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-rw-r--r--src/dragon.c269
1 files changed, 263 insertions, 6 deletions
diff --git a/src/dragon.c b/src/dragon.c
index 20ef357a0..49f1b57c8 100644
--- a/src/dragon.c
+++ b/src/dragon.c
@@ -1,13 +1,21 @@
#include "global.h"
#include "battle_anim.h"
+#include "scanline_effect.h"
+#include "task.h"
+#include "trig.h"
#include "constants/rgb.h"
-extern void sub_8113064(struct Sprite *);
-extern void sub_8113224(struct Sprite *);
-extern void sub_81131B4(struct Sprite *);
-extern void sub_8113224(struct Sprite *);
-extern void sub_8113250(struct Sprite *);
-extern void sub_81135EC(struct Sprite *);
+extern u16 gUnknown_0203A100[];
+
+void sub_8113064(struct Sprite *);
+void sub_81131B4(struct Sprite *);
+void sub_8113224(struct Sprite *);
+void sub_8113250(struct Sprite *);
+void sub_81135EC(struct Sprite *);
+static void sub_81132E0(struct Sprite *);
+static void sub_81134B8(u8);
+static void sub_8113574(struct Task *);
+static void sub_811369C(struct Sprite *);
const union AnimCmd gUnknown_08596E60[] =
{
@@ -178,3 +186,252 @@ const struct SpriteTemplate gUnknown_08596FB0 =
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_81135EC,
};
+
+void sub_8113064(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ gBattleAnimArgs[4] = -gBattleAnimArgs[4];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->invisible = 1;
+ StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80A66DC;
+}
+
+static void sub_8113100(struct Sprite *sprite)
+{
+ sub_80A6838(sprite);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[1];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] -= gBattleAnimArgs[2];
+ sprite->data[4] += gBattleAnimArgs[3];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] += gBattleAnimArgs[2];
+ sprite->data[4] += gBattleAnimArgs[3];
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+}
+
+void sub_81131B4(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ }
+
+ sub_80A6864(sprite, gBattleAnimArgs[1]);
+ sprite->pos1.y += gBattleAnimArgs[2];
+ sprite->callback = sub_80A67D8;
+ StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+}
+
+void sub_8113224(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ StartSpriteAffineAnim(sprite, 1);
+
+ sub_8113100(sprite);
+}
+
+void sub_8113250(struct Sprite *sprite)
+{
+ u16 r5;
+ u16 r0;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[4] = 0;
+ sprite->data[5] = 1;
+ sprite->data[6] = gBattleAnimArgs[0];
+ r5 = sub_80A861C(gBattlerAttacker, 0);
+ r0 = sub_80A861C(gBattlerAttacker, 1);
+ if (r5 > r0)
+ sprite->data[7] = r5 / 2;
+ else
+ sprite->data[7] = r0 / 2;
+ sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
+ sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ sprite->callback = sub_81132E0;
+}
+
+static void sub_81132E0(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
+ sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
+ sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ if (++sprite->data[4] > 5)
+ {
+ sprite->data[4] = 0;
+ if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
+ sprite->data[5] = 16;
+ }
+ if (++sprite->data[3] > 0x3C)
+ {
+ sprite->data[3] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
+ if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95)
+ sprite->data[7] = 0x96;
+ sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
+ sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ if (++sprite->data[4] > 5)
+ {
+ sprite->data[4] = 0;
+ if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
+ sprite->data[5] = 16;
+ }
+ if (++sprite->data[3] > 20)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_81133E8(u8 taskId)
+{
+ struct ScanlineEffectParams sp;
+ struct Task *task = &gTasks[taskId];
+ u16 i;
+ u8 r1;
+ if (sub_80A8364(gBattleAnimAttacker) == 1)
+ {
+ sp.dmaDest = &REG_BG1HOFS;
+ task->data[2] = gBattle_BG1_X;
+ }
+ else
+ {
+ sp.dmaDest = &REG_BG2HOFS;
+ task->data[2] = gBattle_BG2_X;
+ }
+
+ sp.dmaControl = 0xA2600001;
+ sp.initState = 1;
+ sp.unused9 = 0;
+ r1 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
+ task->data[3] = r1 - 32;
+ task->data[4] = r1 + 32;
+ if (task->data[3] < 0)
+ task->data[3] = 0;
+
+ for (i = task->data[3]; i <= task->data[4]; i++)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[2];
+ gScanlineEffectRegBuffers[1][i] = task->data[2];
+ }
+
+ ScanlineEffect_SetParams(sp);
+ task->func = sub_81134B8;
+}
+
+static void sub_81134B8(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[7] > 1)
+ {
+ task->data[7] = 0;
+ if (++task->data[6] == 3)
+ task->data[0]++;
+ }
+ sub_8113574(task);
+ break;
+ case 1:
+ if (++task->data[1] > 0x3C)
+ task->data[0]++;
+ sub_8113574(task);
+ break;
+ case 2:
+ if (++task->data[7] > 1)
+ {
+ task->data[7] = 0;
+ if (--task->data[6] == 0)
+ task->data[0]++;
+ }
+ sub_8113574(task);
+ break;
+ case 3:
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ break;
+ case 4:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_8113574(struct Task *task)
+{
+ u16 r3 = task->data[5];
+ u16 i;
+ for (i = task->data[3]; i <= task->data[4]; i++)
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[r3] * task->data[6]) >> 7) + task->data[2];
+ r3 = (r3 + 8) & 0xFF;
+ }
+
+ task->data[5] = (task->data[5] + 9) & 0xFF;
+}
+
+void sub_81135EC(struct Sprite *sprite)
+{
+ int r6 = (gBattleAnimArgs[2] * 3) / 5;
+ int i;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
+ sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
+ sprite->data[2] = Sin(gBattleAnimArgs[1], r6);
+ sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0];
+ sprite->pos1.y += sprite->data[2] * gBattleAnimArgs[0];
+ sprite->data[3] = gBattleAnimArgs[3];
+ sprite->callback = sub_811369C;
+ for (i = 0; i < 7; i++)
+ gUnknown_0203A100[i] = sprite->data[i];
+}
+
+static void sub_811369C(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[1];
+ sprite->data[5] += sprite->data[2];
+ sprite->pos2.x = sprite->data[4] / 10;
+ sprite->pos2.y = sprite->data[5] / 10;
+ if (++sprite->data[0] > sprite->data[3])
+ DestroyAnimSprite(sprite);
+}