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-rw-r--r--src/electric.c1089
1 files changed, 1073 insertions, 16 deletions
diff --git a/src/electric.c b/src/electric.c
index 5d65915b2..ed495fa59 100644
--- a/src/electric.c
+++ b/src/electric.c
@@ -1,24 +1,43 @@
#include "global.h"
#include "battle_anim.h"
#include "constants/rgb.h"
+#include "trig.h"
+#include "constants/songs.h"
+#include "sound.h"
-extern void sub_810A1A8(struct Sprite *);
-extern void sub_810A214(struct Sprite *);
-extern void sub_810A274(struct Sprite *);
-extern void sub_810A308(struct Sprite *);
+extern void sub_810E2C8(struct Sprite *);
+extern bool8 sub_810B614(struct Task *task, u8 taskId);
extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *);
-extern void sub_810A46C(struct Sprite *);
-extern void sub_810A5BC(struct Sprite *);
-extern void sub_810A628(struct Sprite *);
-extern void sub_810A75C(struct Sprite *);
-extern void sub_810A9DC(struct Sprite *);
-extern void sub_810AA2C(struct Sprite *);
-extern void sub_810ACD8(struct Sprite *);
-extern void sub_810AD30(struct Sprite *);
-extern void sub_810AD98(struct Sprite *);
-extern void sub_810B1F0(struct Sprite *);
-extern void sub_810B23C(struct Sprite *);
-extern void sub_810B51C(struct Sprite *);
+
+static void sub_810A1A8(struct Sprite *);
+static void sub_810A1F8(struct Sprite *);
+static void sub_810A214(struct Sprite *);
+static void sub_810A258(struct Sprite *);
+static void sub_810A274(struct Sprite *);
+static void sub_810A308(struct Sprite *);
+static void sub_810A46C(struct Sprite *);
+static void sub_810A4F4(struct Sprite *);
+static void sub_810A56C(struct Sprite *);
+static void sub_810A5BC(struct Sprite *);
+static void sub_810A628(struct Sprite *);
+static void sub_810A6EC(struct Sprite *);
+static void sub_810A75C(struct Sprite *);
+static void sub_810A834(u8 taskId);
+static void sub_810A9DC(struct Sprite *);
+static void sub_810AA2C(struct Sprite *);
+static void sub_810AAB0(struct Sprite *);
+static void sub_810AB78(u8 taskId);
+static void sub_810AC8C(struct Sprite *);
+static void sub_810ACC0(struct Sprite *);
+static void sub_810ACD8(struct Sprite *);
+static void sub_810AD30(struct Sprite *);
+static void sub_810AD98(struct Sprite *);
+static void sub_810ADF8(struct Sprite *);
+static bool8 sub_810B154(struct Task *task, u8 taskId);
+static void sub_810B1F0(struct Sprite *);
+static void sub_810B23C(struct Sprite *);
+static bool8 sub_810B430(struct Task *task, u8 taskId);
+static void sub_810B51C(struct Sprite *);
const union AnimCmd gUnknown_085956A4[] =
{
@@ -436,3 +455,1041 @@ const struct SpriteTemplate gUnknown_08595A30 =
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810B51C,
};
+
+static void sub_810A1A8(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->callback = sub_810A1F8;
+}
+
+static void sub_810A1F8(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_810A214(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->callback = sub_810A258;
+}
+
+static void sub_810A258(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ DestroySpriteAndMatrix(sprite);
+}
+
+static void sub_810A274(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y -= gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = TranslateSpriteInCircleOverDuration;
+}
+
+static void sub_810A308(struct Sprite *sprite)
+{
+ u8 battler;
+ u32 matrixNum;
+ s16 sineVal;
+
+ switch (gBattleAnimArgs[4])
+ {
+ case 0:
+ battler = gBattleAnimAttacker;
+ break;
+ case 1:
+ default:
+ battler = gBattleAnimTarget;
+ break;
+ case 2:
+ if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ battler = gBattleAnimAttacker;
+ else
+ battler = BATTLE_PARTNER(gBattleAnimAttacker);
+ break;
+ case 3:
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ battler = BATTLE_PARTNER(gBattleAnimTarget);
+ else
+ battler = gBattleAnimTarget;
+ break;
+ }
+
+ if (gBattleAnimArgs[5] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+
+ sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
+ sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8;
+
+ if (gBattleAnimArgs[6] & 1)
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
+
+ matrixNum = sprite->oam.matrixNum;
+ sineVal = gSineTable[gBattleAnimArgs[2]];
+
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64];
+ gOamMatrices[matrixNum].b = sineVal;
+ gOamMatrices[matrixNum].c = -sineVal;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->callback = sub_810E2C8;
+}
+
+static void sub_810A46C(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = gBattleAnimArgs[2];
+ sprite->data[6] = gBattleAnimArgs[5];
+ sprite->data[7] = gBattleAnimArgs[4];
+ sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
+ sprite->callback = sub_810A4F4;
+ sub_810A4F4(sprite);
+}
+
+static void sub_810A4F4(struct Sprite *sprite)
+{
+ if (!AnimTranslateLinear(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]);
+ sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]);
+ sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
+ if(!(sprite->data[7] % 3))
+ sprite->invisible ^= 1;
+ }
+ else
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_810A56C(struct Sprite *sprite)
+{
+ if (--sprite->data[5] == -1)
+ {
+ sprite->invisible ^= 1;
+ sprite->data[5] = sprite->data[4];
+ }
+ if (sprite->data[3]-- <= 0)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_810A5BC(struct Sprite *sprite)
+{
+ if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
+ sprite->data[3] = gBattleAnimArgs[0];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[3];
+ sprite->callback = sub_810A56C;
+}
+
+static void sub_810A628(struct Sprite *sprite)
+{
+ u8 battler;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ if (gBattleAnimArgs[7] & 0x8000)
+ battler = gBattleAnimTarget;
+ else
+ battler = gBattleAnimAttacker;
+
+ if (IsContest() || GetBattlerSide(battler) == B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
+
+ sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF;
+ sprite->data[5] = gBattleAnimArgs[2];
+ sprite->data[6] = gBattleAnimArgs[5];
+ sprite->data[7] = gBattleAnimArgs[4];
+
+ sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
+ sprite->callback = sub_810A6EC;
+ sprite->callback(sprite);
+}
+
+static void sub_810A6EC(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[7], sprite->data[5]);
+ sprite->pos2.y = Cos(sprite->data[7], sprite->data[5]);
+
+ sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
+ if (sprite->data[7] % sprite->data[4] == 0)
+ sprite->invisible ^= 1;
+
+ if (sprite->data[0]-- <= 0)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_810A75C(struct Sprite *sprite)
+{
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ sprite->oam.tileNum += gBattleAnimArgs[3] * 4;
+
+ if (gBattleAnimArgs[3] == 1)
+ sprite->oam.matrixNum = 8;
+ else if (gBattleAnimArgs[3] == 2)
+ sprite->oam.matrixNum = 16;
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_810A7DC(u8 taskId)
+{
+ gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].func = sub_810A834;
+}
+
+#ifdef NONMATCHING // couldn't get the proper tail merging in the "CreateSprite" switch cases.(ported from ruby)
+static void sub_810A834(u8 taskId)
+{
+ u16 r8;
+ s16 r12;
+ s16 r2;
+ u8 spriteId = 0;
+ u8 r7 = 0;
+ u8 sp = gTasks[taskId].data[2];
+ s16 r4 = gTasks[taskId].data[0];
+ s16 r6 = gTasks[taskId].data[1];
+
+ if (!gTasks[taskId].data[2])
+ {
+ r8 = 0;
+ r2 = 1;
+ r12 = 16;
+ }
+ else
+ {
+ r12 = 16;
+ r8 = 8;
+ r2 = 4;
+ }
+
+ switch (gTasks[taskId].data[10])
+ {
+ case 0:
+ r8 += r2 * 0;
+ spriteId = CreateSprite(&gUnknown_08595828, r4, r6 + (r12 * 1), 2);
+ r7++;
+ break;
+ case 2:
+ r8 += r2;
+ spriteId = CreateSprite(&gUnknown_08595828, r4, r6 + (r12 * 2), 2);
+ r7++;
+ break;
+ case 4:
+ r8 += r2 * 2;
+ spriteId = CreateSprite(&gUnknown_08595828, r4, r6 + (r12 * 3), 2);
+ r7++;
+ break;
+ case 6:
+ r8 += r2 * 3;
+ spriteId = CreateSprite(&gUnknown_08595828, r4, r6 + (r12 * 4), 2);
+ r7++;
+ break;
+ case 8:
+ spriteId = CreateSprite(&gUnknown_08595828, r4, r6 + (r12 * 5), 2);
+ r7++;
+ break;
+ case 10:
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ if (r7)
+ {
+ gSprites[spriteId].oam.tileNum += r8;
+ gSprites[spriteId].data[0] = sp;
+ gSprites[spriteId].callback(&gSprites[spriteId]);
+ }
+
+ gTasks[taskId].data[10]++;
+}
+#else
+NAKED
+static void sub_810A834(u8 taskId)
+{
+ asm_unified("\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x4\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+ movs r5, 0\n\
+ movs r7, 0\n\
+ ldr r1, =gTasks\n\
+ lsls r0, 2\n\
+ add r0, r9\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ ldrb r2, [r0, 0xC]\n\
+ str r2, [sp]\n\
+ ldrh r4, [r0, 0x8]\n\
+ ldrh r6, [r0, 0xA]\n\
+ movs r3, 0xC\n\
+ ldrsh r0, [r0, r3]\n\
+ mov r10, r1\n\
+ cmp r0, 0\n\
+ bne _0810A878\n\
+ movs r0, 0\n\
+ mov r8, r0\n\
+ movs r2, 0x1\n\
+ movs r1, 0x10\n\
+ mov r12, r1\n\
+ b _0810A882\n\
+ .pool\n\
+_0810A878:\n\
+ movs r2, 0x10\n\
+ mov r12, r2\n\
+ movs r3, 0x8\n\
+ mov r8, r3\n\
+ movs r2, 0x4\n\
+_0810A882:\n\
+ mov r0, r9\n\
+ lsls r1, r0, 2\n\
+ adds r0, r1, r0\n\
+ lsls r0, 3\n\
+ add r0, r10\n\
+ movs r3, 0x1C\n\
+ ldrsh r0, [r0, r3]\n\
+ mov r10, r1\n\
+ cmp r0, 0xA\n\
+ bhi _0810A978\n\
+ lsls r0, 2\n\
+ ldr r1, =_0810A8A4\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ mov pc, r0\n\
+ .pool\n\
+ .align 2, 0\n\
+_0810A8A4:\n\
+ .4byte _0810A8D0\n\
+ .4byte _0810A978\n\
+ .4byte _0810A8E4\n\
+ .4byte _0810A978\n\
+ .4byte _0810A904\n\
+ .4byte _0810A978\n\
+ .4byte _0810A91A\n\
+ .4byte _0810A978\n\
+ .4byte _0810A93C\n\
+ .4byte _0810A978\n\
+ .4byte _0810A970\n\
+_0810A8D0:\n\
+ ldr r0, =gUnknown_08595828\n\
+ lsls r1, r4, 16\n\
+ asrs r1, 16\n\
+ lsls r2, r6, 16\n\
+ asrs r2, 16\n\
+ mov r4, r12\n\
+ lsls r3, r4, 16\n\
+ b _0810A952\n\
+ .pool\n\
+_0810A8E4:\n\
+ mov r0, r12\n\
+ lsls r3, r0, 17\n\
+ mov r1, r8\n\
+ adds r0, r1, r2\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+ ldr r0, =gUnknown_08595828\n\
+ lsls r1, r4, 16\n\
+ asrs r1, 16\n\
+ lsls r2, r6, 16\n\
+ asrs r2, 16\n\
+ b _0810A952\n\
+ .pool\n\
+_0810A904:\n\
+ mov r3, r12\n\
+ lsls r0, r3, 16\n\
+ asrs r0, 16\n\
+ lsls r3, r0, 1\n\
+ adds r3, r0\n\
+ lsls r0, r2, 1\n\
+ add r0, r8\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+ b _0810A946\n\
+_0810A91A:\n\
+ mov r0, r12\n\
+ lsls r3, r0, 18\n\
+ lsls r0, r2, 1\n\
+ adds r0, r2\n\
+ add r0, r8\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+ ldr r0, =gUnknown_08595828\n\
+ lsls r1, r4, 16\n\
+ asrs r1, 16\n\
+ lsls r2, r6, 16\n\
+ asrs r2, 16\n\
+ b _0810A952\n\
+ .pool\n\
+_0810A93C:\n\
+ mov r1, r12\n\
+ lsls r0, r1, 16\n\
+ asrs r0, 16\n\
+ lsls r3, r0, 2\n\
+ adds r3, r0\n\
+_0810A946:\n\
+ ldr r0, =gUnknown_08595828\n\
+ lsls r1, r4, 16\n\
+ asrs r1, 16\n\
+ lsls r2, r6, 16\n\
+ asrs r2, 16\n\
+ lsls r3, 16\n\
+_0810A952:\n\
+ asrs r3, 16\n\
+ adds r2, r3\n\
+ lsls r2, 16\n\
+ asrs r2, 16\n\
+ movs r3, 0x2\n\
+ bl CreateSprite\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ adds r0, r7, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r7, r0, 24\n\
+ b _0810A978\n\
+ .pool\n\
+_0810A970:\n\
+ mov r0, r9\n\
+ bl DestroyAnimVisualTask\n\
+ b _0810A9BC\n\
+_0810A978:\n\
+ cmp r7, 0\n\
+ beq _0810A9AC\n\
+ ldr r4, =gSprites\n\
+ lsls r3, r5, 4\n\
+ adds r3, r5\n\
+ lsls r3, 2\n\
+ adds r0, r3, r4\n\
+ ldrh r5, [r0, 0x4]\n\
+ lsls r2, r5, 22\n\
+ lsrs r2, 22\n\
+ add r2, r8\n\
+ ldr r6, =0x000003ff\n\
+ adds r1, r6, 0\n\
+ ands r2, r1\n\
+ ldr r1, =0xfffffc00\n\
+ ands r1, r5\n\
+ orrs r1, r2\n\
+ strh r1, [r0, 0x4]\n\
+ mov r1, sp\n\
+ ldrh r1, [r1]\n\
+ strh r1, [r0, 0x2E]\n\
+ adds r4, 0x1C\n\
+ adds r3, r4\n\
+ ldr r1, [r3]\n\
+ bl _call_via_r1\n\
+_0810A9AC:\n\
+ ldr r0, =gTasks\n\
+ mov r1, r10\n\
+ add r1, r9\n\
+ lsls r1, 3\n\
+ adds r1, r0\n\
+ ldrh r0, [r1, 0x1C]\n\
+ adds r0, 0x1\n\
+ strh r0, [r1, 0x1C]\n\
+_0810A9BC:\n\
+ add sp, 0x4\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n\
+ ");
+}
+#endif
+
+static void sub_810A9DC(struct Sprite *sprite)
+{
+ if (!sprite->data[0])
+ {
+ sprite->oam.shape = 2;
+ sprite->oam.size = 0;
+ }
+ else
+ {
+ sprite->oam.shape = 0;
+ sprite->oam.size = 1;
+ }
+ if (++sprite->data[1] == 15)
+ DestroySprite(sprite);
+}
+
+static void sub_810AA2C(struct Sprite *sprite)
+{
+ u8 spriteId;
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ spriteId = CreateSprite(&gUnknown_08595840, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
+ gSprites[spriteId].oam.tileNum += 8;
+ gAnimVisualTaskCount++;
+ gSprites[spriteId].callback = sub_810AAB0;
+ sprite->callback = sub_810AAB0;
+}
+
+static void sub_810AAB0(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 3)
+ {
+ sprite->data[0] = 0;
+ sprite->invisible ^= 1;
+ }
+
+ if (++sprite->data[1] == 51)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810AAFC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (!gBattleAnimArgs[0])
+ {
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ else
+ {
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+
+ task->data[6] = gBattleAnimArgs[1];
+ task->data[7] = 0;
+ task->data[8] = 0;
+ task->data[9] = 0;
+ task->data[10] = 0;
+ task->data[11] = gBattleAnimArgs[3];
+ task->data[12] = 0;
+ task->data[13] = gBattleAnimArgs[2];
+ task->func = sub_810AB78;
+}
+
+void sub_810AB78(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (task->data[6])
+ {
+ if (++task->data[12] > task->data[13])
+ {
+ u8 spriteId;
+ task->data[12] = 0;
+ spriteId = CreateSprite(&gUnknown_085958A8, task->data[14], task->data[15], 2);
+ if (spriteId != MAX_SPRITES)
+ {
+ struct Sprite *sprite = &gSprites[spriteId];
+ sprite->pos1.x += gUnknown_08595858[task->data[9]][0];
+ sprite->pos1.y += gUnknown_08595858[task->data[9]][1];
+
+ sprite->data[0] = 40 - task->data[8] * 5;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[14];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[15];
+ sprite->data[5] = taskId;
+
+ InitAnimLinearTranslation(sprite);
+ StoreSpriteCallbackInData6(sprite, sub_810ACC0);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+
+ if (++task->data[9] > 15)
+ task->data[9] = 0;
+
+ if (++task->data[10] >= task->data[11])
+ {
+ task->data[10] = 0;
+ if (task->data[8] <= 5)
+ task->data[8]++;
+ }
+
+ task->data[7]++;
+ task->data[6]--;
+ }
+ }
+ }
+ else if(task->data[7] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_810AC8C(struct Sprite *sprite)
+{
+ if (AnimTranslateLinear(sprite))
+ {
+ gTasks[sprite->data[5]].data[7]--;
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_810ACC0(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, 1);
+ sprite->callback = sub_810AC8C;
+}
+
+static void sub_810ACD8(struct Sprite *sprite)
+{
+ if (!gBattleAnimArgs[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+}
+
+static void sub_810AD30(struct Sprite *sprite)
+{
+ if (!gBattleAnimArgs[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+
+ sprite->pos2.x = gBattleAnimArgs[1];
+ sprite->pos2.y = gBattleAnimArgs[2];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+static void sub_810AD98(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->data[6] = GetAnimBattlerSpriteId(0);
+ sprite->data[7] = 16;
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ sprite->data[7] *= -1;
+
+ sprite->callback = sub_810ADF8;
+}
+
+static void sub_810ADF8(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[1] > 40)
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->pos1.x += sprite->data[7];
+ gSprites[sprite->data[6]].pos2.x += sprite->data[7];
+ if ((u16)(sprite->pos1.x + 80) > 400)
+ DestroySpriteAndMatrix(sprite);
+ }
+}
+
+void sub_810AE5C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[15] = GetAnimBattlerSpriteId(0);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ task->data[14] = -32;
+ task->data[13] = 2;
+ }
+ else
+ {
+ task->data[14] = 32;
+ task->data[13] = -2;
+ }
+
+ gSprites[task->data[15]].pos2.x = task->data[14];
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ gSprites[task->data[15]].invisible ^= 1;
+
+ if (task->data[14])
+ {
+ task->data[14] += task->data[13];
+ gSprites[task->data[15]].pos2.x = task->data[14];
+ }
+ else
+ task->data[0]++;
+
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ gSprites[task->data[15]].invisible ^= 1;
+
+ if (++task->data[2] == 8)
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ gSprites[task->data[15]].invisible = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_810AFCC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch(task->data[0])
+ {
+ case 0:
+ task->data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
+
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ task->data[5] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ task->data[4] = (task->data[1] * 128) + 120;
+ break;
+ case 4:
+ task->data[3] = 120 - (task->data[1] * 128);
+ task->data[5] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - (task->data[1] * 32);
+ break;
+ default:
+ if ((gBattleAnimArgs[0] & 1) != 0)
+ {
+ task->data[3] = 256;
+ task->data[4] = -16;
+ }
+ else
+ {
+ task->data[3] = -16;
+ task->data[4] = 256;
+ }
+
+ if (task->data[1] == 1)
+ {
+ task->data[5] = 80 - gBattleAnimArgs[0] * 10;
+ }
+ else
+ {
+ u16 temp;
+ task->data[5] = gBattleAnimArgs[0] * 10 + 40;
+ temp = task->data[3];
+ task->data[3] = task->data[4];
+ task->data[4] = temp;
+ }
+ }
+
+ if (task->data[3] < task->data[4])
+ {
+ task->data[1] = 1;
+ task->data[6] = 0;
+ }
+ else
+ {
+ task->data[1] = -1;
+ task->data[6] = 3;
+ }
+
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[2] > 0)
+ {
+ task->data[2] = 0;
+ if (sub_810B154(task, taskId) || sub_810B154(task, taskId))
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (task->data[7] == 0)
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static bool8 sub_810B154(struct Task *task, u8 taskId)
+{
+ u8 spriteId = CreateSprite(&gUnknown_08595A00, task->data[3], task->data[5], 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 7;
+ task->data[7]++;
+ }
+
+ task->data[6] += task->data[1];
+ if (task->data[6] < 0)
+ task->data[6] = 3;
+
+ if (task->data[6] > 3)
+ task->data[6] = 0;
+
+ task->data[3] += task->data[1] * 16;
+
+ if ((task->data[1] == 1 && task->data[3] >= task->data[4])
+ || (task->data[1] == -1 && task->data[3] <= task->data[4]))
+ {
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+static void sub_810B1F0(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 12)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_810B23C(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ StartSpriteAffineAnim(sprite, 2);
+ sprite->data[0]++;
+ break;
+ case 1:
+ if (sprite->affineAnimEnded)
+ DestroySpriteAndMatrix(sprite);
+ }
+}
+
+void sub_810B29C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[6] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ task->data[8] = 4;
+ task->data[10] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ task->data[9] = (task->data[10] - task->data[6]) / 5;
+ task->data[4] = 7;
+ task->data[5] = -1;
+ task->data[11] = 12;
+ task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76);
+ task->data[13] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
+ task->data[14] = task->data[12];
+ task->data[15] = (task->data[13] - task->data[12]) / 3;
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] > 0)
+ {
+ task->data[1] = 0;
+ if (sub_810B430(task, taskId))
+ {
+ if (task->data[2] == 5)
+ task->data[0] = 3;
+ else
+ task->data[0]++;
+ }
+ }
+
+ if (task->data[11])
+ task->data[11]--;
+ break;
+ case 2:
+ if (task->data[11])
+ task->data[11]--;
+
+ if (++task->data[1] > 4)
+ {
+ task->data[1] = 0;
+ if (task->data[2] & 1)
+ {
+ task->data[7] = 4;
+ task->data[8] = 68;
+ task->data[4] = 0;
+ task->data[5] = 1;
+ }
+ else
+ {
+ task->data[7] = 68;
+ task->data[8] = 4;
+ task->data[4] = 7;
+ task->data[5] = -1;
+ }
+
+ if (task->data[11])
+ task->data[0] = 4;
+ else
+ task->data[0] = 1;
+ }
+ break;
+ case 3:
+ if (task->data[3] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ case 4:
+ if (task->data[11])
+ task->data[11]--;
+ else
+ task->data[0] = 1;
+ break;
+ }
+}
+
+static bool8 sub_810B430(struct Task *task, u8 taskId)
+{
+ u8 spriteId = CreateSprite(&gUnknown_08595A30, task->data[6], task->data[7], 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].oam.tileNum += task->data[4];
+ task->data[4] += task->data[5];
+ if (task->data[4] < 0)
+ task->data[4] = 7;
+ if (task->data[4] > 7)
+ task->data[4] = 0;
+
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 3;
+ task->data[3]++;
+ }
+
+ if (task->data[4] == 0 && task->data[5] > 0)
+ {
+ task->data[14] += task->data[15];
+ PlaySE12WithPanning(SE_W085, task->data[14]);
+ }
+
+ if ((task->data[5] < 0 && task->data[7] <= task->data[8])
+ || (task->data[5] > 0 && task->data[7] >= task->data[8]))
+ {
+ task->data[2]++;
+ task->data[6] += task->data[9];
+ return TRUE;
+ }
+ else
+ {
+ task->data[7] += task->data[5] * 8;
+ return FALSE;
+ }
+}
+
+static void sub_810B51C(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 12)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_810B55C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 32;
+ task->data[14] = task->data[15];
+ while (task->data[14] > 16)
+ {
+ task->data[14] -= 32;
+ }
+
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ task->data[12] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 2;
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (sub_810B614(task, taskId))
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (task->data[10] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}