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-rw-r--r--src/event_object_movement.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index 86999f265..6155c430a 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -140,7 +140,7 @@ void (*const gCameraObjectFuncs[])(struct Sprite *) = {
CameraObject_2,
};
-#include "data/event_object/event_object_graphics.h"
+#include "data/object_event/event_object_graphics.h"
// movement type callbacks
static void (*const sMovementTypeCallbacks[])(struct Sprite *) =
@@ -433,13 +433,13 @@ const u8 gInitialMovementTypeFacingDirections[] = {
#define OBJ_EVENT_PAL_TAG_34 0x1123
#define OBJ_EVENT_PAL_TAG_NONE 0x11FF
-#include "data/event_object/event_object_graphics_info_pointers.h"
-#include "data/event_object/field_effect_object_template_pointers.h"
-#include "data/event_object/event_object_pic_tables.h"
-#include "data/event_object/event_object_anims.h"
-#include "data/event_object/base_oam.h"
-#include "data/event_object/event_object_subsprites.h"
-#include "data/event_object/event_object_graphics_info.h"
+#include "data/object_event/event_object_graphics_info_pointers.h"
+#include "data/object_event/field_effect_object_template_pointers.h"
+#include "data/object_event/event_object_pic_tables.h"
+#include "data/object_event/event_object_anims.h"
+#include "data/object_event/base_oam.h"
+#include "data/object_event/event_object_subsprites.h"
+#include "data/object_event/event_object_graphics_info.h"
const struct SpritePalette sObjectEventSpritePalettes[] = {
{gObjectEventPalette0, OBJ_EVENT_PAL_TAG_0},
@@ -661,14 +661,14 @@ const u16 *const gObjectPaletteTagSets[] = {
gObjectPaletteTags3,
};
-#include "data/event_object/berry_tree_graphics_tables.h"
-#include "data/event_object/field_effect_objects.h"
+#include "data/object_event/berry_tree_graphics_tables.h"
+#include "data/object_event/field_effect_objects.h"
const s16 gMovementDelaysMedium[] = {32, 64, 96, 128};
const s16 gMovementDelaysLong[] = {32, 64, 128, 192};
const s16 gMovementDelaysShort[] = {32, 48, 64, 80};
-#include "data/event_object/movement_type_func_tables.h"
+#include "data/object_event/movement_type_func_tables.h"
const u8 gFaceDirectionAnimNums[] = {
[DIR_NONE] = 0,
@@ -1089,7 +1089,7 @@ const u8 gUnknown_0850DC3F[][4] = {
{3, 4, 2, 1}
};
-#include "data/event_object/movement_action_func_tables.h"
+#include "data/object_event/movement_action_func_tables.h"
// Code