diff options
Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r-- | src/event_object_movement.c | 257 |
1 files changed, 46 insertions, 211 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 75f758a12..f84a7bedb 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -1,5 +1,5 @@ #include "global.h" -#include "alloc.h" +#include "malloc.h" #include "battle_pyramid.h" #include "berry.h" #include "decoration.h" @@ -26,6 +26,7 @@ #include "constants/event_objects.h" #include "constants/field_effects.h" #include "constants/items.h" +#include "constants/mauville_old_man.h" // this file was known as evobjmv.c in Game Freak's original source @@ -1120,13 +1121,13 @@ void ResetEventObjects(void) static void CreateReflectionEffectSprites(void) { u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31); - gSprites[spriteId].oam.affineMode = 1; + gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; InitSpriteAffineAnim(&gSprites[spriteId]); StartSpriteAffineAnim(&gSprites[spriteId], 0); gSprites[spriteId].invisible = TRUE; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31); - gSprites[spriteId].oam.affineMode = 1; + gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; InitSpriteAffineAnim(&gSprites[spriteId]); StartSpriteAffineAnim(&gSprites[spriteId], 1); gSprites[spriteId].invisible = TRUE; @@ -1198,8 +1199,6 @@ static u8 GetEventObjectIdByLocalId(u8 localId) return EVENT_OBJECTS_COUNT; } -// This function has the same nonmatching quirk as in Ruby/Sapphire. -#ifdef NONMATCHING static u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template, u8 mapNum, u8 mapGroup) { struct EventObject *eventObject; @@ -1207,11 +1206,8 @@ static u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template, s16 x; s16 y; - // mapNum and mapGroup are in the wrong registers (r7/r6 instead of r6/r7) if (GetAvailableEventObjectId(template->localId, mapNum, mapGroup, &eventObjectId)) - { return EVENT_OBJECTS_COUNT; - } eventObject = &gEventObjects[eventObjectId]; ClearEventObject(eventObject); x = template->x + 7; @@ -1222,6 +1218,7 @@ static u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template, eventObject->movementType = template->movementType; eventObject->localId = template->localId; eventObject->mapNum = mapNum; + eventObject++; eventObject--; eventObject->mapGroup = mapGroup; eventObject->initialCoords.x = x; eventObject->initialCoords.y = y; @@ -1231,7 +1228,6 @@ static u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template, eventObject->previousCoords.y = y; eventObject->currentElevation = template->elevation; eventObject->previousElevation = template->elevation; - // For some reason, 0x0F is placed in r9, to be used later eventObject->range.as_nybbles.x = template->movementRangeX; eventObject->range.as_nybbles.y = template->movementRangeY; eventObject->trainerType = template->trainerType; @@ -1239,177 +1235,22 @@ static u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template, eventObject->previousMovementDirection = gInitialMovementTypeFacingDirections[template->movementType]; SetEventObjectDirection(eventObject, eventObject->previousMovementDirection); SetEventObjectDynamicGraphicsId(eventObject); - +#ifndef NONMATCHING + asm("":::"r5", "r6"); +#endif if (gRangedMovementTypes[eventObject->movementType]) { - if ((eventObject->range.as_nybbles.x) == 0) + if (eventObject->range.as_nybbles.x == 0) { - // r9 is invoked here eventObject->range.as_nybbles.x++; } - if ((eventObject->range.as_nybbles.y) == 0) + if (eventObject->range.as_nybbles.y == 0) { eventObject->range.as_nybbles.y++; } } return eventObjectId; } -#else -static NAKED u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template, u8 mapId, u8 mapGroupId) -{ - asm_unified("\tpush {r4-r7,lr}\n" - "\tmov r7, r9\n" - "\tmov r6, r8\n" - "\tpush {r6,r7}\n" - "\tsub sp, 0x4\n" - "\tadds r5, r0, 0\n" - "\tlsls r1, 24\n" - "\tlsrs r6, r1, 24\n" - "\tlsls r2, 24\n" - "\tlsrs r7, r2, 24\n" - "\tldrb r0, [r5]\n" - "\tadds r1, r6, 0\n" - "\tadds r2, r7, 0\n" - "\tmov r3, sp\n" - "\tbl GetAvailableEventObjectId\n" - "\tlsls r0, 24\n" - "\tcmp r0, 0\n" - "\tbeq _0808D66E\n" - "\tmovs r0, 0x10\n" - "\tb _0808D762\n" - "_0808D66E:\n" - "\tmov r0, sp\n" - "\tldrb r1, [r0]\n" - "\tlsls r0, r1, 3\n" - "\tadds r0, r1\n" - "\tlsls r0, 2\n" - "\tldr r1, =gEventObjects\n" - "\tadds r4, r0, r1\n" - "\tadds r0, r4, 0\n" - "\tbl ClearEventObject\n" - "\tldrh r3, [r5, 0x4]\n" - "\tadds r3, 0x7\n" - "\tlsls r3, 16\n" - "\tlsrs r3, 16\n" - "\tldrh r2, [r5, 0x6]\n" - "\tadds r2, 0x7\n" - "\tlsls r2, 16\n" - "\tlsrs r2, 16\n" - "\tldrb r0, [r4]\n" - "\tmovs r1, 0x1\n" - "\torrs r0, r1\n" - "\tmovs r1, 0x4\n" - "\torrs r0, r1\n" - "\tstrb r0, [r4]\n" - "\tldrb r0, [r5, 0x1]\n" - "\tstrb r0, [r4, 0x5]\n" - "\tldrb r0, [r5, 0x9]\n" - "\tstrb r0, [r4, 0x6]\n" - "\tldrb r0, [r5]\n" - "\tstrb r0, [r4, 0x8]\n" - "\tstrb r6, [r4, 0x9]\n" - "\tstrb r7, [r4, 0xA]\n" - "\tstrh r3, [r4, 0xC]\n" - "\tstrh r2, [r4, 0xE]\n" - "\tstrh r3, [r4, 0x10]\n" - "\tstrh r2, [r4, 0x12]\n" - "\tstrh r3, [r4, 0x14]\n" - "\tstrh r2, [r4, 0x16]\n" - "\tldrb r0, [r5, 0x8]\n" - "\tmovs r7, 0xF\n" - "\tadds r1, r7, 0\n" - "\tands r1, r0\n" - "\tldrb r2, [r4, 0xB]\n" - "\tmovs r0, 0x10\n" - "\tnegs r0, r0\n" - "\tmov r8, r0\n" - "\tands r0, r2\n" - "\torrs r0, r1\n" - "\tstrb r0, [r4, 0xB]\n" - "\tldrb r1, [r5, 0x8]\n" - "\tlsls r1, 4\n" - "\tands r0, r7\n" - "\torrs r0, r1\n" - "\tstrb r0, [r4, 0xB]\n" - "\tldrb r1, [r5, 0xA]\n" - "\tlsls r1, 28\n" - "\tmovs r0, 0xF\n" - "\tmov r9, r0\n" - "\tlsrs r1, 28\n" - "\tldrb r2, [r4, 0x19]\n" - "\tmov r0, r8\n" - "\tands r0, r2\n" - "\torrs r0, r1\n" - "\tstrb r0, [r4, 0x19]\n" - "\tldrb r1, [r5, 0xA]\n" - "\tlsrs r1, 4\n" - "\tlsls r1, 4\n" - "\tands r0, r7\n" - "\torrs r0, r1\n" - "\tstrb r0, [r4, 0x19]\n" - "\tldrh r0, [r5, 0xC]\n" - "\tstrb r0, [r4, 0x7]\n" - "\tldrh r0, [r5, 0xE]\n" - "\tstrb r0, [r4, 0x1D]\n" - "\tldr r1, =gInitialMovementTypeFacingDirections\n" - "\tldrb r0, [r5, 0x9]\n" - "\tadds r0, r1\n" - "\tldrb r1, [r0]\n" - "\tadds r0, r4, 0\n" - "\tadds r0, 0x20\n" - "\tstrb r1, [r0]\n" - "\tldrb r1, [r0]\n" - "\tadds r0, r4, 0\n" - "\tbl SetEventObjectDirection\n" - "\tadds r0, r4, 0\n" - "\tbl SetEventObjectDynamicGraphicsId\n" - "\tldr r1, =gRangedMovementTypes\n" - "\tldrb r0, [r4, 0x6]\n" - "\tadds r0, r1\n" - "\tldrb r0, [r0]\n" - "\tcmp r0, 0\n" - "\tbeq _0808D75E\n" - "\tldrb r2, [r4, 0x19]\n" - "\tadds r0, r7, 0\n" - "\tands r0, r2\n" - "\tcmp r0, 0\n" - "\tbne _0808D746\n" - "\tlsls r0, r2, 28\n" - "\tlsrs r0, 28\n" - "\tadds r0, 0x1\n" - "\tmov r1, r9\n" - "\tands r0, r1\n" - "\tmov r1, r8\n" - "\tands r1, r2\n" - "\torrs r1, r0\n" - "\tstrb r1, [r4, 0x19]\n" - "_0808D746:\n" - "\tldrb r2, [r4, 0x19]\n" - "\tmovs r0, 0xF0\n" - "\tands r0, r2\n" - "\tcmp r0, 0\n" - "\tbne _0808D75E\n" - "\tlsrs r1, r2, 4\n" - "\tadds r1, 0x1\n" - "\tlsls r1, 4\n" - "\tadds r0, r7, 0\n" - "\tands r0, r2\n" - "\torrs r0, r1\n" - "\tstrb r0, [r4, 0x19]\n" - "_0808D75E:\n" - "\tmov r0, sp\n" - "\tldrb r0, [r0]\n" - "_0808D762:\n" - "\tadd sp, 0x4\n" - "\tpop {r3,r4}\n" - "\tmov r8, r3\n" - "\tmov r9, r4\n" - "\tpop {r4-r7}\n" - "\tpop {r1}\n" - "\tbx r1\n" - ".pool"); -} -#endif u8 Unref_TryInitLocalEventObject(u8 localId) { @@ -1675,7 +1516,7 @@ u8 AddPseudoEventObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x { sprite = &gSprites[spriteId]; SetSubspriteTables(sprite, subspriteTables); - sprite->subspriteMode = 2; + sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; } return spriteId; } @@ -1720,7 +1561,7 @@ u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction) if (subspriteTables != NULL) { SetSubspriteTables(sprite, subspriteTables); - sprite->subspriteMode = 2; + sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; } InitObjectPriorityByZCoord(sprite, z); SetObjectSubpriorityByZCoord(z, sprite, 1); @@ -2723,9 +2564,8 @@ bool8 MovementType_WanderAround_Step4(struct EventObject *eventObject, struct Sp SetEventObjectDirection(eventObject, chosenDirection); sprite->data[1] = 5; if (GetCollisionInDirection(eventObject, chosenDirection)) - { sprite->data[1] = 1; - } + return TRUE; } @@ -3093,9 +2933,8 @@ bool8 MovementType_WanderUpAndDown_Step4(struct EventObject *eventObject, struct SetEventObjectDirection(eventObject, direction); sprite->data[1] = 5; if (GetCollisionInDirection(eventObject, direction)) - { sprite->data[1] = 1; - } + return TRUE; } @@ -3163,9 +3002,8 @@ bool8 MovementType_WanderLeftAndRight_Step4(struct EventObject *eventObject, str SetEventObjectDirection(eventObject, direction); sprite->data[1] = 5; if (GetCollisionInDirection(eventObject, direction)) - { sprite->data[1] = 1; - } + return TRUE; } @@ -3952,7 +3790,7 @@ bool8 MovementType_WalkBackAndForth_Step1(struct EventObject *eventObject, struc bool8 MovementType_WalkBackAndForth_Step2(struct EventObject *eventObject, struct Sprite *sprite) { - bool8 collisionState; + bool8 collision; u8 movementActionId; if (eventObject->directionSequenceIndex && eventObject->initialCoords.x == eventObject->currentCoords.x && eventObject->initialCoords.y == eventObject->currentCoords.y) @@ -3960,19 +3798,19 @@ bool8 MovementType_WalkBackAndForth_Step2(struct EventObject *eventObject, struc eventObject->directionSequenceIndex = 0; SetEventObjectDirection(eventObject, GetOppositeDirection(eventObject->movementDirection)); } - collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection); + collision = GetCollisionInDirection(eventObject, eventObject->movementDirection); movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection); - if (collisionState == TRUE) + if (collision == COLLISION_OUTSIDE_RANGE) { eventObject->directionSequenceIndex++; SetEventObjectDirection(eventObject, GetOppositeDirection(eventObject->movementDirection)); movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection); - collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection); + collision = GetCollisionInDirection(eventObject, eventObject->movementDirection); } - if (collisionState) - { + + if (collision) movementActionId = GetWalkInPlaceNormalMovementAction(eventObject->facingDirection); - } + EventObjectSetSingleMovement(eventObject, sprite, movementActionId); eventObject->singleMovementActive = 1; sprite->data[1] = 3; @@ -3998,27 +3836,26 @@ bool8 MovementType_WalkSequence_Step0(struct EventObject *eventObject, struct Sp bool8 MoveNextDirectionInSequence(struct EventObject *eventObject, struct Sprite *sprite, u8 *route) { - u8 collisionState; + u8 collision; u8 movementActionId; if (eventObject->directionSequenceIndex == 3 && eventObject->initialCoords.x == eventObject->currentCoords.x && eventObject->initialCoords.y == eventObject->currentCoords.y) - { eventObject->directionSequenceIndex = 0; - } + SetEventObjectDirection(eventObject, route[eventObject->directionSequenceIndex]); movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection); - collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection); - if (collisionState == TRUE) + collision = GetCollisionInDirection(eventObject, eventObject->movementDirection); + if (collision == COLLISION_OUTSIDE_RANGE) { eventObject->directionSequenceIndex++; SetEventObjectDirection(eventObject, route[eventObject->directionSequenceIndex]); movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection); - collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection); + collision = GetCollisionInDirection(eventObject, eventObject->movementDirection); } - if (collisionState) - { + + if (collision) movementActionId = GetWalkInPlaceNormalMovementAction(eventObject->facingDirection); - } + EventObjectSetSingleMovement(eventObject, sprite, movementActionId); eventObject->singleMovementActive = 1; sprite->data[1] = 2; @@ -4589,7 +4426,7 @@ void MovementType_Hidden(struct Sprite *sprite) if (!sprite->data[7]) { gEventObjects[sprite->data[0]].fixedPriority = TRUE; - sprite->subspriteMode = 2; + sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; sprite->oam.priority = 3; sprite->data[7]++; } @@ -4868,22 +4705,20 @@ static u8 GetCollisionInDirection(struct EventObject *eventObject, u8 direction) return GetCollisionAtCoords(eventObject, x, y, direction); } -u8 GetCollisionAtCoords(struct EventObject *eventObject, s16 x, s16 y, u32 dirn) +u8 GetCollisionAtCoords(struct EventObject *eventObject, s16 x, s16 y, u32 dir) { - u8 direction; - - direction = dirn; + u8 direction = dir; if (IsCoordOutsideEventObjectMovementRange(eventObject, x, y)) - return 1; + return COLLISION_OUTSIDE_RANGE; else if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(eventObject, x, y, direction)) - return 2; + return COLLISION_IMPASSABLE; else if (eventObject->trackedByCamera && !CanCameraMoveInDirection(direction)) - return 2; + return COLLISION_IMPASSABLE; else if (IsZCoordMismatchAt(eventObject->currentElevation, x, y)) - return 3; + return COLLISION_ELEVATION_MISMATCH; else if (DoesObjectCollideWithObjectAt(eventObject, x, y)) - return 4; - return 0; + return COLLISION_EVENT_OBJECT; + return COLLISION_NONE; } u8 GetCollisionFlagsAtCoords(struct EventObject *eventObject, s16 x, s16 y, u8 direction) @@ -6819,7 +6654,7 @@ bool8 MovementAction_InitAffineAnim_Step0(struct EventObject *eventObject, struc sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; InitSpriteAffineAnim(sprite); sprite->affineAnimPaused = TRUE; - sprite->subspriteMode = 0; + sprite->subspriteMode = SUBSPRITES_OFF; return TRUE; } @@ -6831,15 +6666,15 @@ bool8 MovementAction_ClearAffineAnim_Step0(struct EventObject *eventObject, stru return TRUE; } -bool8 MovementAction_Unknown1_Step0(struct EventObject *eventObject, struct Sprite *sprite) +bool8 MovementAction_HideReflection_Step0(struct EventObject *eventObject, struct Sprite *sprite) { - eventObject->unk3_3 = TRUE; + eventObject->hideReflection = TRUE; return TRUE; } -bool8 MovementAction_Unknown2_Step0(struct EventObject *eventObject, struct Sprite *sprite) +bool8 MovementAction_ShowReflection_Step0(struct EventObject *eventObject, struct Sprite *sprite) { - eventObject->unk3_3 = FALSE; + eventObject->hideReflection = FALSE; return TRUE; } @@ -8849,12 +8684,12 @@ void sub_8097BB4(u8 var1, u8 graphicsId) { sprite->subspriteTables = NULL; sprite->subspriteTableNum = 0; - sprite->subspriteMode = 0; + sprite->subspriteMode = SUBSPRITES_OFF; } else { SetSubspriteTables(sprite, graphicsInfo->subspriteTables); - sprite->subspriteMode = 2; + sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; } StartSpriteAnim(sprite, 0); } |