summaryrefslogtreecommitdiff
path: root/src/event_object_movement.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r--src/event_object_movement.c257
1 files changed, 46 insertions, 211 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index 75f758a12..f84a7bedb 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -1,5 +1,5 @@
#include "global.h"
-#include "alloc.h"
+#include "malloc.h"
#include "battle_pyramid.h"
#include "berry.h"
#include "decoration.h"
@@ -26,6 +26,7 @@
#include "constants/event_objects.h"
#include "constants/field_effects.h"
#include "constants/items.h"
+#include "constants/mauville_old_man.h"
// this file was known as evobjmv.c in Game Freak's original source
@@ -1120,13 +1121,13 @@ void ResetEventObjects(void)
static void CreateReflectionEffectSprites(void)
{
u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
- gSprites[spriteId].oam.affineMode = 1;
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
InitSpriteAffineAnim(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], 0);
gSprites[spriteId].invisible = TRUE;
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
- gSprites[spriteId].oam.affineMode = 1;
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
InitSpriteAffineAnim(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], 1);
gSprites[spriteId].invisible = TRUE;
@@ -1198,8 +1199,6 @@ static u8 GetEventObjectIdByLocalId(u8 localId)
return EVENT_OBJECTS_COUNT;
}
-// This function has the same nonmatching quirk as in Ruby/Sapphire.
-#ifdef NONMATCHING
static u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template, u8 mapNum, u8 mapGroup)
{
struct EventObject *eventObject;
@@ -1207,11 +1206,8 @@ static u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template,
s16 x;
s16 y;
- // mapNum and mapGroup are in the wrong registers (r7/r6 instead of r6/r7)
if (GetAvailableEventObjectId(template->localId, mapNum, mapGroup, &eventObjectId))
- {
return EVENT_OBJECTS_COUNT;
- }
eventObject = &gEventObjects[eventObjectId];
ClearEventObject(eventObject);
x = template->x + 7;
@@ -1222,6 +1218,7 @@ static u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template,
eventObject->movementType = template->movementType;
eventObject->localId = template->localId;
eventObject->mapNum = mapNum;
+ eventObject++; eventObject--;
eventObject->mapGroup = mapGroup;
eventObject->initialCoords.x = x;
eventObject->initialCoords.y = y;
@@ -1231,7 +1228,6 @@ static u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template,
eventObject->previousCoords.y = y;
eventObject->currentElevation = template->elevation;
eventObject->previousElevation = template->elevation;
- // For some reason, 0x0F is placed in r9, to be used later
eventObject->range.as_nybbles.x = template->movementRangeX;
eventObject->range.as_nybbles.y = template->movementRangeY;
eventObject->trainerType = template->trainerType;
@@ -1239,177 +1235,22 @@ static u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template,
eventObject->previousMovementDirection = gInitialMovementTypeFacingDirections[template->movementType];
SetEventObjectDirection(eventObject, eventObject->previousMovementDirection);
SetEventObjectDynamicGraphicsId(eventObject);
-
+#ifndef NONMATCHING
+ asm("":::"r5", "r6");
+#endif
if (gRangedMovementTypes[eventObject->movementType])
{
- if ((eventObject->range.as_nybbles.x) == 0)
+ if (eventObject->range.as_nybbles.x == 0)
{
- // r9 is invoked here
eventObject->range.as_nybbles.x++;
}
- if ((eventObject->range.as_nybbles.y) == 0)
+ if (eventObject->range.as_nybbles.y == 0)
{
eventObject->range.as_nybbles.y++;
}
}
return eventObjectId;
}
-#else
-static NAKED u8 InitEventObjectStateFromTemplate(struct EventObjectTemplate *template, u8 mapId, u8 mapGroupId)
-{
- asm_unified("\tpush {r4-r7,lr}\n"
- "\tmov r7, r9\n"
- "\tmov r6, r8\n"
- "\tpush {r6,r7}\n"
- "\tsub sp, 0x4\n"
- "\tadds r5, r0, 0\n"
- "\tlsls r1, 24\n"
- "\tlsrs r6, r1, 24\n"
- "\tlsls r2, 24\n"
- "\tlsrs r7, r2, 24\n"
- "\tldrb r0, [r5]\n"
- "\tadds r1, r6, 0\n"
- "\tadds r2, r7, 0\n"
- "\tmov r3, sp\n"
- "\tbl GetAvailableEventObjectId\n"
- "\tlsls r0, 24\n"
- "\tcmp r0, 0\n"
- "\tbeq _0808D66E\n"
- "\tmovs r0, 0x10\n"
- "\tb _0808D762\n"
- "_0808D66E:\n"
- "\tmov r0, sp\n"
- "\tldrb r1, [r0]\n"
- "\tlsls r0, r1, 3\n"
- "\tadds r0, r1\n"
- "\tlsls r0, 2\n"
- "\tldr r1, =gEventObjects\n"
- "\tadds r4, r0, r1\n"
- "\tadds r0, r4, 0\n"
- "\tbl ClearEventObject\n"
- "\tldrh r3, [r5, 0x4]\n"
- "\tadds r3, 0x7\n"
- "\tlsls r3, 16\n"
- "\tlsrs r3, 16\n"
- "\tldrh r2, [r5, 0x6]\n"
- "\tadds r2, 0x7\n"
- "\tlsls r2, 16\n"
- "\tlsrs r2, 16\n"
- "\tldrb r0, [r4]\n"
- "\tmovs r1, 0x1\n"
- "\torrs r0, r1\n"
- "\tmovs r1, 0x4\n"
- "\torrs r0, r1\n"
- "\tstrb r0, [r4]\n"
- "\tldrb r0, [r5, 0x1]\n"
- "\tstrb r0, [r4, 0x5]\n"
- "\tldrb r0, [r5, 0x9]\n"
- "\tstrb r0, [r4, 0x6]\n"
- "\tldrb r0, [r5]\n"
- "\tstrb r0, [r4, 0x8]\n"
- "\tstrb r6, [r4, 0x9]\n"
- "\tstrb r7, [r4, 0xA]\n"
- "\tstrh r3, [r4, 0xC]\n"
- "\tstrh r2, [r4, 0xE]\n"
- "\tstrh r3, [r4, 0x10]\n"
- "\tstrh r2, [r4, 0x12]\n"
- "\tstrh r3, [r4, 0x14]\n"
- "\tstrh r2, [r4, 0x16]\n"
- "\tldrb r0, [r5, 0x8]\n"
- "\tmovs r7, 0xF\n"
- "\tadds r1, r7, 0\n"
- "\tands r1, r0\n"
- "\tldrb r2, [r4, 0xB]\n"
- "\tmovs r0, 0x10\n"
- "\tnegs r0, r0\n"
- "\tmov r8, r0\n"
- "\tands r0, r2\n"
- "\torrs r0, r1\n"
- "\tstrb r0, [r4, 0xB]\n"
- "\tldrb r1, [r5, 0x8]\n"
- "\tlsls r1, 4\n"
- "\tands r0, r7\n"
- "\torrs r0, r1\n"
- "\tstrb r0, [r4, 0xB]\n"
- "\tldrb r1, [r5, 0xA]\n"
- "\tlsls r1, 28\n"
- "\tmovs r0, 0xF\n"
- "\tmov r9, r0\n"
- "\tlsrs r1, 28\n"
- "\tldrb r2, [r4, 0x19]\n"
- "\tmov r0, r8\n"
- "\tands r0, r2\n"
- "\torrs r0, r1\n"
- "\tstrb r0, [r4, 0x19]\n"
- "\tldrb r1, [r5, 0xA]\n"
- "\tlsrs r1, 4\n"
- "\tlsls r1, 4\n"
- "\tands r0, r7\n"
- "\torrs r0, r1\n"
- "\tstrb r0, [r4, 0x19]\n"
- "\tldrh r0, [r5, 0xC]\n"
- "\tstrb r0, [r4, 0x7]\n"
- "\tldrh r0, [r5, 0xE]\n"
- "\tstrb r0, [r4, 0x1D]\n"
- "\tldr r1, =gInitialMovementTypeFacingDirections\n"
- "\tldrb r0, [r5, 0x9]\n"
- "\tadds r0, r1\n"
- "\tldrb r1, [r0]\n"
- "\tadds r0, r4, 0\n"
- "\tadds r0, 0x20\n"
- "\tstrb r1, [r0]\n"
- "\tldrb r1, [r0]\n"
- "\tadds r0, r4, 0\n"
- "\tbl SetEventObjectDirection\n"
- "\tadds r0, r4, 0\n"
- "\tbl SetEventObjectDynamicGraphicsId\n"
- "\tldr r1, =gRangedMovementTypes\n"
- "\tldrb r0, [r4, 0x6]\n"
- "\tadds r0, r1\n"
- "\tldrb r0, [r0]\n"
- "\tcmp r0, 0\n"
- "\tbeq _0808D75E\n"
- "\tldrb r2, [r4, 0x19]\n"
- "\tadds r0, r7, 0\n"
- "\tands r0, r2\n"
- "\tcmp r0, 0\n"
- "\tbne _0808D746\n"
- "\tlsls r0, r2, 28\n"
- "\tlsrs r0, 28\n"
- "\tadds r0, 0x1\n"
- "\tmov r1, r9\n"
- "\tands r0, r1\n"
- "\tmov r1, r8\n"
- "\tands r1, r2\n"
- "\torrs r1, r0\n"
- "\tstrb r1, [r4, 0x19]\n"
- "_0808D746:\n"
- "\tldrb r2, [r4, 0x19]\n"
- "\tmovs r0, 0xF0\n"
- "\tands r0, r2\n"
- "\tcmp r0, 0\n"
- "\tbne _0808D75E\n"
- "\tlsrs r1, r2, 4\n"
- "\tadds r1, 0x1\n"
- "\tlsls r1, 4\n"
- "\tadds r0, r7, 0\n"
- "\tands r0, r2\n"
- "\torrs r0, r1\n"
- "\tstrb r0, [r4, 0x19]\n"
- "_0808D75E:\n"
- "\tmov r0, sp\n"
- "\tldrb r0, [r0]\n"
- "_0808D762:\n"
- "\tadd sp, 0x4\n"
- "\tpop {r3,r4}\n"
- "\tmov r8, r3\n"
- "\tmov r9, r4\n"
- "\tpop {r4-r7}\n"
- "\tpop {r1}\n"
- "\tbx r1\n"
- ".pool");
-}
-#endif
u8 Unref_TryInitLocalEventObject(u8 localId)
{
@@ -1675,7 +1516,7 @@ u8 AddPseudoEventObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x
{
sprite = &gSprites[spriteId];
SetSubspriteTables(sprite, subspriteTables);
- sprite->subspriteMode = 2;
+ sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
return spriteId;
}
@@ -1720,7 +1561,7 @@ u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
if (subspriteTables != NULL)
{
SetSubspriteTables(sprite, subspriteTables);
- sprite->subspriteMode = 2;
+ sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
InitObjectPriorityByZCoord(sprite, z);
SetObjectSubpriorityByZCoord(z, sprite, 1);
@@ -2723,9 +2564,8 @@ bool8 MovementType_WanderAround_Step4(struct EventObject *eventObject, struct Sp
SetEventObjectDirection(eventObject, chosenDirection);
sprite->data[1] = 5;
if (GetCollisionInDirection(eventObject, chosenDirection))
- {
sprite->data[1] = 1;
- }
+
return TRUE;
}
@@ -3093,9 +2933,8 @@ bool8 MovementType_WanderUpAndDown_Step4(struct EventObject *eventObject, struct
SetEventObjectDirection(eventObject, direction);
sprite->data[1] = 5;
if (GetCollisionInDirection(eventObject, direction))
- {
sprite->data[1] = 1;
- }
+
return TRUE;
}
@@ -3163,9 +3002,8 @@ bool8 MovementType_WanderLeftAndRight_Step4(struct EventObject *eventObject, str
SetEventObjectDirection(eventObject, direction);
sprite->data[1] = 5;
if (GetCollisionInDirection(eventObject, direction))
- {
sprite->data[1] = 1;
- }
+
return TRUE;
}
@@ -3952,7 +3790,7 @@ bool8 MovementType_WalkBackAndForth_Step1(struct EventObject *eventObject, struc
bool8 MovementType_WalkBackAndForth_Step2(struct EventObject *eventObject, struct Sprite *sprite)
{
- bool8 collisionState;
+ bool8 collision;
u8 movementActionId;
if (eventObject->directionSequenceIndex && eventObject->initialCoords.x == eventObject->currentCoords.x && eventObject->initialCoords.y == eventObject->currentCoords.y)
@@ -3960,19 +3798,19 @@ bool8 MovementType_WalkBackAndForth_Step2(struct EventObject *eventObject, struc
eventObject->directionSequenceIndex = 0;
SetEventObjectDirection(eventObject, GetOppositeDirection(eventObject->movementDirection));
}
- collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection);
+ collision = GetCollisionInDirection(eventObject, eventObject->movementDirection);
movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection);
- if (collisionState == TRUE)
+ if (collision == COLLISION_OUTSIDE_RANGE)
{
eventObject->directionSequenceIndex++;
SetEventObjectDirection(eventObject, GetOppositeDirection(eventObject->movementDirection));
movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection);
- collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection);
+ collision = GetCollisionInDirection(eventObject, eventObject->movementDirection);
}
- if (collisionState)
- {
+
+ if (collision)
movementActionId = GetWalkInPlaceNormalMovementAction(eventObject->facingDirection);
- }
+
EventObjectSetSingleMovement(eventObject, sprite, movementActionId);
eventObject->singleMovementActive = 1;
sprite->data[1] = 3;
@@ -3998,27 +3836,26 @@ bool8 MovementType_WalkSequence_Step0(struct EventObject *eventObject, struct Sp
bool8 MoveNextDirectionInSequence(struct EventObject *eventObject, struct Sprite *sprite, u8 *route)
{
- u8 collisionState;
+ u8 collision;
u8 movementActionId;
if (eventObject->directionSequenceIndex == 3 && eventObject->initialCoords.x == eventObject->currentCoords.x && eventObject->initialCoords.y == eventObject->currentCoords.y)
- {
eventObject->directionSequenceIndex = 0;
- }
+
SetEventObjectDirection(eventObject, route[eventObject->directionSequenceIndex]);
movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection);
- collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection);
- if (collisionState == TRUE)
+ collision = GetCollisionInDirection(eventObject, eventObject->movementDirection);
+ if (collision == COLLISION_OUTSIDE_RANGE)
{
eventObject->directionSequenceIndex++;
SetEventObjectDirection(eventObject, route[eventObject->directionSequenceIndex]);
movementActionId = GetWalkNormalMovementAction(eventObject->movementDirection);
- collisionState = GetCollisionInDirection(eventObject, eventObject->movementDirection);
+ collision = GetCollisionInDirection(eventObject, eventObject->movementDirection);
}
- if (collisionState)
- {
+
+ if (collision)
movementActionId = GetWalkInPlaceNormalMovementAction(eventObject->facingDirection);
- }
+
EventObjectSetSingleMovement(eventObject, sprite, movementActionId);
eventObject->singleMovementActive = 1;
sprite->data[1] = 2;
@@ -4589,7 +4426,7 @@ void MovementType_Hidden(struct Sprite *sprite)
if (!sprite->data[7])
{
gEventObjects[sprite->data[0]].fixedPriority = TRUE;
- sprite->subspriteMode = 2;
+ sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
sprite->oam.priority = 3;
sprite->data[7]++;
}
@@ -4868,22 +4705,20 @@ static u8 GetCollisionInDirection(struct EventObject *eventObject, u8 direction)
return GetCollisionAtCoords(eventObject, x, y, direction);
}
-u8 GetCollisionAtCoords(struct EventObject *eventObject, s16 x, s16 y, u32 dirn)
+u8 GetCollisionAtCoords(struct EventObject *eventObject, s16 x, s16 y, u32 dir)
{
- u8 direction;
-
- direction = dirn;
+ u8 direction = dir;
if (IsCoordOutsideEventObjectMovementRange(eventObject, x, y))
- return 1;
+ return COLLISION_OUTSIDE_RANGE;
else if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(eventObject, x, y, direction))
- return 2;
+ return COLLISION_IMPASSABLE;
else if (eventObject->trackedByCamera && !CanCameraMoveInDirection(direction))
- return 2;
+ return COLLISION_IMPASSABLE;
else if (IsZCoordMismatchAt(eventObject->currentElevation, x, y))
- return 3;
+ return COLLISION_ELEVATION_MISMATCH;
else if (DoesObjectCollideWithObjectAt(eventObject, x, y))
- return 4;
- return 0;
+ return COLLISION_EVENT_OBJECT;
+ return COLLISION_NONE;
}
u8 GetCollisionFlagsAtCoords(struct EventObject *eventObject, s16 x, s16 y, u8 direction)
@@ -6819,7 +6654,7 @@ bool8 MovementAction_InitAffineAnim_Step0(struct EventObject *eventObject, struc
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
InitSpriteAffineAnim(sprite);
sprite->affineAnimPaused = TRUE;
- sprite->subspriteMode = 0;
+ sprite->subspriteMode = SUBSPRITES_OFF;
return TRUE;
}
@@ -6831,15 +6666,15 @@ bool8 MovementAction_ClearAffineAnim_Step0(struct EventObject *eventObject, stru
return TRUE;
}
-bool8 MovementAction_Unknown1_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+bool8 MovementAction_HideReflection_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
- eventObject->unk3_3 = TRUE;
+ eventObject->hideReflection = TRUE;
return TRUE;
}
-bool8 MovementAction_Unknown2_Step0(struct EventObject *eventObject, struct Sprite *sprite)
+bool8 MovementAction_ShowReflection_Step0(struct EventObject *eventObject, struct Sprite *sprite)
{
- eventObject->unk3_3 = FALSE;
+ eventObject->hideReflection = FALSE;
return TRUE;
}
@@ -8849,12 +8684,12 @@ void sub_8097BB4(u8 var1, u8 graphicsId)
{
sprite->subspriteTables = NULL;
sprite->subspriteTableNum = 0;
- sprite->subspriteMode = 0;
+ sprite->subspriteMode = SUBSPRITES_OFF;
}
else
{
SetSubspriteTables(sprite, graphicsInfo->subspriteTables);
- sprite->subspriteMode = 2;
+ sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
StartSpriteAnim(sprite, 0);
}