diff options
Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r-- | src/event_object_movement.c | 160 |
1 files changed, 80 insertions, 80 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 67f203dcd..36f7f0a3e 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -1415,11 +1415,11 @@ static u8 TrySetupObjectEventSprite(struct ObjectEventTemplate *objectEventTempl } sprite = &gSprites[spriteId]; - GetMapCoordsFromSpritePos(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->pos1.x, &sprite->pos1.y); + GetMapCoordsFromSpritePos(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->x, &sprite->y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); - sprite->pos1.x += 8; - sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->x += 8; + sprite->y += 16 + sprite->centerToCornerVecY; sprite->oam.paletteNum = paletteSlot; sprite->coordOffsetEnabled = TRUE; sprite->sObjEventId = objectEventId; @@ -1569,7 +1569,7 @@ u8 CreateObjectSprite(u8 graphicsId, u8 objectEventId, s16 x, s16 y, u8 z, u8 di sprite = &gSprites[spriteId]; sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); - sprite->pos1.y += sprite->centerToCornerVecY; + sprite->y += sprite->centerToCornerVecY; sprite->oam.paletteNum = graphicsInfo->paletteSlot; if (sprite->oam.paletteNum >= 16) { @@ -1726,11 +1726,11 @@ static void SpawnObjectEventOnReturnToField(u8 objectEventId, s16 x, s16 y) if (i != MAX_SPRITES) { sprite = &gSprites[i]; - GetMapCoordsFromSpritePos(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); + GetMapCoordsFromSpritePos(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->x, &sprite->y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); - sprite->pos1.x += 8; - sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->x += 8; + sprite->y += 16 + sprite->centerToCornerVecY; sprite->images = graphicsInfo->images; if (objectEvent->movementType == MOVEMENT_TYPE_PLAYER) { @@ -1803,11 +1803,11 @@ void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 graphicsId) sprite->oam.paletteNum = paletteSlot; objectEvent->inanimate = graphicsInfo->inanimate; objectEvent->graphicsId = graphicsId; - SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); + SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->x, &sprite->y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); - sprite->pos1.x += 8; - sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->x += 8; + sprite->y += 16 + sprite->centerToCornerVecY; if (objectEvent->trackedByCamera) { CameraObjectReset1(); @@ -1969,8 +1969,8 @@ void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)) { sprite = &gSprites[gObjectEvents[objectEventId].spriteId]; - sprite->pos2.x = x; - sprite->pos2.y = y; + sprite->x2 = x; + sprite->y2 = y; } } @@ -2105,11 +2105,11 @@ void MoveObjectEventToMapCoords(struct ObjectEvent *objectEvent, s16 x, s16 y) sprite = &gSprites[objectEvent->spriteId]; graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); SetObjectEventCoords(objectEvent, x, y); - SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); + SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->x, &sprite->y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); - sprite->pos1.x += 8; - sprite->pos1.y += 16 + sprite->centerToCornerVecY; + sprite->x += 8; + sprite->y += 16 + sprite->centerToCornerVecY; ResetObjectEventFldEffData(objectEvent); if (objectEvent->trackedByCamera) CameraObjectReset1(); @@ -2211,8 +2211,8 @@ static void SpriteCB_CameraObject(struct Sprite *sprite) static void CameraObject_0(struct Sprite *sprite) { - sprite->pos1.x = gSprites[sprite->sLinkedSpriteId].pos1.x; - sprite->pos1.y = gSprites[sprite->sLinkedSpriteId].pos1.y; + sprite->x = gSprites[sprite->sLinkedSpriteId].x; + sprite->y = gSprites[sprite->sLinkedSpriteId].y; sprite->invisible = TRUE; sprite->sState = 1; CameraObject_1(sprite); @@ -2220,19 +2220,19 @@ static void CameraObject_0(struct Sprite *sprite) static void CameraObject_1(struct Sprite *sprite) { - s16 x = gSprites[sprite->sLinkedSpriteId].pos1.x; - s16 y = gSprites[sprite->sLinkedSpriteId].pos1.y; + s16 x = gSprites[sprite->sLinkedSpriteId].x; + s16 y = gSprites[sprite->sLinkedSpriteId].y; - sprite->data[2] = x - sprite->pos1.x; - sprite->data[3] = y - sprite->pos1.y; - sprite->pos1.x = x; - sprite->pos1.y = y; + sprite->data[2] = x - sprite->x; + sprite->data[3] = y - sprite->y; + sprite->x = x; + sprite->y = y; } static void CameraObject_2(struct Sprite *sprite) { - sprite->pos1.x = gSprites[sprite->sLinkedSpriteId].pos1.x; - sprite->pos1.y = gSprites[sprite->sLinkedSpriteId].pos1.y; + sprite->x = gSprites[sprite->sLinkedSpriteId].x; + sprite->y = gSprites[sprite->sLinkedSpriteId].y; sprite->data[2] = 0; sprite->data[3] = 0; } @@ -2311,8 +2311,8 @@ u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority) if (!gSprites[i].inUse) { gSprites[i] = *sprite; - gSprites[i].pos1.x = x; - gSprites[i].pos1.y = y; + gSprites[i].x = x; + gSprites[i].y = y; gSprites[i].subpriority = subpriority; break; } @@ -2329,8 +2329,8 @@ u8 CreateCopySpriteAt(struct Sprite *sprite, s16 x, s16 y, u8 subpriority) if (!gSprites[i].inUse) { gSprites[i] = *sprite; - gSprites[i].pos1.x = x; - gSprites[i].pos1.y = y; + gSprites[i].x = x; + gSprites[i].y = y; gSprites[i].subpriority = subpriority; return i; } @@ -7361,14 +7361,14 @@ bool8 MovementAction_Levitate_Step0(struct ObjectEvent *objectEvent, struct Spri bool8 MovementAction_StopLevitate_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { DestroyLevitateMovementTask(objectEvent->warpArrowSpriteId); - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->sActionFuncId = 1; return TRUE; } bool8 MovementAction_StopLevitateAtTop_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sprite->pos2.y == 0) + if (sprite->y2 == 0) { DestroyLevitateMovementTask(objectEvent->warpArrowSpriteId); sprite->sActionFuncId = 1; @@ -7423,13 +7423,13 @@ static void UpdateObjectEventOffscreen(struct ObjectEvent *objectEvent, struct S graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); if (sprite->coordOffsetEnabled) { - x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; - y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + x = sprite->x + sprite->x2 + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->y + sprite->y2 + sprite->centerToCornerVecY + gSpriteCoordOffsetY; } else { - x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; - y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + x = sprite->x + sprite->x2 + sprite->centerToCornerVecX; + y = sprite->y + sprite->y2 + sprite->centerToCornerVecY; } x2 = graphicsInfo->width; x2 += x; @@ -7843,7 +7843,7 @@ void ObjectEventUpdateZCoord(struct ObjectEvent *objEvent) void SetObjectSubpriorityByZCoord(u8 elevation, struct Sprite *sprite, u8 subpriority) { s32 tmp = sprite->centerToCornerVecY; - u32 tmpa = *(u16 *)&sprite->pos1.y; + u32 tmpa = *(u16 *)&sprite->y; u32 tmpb = *(u16 *)&gSpriteCoordOffsetY; s32 tmp2 = (tmpa - tmp) + tmpb; u16 tmp3 = (16 - ((((u32)tmp2 + 8) & 0xFF) >> 4)) * 2; @@ -8250,32 +8250,32 @@ void UnfreezeObjectEvents(void) static void Step1(struct Sprite *sprite, u8 dir) { - sprite->pos1.x += sDirectionToVectors[dir].x; - sprite->pos1.y += sDirectionToVectors[dir].y; + sprite->x += sDirectionToVectors[dir].x; + sprite->y += sDirectionToVectors[dir].y; } static void Step2(struct Sprite *sprite, u8 dir) { - sprite->pos1.x += 2 * (u16) sDirectionToVectors[dir].x; - sprite->pos1.y += 2 * (u16) sDirectionToVectors[dir].y; + sprite->x += 2 * (u16) sDirectionToVectors[dir].x; + sprite->y += 2 * (u16) sDirectionToVectors[dir].y; } static void Step3(struct Sprite *sprite, u8 dir) { - sprite->pos1.x += 2 * (u16) sDirectionToVectors[dir].x + (u16) sDirectionToVectors[dir].x; - sprite->pos1.y += 2 * (u16) sDirectionToVectors[dir].y + (u16) sDirectionToVectors[dir].y; + sprite->x += 2 * (u16) sDirectionToVectors[dir].x + (u16) sDirectionToVectors[dir].x; + sprite->y += 2 * (u16) sDirectionToVectors[dir].y + (u16) sDirectionToVectors[dir].y; } static void Step4(struct Sprite *sprite, u8 dir) { - sprite->pos1.x += 4 * (u16) sDirectionToVectors[dir].x; - sprite->pos1.y += 4 * (u16) sDirectionToVectors[dir].y; + sprite->x += 4 * (u16) sDirectionToVectors[dir].x; + sprite->y += 4 * (u16) sDirectionToVectors[dir].y; } static void Step8(struct Sprite *sprite, u8 dir) { - sprite->pos1.x += 8 * (u16) sDirectionToVectors[dir].x; - sprite->pos1.y += 8 * (u16) sDirectionToVectors[dir].y; + sprite->x += 8 * (u16) sDirectionToVectors[dir].x; + sprite->y += 8 * (u16) sDirectionToVectors[dir].y; } #define sTimer data[5] @@ -8445,20 +8445,20 @@ static bool8 AnimateSpriteInFigure8(struct Sprite *sprite) switch(sprite->data[7]) { case 0: - sprite->pos2.x += GetFigure8XOffset(sprite->data[6]); - sprite->pos2.y += GetFigure8YOffset(sprite->data[6]); + sprite->x2 += GetFigure8XOffset(sprite->data[6]); + sprite->y2 += GetFigure8YOffset(sprite->data[6]); break; case 1: - sprite->pos2.x -= GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]); - sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]); + sprite->x2 -= GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]); + sprite->y2 += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]); break; case 2: - sprite->pos2.x -= GetFigure8XOffset(sprite->data[6]); - sprite->pos2.y += GetFigure8YOffset(sprite->data[6]); + sprite->x2 -= GetFigure8XOffset(sprite->data[6]); + sprite->y2 += GetFigure8YOffset(sprite->data[6]); break; case 3: - sprite->pos2.x += GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]); - sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]); + sprite->x2 += GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]); + sprite->y2 += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->data[6]); break; } if (++sprite->data[6] == FIGURE_8_LENGTH) @@ -8468,8 +8468,8 @@ static bool8 AnimateSpriteInFigure8(struct Sprite *sprite) } if (sprite->data[7] == 4) { - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->y2 = 0; + sprite->x2 = 0; finished = TRUE; } return finished; @@ -8521,7 +8521,7 @@ static u8 DoJumpSpriteMovement(struct Sprite *sprite) if (sprite->sSpeed) Step1(sprite, sprite->sDirection); - sprite->pos2.y = GetJumpY(sprite->sTimer >> speedToShift[sprite->sSpeed], sprite->sJumpType); + sprite->y2 = GetJumpY(sprite->sTimer >> speedToShift[sprite->sSpeed], sprite->sJumpType); sprite->sTimer++; @@ -8530,7 +8530,7 @@ static u8 DoJumpSpriteMovement(struct Sprite *sprite) if (sprite->sTimer >= speedToTime[sprite->sSpeed]) { - sprite->pos2.y = 0; + sprite->y2 = 0; result = JUMP_FINISHED; } @@ -8546,7 +8546,7 @@ static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite) if (sprite->sSpeed && !(sprite->sTimer & 1)) Step1(sprite, sprite->sDirection); - sprite->pos2.y = GetJumpY(sprite->sTimer >> speedToShift[sprite->sSpeed], sprite->sJumpType); + sprite->y2 = GetJumpY(sprite->sTimer >> speedToShift[sprite->sSpeed], sprite->sJumpType); sprite->sTimer++; @@ -8555,7 +8555,7 @@ static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite) if (sprite->sTimer >= speedToTime[sprite->sSpeed]) { - sprite->pos2.y = 0; + sprite->y2 = 0; result = JUMP_FINISHED; } @@ -8603,13 +8603,13 @@ void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible) if (sprite->coordOffsetEnabled) { - x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; - y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + x = sprite->x + sprite->x2 + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->y + sprite->y2 + sprite->centerToCornerVecY + gSpriteCoordOffsetY; } else { - x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; - y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + x = sprite->x + sprite->x2 + sprite->centerToCornerVecX; + y = sprite->y + sprite->y2 + sprite->centerToCornerVecY; } x2 = x - (sprite->centerToCornerVecX >> 1); @@ -8735,13 +8735,13 @@ static void MoveUnionRoomObjectUp(struct Sprite *sprite) switch(sprite->sAnimState) { case 0: - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->sAnimState++; case 1: - sprite->pos2.y -= 8; - if (sprite->pos2.y == -DISPLAY_HEIGHT) + sprite->y2 -= 8; + if (sprite->y2 == -DISPLAY_HEIGHT) { - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->sInvisible = TRUE; sprite->sAnimNum = 0; sprite->sAnimState = 0; @@ -8754,11 +8754,11 @@ static void MoveUnionRoomObjectDown(struct Sprite *sprite) switch(sprite->sAnimState) { case 0: - sprite->pos2.y = -DISPLAY_HEIGHT; + sprite->y2 = -DISPLAY_HEIGHT; sprite->sAnimState++; case 1: - sprite->pos2.y += 8; - if(sprite->pos2.y == 0) + sprite->y2 += 8; + if(sprite->y2 == 0) { sprite->sAnimNum = 0; sprite->sAnimState = 0; @@ -8815,8 +8815,8 @@ static void DoShadowFieldEffect(struct ObjectEvent *objectEvent) static void DoRippleFieldEffect(struct ObjectEvent *objectEvent, struct Sprite *sprite) { const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); - gFieldEffectArguments[0] = sprite->pos1.x; - gFieldEffectArguments[1] = sprite->pos1.y + (graphicsInfo->height >> 1) - 2; + gFieldEffectArguments[0] = sprite->x; + gFieldEffectArguments[1] = sprite->y + (graphicsInfo->height >> 1) - 2; gFieldEffectArguments[2] = 151; gFieldEffectArguments[3] = 3; FieldEffectStart(FLDEFF_RIPPLE); @@ -8950,7 +8950,7 @@ static void ApplyLevitateMovement(u8 taskId) sprite = &gSprites[objectEvent->spriteId]; if(!(task->data[2] & 3)) - sprite->pos2.y += task->data[3]; + sprite->y2 += task->data[3]; if(!(task->data[2] & 15)) task->data[3] = -task->data[3]; @@ -8982,32 +8982,32 @@ void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2) u8 MovementAction_FlyUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->sActionFuncId++; return FALSE; } u8 MovementAction_FlyUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sprite->pos2.y -= 8; + sprite->y2 -= 8; - if(sprite->pos2.y == -DISPLAY_HEIGHT) + if(sprite->y2 == -DISPLAY_HEIGHT) sprite->sActionFuncId++; return FALSE; } u8 MovementAction_FlyDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sprite->pos2.y = -DISPLAY_HEIGHT; + sprite->y2 = -DISPLAY_HEIGHT; sprite->sActionFuncId++; return FALSE; } u8 MovementAction_FlyDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sprite->pos2.y += 8; + sprite->y2 += 8; - if(!sprite->pos2.y) + if(!sprite->y2) sprite->sActionFuncId++; return FALSE; } |