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-rw-r--r--src/event_object_movement.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index 46d8d6d32..18e23b8e3 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -6579,7 +6579,7 @@ bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct
{
if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN)
{
- sub_80B4578(objectEvent);
+ SetHiddenTrainerMovement(objectEvent);
return FALSE;
}
if (objectEvent->movementType != MOVEMENT_TYPE_TREE_DISGUISE && objectEvent->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
@@ -8971,13 +8971,14 @@ void DestroyExtraMovementTask(u8 taskId)
DestroyTask(taskId);
}
-void sub_8098074(u8 var1, u8 var2)
+// Used to freeze other objects except two trainers approaching for battle
+void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2)
{
u8 i;
for(i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
- if(i != var1 && i != var2 &&
+ if(i != objectEventId1 && i != objectEventId2 &&
gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
FreezeObjectEvent(&gObjectEvents[i]);
}