diff options
Diffstat (limited to 'src/event_object_movement.c')
-rw-r--r-- | src/event_object_movement.c | 143 |
1 files changed, 76 insertions, 67 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c index d6a2fe2ec..ad839e006 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -28,6 +28,7 @@ #include "constants/items.h" #include "constants/mauville_old_man.h" #include "constants/trainer_types.h" +#include "constants/union_room.h" // this file was known as evobjmv.c in Game Freak's original source @@ -97,7 +98,7 @@ static void DoRippleFieldEffect(struct ObjectEvent*, struct Sprite*); static void DoGroundEffects_OnSpawn(struct ObjectEvent*, struct Sprite*); static void DoGroundEffects_OnBeginStep(struct ObjectEvent*, struct Sprite*); static void DoGroundEffects_OnFinishStep(struct ObjectEvent*, struct Sprite*); -static void sub_8097D68(struct Sprite*); +static void UpdateObjectEventSpritePosition(struct Sprite*); static void ApplyLevitateMovement(u8); static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *); static bool8 MovementType_Hidden_Callback(struct ObjectEvent *, struct Sprite *); @@ -129,7 +130,7 @@ static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, static void ClearObjectEventMovement(struct ObjectEvent *, struct Sprite *); static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *, u8); static void oamt_npc_ministep_reset(struct Sprite *, u8, u8); -static void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *); +static void UpdateObjectEventSprite(struct Sprite *); const u8 gReflectionEffectPaletteMap[] = {1, 1, 6, 7, 8, 9, 6, 7, 8, 9, 11, 11, 0, 0, 0, 0}; @@ -1522,7 +1523,9 @@ u8 AddPseudoObjectEvent(u16 graphicsId, void (*callback)(struct Sprite *), s16 x return spriteId; } -u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction) +// Used to create sprite object events instead of a full object event +// Used when resources are limiting, e.g. for the audience in contests or group members in Union Room +u8 CreateObjectSprite(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction) { u8 spriteId; struct Sprite *sprite; @@ -1531,11 +1534,11 @@ u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction) const struct ObjectEventGraphicsInfo *graphicsInfo; graphicsInfo = GetObjectEventGraphicsInfo(graphicsId); - MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, UpdateObjectEventSpriteSubpriorityAndVisibility, &spriteTemplate, &subspriteTables); + MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, UpdateObjectEventSprite, &spriteTemplate, &subspriteTables); *(u16 *)&spriteTemplate.paletteTag = 0xFFFF; x += 7; y += 7; - sub_80930E0(&x, &y, 8, 16); + SetSpritePosToOffsetMapCoords(&x, &y, 8, 16); spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0); if (spriteId != MAX_SPRITES) { @@ -2363,7 +2366,8 @@ static u8 GetObjectTrainerTypeByObjectEventId(u8 objectEventId) return gObjectEvents[objectEventId].trainerType; } -u8 sub_808F0D4(u8 localId, u8 mapNum, u8 mapGroup) +// Unused +u8 GetObjectEventBerryTreeIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { u8 objectEventId; @@ -2374,7 +2378,7 @@ u8 sub_808F0D4(u8 localId, u8 mapNum, u8 mapGroup) return gObjectEvents[objectEventId].trainerRange_berryTreeId; } -u8 ObjectEventGetBerryTreeId(u8 objectEventId) +u8 GetObjectEventBerryTreeId(u8 objectEventId) { return gObjectEvents[objectEventId].trainerRange_berryTreeId; } @@ -4864,22 +4868,22 @@ void SetSpritePosToMapCoords(s16 mapX, s16 mapY, s16 *destX, s16 *destY) s16 dx = -gTotalCameraPixelOffsetX - gFieldCamera.x; s16 dy = -gTotalCameraPixelOffsetY - gFieldCamera.y; if (gFieldCamera.x > 0) - dx += 1 << 4; + dx += 16; if (gFieldCamera.x < 0) - dx -= 1 << 4; + dx -= 16; if (gFieldCamera.y > 0) - dy += 1 << 4; + dy += 16; if (gFieldCamera.y < 0) - dy -= 1 << 4; + dy -= 16; *destX = ((mapX - gSaveBlock1Ptr->pos.x) << 4) + dx; *destY = ((mapY - gSaveBlock1Ptr->pos.y) << 4) + dy; } -void sub_80930E0(s16 *x, s16 *y, s16 dx, s16 dy) +void SetSpritePosToOffsetMapCoords(s16 *x, s16 *y, s16 dx, s16 dy) { SetSpritePosToMapCoords(*x, *y, x, y); *x += dx; @@ -8630,51 +8634,56 @@ void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible) sprite->invisible = TRUE; } -static void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *sprite) +#define tInvisible data[2] +#define tAnimNum data[3] +#define tAnimState data[4] + +static void UpdateObjectEventSprite(struct Sprite *sprite) { - sub_8097D68(sprite); + UpdateObjectEventSpritePosition(sprite); SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1); - UpdateObjectEventSpriteVisibility(sprite, sprite->data[2]); + UpdateObjectEventSpriteVisibility(sprite, sprite->tInvisible); } -void sub_8097AF0(void) +// Unused +static void DestroyObjectEventSprites(void) { int i; - for(i = 0; i < MAX_SPRITES; i++) + for (i = 0; i < MAX_SPRITES; i++) { struct Sprite *sprite = &gSprites[i]; - if(sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility) + if(sprite->inUse && sprite->callback == UpdateObjectEventSprite) DestroySprite(sprite); } } -int sub_8097B2C(u8 var) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end. +static int GetObjectEventSpriteId(u8 var) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end. { int i; - for(i = 0; i < MAX_SPRITES; i++) + for (i = 0; i < MAX_SPRITES; i++) { struct Sprite *sprite = &gSprites[i]; - if(sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility && (u8)sprite->data[0] == var) + if(sprite->inUse && sprite->callback == UpdateObjectEventSprite && (u8)sprite->data[0] == var) return i; } return MAX_SPRITES; } -void sub_8097B78(u8 var1, u8 var2) +void TurnObjectEventSprite(u8 objectEventId, u8 direction) { - u8 spriteId = sub_8097B2C(var1); + u8 spriteId = GetObjectEventSpriteId(objectEventId); - if(spriteId != MAX_SPRITES) - StartSpriteAnim(&gSprites[spriteId], GetFaceDirectionAnimNum(var2)); + if (spriteId != MAX_SPRITES) + StartSpriteAnim(&gSprites[spriteId], GetFaceDirectionAnimNum(direction)); } -void sub_8097BB4(u8 var1, u8 graphicsId) +void SetObjectEventSpriteGraphics(u8 objectEventId, u8 graphicsId) { - int spriteId = sub_8097B2C(var1); + int spriteId = GetObjectEventSpriteId(objectEventId); - if(spriteId != MAX_SPRITES) + if (spriteId != MAX_SPRITES) { struct Sprite *sprite = &gSprites[spriteId]; const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(graphicsId); @@ -8685,7 +8694,7 @@ void sub_8097BB4(u8 var1, u8 graphicsId) sprite->oam.paletteNum = graphicsInfo->paletteSlot; sprite->images = graphicsInfo->images; - if(graphicsInfo->subspriteTables == NULL) + if (graphicsInfo->subspriteTables == NULL) { sprite->subspriteTables = NULL; sprite->subspriteTableNum = 0; @@ -8700,102 +8709,102 @@ void sub_8097BB4(u8 var1, u8 graphicsId) } } -void sub_8097C44(u8 var, bool32 var2) +void SetObjectEventSpriteInvisibility(u8 objectEventId, bool32 invisible) { - u8 spriteId = sub_8097B2C(var); + u8 spriteId = GetObjectEventSpriteId(objectEventId); - if(spriteId == MAX_SPRITES) + if (spriteId == MAX_SPRITES) return; - if(var2) - gSprites[spriteId].data[2] = 1; + if (invisible) + gSprites[spriteId].tInvisible = TRUE; else - gSprites[spriteId].data[2] = 0; + gSprites[spriteId].tInvisible = FALSE; } -bool32 sub_8097C8C(u8 var) +bool32 IsObjectEventSpriteInvisible(u8 objectEventId) { - u8 spriteId = sub_8097B2C(var); + u8 spriteId = GetObjectEventSpriteId(objectEventId); - if(spriteId == MAX_SPRITES) + if (spriteId == MAX_SPRITES) return FALSE; - return (gSprites[spriteId].data[2] == TRUE); + return (gSprites[spriteId].tInvisible == TRUE); } -void sub_8097CC4(u8 var1, u8 var2) +void SetObjectEventSpriteAnim(u8 objectEventId, u8 animNum) { - u8 spriteId = sub_8097B2C(var1); + u8 spriteId = GetObjectEventSpriteId(objectEventId); - if(spriteId != MAX_SPRITES) + if (spriteId != MAX_SPRITES) { - gSprites[spriteId].data[3] = var2; - gSprites[spriteId].data[4] = 0; + gSprites[spriteId].tAnimNum = animNum; + gSprites[spriteId].tAnimState = 0; } } -void sub_8097CF4(struct Sprite *sprite) +static void MoveUnionRoomObjectUp(struct Sprite *sprite) { - switch(sprite->data[4]) + switch(sprite->tAnimState) { case 0: sprite->pos2.y = 0; - sprite->data[4]++; + sprite->tAnimState++; case 1: sprite->pos2.y -= 8; - if(sprite->pos2.y == -160) + if (sprite->pos2.y == -160) { sprite->pos2.y = 0; - sprite->data[2] = 1; - sprite->data[3] = 0; - sprite->data[4] = 0; + sprite->tInvisible = TRUE; + sprite->tAnimNum = 0; + sprite->tAnimState = 0; } } } -void sub_8097D30(struct Sprite *sprite) +static void MoveUnionRoomObjectDown(struct Sprite *sprite) { - switch(sprite->data[4]) + switch(sprite->tAnimState) { case 0: sprite->pos2.y = -160; - sprite->data[4]++; + sprite->tAnimState++; case 1: sprite->pos2.y += 8; if(sprite->pos2.y == 0) { - sprite->data[3] = 0; - sprite->data[4] = 0; + sprite->tAnimNum = 0; + sprite->tAnimState = 0; } } } -static void sub_8097D68(struct Sprite *sprite) +static void UpdateObjectEventSpritePosition(struct Sprite *sprite) { - switch(sprite->data[3]) + switch(sprite->tAnimNum) { - case 1: - sub_8097D30(sprite); + case UNION_ROOM_SPAWN_IN: + MoveUnionRoomObjectDown(sprite); break; - case 2: - sub_8097CF4(sprite); + case UNION_ROOM_SPAWN_OUT: + MoveUnionRoomObjectUp(sprite); break; case 0: break; default: - sprite->data[3] = 0; + sprite->tAnimNum = 0; break; } } -bool32 sub_8097D9C(u8 var) +bool32 IsObjectEventSpriteAnimating(u8 var) { - u8 spriteId = sub_8097B2C(var); + u8 spriteId = GetObjectEventSpriteId(var); - if(spriteId == MAX_SPRITES) + if (spriteId == MAX_SPRITES) return FALSE; - if(gSprites[spriteId].data[3] != FALSE) + if (gSprites[spriteId].tAnimNum != 0) return TRUE; return FALSE; |