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-rw-r--r--src/event_object_movement.c826
1 files changed, 413 insertions, 413 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index 0606364cd..ef125e564 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -129,7 +129,7 @@ static void UpdateEventObjectSpriteSubpriorityAndVisibility(struct Sprite *);
const u8 gReflectionEffectPaletteMap[] = {1, 1, 6, 7, 8, 9, 6, 7, 8, 9, 11, 11, 0, 0, 0, 0};
-const struct SpriteTemplate gCameraSpriteTemplate = {0, INVALID_U16, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, ObjectCB_CameraObject};
+const struct SpriteTemplate gCameraSpriteTemplate = {0, 0xFFFF, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, ObjectCB_CameraObject};
void (*const gCameraObjectFuncs[])(struct Sprite *) = {
CameraObject_0,
@@ -142,255 +142,255 @@ void (*const gCameraObjectFuncs[])(struct Sprite *) = {
// movement type callbacks
static void (*const sMovementTypeCallbacks[])(struct Sprite *) =
{
- MovementType_None, // MOVEMENT_TYPE_NONE
- MovementType_LookAround, // MOVEMENT_TYPE_LOOK_AROUND
- MovementType_WanderAround, // MOVEMENT_TYPE_WANDER_AROUND
- MovementType_WanderUpAndDown, // MOVEMENT_TYPE_WANDER_UP_AND_DOWN
- MovementType_WanderUpAndDown, // MOVEMENT_TYPE_WANDER_DOWN_AND_UP
- MovementType_WanderLeftAndRight, // MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT
- MovementType_WanderLeftAndRight, // MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT
- MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_UP
- MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_DOWN
- MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_LEFT
- MovementType_FaceDirection, // MOVEMENT_TYPE_FACE_RIGHT
- MovementType_Player, // MOVEMENT_TYPE_PLAYER
- MovementType_BerryTreeGrowth, // MOVEMENT_TYPE_BERRY_TREE_GROWTH
- MovementType_FaceDownAndUp, // MOVEMENT_TYPE_FACE_DOWN_AND_UP
- MovementType_FaceLeftAndRight, // MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT
- MovementType_FaceUpAndLeft, // MOVEMENT_TYPE_FACE_UP_AND_LEFT
- MovementType_FaceUpAndRight, // MOVEMENT_TYPE_FACE_UP_AND_RIGHT
- MovementType_FaceDownAndLeft, // MOVEMENT_TYPE_FACE_DOWN_AND_LEFT
- MovementType_FaceDownAndRight, // MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
- MovementType_FaceDownUpAndLeft, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT
- MovementType_FaceDownUpAndRight, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT
- MovementType_FaceUpRightAndLeft, // MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT
- MovementType_FaceDownRightAndLeft, // MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT
- MovementType_RotateCounterclockwise, // MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE
- MovementType_RotateClockwise, // MOVEMENT_TYPE_ROTATE_CLOCKWISE
- MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_UP_AND_DOWN
- MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_DOWN_AND_UP
- MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT
- MovementType_WalkBackAndForth, // MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT
- MovementType_WalkSequenceUpRightLeftDown, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN
- MovementType_WalkSequenceRightLeftDownUp, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP
- MovementType_WalkSequenceDownUpRightLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT
- MovementType_WalkSequenceLeftDownUpRight, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT
- MovementType_WalkSequenceUpLeftRightDown, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN
- MovementType_WalkSequenceLeftRightDownUp, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP
- MovementType_WalkSequenceDownUpLeftRight, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT
- MovementType_WalkSequenceRightDownUpLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT
- MovementType_WalkSequenceLeftUpDownRight, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT
- MovementType_WalkSequenceUpDownRightLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT
- MovementType_WalkSequenceRightLeftUpDown, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN
- MovementType_WalkSequenceDownRightLeftUp, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP
- MovementType_WalkSequenceRightUpDownLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT
- MovementType_WalkSequenceUpDownLeftRight, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT
- MovementType_WalkSequenceLeftRightUpDown, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN
- MovementType_WalkSequenceDownLeftRightUp, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP
- MovementType_WalkSequenceUpLeftDownRight, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT
- MovementType_WalkSequenceDownRightUpLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT
- MovementType_WalkSequenceLeftDownRightUp, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP
- MovementType_WalkSequenceRightUpLeftDown, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN
- MovementType_WalkSequenceUpRightDownLeft, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT
- MovementType_WalkSequenceDownLeftUpRight, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT
- MovementType_WalkSequenceLeftUpRightDown, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN
- MovementType_WalkSequenceRightDownLeftUp, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP
- MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER
- MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE
- MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE
- MovementType_CopyPlayer, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE
- MovementType_TreeDisguise, // MOVEMENT_TYPE_TREE_DISGUISE
- MovementType_MountainDisguise, // MOVEMENT_TYPE_MOUNTAIN_DISGUISE
- MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS
- MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS
- MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS
- MovementType_CopyPlayerInGrass, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS
- MovementType_Hidden, // MOVEMENT_TYPE_HIDDEN
- MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_DOWN
- MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_UP
- MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_LEFT
- MovementType_WalkInPlace, // MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT
- MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_DOWN
- MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_UP
- MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_LEFT
- MovementType_JogInPlace, // MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT
- MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_DOWN
- MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_UP
- MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_LEFT
- MovementType_RunInPlace, // MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT
- MovementType_Invisible, // MOVEMENT_TYPE_INVISIBLE
- MovementType_WalkSlowlyInPlace, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN
- MovementType_WalkSlowlyInPlace, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP
- MovementType_WalkSlowlyInPlace, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT
- MovementType_WalkSlowlyInPlace, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT
+ [MOVEMENT_TYPE_NONE] = MovementType_None,
+ [MOVEMENT_TYPE_LOOK_AROUND] = MovementType_LookAround,
+ [MOVEMENT_TYPE_WANDER_AROUND] = MovementType_WanderAround,
+ [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = MovementType_WanderUpAndDown,
+ [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = MovementType_WanderUpAndDown,
+ [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = MovementType_WanderLeftAndRight,
+ [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = MovementType_WanderLeftAndRight,
+ [MOVEMENT_TYPE_FACE_UP] = MovementType_FaceDirection,
+ [MOVEMENT_TYPE_FACE_DOWN] = MovementType_FaceDirection,
+ [MOVEMENT_TYPE_FACE_LEFT] = MovementType_FaceDirection,
+ [MOVEMENT_TYPE_FACE_RIGHT] = MovementType_FaceDirection,
+ [MOVEMENT_TYPE_PLAYER] = MovementType_Player,
+ [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = MovementType_BerryTreeGrowth,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = MovementType_FaceDownAndUp,
+ [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = MovementType_FaceLeftAndRight,
+ [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = MovementType_FaceUpAndLeft,
+ [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = MovementType_FaceUpAndRight,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = MovementType_FaceDownAndLeft,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = MovementType_FaceDownAndRight,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = MovementType_FaceDownUpAndLeft,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = MovementType_FaceDownUpAndRight,
+ [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = MovementType_FaceUpRightAndLeft,
+ [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = MovementType_FaceDownRightAndLeft,
+ [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = MovementType_RotateCounterclockwise,
+ [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = MovementType_RotateClockwise,
+ [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = MovementType_WalkBackAndForth,
+ [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = MovementType_WalkBackAndForth,
+ [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = MovementType_WalkBackAndForth,
+ [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = MovementType_WalkBackAndForth,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = MovementType_WalkSequenceUpRightLeftDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = MovementType_WalkSequenceRightLeftDownUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = MovementType_WalkSequenceDownUpRightLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = MovementType_WalkSequenceLeftDownUpRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = MovementType_WalkSequenceUpLeftRightDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = MovementType_WalkSequenceLeftRightDownUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = MovementType_WalkSequenceDownUpLeftRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = MovementType_WalkSequenceRightDownUpLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = MovementType_WalkSequenceLeftUpDownRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = MovementType_WalkSequenceUpDownRightLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = MovementType_WalkSequenceRightLeftUpDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = MovementType_WalkSequenceDownRightLeftUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = MovementType_WalkSequenceRightUpDownLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = MovementType_WalkSequenceUpDownLeftRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = MovementType_WalkSequenceLeftRightUpDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = MovementType_WalkSequenceDownLeftRightUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = MovementType_WalkSequenceUpLeftDownRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = MovementType_WalkSequenceDownRightUpLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = MovementType_WalkSequenceLeftDownRightUp,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = MovementType_WalkSequenceRightUpLeftDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = MovementType_WalkSequenceUpRightDownLeft,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = MovementType_WalkSequenceDownLeftUpRight,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = MovementType_WalkSequenceLeftUpRightDown,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = MovementType_WalkSequenceRightDownLeftUp,
+ [MOVEMENT_TYPE_COPY_PLAYER] = MovementType_CopyPlayer,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = MovementType_CopyPlayer,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = MovementType_CopyPlayer,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = MovementType_CopyPlayer,
+ [MOVEMENT_TYPE_TREE_DISGUISE] = MovementType_TreeDisguise,
+ [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = MovementType_MountainDisguise,
+ [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = MovementType_CopyPlayerInGrass,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = MovementType_CopyPlayerInGrass,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
+ [MOVEMENT_TYPE_HIDDEN] = MovementType_Hidden,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = MovementType_WalkInPlace,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = MovementType_WalkInPlace,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = MovementType_WalkInPlace,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = MovementType_WalkInPlace,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = MovementType_JogInPlace,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = MovementType_JogInPlace,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = MovementType_JogInPlace,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = MovementType_JogInPlace,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = MovementType_RunInPlace,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = MovementType_RunInPlace,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = MovementType_RunInPlace,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = MovementType_RunInPlace,
+ [MOVEMENT_TYPE_INVISIBLE] = MovementType_Invisible,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = MovementType_WalkSlowlyInPlace,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = MovementType_WalkSlowlyInPlace,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = MovementType_WalkSlowlyInPlace,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = MovementType_WalkSlowlyInPlace,
};
const u8 gRangedMovementTypes[] = {
- 0, // MOVEMENT_TYPE_NONE
- 0, // MOVEMENT_TYPE_LOOK_AROUND
- 1, // MOVEMENT_TYPE_WANDER_AROUND
- 1, // MOVEMENT_TYPE_WANDER_UP_AND_DOWN
- 1, // MOVEMENT_TYPE_WANDER_DOWN_AND_UP
- 1, // MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT
- 1, // MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT
- 0, // MOVEMENT_TYPE_FACE_UP
- 0, // MOVEMENT_TYPE_FACE_DOWN
- 0, // MOVEMENT_TYPE_FACE_LEFT
- 0, // MOVEMENT_TYPE_FACE_RIGHT
- 0, // MOVEMENT_TYPE_PLAYER
- 0, // MOVEMENT_TYPE_BERRY_TREE_GROWTH
- 0, // MOVEMENT_TYPE_FACE_DOWN_AND_UP
- 0, // MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT
- 0, // MOVEMENT_TYPE_FACE_UP_AND_LEFT
- 0, // MOVEMENT_TYPE_FACE_UP_AND_RIGHT
- 0, // MOVEMENT_TYPE_FACE_DOWN_AND_LEFT
- 0, // MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
- 0, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT
- 0, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT
- 0, // MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT
- 0, // MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT
- 0, // MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE
- 0, // MOVEMENT_TYPE_ROTATE_CLOCKWISE
- 1, // MOVEMENT_TYPE_WALK_UP_AND_DOWN
- 1, // MOVEMENT_TYPE_WALK_DOWN_AND_UP
- 1, // MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT
- 1, // MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN
- 1, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP
- 1, // MOVEMENT_TYPE_COPY_PLAYER
- 1, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE
- 1, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE
- 1, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE
- 0, // MOVEMENT_TYPE_TREE_DISGUISE
- 0, // MOVEMENT_TYPE_MOUNTAIN_DISGUISE
- 1, // MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS
- 1, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS
- 1, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS
- 1, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS
- 0, // MOVEMENT_TYPE_HIDDEN
- 0, // MOVEMENT_TYPE_WALK_IN_PLACE_DOWN
- 0, // MOVEMENT_TYPE_WALK_IN_PLACE_UP
- 0, // MOVEMENT_TYPE_WALK_IN_PLACE_LEFT
- 0, // MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT
- 0, // MOVEMENT_TYPE_JOG_IN_PLACE_DOWN
- 0, // MOVEMENT_TYPE_JOG_IN_PLACE_UP
- 0, // MOVEMENT_TYPE_JOG_IN_PLACE_LEFT
- 0, // MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT
- 0, // MOVEMENT_TYPE_RUN_IN_PLACE_DOWN
- 0, // MOVEMENT_TYPE_RUN_IN_PLACE_UP
- 0, // MOVEMENT_TYPE_RUN_IN_PLACE_LEFT
- 0, // MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT
- 0, // MOVEMENT_TYPE_INVISIBLE
- 0, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN
- 0, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP
- 0, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT
- 0, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT
+ [MOVEMENT_TYPE_NONE] = 0,
+ [MOVEMENT_TYPE_LOOK_AROUND] = 0,
+ [MOVEMENT_TYPE_WANDER_AROUND] = 1,
+ [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = 1,
+ [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = 1,
+ [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = 1,
+ [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = 1,
+ [MOVEMENT_TYPE_FACE_UP] = 0,
+ [MOVEMENT_TYPE_FACE_DOWN] = 0,
+ [MOVEMENT_TYPE_FACE_LEFT] = 0,
+ [MOVEMENT_TYPE_FACE_RIGHT] = 0,
+ [MOVEMENT_TYPE_PLAYER] = 0,
+ [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = 0,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = 0,
+ [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = 0,
+ [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = 0,
+ [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = 0,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = 0,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = 0,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = 0,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = 0,
+ [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = 0,
+ [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = 0,
+ [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = 0,
+ [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = 0,
+ [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = 1,
+ [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = 1,
+ [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = 1,
+ [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = 1,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = 1,
+ [MOVEMENT_TYPE_COPY_PLAYER] = 1,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = 1,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = 1,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = 1,
+ [MOVEMENT_TYPE_TREE_DISGUISE] = 0,
+ [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = 0,
+ [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = 1,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = 1,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = 1,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = 1,
+ [MOVEMENT_TYPE_HIDDEN] = 0,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = 0,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = 0,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = 0,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = 0,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = 0,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = 0,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = 0,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = 0,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = 0,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = 0,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = 0,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = 0,
+ [MOVEMENT_TYPE_INVISIBLE] = 0,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = 0,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = 0,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = 0,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = 0,
};
const u8 gInitialMovementTypeFacingDirections[] = {
- DIR_SOUTH, // MOVEMENT_TYPE_NONE
- DIR_SOUTH, // MOVEMENT_TYPE_LOOK_AROUND
- DIR_SOUTH, // MOVEMENT_TYPE_WANDER_AROUND
- DIR_NORTH, // MOVEMENT_TYPE_WANDER_UP_AND_DOWN
- DIR_SOUTH, // MOVEMENT_TYPE_WANDER_DOWN_AND_UP
- DIR_WEST, // MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT
- DIR_EAST, // MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT
- DIR_NORTH, // MOVEMENT_TYPE_FACE_UP
- DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN
- DIR_WEST, // MOVEMENT_TYPE_FACE_LEFT
- DIR_EAST, // MOVEMENT_TYPE_FACE_RIGHT
- DIR_SOUTH, // MOVEMENT_TYPE_PLAYER
- DIR_SOUTH, // MOVEMENT_TYPE_BERRY_TREE_GROWTH
- DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_AND_UP
- DIR_WEST, // MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT
- DIR_NORTH, // MOVEMENT_TYPE_FACE_UP_AND_LEFT
- DIR_NORTH, // MOVEMENT_TYPE_FACE_UP_AND_RIGHT
- DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_AND_LEFT
- DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
- DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT
- DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT
- DIR_NORTH, // MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT
- DIR_SOUTH, // MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT
- DIR_SOUTH, // MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE
- DIR_SOUTH, // MOVEMENT_TYPE_ROTATE_CLOCKWISE
- DIR_NORTH, // MOVEMENT_TYPE_WALK_UP_AND_DOWN
- DIR_SOUTH, // MOVEMENT_TYPE_WALK_DOWN_AND_UP
- DIR_WEST, // MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT
- DIR_EAST, // MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT
- DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN
- DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP
- DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT
- DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT
- DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN
- DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP
- DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT
- DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT
- DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT
- DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT
- DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN
- DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP
- DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT
- DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT
- DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN
- DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP
- DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT
- DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT
- DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP
- DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN
- DIR_NORTH, // MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT
- DIR_SOUTH, // MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT
- DIR_WEST, // MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN
- DIR_EAST, // MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP
- DIR_NORTH, // MOVEMENT_TYPE_COPY_PLAYER
- DIR_SOUTH, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE
- DIR_WEST, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE
- DIR_EAST, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE
- DIR_SOUTH, // MOVEMENT_TYPE_TREE_DISGUISE
- DIR_SOUTH, // MOVEMENT_TYPE_MOUNTAIN_DISGUISE
- DIR_NORTH, // MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS
- DIR_SOUTH, // MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS
- DIR_WEST, // MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS
- DIR_EAST, // MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS
- DIR_SOUTH, // MOVEMENT_TYPE_HIDDEN
- DIR_SOUTH, // MOVEMENT_TYPE_WALK_IN_PLACE_DOWN
- DIR_NORTH, // MOVEMENT_TYPE_WALK_IN_PLACE_UP
- DIR_WEST, // MOVEMENT_TYPE_WALK_IN_PLACE_LEFT
- DIR_EAST, // MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT
- DIR_SOUTH, // MOVEMENT_TYPE_JOG_IN_PLACE_DOWN
- DIR_NORTH, // MOVEMENT_TYPE_JOG_IN_PLACE_UP
- DIR_WEST, // MOVEMENT_TYPE_JOG_IN_PLACE_LEFT
- DIR_EAST, // MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT
- DIR_SOUTH, // MOVEMENT_TYPE_RUN_IN_PLACE_DOWN
- DIR_NORTH, // MOVEMENT_TYPE_RUN_IN_PLACE_UP
- DIR_WEST, // MOVEMENT_TYPE_RUN_IN_PLACE_LEFT
- DIR_EAST, // MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT
- DIR_SOUTH, // MOVEMENT_TYPE_INVISIBLE
- DIR_SOUTH, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN
- DIR_NORTH, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP
- DIR_WEST, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT
- DIR_EAST, // MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT
+ [MOVEMENT_TYPE_NONE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = DIR_NORTH,
+ [MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = DIR_WEST,
+ [MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = DIR_EAST,
+ [MOVEMENT_TYPE_FACE_UP] = DIR_NORTH,
+ [MOVEMENT_TYPE_FACE_DOWN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_LEFT] = DIR_WEST,
+ [MOVEMENT_TYPE_FACE_RIGHT] = DIR_EAST,
+ [MOVEMENT_TYPE_PLAYER] = DIR_SOUTH,
+ [MOVEMENT_TYPE_BERRY_TREE_GROWTH] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_UP] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = DIR_WEST,
+ [MOVEMENT_TYPE_FACE_UP_AND_LEFT] = DIR_NORTH,
+ [MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = DIR_NORTH,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = DIR_NORTH,
+ [MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_ROTATE_CLOCKWISE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_UP_AND_DOWN] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_DOWN_AND_UP] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = DIR_EAST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = DIR_EAST,
+ [MOVEMENT_TYPE_COPY_PLAYER] = DIR_NORTH,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = DIR_WEST,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = DIR_EAST,
+ [MOVEMENT_TYPE_TREE_DISGUISE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = DIR_NORTH,
+ [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH,
+ [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST,
+ [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST,
+ [MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST,
+ [MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_UP] = DIR_NORTH,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = DIR_WEST,
+ [MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = DIR_EAST,
+ [MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_NORTH,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_WEST,
+ [MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_EAST,
};
#define EVENT_OBJ_PAL_TAG_0 0x1103
@@ -668,181 +668,181 @@ const s16 gMovementDelaysShort[] = {32, 48, 64, 80};
#include "data/field_event_obj/movement_type_func_tables.h"
const u8 gFaceDirectionAnimNums[] = {
- 0, // DIR_NONE
- 0, // DIR_SOUTH
- 1, // DIR_NORTH
- 2, // DIR_WEST
- 3, // DIR_EAST
- 0, // DIR_SOUTHWEST
- 0, // DIR_SOUTHEAST
- 1, // DIR_NORTHWEST
- 1, // DIR_NORTHEAST
+ [DIR_NONE] = 0,
+ [DIR_SOUTH] = 0,
+ [DIR_NORTH] = 1,
+ [DIR_WEST] = 2,
+ [DIR_EAST] = 3,
+ [DIR_SOUTHWEST] = 0,
+ [DIR_SOUTHEAST] = 0,
+ [DIR_NORTHWEST] = 1,
+ [DIR_NORTHEAST] = 1,
};
const u8 gMoveDirectionAnimNums[] = {
- 4, // DIR_NONE
- 4, // DIR_SOUTH
- 5, // DIR_NORTH
- 6, // DIR_WEST
- 7, // DIR_EAST
- 4, // DIR_SOUTHWEST
- 4, // DIR_SOUTHEAST
- 5, // DIR_NORTHWEST
- 5, // DIR_NORTHEAST
+ [DIR_NONE] = 4,
+ [DIR_SOUTH] = 4,
+ [DIR_NORTH] = 5,
+ [DIR_WEST] = 6,
+ [DIR_EAST] = 7,
+ [DIR_SOUTHWEST] = 4,
+ [DIR_SOUTHEAST] = 4,
+ [DIR_NORTHWEST] = 5,
+ [DIR_NORTHEAST] = 5,
};
const u8 gMoveDirectionFastAnimNums[] = {
- 8, // DIR_NONE
- 8, // DIR_SOUTH
- 9, // DIR_NORTH
- 10, // DIR_WEST
- 11, // DIR_EAST
- 8, // DIR_SOUTHWEST
- 8, // DIR_SOUTHEAST
- 9, // DIR_NORTHWEST
- 9, // DIR_NORTHEAST
+ [DIR_NONE] = 8,
+ [DIR_SOUTH] = 8,
+ [DIR_NORTH] = 9,
+ [DIR_WEST] = 10,
+ [DIR_EAST] = 11,
+ [DIR_SOUTHWEST] = 8,
+ [DIR_SOUTHEAST] = 8,
+ [DIR_NORTHWEST] = 9,
+ [DIR_NORTHEAST] = 9,
};
const u8 gMoveDirectionFasterAnimNums[] = {
- 12, // DIR_NONE
- 12, // DIR_SOUTH
- 13, // DIR_NORTH
- 14, // DIR_WEST
- 15, // DIR_EAST
- 12, // DIR_SOUTHWEST
- 12, // DIR_SOUTHEAST
- 13, // DIR_NORTHWEST
- 13, // DIR_NORTHEAST
+ [DIR_NONE] = 12,
+ [DIR_SOUTH] = 12,
+ [DIR_NORTH] = 13,
+ [DIR_WEST] = 14,
+ [DIR_EAST] = 15,
+ [DIR_SOUTHWEST] = 12,
+ [DIR_SOUTHEAST] = 12,
+ [DIR_NORTHWEST] = 13,
+ [DIR_NORTHEAST] = 13,
};
const u8 gMoveDirectionFastestAnimNums[] = {
- 16, // DIR_NONE
- 16, // DIR_SOUTH
- 17, // DIR_NORTH
- 18, // DIR_WEST
- 19, // DIR_EAST
- 16, // DIR_SOUTHWEST
- 16, // DIR_SOUTHEAST
- 17, // DIR_NORTHWEST
- 17, // DIR_NORTHEAST
+ [DIR_NONE] = 16,
+ [DIR_SOUTH] = 16,
+ [DIR_NORTH] = 17,
+ [DIR_WEST] = 18,
+ [DIR_EAST] = 19,
+ [DIR_SOUTHWEST] = 16,
+ [DIR_SOUTHEAST] = 16,
+ [DIR_NORTHWEST] = 17,
+ [DIR_NORTHEAST] = 17,
};
const u8 gJumpSpecialDirectionAnimNums[] = { // used for jumping onto surf mon
- 20, // DIR_NONE
- 20, // DIR_SOUTH
- 21, // DIR_NORTH
- 22, // DIR_WEST
- 23, // DIR_EAST
- 20, // DIR_SOUTHWEST
- 20, // DIR_SOUTHEAST
- 21, // DIR_NORTHWEST
- 21, // DIR_NORTHEAST
+ [DIR_NONE] = 20,
+ [DIR_SOUTH] = 20,
+ [DIR_NORTH] = 21,
+ [DIR_WEST] = 22,
+ [DIR_EAST] = 23,
+ [DIR_SOUTHWEST] = 20,
+ [DIR_SOUTHEAST] = 20,
+ [DIR_NORTHWEST] = 21,
+ [DIR_NORTHEAST] = 21,
};
const u8 gAcroWheelieDirectionAnimNums[] = {
- 20, // DIR_NONE
- 20, // DIR_SOUTH
- 21, // DIR_NORTH
- 22, // DIR_WEST
- 23, // DIR_EAST
- 20, // DIR_SOUTHWEST
- 20, // DIR_SOUTHEAST
- 21, // DIR_NORTHWEST
- 21, // DIR_NORTHEAST
+ [DIR_NONE] = 20,
+ [DIR_SOUTH] = 20,
+ [DIR_NORTH] = 21,
+ [DIR_WEST] = 22,
+ [DIR_EAST] = 23,
+ [DIR_SOUTHWEST] = 20,
+ [DIR_SOUTHEAST] = 20,
+ [DIR_NORTHWEST] = 21,
+ [DIR_NORTHEAST] = 21,
};
const u8 gUnrefAnimNums_08375633[] = {
- 24, // DIR_NONE
- 24, // DIR_SOUTH
- 25, // DIR_NORTH
- 26, // DIR_WEST
- 27, // DIR_EAST
- 24, // DIR_SOUTHWEST
- 24, // DIR_SOUTHEAST
- 25, // DIR_NORTHWEST
- 25, // DIR_NORTHEAST
+ [DIR_NONE] = 24,
+ [DIR_SOUTH] = 24,
+ [DIR_NORTH] = 25,
+ [DIR_WEST] = 26,
+ [DIR_EAST] = 27,
+ [DIR_SOUTHWEST] = 24,
+ [DIR_SOUTHEAST] = 24,
+ [DIR_NORTHWEST] = 25,
+ [DIR_NORTHEAST] = 25,
};
const u8 gAcroEndWheelieDirectionAnimNums[] = {
- 28, // DIR_NONE
- 28, // DIR_SOUTH
- 29, // DIR_NORTH
- 30, // DIR_WEST
- 31, // DIR_EAST
- 28, // DIR_SOUTHWEST
- 28, // DIR_SOUTHEAST
- 29, // DIR_NORTHWEST
- 29, // DIR_NORTHEAST
+ [DIR_NONE] = 28,
+ [DIR_SOUTH] = 28,
+ [DIR_NORTH] = 29,
+ [DIR_WEST] = 30,
+ [DIR_EAST] = 31,
+ [DIR_SOUTHWEST] = 28,
+ [DIR_SOUTHEAST] = 28,
+ [DIR_NORTHWEST] = 29,
+ [DIR_NORTHEAST] = 29,
};
const u8 gAcroUnusedActionDirectionAnimNums[] = {
- 32, // DIR_NONE
- 32, // DIR_SOUTH
- 33, // DIR_NORTH
- 34, // DIR_WEST
- 35, // DIR_EAST
- 32, // DIR_SOUTHWEST
- 32, // DIR_SOUTHEAST
- 33, // DIR_NORTHWEST
- 33, // DIR_NORTHEAST
+ [DIR_NONE] = 32,
+ [DIR_SOUTH] = 32,
+ [DIR_NORTH] = 33,
+ [DIR_WEST] = 34,
+ [DIR_EAST] = 35,
+ [DIR_SOUTHWEST] = 32,
+ [DIR_SOUTHEAST] = 32,
+ [DIR_NORTHWEST] = 33,
+ [DIR_NORTHEAST] = 33,
};
const u8 gAcroWheeliePedalDirectionAnimNums[] = {
- 36, // DIR_NONE
- 36, // DIR_SOUTH
- 37, // DIR_NORTH
- 38, // DIR_WEST
- 39, // DIR_EAST
- 36, // DIR_SOUTHWEST
- 36, // DIR_SOUTHEAST
- 37, // DIR_NORTHWEST
- 37, // DIR_NORTHEAST
+ [DIR_NONE] = 36,
+ [DIR_SOUTH] = 36,
+ [DIR_NORTH] = 37,
+ [DIR_WEST] = 38,
+ [DIR_EAST] = 39,
+ [DIR_SOUTHWEST] = 36,
+ [DIR_SOUTHEAST] = 36,
+ [DIR_NORTHWEST] = 37,
+ [DIR_NORTHEAST] = 37,
};
const u8 gFishingDirectionAnimNums[] = {
- 0, // DIR_NONE
- 0, // DIR_SOUTH
- 1, // DIR_NORTH
- 2, // DIR_WEST
- 3, // DIR_EAST
- 0, // DIR_SOUTHWEST
- 0, // DIR_SOUTHEAST
- 1, // DIR_NORTHWEST
- 1, // DIR_NORTHEAST
+ [DIR_NONE] = 0,
+ [DIR_SOUTH] = 0,
+ [DIR_NORTH] = 1,
+ [DIR_WEST] = 2,
+ [DIR_EAST] = 3,
+ [DIR_SOUTHWEST] = 0,
+ [DIR_SOUTHEAST] = 0,
+ [DIR_NORTHWEST] = 1,
+ [DIR_NORTHEAST] = 1,
};
const u8 gFishingNoCatchDirectionAnimNums[] = {
- 4, // DIR_NONE
- 4, // DIR_SOUTH
- 5, // DIR_NORTH
- 6, // DIR_WEST
- 7, // DIR_EAST
- 4, // DIR_SOUTHWEST
- 4, // DIR_SOUTHEAST
- 5, // DIR_NORTHWEST
- 5, // DIR_NORTHEAST
+ [DIR_NONE] = 4,
+ [DIR_SOUTH] = 4,
+ [DIR_NORTH] = 5,
+ [DIR_WEST] = 6,
+ [DIR_EAST] = 7,
+ [DIR_SOUTHWEST] = 4,
+ [DIR_SOUTHEAST] = 4,
+ [DIR_NORTHWEST] = 5,
+ [DIR_NORTHEAST] = 5,
};
const u8 gFishingBiteDirectionAnimNums[] = {
- 8, // DIR_NONE
- 8, // DIR_SOUTH
- 9, // DIR_NORTH
- 10, // DIR_WEST
- 11, // DIR_EAST
- 8, // DIR_SOUTHWEST
- 8, // DIR_SOUTHEAST
- 9, // DIR_NORTHWEST
- 9, // DIR_NORTHEAST
+ [DIR_NONE] = 8,
+ [DIR_SOUTH] = 8,
+ [DIR_NORTH] = 9,
+ [DIR_WEST] = 10,
+ [DIR_EAST] = 11,
+ [DIR_SOUTHWEST] = 8,
+ [DIR_SOUTHEAST] = 8,
+ [DIR_NORTHWEST] = 9,
+ [DIR_NORTHEAST] = 9,
};
const u8 gRunningDirectionAnimNums[] = {
- 20, // DIR_NONE
- 20, // DIR_SOUTH
- 21, // DIR_NORTH
- 22, // DIR_WEST
- 23, // DIR_EAST
- 20, // DIR_SOUTHWEST
- 20, // DIR_SOUTHEAST
- 21, // DIR_NORTHWEST
- 21, // DIR_NORTHEAST
+ [DIR_NONE] = 20,
+ [DIR_SOUTH] = 20,
+ [DIR_NORTH] = 21,
+ [DIR_WEST] = 22,
+ [DIR_EAST] = 23,
+ [DIR_SOUTHWEST] = 20,
+ [DIR_SOUTHEAST] = 20,
+ [DIR_NORTHWEST] = 21,
+ [DIR_NORTHEAST] = 21,
};
const u8 gTrainerFacingDirectionMovementTypes[] = {
- MOVEMENT_TYPE_FACE_DOWN, // DIR_NONE
- MOVEMENT_TYPE_FACE_DOWN, // DIR_SOUTH
- MOVEMENT_TYPE_FACE_UP, // DIR_NORTH
- MOVEMENT_TYPE_FACE_LEFT, // DIR_WEST
- MOVEMENT_TYPE_FACE_RIGHT, // DIR_EAST
- MOVEMENT_TYPE_FACE_DOWN, // DIR_SOUTHWEST
- MOVEMENT_TYPE_FACE_DOWN, // DIR_SOUTHEAST
- MOVEMENT_TYPE_FACE_UP, // DIR_NORTHWEST
- MOVEMENT_TYPE_FACE_UP, // DIR_NORTHEAST
+ [DIR_NONE] = MOVEMENT_TYPE_FACE_DOWN,
+ [DIR_SOUTH] = MOVEMENT_TYPE_FACE_DOWN,
+ [DIR_NORTH] = MOVEMENT_TYPE_FACE_UP,
+ [DIR_WEST] = MOVEMENT_TYPE_FACE_LEFT,
+ [DIR_EAST] = MOVEMENT_TYPE_FACE_RIGHT,
+ [DIR_SOUTHWEST] = MOVEMENT_TYPE_FACE_DOWN,
+ [DIR_SOUTHEAST] = MOVEMENT_TYPE_FACE_DOWN,
+ [DIR_NORTHWEST] = MOVEMENT_TYPE_FACE_UP,
+ [DIR_NORTHEAST] = MOVEMENT_TYPE_FACE_UP,
};
bool8 (*const gOppositeDirectionBlockedMetatileFuncs[])(u8) = {
@@ -1093,10 +1093,10 @@ const u8 gUnknown_0850DC3F[][4] = {
static void ClearEventObject(struct EventObject *eventObject)
{
*eventObject = (struct EventObject){};
- eventObject->localId = INVALID_U8;
- eventObject->mapNum = INVALID_U8;
- eventObject->mapGroup = INVALID_U8;
- eventObject->movementActionId = INVALID_U8;
+ eventObject->localId = 0xFF;
+ eventObject->mapNum = 0xFF;
+ eventObject->mapGroup = 0xFF;
+ eventObject->movementActionId = 0xFF;
}
static void ClearAllEventObjects(void)
@@ -1537,7 +1537,7 @@ static u8 TrySetupEventObjectSprite(struct EventObjectTemplate *eventObjectTempl
{
eventObject->invisible = TRUE;
}
- *(u16 *)&spriteTemplate->paletteTag = INVALID_U16;
+ *(u16 *)&spriteTemplate->paletteTag = 0xFFFF;
spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
if (spriteId == MAX_SPRITES)
{
@@ -1666,7 +1666,7 @@ u8 AddPseudoEventObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x
spriteTemplate = malloc(sizeof(struct SpriteTemplate));
MakeObjectTemplateFromEventObjectGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables);
- if (spriteTemplate->paletteTag != INVALID_U16)
+ if (spriteTemplate->paletteTag != 0xFFFF)
{
LoadEventObjectPalette(spriteTemplate->paletteTag);
}
@@ -1692,7 +1692,7 @@ u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
graphicsInfo = GetEventObjectGraphicsInfo(graphicsId);
MakeObjectTemplateFromEventObjectGraphicsInfo(graphicsId, UpdateEventObjectSpriteSubpriorityAndVisibility, &spriteTemplate, &subspriteTables);
- *(u16 *)&spriteTemplate.paletteTag = INVALID_U16;
+ *(u16 *)&spriteTemplate.paletteTag = 0xFFFF;
x += 7;
y += 7;
sub_80930E0(&x, &y, 8, 16);
@@ -1849,7 +1849,7 @@ static void sub_808E1B8(u8 eventObjectId, s16 x, s16 y)
spriteFrameImage.size = graphicsInfo->size;
MakeObjectTemplateFromEventObjectGraphicsInfoWithCallbackIndex(eventObject->graphicsId, eventObject->movementType, &spriteTemplate, &subspriteTables);
spriteTemplate.images = &spriteFrameImage;
- *(u16 *)&spriteTemplate.paletteTag = INVALID_U16;
+ *(u16 *)&spriteTemplate.paletteTag = 0xFFFF;
paletteSlot = graphicsInfo->paletteSlot;
if (paletteSlot == 0)
{
@@ -1864,7 +1864,7 @@ static void sub_808E1B8(u8 eventObjectId, s16 x, s16 y)
paletteSlot -= 16;
sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
}
- *(u16 *)&spriteTemplate.paletteTag = INVALID_U16;
+ *(u16 *)&spriteTemplate.paletteTag = 0xFFFF;
spriteId = CreateSprite(&spriteTemplate, 0, 0, 0);
if (spriteId != MAX_SPRITES)
{
@@ -2146,9 +2146,9 @@ void Unused_LoadEventObjectPaletteSet(u16 *paletteTags)
static u8 sub_808E8F4(const struct SpritePalette *spritePalette)
{
- if (IndexOfSpritePaletteTag(spritePalette->tag) != INVALID_U8)
+ if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xFF)
{
- return INVALID_U8;
+ return 0xFF;
}
return LoadSpritePalette(spritePalette);
}
@@ -2181,7 +2181,7 @@ static u8 FindEventObjectPaletteIndexByTag(u16 tag)
return i;
}
}
- return INVALID_U8;
+ return 0xFF;
}
void LoadPlayerObjectReflectionPalette(u16 tag, u8 slot)
@@ -2513,7 +2513,7 @@ u8 sub_808F080(u8 localId, u8 mapNum, u8 mapGroup)
if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
{
- return INVALID_U8;
+ return 0xFF;
}
return gEventObjects[eventObjectId].trainerType;
}
@@ -2529,7 +2529,7 @@ u8 sub_808F0D4(u8 localId, u8 mapNum, u8 mapGroup)
if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId))
{
- return INVALID_U8;
+ return 0xFF;
}
return gEventObjects[eventObjectId].trainerRange_berryTreeId;
}
@@ -4374,7 +4374,7 @@ bool8 MovementType_CopyPlayer_Step0(struct EventObject *eventObject, struct Spri
bool8 MovementType_CopyPlayer_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
- if (gEventObjects[gPlayerAvatar.eventObjectId].movementActionId == INVALID_U8 || gPlayerAvatar.tileTransitionState == T_TILE_CENTER)
+ if (gEventObjects[gPlayerAvatar.eventObjectId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER)
{
return FALSE;
}
@@ -4553,7 +4553,7 @@ movement_type_def(MovementType_CopyPlayerInGrass, gMovementTypeFuncs_CopyPlayerI
bool8 MovementType_CopyPlayerInGrass_Step1(struct EventObject *eventObject, struct Sprite *sprite)
{
- if (gEventObjects[gPlayerAvatar.eventObjectId].movementActionId == INVALID_U8 || gPlayerAvatar.tileTransitionState == T_TILE_CENTER)
+ if (gEventObjects[gPlayerAvatar.eventObjectId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER)
{
return FALSE;
}
@@ -4699,7 +4699,7 @@ static void ClearEventObjectMovement(struct EventObject *eventObject, struct Spr
eventObject->singleMovementActive = 0;
eventObject->heldMovementActive = FALSE;
eventObject->heldMovementFinished = FALSE;
- eventObject->movementActionId = INVALID_U8;
+ eventObject->movementActionId = 0xFF;
sprite->data[1] = 0;
}
@@ -5105,7 +5105,7 @@ bool8 EventObjectIsMovementOverridden(struct EventObject *eventObject)
bool8 EventObjectIsHeldMovementActive(struct EventObject *eventObject)
{
- if (eventObject->heldMovementActive && eventObject->movementActionId != INVALID_U8)
+ if (eventObject->heldMovementActive && eventObject->movementActionId != 0xFF)
return TRUE;
return FALSE;
@@ -5138,7 +5138,7 @@ void EventObjectClearHeldMovementIfActive(struct EventObject *eventObject)
void EventObjectClearHeldMovement(struct EventObject *eventObject)
{
- eventObject->movementActionId = INVALID_U8;
+ eventObject->movementActionId = 0xFF;
eventObject->heldMovementActive = FALSE;
eventObject->heldMovementFinished = FALSE;
gSprites[eventObject->spriteId].data[1] = 0;
@@ -5167,7 +5167,7 @@ u8 EventObjectGetHeldMovementActionId(struct EventObject *eventObject)
if (eventObject->heldMovementActive)
return eventObject->movementActionId;
- return INVALID_U8;
+ return 0xFF;
}
void UpdateEventObjectCurrentMovement(struct EventObject *eventObject, struct Sprite *sprite, bool8 (*callback)(struct EventObject *, struct Sprite *))
@@ -5279,7 +5279,7 @@ static bool8 EventObjectExecSingleMovementAction(struct EventObject *eventObject
{
if (gMovementActionFuncs[eventObject->movementActionId][sprite->data[2]](eventObject, sprite))
{
- eventObject->movementActionId = INVALID_U8;
+ eventObject->movementActionId = 0xFF;
sprite->data[2] = 0;
return TRUE;
}
@@ -5706,7 +5706,7 @@ u8 sub_80940C4(struct EventObject *eventObject, struct Sprite *sprite, u8 callba
eventObject->triggerGroundEffectsOnMove = TRUE;
eventObject->disableCoveringGroundEffects = TRUE;
}
- else if (result == INVALID_U8)
+ else if (result == 0xFF)
{
ShiftStillEventObjectCoords(eventObject);
eventObject->triggerGroundEffectsOnStop = TRUE;
@@ -5728,7 +5728,7 @@ u8 sub_809419C(struct EventObject *eventObject, struct Sprite *sprite)
bool8 sub_80941B0(struct EventObject *eventObject, struct Sprite *sprite)
{
- if (sub_8094188(eventObject, sprite) == INVALID_U8)
+ if (sub_8094188(eventObject, sprite) == 0xFF)
{
return TRUE;
}
@@ -5737,7 +5737,7 @@ bool8 sub_80941B0(struct EventObject *eventObject, struct Sprite *sprite)
bool8 sub_80941C8(struct EventObject *eventObject, struct Sprite *sprite)
{
- if (sub_809419C(eventObject, sprite) == INVALID_U8)
+ if (sub_809419C(eventObject, sprite) == 0xFF)
{
return TRUE;
}
@@ -9122,7 +9122,7 @@ void CreateLevitateMovementTask(struct EventObject *eventObject)
StoreWordInTwoHalfwords(&task->data[0], (u32)eventObject);
eventObject->warpArrowSpriteId = taskId;
- task->data[3] = INVALID_U16;
+ task->data[3] = 0xFFFF;
}
static void ApplyLevitateMovement(u8 taskId)