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-rwxr-xr-xsrc/event_object_movement_helpers.c705
1 files changed, 705 insertions, 0 deletions
diff --git a/src/event_object_movement_helpers.c b/src/event_object_movement_helpers.c
new file mode 100755
index 000000000..48f3b9052
--- /dev/null
+++ b/src/event_object_movement_helpers.c
@@ -0,0 +1,705 @@
+#include "global.h"
+#include "field_ground_effect.h"
+#include "event_object_movement.h"
+#include "field_effect.h"
+#include "event_object_movement_helpers.h"
+#include "malloc.h"
+#include "task.h"
+#include "util.h"
+
+typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir);
+
+extern const struct Coords16 gUnknown_0850DB7C[4];
+extern s16 gUnknown_0850E768[];
+extern SpriteStepFunc *const gUnknown_0850E754[];
+extern const s8 gUnknown_0850E772[];
+extern const s8 gUnknown_0850E7BA[];
+extern const s8 *const gUnknown_0850E834[];
+extern s16 gUnknown_0850E840[];
+extern u8 gUnknown_0850E846[];
+extern s16 gUnknown_0850E84A[];
+extern u8 gUnknown_0850E850[];
+
+void sub_8097D68(struct Sprite *sprite);
+void sub_8097FE4(u8);
+
+bool8 FreezeMapObject(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_6 || mapObject->mapobj_bit_8)
+ {
+ return TRUE;
+ }
+ else
+ {
+ mapObject->mapobj_bit_8 = 1;
+ mapObject->mapobj_bit_23 = gSprites[mapObject->spriteId].animPaused;
+ mapObject->mapobj_bit_24 = gSprites[mapObject->spriteId].affineAnimPaused;
+ gSprites[mapObject->spriteId].animPaused = 1;
+ gSprites[mapObject->spriteId].affineAnimPaused = 1;
+ return FALSE;
+ }
+}
+
+void FreezeMapObjects(void)
+{
+ u8 i;
+ for (i = 0; i < MAP_OBJECTS_COUNT; i++)
+ if (gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
+ FreezeMapObject(&gMapObjects[i]);
+}
+
+void FreezeMapObjectsExceptOne(u8 a1)
+{
+ u8 i;
+ for (i = 0; i < MAP_OBJECTS_COUNT; i++)
+ if (i != a1 && gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
+ FreezeMapObject(&gMapObjects[i]);
+}
+
+void npc_sync_anim_pause_bits(struct MapObject *mapObject)
+{
+ if (mapObject->active && mapObject->mapobj_bit_8)
+ {
+ mapObject->mapobj_bit_8 = 0;
+ gSprites[mapObject->spriteId].animPaused = mapObject->mapobj_bit_23;
+ gSprites[mapObject->spriteId].affineAnimPaused = mapObject->mapobj_bit_24;
+ }
+}
+
+void UnfreezeMapObjects(void)
+{
+ u8 i;
+ for (i = 0; i < MAP_OBJECTS_COUNT; i++)
+ if (gMapObjects[i].active)
+ npc_sync_anim_pause_bits(&gMapObjects[i]);
+}
+
+void little_step(struct Sprite *sprite, u8 dir)
+{
+ sprite->pos1.x += gUnknown_0850DB7C[dir].x;
+ sprite->pos1.y += gUnknown_0850DB7C[dir].y;
+}
+
+void double_little_steps(struct Sprite *sprite, u8 dir)
+{
+ sprite->pos1.x += 2 * (u16) gUnknown_0850DB7C[dir].x;
+ sprite->pos1.y += 2 * (u16) gUnknown_0850DB7C[dir].y;
+}
+
+void triple_little_steps(struct Sprite *sprite, u8 dir)
+{
+ sprite->pos1.x += 2 * (u16) gUnknown_0850DB7C[dir].x + (u16) gUnknown_0850DB7C[dir].x;
+ sprite->pos1.y += 2 * (u16) gUnknown_0850DB7C[dir].y + (u16) gUnknown_0850DB7C[dir].y;
+}
+
+void quad_little_steps(struct Sprite *sprite, u8 dir)
+{
+ sprite->pos1.x += 4 * (u16) gUnknown_0850DB7C[dir].x;
+ sprite->pos1.y += 4 * (u16) gUnknown_0850DB7C[dir].y;
+}
+
+void oct_little_steps(struct Sprite *sprite, u8 dir)
+{
+ sprite->pos1.x += 8 * (u16) gUnknown_0850DB7C[dir].x;
+ sprite->pos1.y += 8 * (u16) gUnknown_0850DB7C[dir].y;
+}
+
+void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3)
+{
+ sprite->data[3] = a2;
+ sprite->data[4] = a3;
+ sprite->data[5] = 0;
+}
+
+bool8 obj_npc_ministep(struct Sprite *sprite)
+{
+ if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]])
+ return FALSE;
+
+ gUnknown_0850E754[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]);
+
+ sprite->data[5]++;
+
+ if (sprite->data[5] < gUnknown_0850E768[sprite->data[4]])
+ return FALSE;
+
+ return TRUE;
+}
+
+void sub_80976DC(struct Sprite *sprite, u8 a2)
+{
+ sprite->data[3] = a2;
+ sprite->data[4] = 0;
+ sprite->data[5] = 0;
+}
+
+bool8 sub_80976EC(struct Sprite *sprite)
+{
+ if (!(sprite->data[4] & 1))
+ {
+ little_step(sprite, sprite->data[3]);
+ sprite->data[5]++;
+ }
+
+ sprite->data[4]++;
+
+ if (sprite->data[5] > 15)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+// new helper added here in the middle. Perhaps Game Freak kept these organized in alphebetical order or some other heirarchy?
+
+s16 sub_8097728(s16 a1)
+{
+ return gUnknown_0850E7BA[a1];
+}
+
+s16 sub_809773C(s16 a1)
+{
+ return gUnknown_0850E772[a1];
+}
+
+void sub_8097750(struct Sprite *sprite)
+{
+ sprite->data[6] = 0;
+ sprite->data[7] = 0;
+}
+
+bool8 sub_8097758(struct Sprite *sprite)
+{
+ bool8 result = FALSE;
+
+ switch(sprite->data[7])
+ {
+ case 0:
+ sprite->pos2.x += sub_809773C(sprite->data[6]);
+ sprite->pos2.y += sub_8097728(sprite->data[6]);
+ break;
+ case 1:
+ sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]);
+ sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
+ break;
+ case 2:
+ sprite->pos2.x -= sub_809773C(sprite->data[6]);
+ sprite->pos2.y += sub_8097728(sprite->data[6]);
+ break;
+ case 3:
+ sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]);
+ sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
+ break;
+ }
+ if(++sprite->data[6] == 0x48)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7]++;
+ }
+ if(sprite->data[7] == 0x4)
+ {
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ result = TRUE;
+ }
+ return result;
+}
+
+s16 sub_8097820(s16 a1, u8 a2)
+{
+ return gUnknown_0850E834[a2][a1];
+}
+
+void sub_809783C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4)
+{
+ sprite->data[3] = a2;
+ sprite->data[4] = a3;
+ sprite->data[5] = a4;
+ sprite->data[6] = 0;
+}
+
+u8 sub_809785C(struct Sprite *sprite)
+{
+ s16 v5[3];
+ u8 v6[3];
+ u8 v2;
+
+ memcpy(v5, gUnknown_0850E840, 6); // TODO: get rid of memcpy
+ memcpy(v6, gUnknown_0850E846, 3);
+ v2 = 0;
+
+ if (sprite->data[4])
+ little_step(sprite, sprite->data[3]);
+
+ sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
+
+ sprite->data[6]++;
+
+ if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
+ v2 = 1;
+
+ if (sprite->data[6] >= v5[sprite->data[4]])
+ {
+ sprite->pos2.y = 0;
+ v2 = -1;
+ }
+
+ return v2;
+}
+
+u8 sub_80978E4(struct Sprite *sprite)
+{
+ s16 v5[3];
+ u8 v6[3];
+ u8 v2;
+
+ memcpy(v5, gUnknown_0850E84A, 6);
+ memcpy(v6, gUnknown_0850E850, 3);
+ v2 = 0;
+
+ if (sprite->data[4] && !(sprite->data[6] & 1))
+ little_step(sprite, sprite->data[3]);
+
+ sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
+
+ sprite->data[6]++;
+
+ if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
+ v2 = 1;
+
+ if (sprite->data[6] >= v5[sprite->data[4]])
+ {
+ sprite->pos2.y = 0;
+ v2 = -1;
+ }
+
+ return v2;
+}
+
+void SetFieldObjectStepTimer(struct Sprite *sprite, u16 timer)
+{
+ sprite->data[3] = timer;
+}
+
+
+bool8 RunFieldObjectStepTimer(struct Sprite *sprite)
+{
+ sprite->data[3]--;
+
+ if (sprite->data[3] == 0)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 a2, u8 a3)
+{
+ sprite->animNum = a2;
+ sprite->animPaused = 0 ;
+ SeekSpriteAnim(sprite, a3);
+}
+
+bool8 sub_80979BC(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void sub_80979D4(struct Sprite *sprite, bool8 invisible)
+{
+ u16 x, y;
+ s16 x2, y2;
+
+ sprite->invisible = invisible;
+
+ if (sprite->coordOffsetEnabled)
+ {
+ x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
+ y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
+ }
+ else
+ {
+ x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
+ y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
+ }
+
+ x2 = x - (sprite->centerToCornerVecX >> 1);
+ y2 = y - (sprite->centerToCornerVecY >> 1);
+
+ if ((s16)x > 255 || x2 < -16)
+ sprite->invisible = 1;
+ if ((s16)y > 175 || y2 < -16)
+ sprite->invisible = 1;
+}
+
+void sub_8097AC8(struct Sprite *sprite)
+{
+ sub_8097D68(sprite);
+ SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
+ sub_80979D4(sprite, sprite->data[2]);
+}
+
+void sub_8097AF0(void)
+{
+ int i;
+
+ for(i = 0; i < MAX_SPRITES; i++)
+ {
+ struct Sprite *sprite = &gSprites[i];
+ if(sprite->inUse && sprite->callback == sub_8097AC8)
+ DestroySprite(sprite);
+ }
+}
+
+int sub_8097B2C(u8 var) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end.
+{
+ int i;
+
+ for(i = 0; i < MAX_SPRITES; i++)
+ {
+ struct Sprite *sprite = &gSprites[i];
+ if(sprite->inUse && sprite->callback == sub_8097AC8 && (u8)sprite->data[0] == var)
+ return i;
+ }
+ return MAX_SPRITES;
+}
+
+void sub_8097B78(u8 var1, u8 var2)
+{
+ u8 spriteId = sub_8097B2C(var1);
+
+ if(spriteId != MAX_SPRITES)
+ StartSpriteAnim(&gSprites[spriteId], FieldObjectDirectionToImageAnimId(var2));
+}
+
+void sub_8097BB4(u8 var1, u8 var2)
+{
+ int spriteId = sub_8097B2C(var1);
+
+ if(spriteId != MAX_SPRITES)
+ {
+ struct Sprite *sprite = &gSprites[spriteId];
+ const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(var2);
+ u16 tileNum = sprite->oam.tileNum;
+
+ sprite->oam = *gfxInfo->oam;
+ sprite->oam.tileNum = tileNum;
+ sprite->oam.paletteNum = gfxInfo->paletteSlot;
+ sprite->images = gfxInfo->images;
+
+ if(gfxInfo->subspriteTables == NULL)
+ {
+ sprite->subspriteTables = NULL;
+ sprite->subspriteTableNum = 0;
+ sprite->subspriteMode = 0;
+ }
+ else
+ {
+ SetSubspriteTables(sprite, gfxInfo->subspriteTables);
+ sprite->subspriteMode = 2;
+ }
+ StartSpriteAnim(sprite, 0);
+ }
+}
+
+void sub_8097C44(u8 var, bool32 var2)
+{
+ u8 spriteId = sub_8097B2C(var);
+
+ if(spriteId == MAX_SPRITES)
+ return;
+
+ if(var2)
+ gSprites[spriteId].data[2] = 1;
+ else
+ gSprites[spriteId].data[2] = 0;
+}
+
+bool32 sub_8097C8C(u8 var)
+{
+ u8 spriteId = sub_8097B2C(var);
+
+ if(spriteId == MAX_SPRITES)
+ return FALSE;
+
+ return (gSprites[spriteId].data[2] == TRUE);
+}
+
+void sub_8097CC4(u8 var1, u8 var2)
+{
+ u8 spriteId = sub_8097B2C(var1);
+
+ if(spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[3] = var2;
+ gSprites[spriteId].data[4] = 0;
+ }
+}
+
+void sub_8097CF4(struct Sprite *sprite)
+{
+ switch(sprite->data[4])
+ {
+ case 0:
+ sprite->pos2.y = 0;
+ sprite->data[4]++;
+ case 1:
+ sprite->pos2.y -= 8;
+ if(sprite->pos2.y == -160)
+ {
+ sprite->pos2.y = 0;
+ sprite->data[2] = 1;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ }
+ }
+}
+
+void sub_8097D30(struct Sprite *sprite)
+{
+ switch(sprite->data[4])
+ {
+ case 0:
+ sprite->pos2.y = -160;
+ sprite->data[4]++;
+ case 1:
+ sprite->pos2.y += 8;
+ if(sprite->pos2.y == 0)
+ {
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ }
+ }
+}
+
+void sub_8097D68(struct Sprite *sprite)
+{
+ switch(sprite->data[3])
+ {
+ case 1:
+ sub_8097D30(sprite);
+ break;
+ case 2:
+ sub_8097CF4(sprite);
+ break;
+ case 0:
+ break;
+ default:
+ sprite->data[3] = 0;
+ break;
+ }
+}
+
+bool32 sub_8097D9C(u8 var)
+{
+ u8 spriteId = sub_8097B2C(var);
+
+ if(spriteId == MAX_SPRITES)
+ return FALSE;
+
+ if(gSprites[spriteId].data[3] != FALSE)
+ return TRUE;
+
+ return FALSE;
+}
+
+u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct MapObject *mapObject)
+{
+ FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
+ return FieldEffectStart(fieldEffectId);
+}
+
+void DoShadowFieldEffect(struct MapObject *mapObject)
+{
+ if (!mapObject->mapobj_bit_22)
+ {
+ mapObject->mapobj_bit_22 = 1;
+ oe_exec_and_other_stuff(FLDEFF_SHADOW, mapObject);
+ }
+}
+
+void DoRippleFieldEffect(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
+ gFieldEffectArguments[0] = sprite->pos1.x;
+ gFieldEffectArguments[1] = sprite->pos1.y + (gfxInfo->height >> 1) - 2;
+ gFieldEffectArguments[2] = 151;
+ gFieldEffectArguments[3] = 3;
+ FieldEffectStart(FLDEFF_RIPPLE);
+}
+
+bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u32 one;
+ bool32 ableToStore = FALSE;
+ if (gUnknown_020375B8 == NULL)
+ {
+ gUnknown_020375B8 = AllocZeroed(0x14);
+ gUnknown_020375B8[0] = mapObject->localId;
+ // needed to match
+ gUnknown_020375B8[16] = (one = 1);
+ ableToStore = one;
+ }
+ else
+ {
+ u8 i;
+ u8 firstFreeSlot;
+ bool32 found;
+ for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++)
+ {
+ if (firstFreeSlot == 16 && gUnknown_020375B8[i] == 0)
+ firstFreeSlot = i;
+
+ if (gUnknown_020375B8[i] == mapObject->localId)
+ {
+ found = TRUE;
+ break;
+ }
+ }
+
+ if (!found && firstFreeSlot != 16)
+ {
+ gUnknown_020375B8[firstFreeSlot] = mapObject->localId;
+ gUnknown_020375B8[16]++;
+ ableToStore = TRUE;
+ }
+ }
+
+ if (ableToStore == TRUE)
+ {
+ mapObject->mapobj_bit_12 = TRUE;
+ mapObject->mapobj_bit_9 = TRUE;
+ }
+
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool32 sub_8097EF0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ bool32 ableToStore;
+ u8 id;
+
+ sprite->data[2] = 1;
+ if (gUnknown_020375B8 != NULL)
+ {
+ ableToStore = FALSE;
+ id = sub_8097F78(mapObject);
+ if (id != 16)
+ {
+ gUnknown_020375B8[id] = 0;
+ gUnknown_020375B8[16]--;
+ ableToStore = TRUE;
+ }
+ if (gUnknown_020375B8[16] == 0)
+ FREE_AND_SET_NULL(gUnknown_020375B8);
+ if (ableToStore == TRUE)
+ {
+ mapObject->mapobj_bit_12 = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->inanimate;
+ mapObject->mapobj_bit_9 = 0;
+ sprite->animPaused = 0;
+ }
+ }
+
+ return TRUE;
+}
+
+u8 sub_8097F78(struct MapObject *mapObject)
+{
+ u8 i;
+
+ for(i = 0; i < MAP_OBJECTS_COUNT; i++)
+ {
+ if(gUnknown_020375B8[i] == mapObject->localId)
+ return i;
+ }
+ return MAP_OBJECTS_COUNT;
+}
+
+void sub_8097FA4(struct MapObject *mapObject)
+{
+ u8 taskId = CreateTask(sub_8097FE4, 0xFF);
+ struct Task *task = &gTasks[taskId];
+
+ StoreWordInTwoHalfwords(&task->data[0], (u32)mapObject);
+ mapObject->mapobj_unk_1B = taskId;
+ task->data[3] = 0xFFFF;
+}
+
+void sub_8097FE4(u8 taskId)
+{
+ struct MapObject *mapObject;
+ struct Sprite *sprite;
+ struct Task *task = &gTasks[taskId];
+
+ LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&mapObject); // load the map object pointer.
+ sprite = &gSprites[mapObject->spriteId];
+
+ if(!(task->data[2] & 0x3))
+ sprite->pos2.y += task->data[3];
+
+ if(!(task->data[2] & 0xF))
+ task->data[3] = -task->data[3];
+
+ task->data[2]++;
+}
+
+void sub_8098044(u8 taskId)
+{
+ u32 word;
+ struct Task *task = &gTasks[taskId];
+
+ LoadWordFromTwoHalfwords(&task->data[0], &word); // huh??? why does it load a word that never gets used???
+ DestroyTask(taskId);
+}
+
+void sub_8098074(u8 var1, u8 var2)
+{
+ u8 i;
+
+ for(i = 0; i < MAP_OBJECTS_COUNT; i++)
+ {
+ if(i != var1 && i != var2 &&
+ gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
+ FreezeMapObject(&gMapObjects[i]);
+ }
+}
+
+bool32 sub_80980C0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->pos2.y = 0;
+ sprite->data[2]++;
+ return FALSE;
+}
+
+bool32 sub_80980D0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->pos2.y -= 8;
+
+ if(sprite->pos2.y == -160)
+ sprite->data[2]++;
+ return FALSE;
+}
+
+bool32 sub_80980F4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->pos2.y = -160;
+ sprite->data[2]++;
+ return FALSE;
+}
+
+bool32 sub_8098108(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->pos2.y += 8;
+
+ if(!sprite->pos2.y)
+ sprite->data[2]++;
+ return FALSE;
+}
+
+// though this function returns TRUE without doing anything, this header is required due to being in an array of functions which needs it.
+bool32 sub_8098124(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ return TRUE;
+}