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Diffstat (limited to 'src/evolution_scene.c')
-rw-r--r--src/evolution_scene.c27
1 files changed, 14 insertions, 13 deletions
diff --git a/src/evolution_scene.c b/src/evolution_scene.c
index 4b8223b17..1e120bc90 100644
--- a/src/evolution_scene.c
+++ b/src/evolution_scene.c
@@ -32,6 +32,7 @@
#include "constants/battle_string_ids.h"
#include "constants/species.h"
#include "constants/songs.h"
+#include "constants/rgb.h"
struct EvoInfo
{
@@ -169,7 +170,7 @@ static void Task_BeginEvolutionScene(u8 taskID)
switch (gTasks[taskID].tState)
{
case 0:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskID].tState++;
break;
case 1:
@@ -366,7 +367,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
SetVBlankCallback(VBlankCB_EvolutionScene);
SetMainCallback2(CB2_EvolutionSceneUpdate);
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
ShowBg(0);
ShowBg(1);
@@ -443,14 +444,14 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
case 6:
if (gWirelessCommType)
{
- sub_800E0E8();
+ LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
}
BlendPalettes(-1,0x10, 0);
gMain.state++;
break;
case 7:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
sub_807B140();
ShowBg(0);
ShowBg(1);
@@ -603,7 +604,7 @@ static void Task_EvolutionScene(u8 taskID)
switch (gTasks[taskID].tState)
{
case 0:
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
gSprites[sEvoStructPtr->preEvoSpriteID].invisible = FALSE;
gTasks[taskID].tState++;
ShowBg(0);
@@ -638,7 +639,7 @@ static void Task_EvolutionScene(u8 taskID)
{
PlayNewMapMusic(MUS_SHINKA);
gTasks[taskID].tState++;
- BeginNormalPaletteFade(0x1C, 4, 0, 0x10, 0);
+ BeginNormalPaletteFade(0x1C, 4, 0, 0x10, RGB_BLACK);
}
break;
case 5: // launch moving bg task, preapre evo sparkles
@@ -696,7 +697,7 @@ static void Task_EvolutionScene(u8 taskID)
m4aMPlayAllStop();
memcpy(&gPlttBufferUnfaded[0x20], sEvoStructPtr->savedPalette, 0x60);
sub_8140174();
- BeginNormalPaletteFade(0x1C, 0, 0x10, 0, 0);
+ BeginNormalPaletteFade(0x1C, 0, 0x10, 0, RGB_BLACK);
gTasks[taskID].tState++;
}
break;
@@ -751,7 +752,7 @@ static void Task_EvolutionScene(u8 taskID)
}
else // no move to learn
{
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskID].tState++;
}
}
@@ -779,7 +780,7 @@ static void Task_EvolutionScene(u8 taskID)
if (!gTasks[sEvoGraphicsTaskID].isActive)
{
m4aMPlayAllStop();
- BeginNormalPaletteFade(0x6001C, 0, 0x10, 0, 0x7FFF);
+ BeginNormalPaletteFade(0x6001C, 0, 0x10, 0, RGB_WHITE);
gTasks[taskID].tState++;
}
break;
@@ -885,7 +886,7 @@ static void Task_EvolutionScene(u8 taskID)
{
gTasks[taskID].tLearnMoveState = gTasks[taskID].tData7;
if (gTasks[taskID].tLearnMoveState == 5)
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
}
}
if (gMain.newKeys & B_BUTTON)
@@ -1007,7 +1008,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
{
PlayBGM(MUS_SHINKA);
gTasks[taskID].tState++;
- BeginNormalPaletteFade(0x1C, 4, 0, 0x10, 0);
+ BeginNormalPaletteFade(0x1C, 4, 0, 0x10, RGB_BLACK);
}
break;
case 4:
@@ -1128,7 +1129,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
if (!gTasks[sEvoGraphicsTaskID].isActive)
{
m4aMPlayAllStop();
- BeginNormalPaletteFade((1 << (gSprites[sEvoStructPtr->preEvoSpriteID].oam.paletteNum + 16)) | (0x4001C), 0, 0x10, 0, 0x7FFF);
+ BeginNormalPaletteFade((1 << (gSprites[sEvoStructPtr->preEvoSpriteID].oam.paletteNum + 16)) | (0x4001C), 0, 0x10, 0, RGB_WHITE);
gTasks[taskID].tState++;
}
break;
@@ -1211,7 +1212,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
sub_807F1A8(0, gDisplayedStringBattle, 1);
gTasks[taskID].tLearnMoveState = gTasks[taskID].tData7;
if (gTasks[taskID].tLearnMoveState == 5)
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
break;
case 1:
case -1: