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Diffstat (limited to 'src/field_effect.c')
-rw-r--r--src/field_effect.c404
1 files changed, 202 insertions, 202 deletions
diff --git a/src/field_effect.c b/src/field_effect.c
index 71bce8f41..4ad3bd916 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -48,12 +48,12 @@ const u32 gNewGameBirchPic[] = INCBIN_U32("graphics/birch_speech/birch.4bpp");
const u32 gUnusedBirchBeauty[] = INCBIN_U32("graphics/unused/intro_birch_beauty.4bpp");
const u16 gNewGameBirchPalette[16] = INCBIN_U16("graphics/birch_speech/birch.gbapal");
const u32 gSpriteImage_855A970[] = INCBIN_U32("graphics/misc/pokeball_glow.4bpp");
-const u16 gFieldEffectObjectPalette4[16] = INCBIN_U16("graphics/map_objects/palettes/field_effect_object_palette_04.gbapal");
+const u16 gFieldEffectObjectPalette4[16] = INCBIN_U16("graphics/event_objects/palettes/field_effect_object_palette_04.gbapal");
const u32 gSpriteImage_855A9B0[] = INCBIN_U32("graphics/misc/pokecenter_monitor/0.4bpp");
const u32 gSpriteImage_855AA70[] = INCBIN_U32("graphics/misc/pokecenter_monitor/1.4bpp");
const u32 gSpriteImage_855AB30[] = INCBIN_U32("graphics/misc/big_hof_monitor.4bpp");
const u8 gSpriteImage_855AD30[] = INCBIN_U8("graphics/misc/small_hof_monitor.4bpp");
-const u16 gFieldEffectObjectPalette5[16] = INCBIN_U16("graphics/map_objects/palettes/field_effect_object_palette_05.gbapal");
+const u16 gFieldEffectObjectPalette5[16] = INCBIN_U16("graphics/event_objects/palettes/field_effect_object_palette_05.gbapal");
// Graphics for the lights streaking past your Pokemon when it uses a field move.
const u32 gFieldMoveStreaksTiles[] = INCBIN_U32("graphics/misc/field_move_streaks.4bpp");
@@ -286,7 +286,7 @@ bool8 (*const gUnknown_0855C3FC[])(struct Task *) = {
sub_80B72F4,
};
-bool8 (*const gUnknown_0855C418[])(struct Task *, struct MapObject *) = {
+bool8 (*const gUnknown_0855C418[])(struct Task *, struct EventObject *) = {
sub_80B73D0,
waterfall_1_do_anim_probably,
waterfall_2_wait_anim_finish_probably,
@@ -300,7 +300,7 @@ bool8 (*const gUnknown_0855C42C[])(struct Task *) = {
dive_3_unknown,
};
-bool8 (*const gUnknown_0855C438[])(struct Task *, struct MapObject *, struct Sprite *) = {
+bool8 (*const gUnknown_0855C438[])(struct Task *, struct EventObject *, struct Sprite *) = {
sub_80B764C,
sub_80B7684,
sub_80B76B8,
@@ -309,14 +309,14 @@ bool8 (*const gUnknown_0855C438[])(struct Task *, struct MapObject *, struct Spr
sub_80B7814,
};
-bool8 (*const gUnknown_0855C450[])(struct Task *, struct MapObject *, struct Sprite *) = {
+bool8 (*const gUnknown_0855C450[])(struct Task *, struct EventObject *, struct Sprite *) = {
sub_80B78EC,
sub_80B791C,
sub_80B7968,
sub_80B79BC,
};
-bool8 (*const gUnknown_0855C460[])(struct Task *, struct MapObject *, struct Sprite *) = {
+bool8 (*const gUnknown_0855C460[])(struct Task *, struct EventObject *, struct Sprite *) = {
sub_80B7AE8,
sub_80B7B18,
sub_80B7B94,
@@ -1147,7 +1147,7 @@ void mapldr_080842E8(void)
pal_fill_black();
CreateTask(task00_8084310, 0);
ScriptContext2_Enable();
- FreezeMapObjects();
+ FreezeEventObjects();
gFieldCallback = NULL;
}
@@ -1184,13 +1184,13 @@ void mapldr_08084390(void)
Overworld_PlaySpecialMapMusic();
pal_fill_black();
CreateTask(c3_080843F8, 0);
- gMapObjects[gPlayerAvatar.mapObjectId].invisible = 1;
+ gEventObjects[gPlayerAvatar.eventObjectId].invisible = 1;
if (gPlayerAvatar.flags & 0x08)
{
- FieldObjectTurn(&gMapObjects[gPlayerAvatar.mapObjectId], DIR_WEST);
+ EventObjectTurn(&gEventObjects[gPlayerAvatar.eventObjectId], DIR_WEST);
}
ScriptContext2_Enable();
- FreezeMapObjects();
+ FreezeEventObjects();
gFieldCallback = NULL;
}
@@ -1210,7 +1210,7 @@ void c3_080843F8(u8 taskId)
if (!FieldEffectActiveListContains(FLDEFF_FLY_IN))
{
ScriptContext2_Disable();
- UnfreezeMapObjects();
+ UnfreezeEventObjects();
DestroyTask(taskId);
}
}
@@ -1225,7 +1225,7 @@ void sub_80B6B68(void)
Overworld_PlaySpecialMapMusic();
pal_fill_for_maplights();
ScriptContext2_Enable();
- FreezeMapObjects();
+ FreezeEventObjects();
CreateTask(sub_80B6B94, 0);
gFieldCallback = NULL;
}
@@ -1239,14 +1239,14 @@ void sub_80B6B94(u8 taskId)
bool8 sub_80B6BCC(struct Task *task) // gUnknown_0855C3C8[0]
{
- struct MapObject *playerObject;
+ struct EventObject *playerObject;
struct Sprite *playerSprite;
- playerObject = &gMapObjects[gPlayerAvatar.mapObjectId];
+ playerObject = &gEventObjects[gPlayerAvatar.eventObjectId];
playerSprite = &gSprites[gPlayerAvatar.spriteId];
CameraObjectReset2();
- gMapObjects[gPlayerAvatar.mapObjectId].invisible = 1;
+ gEventObjects[gPlayerAvatar.eventObjectId].invisible = 1;
gPlayerAvatar.preventStep = TRUE;
- FieldObjectSetSpecialAnim(playerObject, GetFaceDirectionAnimId(player_get_direction_lower_nybble()));
+ EventObjectSetSpecialAnim(playerObject, GetFaceDirectionAnimId(player_get_direction_lower_nybble()));
task->data[4] = playerSprite->subspriteMode;
playerObject->fixedPriority = 1;
playerSprite->oam.priority = 1;
@@ -1273,7 +1273,7 @@ bool8 sub_80B6C90(struct Task *task) // gUnknown_0855C3C8[2]
sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
task->data[1] = 1;
task->data[2] = 0;
- gMapObjects[gPlayerAvatar.mapObjectId].invisible = 0;
+ gEventObjects[gPlayerAvatar.eventObjectId].invisible = 0;
PlaySE(SE_RU_HYUU);
task->data[0]++;
return FALSE;
@@ -1281,10 +1281,10 @@ bool8 sub_80B6C90(struct Task *task) // gUnknown_0855C3C8[2]
bool8 sub_80B6D04(struct Task *task)
{
- struct MapObject *mapObject;
+ struct EventObject *eventObject;
struct Sprite *sprite;
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.y += task->data[1];
if (task->data[1] < 8)
@@ -1298,15 +1298,15 @@ bool8 sub_80B6D04(struct Task *task)
if (task->data[3] == 0 && sprite->pos2.y >= -16)
{
task->data[3]++;
- mapObject->fixedPriority = 0;
+ eventObject->fixedPriority = 0;
sprite->subspriteMode = task->data[4];
- mapObject->triggerGroundEffectsOnMove = 1;
+ eventObject->triggerGroundEffectsOnMove = 1;
}
if (sprite->pos2.y >= 0)
{
PlaySE(SE_W070);
- mapObject->triggerGroundEffectsOnStop = 1;
- mapObject->landingJump = 1;
+ eventObject->triggerGroundEffectsOnStop = 1;
+ eventObject->landingJump = 1;
sprite->pos2.y = 0;
task->data[0]++;
}
@@ -1343,7 +1343,7 @@ bool8 sub_80B6E18(struct Task *task)
gPlayerAvatar.preventStep = FALSE;
ScriptContext2_Disable();
CameraObjectReset1();
- UnfreezeMapObjects();
+ UnfreezeEventObjects();
InstallCameraPanAheadCallback();
DestroyTask(FindTaskIdByFunc(sub_80B6B94));
return FALSE;
@@ -1382,7 +1382,7 @@ void sub_80B6E88(u8 taskId)
bool8 sub_80B6EC0(struct Task *task)
{
- FreezeMapObjects();
+ FreezeEventObjects();
CameraObjectReset2();
sub_80E1558(task->data[1]);
task->data[0]++;
@@ -1391,11 +1391,11 @@ bool8 sub_80B6EC0(struct Task *task)
bool8 sub_80B6EE0(struct Task *task)
{
- struct MapObject *mapObject;
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
- if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject) || FieldObjectClearAnimIfSpecialAnimFinished(mapObject))
+ struct EventObject *eventObject;
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
+ if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(eventObject) || EventObjectClearAnimIfSpecialAnimFinished(eventObject))
{
- FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(player_get_direction_lower_nybble()));
+ EventObjectSetSpecialAnim(eventObject, GetFaceDirectionAnimId(player_get_direction_lower_nybble()));
task->data[0]++;
task->data[2] = 0;
task->data[3] = 0;
@@ -1506,13 +1506,13 @@ void sub_80B70DC(u8 taskId)
bool8 sub_80B7114(struct Task *task)
{
- struct MapObject *mapObject;
+ struct EventObject *eventObject;
s16 x;
s16 y;
u8 behavior;
CameraObjectReset2();
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
- FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(DIR_EAST));
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
+ EventObjectSetSpecialAnim(eventObject, GetFaceDirectionAnimId(DIR_EAST));
PlayerGetDestCoords(&x, &y);
behavior = MapGridGetMetatileBehaviorAt(x, y);
task->data[0]++;
@@ -1604,13 +1604,13 @@ bool8 sub_80B72D0(struct Task *task)
bool8 sub_80B72F4(struct Task *task)
{
- struct MapObject *mapObject;
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
- if (FieldObjectClearAnimIfSpecialAnimFinished(mapObject))
+ struct EventObject *eventObject;
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
+ if (EventObjectClearAnimIfSpecialAnimFinished(eventObject))
{
CameraObjectReset1();
ScriptContext2_Disable();
- FieldObjectSetSpecialAnim(mapObject, GetGoSpeed0AnimId(DIR_EAST));
+ EventObjectSetSpecialAnim(eventObject, GetGoSpeed0AnimId(DIR_EAST));
DestroyTask(FindTaskIdByFunc(sub_80B70DC));
}
return FALSE;
@@ -1629,10 +1629,10 @@ bool8 FldEff_UseWaterfall(void)
void sub_80B7384(u8 taskId)
{
- while (gUnknown_0855C418[gTasks[taskId].data[0]](&gTasks[taskId], &gMapObjects[gPlayerAvatar.mapObjectId]));
+ while (gUnknown_0855C418[gTasks[taskId].data[0]](&gTasks[taskId], &gEventObjects[gPlayerAvatar.eventObjectId]));
}
-bool8 sub_80B73D0(struct Task *task, struct MapObject *mapObject)
+bool8 sub_80B73D0(struct Task *task, struct EventObject *eventObject)
{
ScriptContext2_Enable();
gPlayerAvatar.preventStep = TRUE;
@@ -1640,12 +1640,12 @@ bool8 sub_80B73D0(struct Task *task, struct MapObject *mapObject)
return FALSE;
}
-bool8 waterfall_1_do_anim_probably(struct Task *task, struct MapObject *mapObject)
+bool8 waterfall_1_do_anim_probably(struct Task *task, struct EventObject *eventObject)
{
ScriptContext2_Enable();
- if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject))
+ if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(eventObject))
{
- FieldObjectClearAnimIfSpecialAnimFinished(mapObject);
+ EventObjectClearAnimIfSpecialAnimFinished(eventObject);
gFieldEffectArguments[0] = task->data[1];
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
task->data[0]++;
@@ -1653,7 +1653,7 @@ bool8 waterfall_1_do_anim_probably(struct Task *task, struct MapObject *mapObjec
return FALSE;
}
-bool8 waterfall_2_wait_anim_finish_probably(struct Task *task, struct MapObject *mapObject)
+bool8 waterfall_2_wait_anim_finish_probably(struct Task *task, struct EventObject *eventObject)
{
if (FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
@@ -1663,20 +1663,20 @@ bool8 waterfall_2_wait_anim_finish_probably(struct Task *task, struct MapObject
return TRUE;
}
-bool8 sub_80B7450(struct Task *task, struct MapObject *mapObject)
+bool8 sub_80B7450(struct Task *task, struct EventObject *eventObject)
{
- FieldObjectSetSpecialAnim(mapObject, GetSimpleGoAnimId(DIR_NORTH));
+ EventObjectSetSpecialAnim(eventObject, GetSimpleGoAnimId(DIR_NORTH));
task->data[0]++;
return FALSE;
}
-bool8 sub_80B7478(struct Task *task, struct MapObject *mapObject)
+bool8 sub_80B7478(struct Task *task, struct EventObject *eventObject)
{
- if (!FieldObjectClearAnimIfSpecialAnimFinished(mapObject))
+ if (!EventObjectClearAnimIfSpecialAnimFinished(eventObject))
{
return FALSE;
}
- if (MetatileBehavior_IsWaterfall(mapObject->currentMetatileBehavior))
+ if (MetatileBehavior_IsWaterfall(eventObject->currentMetatileBehavior))
{
task->data[0] = 3;
return TRUE;
@@ -1728,7 +1728,7 @@ bool8 dive_3_unknown(struct Task *task)
PlayerGetDestCoords(&mapPosition.x, &mapPosition.y);
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
- dive_warp(&mapPosition, gMapObjects[gPlayerAvatar.mapObjectId].currentMetatileBehavior);
+ dive_warp(&mapPosition, gEventObjects[gPlayerAvatar.eventObjectId].currentMetatileBehavior);
DestroyTask(FindTaskIdByFunc(Task_Dive));
FieldEffectActiveListRemove(FLDEFF_USE_DIVE);
}
@@ -1745,22 +1745,22 @@ void sub_80B75D8(u8 priority)
void sub_80B75F0(u8 taskId)
{
- while (gUnknown_0855C438[gTasks[taskId].data[0]](&gTasks[taskId], &gMapObjects[gPlayerAvatar.mapObjectId], &gSprites[gPlayerAvatar.spriteId]));
+ while (gUnknown_0855C438[gTasks[taskId].data[0]](&gTasks[taskId], &gEventObjects[gPlayerAvatar.eventObjectId], &gSprites[gPlayerAvatar.spriteId]));
}
-bool8 sub_80B764C(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite)
+bool8 sub_80B764C(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite)
{
- FreezeMapObjects();
+ FreezeEventObjects();
CameraObjectReset2();
SetCameraPanningCallback(NULL);
gPlayerAvatar.preventStep = TRUE;
- mapObject->fixedPriority = 1;
+ eventObject->fixedPriority = 1;
task->data[1] = 1;
task->data[0]++;
return TRUE;
}
-bool8 sub_80B7684(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite)
+bool8 sub_80B7684(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite)
{
SetCameraPanning(0, task->data[1]);
task->data[1] = -task->data[1];
@@ -1773,12 +1773,12 @@ bool8 sub_80B7684(struct Task *task, struct MapObject *mapObject, struct Sprite
return FALSE;
}
-bool8 sub_80B76B8(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite)
+bool8 sub_80B76B8(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite)
{
sprite->pos2.y = 0;
task->data[3] = 1;
- gFieldEffectArguments[0] = mapObject->currentCoords.x;
- gFieldEffectArguments[1] = mapObject->currentCoords.y;
+ gFieldEffectArguments[0] = eventObject->currentCoords.x;
+ gFieldEffectArguments[1] = eventObject->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
FieldEffectStart(FLDEFF_LAVARIDGE_GYM_WARP);
@@ -1787,7 +1787,7 @@ bool8 sub_80B76B8(struct Task *task, struct MapObject *mapObject, struct Sprite
return TRUE;
}
-bool8 sub_80B7704(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite)
+bool8 sub_80B7704(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite)
{
s16 centerToCornerVecY;
SetCameraPanning(0, task->data[1]);
@@ -1819,7 +1819,7 @@ bool8 sub_80B7704(struct Task *task, struct MapObject *mapObject, struct Sprite
if (task->data[5] == 0 && sprite->pos2.y < -0x10)
{
task->data[5]++;
- mapObject->fixedPriority = 1;
+ eventObject->fixedPriority = 1;
sprite->oam.priority = 1;
sprite->subspriteMode = 2;
}
@@ -1830,7 +1830,7 @@ bool8 sub_80B7704(struct Task *task, struct MapObject *mapObject, struct Sprite
return FALSE;
}
-bool8 sub_80B77F8(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite)
+bool8 sub_80B77F8(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite)
{
music_something();
sub_80AF0B4();
@@ -1838,7 +1838,7 @@ bool8 sub_80B77F8(struct Task *task, struct MapObject *mapObject, struct Sprite
return FALSE;
}
-bool8 sub_80B7814(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite)
+bool8 sub_80B7814(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite)
{
if (!gPaletteFade.active && sub_80859A0() == TRUE)
{
@@ -1863,25 +1863,25 @@ void mapldr_080851BC(void)
void sub_80B7890(u8 taskId)
{
- while (gUnknown_0855C450[gTasks[taskId].data[0]](&gTasks[taskId], &gMapObjects[gPlayerAvatar.mapObjectId], &gSprites[gPlayerAvatar.spriteId]));
+ while (gUnknown_0855C450[gTasks[taskId].data[0]](&gTasks[taskId], &gEventObjects[gPlayerAvatar.eventObjectId], &gSprites[gPlayerAvatar.spriteId]));
}
-bool8 sub_80B78EC(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite)
+bool8 sub_80B78EC(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite)
{
CameraObjectReset2();
- FreezeMapObjects();
+ FreezeEventObjects();
gPlayerAvatar.preventStep = TRUE;
- mapObject->invisible = 1;
+ eventObject->invisible = 1;
task->data[0]++;
return FALSE;
}
-bool8 sub_80B791C(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite)
+bool8 sub_80B791C(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite)
{
if (IsWeatherNotFadingIn())
{
- gFieldEffectArguments[0] = mapObject->currentCoords.x;
- gFieldEffectArguments[1] = mapObject->currentCoords.y;
+ gFieldEffectArguments[0] = eventObject->currentCoords.x;
+ gFieldEffectArguments[1] = eventObject->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
@@ -1890,27 +1890,27 @@ bool8 sub_80B791C(struct Task *task, struct MapObject *mapObject, struct Sprite
return FALSE;
}
-bool8 sub_80B7968(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite)
+bool8 sub_80B7968(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite)
{
sprite = &gSprites[task->data[1]];
if (sprite->animCmdIndex > 1)
{
task->data[0]++;
- mapObject->invisible = 0;
+ eventObject->invisible = 0;
CameraObjectReset1();
PlaySE(SE_W091);
- FieldObjectSetSpecialAnim(mapObject, sub_8093514(DIR_EAST));
+ EventObjectSetSpecialAnim(eventObject, sub_8093514(DIR_EAST));
}
return FALSE;
}
-bool8 sub_80B79BC(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite)
+bool8 sub_80B79BC(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite)
{
- if (FieldObjectClearAnimIfSpecialAnimFinished(mapObject))
+ if (EventObjectClearAnimIfSpecialAnimFinished(eventObject))
{
gPlayerAvatar.preventStep = FALSE;
ScriptContext2_Disable();
- UnfreezeMapObjects();
+ UnfreezeEventObjects();
DestroyTask(FindTaskIdByFunc(sub_80B7890));
}
return FALSE;
@@ -1945,27 +1945,27 @@ void sub_80B7A74(u8 priority)
void sub_80B7A8C(u8 taskId)
{
- while(gUnknown_0855C460[gTasks[taskId].data[0]](&gTasks[taskId], &gMapObjects[gPlayerAvatar.mapObjectId], &gSprites[gPlayerAvatar.spriteId]));
+ while(gUnknown_0855C460[gTasks[taskId].data[0]](&gTasks[taskId], &gEventObjects[gPlayerAvatar.eventObjectId], &gSprites[gPlayerAvatar.spriteId]));
}
-bool8 sub_80B7AE8(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite)
+bool8 sub_80B7AE8(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite)
{
- FreezeMapObjects();
+ FreezeEventObjects();
CameraObjectReset2();
gPlayerAvatar.preventStep = TRUE;
- mapObject->fixedPriority = 1;
+ eventObject->fixedPriority = 1;
task->data[0]++;
return FALSE;
}
-bool8 sub_80B7B18(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite)
+bool8 sub_80B7B18(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite)
{
- if (FieldObjectClearAnimIfSpecialAnimFinished(mapObject))
+ if (EventObjectClearAnimIfSpecialAnimFinished(eventObject))
{
if (task->data[1] > 3)
{
- gFieldEffectArguments[0] = mapObject->currentCoords.x;
- gFieldEffectArguments[1] = mapObject->currentCoords.y;
+ gFieldEffectArguments[0] = eventObject->currentCoords.x;
+ gFieldEffectArguments[1] = eventObject->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
@@ -1973,24 +1973,24 @@ bool8 sub_80B7B18(struct Task *task, struct MapObject *mapObject, struct Sprite
} else
{
task->data[1]++;
- FieldObjectSetSpecialAnim(mapObject, GetStepInPlaceDelay4AnimId(mapObject->facingDirection));
+ EventObjectSetSpecialAnim(eventObject, GetStepInPlaceDelay4AnimId(eventObject->facingDirection));
PlaySE(SE_FU_ZUZUZU);
}
}
return FALSE;
}
-bool8 sub_80B7B94(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite)
+bool8 sub_80B7B94(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite)
{
if (gSprites[task->data[1]].animCmdIndex == 2)
{
- mapObject->invisible = 1;
+ eventObject->invisible = 1;
task->data[0]++;
}
return FALSE;
}
-bool8 sub_80B7BCC(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite)
+bool8 sub_80B7BCC(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite)
{
if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
{
@@ -2004,7 +2004,7 @@ bool8 sub_80B7BCC(struct Task *task, struct MapObject *mapObject, struct Sprite
void sub_80B7CE4(u8);
void mapldr_080859D4(void);
-bool8 sub_80B7BF4(struct Task *task, struct MapObject *mapObject, struct Sprite *sprite)
+bool8 sub_80B7BF4(struct Task *task, struct EventObject *eventObject, struct Sprite *sprite)
{
if (!gPaletteFade.active && sub_80859A0() == TRUE)
{
@@ -2037,7 +2037,7 @@ void sub_80B7CAC(struct Sprite *sprite)
void sub_80B7CC8(void)
{
ScriptContext2_Enable();
- FreezeMapObjects();
+ FreezeEventObjects();
CreateTask(sub_80B7CE4, 0x50);
}
@@ -2055,19 +2055,19 @@ void sub_80B7D14(struct Task *task)
void sub_80B7D34(struct Task *task)
{
- struct MapObject *mapObject;
+ struct EventObject *eventObject;
u8 spinDirections[5] = {1, 3, 4, 2, 1};
if (task->data[14] != 0 && (--task->data[14]) == 0)
{
music_something();
sub_80AF0B4();
}
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
- if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject) || FieldObjectClearAnimIfSpecialAnimFinished(mapObject))
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
+ if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(eventObject) || EventObjectClearAnimIfSpecialAnimFinished(eventObject))
{
if (task->data[14] == 0 && !gPaletteFade.active && sub_80859A0() == TRUE)
{
- FieldObjectSetDirection(mapObject, task->data[15]);
+ EventObjectSetDirection(eventObject, task->data[15]);
sub_8084E14();
warp_in();
gFieldCallback = mapldr_080859D4;
@@ -2075,7 +2075,7 @@ void sub_80B7D34(struct Task *task)
DestroyTask(FindTaskIdByFunc(sub_80B7CE4));
} else if (task->data[1] == 0 || (--task->data[1]) == 0)
{
- FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(spinDirections[mapObject->facingDirection]));
+ EventObjectSetSpecialAnim(eventObject, GetFaceDirectionAnimId(spinDirections[eventObject->facingDirection]));
if (task->data[2] < 12)
{
task->data[2]++;
@@ -2097,9 +2097,9 @@ void mapldr_080859D4(void)
Overworld_PlaySpecialMapMusic();
pal_fill_for_maplights();
ScriptContext2_Enable();
- FreezeMapObjects();
+ FreezeEventObjects();
gFieldCallback = NULL;
- gMapObjects[gPlayerAvatar.mapObjectId].invisible = 1;
+ gEventObjects[gPlayerAvatar.eventObjectId].invisible = 1;
CreateTask(sub_80B7E94, 0);
}
@@ -2120,29 +2120,29 @@ void sub_80B7EC4(struct Task *task)
void sub_80B7EE8(struct Task *task)
{
u8 spinDirections[5] = {1, 3, 4, 2, 1};
- struct MapObject *mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
+ struct EventObject *eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
if (task->data[1] == 0 || (--task->data[1]) == 0)
{
- if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject) && !FieldObjectClearAnimIfSpecialAnimFinished(mapObject))
+ if (EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(eventObject) && !EventObjectClearAnimIfSpecialAnimFinished(eventObject))
{
return;
}
if (task->data[2] >= 32 && task->data[15] == player_get_direction_lower_nybble())
{
- mapObject->invisible = 0;
+ eventObject->invisible = 0;
ScriptContext2_Disable();
- UnfreezeMapObjects();
+ UnfreezeEventObjects();
DestroyTask(FindTaskIdByFunc(sub_80B7E94));
return;
}
- FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(spinDirections[mapObject->facingDirection]));
+ EventObjectSetSpecialAnim(eventObject, GetFaceDirectionAnimId(spinDirections[eventObject->facingDirection]));
if (task->data[2] < 32)
{
task->data[2]++;
}
task->data[1] = task->data[2] >> 2;
}
- mapObject->invisible ^= 1;
+ eventObject->invisible ^= 1;
}
static void ExecuteTeleportFieldEffectTask(u8);
@@ -2172,7 +2172,7 @@ static void ExecuteTeleportFieldEffectTask(u8 taskId)
static void TeleportFieldEffectTask1(struct Task *task)
{
ScriptContext2_Enable();
- FreezeMapObjects();
+ FreezeEventObjects();
CameraObjectReset2();
task->data[15] = player_get_direction_lower_nybble();
task->data[0]++;
@@ -2181,14 +2181,14 @@ static void TeleportFieldEffectTask1(struct Task *task)
static void TeleportFieldEffectTask2(struct Task *task)
{
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
- struct MapObject *mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
+ struct EventObject *eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
if (task->data[1] == 0 || (--task->data[1]) == 0)
{
- FieldObjectTurn(mapObject, spinDirections[mapObject->facingDirection]);
+ EventObjectTurn(eventObject, spinDirections[eventObject->facingDirection]);
task->data[1] = 8;
task->data[2]++;
}
- if (task->data[2] > 7 && task->data[15] == mapObject->facingDirection)
+ if (task->data[2] > 7 && task->data[15] == eventObject->facingDirection)
{
task->data[0]++;
task->data[1] = 4;
@@ -2201,12 +2201,12 @@ static void TeleportFieldEffectTask2(struct Task *task)
static void TeleportFieldEffectTask3(struct Task *task)
{
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
- struct MapObject *mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
+ struct EventObject *eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
if ((--task->data[1]) <= 0)
{
task->data[1] = 4;
- FieldObjectTurn(mapObject, spinDirections[mapObject->facingDirection]);
+ EventObjectTurn(eventObject, spinDirections[eventObject->facingDirection]);
}
sprite->pos1.y -= task->data[3];
task->data[4] += task->data[3];
@@ -2254,9 +2254,9 @@ static void mapldr_08085D88(void)
Overworld_PlaySpecialMapMusic();
pal_fill_for_maplights();
ScriptContext2_Enable();
- FreezeMapObjects();
+ FreezeEventObjects();
gFieldCallback = NULL;
- gMapObjects[gPlayerAvatar.mapObjectId].invisible = 1;
+ gEventObjects[gPlayerAvatar.eventObjectId].invisible = 1;
CameraObjectReset2();
CreateTask(sub_80B8250, 0);
}
@@ -2281,7 +2281,7 @@ void sub_80B8280(struct Task *task)
sprite = &gSprites[gPlayerAvatar.spriteId];
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
- gMapObjects[gPlayerAvatar.mapObjectId].invisible = 0;
+ gEventObjects[gPlayerAvatar.eventObjectId].invisible = 0;
task->data[0]++;
task->data[1] = 8;
task->data[2] = 1;
@@ -2294,14 +2294,14 @@ void sub_80B8280(struct Task *task)
void sub_80B830C(struct Task *task)
{
u8 spinDirections[5] = {1, 3, 4, 2, 1};
- struct MapObject *mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
+ struct EventObject *eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
if ((sprite->pos2.y += task->data[1]) >= -8)
{
if (task->data[13] == 0)
{
task->data[13]++;
- mapObject->triggerGroundEffectsOnMove = 1;
+ eventObject->triggerGroundEffectsOnMove = 1;
sprite->subspriteMode = task->data[14];
}
} else
@@ -2319,7 +2319,7 @@ void sub_80B830C(struct Task *task)
if ((--task->data[2]) == 0)
{
task->data[2] = 4;
- FieldObjectTurn(mapObject, spinDirections[mapObject->facingDirection]);
+ EventObjectTurn(eventObject, spinDirections[eventObject->facingDirection]);
}
if (sprite->pos2.y >= 0)
{
@@ -2333,16 +2333,16 @@ void sub_80B830C(struct Task *task)
void sub_80B8410(struct Task *task)
{
u8 spinDirections[5] = {1, 3, 4, 2, 1};
- struct MapObject *mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
+ struct EventObject *eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
if ((--task->data[1]) == 0)
{
- FieldObjectTurn(mapObject, spinDirections[mapObject->facingDirection]);
+ EventObjectTurn(eventObject, spinDirections[eventObject->facingDirection]);
task->data[1] = 8;
- if ((++task->data[2]) > 4 && task->data[14] == mapObject->facingDirection)
+ if ((++task->data[2]) > 4 && task->data[14] == eventObject->facingDirection)
{
ScriptContext2_Disable();
CameraObjectReset1();
- UnfreezeMapObjects();
+ UnfreezeEventObjects();
DestroyTask(FindTaskIdByFunc(sub_80B8250));
}
}
@@ -2892,31 +2892,31 @@ void sub_80B8D84(u8 taskId)
void sub_80B8DB4(struct Task *task)
{
ScriptContext2_Enable();
- FreezeMapObjects();
+ FreezeEventObjects();
gPlayerAvatar.preventStep = TRUE;
SetPlayerAvatarStateMask(8);
PlayerGetDestCoords(&task->data[1], &task->data[2]);
- MoveCoords(gMapObjects[gPlayerAvatar.mapObjectId].movementDirection, &task->data[1], &task->data[2]);
+ MoveCoords(gEventObjects[gPlayerAvatar.eventObjectId].movementDirection, &task->data[1], &task->data[2]);
task->data[0]++;
}
void sub_80B8E14(struct Task *task)
{
- struct MapObject *mapObject;
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
- if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject) || FieldObjectClearAnimIfSpecialAnimFinished(mapObject))
+ struct EventObject *eventObject;
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
+ if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(eventObject) || EventObjectClearAnimIfSpecialAnimFinished(eventObject))
{
sub_808C114();
- FieldObjectSetSpecialAnim(mapObject, 0x39);
+ EventObjectSetSpecialAnim(eventObject, 0x39);
task->data[0]++;
}
}
void sub_80B8E60(struct Task *task)
{
- struct MapObject *mapObject;
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
- if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(mapObject))
+ struct EventObject *eventObject;
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
+ if (EventObjectCheckIfSpecialAnimFinishedOrInactive(eventObject))
{
gFieldEffectArguments[0] = task->data[15] | 0x80000000;
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
@@ -2926,32 +2926,32 @@ void sub_80B8E60(struct Task *task)
void sub_80B8EA8(struct Task *task)
{
- struct MapObject *mapObject;
+ struct EventObject *eventObject;
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
- FieldObjectSetGraphicsId(mapObject, GetPlayerAvatarGraphicsIdByStateId(3));
- FieldObjectClearAnimIfSpecialAnimFinished(mapObject);
- FieldObjectSetSpecialAnim(mapObject, sub_8093540(mapObject->movementDirection));
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
+ EventObjectSetGraphicsId(eventObject, GetPlayerAvatarGraphicsIdByStateId(3));
+ EventObjectClearAnimIfSpecialAnimFinished(eventObject);
+ EventObjectSetSpecialAnim(eventObject, sub_8093540(eventObject->movementDirection));
gFieldEffectArguments[0] = task->data[1];
gFieldEffectArguments[1] = task->data[2];
- gFieldEffectArguments[2] = gPlayerAvatar.mapObjectId;
- mapObject->fieldEffectSpriteId = FieldEffectStart(FLDEFF_SURF_BLOB);
+ gFieldEffectArguments[2] = gPlayerAvatar.eventObjectId;
+ eventObject->fieldEffectSpriteId = FieldEffectStart(FLDEFF_SURF_BLOB);
task->data[0]++;
}
}
void sub_80B8F24(struct Task *task)
{
- struct MapObject *mapObject;
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
- if (FieldObjectClearAnimIfSpecialAnimFinished(mapObject))
+ struct EventObject *eventObject;
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
+ if (EventObjectClearAnimIfSpecialAnimFinished(eventObject))
{
gPlayerAvatar.preventStep = FALSE;
gPlayerAvatar.flags &= 0xdf;
- FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(mapObject->movementDirection));
- sub_81555AC(mapObject->fieldEffectSpriteId, 1);
- UnfreezeMapObjects();
+ EventObjectSetSpecialAnim(eventObject, GetFaceDirectionAnimId(eventObject->movementDirection));
+ sub_81555AC(eventObject->fieldEffectSpriteId, 1);
+ UnfreezeEventObjects();
ScriptContext2_Disable();
FieldEffectActiveListRemove(FLDEFF_USE_SURF);
DestroyTask(FindTaskIdByFunc(sub_80B8D84));
@@ -3204,24 +3204,24 @@ void sub_80B91D4(u8 taskId)
void sub_80B9204(struct Task *task)
{
- struct MapObject *mapObject;
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
- if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject) || FieldObjectClearAnimIfSpecialAnimFinished(mapObject))
+ struct EventObject *eventObject;
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
+ if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(eventObject) || EventObjectClearAnimIfSpecialAnimFinished(eventObject))
{
task->data[15] = gPlayerAvatar.flags;
gPlayerAvatar.preventStep = TRUE;
SetPlayerAvatarStateMask(1);
sub_808C114();
- FieldObjectSetSpecialAnim(mapObject, 0x39);
+ EventObjectSetSpecialAnim(eventObject, 0x39);
task->data[0]++;
}
}
void sub_80B925C(struct Task *task)
{
- struct MapObject *mapObject;
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
- if (FieldObjectClearAnimIfSpecialAnimFinished(mapObject))
+ struct EventObject *eventObject;
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
+ if (EventObjectClearAnimIfSpecialAnimFinished(eventObject))
{
task->data[0]++;
gFieldEffectArguments[0] = task->data[1];
@@ -3231,14 +3231,14 @@ void sub_80B925C(struct Task *task)
void sub_80B92A0(struct Task *task)
{
- struct MapObject *mapObject;
+ struct EventObject *eventObject;
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
if (task->data[15] & 0x08)
{
- sub_81555AC(mapObject->fieldEffectSpriteId, 2);
- sub_81555D8(mapObject->fieldEffectSpriteId, 0);
+ sub_81555AC(eventObject->fieldEffectSpriteId, 2);
+ sub_81555D8(eventObject->fieldEffectSpriteId, 0);
}
task->data[1] = sub_80B94C4();
task->data[0]++;
@@ -3252,15 +3252,15 @@ void sub_80B92F8(struct Task *task)
task->data[0]++;
task->data[2] = 16;
SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT);
- FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], 0x02);
+ EventObjectSetSpecialAnim(&gEventObjects[gPlayerAvatar.eventObjectId], 0x02);
}
}
void sub_80B933C(struct Task *task)
{
- struct MapObject *mapObject;
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
- if ((task->data[2] == 0 || (--task->data[2]) == 0) && FieldObjectClearAnimIfSpecialAnimFinished(mapObject))
+ struct EventObject *eventObject;
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
+ if ((task->data[2] == 0 || (--task->data[2]) == 0) && EventObjectClearAnimIfSpecialAnimFinished(eventObject))
{
task->data[0]++;
PlaySE(SE_W019);
@@ -3270,17 +3270,17 @@ void sub_80B933C(struct Task *task)
void sub_80B9390(struct Task *task)
{
- struct MapObject *mapObject;
+ struct EventObject *eventObject;
if ((++task->data[2]) >= 8)
{
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
- FieldObjectSetGraphicsId(mapObject, GetPlayerAvatarGraphicsIdByStateId(0x03));
- StartSpriteAnim(&gSprites[mapObject->spriteId], 0x16);
- mapObject->inanimate = 1;
- FieldObjectSetSpecialAnim(mapObject, 0x48);
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
+ EventObjectSetGraphicsId(eventObject, GetPlayerAvatarGraphicsIdByStateId(0x03));
+ StartSpriteAnim(&gSprites[eventObject->spriteId], 0x16);
+ eventObject->inanimate = 1;
+ EventObjectSetSpecialAnim(eventObject, 0x48);
if (task->data[15] & 0x08)
{
- DestroySprite(&gSprites[mapObject->fieldEffectSpriteId]);
+ DestroySprite(&gSprites[eventObject->fieldEffectSpriteId]);
}
task->data[0]++;
task->data[2] = 0;
@@ -3289,14 +3289,14 @@ void sub_80B9390(struct Task *task)
void sub_80B9418(struct Task *task)
{
- struct MapObject *mapObject;
+ struct EventObject *eventObject;
if ((++task->data[2]) >= 10)
{
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
- FieldObjectClearAnimIfSpecialAnimActive(mapObject);
- mapObject->inanimate = 0;
- mapObject->hasShadow = 0;
- sub_80B9560(task->data[1], mapObject->spriteId);
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
+ EventObjectClearAnimIfSpecialAnimActive(eventObject);
+ eventObject->inanimate = 0;
+ eventObject->hasShadow = 0;
+ sub_80B9560(task->data[1], eventObject->spriteId);
CameraObjectReset2();
task->data[0]++;
}
@@ -3501,9 +3501,9 @@ void sub_80B97D4(u8 taskId)
void sub_80B9804(struct Task *task)
{
- struct MapObject *mapObject;
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
- if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject) || FieldObjectClearAnimIfSpecialAnimFinished(mapObject))
+ struct EventObject *eventObject;
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
+ if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(eventObject) || EventObjectClearAnimIfSpecialAnimFinished(eventObject))
{
task->data[0]++;
task->data[2] = 17;
@@ -3512,27 +3512,27 @@ void sub_80B9804(struct Task *task)
SetPlayerAvatarStateMask(0x01);
if (task->data[15] & 0x08)
{
- sub_81555AC(mapObject->fieldEffectSpriteId, 0);
+ sub_81555AC(eventObject->fieldEffectSpriteId, 0);
}
- FieldObjectSetGraphicsId(mapObject, GetPlayerAvatarGraphicsIdByStateId(0x3));
+ EventObjectSetGraphicsId(eventObject, GetPlayerAvatarGraphicsIdByStateId(0x3));
CameraObjectReset2();
- FieldObjectTurn(mapObject, DIR_WEST);
- StartSpriteAnim(&gSprites[mapObject->spriteId], 0x16);
- mapObject->invisible = 0;
+ EventObjectTurn(eventObject, DIR_WEST);
+ StartSpriteAnim(&gSprites[eventObject->spriteId], 0x16);
+ eventObject->invisible = 0;
task->data[1] = sub_80B94C4();
sub_80B9524(task->data[1]);
- sub_80B9560(task->data[1], mapObject->spriteId);
+ sub_80B9560(task->data[1], eventObject->spriteId);
}
}
void sub_80B98B8(struct Task *task)
{
- struct MapObject *mapObject;
+ struct EventObject *eventObject;
struct Sprite *sprite;
if (task->data[2] == 0 || (--task->data[2]) == 0)
{
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
- sprite = &gSprites[mapObject->spriteId];
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
+ sprite = &gSprites[eventObject->spriteId];
sub_80B9560(task->data[1], 0x40);
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
@@ -3575,26 +3575,26 @@ void sub_80B9924(struct Task *task)
void sub_80B9978(struct Task *task)
{
- struct MapObject *mapObject;
+ struct EventObject *eventObject;
struct Sprite *sprite;
if (sub_80B9508(task->data[1]))
{
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
- sprite = &gSprites[mapObject->spriteId];
- mapObject->inanimate = 0;
- sub_808EB08(mapObject, mapObject->currentCoords.x, mapObject->currentCoords.y);
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
+ sprite = &gSprites[eventObject->spriteId];
+ eventObject->inanimate = 0;
+ sub_808EB08(eventObject, eventObject->currentCoords.x, eventObject->currentCoords.y);
sprite->pos2.x = 0;
sprite->pos2.y = 0;
sprite->coordOffsetEnabled = 1;
sub_808C114();
- FieldObjectSetSpecialAnim(mapObject, 0x39);
+ EventObjectSetSpecialAnim(eventObject, 0x39);
task->data[0]++;
}
}
void sub_80B99F0(struct Task *task)
{
- if (FieldObjectClearAnimIfSpecialAnimFinished(&gMapObjects[gPlayerAvatar.mapObjectId]))
+ if (EventObjectClearAnimIfSpecialAnimFinished(&gEventObjects[gPlayerAvatar.eventObjectId]))
{
task->data[0]++;
sub_80B9794(task->data[1]);
@@ -3614,18 +3614,18 @@ void sub_80B9A28(struct Task *task)
void sub_80B9A60(struct Task *task)
{
u8 state;
- struct MapObject *mapObject;
+ struct EventObject *eventObject;
if ((--task->data[1]) == 0)
{
- mapObject = &gMapObjects[gPlayerAvatar.mapObjectId];
+ eventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
state = 0;
if (task->data[15] & 0x08)
{
state = 3;
- sub_81555AC(mapObject->fieldEffectSpriteId, 1);
+ sub_81555AC(eventObject->fieldEffectSpriteId, 1);
}
- FieldObjectSetGraphicsId(mapObject, GetPlayerAvatarGraphicsIdByStateId(state));
- FieldObjectTurn(mapObject, DIR_SOUTH);
+ EventObjectSetGraphicsId(eventObject, GetPlayerAvatarGraphicsIdByStateId(state));
+ EventObjectTurn(eventObject, DIR_SOUTH);
gPlayerAvatar.flags = task->data[15];
gPlayerAvatar.preventStep = FALSE;
FieldEffectActiveListRemove(FLDEFF_FLY_IN);
@@ -3638,11 +3638,11 @@ void sub_80B9BE8(u8 taskId);
bool8 sub_80B9ADC(void)
{
u8 taskId;
- u8 mapObjectIdBuffer;
- if (!TryGetFieldObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &mapObjectIdBuffer))
+ u8 eventObjectIdBuffer;
+ if (!TryGetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &eventObjectIdBuffer))
{
taskId = CreateTask(sub_80B9BE8, 0x50);
- gTasks[taskId].data[2] = mapObjectIdBuffer;
+ gTasks[taskId].data[2] = eventObjectIdBuffer;
gTasks[taskId].data[6] = gFieldEffectArguments[0];
gTasks[taskId].data[7] = gFieldEffectArguments[1];
gTasks[taskId].data[8] = gFieldEffectArguments[2];
@@ -3721,8 +3721,8 @@ void sub_80B9C54(s16* data, u8 taskId)
{
if (++data[3] > 0x78)
{
- struct Sprite *sprite = &gSprites[gMapObjects[data[2]].spriteId];
- gMapObjects[data[2]].invisible = TRUE;
+ struct Sprite *sprite = &gSprites[gEventObjects[data[2]].spriteId];
+ gEventObjects[data[2]].invisible = TRUE;
BlendPalettes(0x0000FFFF, 0x10, RGB_WHITE);
BeginNormalPaletteFade(0x0000FFFF, 0, 0x10, 0, RGB_WHITE);
sub_80B9D24(sprite);
@@ -3738,7 +3738,7 @@ void sub_80B9CDC(s16* a0, u8 taskId)
if (!gPaletteFade.active && !FuncIsActiveTask(sub_80B9B3C))
{
InstallCameraPanAheadCallback();
- RemoveFieldObjectByLocalIdAndMap(a0[6], a0[7], a0[8]);
+ RemoveEventObjectByLocalIdAndMap(a0[6], a0[7], a0[8]);
FieldEffectActiveListRemove(0x41);
DestroyTask(taskId);
}
@@ -3837,13 +3837,13 @@ void sub_80B9EDC(u8 taskId);
bool8 sub_80B9E28(struct Sprite* sprite)
{
- u8 mapObjectIdBuffer;
- if (!TryGetFieldObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &mapObjectIdBuffer))
+ u8 eventObjectIdBuffer;
+ if (!TryGetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &eventObjectIdBuffer))
{
- struct MapObject *object;
+ struct EventObject *object;
int xPos, yPos;
u8 taskId;
- object = &gMapObjects[mapObjectIdBuffer];
+ object = &gEventObjects[eventObjectIdBuffer];
xPos = object->currentCoords.x - 7;
yPos = object->currentCoords.y - 7;
xPos = (gFieldEffectArguments[3] - xPos) * 16;
@@ -3854,7 +3854,7 @@ bool8 sub_80B9E28(struct Sprite* sprite)
gTasks[taskId].data[2] = gSprites[object->spriteId].pos1.x + xPos;
gTasks[taskId].data[3] = gSprites[object->spriteId].pos1.y + yPos;
gTasks[taskId].data[8] = gFieldEffectArguments[5];
- gTasks[taskId].data[9] = mapObjectIdBuffer;
+ gTasks[taskId].data[9] = eventObjectIdBuffer;
}
return FALSE;
}
@@ -3883,7 +3883,7 @@ void sub_80B9EDC(u8 taskId)
}
else
{
- struct MapObject *object = &gMapObjects[data[9]];
+ struct EventObject *object = &gEventObjects[data[9]];
sprite->pos1.x = data[2];
sprite->pos1.y = data[3];
npc_coords_shift_still(object);