diff options
Diffstat (limited to 'src/field_effect_helpers.c')
-rwxr-xr-x | src/field_effect_helpers.c | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c index 67a151aaa..eab7d85ef 100755 --- a/src/field_effect_helpers.c +++ b/src/field_effect_helpers.c @@ -44,7 +44,7 @@ void SetUpReflection(struct ObjectEvent *objectEvent, struct Sprite *sprite, boo { struct Sprite *reflectionSprite; - reflectionSprite = &gSprites[CreateCopySpriteAt(sprite, sprite->pos1.x, sprite->pos1.y, 0x98)]; + reflectionSprite = &gSprites[CreateCopySpriteAt(sprite, sprite->x, sprite->y, 0x98)]; reflectionSprite->callback = UpdateObjectReflectionSprite; reflectionSprite->oam.priority = 3; reflectionSprite->oam.paletteNum = gReflectionEffectPaletteMap[reflectionSprite->oam.paletteNum]; @@ -142,12 +142,12 @@ static void UpdateObjectReflectionSprite(struct Sprite *reflectionSprite) reflectionSprite->subspriteTables = mainSprite->subspriteTables; reflectionSprite->subspriteTableNum = mainSprite->subspriteTableNum; reflectionSprite->invisible = mainSprite->invisible; - reflectionSprite->pos1.x = mainSprite->pos1.x; - reflectionSprite->pos1.y = mainSprite->pos1.y + GetReflectionVerticalOffset(objectEvent) + reflectionSprite->sReflectionVerticalOffset; + reflectionSprite->x = mainSprite->x; + reflectionSprite->y = mainSprite->y + GetReflectionVerticalOffset(objectEvent) + reflectionSprite->sReflectionVerticalOffset; reflectionSprite->centerToCornerVecX = mainSprite->centerToCornerVecX; reflectionSprite->centerToCornerVecY = mainSprite->centerToCornerVecY; - reflectionSprite->pos2.x = mainSprite->pos2.x; - reflectionSprite->pos2.y = -mainSprite->pos2.y; + reflectionSprite->x2 = mainSprite->x2; + reflectionSprite->y2 = -mainSprite->y2; reflectionSprite->coordOffsetEnabled = mainSprite->coordOffsetEnabled; if (objectEvent->hideReflection == TRUE) @@ -204,8 +204,8 @@ void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y) { SetSpritePosToMapCoords(x, y, &x2, &y2); sprite = &gSprites[spriteId]; - sprite->pos1.x = x2 + 8; - sprite->pos1.y = y2 + 8; + sprite->x = x2 + 8; + sprite->y = y2 + 8; sprite->invisible = FALSE; sprite->data[0] = x; sprite->data[1] = y; @@ -262,8 +262,8 @@ void UpdateShadowFieldEffect(struct Sprite *sprite) objectEvent = &gObjectEvents[objectEventId]; linkedSprite = &gSprites[objectEvent->spriteId]; sprite->oam.priority = linkedSprite->oam.priority; - sprite->pos1.x = linkedSprite->pos1.x; - sprite->pos1.y = linkedSprite->pos1.y + sprite->data[3]; + sprite->x = linkedSprite->x; + sprite->y = linkedSprite->y + sprite->data[3]; if (!objectEvent->active || !objectEvent->hasShadow || MetatileBehavior_IsPokeGrass(objectEvent->currentMetatileBehavior) || MetatileBehavior_IsSurfableWaterOrUnderwater(objectEvent->currentMetatileBehavior) @@ -517,8 +517,8 @@ u32 FldEff_ShortGrass(void) sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; - sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x; - sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y; + sprite->data[3] = gSprites[objectEvent->spriteId].x; + sprite->data[4] = gSprites[objectEvent->spriteId].y; } return 0; } @@ -539,8 +539,8 @@ void UpdateShortGrassFieldEffect(struct Sprite *sprite) { graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId]; - y = linkedSprite->pos1.y; - x = linkedSprite->pos1.x; + y = linkedSprite->y; + x = linkedSprite->x; if (x != sprite->data[3] || y != sprite->data[4]) { sprite->data[3] = x; @@ -550,9 +550,9 @@ void UpdateShortGrassFieldEffect(struct Sprite *sprite) StartSpriteAnim(sprite, 0); } } - sprite->pos1.x = x; - sprite->pos1.y = y; - sprite->pos2.y = (graphicsInfo->height >> 1) - 8; + sprite->x = x; + sprite->y = y; + sprite->y2 = (graphicsInfo->height >> 1) - 8; sprite->subpriority = linkedSprite->subpriority - 1; sprite->oam.priority = linkedSprite->oam.priority; UpdateObjectEventSpriteInvisibility(sprite, linkedSprite->invisible); @@ -665,7 +665,7 @@ u32 FldEff_Splash(void) sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; - sprite->pos2.y = (graphicsInfo->height >> 1) - 4; + sprite->y2 = (graphicsInfo->height >> 1) - 4; PlaySE(SE_PUDDLE); } return 0; @@ -681,8 +681,8 @@ void UpdateSplashFieldEffect(struct Sprite *sprite) } else { - sprite->pos1.x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x; - sprite->pos1.y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y; + sprite->x = gSprites[gObjectEvents[objectEventId].spriteId].x; + sprite->y = gSprites[gObjectEvents[objectEventId].spriteId].y; UpdateObjectEventSpriteInvisibility(sprite, FALSE); } } @@ -746,7 +746,7 @@ u32 FldEff_FeetInFlowingWater(void) sprite->data[2] = gFieldEffectArguments[2]; sprite->data[3] = -1; sprite->data[4] = -1; - sprite->pos2.y = (graphicsInfo->height >> 1) - 4; + sprite->y2 = (graphicsInfo->height >> 1) - 4; StartSpriteAnim(sprite, 1); } return 0; @@ -766,8 +766,8 @@ static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *sprite) { objectEvent = &gObjectEvents[objectEventId]; linkedSprite = &gSprites[objectEvent->spriteId]; - sprite->pos1.x = linkedSprite->pos1.x; - sprite->pos1.y = linkedSprite->pos1.y; + sprite->x = linkedSprite->x; + sprite->y = linkedSprite->y; sprite->subpriority = linkedSprite->subpriority; UpdateObjectEventSpriteInvisibility(sprite, FALSE); if (objectEvent->currentCoords.x != sprite->data[3] || objectEvent->currentCoords.y != sprite->data[4]) @@ -816,8 +816,8 @@ u32 FldEff_HotSpringsWater(void) sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; - sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x; - sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y; + sprite->data[3] = gSprites[objectEvent->spriteId].x; + sprite->data[4] = gSprites[objectEvent->spriteId].y; } return 0; } @@ -836,8 +836,8 @@ void UpdateHotSpringsWaterFieldEffect(struct Sprite *sprite) { graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId]; - sprite->pos1.x = linkedSprite->pos1.x; - sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 8; + sprite->x = linkedSprite->x; + sprite->y = (graphicsInfo->height >> 1) + linkedSprite->y - 8; sprite->subpriority = linkedSprite->subpriority - 1; UpdateObjectEventSpriteInvisibility(sprite, FALSE); } @@ -1092,7 +1092,7 @@ void SynchroniseSurfPosition(struct ObjectEvent *playerObj, struct Sprite *sprit u8 i; s16 x = playerObj->currentCoords.x; s16 y = playerObj->currentCoords.y; - s32 spriteY = sprite->pos2.y; + s32 spriteY = sprite->y2; if (spriteY == 0 && (x != sprite->data[6] || y != sprite->data[7])) { @@ -1120,7 +1120,7 @@ static void UpdateBobbingEffect(struct ObjectEvent *playerObj, struct Sprite *pl // Update bobbing position of surf blob if (((u16)(++sprite->data[4]) & intervals[sprite->data[5]]) == 0) { - sprite->pos2.y += sprite->data[3]; + sprite->y2 += sprite->data[3]; } if ((sprite->data[4] & 15) == 0) { @@ -1130,11 +1130,11 @@ static void UpdateBobbingEffect(struct ObjectEvent *playerObj, struct Sprite *pl { // Update bobbing position of player if (!GetSurfBlob_HasPlayerOffset(sprite)) - playerSprite->pos2.y = sprite->pos2.y; + playerSprite->y2 = sprite->y2; else - playerSprite->pos2.y = sprite->tPlayerOffset + sprite->pos2.y; - sprite->pos1.x = playerSprite->pos1.x; - sprite->pos1.y = playerSprite->pos1.y + 8; + playerSprite->y2 = sprite->tPlayerOffset + sprite->y2; + sprite->x = playerSprite->x; + sprite->y = playerSprite->y + 8; } } } @@ -1167,7 +1167,7 @@ static void SpriteCB_UnderwaterSurfBlob(struct Sprite *sprite) blobSprite = &gSprites[sprite->sSpriteId]; if (((sprite->sTimer++) & 3) == 0) { - blobSprite->pos2.y += sprite->sBobY; + blobSprite->y2 += sprite->sBobY; } if ((sprite->sTimer & 15) == 0) { @@ -1217,9 +1217,9 @@ u32 FldEff_SandPile(void) sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; - sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x; - sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y; - sprite->pos2.y = (graphicsInfo->height >> 1) - 2; + sprite->data[3] = gSprites[objectEvent->spriteId].x; + sprite->data[4] = gSprites[objectEvent->spriteId].y; + sprite->y2 = (graphicsInfo->height >> 1) - 2; SeekSpriteAnim(sprite, 2); } return 0; @@ -1237,8 +1237,8 @@ void UpdateSandPileFieldEffect(struct Sprite *sprite) } else { - y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y; - x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x; + y = gSprites[gObjectEvents[objectEventId].spriteId].y; + x = gSprites[gObjectEvents[objectEventId].spriteId].x; if (x != sprite->data[3] || y != sprite->data[4]) { sprite->data[3] = x; @@ -1248,8 +1248,8 @@ void UpdateSandPileFieldEffect(struct Sprite *sprite) StartSpriteAnim(sprite, 0); } } - sprite->pos1.x = x; - sprite->pos1.y = y; + sprite->x = x; + sprite->y = y; sprite->subpriority = gSprites[gObjectEvents[objectEventId].spriteId].subpriority; UpdateObjectEventSpriteInvisibility(sprite, FALSE); } @@ -1275,7 +1275,7 @@ void UpdateBubblesFieldEffect(struct Sprite *sprite) { sprite->data[0] += 0x80; sprite->data[0] &= 0x100; - sprite->pos1.y -= sprite->data[0] >> 8; + sprite->y -= sprite->data[0] >> 8; UpdateObjectEventSpriteInvisibility(sprite, FALSE); if (sprite->invisible || sprite->animEnded) { @@ -1359,8 +1359,8 @@ void UpdateDisguiseFieldEffect(struct Sprite *sprite) graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId]; sprite->invisible = linkedSprite->invisible; - sprite->pos1.x = linkedSprite->pos1.x; - sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 16; + sprite->x = linkedSprite->x; + sprite->y = (graphicsInfo->height >> 1) + linkedSprite->y - 16; sprite->subpriority = linkedSprite->subpriority - 1; if (sprite->sState == 1) @@ -1468,25 +1468,25 @@ static bool8 AnimateRayquazaInFigure8(struct Sprite *sprite) switch (sprite->sAnimState) { case 0: - sprite->pos2.x += GetFigure8XOffset(sprite->sAnimCounter); - sprite->pos2.y += GetFigure8YOffset(sprite->sAnimCounter); + sprite->x2 += GetFigure8XOffset(sprite->sAnimCounter); + sprite->y2 += GetFigure8YOffset(sprite->sAnimCounter); break; case 1: - sprite->pos2.x -= GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter); - sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter); + sprite->x2 -= GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter); + sprite->y2 += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter); break; case 2: - sprite->pos2.x -= GetFigure8XOffset(sprite->sAnimCounter); - sprite->pos2.y += GetFigure8YOffset(sprite->sAnimCounter); + sprite->x2 -= GetFigure8XOffset(sprite->sAnimCounter); + sprite->y2 += GetFigure8YOffset(sprite->sAnimCounter); break; case 3: - sprite->pos2.x += GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter); - sprite->pos2.y += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter); + sprite->x2 += GetFigure8XOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter); + sprite->y2 += GetFigure8YOffset((FIGURE_8_LENGTH - 1) - sprite->sAnimCounter); break; } // Update spotlight to sweep left and right with Rayquaza - SetGpuReg(REG_OFFSET_BG0HOFS, -sprite->pos2.x); + SetGpuReg(REG_OFFSET_BG0HOFS, -sprite->x2); if (++sprite->sAnimCounter == FIGURE_8_LENGTH) { @@ -1495,8 +1495,8 @@ static bool8 AnimateRayquazaInFigure8(struct Sprite *sprite) } if (sprite->sAnimState == 4) { - sprite->pos2.y = 0; - sprite->pos2.x = 0; + sprite->y2 = 0; + sprite->x2 = 0; finished = TRUE; } @@ -1528,7 +1528,7 @@ void UpdateRayquazaSpotlightEffect(struct Sprite *sprite) } break; case 1: - sprite->pos1.y = (gSineTable[sprite->sTimer / 3] >> 2) + sprite->sStartY; + sprite->y = (gSineTable[sprite->sTimer / 3] >> 2) + sprite->sStartY; if (sprite->sTimer == 189) { sprite->sState = 2; @@ -1549,7 +1549,7 @@ void UpdateRayquazaSpotlightEffect(struct Sprite *sprite) } break; case 3: - if (sprite->pos2.y == 0) + if (sprite->y2 == 0) { sprite->sTimer = 0; sprite->sState++; @@ -1557,10 +1557,10 @@ void UpdateRayquazaSpotlightEffect(struct Sprite *sprite) if (sprite->sTimer == 5) { sprite->sTimer = 0; - if (sprite->pos2.y > 0) - sprite->pos2.y--; + if (sprite->y2 > 0) + sprite->y2--; else - sprite->pos2.y++; + sprite->y2++; } break; case 4: @@ -1614,7 +1614,7 @@ void UpdateRayquazaSpotlightEffect(struct Sprite *sprite) if (sprite->sState == 1) { if ((sprite->data[1] & 7) == 0) - sprite->pos2.y += sprite->data[3]; + sprite->y2 += sprite->data[3]; if ((sprite->data[1] & 15) == 0) sprite->data[3] = -sprite->data[3]; sprite->data[1]++; @@ -1667,13 +1667,13 @@ static void UpdateGrassFieldEffectSubpriority(struct Sprite *sprite, u8 z, u8 of { graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); linkedSprite = &gSprites[objectEvent->spriteId]; - xhi = sprite->pos1.x + sprite->centerToCornerVecX; - var = sprite->pos1.x - sprite->centerToCornerVecX; - if (xhi < linkedSprite->pos1.x && var > linkedSprite->pos1.x) + xhi = sprite->x + sprite->centerToCornerVecX; + var = sprite->x - sprite->centerToCornerVecX; + if (xhi < linkedSprite->x && var > linkedSprite->x) { - lyhi = linkedSprite->pos1.y + linkedSprite->centerToCornerVecY; - var = linkedSprite->pos1.y; - ylo = sprite->pos1.y - sprite->centerToCornerVecY; + lyhi = linkedSprite->y + linkedSprite->centerToCornerVecY; + var = linkedSprite->y; + ylo = sprite->y - sprite->centerToCornerVecY; yhi = ylo + linkedSprite->centerToCornerVecY; if ((lyhi < yhi || lyhi < ylo) && var > yhi && sprite->subpriority <= linkedSprite->subpriority) { |