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-rwxr-xr-xsrc/field_effect_helpers.c1774
1 files changed, 1774 insertions, 0 deletions
diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c
new file mode 100755
index 000000000..304f7a6f9
--- /dev/null
+++ b/src/field_effect_helpers.c
@@ -0,0 +1,1774 @@
+#include "global.h"
+#include "sprite.h"
+#include "fieldmap.h"
+#include "metatile_behavior.h"
+#include "sound.h"
+#include "event_object_movement.h"
+#include "field_camera.h"
+#include "field_weather.h"
+#include "field_effect.h"
+#include "field_effect_helpers.h"
+#include "constants/songs.h"
+#include "gpu_regs.h"
+#include "trig.h"
+
+void objc_reflection_maybe(struct Sprite *);
+void npc_pal_op(struct EventObject *eventObject, struct Sprite *sprite);
+void npc_pal_op_A(struct EventObject *, u8);
+void npc_pal_op_B(struct EventObject *, u8);
+void sub_81561FC(struct Sprite *, u8, u8);
+void sub_8154C7C(struct Sprite *);
+void sub_8154CA0(struct Sprite *);
+void sub_8154FB4(struct Sprite *);
+void sub_815547C(struct Sprite *);
+void sub_81554AC(struct Sprite *);
+void sub_815550C(struct Sprite *);
+void sub_81556B0(struct EventObject *, struct Sprite *);
+void sub_81556E8(struct EventObject *, struct Sprite *);
+void sub_815577C(struct EventObject *, struct Sprite *, struct Sprite *);
+void sub_8155850(struct Sprite *);
+u32 ShowDisguiseFieldEffect(u8, u8, u8);
+
+void SetUpReflection(struct EventObject *eventObject, struct Sprite *sprite, bool8 stillReflection)
+{
+ struct Sprite *reflectionSprite;
+
+ reflectionSprite = &gSprites[CreateCopySpriteAt(sprite, sprite->pos1.x, sprite->pos1.y, 0x98)];
+ reflectionSprite->callback = objc_reflection_maybe;
+ reflectionSprite->oam.priority = 3;
+ reflectionSprite->oam.paletteNum = gReflectionEffectPaletteMap[reflectionSprite->oam.paletteNum];
+ reflectionSprite->usingSheet = TRUE;
+ reflectionSprite->anims = gDummySpriteAnimTable;
+ StartSpriteAnim(reflectionSprite, 0);
+ reflectionSprite->affineAnims = gDummySpriteAffineAnimTable;
+ reflectionSprite->affineAnimBeginning = TRUE;
+ reflectionSprite->subspriteMode = SUBSPRITES_OFF;
+ reflectionSprite->data[0] = sprite->data[0];
+ reflectionSprite->data[1] = eventObject->localId;
+ reflectionSprite->data[7] = stillReflection;
+ npc_pal_op(eventObject, reflectionSprite);
+
+ if (!stillReflection)
+ reflectionSprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
+}
+
+s16 sub_8153F98(struct EventObject *eventObject)
+{
+ return GetEventObjectGraphicsInfo(eventObject->graphicsId)->height - 2;
+}
+
+void npc_pal_op(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 bridgeType;
+ u16 bridgeReflectionVerticalOffsets[] = { 12, 28, 44 };
+ sprite->data[2] = 0;
+ if (!GetEventObjectGraphicsInfo(eventObject->graphicsId)->disableReflectionPaletteLoad && ((bridgeType = MetatileBehavior_GetBridgeSth(eventObject->previousMetatileBehavior)) || (bridgeType = MetatileBehavior_GetBridgeSth(eventObject->currentMetatileBehavior))))
+ {
+ sprite->data[2] = bridgeReflectionVerticalOffsets[bridgeType - 1];
+ npc_pal_op_A(eventObject, sprite->oam.paletteNum);
+ }
+ else
+ {
+ npc_pal_op_B(eventObject, sprite->oam.paletteNum);
+ }
+}
+
+void npc_pal_op_B(struct EventObject *eventObject, u8 paletteIndex)
+{
+ const struct EventObjectGraphicsInfo *graphicsInfo;
+
+ graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
+ if (graphicsInfo->paletteTag2 != 0x11ff)
+ {
+ if (graphicsInfo->paletteSlot == 0)
+ {
+ LoadPlayerObjectReflectionPalette(graphicsInfo->paletteTag1, paletteIndex);
+ }
+ else if (graphicsInfo->paletteSlot == 10)
+ {
+ LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag1, paletteIndex);
+ }
+ else
+ {
+ PatchObjectPalette(GetObjectPaletteTag(paletteIndex), paletteIndex);
+ }
+ UpdateSpritePaletteWithWeather(paletteIndex);
+ }
+}
+
+// When walking on a bridge high above water (Route 120), the reflection is a solid dark blue color.
+// This is so the sprite blends in with the dark water metatile underneath the bridge.
+void npc_pal_op_A(struct EventObject *eventObject, u8 paletteNum)
+{
+ const struct EventObjectGraphicsInfo *graphicsInfo;
+
+ graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
+ if (graphicsInfo->paletteTag2 != 0x11ff)
+ {
+ PatchObjectPalette(graphicsInfo->paletteTag2, paletteNum);
+ UpdateSpritePaletteWithWeather(paletteNum);
+ }
+}
+
+void objc_reflection_maybe(struct Sprite *reflectionSprite)
+{
+ struct EventObject *eventObject;
+ struct Sprite *mainSprite;
+
+ eventObject = &gEventObjects[reflectionSprite->data[0]];
+ mainSprite = &gSprites[eventObject->spriteId];
+ if (!eventObject->active || !eventObject->hasReflection || eventObject->localId != reflectionSprite->data[1])
+ {
+ reflectionSprite->inUse = FALSE;
+ }
+ else
+ {
+ reflectionSprite->oam.paletteNum = gReflectionEffectPaletteMap[mainSprite->oam.paletteNum];
+ reflectionSprite->oam.shape = mainSprite->oam.shape;
+ reflectionSprite->oam.size = mainSprite->oam.size;
+ reflectionSprite->oam.matrixNum = mainSprite->oam.matrixNum | 0x10;
+ reflectionSprite->oam.tileNum = mainSprite->oam.tileNum;
+ reflectionSprite->subspriteTables = mainSprite->subspriteTables;
+ reflectionSprite->subspriteTableNum = mainSprite->subspriteTableNum;
+ reflectionSprite->invisible = mainSprite->invisible;
+ reflectionSprite->pos1.x = mainSprite->pos1.x;
+ // reflectionSprite->data[2] holds an additional vertical offset, used by the high bridges on Route 120
+ reflectionSprite->pos1.y = mainSprite->pos1.y + sub_8153F98(eventObject) + reflectionSprite->data[2];
+ reflectionSprite->centerToCornerVecX = mainSprite->centerToCornerVecX;
+ reflectionSprite->centerToCornerVecY = mainSprite->centerToCornerVecY;
+ reflectionSprite->pos2.x = mainSprite->pos2.x;
+ reflectionSprite->pos2.y = -mainSprite->pos2.y;
+ reflectionSprite->coordOffsetEnabled = mainSprite->coordOffsetEnabled;
+
+ if (eventObject->unk3_3 == TRUE)
+ reflectionSprite->invisible = TRUE;
+
+ // Check if the reflection is not still.
+ if (reflectionSprite->data[7] == FALSE)
+ {
+ // Sets the reflection sprite's rot/scale matrix to the appropriate
+ // matrix based on whether or not the main sprite is horizontally flipped.
+ // If the sprite is facing to the east, then it is flipped, and its matrixNum is 8.
+ reflectionSprite->oam.matrixNum = 0;
+ if (mainSprite->oam.matrixNum & 0x8)
+ reflectionSprite->oam.matrixNum = 1;
+ }
+ }
+}
+
+extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
+
+u8 sub_8154228(void)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[8], 0, 0, 0x52);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->oam.priority = 1;
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->invisible = TRUE;
+ }
+ return spriteId;
+}
+
+void objid_set_invisible(u8 spriteId)
+{
+ gSprites[spriteId].invisible = TRUE;
+}
+
+void sub_8154298(u8 spriteId, u8 direction, s16 x, s16 y)
+{
+ s16 x2;
+ s16 y2;
+ struct Sprite *sprite;
+
+ sprite = &gSprites[spriteId];
+ if (sprite->invisible || sprite->data[0] != x || sprite->data[1] != y)
+ {
+ sub_8093038(x, y, &x2, &y2);
+ sprite = &gSprites[spriteId];
+ sprite->pos1.x = x2 + 8;
+ sprite->pos1.y = y2 + 8;
+ sprite->invisible = FALSE;
+ sprite->data[0] = x;
+ sprite->data[1] = y;
+ StartSpriteAnim(sprite, direction - 1);
+ }
+}
+
+const u8 gShadowEffectTemplateIds[] = {
+ 0,
+ 1,
+ 2,
+ 3
+};
+
+const u16 gShadowVerticalOffsets[] = {
+ 4,
+ 4,
+ 4,
+ 16
+};
+
+u32 oei_shadow(void)
+{
+ u8 eventObjectId;
+ const struct EventObjectGraphicsInfo *graphicsInfo;
+ u8 spriteId;
+
+ eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ graphicsInfo = GetEventObjectGraphicsInfo(gEventObjects[eventObjectId].graphicsId);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[gShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0, 0, 0x94);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].coordOffsetEnabled = TRUE;
+ gSprites[spriteId].data[0] = gFieldEffectArguments[0];
+ gSprites[spriteId].data[1] = gFieldEffectArguments[1];
+ gSprites[spriteId].data[2] = gFieldEffectArguments[2];
+ gSprites[spriteId].data[3] = (graphicsInfo->height >> 1) - gShadowVerticalOffsets[graphicsInfo->shadowSize];
+ }
+ return 0;
+}
+
+void oamc_shadow(struct Sprite *sprite)
+{
+ u8 eventObjectId;
+ struct EventObject *eventObject;
+ struct Sprite *linkedSprite;
+
+ if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId))
+ {
+ FieldEffectStop(sprite, FLDEFF_SHADOW);
+ }
+ else
+ {
+ eventObject = &gEventObjects[eventObjectId];
+ linkedSprite = &gSprites[eventObject->spriteId];
+ sprite->oam.priority = linkedSprite->oam.priority;
+ sprite->pos1.x = linkedSprite->pos1.x;
+ sprite->pos1.y = linkedSprite->pos1.y + sprite->data[3];
+ if (!eventObject->active || !eventObject->hasShadow
+ || MetatileBehavior_IsPokeGrass(eventObject->currentMetatileBehavior)
+ || MetatileBehavior_IsSurfableWaterOrUnderwater(eventObject->currentMetatileBehavior)
+ || MetatileBehavior_IsSurfableWaterOrUnderwater(eventObject->previousMetatileBehavior)
+ || MetatileBehavior_IsReflective(eventObject->currentMetatileBehavior)
+ || MetatileBehavior_IsReflective(eventObject->previousMetatileBehavior))
+ {
+ FieldEffectStop(sprite, FLDEFF_SHADOW);
+ }
+ }
+}
+
+u32 oei_grass_normal(void)
+{
+ s16 x;
+ s16 y;
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ x = gFieldEffectArguments[0];
+ y = gFieldEffectArguments[1];
+ sub_80930E0(&x, &y, 8, 8);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[4], x, y, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gFieldEffectArguments[3];
+ sprite->data[0] = gFieldEffectArguments[2];
+ sprite->data[1] = gFieldEffectArguments[0];
+ sprite->data[2] = gFieldEffectArguments[1];
+ sprite->data[3] = gFieldEffectArguments[4];
+ sprite->data[4] = gFieldEffectArguments[5];
+ sprite->data[5] = gFieldEffectArguments[6];
+ if (gFieldEffectArguments[7])
+ {
+ SeekSpriteAnim(sprite, 4);
+ }
+ }
+ return 0;
+}
+
+void unc_grass_normal(struct Sprite *sprite)
+{
+ u8 mapNum;
+ u8 mapGroup;
+ u8 metatileBehavior;
+ u8 localId;
+ u8 eventObjectId;
+ struct EventObject *eventObject;
+
+ mapNum = sprite->data[5] >> 8;
+ mapGroup = sprite->data[5];
+ if (gCamera.active && (gSaveBlock1Ptr->location.mapNum != mapNum || gSaveBlock1Ptr->location.mapGroup != mapGroup))
+ {
+ sprite->data[1] -= gCamera.x;
+ sprite->data[2] -= gCamera.y;
+ sprite->data[5] = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup;
+ }
+ localId = sprite->data[3] >> 8;
+ mapNum = sprite->data[3];
+ mapGroup = sprite->data[4];
+ metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->data[1], sprite->data[2]);
+ if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId) || !MetatileBehavior_IsTallGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded))
+ {
+ FieldEffectStop(sprite, FLDEFF_TALL_GRASS);
+ }
+ else
+ {
+ eventObject = &gEventObjects[eventObjectId];
+ if ((eventObject->currentCoords.x != sprite->data[1] || eventObject->currentCoords.y != sprite->data[2]) && (eventObject->previousCoords.x != sprite->data[1] || eventObject->previousCoords.y != sprite->data[2]))
+ sprite->data[7] = TRUE;
+
+ metatileBehavior = 0;
+ if (sprite->animCmdIndex == 0)
+ metatileBehavior = 4;
+
+ UpdateEventObjectSpriteVisibility(sprite, 0);
+ sub_81561FC(sprite, sprite->data[0], metatileBehavior);
+ }
+}
+
+u32 sub_8154658(void)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[10], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gFieldEffectArguments[3];
+ sprite->data[0] = gFieldEffectArguments[2];
+ sprite->data[1] = 12;
+ }
+ return 0;
+}
+
+u8 sub_81546C8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
+{
+ struct Sprite *sprite;
+ u8 i;
+
+ for (i = 0; i < MAX_SPRITES; i ++)
+ {
+ if (gSprites[i].inUse)
+ {
+ sprite = &gSprites[i];
+ if (sprite->callback == unc_grass_normal && (x == sprite->data[1] && y == sprite->data[2]) && (localId == (u8)(sprite->data[3] >> 8) && mapNum == (sprite->data[3] & 0xFF) && mapGroup == sprite->data[4]))
+ return i;
+ }
+ }
+
+ return MAX_SPRITES;
+}
+
+u32 sub_8154758(void)
+{
+ s16 x;
+ s16 y;
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ x = gFieldEffectArguments[0];
+ y = gFieldEffectArguments[1];
+ sub_80930E0(&x, &y, 8, 8);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[15], x, y, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = ZCoordToPriority(gFieldEffectArguments[2]);
+ sprite->data[0] = gFieldEffectArguments[2];
+ sprite->data[1] = gFieldEffectArguments[0];
+ sprite->data[2] = gFieldEffectArguments[1];
+ sprite->data[3] = gFieldEffectArguments[4];
+ sprite->data[4] = gFieldEffectArguments[5];
+ sprite->data[5] = gFieldEffectArguments[6];
+ if (gFieldEffectArguments[7])
+ {
+ SeekSpriteAnim(sprite, 6);
+ }
+ }
+ return 0;
+}
+
+void unc_grass_tall(struct Sprite *sprite)
+{
+ u8 mapNum;
+ u8 mapGroup;
+ u8 metatileBehavior;
+ u8 localId;
+ u8 eventObjectId;
+ struct EventObject *eventObject;
+
+ mapNum = sprite->data[5] >> 8;
+ mapGroup = sprite->data[5];
+ if (gCamera.active && (gSaveBlock1Ptr->location.mapNum != mapNum || gSaveBlock1Ptr->location.mapGroup != mapGroup))
+ {
+ sprite->data[1] -= gCamera.x;
+ sprite->data[2] -= gCamera.y;
+ sprite->data[5] = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup;
+ }
+ localId = sprite->data[3] >> 8;
+ mapNum = sprite->data[3];
+ mapGroup = sprite->data[4];
+ metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->data[1], sprite->data[2]);
+ if (TryGetEventObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &eventObjectId) || !MetatileBehavior_IsLongGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded))
+ {
+ FieldEffectStop(sprite, FLDEFF_LONG_GRASS);
+ }
+ else
+ {
+ eventObject = &gEventObjects[eventObjectId];
+ if ((eventObject->currentCoords.x != sprite->data[1] || eventObject->currentCoords.y != sprite->data[2]) && (eventObject->previousCoords.x != sprite->data[1] || eventObject->previousCoords.y != sprite->data[2]))
+ {
+ sprite->data[7] = TRUE;
+ }
+ UpdateEventObjectSpriteVisibility(sprite, 0);
+ sub_81561FC(sprite, sprite->data[0], 0);
+ }
+}
+
+u32 sub_81548FC(void)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[16], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gFieldEffectArguments[3];
+ sprite->data[0] = gFieldEffectArguments[2];
+ sprite->data[1] = 18;
+ }
+ return 0;
+}
+
+u32 sub_815496C(void)
+{
+ u8 eventObjectId;
+ struct EventObject *eventObject;
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ eventObject = &gEventObjects[eventObjectId];
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[30], 0, 0, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &(gSprites[spriteId]);
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gSprites[eventObject->spriteId].oam.priority;
+ sprite->data[0] = gFieldEffectArguments[0];
+ sprite->data[1] = gFieldEffectArguments[1];
+ sprite->data[2] = gFieldEffectArguments[2];
+ sprite->data[3] = gSprites[eventObject->spriteId].pos1.x;
+ sprite->data[4] = gSprites[eventObject->spriteId].pos1.y;
+ }
+ return 0;
+}
+
+void sub_8154A10(struct Sprite *sprite)
+{
+ u8 eventObjectId;
+ s16 x;
+ s16 y;
+ const struct EventObjectGraphicsInfo *graphicsInfo;
+ struct Sprite *linkedSprite;
+
+ if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId) || !gEventObjects[eventObjectId].inShortGrass)
+ {
+ FieldEffectStop(sprite, FLDEFF_SHORT_GRASS);
+ }
+ else
+ {
+ graphicsInfo = GetEventObjectGraphicsInfo(gEventObjects[eventObjectId].graphicsId);
+ linkedSprite = &gSprites[gEventObjects[eventObjectId].spriteId];
+ y = linkedSprite->pos1.y;
+ x = linkedSprite->pos1.x;
+ if (x != sprite->data[3] || y != sprite->data[4])
+ {
+ sprite->data[3] = x;
+ sprite->data[4] = y;
+ if (sprite->animEnded)
+ {
+ StartSpriteAnim(sprite, 0);
+ }
+ }
+ sprite->pos1.x = x;
+ sprite->pos1.y = y;
+ sprite->pos2.y = (graphicsInfo->height >> 1) - 8;
+ sprite->subpriority = linkedSprite->subpriority - 1;
+ sprite->oam.priority = linkedSprite->oam.priority;
+ UpdateEventObjectSpriteVisibility(sprite, linkedSprite->invisible);
+ }
+}
+
+u32 sub_8154B04(void)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[11], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gFieldEffectArguments[3];
+ sprite->data[7] = FLDEFF_SAND_FOOTPRINTS;
+ StartSpriteAnim(sprite, gFieldEffectArguments[4]);
+ }
+ return 0;
+}
+
+u32 sub_8154B78(void)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[23], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gFieldEffectArguments[3];
+ sprite->data[7] = FLDEFF_DEEP_SAND_FOOTPRINTS;
+ StartSpriteAnim(sprite, gFieldEffectArguments[4]);
+ }
+ return spriteId;
+}
+
+u32 sub_8154BEC(void)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[27], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gFieldEffectArguments[3];
+ sprite->data[7] = FLDEFF_BIKE_TIRE_TRACKS;
+ StartSpriteAnim(sprite, gFieldEffectArguments[4]);
+ }
+ return spriteId;
+}
+
+void (*const gFadeFootprintsTireTracksFuncs[])(struct Sprite *) = {
+ sub_8154C7C,
+ sub_8154CA0
+};
+
+void sub_8154C60(struct Sprite *sprite)
+{
+ gFadeFootprintsTireTracksFuncs[sprite->data[0]](sprite);
+}
+
+void sub_8154C7C(struct Sprite *sprite)
+{
+ // Wait 40 frames before the flickering starts.
+ if (++sprite->data[1] > 40)
+ sprite->data[0] = 1;
+
+ UpdateEventObjectSpriteVisibility(sprite, FALSE);
+}
+
+void sub_8154CA0(struct Sprite *sprite)
+{
+ sprite->invisible ^= 1;
+ sprite->data[1]++;
+ UpdateEventObjectSpriteVisibility(sprite, sprite->invisible);
+ if (sprite->data[1] > 56)
+ {
+ FieldEffectStop(sprite, sprite->data[7]);
+ }
+}
+
+u32 sub_8154CEC(void)
+{
+ u8 eventObjectId;
+ struct EventObject *eventObject;
+ u8 spriteId;
+ struct Sprite *sprite;
+ const struct EventObjectGraphicsInfo *graphicsInfo;
+ struct Sprite *linkedSprite;
+
+ eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ eventObject = &gEventObjects[eventObjectId];
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[13], 0, 0, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ linkedSprite = &gSprites[eventObject->spriteId];
+ sprite->oam.priority = linkedSprite->oam.priority;
+ sprite->data[0] = gFieldEffectArguments[0];
+ sprite->data[1] = gFieldEffectArguments[1];
+ sprite->data[2] = gFieldEffectArguments[2];
+ sprite->pos2.y = (graphicsInfo->height >> 1) - 4;
+ PlaySE(SE_MIZU);
+ }
+ return 0;
+}
+
+void sub_8154D90(struct Sprite *sprite)
+{
+ u8 eventObjectId;
+
+ if (sprite->animEnded || TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId))
+ {
+ FieldEffectStop(sprite, FLDEFF_SPLASH);
+ }
+ else
+ {
+ sprite->pos1.x = gSprites[gEventObjects[eventObjectId].spriteId].pos1.x;
+ sprite->pos1.y = gSprites[gEventObjects[eventObjectId].spriteId].pos1.y;
+ UpdateEventObjectSpriteVisibility(sprite, FALSE);
+ }
+}
+
+u32 sub_8154E1C(void)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[14], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gFieldEffectArguments[3];
+ sprite->data[0] = gFieldEffectArguments[2];
+ sprite->data[1] = FLDEFF_JUMP_SMALL_SPLASH;
+ }
+ return 0;
+}
+
+u32 oei_water_drop_tall(void)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[12], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gFieldEffectArguments[3];
+ sprite->data[0] = gFieldEffectArguments[2];
+ sprite->data[1] = FLDEFF_JUMP_BIG_SPLASH;
+ }
+ return 0;
+}
+
+u32 sub_8154EFC(void)
+{
+ u8 eventObjectId;
+ struct EventObject *eventObject;
+ u8 spriteId;
+ struct Sprite *sprite;
+ const struct EventObjectGraphicsInfo *graphicsInfo;
+
+ eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ eventObject = &gEventObjects[eventObjectId];
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[13], 0, 0, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
+ sprite = &gSprites[spriteId];
+ sprite->callback = sub_8154FB4;
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gSprites[eventObject->spriteId].oam.priority;
+ sprite->data[0] = gFieldEffectArguments[0];
+ sprite->data[1] = gFieldEffectArguments[1];
+ sprite->data[2] = gFieldEffectArguments[2];
+ sprite->data[3] = -1;
+ sprite->data[4] = -1;
+ sprite->pos2.y = (graphicsInfo->height >> 1) - 4;
+ StartSpriteAnim(sprite, 1);
+ }
+ return 0;
+}
+
+void sub_8154FB4(struct Sprite *sprite)
+{
+ u8 eventObjectId;
+ struct Sprite *linkedSprite;
+ struct EventObject *eventObject;
+
+ if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId) || !gEventObjects[eventObjectId].inShallowFlowingWater)
+ {
+ FieldEffectStop(sprite, FLDEFF_FEET_IN_FLOWING_WATER);
+ }
+ else
+ {
+ eventObject = &gEventObjects[eventObjectId];
+ linkedSprite = &gSprites[eventObject->spriteId];
+ sprite->pos1.x = linkedSprite->pos1.x;
+ sprite->pos1.y = linkedSprite->pos1.y;
+ sprite->subpriority = linkedSprite->subpriority;
+ UpdateEventObjectSpriteVisibility(sprite, FALSE);
+ if (eventObject->currentCoords.x != sprite->data[3] || eventObject->currentCoords.y != sprite->data[4])
+ {
+ sprite->data[3] = eventObject->currentCoords.x;
+ sprite->data[4] = eventObject->currentCoords.y;
+ if (!sprite->invisible)
+ {
+ PlaySE(SE_MIZU);
+ }
+ }
+ }
+}
+
+u32 oei_ripples(void)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[5], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gFieldEffectArguments[3];
+ sprite->data[0] = FLDEFF_RIPPLE;
+ }
+ return 0;
+}
+
+u32 sub_81550B4(void)
+{
+ u8 eventObjectId;
+ struct EventObject *eventObject;
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ eventObject = &gEventObjects[eventObjectId];
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[31], 0, 0, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gSprites[eventObject->spriteId].oam.priority;
+ sprite->data[0] = gFieldEffectArguments[0];
+ sprite->data[1] = gFieldEffectArguments[1];
+ sprite->data[2] = gFieldEffectArguments[2];
+ sprite->data[3] = gSprites[eventObject->spriteId].pos1.x;
+ sprite->data[4] = gSprites[eventObject->spriteId].pos1.y;
+ }
+ return 0;
+}
+
+void sub_8155158(struct Sprite *sprite)
+{
+ u8 eventObjectId;
+ const struct EventObjectGraphicsInfo *graphicsInfo;
+ struct Sprite *linkedSprite;
+
+ if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId) || !gEventObjects[eventObjectId].inHotSprings)
+ {
+ FieldEffectStop(sprite, FLDEFF_HOT_SPRINGS_WATER);
+ }
+ else
+ {
+ graphicsInfo = GetEventObjectGraphicsInfo(gEventObjects[eventObjectId].graphicsId);
+ linkedSprite = &gSprites[gEventObjects[eventObjectId].spriteId];
+ sprite->pos1.x = linkedSprite->pos1.x;
+ sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 8;
+ sprite->subpriority = linkedSprite->subpriority - 1;
+ UpdateEventObjectSpriteVisibility(sprite, FALSE);
+ }
+}
+
+u32 sub_81551F0(void)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[17], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gFieldEffectArguments[3];
+ sprite->data[0] = FLDEFF_UNKNOWN_19;
+ }
+ return 0;
+}
+
+u32 sub_815525C(void)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[18], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gFieldEffectArguments[3];
+ sprite->data[0] = FLDEFF_UNKNOWN_20;
+ }
+ return 0;
+}
+
+u32 sub_81552C8(void)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[19], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gFieldEffectArguments[3];
+ sprite->data[0] = FLDEFF_UNKNOWN_21;
+ }
+ return 0;
+}
+
+u32 sub_8155334(void)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[20], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gFieldEffectArguments[3];
+ sprite->data[0] = FLDEFF_UNKNOWN_22;
+ }
+ return 0;
+}
+
+void ash(s16 x, s16 y, u16 c, s16 d)
+{
+ gFieldEffectArguments[0] = x;
+ gFieldEffectArguments[1] = y;
+ gFieldEffectArguments[2] = 0x52;
+ gFieldEffectArguments[3] = 1;
+ gFieldEffectArguments[4] = c;
+ gFieldEffectArguments[5] = d;
+ FieldEffectStart(FLDEFF_ASH);
+}
+
+u32 oei_ash(void)
+{
+ s16 x;
+ s16 y;
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ x = gFieldEffectArguments[0];
+ y = gFieldEffectArguments[1];
+ sub_80930E0(&x, &y, 8, 8);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[6], x, y, gFieldEffectArguments[2]);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gFieldEffectArguments[3];
+ sprite->data[1] = gFieldEffectArguments[0];
+ sprite->data[2] = gFieldEffectArguments[1];
+ sprite->data[3] = gFieldEffectArguments[4];
+ sprite->data[4] = gFieldEffectArguments[5];
+ }
+ return 0;
+}
+
+void (*const gAshFieldEffectFuncs[])(struct Sprite *) = {
+ sub_815547C,
+ sub_81554AC,
+ sub_815550C
+};
+
+void sub_8155460(struct Sprite *sprite)
+{
+ gAshFieldEffectFuncs[sprite->data[0]](sprite);
+}
+
+void sub_815547C(struct Sprite *sprite)
+{
+ sprite->invisible = TRUE;
+ sprite->animPaused = TRUE;
+ if (--sprite->data[4] == 0)
+ sprite->data[0] = 1;
+}
+
+void sub_81554AC(struct Sprite *sprite)
+{
+ sprite->invisible = FALSE;
+ sprite->animPaused = FALSE;
+ MapGridSetMetatileIdAt(sprite->data[1], sprite->data[2], sprite->data[3]);
+ CurrentMapDrawMetatileAt(sprite->data[1], sprite->data[2]);
+ gEventObjects[gPlayerAvatar.eventObjectId].triggerGroundEffectsOnMove = TRUE;
+ sprite->data[0] = 2;
+}
+
+void sub_815550C(struct Sprite *sprite)
+{
+ UpdateEventObjectSpriteVisibility(sprite, FALSE);
+ if (sprite->animEnded)
+ FieldEffectStop(sprite, FLDEFF_ASH);
+}
+
+u32 sub_8155534(void)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[7], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x96);
+ if (spriteId !=MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.paletteNum = 0;
+ sprite->data[2] = gFieldEffectArguments[2];
+ sprite->data[3] = -1;
+ sprite->data[6] = -1;
+ sprite->data[7] = -1;
+ }
+ FieldEffectActiveListRemove(FLDEFF_SURF_BLOB);
+ return spriteId;
+}
+
+void sub_81555AC(u8 spriteId, u8 value)
+{
+ gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF) | (value & 0xF);
+}
+
+void sub_81555D8(u8 spriteId, u8 value)
+{
+ gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF0) | ((value & 0xF) << 4);
+}
+
+void sub_8155604(u8 spriteId, u8 value, s16 data1)
+{
+ gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF00) | ((value & 0xF) << 8);
+ gSprites[spriteId].data[1] = data1;
+}
+
+u8 sub_8155638(struct Sprite *sprite)
+{
+ return sprite->data[0] & 0xF;
+}
+
+u8 sub_8155640(struct Sprite *sprite)
+{
+ return (sprite->data[0] & 0xF0) >> 4;
+}
+
+u8 sub_815564C(struct Sprite *sprite)
+{
+ return (sprite->data[0] & 0xF00) >> 8;
+}
+
+void sub_8155658(struct Sprite *sprite)
+{
+ struct EventObject *eventObject;
+ struct Sprite *linkedSprite;
+
+ eventObject = &gEventObjects[sprite->data[2]];
+ linkedSprite = &gSprites[eventObject->spriteId];
+ sub_81556B0(eventObject, sprite);
+ sub_81556E8(eventObject, sprite);
+ sub_815577C(eventObject, linkedSprite, sprite);
+ sprite->oam.priority = linkedSprite->oam.priority;
+}
+
+void sub_81556B0(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ u8 surfBlobDirectionAnims[] = {
+ 0, // DIR_NONE
+ 0, // DIR_SOUTH
+ 1, // DIR_NORTH
+ 2, // DIR_WEST
+ 3, // DIR_EAST
+ 0,
+ 0,
+ 1,
+ 1,
+ };
+
+ if (sub_8155640(sprite) == 0)
+ StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[eventObject->movementDirection]);
+}
+
+#ifdef NONMATCHING
+void sub_81556E8(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ s16 x;
+ s16 y;
+ u8 i;
+
+ x = eventObject->currentCoords.x;
+ y = eventObject->currentCoords.y;
+ if (sprite->pos2.y == 0 && (x != sprite->data[6] || y != sprite->data[7]))
+ {
+ sprite->data[5] = sprite->pos2.y;
+ for (sprite->data[6] = x, sprite->data[7] = y, i = DIR_SOUTH; i <= DIR_EAST; i ++, x = sprite->data[6], y = sprite->data[7])
+ {
+ MoveCoords(i, &x, &y);
+ if (MapGridGetZCoordAt(x, y) == 3)
+ {
+ sprite->data[5] ++;
+ break;
+ }
+ }
+ }
+}
+#else
+NAKED void sub_81556E8(struct EventObject *eventObject, struct Sprite *sprite)
+{
+ asm_unified("push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ sub sp, 0x4\n\
+ adds r4, r1, 0\n\
+ ldrh r2, [r0, 0x10]\n\
+ mov r1, sp\n\
+ strh r2, [r1]\n\
+ ldrh r1, [r0, 0x12]\n\
+ mov r0, sp\n\
+ adds r0, 0x2\n\
+ strh r1, [r0]\n\
+ movs r2, 0x26\n\
+ ldrsh r3, [r4, r2]\n\
+ mov r8, r0\n\
+ cmp r3, 0\n\
+ bne _08155770\n\
+ mov r0, sp\n\
+ movs r5, 0\n\
+ ldrsh r2, [r0, r5]\n\
+ movs r5, 0x3A\n\
+ ldrsh r0, [r4, r5]\n\
+ cmp r2, r0\n\
+ bne _08155724\n\
+ lsls r0, r1, 16\n\
+ asrs r0, 16\n\
+ movs r5, 0x3C\n\
+ ldrsh r1, [r4, r5]\n\
+ cmp r0, r1\n\
+ beq _08155770\n\
+_08155724:\n\
+ strh r3, [r4, 0x38]\n\
+ strh r2, [r4, 0x3A]\n\
+ mov r1, r8\n\
+ movs r2, 0\n\
+ ldrsh r0, [r1, r2]\n\
+ strh r0, [r4, 0x3C]\n\
+ movs r5, 0x1\n\
+ mov r7, r8\n\
+ mov r6, sp\n\
+_08155736:\n\
+ adds r0, r5, 0\n\
+ mov r1, sp\n\
+ adds r2, r7, 0\n\
+ bl MoveCoords\n\
+ movs r1, 0\n\
+ ldrsh r0, [r6, r1]\n\
+ movs r2, 0\n\
+ ldrsh r1, [r7, r2]\n\
+ bl MapGridGetZCoordAt\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x3\n\
+ bne _0815575C\n\
+ ldrh r0, [r4, 0x38]\n\
+ adds r0, 0x1\n\
+ strh r0, [r4, 0x38]\n\
+ b _08155770\n\
+_0815575C:\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ ldrh r0, [r4, 0x3A]\n\
+ strh r0, [r6]\n\
+ ldrh r0, [r4, 0x3C]\n\
+ mov r1, r8\n\
+ strh r0, [r1]\n\
+ cmp r5, 0x4\n\
+ bls _08155736\n\
+_08155770:\n\
+ add sp, 0x4\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0");
+}
+#endif
+
+void sub_815577C(struct EventObject *eventObject, struct Sprite *linkedSprite, struct Sprite *sprite)
+{
+ u16 unk_085CDC6A[] = {3, 7};
+ u8 v0 = sub_8155638(sprite);
+ if (v0 != 0)
+ {
+ if (((u16)(++ sprite->data[4]) & unk_085CDC6A[sprite->data[5]]) == 0)
+ {
+ sprite->pos2.y += sprite->data[3];
+ }
+ if ((sprite->data[4] & 0x0F) == 0)
+ {
+ sprite->data[3] = -sprite->data[3];
+ }
+ if (v0 != 2)
+ {
+ if (sub_815564C(sprite) == 0)
+ linkedSprite->pos2.y = sprite->pos2.y;
+ else
+ linkedSprite->pos2.y = sprite->data[1] + sprite->pos2.y;
+ sprite->pos1.x = linkedSprite->pos1.x;
+ sprite->pos1.y = linkedSprite->pos1.y + 8;
+ }
+ }
+}
+
+u8 sub_8155800(u8 oldSpriteId)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ spriteId = CreateSpriteAtEnd(&gDummySpriteTemplate, 0, 0, -1);
+ sprite = &gSprites[spriteId];
+ sprite->callback = sub_8155850;
+ sprite->invisible = TRUE;
+ sprite->data[0] = oldSpriteId;
+ sprite->data[1] = 1;
+ return spriteId;
+}
+
+void sub_8155850(struct Sprite *sprite)
+{
+ struct Sprite *oldSprite;
+
+ oldSprite = &gSprites[sprite->data[0]];
+ if (((sprite->data[2]++) & 0x03) == 0)
+ {
+ oldSprite->pos2.y += sprite->data[1];
+ }
+ if ((sprite->data[2] & 0x0F) == 0)
+ {
+ sprite->data[1] = -sprite->data[1];
+ }
+}
+
+u32 sub_8155890(void)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[9], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gFieldEffectArguments[3];
+ sprite->data[0] = gFieldEffectArguments[2];
+ sprite->data[1] = 10;
+ }
+ return 0;
+}
+
+u32 sub_8155900(void)
+{
+ u8 eventObjectId;
+ struct EventObject *eventObject;
+ u8 spriteId;
+ struct Sprite *sprite;
+ const struct EventObjectGraphicsInfo *graphicsInfo;
+
+ eventObjectId = GetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ eventObject = &gEventObjects[eventObjectId];
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[29], 0, 0, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gSprites[eventObject->spriteId].oam.priority;
+ sprite->data[0] = gFieldEffectArguments[0];
+ sprite->data[1] = gFieldEffectArguments[1];
+ sprite->data[2] = gFieldEffectArguments[2];
+ sprite->data[3] = gSprites[eventObject->spriteId].pos1.x;
+ sprite->data[4] = gSprites[eventObject->spriteId].pos1.y;
+ sprite->pos2.y = (graphicsInfo->height >> 1) - 2;
+ SeekSpriteAnim(sprite, 2);
+ }
+ return 0;
+}
+
+void sub_81559BC(struct Sprite *sprite)
+{
+ u8 eventObjectId;
+ s16 x;
+ s16 y;
+
+ if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjectId) || !gEventObjects[eventObjectId].inSandPile)
+ {
+ FieldEffectStop(sprite, FLDEFF_SAND_PILE);
+ }
+ else
+ {
+ y = gSprites[gEventObjects[eventObjectId].spriteId].pos1.y;
+ x = gSprites[gEventObjects[eventObjectId].spriteId].pos1.x;
+ if (x != sprite->data[3] || y != sprite->data[4])
+ {
+ sprite->data[3] = x;
+ sprite->data[4] = y;
+ if (sprite->animEnded)
+ {
+ StartSpriteAnim(sprite, 0);
+ }
+ }
+ sprite->pos1.x = x;
+ sprite->pos1.y = y;
+ sprite->subpriority = gSprites[gEventObjects[eventObjectId].spriteId].subpriority;
+ UpdateEventObjectSpriteVisibility(sprite, FALSE);
+ }
+}
+
+u32 sub_8155A88(void)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 0);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[34], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = 1;
+ }
+ return 0;
+}
+
+void sub_8155AEC(struct Sprite *sprite)
+{
+ sprite->data[0] += 0x80;
+ sprite->data[0] &= 0x100;
+ sprite->pos1.y -= sprite->data[0] >> 8;
+ UpdateEventObjectSpriteVisibility(sprite, FALSE);
+ if (sprite->invisible || sprite->animEnded)
+ {
+ FieldEffectStop(sprite, FLDEFF_BUBBLES);
+ }
+}
+
+u32 sub_8155B2C(void)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 4);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[22], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->oam.priority = gFieldEffectArguments[3];
+ sprite->oam.paletteNum = 5;
+ sprite->data[0] = FLDEFF_BERRY_TREE_GROWTH_SPARKLE;
+ }
+ return 0;
+}
+
+u32 ShowTreeDisguiseFieldEffect(void)
+{
+ return ShowDisguiseFieldEffect(FLDEFF_TREE_DISGUISE, 24, 4);
+}
+
+
+u32 ShowMountainDisguiseFieldEffect(void)
+{
+ return ShowDisguiseFieldEffect(FLDEFF_MOUNTAIN_DISGUISE, 25, 3);
+}
+
+
+u32 ShowSandDisguiseFieldEffect(void)
+{
+ return ShowDisguiseFieldEffect(FLDEFF_SAND_DISGUISE, 28, 2);
+}
+
+u32 ShowDisguiseFieldEffect(u8 fldEff, u8 templateIdx, u8 paletteNum)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ if (TryGetEventObjectIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &spriteId))
+ {
+ FieldEffectActiveListRemove(fldEff);
+ return MAX_SPRITES;
+ }
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[templateIdx], 0, 0, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->coordOffsetEnabled ++;
+ sprite->oam.paletteNum = paletteNum;
+ sprite->data[1] = fldEff;
+ sprite->data[2] = gFieldEffectArguments[0];
+ sprite->data[3] = gFieldEffectArguments[1];
+ sprite->data[4] = gFieldEffectArguments[2];
+ }
+ return spriteId;
+}
+
+void sub_8155C88(struct Sprite *sprite)
+{
+ u8 eventObjectId;
+ const struct EventObjectGraphicsInfo *graphicsInfo;
+ struct Sprite *linkedSprite;
+
+ if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[2], sprite->data[3], sprite->data[4], &eventObjectId))
+ {
+ FieldEffectStop(sprite, sprite->data[1]);
+ }
+
+ graphicsInfo = GetEventObjectGraphicsInfo(gEventObjects[eventObjectId].graphicsId);
+ linkedSprite = &gSprites[gEventObjects[eventObjectId].spriteId];
+ sprite->invisible = linkedSprite->invisible;
+ sprite->pos1.x = linkedSprite->pos1.x;
+ sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 16;
+ sprite->subpriority = linkedSprite->subpriority - 1;
+ if (sprite->data[0] == 1)
+ {
+ sprite->data[0] ++;
+ StartSpriteAnim(sprite, 1);
+ }
+ if (sprite->data[0] == 2 && sprite->animEnded)
+ {
+ sprite->data[7] = 1;
+ }
+ if (sprite->data[0] == 3)
+ {
+ FieldEffectStop(sprite, sprite->data[1]);
+ }
+}
+
+void sub_8155D78(struct EventObject *eventObject)
+{
+ if (eventObject->directionSequenceIndex == 1)
+ {
+ gSprites[eventObject->fieldEffectSpriteId].data[0]++;
+ }
+}
+
+bool8 sub_8155DA0(struct EventObject *eventObject)
+{
+ struct Sprite *sprite;
+
+ if (eventObject->directionSequenceIndex == 2)
+ {
+ return TRUE;
+ }
+ if (eventObject->directionSequenceIndex == 0)
+ {
+ return TRUE;
+ }
+ sprite = &gSprites[eventObject->fieldEffectSpriteId];
+ if (sprite->data[7])
+ {
+ eventObject->directionSequenceIndex = 2;
+ sprite->data[0]++;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+u32 sub_8155DDC(void)
+{
+ u8 spriteId;
+
+ gFieldEffectArguments[0] += 7;
+ gFieldEffectArguments[1] += 7;
+ sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[35], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].oam.priority = gFieldEffectArguments[2];
+ gSprites[spriteId].coordOffsetEnabled = TRUE;
+ }
+ return 0;
+}
+
+void sub_8155E50(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ if (sprite->animEnded)
+ {
+ sprite->invisible = TRUE;
+ sprite->data[0]++;
+ }
+
+ if (sprite->data[0] == 0)
+ return;
+ }
+
+ if (++sprite->data[1] > 34)
+ FieldEffectStop(sprite, FLDEFF_SPARKLE);
+}
+
+void sub_8155EA0(struct Sprite *sprite)
+{
+ sprite->data[6] = 0;
+ sprite->data[7] = 0;
+}
+
+bool8 sub_8155EA8(struct Sprite *sprite)
+{
+ bool8 returnBool = FALSE;
+
+ switch (sprite->data[7])
+ {
+ case 0:
+ sprite->pos2.x += sub_809773C(sprite->data[6]);
+ sprite->pos2.y += sub_8097728(sprite->data[6]);
+ break;
+ case 1:
+ sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]);
+ sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
+ break;
+ case 2:
+ sprite->pos2.x -= sub_809773C(sprite->data[6]);
+ sprite->pos2.y += sub_8097728(sprite->data[6]);
+ break;
+ case 3:
+ sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]);
+ sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
+ break;
+ }
+
+ SetGpuReg(REG_OFFSET_BG0HOFS, -sprite->pos2.x);
+ if (++sprite->data[6] == 72)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7]++;
+ }
+ if (sprite->data[7] == 4)
+ {
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ returnBool = TRUE;
+ }
+
+ return returnBool;
+}
+
+void sub_8155F80(struct Sprite *sprite)
+{
+ u8 i, j;
+
+ switch (sprite->data[2])
+ {
+ case 0:
+ SetGpuReg(REG_OFFSET_BG0VOFS, 0x78 - (sprite->data[0] / 3));
+ if (sprite->data[0] == 0x60)
+ {
+ for (i = 0; i < 3; i++)
+ {
+ for (j = 12; j < 18; j++)
+ {
+ ((u16*)(VRAM + 0xF800))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
+ }
+ }
+ }
+ if (sprite->data[0] > 0x137)
+ {
+ sprite->data[2] = 1;
+ sprite->data[0] = 0;
+ }
+ break;
+ case 1:
+ sprite->pos1.y = (gSineTable[sprite->data[0] / 3] >> 2) + sprite->data[4];
+ if (sprite->data[0] == 0xBD)
+ {
+ sprite->data[2] = 2;
+ sprite->data[5] = 0;
+ sprite->data[0] = 0;
+ }
+ break;
+ case 2:
+ if (sprite->data[0] == 0x3C)
+ {
+ sprite->data[5]++;
+ sprite->data[0] = 0;
+ }
+ if (sprite->data[5] == 7)
+ {
+ sprite->data[5] = 0;
+ sprite->data[2] = 3;
+ }
+ break;
+ case 3:
+ if (sprite->pos2.y == 0)
+ {
+ sprite->data[0] = 0;
+ sprite->data[2]++;
+ }
+ if (sprite->data[0] == 5)
+ {
+ sprite->data[0] = 0;
+ if (sprite->pos2.y > 0)
+ sprite->pos2.y--;
+ else
+ sprite->pos2.y++;
+ }
+ break;
+ case 4:
+ if (sprite->data[0] == 0x3C)
+ {
+ sprite->data[2] = 5;
+ sprite->data[0] = 0;
+ sprite->data[5] = 0;
+ }
+ break;
+ case 5:
+ sub_8155EA0(sprite);
+ sprite->data[2] = 6;
+ sprite->data[0] = 0;
+ break;
+ case 6:
+ if (sub_8155EA8(sprite))
+ {
+ sprite->data[0] = 0;
+ if (++sprite->data[5] <= 2)
+ {
+ sub_8155EA0(sprite);
+ }
+ else
+ {
+ sprite->data[5] = 0;
+ sprite->data[2] = 7;
+ }
+ }
+ break;
+ case 7:
+ if (sprite->data[0] == 0x1E)
+ {
+ sprite->data[2] = 8;
+ sprite->data[0] = 0;
+ }
+ break;
+ case 8:
+ for (i = 0; i < 15; i++)
+ {
+ for (j = 12; j < 18; j++)
+ {
+ ((u16*)(VRAM + 0xF800))[i * 32 + j] = 0;
+ }
+ }
+ SetGpuReg(REG_OFFSET_BG0VOFS, 0);
+ FieldEffectStop(sprite, FLDEFF_64);
+ break;
+ }
+
+ if (sprite->data[2] == 1)
+ {
+ if ((sprite->data[1] & 7) == 0)
+ sprite->pos2.y += sprite->data[3];
+ if ((sprite->data[1] & 15) == 0)
+ sprite->data[3] = -sprite->data[3];
+ sprite->data[1]++;
+ }
+
+ sprite->data[0]++;
+}
+
+void sub_8156194(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ FieldEffectStop(sprite, sprite->data[1]);
+ }
+ else
+ {
+ UpdateEventObjectSpriteVisibility(sprite, FALSE);
+ SetObjectSubpriorityByZCoord(sprite->data[0], sprite, 0);
+ }
+}
+
+void sub_81561D0(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ FieldEffectStop(sprite, sprite->data[0]);
+ else
+ UpdateEventObjectSpriteVisibility(sprite, FALSE);
+}
+
+#ifdef NONMATCHING
+void sub_81561FC(struct Sprite *sprite /*r6*/, u8 z, u8 offset)
+{
+ u8 i;
+ s16 xlo;
+ s16 xhi;
+ s16 lx;
+ s16 lyhi;
+ s16 ly;
+ s16 ylo;
+ s16 yhi;
+ struct EventObject *eventObject; // r4
+ const struct EventObjectGraphicsInfo *graphicsInfo; // destroyed
+ struct Sprite *linkedSprite; // r5
+
+ SetObjectSubpriorityByZCoord(z, sprite, offset);
+ for (i = 0; i < 16; i ++)
+ {
+ eventObject = &gEventObjects[i];
+ if (eventObject->active)
+ {
+ graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
+ linkedSprite = &gSprites[eventObject->spriteId];
+ xhi = sprite->pos1.x + sprite->centerToCornerVecX;
+ xlo = sprite->pos1.x - sprite->centerToCornerVecX;
+ lx = linkedSprite->pos1.x;
+ if (xhi < lx && xlo > lx)
+ {
+ lyhi = linkedSprite->pos1.y + linkedSprite->centerToCornerVecY;
+ ly = linkedSprite->pos1.y;
+ ylo = sprite->pos1.y - sprite->centerToCornerVecY;
+ yhi = ylo + linkedSprite->centerToCornerVecY;
+ if ((lyhi < yhi || lyhi < ylo) && ly > yhi)
+ {
+ if (sprite->subpriority <= linkedSprite->subpriority)
+ {
+ sprite->subpriority = linkedSprite->subpriority + 2;
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+#else
+NAKED void sub_81561FC(struct Sprite *sprite /*r6*/, u8 z, u8 offset)
+{
+ asm_unified("push {r4-r7,lr}\n\
+ adds r6, r0, 0\n\
+ adds r0, r1, 0\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ lsls r2, 24\n\
+ lsrs r2, 24\n\
+ adds r1, r6, 0\n\
+ bl SetObjectSubpriorityByZCoord\n\
+ movs r7, 0\n\
+_08156212:\n\
+ lsls r0, r7, 3\n\
+ adds r0, r7\n\
+ lsls r0, 2\n\
+ ldr r1, =gEventObjects\n\
+ adds r4, r0, r1\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 31\n\
+ cmp r0, 0\n\
+ beq _081562B4\n\
+ ldrb r0, [r4, 0x5]\n\
+ bl GetEventObjectGraphicsInfo\n\
+ ldrb r1, [r4, 0x4]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ ldr r1, =gSprites\n\
+ adds r5, r0, r1\n\
+ adds r0, r6, 0\n\
+ adds r0, 0x28\n\
+ movs r2, 0\n\
+ ldrsb r2, [r0, r2]\n\
+ ldrh r0, [r6, 0x20]\n\
+ adds r1, r0, r2\n\
+ subs r0, r2\n\
+ lsls r0, 16\n\
+ lsrs r4, r0, 16\n\
+ lsls r1, 16\n\
+ asrs r1, 16\n\
+ movs r0, 0x20\n\
+ ldrsh r2, [r5, r0]\n\
+ cmp r1, r2\n\
+ bge _081562B4\n\
+ lsls r0, r4, 16\n\
+ asrs r0, 16\n\
+ cmp r0, r2\n\
+ ble _081562B4\n\
+ adds r0, r5, 0\n\
+ adds r0, 0x29\n\
+ movs r3, 0\n\
+ ldrsb r3, [r0, r3]\n\
+ ldrh r2, [r5, 0x22]\n\
+ adds r2, r3\n\
+ ldrh r4, [r5, 0x22]\n\
+ adds r0, r6, 0\n\
+ adds r0, 0x29\n\
+ movs r1, 0\n\
+ ldrsb r1, [r0, r1]\n\
+ ldrh r0, [r6, 0x22]\n\
+ subs r0, r1\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ adds r3, r0, r3\n\
+ lsls r2, 16\n\
+ asrs r2, 16\n\
+ lsls r3, 16\n\
+ asrs r3, 16\n\
+ cmp r2, r3\n\
+ blt _0815628C\n\
+ cmp r2, r0\n\
+ bge _081562B4\n\
+_0815628C:\n\
+ lsls r0, r4, 16\n\
+ asrs r0, 16\n\
+ cmp r0, r3\n\
+ ble _081562B4\n\
+ adds r2, r6, 0\n\
+ adds r2, 0x43\n\
+ adds r0, r5, 0\n\
+ adds r0, 0x43\n\
+ ldrb r1, [r0]\n\
+ ldrb r0, [r2]\n\
+ cmp r0, r1\n\
+ bhi _081562B4\n\
+ adds r0, r1, 0x2\n\
+ strb r0, [r2]\n\
+ b _081562BE\n\
+ .pool\n\
+_081562B4:\n\
+ adds r0, r7, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r7, r0, 24\n\
+ cmp r7, 0xF\n\
+ bls _08156212\n\
+_081562BE:\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0");
+}
+#endif