diff options
Diffstat (limited to 'src/field_map_obj.c')
-rwxr-xr-x | src/field_map_obj.c | 59 |
1 files changed, 57 insertions, 2 deletions
diff --git a/src/field_map_obj.c b/src/field_map_obj.c index fd03082fb..2fd6f57e5 100755 --- a/src/field_map_obj.c +++ b/src/field_map_obj.c @@ -125,6 +125,8 @@ void FieldObjectUpdateSubpriority(struct MapObject *, struct Sprite *); bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *fieldObject, s16 x, s16 y); bool8 IsMetatileDirectionallyImpassable(struct MapObject *, s16, s16, u8); bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *, s16, s16); +void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *); +void FieldObjectClearAnim(struct MapObject *); // ROM data @@ -3902,9 +3904,62 @@ void FieldObjectMoveDestCoords(struct MapObject *mapObject, u32 dirn, s16 *x, s1 MoveCoords(direction, x, y); } -asm(".section .text.get_face_direction_anim_id"); +// file boundary? -void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *); +bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject) +{ + if (mapObject->mapobj_bit_1 || mapObject->mapobj_bit_6) + { + return TRUE; + } + return FALSE; +} + +bool8 FieldObjectIsSpecialAnimActive(struct MapObject *mapObject) +{ + if (mapObject->mapobj_bit_6 && mapObject->mapobj_unk_1C != 0xFF) + { + return TRUE; + } + return FALSE; +} + +bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId) +{ + if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject)) + { + return TRUE; + } + npc_sync_anim_pause_bits(mapObject); + mapObject->mapobj_unk_1C = specialAnimId; + mapObject->mapobj_bit_6 = TRUE; + mapObject->mapobj_bit_7 = FALSE; + gSprites[mapObject->spriteId].data2 = 0; + return FALSE; +} + +void FieldObjectForceSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId) +{ + FieldObjectClearAnimIfSpecialAnimActive(mapObject); + FieldObjectSetSpecialAnim(mapObject, specialAnimId); +} + +void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *mapObject) +{ + if (mapObject->mapobj_bit_6) + { + FieldObjectClearAnim(mapObject); + } +} + +void FieldObjectClearAnim(struct MapObject *mapObject) +{ + mapObject->mapobj_unk_1C = 0xFF; + mapObject->mapobj_bit_6 = FALSE; + mapObject->mapobj_bit_7 = FALSE; + gSprites[mapObject->spriteId].data1 = 0; + gSprites[mapObject->spriteId].data2 = 0; +} u8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject) { |