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Diffstat (limited to 'src/field_screen_effect.c')
-rw-r--r--src/field_screen_effect.c188
1 files changed, 94 insertions, 94 deletions
diff --git a/src/field_screen_effect.c b/src/field_screen_effect.c
index 9becd2166..fbe725c0b 100644
--- a/src/field_screen_effect.c
+++ b/src/field_screen_effect.c
@@ -42,11 +42,14 @@ static void Task_DoContestHallWarp(u8);
static void FillPalBufferWhite(void);
static void Task_ExitDoor(u8);
static bool32 WaitForWeatherFadeIn(void);
-static void Task_TeleportTileWarpExit(u8 taskId);
+static void Task_SpinEnterWarp(u8 taskId);
static void Task_WarpAndLoadMap(u8 taskId);
static void Task_DoDoorWarp(u8 taskId);
static void Task_EnableScriptAfterMusicFade(u8 taskId);
+// data[0] is used universally by tasks in this file as a state for switches
+#define tState data[0]
+
// const
static const u16 sFlashLevelPixelRadii[] = { 200, 72, 64, 56, 48, 40, 32, 24, 0 };
const s32 gMaxFlashLevel = ARRAY_COUNT(sFlashLevelPixelRadii) - 1;
@@ -156,17 +159,17 @@ static void Task_ReturnToFieldCableLink(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
task->data[1] = CreateTask_ReestablishCableClubLink();
- task->data[0]++;
+ task->tState++;
break;
case 1:
if (gTasks[task->data[1]].isActive != TRUE)
{
WarpFadeInScreen();
- task->data[0]++;
+ task->tState++;
}
break;
case 2:
@@ -191,11 +194,11 @@ static void Task_ReturnToFieldWirelessLink(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
SetLinkStandbyCallback();
- task->data[0]++;
+ task->tState++;
break;
case 1:
if (!IsLinkTaskFinished())
@@ -206,7 +209,7 @@ static void Task_ReturnToFieldWirelessLink(u8 taskId)
else
{
WarpFadeInScreen();
- task->data[0]++;
+ task->tState++;
}
break;
case 2:
@@ -224,16 +227,16 @@ void Task_ReturnToFieldRecordMixing(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
SetLinkStandbyCallback();
- task->data[0]++;
+ task->tState++;
break;
case 1:
if (IsLinkTaskFinished())
{
- task->data[0]++;
+ task->tState++;
}
break;
case 2:
@@ -295,12 +298,12 @@ void FieldCB_WarpExitFadeFromBlack(void)
ScriptContext2_Enable();
}
-static void FieldCB_TeleportTileWarpExit(void)
+static void FieldCB_SpinEnterWarp(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
PlaySE(SE_WARP_OUT);
- CreateTask(Task_TeleportTileWarpExit, 10);
+ CreateTask(Task_SpinEnterWarp, 10);
ScriptContext2_Enable();
}
@@ -320,14 +323,14 @@ static void Task_ExitDoor(u8 taskId)
s16 *x = &task->data[2];
s16 *y = &task->data[3];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
SetPlayerVisibility(FALSE);
FreezeObjectEvents();
PlayerGetDestCoords(x, y);
FieldSetDoorOpened(*x, *y);
- task->data[0] = 1;
+ task->tState = 1;
break;
case 1:
if (WaitForWeatherFadeIn())
@@ -336,7 +339,7 @@ static void Task_ExitDoor(u8 taskId)
SetPlayerVisibility(TRUE);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
- task->data[0] = 2;
+ task->tState = 2;
}
break;
case 2:
@@ -346,14 +349,14 @@ static void Task_ExitDoor(u8 taskId)
task->data[1] = FieldAnimateDoorClose(*x, *y);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]);
- task->data[0] = 3;
+ task->tState = 3;
}
break;
case 3:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
{
UnfreezeObjectEvents();
- task->data[0] = 4;
+ task->tState = 4;
}
break;
case 4:
@@ -369,13 +372,13 @@ static void Task_ExitNonAnimDoor(u8 taskId)
s16 *x = &task->data[2];
s16 *y = &task->data[3];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
SetPlayerVisibility(FALSE);
FreezeObjectEvents();
PlayerGetDestCoords(x, y);
- task->data[0] = 1;
+ task->tState = 1;
break;
case 1:
if (WaitForWeatherFadeIn())
@@ -384,14 +387,14 @@ static void Task_ExitNonAnimDoor(u8 taskId)
SetPlayerVisibility(TRUE);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], GetWalkNormalMovementAction(GetPlayerFacingDirection()));
- task->data[0] = 2;
+ task->tState = 2;
}
break;
case 2:
if (IsPlayerStandingStill())
{
UnfreezeObjectEvents();
- task->data[0] = 3;
+ task->tState = 3;
}
break;
case 3:
@@ -403,12 +406,12 @@ static void Task_ExitNonAnimDoor(u8 taskId)
static void Task_ExitNonDoor(u8 taskId)
{
- switch (gTasks[taskId].data[0])
+ switch (gTasks[taskId].tState)
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tState++;
break;
case 1:
if (WaitForWeatherFadeIn())
@@ -443,7 +446,7 @@ bool8 FieldCB_ReturnToFieldOpenStartMenu(void)
return FALSE;
}
-static void task_mpl_807E3C8(u8 taskId)
+static void Task_ReturnToFieldNoScript(u8 taskId)
{
if (WaitForWeatherFadeIn() == 1)
{
@@ -453,19 +456,19 @@ static void task_mpl_807E3C8(u8 taskId)
}
}
-void sub_80AF6D4(void)
+void FieldCB_ReturnToFieldNoScript(void)
{
ScriptContext2_Enable();
FadeInFromBlack();
- CreateTask(task_mpl_807E3C8, 10);
+ CreateTask(Task_ReturnToFieldNoScript, 10);
}
-void sub_80AF6F0(void)
+void FieldCB_ReturnToFieldNoScriptCheckMusic(void)
{
ScriptContext2_Enable();
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
- CreateTask(task_mpl_807E3C8, 10);
+ CreateTask(Task_ReturnToFieldNoScript, 10);
}
static bool32 PaletteFadeActive(void)
@@ -543,7 +546,9 @@ void DoLavaridgeGym1FWarp(void)
StartLavaridgeGym1FWarp(10);
}
-// Warp from a teleporting tile, e.g. in Aqua Hideout (For the move Teleport see FldEff_TeleportWarpOut)
+// DoSpinEnterWarp but with a fade out
+// Screen fades out to exit current map, player spins down from top to enter new map
+// Used by teleporting tiles, e.g. in Aqua Hideout (For the move Teleport see FldEff_TeleportWarpOut)
void DoTeleportTileWarp(void)
{
ScriptContext2_Enable();
@@ -551,7 +556,7 @@ void DoTeleportTileWarp(void)
WarpFadeOutScreen();
PlaySE(SE_WARP_IN);
CreateTask(Task_WarpAndLoadMap, 10);
- gFieldCallback = FieldCB_TeleportTileWarpExit;
+ gFieldCallback = FieldCB_SpinEnterWarp;
}
void DoMossdeepGymWarp(void)
@@ -574,8 +579,6 @@ void DoPortholeWarp(void)
gFieldCallback = FieldCB_ShowPortholeView;
}
-#define tState data[0]
-
static void Task_DoCableClubWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -598,8 +601,6 @@ static void Task_DoCableClubWarp(u8 taskId)
}
}
-#undef tState
-
void DoCableClubWarp(void)
{
ScriptContext2_Enable();
@@ -613,20 +614,20 @@ static void Task_ReturnToWorldFromLinkRoom(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- switch (data[0])
+ switch (tState)
{
case 0:
ClearLinkCallback_2();
FadeScreen(FADE_TO_BLACK, 0);
TryFadeOutOldMapMusic();
PlaySE(SE_EXIT);
- data[0]++;
+ tState++;
break;
case 1:
if (!PaletteFadeActive() && BGMusicStopped())
{
SetCloseLinkCallback();
- data[0]++;
+ tState++;
}
break;
case 2:
@@ -649,12 +650,12 @@ static void Task_WarpAndLoadMap(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
- task->data[0]++;
+ task->tState++;
break;
case 1:
if (!PaletteFadeActive())
@@ -665,7 +666,7 @@ static void Task_WarpAndLoadMap(u8 taskId)
task->data[1] = 1;
}
if (BGMusicStopped())
- task->data[0]++;
+ task->tState++;
}
break;
case 2:
@@ -682,14 +683,14 @@ static void Task_DoDoorWarp(u8 taskId)
s16 *x = &task->data[2];
s16 *y = &task->data[3];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
FreezeObjectEvents();
PlayerGetDestCoords(x, y);
PlaySE(GetDoorSoundEffect(*x, *y - 1));
task->data[1] = FieldAnimateDoorOpen(*x, *y - 1);
- task->data[0] = 1;
+ task->tState = 1;
break;
case 1:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
@@ -699,7 +700,7 @@ static void Task_DoDoorWarp(u8 taskId)
ObjectEventClearHeldMovementIfActive(&gObjectEvents[objEventId]);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_UP);
- task->data[0] = 2;
+ task->tState = 2;
}
break;
case 2:
@@ -710,20 +711,20 @@ static void Task_DoDoorWarp(u8 taskId)
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]);
SetPlayerVisibility(FALSE);
- task->data[0] = 3;
+ task->tState = 3;
}
break;
case 3:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
{
- task->data[0] = 4;
+ task->tState = 4;
}
break;
case 4:
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlayRainStoppingSoundEffect();
- task->data[0] = 0;
+ task->tState = 0;
task->func = Task_WarpAndLoadMap;
break;
}
@@ -733,17 +734,17 @@ static void Task_DoContestHallWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
- task->data[0]++;
+ task->tState++;
break;
case 1:
if (!PaletteFadeActive() && BGMusicStopped())
{
- task->data[0]++;
+ task->tState++;
}
break;
case 2:
@@ -850,22 +851,22 @@ static void UpdateFlashLevelEffect(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- switch (data[0])
+ switch (tState)
{
case 0:
SetFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
- data[0] = 1;
+ tState = 1;
break;
case 1:
SetFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
- data[0] = 0;
+ tState = 0;
tCurFlashRadius += tFlashRadiusDelta;
if (tCurFlashRadius > tDestFlashRadius)
{
if (tClearScanlineEffect == 1)
{
ScanlineEffect_Stop();
- data[0] = 2;
+ tState = 2;
}
else
{
@@ -884,22 +885,22 @@ static void UpdateOrbFlashEffect(u8 taskId)
{
s16 *data = gTasks[taskId].data;
- switch (data[0])
+ switch (tState)
{
case 0:
SetOrbFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
- data[0] = 1;
+ tState = 1;
break;
case 1:
SetOrbFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
- data[0] = 0;
+ tState = 0;
tCurFlashRadius += tFlashRadiusDelta;
if (tCurFlashRadius > tDestFlashRadius)
{
if (tClearScanlineEffect == 1)
{
ScanlineEffect_Stop();
- data[0] = 2;
+ tState = 2;
}
else
{
@@ -914,7 +915,7 @@ static void UpdateOrbFlashEffect(u8 taskId)
}
}
-static void sub_80AFF90(u8 taskId)
+static void Task_WaitForFlashUpdate(u8 taskId)
{
if (!FuncIsActiveTask(UpdateFlashLevelEffect))
{
@@ -923,13 +924,13 @@ static void sub_80AFF90(u8 taskId)
}
}
-static void sub_80AFFB8(void)
+static void StartWaitForFlashUpdate(void)
{
- if (!FuncIsActiveTask(sub_80AFF90))
- CreateTask(sub_80AFF90, 80);
+ if (!FuncIsActiveTask(Task_WaitForFlashUpdate))
+ CreateTask(Task_WaitForFlashUpdate, 80);
}
-static u8 sub_80AFFDC(s32 centerX, s32 centerY, s32 initialFlashRadius, s32 destFlashRadius, s32 clearScanlineEffect, u8 delta)
+static u8 StartUpdateFlashLevelEffect(s32 centerX, s32 centerY, s32 initialFlashRadius, s32 destFlashRadius, s32 clearScanlineEffect, u8 delta)
{
u8 taskId = CreateTask(UpdateFlashLevelEffect, 80);
s16 *data = gTasks[taskId].data;
@@ -948,7 +949,7 @@ static u8 sub_80AFFDC(s32 centerX, s32 centerY, s32 initialFlashRadius, s32 dest
return taskId;
}
-static u8 sub_80B003C(s32 centerX, s32 centerY, s32 initialFlashRadius, s32 destFlashRadius, s32 clearScanlineEffect, u8 delta)
+static u8 StartUpdateOrbFlashEffect(s32 centerX, s32 centerY, s32 initialFlashRadius, s32 destFlashRadius, s32 clearScanlineEffect, u8 delta)
{
u8 taskId = CreateTask(UpdateOrbFlashEffect, 80);
s16 *data = gTasks[taskId].data;
@@ -972,14 +973,15 @@ static u8 sub_80B003C(s32 centerX, s32 centerY, s32 initialFlashRadius, s32 dest
#undef tFlashRadiusDelta
#undef tClearScanlineEffect
+// A higher flashLevel value is a smaller flash radius (more darkness). 0 is full brightness
void AnimateFlash(u8 flashLevel)
{
u8 curFlashLevel = Overworld_GetFlashLevel();
- u8 value = 0;
+ bool8 fullBrightness = FALSE;
if (!flashLevel)
- value = 1;
- sub_80AFFDC(DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sFlashLevelPixelRadii[curFlashLevel], sFlashLevelPixelRadii[flashLevel], value, 1);
- sub_80AFFB8();
+ fullBrightness = TRUE;
+ StartUpdateFlashLevelEffect(DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sFlashLevelPixelRadii[curFlashLevel], sFlashLevelPixelRadii[flashLevel], fullBrightness, 1);
+ StartWaitForFlashUpdate();
ScriptContext2_Enable();
}
@@ -998,18 +1000,18 @@ void WriteBattlePyramidViewScanlineEffectBuffer(void)
CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480);
}
-static void Task_TeleportTileWarpExit(u8 taskId)
+static void Task_SpinEnterWarp(u8 taskId)
{
- switch (gTasks[taskId].data[0])
+ switch (gTasks[taskId].tState)
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
- sub_808D194();
- gTasks[taskId].data[0]++;
+ DoPlayerSpinEntrance();
+ gTasks[taskId].tState++;
break;
case 1:
- if (WaitForWeatherFadeIn() && sub_808D1B4() != TRUE)
+ if (WaitForWeatherFadeIn() && IsPlayerSpinEntranceActive() != TRUE)
{
UnfreezeObjectEvents();
ScriptContext2_Disable();
@@ -1019,29 +1021,29 @@ static void Task_TeleportTileWarpExit(u8 taskId)
}
}
-static void sub_80B01BC(u8 taskId)
+static void Task_SpinExitWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- switch (task->data[0])
+ switch (task->tState)
{
case 0:
FreezeObjectEvents();
ScriptContext2_Enable();
PlaySE(SE_WARP_IN);
- sub_808D1C8();
- task->data[0]++;
+ DoPlayerSpinExit();
+ task->tState++;
break;
case 1:
- if (!sub_808D1E8())
+ if (!IsPlayerSpinExitActive())
{
WarpFadeOutScreen();
- task->data[0]++;
+ task->tState++;
}
break;
case 2:
if (!PaletteFadeActive() && BGMusicStopped())
- task->data[0]++;
+ task->tState++;
break;
case 3:
WarpIntoMap();
@@ -1051,18 +1053,22 @@ static void sub_80B01BC(u8 taskId)
}
}
-void sub_80B0244(void)
+// Only called by an unused function
+// DoTeleportTileWarp is used instead
+void DoSpinEnterWarp(void)
{
ScriptContext2_Enable();
CreateTask(Task_WarpAndLoadMap, 10);
- gFieldCallback = FieldCB_TeleportTileWarpExit;
+ gFieldCallback = FieldCB_SpinEnterWarp;
}
-void sub_80B0268(void)
+// Opposite of DoSpinEnterWarp / DoTeleportTileWarp
+// Player exits current map by spinning up offscreen, enters new map with a fade in
+void DoSpinExitWarp(void)
{
ScriptContext2_Enable();
gFieldCallback = FieldCB_DefaultWarpExit;
- CreateTask(sub_80B01BC, 10);
+ CreateTask(Task_SpinExitWarp, 10);
}
static void LoadOrbEffectPalette(bool8 blueOrb)
@@ -1081,7 +1087,7 @@ static void LoadOrbEffectPalette(bool8 blueOrb)
}
}
-static bool8 sub_80B02C8(u16 shakeDir)
+static bool8 UpdateOrbEffectBlend(u16 shakeDir)
{
u8 lo = REG_BLDALPHA & 0xFF;
u8 hi = REG_BLDALPHA >> 8;
@@ -1089,27 +1095,22 @@ static bool8 sub_80B02C8(u16 shakeDir)
if (shakeDir != 0)
{
if (lo)
- {
lo--;
- }
}
else
{
- if (hi < 0x10)
- {
+ if (hi < 16)
hi++;
- }
}
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(lo, hi));
- if (lo == 0 && hi == 0x10)
+ if (lo == 0 && hi == 16)
return TRUE;
else
return FALSE;
}
-#define tState data[0]
#define tBlueOrb data[1]
#define tCenterX data[2]
#define tCenterY data[3]
@@ -1148,7 +1149,7 @@ static void Task_OrbEffect(u8 taskId)
case 1:
sub_8199DF0(0, PIXEL_FILL(1), 0, 1);
LoadOrbEffectPalette(tBlueOrb);
- sub_80B003C(tCenterX, tCenterY, 1, 160, 1, 2);
+ StartUpdateOrbFlashEffect(tCenterX, tCenterY, 1, 160, 1, 2);
tState = 2;
break;
case 2:
@@ -1188,7 +1189,7 @@ static void Task_OrbEffect(u8 taskId)
{
tShakeDelay = 8;
tShakeDir ^= 1;
- if (sub_80B02C8(tShakeDir) == TRUE)
+ if (UpdateOrbEffectBlend(tShakeDir) == TRUE)
{
tState = 5;
sub_8199DF0(0, PIXEL_FILL(0), 0, 1);
@@ -1243,7 +1244,6 @@ void FadeOutOrbEffect(void)
gTasks[taskId].tState = 6;
}
-#undef tState
#undef tBlueOrb
#undef tCenterX
#undef tCenterY