diff options
Diffstat (limited to 'src/fight.c')
-rw-r--r-- | src/fight.c | 681 |
1 files changed, 659 insertions, 22 deletions
diff --git a/src/fight.c b/src/fight.c index 89fe5900b..c9000fae4 100644 --- a/src/fight.c +++ b/src/fight.c @@ -1,25 +1,42 @@ #include "global.h" #include "battle_anim.h" +#include "gpu_regs.h" +#include "random.h" +#include "task.h" +#include "trig.h" #include "constants/rgb.h" -extern void unc_080B08A0(struct Sprite *); -extern void sub_810CE68(struct Sprite *); -extern void sub_810CEB4(struct Sprite *); -extern void sub_810CEE0(struct Sprite *); -extern void sub_810CF30(struct Sprite *); -extern void sub_810D10C(struct Sprite *); -extern void sub_810D1B4(struct Sprite *); -extern void sub_810D278(struct Sprite *); -extern void sub_810D2E4(struct Sprite *); -extern void sub_810D37C(struct Sprite *); -extern void sub_810D40C(struct Sprite *); -extern void sub_810D4F4(struct Sprite *); -extern void sub_810D608(struct Sprite *); -extern void sub_810D714(struct Sprite *); -extern void sub_810D874(struct Sprite *); -extern void sub_810D984(struct Sprite *); -extern void sub_810DA10(struct Sprite *); -extern void sub_810DA7C(struct Sprite *); +void unc_080B08A0(struct Sprite *); +void sub_810CE68(struct Sprite *); +void sub_810CEB4(struct Sprite *); +void AnimBasicFistOrFoot(struct Sprite *); +void sub_810CF30(struct Sprite *); +void sub_810D10C(struct Sprite *); +void sub_810D1B4(struct Sprite *); +void AnimSpinningKickOrPunch(struct Sprite *); +void AnimStompFoot(struct Sprite *); +void sub_810D37C(struct Sprite *); +void sub_810D40C(struct Sprite *); +void sub_810D4F4(struct Sprite *); +void sub_810D608(struct Sprite *); +void sub_810D714(struct Sprite *); +void sub_810D874(struct Sprite *); +void sub_810D984(struct Sprite *); +void sub_810DA10(struct Sprite *); +void sub_810DA7C(struct Sprite *); +static void sub_810D0B8(struct Sprite *); +static void sub_810D164(struct Sprite *); +static void sub_810D240(struct Sprite *); +static void AnimSpinningKickOrPunchFinish(struct Sprite *); +static void AnimStompFootStep(struct Sprite *); +static void AnimStompFootEnd(struct Sprite *); +static void sub_810D47C(struct Sprite *); +static void sub_810D5DC(struct Sprite *); +static void sub_810D6A8(struct Sprite *); +static void sub_810D770(struct Sprite *); +static void sub_810D830(struct Sprite *); + +extern struct SpriteTemplate gBasicHitSplatSpriteTemplate; const struct SpriteTemplate gUnknown_08595E14 = { @@ -109,7 +126,7 @@ const struct SpriteTemplate gFistFootSpriteTemplate = .anims = gUnknown_08595E54, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810CEE0, + .callback = AnimBasicFistOrFoot, }; const struct SpriteTemplate gUnknown_08595EB0 = @@ -165,7 +182,7 @@ const struct SpriteTemplate gUnknown_08595F14 = .anims = gUnknown_08595E54, .images = NULL, .affineAnims = gUnknown_08595F10, - .callback = sub_810D278, + .callback = AnimSpinningKickOrPunch, }; const union AffineAnimCmd gUnknown_08595F2C[] = @@ -188,7 +205,7 @@ const struct SpriteTemplate gMegaPunchKickSpriteTemplate = .anims = gUnknown_08595E54, .images = NULL, .affineAnims = gUnknown_08595F44, - .callback = sub_810D278, + .callback = AnimSpinningKickOrPunch, }; const struct SpriteTemplate gUnknown_08595F60 = @@ -199,7 +216,7 @@ const struct SpriteTemplate gUnknown_08595F60 = .anims = gUnknown_08595E58, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810D2E4, + .callback = AnimStompFoot, }; const struct SpriteTemplate gUnknown_08595F78 = @@ -396,3 +413,623 @@ const struct SpriteTemplate gUnknown_08596104 = .affineAnims = gUnknown_08596100, .callback = sub_810DA7C, }; + +void unc_080B08A0(struct Sprite *sprite) +{ + sub_80A6864(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = 15; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_810CE68(struct Sprite *sprite) +{ + if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + } + + StartSpriteAnim(sprite, gBattleAnimArgs[6]); + gBattleAnimArgs[6] = 0; + sub_80A7938(sprite); +} + +void sub_810CEB4(struct Sprite *sprite) +{ + if (IsContest()) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + } + + sub_810CE68(sprite); +} + +// Displays a basic fist or foot sprite for a given duration. +// Used by many fighting moves (and elemental "punch" moves). +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: duration +// arg 3: ? (todo: related to initial pixel offsets) +// arg 4: anim num +void AnimBasicFistOrFoot(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, gBattleAnimArgs[4]); + + if (gBattleAnimArgs[3] == 0) + InitAnimSpritePos(sprite, 1); + else + sub_80A6980(sprite, TRUE); + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_810CF30(struct Sprite *sprite) +{ + u8 battler; + s16 xMod, yMod; + s16 x, y; + + if (gBattleAnimArgs[0] == 0) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + if (gBattleAnimArgs[2] < 0) + gBattleAnimArgs[2] = Random2() % 5; + + StartSpriteAnim(sprite, gBattleAnimArgs[2]); + sprite->pos1.x = GetBattlerSpriteCoord(battler, 2); + sprite->pos1.y = GetBattlerSpriteCoord(battler, 3); + + xMod = sub_80A861C(battler, 1) / 2; + yMod = sub_80A861C(battler, 0) / 4; + + x = Random2() % xMod; + y = Random2() % yMod; + + if (Random2() & 1) + x *= -1; + if (Random2() & 1) + y *= -1; + + if ((gBattlerPositions[battler] & BIT_SIDE) == B_SIDE_PLAYER) + y += 0xFFF0; + + sprite->pos1.x += x; + sprite->pos1.y += y; + + sprite->data[0] = gBattleAnimArgs[1]; + sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1); + if (sprite->data[7] != 64) + { + StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0); + gSprites[sprite->data[7]].callback = SpriteCallbackDummy; + } + + sprite->callback = sub_810D0B8; +} + +static void sub_810D0B8(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + if (sprite->data[7] != 64) + { + FreeOamMatrix(gSprites[sprite->data[7]].oam.matrixNum); + DestroySprite(&gSprites[sprite->data[7]]); + } + + DestroyAnimSprite(sprite); + } + else + { + sprite->data[0]--; + } +} + +void sub_810D10C(struct Sprite *sprite) +{ + sub_80A6980(sprite, TRUE); + sprite->data[0] = 30; + + if (gBattleAnimArgs[2] == 0) + { + sprite->data[2] = sprite->pos1.x - 20; + } + else + { + sprite->data[2] = sprite->pos1.x + 20; + sprite->hFlip = 1; + } + + sprite->data[4] = sprite->pos1.y - 20; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, sub_810D164); +} + +static void sub_810D164(struct Sprite *sprite) +{ + if (++sprite->data[5] == 11) + { + sprite->data[2] = sprite->pos1.x - sprite->pos2.x; + sprite->data[4] = sprite->pos1.y - sprite->pos2.y; + sprite->data[0] = 8; + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + } +} + +void sub_810D1B4(struct Sprite *sprite) +{ + if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget && GetBattlerPosition(gBattleAnimTarget) < B_POSITION_PLAYER_RIGHT) + gBattleAnimArgs[0] *= -1; + + sub_80A6980(sprite, TRUE); + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sprite->pos1.y; + + InitAnimLinearTranslation(sprite); + + sprite->data[5] = gBattleAnimArgs[5]; + sprite->data[6] = gBattleAnimArgs[4]; + sprite->data[7] = 0; + + sprite->callback = sub_810D240; +} + +static void sub_810D240(struct Sprite *sprite) +{ + if (!TranslateAnimLinear(sprite)) + { + sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]); + sprite->data[7] += sprite->data[6]; + } + else + { + DestroyAnimSprite(sprite); + } +} + +// Animates the spinning, shrinking kick or punch, which then +// reappears at full size. Used by moves such as MOVE_MEGA_PUNCH and MOVE_MEGA_KICK. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: anim num +// arg 3: spin duration +void AnimSpinningKickOrPunch(struct Sprite *sprite) +{ + sub_80A6980(sprite, TRUE); + StartSpriteAnim(sprite, gBattleAnimArgs[2]); + sprite->data[0] = gBattleAnimArgs[3]; + + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, AnimSpinningKickOrPunchFinish); +} + +static void AnimSpinningKickOrPunchFinish(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, 0); + sprite->affineAnimPaused = 1; + sprite->data[0] = 20; + + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +// Animates MOVE_STOMP's foot that slides downward. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: initial wait duration +void AnimStompFoot(struct Sprite *sprite) +{ + sub_80A6980(sprite, TRUE); + sprite->data[0] = gBattleAnimArgs[2]; + + sprite->callback = AnimStompFootStep; +} + +static void AnimStompFootStep(struct Sprite *sprite) +{ + if (--sprite->data[0] == -1) + { + sprite->data[0] = 6; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, AnimStompFootEnd); + } +} + +static void AnimStompFootEnd(struct Sprite *sprite) +{ + sprite->data[0] = 15; + + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_810D37C(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + sub_80A6980(sprite, TRUE); + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[2] = gBattleAnimArgs[3]; + sprite->data[0]++; + } + else + { + sprite->data[4] += sprite->data[1]; + sprite->pos2.x = sprite->data[4] >> 8; + sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]); + sprite->data[3] = (sprite->data[3] + 3) & 0xFF; + + if (sprite->data[3] > 100) + sprite->invisible = sprite->data[3] % 2; + + if (sprite->data[3] > 120) + DestroyAnimSprite(sprite); + } +} + +void sub_810D40C(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + } + + sprite->pos1.x += gBattleAnimArgs[1]; + sprite->pos1.y += gBattleAnimArgs[2]; + + sprite->data[0] = 0; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[2] = gBattleAnimArgs[4]; + sprite->data[3] = 0; + sprite->callback = sub_810D47C; +} + +static void sub_810D47C(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (--sprite->data[1] == 0) + { + if (sprite->data[2] == 0) + DestroyAnimSprite(sprite); + else + sprite->data[0]++; + } + break; + case 1: + if (++sprite->data[1] > 1) + { + sprite->data[1] = 0; + sprite->data[3]++; + if (sprite->data[3] & 1) + sprite->pos2.x = 2; + else + sprite->pos2.x = -2; + } + + if (--sprite->data[2] == 0) + DestroyAnimSprite(sprite); + break; + } +} + +void sub_810D4F4(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3]; + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3]; + } + + sprite->oam.tileNum += gBattleAnimArgs[1] * 16; + sprite->data[0] = 0; + + switch (gBattleAnimArgs[1]) + { + case 0: + sprite->data[6] = -3; + sprite->data[7] = -3; + break; + case 1: + sprite->data[6] = 3; + sprite->data[7] = -3; + break; + case 2: + sprite->data[6] = -3; + sprite->data[7] = 3; + break; + case 3: + sprite->data[6] = 3; + sprite->data[7] = 3; + break; + default: + DestroyAnimSprite(sprite); + return; + } + + sprite->callback = sub_810D5DC; +} + +static void sub_810D5DC(struct Sprite *sprite) +{ + sprite->pos1.x += sprite->data[6]; + sprite->pos1.y += sprite->data[7]; + + if (++sprite->data[0] > 40) + DestroyAnimSprite(sprite); +} + +void sub_810D608(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3); + sprite->oam.priority = sub_80A8328(gBattleAnimAttacker); + sprite->data[7] = gBattleAnimTarget; + } + else + { + sprite->oam.priority = sub_80A8328(gBattleAnimTarget); + sprite->data[7] = gBattleAnimAttacker; + } + + sprite->data[0] = 0; + sprite->data[1] = 12; + sprite->data[2] = 8; + sprite->callback = sub_810D6A8; +} + +static void sub_810D6A8(struct Sprite *sprite) +{ + if (++sprite->data[0] == 180) + { + SetGpuReg(REG_OFFSET_BLDCNT, 0); + + sprite->data[0] = 16; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3); + + InitAnimLinearTranslation(sprite); + StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + sprite->callback = sub_80A6F98; + } +} + +void sub_810D714(struct Sprite *sprite) +{ + sprite->pos1.x = gBattleAnimArgs[0]; + sprite->pos1.y = 120; + + sprite->data[0] = gBattleAnimArgs[3]; + sub_80A8048(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8)); + + sprite->data[6] = gBattleAnimArgs[1]; + sprite->oam.tileNum += gBattleAnimArgs[2] * 4; + + sprite->callback = sub_810D770; +} + +static void sub_810D770(struct Sprite *sprite) +{ + void *var0; + + if (sprite->data[0] != 0) + { + var0 = sub_80A8050(sprite->data[4], sprite->data[5]); + var0 -= sprite->data[6]; + sub_80A8048(&sprite->data[4], &sprite->data[5], var0); + + var0 = (void *)(((intptr_t)var0) >> 8); + sprite->pos1.y = (intptr_t)var0; + if (sprite->pos1.y < -8) + DestroyAnimSprite(sprite); + else + sprite->data[0]--; + } + else + { + s16 pos0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + s16 pos1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + s16 pos2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + s16 pos3 = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + + sprite->data[0] = pos2 - pos0; + sprite->data[1] = pos3 - pos1; + sprite->data[2] = sprite->pos1.x << 4; + sprite->data[3] = sprite->pos1.y << 4; + + sprite->callback = sub_810D830; + } +} + +static void sub_810D830(struct Sprite *sprite) +{ + u16 edgeX; + + sprite->data[2] += sprite->data[0]; + sprite->data[3] += sprite->data[1]; + sprite->pos1.x = sprite->data[2] >> 4; + sprite->pos1.y = sprite->data[3] >> 4; + + edgeX = sprite->pos1.x + 8; + if (edgeX > 256 || sprite->pos1.y < -8 || sprite->pos1.y > 120) + DestroyAnimSprite(sprite); +} + +void sub_810D874(struct Sprite *sprite) +{ + u8 battler; + + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3); + battler = gBattleAnimTarget; + sprite->oam.priority = sub_80A8328(gBattleAnimAttacker); + } + else + { + battler = gBattleAnimAttacker; + sprite->oam.priority = sub_80A8328(gBattleAnimTarget); + } + + if (IsContest()) + sprite->oam.matrixNum |= 0x8; + else if (GetBattlerSide(battler) == B_SIDE_PLAYER) + sprite->oam.matrixNum |= 0x18; + + sprite->data[0] = 16; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(battler, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(battler, 3); + + InitAnimLinearTranslation(sprite); + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->callback = sub_80A6F98; +} + +static void sub_810D960(struct Sprite *sprite) +{ + if (sprite->data[0] == sprite->data[4]) + DestroyAnimSprite(sprite); + + sprite->data[0]++; +} + +void sub_810D984(struct Sprite *sprite) +{ + u8 turn; + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[2] = gBattleAnimArgs[0]; + sprite->data[3] = gBattleAnimArgs[1]; + sprite->data[4] = gBattleAnimArgs[2]; + + turn = gAnimMoveTurn; + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + turn++; + + if (turn & 1) + { + sprite->data[2] = -sprite->data[2]; + sprite->data[1]++; + } + + StartSpriteAnim(sprite, sprite->data[1]); + sprite->pos2.x = sprite->data[2]; + sprite->pos2.y = sprite->data[3]; + sprite->callback = sub_810D960; +} + +void sub_810DA10(struct Sprite *sprite) +{ + if (gBattleAnimArgs[2] == 0) + InitAnimSpritePos(sprite, 0); + else + sub_80A6980(sprite, FALSE); + + if (IsContest()) + { + StartSpriteAnim(sprite, 2); + } + else if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + StartSpriteAnim(sprite, 1); + } + + sprite->callback = sub_80A67D8; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_810DA7C(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + { + sprite->data[1] = (sprite->data[1] + 40) & 0xFF; + sprite->pos2.x = Sin(sprite->data[1], 2); + if (++sprite->data[0] > 40) + DestroyAnimSprite(sprite); + } +} + +void sub_810DABC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + sub_80A6DAC(0); + task->data[8] = gBattleAnimArgs[0]; + task->data[0]++; + break; + case 1: + if (--task->data[8] == -1) + task->data[0]++; + break; + case 2: + default: + task->data[9] += 1280; + break; + } + + task->data[10] += 2816; + + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + gBattle_BG3_X += task->data[9] >> 8; + else + gBattle_BG3_X -= task->data[9] >> 8; + + gBattle_BG3_Y += task->data[10] >> 8; + task->data[9] &= 0xFF; + task->data[10] &= 0xFF; + + if (gBattleAnimArgs[7] == -1) + { + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + sub_80A6DAC(1); + DestroyAnimVisualTask(taskId); + } +} |