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-rw-r--r--src/fldeff_misc.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/fldeff_misc.c b/src/fldeff_misc.c
index 3d3b83fef..c01babb68 100644
--- a/src/fldeff_misc.c
+++ b/src/fldeff_misc.c
@@ -193,7 +193,7 @@ static const struct SpriteFrameImage sPicTable_SecretPowerShrub[] =
static const struct SpriteTemplate sSpriteTemplate_SecretPowerCave =
{
- .tileTag = 0xFFFF,
+ .tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_SECRET_POWER_TREE,
.oam = &sOam_SecretPower,
.anims = sAnimTable_SecretPowerCave,
@@ -204,7 +204,7 @@ static const struct SpriteTemplate sSpriteTemplate_SecretPowerCave =
static const struct SpriteTemplate sSpriteTemplate_SecretPowerTree =
{
- .tileTag = 0xFFFF,
+ .tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_SECRET_POWER_PLANT,
.oam = &sOam_SecretPower,
.anims = sAnimTable_SecretPowerTree,
@@ -215,7 +215,7 @@ static const struct SpriteTemplate sSpriteTemplate_SecretPowerTree =
static const struct SpriteTemplate sSpriteTemplate_SecretPowerShrub =
{
- .tileTag = 0xFFFF,
+ .tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_SECRET_POWER_PLANT,
.oam = &sOam_SecretPower,
.anims = sAnimTable_SecretPowerShrub,
@@ -261,7 +261,7 @@ static const struct SpriteFrameImage sPicTable_SandPillar[] =
static const struct SpriteTemplate sSpriteTemplate_SandPillar =
{
- .tileTag = 0xFFFF,
+ .tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_SAND_PILLAR,
.oam = &sOam_SandPillar,
.anims = sAnimTable_SandPillar,
@@ -299,7 +299,7 @@ static const union AnimCmd *const sAnimTable_RecordMixLights[] =
static const struct SpriteTemplate sSpriteTemplate_RecordMixLights =
{
- .tileTag = 0xFFFF,
+ .tileTag = TAG_NONE,
.paletteTag = 0x1000,
.oam = &gObjectEventBaseOam_32x8,
.anims = sAnimTable_RecordMixLights,
@@ -1297,10 +1297,10 @@ u8 CreateRecordMixingLights(void)
else
{
struct Sprite *sprite = &gSprites[spriteId];
- GetMapCoordsFromSpritePos(16, 13, &sprite->pos1.x, &sprite->pos1.y);
+ GetMapCoordsFromSpritePos(16, 13, &sprite->x, &sprite->y);
sprite->coordOffsetEnabled = TRUE;
- sprite->pos1.x += 16;
- sprite->pos1.y += 2;
+ sprite->x += 16;
+ sprite->y += 2;
}
return spriteId;
}