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-rw-r--r--src/flying.c312
1 files changed, 306 insertions, 6 deletions
diff --git a/src/flying.c b/src/flying.c
index d3ea3f11b..48df12a06 100644
--- a/src/flying.c
+++ b/src/flying.c
@@ -1,13 +1,16 @@
#include "global.h"
#include "battle_anim.h"
+#include "palette.h"
+#include "trig.h"
+#include "constants/battle_anim.h"
#include "constants/rgb.h"
-extern void sub_810DE70(struct Sprite *);
-extern void sub_810DFA8(struct Sprite *);
-extern void sub_810E044(struct Sprite *);
-extern void sub_810E13C(struct Sprite *);
-extern void sub_810E1C8(struct Sprite *);
-extern void sub_810E314(struct Sprite *);
+void sub_810DE70(struct Sprite *);
+void sub_810DFA8(struct Sprite *);
+void sub_810E044(struct Sprite *);
+void sub_810E13C(struct Sprite *);
+void sub_810E1C8(struct Sprite *);
+void sub_810E314(struct Sprite *);
extern void sub_810EA4C(struct Sprite *);
extern void sub_810EAA0(struct Sprite *);
extern void sub_810EC34(struct Sprite *);
@@ -18,6 +21,13 @@ extern void sub_810EEF8(struct Sprite *);
extern void sub_810F004(struct Sprite *);
extern void sub_810F084(struct Sprite *);
+static void sub_810DE98(struct Sprite *);
+static void sub_810DF18(u8);
+static void sub_810E028(struct Sprite *);
+static void sub_810E184(struct Sprite *);
+static void sub_810E24C(struct Sprite *);
+void sub_810E520(struct Sprite *);
+
const struct SpriteTemplate gUnknown_08596270 =
{
.tileTag = ANIM_TAG_GUST,
@@ -326,3 +336,293 @@ const struct SpriteTemplate gUnknown_08596514 =
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810F084,
};
+
+
+void sub_810DE70(struct Sprite *sprite)
+{
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ sprite->pos1.y += 20;
+ sprite->data[1] = 191;
+ sprite->callback = sub_810DE98;
+ sprite->callback(sprite);
+}
+
+static void sub_810DE98(struct Sprite *sprite) {
+ sprite->pos2.x = Sin(sprite->data[1], 32);
+ sprite->pos2.y = Cos(sprite->data[1], 8);
+ sprite->data[1] += 5;
+ sprite->data[1] &= 0xFF;
+ if (++sprite->data[0] == 71)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810DED8(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[1];
+ gTasks[taskId].data[1] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_GUST);
+ gTasks[taskId].func = sub_810DF18;
+}
+
+static void sub_810DF18(u8 taskId)
+{
+ u8 data2;
+ u16 temp;
+ int i, base;
+
+ if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1])
+ {
+ gTasks[taskId].data[10] = 0;
+ data2 = gTasks[taskId].data[2];
+ temp = gPlttBufferFaded[16 * data2 + 0x108];
+ i = 7;
+ base = data2 * 16;
+
+ do
+ {
+ gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i];
+ i--;
+ }
+ while (i > 0);
+
+ gPlttBufferFaded[base + 0x101] = temp;
+ }
+
+ if (--gTasks[taskId].data[0] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_810DFA8(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+ StoreSpriteCallbackInData6(sprite, sub_810E028);
+}
+
+static void sub_810E028(struct Sprite *sprite)
+{
+ if (AnimTranslateLinear(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810E044(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ if (IsContest())
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[4];
+
+ if (gBattleAnimArgs[6] == 0)
+ {
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
+ }
+
+ sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3];
+ sprite->callback = StartAnimLinearTranslation;
+
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
+}
+
+void sub_810E13C(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = sub_810E184;
+ gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 1;
+}
+
+static void sub_810E184(struct Sprite *sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ }
+ else
+ {
+ sprite->data[2] += sprite->data[1];
+ sprite->pos2.y -= (sprite->data[2] >> 8);
+ }
+
+ if (sprite->pos1.y + sprite->pos2.y < -32)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_810E1C8(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 272;
+ sprite->pos1.y = -32;
+ StartSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->pos1.x = -32;
+ sprite->pos1.y = -32;
+ }
+
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = sub_810E24C;
+}
+
+static void sub_810E24C(struct Sprite *sprite)
+{
+ sprite->data[0] = 1;
+ AnimTranslateLinear(sprite);
+ if (((u16)sprite->data[3] >> 8) > 200)
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos2.x = 0;
+ sprite->data[3] &= 0xFF;
+ }
+
+ if ((u32)(sprite->pos1.x + sprite->pos2.x + 32) > 304 || sprite->pos1.y + sprite->pos2.y > 160)
+ {
+ gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 0;
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_810E2C8(struct Sprite *sprite)
+{
+ if (sprite->data[0]-- <= 0)
+ {
+ if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = 0;
+ }
+
+ DestroySprite(sprite);
+ gAnimVisualTaskCount--;
+ }
+}
+
+// FAKEMATCHING
+void sub_810E314(struct Sprite *sprite)
+{
+ s16 *data;
+ u8 slot;
+ s16 spriteCoord;
+ int t1, t2;
+ u32 arg2;
+ u32 matrixNum;
+ u8 sinIndex;
+ register s16 sinVal asm ("r4");
+ register int sinVal2 asm ("r0");
+
+ data = sprite->data;
+
+ if (gBattleAnimArgs[7] & 0x100)
+ slot = gBattleAnimAttacker;
+ else
+ slot = gBattleAnimTarget;
+
+ if (GetBattlerSide(slot) == B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(slot, 0) + gBattleAnimArgs[0];
+ spriteCoord = GetBattlerSpriteCoord(slot, 1);
+ sprite->pos1.y = spriteCoord + gBattleAnimArgs[1];
+ data[4] = sprite->pos1.y << 8;
+
+ t1 = (spriteCoord + (u16) gBattleAnimArgs[6]) << 1;
+ data[7] = (data[7] & 1) | t1;
+ ((u8 *) data)[0] |= 4;
+
+ arg2 = (u16) gBattleAnimArgs[2];
+ data[1] = (u8) gBattleAnimArgs[2];
+ arg2 <<= 16;
+ data[5] = arg2 >> 24;
+ data[2] = gBattleAnimArgs[3];
+ data[3] = gBattleAnimArgs[4];
+ data[6] = gBattleAnimArgs[5];
+
+ if ((u16) (data[1] - 64) <= 0x7f)
+ {
+ if (!IsContest())
+ sprite->oam.priority = GetBattlerSpriteBGPriority(slot) + 1;
+ else
+ sprite->oam.priority = GetBattlerSpriteBGPriority(slot);
+
+ ((u8 *) data)[14] = data[7] & -2;
+
+ if (!(data[2] & 0x8000))
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+
+ sprite->animBeginning = 1;
+ sprite->animEnded = 0;
+ }
+ }
+ else
+ {
+ sprite->oam.priority = GetBattlerSpriteBGPriority(slot);
+ ((u8 *) data)[14] |= 1;
+
+ if (data[2] & 0x8000)
+ {
+ sprite->hFlip ^= 1;
+ sprite->animNum = sprite->hFlip;
+
+ sprite->animBeginning = 1;
+ sprite->animEnded = 0;
+ }
+ }
+
+ t2 = (u16) data[1] >> 6 << 4;
+ ((u8 *) data)[0] = (15 & data[0]) | t2;
+
+ sprite->pos2.x = (gSineTable[(u16) data[1]] * (u8) data[6]) >> 8;
+
+ matrixNum = sprite->oam.matrixNum;
+
+ sinIndex = (-sprite->pos2.x >> 1) + data[5];
+ sinVal = gSineTable[sinIndex];
+
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
+ gOamMatrices[matrixNum].b = sinVal;
+ sinVal2 = -sinVal;
+ gOamMatrices[matrixNum].c = sinVal2;
+
+ sprite->callback = sub_810E520;
+}