diff options
Diffstat (limited to 'src/flying.c')
-rw-r--r-- | src/flying.c | 312 |
1 files changed, 306 insertions, 6 deletions
diff --git a/src/flying.c b/src/flying.c index d3ea3f11b..48df12a06 100644 --- a/src/flying.c +++ b/src/flying.c @@ -1,13 +1,16 @@ #include "global.h" #include "battle_anim.h" +#include "palette.h" +#include "trig.h" +#include "constants/battle_anim.h" #include "constants/rgb.h" -extern void sub_810DE70(struct Sprite *); -extern void sub_810DFA8(struct Sprite *); -extern void sub_810E044(struct Sprite *); -extern void sub_810E13C(struct Sprite *); -extern void sub_810E1C8(struct Sprite *); -extern void sub_810E314(struct Sprite *); +void sub_810DE70(struct Sprite *); +void sub_810DFA8(struct Sprite *); +void sub_810E044(struct Sprite *); +void sub_810E13C(struct Sprite *); +void sub_810E1C8(struct Sprite *); +void sub_810E314(struct Sprite *); extern void sub_810EA4C(struct Sprite *); extern void sub_810EAA0(struct Sprite *); extern void sub_810EC34(struct Sprite *); @@ -18,6 +21,13 @@ extern void sub_810EEF8(struct Sprite *); extern void sub_810F004(struct Sprite *); extern void sub_810F084(struct Sprite *); +static void sub_810DE98(struct Sprite *); +static void sub_810DF18(u8); +static void sub_810E028(struct Sprite *); +static void sub_810E184(struct Sprite *); +static void sub_810E24C(struct Sprite *); +void sub_810E520(struct Sprite *); + const struct SpriteTemplate gUnknown_08596270 = { .tileTag = ANIM_TAG_GUST, @@ -326,3 +336,293 @@ const struct SpriteTemplate gUnknown_08596514 = .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_810F084, }; + + +void sub_810DE70(struct Sprite *sprite) +{ + InitSpritePosToAnimTarget(sprite, FALSE); + sprite->pos1.y += 20; + sprite->data[1] = 191; + sprite->callback = sub_810DE98; + sprite->callback(sprite); +} + +static void sub_810DE98(struct Sprite *sprite) { + sprite->pos2.x = Sin(sprite->data[1], 32); + sprite->pos2.y = Cos(sprite->data[1], 8); + sprite->data[1] += 5; + sprite->data[1] &= 0xFF; + if (++sprite->data[0] == 71) + DestroyAnimSprite(sprite); +} + +void sub_810DED8(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[1]; + gTasks[taskId].data[1] = gBattleAnimArgs[0]; + gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_GUST); + gTasks[taskId].func = sub_810DF18; +} + +static void sub_810DF18(u8 taskId) +{ + u8 data2; + u16 temp; + int i, base; + + if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1]) + { + gTasks[taskId].data[10] = 0; + data2 = gTasks[taskId].data[2]; + temp = gPlttBufferFaded[16 * data2 + 0x108]; + i = 7; + base = data2 * 16; + + do + { + gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i]; + i--; + } + while (i > 0); + + gPlttBufferFaded[base + 0x101] = temp; + } + + if (--gTasks[taskId].data[0] == 0) + DestroyAnimVisualTask(taskId); +} + +void sub_810DFA8(struct Sprite *sprite) +{ + InitSpritePosToAnimAttacker(sprite, TRUE); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3]; + InitAnimLinearTranslation(sprite); + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; + StoreSpriteCallbackInData6(sprite, sub_810E028); +} + +static void sub_810E028(struct Sprite *sprite) +{ + if (AnimTranslateLinear(sprite)) + DestroyAnimSprite(sprite); +} + +void sub_810E044(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + } + + if (IsContest()) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + } + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[4]; + + if (gBattleAnimArgs[6] == 0) + { + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + } + else + { + SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]); + } + + sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2]; + sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3]; + sprite->callback = StartAnimLinearTranslation; + + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + SeekSpriteAnim(sprite, gBattleAnimArgs[5]); +} + +void sub_810E13C(struct Sprite *sprite) +{ + InitSpritePosToAnimAttacker(sprite, TRUE); + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->callback = sub_810E184; + gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 1; +} + +static void sub_810E184(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + sprite->data[0]--; + } + else + { + sprite->data[2] += sprite->data[1]; + sprite->pos2.y -= (sprite->data[2] >> 8); + } + + if (sprite->pos1.y + sprite->pos2.y < -32) + DestroyAnimSprite(sprite); +} + +void sub_810E1C8(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + sprite->pos1.x = 272; + sprite->pos1.y = -32; + StartSpriteAffineAnim(sprite, 1); + } + else + { + sprite->pos1.x = -32; + sprite->pos1.y = -32; + } + + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + + InitAnimLinearTranslation(sprite); + sprite->callback = sub_810E24C; +} + +static void sub_810E24C(struct Sprite *sprite) +{ + sprite->data[0] = 1; + AnimTranslateLinear(sprite); + if (((u16)sprite->data[3] >> 8) > 200) + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos2.x = 0; + sprite->data[3] &= 0xFF; + } + + if ((u32)(sprite->pos1.x + sprite->pos2.x + 32) > 304 || sprite->pos1.y + sprite->pos2.y > 160) + { + gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 0; + DestroyAnimSprite(sprite); + } +} + +void sub_810E2C8(struct Sprite *sprite) +{ + if (sprite->data[0]-- <= 0) + { + if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) + { + FreeOamMatrix(sprite->oam.matrixNum); + sprite->oam.affineMode = 0; + } + + DestroySprite(sprite); + gAnimVisualTaskCount--; + } +} + +// FAKEMATCHING +void sub_810E314(struct Sprite *sprite) +{ + s16 *data; + u8 slot; + s16 spriteCoord; + int t1, t2; + u32 arg2; + u32 matrixNum; + u8 sinIndex; + register s16 sinVal asm ("r4"); + register int sinVal2 asm ("r0"); + + data = sprite->data; + + if (gBattleAnimArgs[7] & 0x100) + slot = gBattleAnimAttacker; + else + slot = gBattleAnimTarget; + + if (GetBattlerSide(slot) == B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x = GetBattlerSpriteCoord(slot, 0) + gBattleAnimArgs[0]; + spriteCoord = GetBattlerSpriteCoord(slot, 1); + sprite->pos1.y = spriteCoord + gBattleAnimArgs[1]; + data[4] = sprite->pos1.y << 8; + + t1 = (spriteCoord + (u16) gBattleAnimArgs[6]) << 1; + data[7] = (data[7] & 1) | t1; + ((u8 *) data)[0] |= 4; + + arg2 = (u16) gBattleAnimArgs[2]; + data[1] = (u8) gBattleAnimArgs[2]; + arg2 <<= 16; + data[5] = arg2 >> 24; + data[2] = gBattleAnimArgs[3]; + data[3] = gBattleAnimArgs[4]; + data[6] = gBattleAnimArgs[5]; + + if ((u16) (data[1] - 64) <= 0x7f) + { + if (!IsContest()) + sprite->oam.priority = GetBattlerSpriteBGPriority(slot) + 1; + else + sprite->oam.priority = GetBattlerSpriteBGPriority(slot); + + ((u8 *) data)[14] = data[7] & -2; + + if (!(data[2] & 0x8000)) + { + sprite->hFlip ^= 1; + sprite->animNum = sprite->hFlip; + + sprite->animBeginning = 1; + sprite->animEnded = 0; + } + } + else + { + sprite->oam.priority = GetBattlerSpriteBGPriority(slot); + ((u8 *) data)[14] |= 1; + + if (data[2] & 0x8000) + { + sprite->hFlip ^= 1; + sprite->animNum = sprite->hFlip; + + sprite->animBeginning = 1; + sprite->animEnded = 0; + } + } + + t2 = (u16) data[1] >> 6 << 4; + ((u8 *) data)[0] = (15 & data[0]) | t2; + + sprite->pos2.x = (gSineTable[(u16) data[1]] * (u8) data[6]) >> 8; + + matrixNum = sprite->oam.matrixNum; + + sinIndex = (-sprite->pos2.x >> 1) + data[5]; + sinVal = gSineTable[sinIndex]; + + gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64]; + gOamMatrices[matrixNum].b = sinVal; + sinVal2 = -sinVal; + gOamMatrices[matrixNum].c = sinVal2; + + sprite->callback = sub_810E520; +} |