diff options
Diffstat (limited to 'src/frontier_pass.c')
-rw-r--r-- | src/frontier_pass.c | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/src/frontier_pass.c b/src/frontier_pass.c index fff93c3c7..42a518ed6 100644 --- a/src/frontier_pass.c +++ b/src/frontier_pass.c @@ -5,7 +5,7 @@ #include "battle_anim.h" #include "event_data.h" #include "recorded_battle.h" -#include "alloc.h" +#include "malloc.h" #include "sprite.h" #include "scanline_effect.h" #include "text_window.h" @@ -288,9 +288,9 @@ static const struct WindowTemplate sMapWindowTemplates[] = static const u8 sTextColors[][3] = { - {0, 2, 3}, - {0, 1, 9}, - {0, 4, 5}, + {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY}, + {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_BLUE}, + {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED}, }; struct @@ -442,7 +442,7 @@ static const struct SpriteTemplate sSpriteTemplates_Cursors[] = { .tileTag = 0, .paletteTag = 0, - .oam = &gUnknown_0852490C, + .oam = &gOamData_AffineOff_ObjNormal_16x16, .anims = sSpriteAnimTable_8571574, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, @@ -451,7 +451,7 @@ static const struct SpriteTemplate sSpriteTemplates_Cursors[] = { .tileTag = 1, .paletteTag = 1, - .oam = &gUnknown_08524934, + .oam = &gOamData_AffineOff_ObjNormal_32x16, .anims = sSpriteAnimTable_8571598, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, @@ -463,7 +463,7 @@ static const struct SpriteTemplate sSpriteTemplate_Medal = { .tileTag = 2, .paletteTag = 2, - .oam = &gUnknown_0852490C, + .oam = &gOamData_AffineOff_ObjNormal_16x16, .anims = sSpriteAnimTable_857157C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, @@ -474,7 +474,7 @@ static const struct SpriteTemplate sSpriteTemplate_Head = { .tileTag = 4, .paletteTag = 4, - .oam = &gUnknown_0852490C, + .oam = &gOamData_AffineOff_ObjNormal_16x16, .anims = sSpriteAnimTable_8571574, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, @@ -483,21 +483,21 @@ static const struct SpriteTemplate sSpriteTemplate_Head = static const u8 *const sPassAreaDescriptions[] = { - gUnknown_085EDA96, - gUnknown_085ED932, - gUnknown_085ED94D, - gUnknown_085ED961, - gUnknown_085ED977, - gUnknown_085ED993, - gUnknown_085ED9AF, - gUnknown_085ED9C7, - gUnknown_085ED9E5, - gUnknown_085EDA02, - gUnknown_085EDA21, - gUnknown_085EDA3C, - gUnknown_085EDA5E, - gUnknown_085EDA78, - gUnknown_085ED931, + gText_ThereIsNoBattleRecord, + gText_CheckFrontierMap, + gText_CheckTrainerCard, + gText_ViewRecordedBattle, + gText_PutAwayFrontierPass, + gText_CurrentBattlePoints, + gText_CollectedSymbols, + gText_BattleTowerAbilitySymbol, + gText_BattleDomeTacticsSymbol, + gText_BattlePalaceSpiritsSymbol, + gText_BattleArenaGutsSymbol, + gText_BattleFactoryKnowledgeSymbol, + gText_BattlePikeLuckSymbol, + gText_BattlePyramidBraveSymbol, + gText_EmptyString7, }; struct @@ -509,13 +509,13 @@ struct u8 animNum; } static const sMapLandmarks[] = { - {gUnknown_085EDAB1, gUnknown_085EDB0F, 0x59, 0x28, 1}, - {gUnknown_085EDABE, gUnknown_085EDB4E, 0x21, 0x2A, 1}, - {gUnknown_085EDACA, gUnknown_085EDB8B, 0x78, 0x56, 0}, - {gUnknown_085EDAD8, gUnknown_085EDBC2, 0x72, 0x3B, 0}, - {gUnknown_085EDAE5, gUnknown_085EDC00, 0x19, 0x43, 0}, - {gUnknown_085EDAF4, gUnknown_085EDC45, 0x39, 0x39, 1}, - {gUnknown_085EDB00, gUnknown_085EDC84, 0x86, 0x29, 1}, + {gText_BattleTower3, gText_BattleTowerDesc, 0x59, 0x28, 1}, + {gText_BattleDome2, gText_BattleDomeDesc, 0x21, 0x2A, 1}, + {gText_BattlePalace2, gText_BattlePalaceDesc, 0x78, 0x56, 0}, + {gText_BattleArena2, gText_BattleArenaDesc, 0x72, 0x3B, 0}, + {gText_BattleFactory2, gText_BattleFactoryDesc, 0x19, 0x43, 0}, + {gText_BattlePike2, gText_BattlePikeDesc, 0x39, 0x39, 1}, + {gText_BattlePyramid2, gText_BattlePyramidDesc, 0x86, 0x29, 1}, }; // code @@ -1531,7 +1531,7 @@ static void Task_HandleFrontierMap(u8 taskId) static u8 MapNumToFrontierFacilityId(u16 mapNum) // id + 1, zero means not a frontier map number { if ((mapNum >= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_LOBBY) && mapNum <= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM)) - || (mapNum >= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM) && mapNum <= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM2))) + || (mapNum >= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM) && mapNum <= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM))) return FRONTIER_FACILITY_TOWER + 1; else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_LOBBY) || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR) @@ -1553,12 +1553,12 @@ static u8 MapNumToFrontierFacilityId(u16 mapNum) // id + 1, zero means not a fro else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_LOBBY) || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR) || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM) - || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM1) - || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM2) - || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM3)) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS)) return FRONTIER_FACILITY_PIKE + 1; else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY) - || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE) + || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR) || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_TOP)) return FRONTIER_FACILITY_PYRAMID + 1; else |