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Diffstat (limited to 'src/frontier_pass.c')
-rw-r--r--src/frontier_pass.c70
1 files changed, 35 insertions, 35 deletions
diff --git a/src/frontier_pass.c b/src/frontier_pass.c
index fff93c3c7..42a518ed6 100644
--- a/src/frontier_pass.c
+++ b/src/frontier_pass.c
@@ -5,7 +5,7 @@
#include "battle_anim.h"
#include "event_data.h"
#include "recorded_battle.h"
-#include "alloc.h"
+#include "malloc.h"
#include "sprite.h"
#include "scanline_effect.h"
#include "text_window.h"
@@ -288,9 +288,9 @@ static const struct WindowTemplate sMapWindowTemplates[] =
static const u8 sTextColors[][3] =
{
- {0, 2, 3},
- {0, 1, 9},
- {0, 4, 5},
+ {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
+ {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_BLUE},
+ {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED},
};
struct
@@ -442,7 +442,7 @@ static const struct SpriteTemplate sSpriteTemplates_Cursors[] =
{
.tileTag = 0,
.paletteTag = 0,
- .oam = &gUnknown_0852490C,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = sSpriteAnimTable_8571574,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
@@ -451,7 +451,7 @@ static const struct SpriteTemplate sSpriteTemplates_Cursors[] =
{
.tileTag = 1,
.paletteTag = 1,
- .oam = &gUnknown_08524934,
+ .oam = &gOamData_AffineOff_ObjNormal_32x16,
.anims = sSpriteAnimTable_8571598,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
@@ -463,7 +463,7 @@ static const struct SpriteTemplate sSpriteTemplate_Medal =
{
.tileTag = 2,
.paletteTag = 2,
- .oam = &gUnknown_0852490C,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = sSpriteAnimTable_857157C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
@@ -474,7 +474,7 @@ static const struct SpriteTemplate sSpriteTemplate_Head =
{
.tileTag = 4,
.paletteTag = 4,
- .oam = &gUnknown_0852490C,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = sSpriteAnimTable_8571574,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
@@ -483,21 +483,21 @@ static const struct SpriteTemplate sSpriteTemplate_Head =
static const u8 *const sPassAreaDescriptions[] =
{
- gUnknown_085EDA96,
- gUnknown_085ED932,
- gUnknown_085ED94D,
- gUnknown_085ED961,
- gUnknown_085ED977,
- gUnknown_085ED993,
- gUnknown_085ED9AF,
- gUnknown_085ED9C7,
- gUnknown_085ED9E5,
- gUnknown_085EDA02,
- gUnknown_085EDA21,
- gUnknown_085EDA3C,
- gUnknown_085EDA5E,
- gUnknown_085EDA78,
- gUnknown_085ED931,
+ gText_ThereIsNoBattleRecord,
+ gText_CheckFrontierMap,
+ gText_CheckTrainerCard,
+ gText_ViewRecordedBattle,
+ gText_PutAwayFrontierPass,
+ gText_CurrentBattlePoints,
+ gText_CollectedSymbols,
+ gText_BattleTowerAbilitySymbol,
+ gText_BattleDomeTacticsSymbol,
+ gText_BattlePalaceSpiritsSymbol,
+ gText_BattleArenaGutsSymbol,
+ gText_BattleFactoryKnowledgeSymbol,
+ gText_BattlePikeLuckSymbol,
+ gText_BattlePyramidBraveSymbol,
+ gText_EmptyString7,
};
struct
@@ -509,13 +509,13 @@ struct
u8 animNum;
} static const sMapLandmarks[] =
{
- {gUnknown_085EDAB1, gUnknown_085EDB0F, 0x59, 0x28, 1},
- {gUnknown_085EDABE, gUnknown_085EDB4E, 0x21, 0x2A, 1},
- {gUnknown_085EDACA, gUnknown_085EDB8B, 0x78, 0x56, 0},
- {gUnknown_085EDAD8, gUnknown_085EDBC2, 0x72, 0x3B, 0},
- {gUnknown_085EDAE5, gUnknown_085EDC00, 0x19, 0x43, 0},
- {gUnknown_085EDAF4, gUnknown_085EDC45, 0x39, 0x39, 1},
- {gUnknown_085EDB00, gUnknown_085EDC84, 0x86, 0x29, 1},
+ {gText_BattleTower3, gText_BattleTowerDesc, 0x59, 0x28, 1},
+ {gText_BattleDome2, gText_BattleDomeDesc, 0x21, 0x2A, 1},
+ {gText_BattlePalace2, gText_BattlePalaceDesc, 0x78, 0x56, 0},
+ {gText_BattleArena2, gText_BattleArenaDesc, 0x72, 0x3B, 0},
+ {gText_BattleFactory2, gText_BattleFactoryDesc, 0x19, 0x43, 0},
+ {gText_BattlePike2, gText_BattlePikeDesc, 0x39, 0x39, 1},
+ {gText_BattlePyramid2, gText_BattlePyramidDesc, 0x86, 0x29, 1},
};
// code
@@ -1531,7 +1531,7 @@ static void Task_HandleFrontierMap(u8 taskId)
static u8 MapNumToFrontierFacilityId(u16 mapNum) // id + 1, zero means not a frontier map number
{
if ((mapNum >= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_LOBBY) && mapNum <= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM))
- || (mapNum >= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM) && mapNum <= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM2)))
+ || (mapNum >= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM) && mapNum <= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM)))
return FRONTIER_FACILITY_TOWER + 1;
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_LOBBY)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR)
@@ -1553,12 +1553,12 @@ static u8 MapNumToFrontierFacilityId(u16 mapNum) // id + 1, zero means not a fro
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_LOBBY)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM)
- || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM1)
- || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM2)
- || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM3))
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS))
return FRONTIER_FACILITY_PIKE + 1;
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY)
- || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
+ || mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_TOP))
return FRONTIER_FACILITY_PYRAMID + 1;
else