diff options
Diffstat (limited to 'src/frontier_pass.c')
-rw-r--r-- | src/frontier_pass.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/frontier_pass.c b/src/frontier_pass.c index cf170b350..4081aaabf 100644 --- a/src/frontier_pass.c +++ b/src/frontier_pass.c @@ -288,7 +288,7 @@ static const struct WindowTemplate sMapWindowTemplates[] = static const u8 sTextColors[][3] = { - {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY}, + {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}, {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_BLUE}, {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED}, }; @@ -751,8 +751,8 @@ static bool32 InitFrontierPass(void) ShowBg(2); LoadCursorAndSymbolSprites(); SetVBlankCallback(VblankCb_FrontierPass); - BlendPalettes(0xFFFFFFFF, 0x10, RGB_BLACK); - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); + BlendPalettes(PALETTES_ALL, 0x10, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK); break; case 10: AnimateSprites(); @@ -775,7 +775,7 @@ static bool32 HideFrontierPass(void) case 0: if (sPassData->unkE != 1 && sPassData->unkE != 2) { - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK); } else { @@ -1023,7 +1023,7 @@ static void Task_DoFadeEffect(u8 taskId) data[2] = Q_8_8(1); data[3] = 0x15; data[4] = 0x15; - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_WHITE); } else { @@ -1037,8 +1037,8 @@ static void Task_DoFadeEffect(u8 taskId) ShowBg(2); LoadCursorAndSymbolSprites(); SetVBlankCallback(VblankCb_FrontierPass); - BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE); - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITE); + BlendPalettes(PALETTES_ALL, 0x10, RGB_WHITE); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_WHITE); } sPassGfx->setAffine = TRUE; sPassGfx->unk2E = MathUtil_Inv16(data[1]); @@ -1366,8 +1366,8 @@ static bool32 InitFrontierMap(void) ShowBg(2); InitFrontierMapSprites(); SetVBlankCallback(VblankCb_FrontierPass); - BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE); - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITE); + BlendPalettes(PALETTES_ALL, 0x10, RGB_WHITE); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_WHITE); break; case 7: if (UpdatePaletteFade()) @@ -1385,7 +1385,7 @@ static bool32 ExitFrontierMap(void) switch (sPassData->state) { case 0: - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_WHITE); break; case 1: if (UpdatePaletteFade()) |