diff options
Diffstat (limited to 'src/frontier_util.c')
-rw-r--r-- | src/frontier_util.c | 245 |
1 files changed, 240 insertions, 5 deletions
diff --git a/src/frontier_util.c b/src/frontier_util.c index a36e2ec9f..3e7fecb48 100644 --- a/src/frontier_util.c +++ b/src/frontier_util.c @@ -2486,6 +2486,7 @@ void SetFrontierBrainObjEventGfx_2(void) #define FRONTIER_BRAIN_OTID 61226 +#ifdef NONMATCHING void CreateFrontierBrainPokemon(void) { s32 i, j; @@ -2508,13 +2509,11 @@ void CreateFrontierBrainPokemon(void) { if (!(selectedMonBits & 1)) continue; + do { - do - { - j = Random32(); //Should be one while loop, but that doesn't match - } while (IsShinyOtIdPersonality(FRONTIER_BRAIN_OTID, j)); - } while (sFrontierBrainsMons[facility][symbol][i].nature != GetNatureFromPersonality(j)); + j = Random32(); + } while (IsShinyOtIdPersonality(FRONTIER_BRAIN_OTID, j) || sFrontierBrainsMons[facility][symbol][i].nature != GetNatureFromPersonality(j)); CreateMon(&gEnemyParty[monPartyId], sFrontierBrainsMons[facility][symbol][i].species, monLevel, @@ -2536,6 +2535,242 @@ void CreateFrontierBrainPokemon(void) monPartyId++; } } +#else +NAKED +void CreateFrontierBrainPokemon(void) +{ + asm_unified( + "push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x44\n\ + ldr r0, =0x000040cf\n\ + bl VarGet\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + str r0, [sp, 0x20]\n\ + bl GetFronterBrainSymbol\n\ + str r0, [sp, 0x24]\n\ + ldr r0, [sp, 0x20]\n\ + cmp r0, 0x1\n\ + bne _081A4E44\n\ + ldr r0, =0x000003fe\n\ + bl TrainerIdToDomeTournamentId\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + bl GetDomeTrainerSelectedMons\n\ + adds r4, r0, 0\n\ + b _081A4E46\n\ + .pool\n\ +_081A4E44:\n\ + movs r4, 0x7\n\ +_081A4E46:\n\ + bl ZeroEnemyPartyMons\n\ + movs r1, 0\n\ + str r1, [sp, 0x18]\n\ + bl SetFacilityPtrsGetLevel\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + str r0, [sp, 0x1C]\n\ + movs r2, 0\n\ + str r2, [sp, 0x14]\n\ +_081A4E5C:\n\ + movs r0, 0x1\n\ + ands r0, r4\n\ + asrs r4, 1\n\ + str r4, [sp, 0x30]\n\ + ldr r3, [sp, 0x14]\n\ + adds r3, 0x1\n\ + str r3, [sp, 0x28]\n\ + cmp r0, 0\n\ + bne _081A4E70\n\ + b _081A4FC4\n\ +_081A4E70:\n\ + ldr r4, [sp, 0x14]\n\ + lsls r4, 2\n\ + mov r9, r4\n\ + ldr r0, [sp, 0x24]\n\ + lsls r0, 4\n\ + str r0, [sp, 0x38]\n\ + ldr r1, [sp, 0x20]\n\ + lsls r1, 4\n\ + str r1, [sp, 0x34]\n\ + ldr r2, [sp, 0x1C]\n\ + lsls r2, 24\n\ + str r2, [sp, 0x3C]\n\ + ldr r3, [sp, 0x18]\n\ + adds r3, 0x1\n\ + str r3, [sp, 0x2C]\n\ + ldr r0, [sp, 0x14]\n\ + add r0, r9\n\ + lsls r0, 2\n\ + mov r8, r0\n\ +_081A4E96:\n\ + bl Random\n\ + adds r4, r0, 0\n\ + bl Random\n\ + lsls r4, 16\n\ + lsrs r7, r4, 16\n\ + lsls r0, 16\n\ + orrs r7, r0\n\ + ldr r0, =0x0000ef2a\n\ + adds r1, r7, 0\n\ + bl IsShinyOtIdPersonality\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _081A4E96\n\ + ldr r4, [sp, 0x38]\n\ + ldr r1, [sp, 0x24]\n\ + subs r0, r4, r1\n\ + lsls r5, r0, 2\n\ + mov r2, r8\n\ + adds r4, r2, r5\n\ + ldr r3, [sp, 0x34]\n\ + ldr r1, [sp, 0x20]\n\ + subs r0, r3, r1\n\ + lsls r6, r0, 3\n\ + adds r4, r6\n\ + ldr r2, =sFrontierBrainsMons\n\ + adds r4, r2\n\ + adds r0, r7, 0\n\ + bl GetNatureFromPersonality\n\ + ldrb r1, [r4, 0x5]\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r1, r0\n\ + bne _081A4E96\n\ + ldr r4, [sp, 0x18]\n\ + movs r0, 0x64\n\ + adds r3, r4, 0\n\ + muls r3, r0\n\ + mov r8, r3\n\ + ldr r1, =gEnemyParty\n\ + add r1, r8\n\ + mov r10, r1\n\ + ldr r4, [sp, 0x14]\n\ + add r4, r9\n\ + lsls r4, 2\n\ + adds r0, r4, r5\n\ + adds r0, r6\n\ + ldr r2, =sFrontierBrainsMons\n\ + adds r0, r2\n\ + ldrh r1, [r0]\n\ + ldr r3, [sp, 0x3C]\n\ + lsrs r2, r3, 24\n\ + ldrb r3, [r0, 0x4]\n\ + movs r0, 0x1\n\ + str r0, [sp]\n\ + str r7, [sp, 0x4]\n\ + str r0, [sp, 0x8]\n\ + ldr r0, =0x0000ef2a\n\ + str r0, [sp, 0xC]\n\ + mov r0, r10\n\ + bl CreateMon\n\ + ldr r0, =sFrontierBrainsMons\n\ + adds r5, r0\n\ + adds r5, r6, r5\n\ + adds r4, r5, r4\n\ + adds r4, 0x2\n\ + mov r0, r10\n\ + movs r1, 0xC\n\ + adds r2, r4, 0\n\ + bl SetMonData\n\ + movs r7, 0\n\ + mov r6, r8\n\ + ldr r3, =gEnemyParty\n\ +_081A4F32:\n\ + adds r1, r7, 0\n\ + adds r1, 0x1A\n\ + ldr r0, [sp, 0x14]\n\ + add r0, r9\n\ + lsls r4, r0, 2\n\ + adds r2, r5, r4\n\ + adds r0, r7, 0x6\n\ + adds r2, r0\n\ + adds r0, r6, r3\n\ + str r3, [sp, 0x40]\n\ + bl SetMonData\n\ + adds r7, 0x1\n\ + ldr r3, [sp, 0x40]\n\ + cmp r7, 0x5\n\ + ble _081A4F32\n\ + movs r1, 0xFF\n\ + add r0, sp, 0x10\n\ + strb r1, [r0]\n\ + movs r7, 0\n\ + ldr r1, [sp, 0x18]\n\ + movs r2, 0x64\n\ + adds r6, r1, 0\n\ + muls r6, r2\n\ + ldr r3, =sFrontierBrainsMons + 0xC\n\ + mov r8, r3\n\ + ldr r3, =gEnemyParty\n\ + adds r5, r4, 0\n\ +_081A4F6A:\n\ + ldr r4, [sp, 0x38]\n\ + ldr r0, [sp, 0x24]\n\ + subs r1, r4, r0\n\ + lsls r1, 2\n\ + adds r1, r5, r1\n\ + ldr r2, [sp, 0x34]\n\ + ldr r4, [sp, 0x20]\n\ + subs r0, r2, r4\n\ + lsls r0, 3\n\ + adds r1, r0\n\ + add r1, r8\n\ + ldrh r4, [r1]\n\ + lsls r2, r7, 24\n\ + lsrs r2, 24\n\ + adds r0, r6, r3\n\ + adds r1, r4, 0\n\ + str r3, [sp, 0x40]\n\ + bl SetMonMoveSlot\n\ + ldr r3, [sp, 0x40]\n\ + cmp r4, 0xDA\n\ + bne _081A4F9C\n\ + movs r1, 0\n\ + add r0, sp, 0x10\n\ + strb r1, [r0]\n\ +_081A4F9C:\n\ + adds r5, 0x2\n\ + adds r7, 0x1\n\ + cmp r7, 0x3\n\ + ble _081A4F6A\n\ + ldr r0, [sp, 0x18]\n\ + movs r1, 0x64\n\ + adds r4, r0, 0\n\ + muls r4, r1\n\ + ldr r0, =gEnemyParty\n\ + adds r4, r0\n\ + adds r0, r4, 0\n\ + movs r1, 0x20\n\ + add r2, sp, 0x10\n\ + bl SetMonData\n\ + adds r0, r4, 0\n\ + bl CalculateMonStats\n\ + ldr r2, [sp, 0x2C]\n\ + str r2, [sp, 0x18]\n\ +_081A4FC4:\n\ + ldr r4, [sp, 0x30]\n\ + ldr r3, [sp, 0x28]\n\ + str r3, [sp, 0x14]\n\ + cmp r3, 0x2\n\ + bgt _081A4FD0\n\ + b _081A4E5C\n\ +_081A4FD0:\n\ + add sp, 0x44\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool"); +} +#endif u16 GetFrontierBrainMonSpecies(u8 monId) { |