diff options
Diffstat (limited to 'src/ghost.c')
-rw-r--r-- | src/ghost.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/ghost.c b/src/ghost.c index d4f6512a8..a755783b7 100644 --- a/src/ghost.c +++ b/src/ghost.c @@ -217,7 +217,7 @@ const struct SpriteTemplate gUnknown_08596E48 = static void sub_811160C(struct Sprite *sprite) { - InitAnimSpritePos(sprite, 1); + InitSpritePosToAnimAttacker(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = sprite->pos1.x; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); @@ -235,7 +235,7 @@ static void sub_8111674(struct Sprite *sprite) s16 r0; s16 r2; sub_8111764(sprite); - if (TranslateAnimLinear(sprite)) + if (AnimTranslateLinear(sprite)) { sprite->callback = sub_81116E8; return; @@ -258,7 +258,7 @@ static void sub_81116E8(struct Sprite *sprite) s16 r2; s16 r0; sprite->data[0] = 1; - TranslateAnimLinear(sprite); + AnimTranslateLinear(sprite); sprite->pos2.x += Sin(sprite->data[5], 10); sprite->pos2.y += Cos(sprite->data[5], 15); @@ -313,7 +313,7 @@ static void sub_8111764(struct Sprite *sprite) static void sub_81117F4(struct Sprite *sprite) { - sub_80A6980(sprite, TRUE); + InitSpritePosToAnimTarget(sprite, TRUE); sprite->callback = sub_8111814; sprite->callback(sprite); } @@ -461,7 +461,7 @@ static void AnimShadowBallStep(struct Sprite *sprite) static void sub_8111B9C(struct Sprite *sprite) { - sub_80A6980(sprite, TRUE); + InitSpritePosToAnimTarget(sprite, TRUE); sprite->callback = sub_8111BB4; } @@ -536,7 +536,7 @@ void sub_8111C50(u8 taskId) gSprites[task->data[0]].data[3] = 0; gSprites[task->data[0]].data[4] = 0; StoreSpriteCallbackInData6(&gSprites[task->data[0]], SpriteCallbackDummy); - gSprites[task->data[0]].callback = TranslateAnimLinearSimple; + gSprites[task->data[0]].callback = AnimTranslateLinearSimple; task->func = sub_8111D78; } @@ -590,7 +590,7 @@ static void sub_8111E78(u8 taskId) { s16 startLine; struct Task *task = &gTasks[taskId]; - u8 position = sub_80A8364(gBattleAnimTarget); + u8 position = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget); switch (task->data[15]) { @@ -698,7 +698,7 @@ static void sub_81120DC(u8 taskId) static void sub_8112170(u8 taskId) { struct Task *task = &gTasks[taskId]; - u8 position = sub_80A8364(gBattleAnimTarget); + u8 position = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget); switch (task->data[15]) { @@ -1026,7 +1026,7 @@ static void sub_81129F0(struct Sprite *sprite) s16 xDelta; s16 xDelta2; - InitAnimSpritePos(sprite, 1); + InitSpritePosToAnimAttacker(sprite, 1); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) { xDelta = 24; @@ -1170,7 +1170,7 @@ void sub_8112C6C(u8 taskId) task->data[10] = GetBattlerYCoordWithElevation(gBattleAnimAttacker); task->data[11] = (sub_80A861C(gBattleAnimAttacker, 1) / 2) + 8; task->data[7] = 0; - task->data[5] = sub_80A8328(gBattleAnimAttacker); + task->data[5] = GetBattlerSpriteBGPriority(gBattleAnimAttacker); task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 2; task->data[3] = 0; task->data[4] = 16; |