diff options
Diffstat (limited to 'src/ghost.c')
-rw-r--r-- | src/ghost.c | 1161 |
1 files changed, 1151 insertions, 10 deletions
diff --git a/src/ghost.c b/src/ghost.c index ce57df7e8..a755783b7 100644 --- a/src/ghost.c +++ b/src/ghost.c @@ -1,16 +1,46 @@ #include "global.h" +#include "battle.h" #include "battle_anim.h" +#include "gpu_regs.h" +#include "palette.h" #include "constants/rgb.h" +#include "scanline_effect.h" +#include "constants/songs.h" +#include "sound.h" +#include "trig.h" +#include "util.h" -extern void sub_811160C(struct Sprite *); -extern void sub_81117F4(struct Sprite *); -extern void sub_81119E0(struct Sprite *); -extern void sub_8111B9C(struct Sprite *); -extern void sub_8112264(struct Sprite *); -extern void sub_81129F0(struct Sprite *); -extern void sub_8112B78(struct Sprite *); -extern void sub_8112E9C(struct Sprite *); -extern void sub_8112F60(struct Sprite *); +static void sub_811160C(struct Sprite *); +static void sub_8111674(struct Sprite *); +static void sub_81116E8(struct Sprite *); +static void sub_8111764(struct Sprite *); +static void sub_81117F4(struct Sprite *); +static void sub_8111814(struct Sprite *); +static void sub_8111914(u8 taskId); +static void sub_811196C(u8 taskId); +static void InitAnimShadowBall(struct Sprite *); +static void AnimShadowBallStep(struct Sprite *); +static void sub_8111B9C(struct Sprite *); +static void sub_8111BB4(struct Sprite *); +static void sub_8111D78(u8 taskId); +static void sub_8111E78(u8 taskId); +static void sub_81120DC(u8 taskId); +static void sub_8112170(u8 taskId); +static void sub_8112264(struct Sprite *); +static void sub_8112384(struct Sprite *); +static void sub_81125E0(u8 taskId); +static void sub_811280C(u8 taskId); +static void sub_8112994(u8 taskId); +static void sub_81129F0(struct Sprite *); +static void sub_8112A4C(struct Sprite *); +static void sub_8112ACC(struct Sprite *); +static void sub_8112B44(struct Sprite *); +static void sub_8112B78(struct Sprite *); +static void sub_8112C4C(struct Sprite *); +static void sub_8112D10(u8 taskId); +static void sub_8112E9C(struct Sprite *); +static void sub_8112F60(struct Sprite *); +static void sub_8112FB8(struct Sprite *); const union AffineAnimCmd gUnknown_08596CF8[] = { @@ -65,7 +95,7 @@ const struct SpriteTemplate gUnknown_08596D58 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gUnknown_08596D54, - .callback = sub_81119E0, + .callback = InitAnimShadowBall, }; const union AnimCmd gUnknown_08596D70[] = @@ -184,3 +214,1114 @@ const struct SpriteTemplate gUnknown_08596E48 = .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_8112F60, }; + +static void sub_811160C(struct Sprite *sprite) +{ + InitSpritePosToAnimAttacker(sprite, 1); + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sub_80A6FD4(sprite); + sprite->callback = sub_8111674; + sprite->data[6] = 16; + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); + SetGpuReg(REG_OFFSET_BLDALPHA, sprite->data[6]); +} + +static void sub_8111674(struct Sprite *sprite) +{ + s16 r0; + s16 r2; + sub_8111764(sprite); + if (AnimTranslateLinear(sprite)) + { + sprite->callback = sub_81116E8; + return; + } + + sprite->pos2.x += Sin(sprite->data[5], 10); + sprite->pos2.y += Cos(sprite->data[5], 15); + r2 = sprite->data[5]; + sprite->data[5] = (sprite->data[5] + 5) & 0xFF; + r0 = sprite->data[5]; + if (r2 != 0 && r2 <= 196) + return; + if (r0 <= 0) + return; + PlaySE12WithPanning(SE_W109, gUnknown_02038440); +} + +static void sub_81116E8(struct Sprite *sprite) +{ + s16 r2; + s16 r0; + sprite->data[0] = 1; + AnimTranslateLinear(sprite); + sprite->pos2.x += Sin(sprite->data[5], 10); + sprite->pos2.y += Cos(sprite->data[5], 15); + + r2 = sprite->data[5]; + sprite->data[5] = (sprite->data[5] + 5) & 0xFF; + r0 = sprite->data[5]; + + if (r2 == 0 || r2 > 196) + { + if (r0 > 0) + PlaySE(SE_W109); + } + + if (sprite->data[6] == 0) + { + sprite->invisible = TRUE; + sprite->callback = sub_80A67F4; + } + else + sub_8111764(sprite); +} + +static void sub_8111764(struct Sprite *sprite) +{ + + s16 r0; + if (sprite->data[6] > 0xFF) + { + if (++sprite->data[6] == 0x10d) + sprite->data[6] = 0; + return; + } + + r0 = sprite->data[7]; + sprite->data[7]++; + + if ((r0 & 0xFF) == 0) + { + sprite->data[7] &= 0xff00; + if ((sprite->data[7] & 0x100) != 0) + sprite->data[6]++; + else + sprite->data[6]--; + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], 16 - sprite->data[6])); + if (sprite->data[6] == 0 || sprite->data[6] == 16) + sprite->data[7] ^= 0x100; + if (sprite->data[6] == 0) + sprite->data[6] = 0x100; + } +} + +static void sub_81117F4(struct Sprite *sprite) +{ + InitSpritePosToAnimTarget(sprite, TRUE); + sprite->callback = sub_8111814; + sprite->callback(sprite); +} + +static void sub_8111814(struct Sprite *sprite) +{ + u16 temp1; + sprite->pos2.x = Sin(sprite->data[0], 32); + sprite->pos2.y = Cos(sprite->data[0], 8); + temp1 = sprite->data[0] - 65; + if (temp1 <= 130) + sprite->oam.priority = 2; + else + sprite->oam.priority = 1; + sprite->data[0] = (sprite->data[0] + 19) & 0xFF; + sprite->data[2] += 80; + sprite->pos2.y += sprite->data[2] >> 8; + sprite->data[7] += 1; + if (sprite->data[7] == 61) + DestroyAnimSprite(sprite); +} + +void sub_811188C(u8 taskId) +{ + u8 spriteId; + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10)); + spriteId = GetAnimBattlerSpriteId(0); + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND); + SetSpriteRotScale(spriteId, 128, 128, 0); + gSprites[spriteId].invisible = FALSE; + gTasks[taskId].data[0] = 128; + gTasks[taskId].data[1] = *gBattleAnimArgs; + gTasks[taskId].data[2] = 0; + gTasks[taskId].data[3] = 16; + gTasks[taskId].func = sub_8111914; +} + +static void sub_8111914(u8 taskId) +{ + gTasks[taskId].data[10] += 1; + if (gTasks[taskId].data[10] == 3) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[2] += 1; + gTasks[taskId].data[3] -= 1; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[2], gTasks[taskId].data[3])); + if (gTasks[taskId].data[2] != 9) + return; + + gTasks[taskId].func = sub_811196C; + } +} + +static void sub_811196C(u8 taskId) +{ + u8 spriteId; + if (gTasks[taskId].data[1] > 0) + { + gTasks[taskId].data[1] -= 1; + return; + } + + spriteId = GetAnimBattlerSpriteId(0); + gTasks[taskId].data[0] += 8; + if (gTasks[taskId].data[0] <= 0xFF) + { + SetSpriteRotScale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0); + } + else + { + ResetSpriteRotScale(spriteId); + DestroyAnimVisualTask(taskId); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + } +} + +// Spins a sprite towards the target, pausing in the middle. +// Used in Shadow Ball. +// arg 0: duration step 1 (attacker -> center) +// arg 1: duration step 2 (spin center) +// arg 2: duration step 3 (center -> target) +static void InitAnimShadowBall(struct Sprite *sprite) +{ + u16 r5, r6; + r5 = sprite->pos1.x; + r6 = sprite->pos1.y; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->data[0] = 0; + sprite->data[1] = gBattleAnimArgs[0]; + sprite->data[2] = gBattleAnimArgs[1]; + sprite->data[3] = gBattleAnimArgs[2]; + sprite->data[4] = sprite->pos1.x << 4; + sprite->data[5] = sprite->pos1.y << 4; + sprite->data[6] = (((s16)r5 - sprite->pos1.x) << 4) / (gBattleAnimArgs[0] << 1); + sprite->data[7] = (((s16)r6 - sprite->pos1.y) << 4) / (gBattleAnimArgs[0] << 1); + sprite->callback = AnimShadowBallStep; +} + +static void AnimShadowBallStep(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->data[4] += sprite->data[6]; + sprite->data[5] += sprite->data[7]; + sprite->pos1.x = sprite->data[4] >> 4; + sprite->pos1.y = sprite->data[5] >> 4; + sprite->data[1] -= 1; + if (sprite->data[1] > 0) + break; + sprite->data[0] += 1; + break; + case 1: + sprite->data[2] -= 1; + if (sprite->data[2] > 0) + break; + sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[4] = sprite->pos1.x << 4; + sprite->data[5] = sprite->pos1.y << 4; + sprite->data[6] = ((sprite->data[1] - sprite->pos1.x) << 4) / sprite->data[3]; + sprite->data[7] = ((sprite->data[2] - sprite->pos1.y) << 4) / sprite->data[3]; + sprite->data[0] += 1; + break; + case 2: + sprite->data[4] += sprite->data[6]; + sprite->data[5] += sprite->data[7]; + sprite->pos1.x = sprite->data[4] >> 4; + sprite->pos1.y = sprite->data[5] >> 4; + sprite->data[3] -= 1; + if (sprite->data[3] > 0) + break; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->data[0] += 1; + break; + case 3: + DestroySpriteAndMatrix(sprite); + break; + } +} + +static void sub_8111B9C(struct Sprite *sprite) +{ + InitSpritePosToAnimTarget(sprite, TRUE); + sprite->callback = sub_8111BB4; +} + +static void sub_8111BB4(struct Sprite *sprite) { + + s8 r5 = FALSE; + bool8 r6 = FALSE; + if(sprite->animEnded) + { + if(!(sprite->invisible)) + sprite->invisible=TRUE; + switch(sprite->data[0]) + { + case 0: + if((sprite->data[1]) != 2) + break; + goto loc_08111C06; + case 1: + if((sprite->data[1]) == 4) + r5 = TRUE; + break; + default: + r6 = TRUE; + } + if(r5) + { + loc_08111C06: + sprite->invisible ^= 1; + sprite->data[2]++; + sprite->data[1] = 0; + if(sprite->data[2] == 5) + { + sprite->data[2] = 0; + sprite->data[0]++; + } + } + else if(r6) + DestroyAnimSprite(sprite); + else + sprite->data[1]++; + } +} + +void sub_8111C50(u8 taskId) +{ + struct Task *task; + + task = &gTasks[taskId]; + task->data[0] = CloneBattlerSpriteWithBlend(1); + if (task->data[0] < 0) + { + DestroyAnimVisualTask(taskId); + return; + } + task->data[1] = 0; + task->data[2] = 15; + task->data[3] = 2; + task->data[4] = 0; + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3])); + gSprites[task->data[0]].data[0] = 80; + if (GetBattlerSide(gBattleAnimTarget) == 0) + { + gSprites[task->data[0]].data[1] = -144; + gSprites[task->data[0]].data[2] = 112; + } + else + { + gSprites[task->data[0]].data[1] = 144; + gSprites[task->data[0]].data[2] = -112; + } + gSprites[task->data[0]].data[3] = 0; + gSprites[task->data[0]].data[4] = 0; + StoreSpriteCallbackInData6(&gSprites[task->data[0]], SpriteCallbackDummy); + gSprites[task->data[0]].callback = AnimTranslateLinearSimple; + task->func = sub_8111D78; +} + +static void sub_8111D78(u8 taskId) +{ + struct Task *task; + + task = &gTasks[taskId]; + switch (task->data[4]) + { + case 0: + task->data[1] += 1; + task->data[5] = task->data[1] & 3; + if (task->data[5] == 1) + if (task->data[2] > 0) + task->data[2] -= 1; + if (task->data[5] == 3) + if (task->data[3] <= 15) + task->data[3] += 1; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3])); + if (task->data[3] != 16 || task->data[2] != 0) + break; + if (task->data[1] <= 80) + break; + obj_delete_but_dont_free_vram(&gSprites[task->data[0]]); + task->data[4] = 1; + break; + case 1: + if (++task->data[6] <= 1) + break; + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + task->data[4] += 1; + break; + case 2: + DestroyAnimVisualTask(taskId); + } +} + +void sub_8111E50(u8 taskId) +{ + struct Task *task; + + task = &gTasks[taskId]; + task->data[15] = 0; + task->func = sub_8111E78; + task->func(taskId); +} + +static void sub_8111E78(u8 taskId) +{ + s16 startLine; + struct Task *task = &gTasks[taskId]; + u8 position = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget); + + switch (task->data[15]) + { + case 0: + task->data[14] = AllocSpritePalette(0x2771); + if (task->data[14] == 0xFF || task->data[14] == 0xF) + { + DestroyAnimVisualTask(taskId); + } + else + { + task->data[0] = CloneBattlerSpriteWithBlend(1); + if (task->data[0] < 0) + { + FreeSpritePaletteByTag(0x2771); + DestroyAnimVisualTask(taskId); + } + else + { + s16 mask2; + gSprites[task->data[0]].oam.paletteNum = task->data[14]; + gSprites[task->data[0]].oam.objMode = ST_OAM_OBJ_NORMAL; + gSprites[task->data[0]].oam.priority = 3; + gSprites[task->data[0]].invisible = (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].invisible); + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 16; + task->data[13] = GetAnimBattlerSpriteId(1); + task->data[4] = (gSprites[task->data[13]].oam.paletteNum + 16) * 16; + if (position == 1) { + u16 mask = DISPCNT_BG1_ON; + mask2 = mask; + } + else { + u16 mask = DISPCNT_BG2_ON; + mask2 = mask; + } + ClearGpuRegBits(REG_OFFSET_DISPCNT, mask2); + task->data[15]++; + } + } + break; + case 1: + task->data[14] = (task->data[14] + 16) * 16; + CpuSet(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 0x4000008); + BlendPalette(task->data[4], 16, 10, RGB(13, 0, 15)); + task->data[15]++; + break; + case 2: + startLine = gSprites[task->data[13]].pos1.y + gSprites[task->data[13]].pos2.y - 32; + if (startLine < 0) + startLine = 0; + + if (position == 1) + task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 4, 1); + else + task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 8, 1); + + task->data[15]++; + break; + case 3: + if (position == 1) + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG1)); + else + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG2)); + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10)); + task->data[15]++; + break; + case 4: + if (position == 1) + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON); + else + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON); + + task->func = sub_81120DC; + task->data[15]++; + break; + default: + task->data[15]++; + break; + } +} + +static void sub_81120DC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + task->data[1]++; + task->data[5] = task->data[1] & 1; + if (task->data[5] == 0) + task->data[2] = gSineTable[task->data[1]] / 18; + + if (task->data[5] == 1) + task->data[3] = 16 - (gSineTable[task->data[1]] / 18); + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[2], task->data[3])); + if (task->data[1] == 128) + { + task->data[15] = 0; + task->func = sub_8112170; + task->func(taskId); + } +} + +static void sub_8112170(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + u8 position = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget); + + switch (task->data[15]) + { + case 0: + gScanlineEffect.state = 3; + task->data[14] = GetAnimBattlerSpriteId(1); + if (position == 1) + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON); + else + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON); + break; + case 1: + BlendPalette(task->data[4], 16, 0, RGB(13, 0, 15)); + break; + case 2: + gSprites[task->data[14]].invisible = 1; + obj_delete_but_dont_free_vram(&gSprites[task->data[0]]); + FreeSpritePaletteByTag(0x2771); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + if (position == 1) + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON); + else + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON); + + DestroyAnimVisualTask(taskId); + break; + } + + task->data[15]++; +} + +static void sub_8112264(struct Sprite *sprite) +{ + s16 battler1X, battler1Y; + s16 battler2X, battler2Y; + s16 yDiff; + + if (gBattleAnimArgs[0] == 0) + { + battler1X = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + battler1Y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 28; + battler2X = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + battler2Y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 28; + } + else + { + battler1X = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + battler1Y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 28; + battler2X = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + battler2Y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 28; + } + + yDiff = battler2Y - battler1Y; + sprite->data[0] = battler1X * 16; + sprite->data[1] = battler1Y * 16; + sprite->data[2] = ((battler2X - battler1X) * 16) / gBattleAnimArgs[1]; + sprite->data[3] = (yDiff * 16) / gBattleAnimArgs[1]; + sprite->data[4] = gBattleAnimArgs[1]; + sprite->data[5] = battler2X; + sprite->data[6] = battler2Y; + sprite->data[7] = sprite->data[4] / 2; + sprite->oam.priority = 2; + sprite->pos1.x = battler1X; + sprite->pos1.y = battler1Y; + sprite->callback = sub_8112384; + sprite->invisible = 1; +} + +static void sub_8112384(struct Sprite *sprite) +{ + if (sprite->data[4]) + { + sprite->data[0] += sprite->data[2]; + sprite->data[1] += sprite->data[3]; + sprite->pos1.x = sprite->data[0] >> 4; + sprite->pos1.y = sprite->data[1] >> 4; + if (--sprite->data[4] == 0) + sprite->data[0] = 0; + } +} + +void sub_81123C4(u8 taskId) +{ + struct Task *task; + s16 battler; + u8 spriteId; + s16 baseX, baseY; + s16 x, y; + + task = &gTasks[taskId]; + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10)); + task->data[5] = 0; + task->data[6] = 0; + task->data[7] = 0; + task->data[8] = 0; + task->data[9] = 16; + task->data[10] = gBattleAnimArgs[0]; + + baseX = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + baseY = sub_80A861C(gBattleAnimAttacker, 3); + if (!IsContest()) + { + for (battler = 0; battler < 4; battler++) + { + if (battler != gBattleAnimAttacker + && battler != (gBattleAnimAttacker ^ 2) + && IsBattlerSpriteVisible(battler)) + { + spriteId = CreateSprite(&gUnknown_08596DB8, baseX, baseY, 55); + if (spriteId != MAX_SPRITES) + { + x = GetBattlerSpriteCoord(battler, 2); + y = sub_80A861C(battler, 3); + gSprites[spriteId].data[0] = baseX << 4; + gSprites[spriteId].data[1] = baseY << 4; + gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[4] = gBattleAnimArgs[1]; + gSprites[spriteId].data[5] = x; + gSprites[spriteId].data[6] = y; + gSprites[spriteId].callback = sub_8112384; + + task->data[task->data[12] + 13] = spriteId; + task->data[12]++; + } + } + } + } + else + { + spriteId = CreateSprite(&gUnknown_08596DB8, baseX, baseY, 55); + if (spriteId != MAX_SPRITES) + { + x = 48; + y = 40; + gSprites[spriteId].data[0] = baseX << 4; + gSprites[spriteId].data[1] = baseY << 4; + gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[4] = gBattleAnimArgs[1]; + gSprites[spriteId].data[5] = x; + gSprites[spriteId].data[6] = y; + gSprites[spriteId].callback = sub_8112384; + + task->data[13] = spriteId; + task->data[12] = 1; + } + } + + task->func = sub_81125E0; +} + +static void sub_81125E0(u8 taskId) +{ + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (task->data[6] == 0) + { + if (++task->data[5] > 1) + { + task->data[5] = 0; + task->data[7]++; + if (task->data[7] & 1) + { + if (task->data[8] < 16) + task->data[8]++; + } + else + { + if (task->data[9]) + task->data[9]--; + } + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[8], task->data[9])); + if (task->data[7] >= 24) + { + task->data[7] = 0; + task->data[6] = 1; + } + } + } + + if (task->data[10]) + task->data[10]--; + else if (task->data[6]) + task->data[0]++; + break; + case 1: + if (++task->data[5] > 1) + { + task->data[5] = 0; + task->data[7]++; + if (task->data[7] & 1) + { + if (task->data[8]) + task->data[8]--; + } + else + { + if (task->data[9] < 16) + task->data[9]++; + } + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[8], task->data[9])); + if (task->data[8] == 0 && task->data[9] == 16) + { + for (i = 0; i < task->data[12]; i++) + DestroySprite(&gSprites[task->data[i + 13]]); + + task->data[0]++; + } + } + break; + case 2: + if (++task->data[5] > 0) + task->data[0]++; + break; + case 3: + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_8112758(u8 taskId) +{ + s16 startX, startY; + s16 leftDistance, topDistance, bottomDistance, rightDistance; + + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, ((WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR) | + (WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR))); + SetGpuReg(REG_OFFSET_WINOUT, ((WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ) | + (WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR))); + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_DARKEN)); + SetGpuReg(REG_OFFSET_BLDY, 0x10); + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER || IsContest()) + startX = 40; + else + startX = 200; + + gBattle_WIN0H = (startX << 8) | startX; + startY = 40; + gBattle_WIN0V = (startY << 8) | startY; + + leftDistance = startX; + rightDistance = 240 - startX; + topDistance = startY; + bottomDistance = 72; + gTasks[taskId].data[1] = leftDistance; + gTasks[taskId].data[2] = rightDistance; + gTasks[taskId].data[3] = topDistance; + gTasks[taskId].data[4] = bottomDistance; + gTasks[taskId].data[5] = startX; + gTasks[taskId].data[6] = startY; + gTasks[taskId].func = sub_811280C; +} + +static void sub_811280C(u8 taskId) +{ + s16 step; + s16 leftDistance, rightDistance, topDistance, bottomDistance; + s16 startX, startY; + u16 left, right, top, bottom; + u16 selectedPalettes; + + step = gTasks[taskId].data[0]; + gTasks[taskId].data[0]++; + leftDistance = gTasks[taskId].data[1]; + rightDistance = gTasks[taskId].data[2]; + topDistance = gTasks[taskId].data[3]; + bottomDistance = gTasks[taskId].data[4]; + startX = gTasks[taskId].data[5]; + startY = gTasks[taskId].data[6]; + + if (step < 16) + { + left = startX - (leftDistance * 0.0625) * step; + right = startX + (rightDistance * 0.0625) * step; + top = startY - (topDistance * 0.0625) * step; + bottom = startY + (bottomDistance * 0.0625) * step; + } + else + { + left = 0; + right = 240; + top = 0; + bottom = 112; + selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0); + BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0)); + gTasks[taskId].func = sub_8112994; + } + + gBattle_WIN0H = (left << 8) | right; + gBattle_WIN0V = (top << 8) | bottom; +} + +static void sub_8112994(u8 taskId) +{ + if (!gPaletteFade.active) + { + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, ((WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR) | + (WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR))); + SetGpuReg(REG_OFFSET_WINOUT, ((WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR) | + (WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR))); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + DestroyAnimVisualTask(taskId); + } +} + +static void sub_81129F0(struct Sprite *sprite) +{ + s16 xDelta; + s16 xDelta2; + + InitSpritePosToAnimAttacker(sprite, 1); + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + xDelta = 24; + xDelta2 = -2; + sprite->oam.matrixNum = 8; + } + else + { + xDelta = -24; + xDelta2 = 2; + } + + sprite->pos1.x += xDelta; + sprite->data[1] = xDelta2; + sprite->data[0] = 60; + sprite->callback = sub_8112A4C; +} + +static void sub_8112A4C(struct Sprite *sprite) +{ + u16 var0; + + if (sprite->data[0] > 0) + { + sprite->data[0]--; + } + else + { + sprite->pos2.x += sprite->data[1]; + var0 = sprite->pos2.x + 7; + if (var0 > 14) + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos2.x = 0; + sprite->oam.tileNum += 8; + if (++sprite->data[2] == 3) + { + sprite->data[0] = 30; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData6(sprite, sub_8112ACC); + } + else + { + sprite->data[0] = 40; + } + } + } +} + +static void sub_8112ACC(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0x10, 0)); + sprite->data[0]++; + sprite->data[1] = 0; + sprite->data[2] = 0; + } + else if (sprite->data[1] < 2) + { + sprite->data[1]++; + } + else + { + sprite->data[1] = 0; + sprite->data[2]++; + SetGpuReg(REG_OFFSET_BLDALPHA, (16 - sprite->data[2]) | (sprite->data[2] << 8)); + if (sprite->data[2] == 16) + { + sprite->invisible = 1; + sprite->callback = sub_8112B44; + } + } +} + +static void sub_8112B44(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + DestroyAnimSprite(sprite); +} + +static void sub_8112B78(struct Sprite *sprite) +{ + u16 coeffB; + u16 coeffA; + + sprite->pos2.x = Sin(sprite->data[0], 12); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos2.x = -sprite->pos2.x; + + sprite->data[0] = (sprite->data[0] + 6) & 0xFF; + sprite->data[1] += 0x100; + sprite->pos2.y = -(sprite->data[1] >> 8); + + sprite->data[7]++; + if (sprite->data[7] == 1) + { + sprite->data[6] = 0x050B; + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); + SetGpuReg(REG_OFFSET_BLDALPHA, sprite->data[6]); + } + else if (sprite->data[7] > 30) + { + sprite->data[2]++; + coeffB = sprite->data[6] >> 8; + coeffA = sprite->data[6] & 0xFF; + + if (++coeffB > 16) + coeffB = 16; + if (--(s16)coeffA < 0) + coeffA = 0; + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(coeffA, coeffB)); + sprite->data[6] = BLDALPHA_BLEND(coeffA, coeffB); + if (coeffB == 16 && coeffA == 0) + { + sprite->invisible = 1; + sprite->callback = sub_8112C4C; + } + } +} + +static void sub_8112C4C(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimSprite(sprite); +} + +void sub_8112C6C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[0] = 0; + task->data[1] = 16; + task->data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + task->data[10] = GetBattlerYCoordWithElevation(gBattleAnimAttacker); + task->data[11] = (sub_80A861C(gBattleAnimAttacker, 1) / 2) + 8; + task->data[7] = 0; + task->data[5] = GetBattlerSpriteBGPriority(gBattleAnimAttacker); + task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 2; + task->data[3] = 0; + task->data[4] = 16; + SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10)); + task->data[8] = 0; + task->func = sub_8112D10; +} + +static void sub_8112D10(u8 taskId) +{ + u16 i; + u8 spriteId; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + for (i = 0; i < 6; i++) + { + spriteId = CreateSprite(&gUnknown_08596E30, task->data[9], task->data[10], task->data[6]); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[0] = taskId; + gSprites[spriteId].data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER; + + gSprites[spriteId].data[2] = (i * 42) & 0xFF; + gSprites[spriteId].data[3] = task->data[11]; + gSprites[spriteId].data[5] = i * 6; + task->data[7]++; + } + } + + task->data[0]++; + break; + case 1: + if (++task->data[1] & 1) + { + if (task->data[3] < 14) + task->data[3]++; + } + else + { + if (task->data[4] > 4) + task->data[4]--; + } + + if (task->data[3] == 14 && task->data[4] == 4) + { + task->data[1] = 0; + task->data[0]++; + } + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4])); + break; + case 2: + if (++task->data[1] > 30) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 3: + if (++task->data[1] & 1) + { + if (task->data[3] > 0) + task->data[3]--; + } + else + { + if (task->data[4] < 16) + task->data[4]++; + } + + if (task->data[3] == 0 && task->data[4] == 16) + { + task->data[8] = 1; + task->data[0]++; + } + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4])); + break; + case 4: + if (task->data[7] == 0) + task->data[0]++; + break; + case 5: + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_8112E9C(struct Sprite *sprite) +{ + u16 index; + + if (sprite->data[1] == 0) + sprite->data[2] += 2; + else + sprite->data[2] -= 2; + + sprite->data[2] &= 0xFF; + sprite->pos2.x = Sin(sprite->data[2], sprite->data[3]); + + index = sprite->data[2] - 65; + if (index < 127) + sprite->oam.priority = gTasks[sprite->data[0]].data[5] + 1; + else + sprite->oam.priority = gTasks[sprite->data[0]].data[5]; + + sprite->data[5]++; + sprite->data[6] = (sprite->data[5] * 8) & 0xFF; + sprite->pos2.y = Sin(sprite->data[6], 7); + if (gTasks[sprite->data[0]].data[8]) + { + gTasks[sprite->data[0]].data[7]--; + DestroySprite(sprite); + } +} + +static void sub_8112F60(struct Sprite *sprite) +{ + sprite->invisible = 1; + sprite->data[5] = gBattlerSpriteIds[gBattleAnimAttacker]; + sprite->data[0] = 128; + sprite->data[1] = 10; + sprite->data[2] = gBattleAnimArgs[0]; + sprite->data[3] = gBattleAnimArgs[1]; + sprite->callback = sub_8112FB8; + + gSprites[sprite->data[5]].pos1.y += 8; +} + +static void sub_8112FB8(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + sprite->data[3]--; + gSprites[sprite->data[5]].pos2.x = Sin(sprite->data[0], sprite->data[1]); + gSprites[sprite->data[5]].pos2.y = Cos(sprite->data[0], sprite->data[1]); + sprite->data[0] += sprite->data[2]; + if (sprite->data[0] > 255) + sprite->data[0] -= 256; + } + else + { + gSprites[sprite->data[5]].pos2.x = 0; + gSprites[sprite->data[5]].pos2.y = 0; + gSprites[sprite->data[5]].pos1.y -= 8; + sprite->callback = DestroySpriteAndMatrix; + } +} |