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-rw-r--r--src/ghost.c1126
1 files changed, 1121 insertions, 5 deletions
diff --git a/src/ghost.c b/src/ghost.c
index ce57df7e8..526e4e519 100644
--- a/src/ghost.c
+++ b/src/ghost.c
@@ -1,11 +1,23 @@
#include "global.h"
#include "battle_anim.h"
+#include "gpu_regs.h"
#include "constants/rgb.h"
+#include "constants/songs.h"
+#include "sound.h"
+#include "trig.h"
-extern void sub_811160C(struct Sprite *);
-extern void sub_81117F4(struct Sprite *);
-extern void sub_81119E0(struct Sprite *);
-extern void sub_8111B9C(struct Sprite *);
+static void sub_811160C(struct Sprite *);
+static void sub_8111674(struct Sprite *);
+static void sub_81116E8(struct Sprite *);
+static void sub_8111764(struct Sprite *);
+static void sub_81117F4(struct Sprite *);
+static void sub_8111814(struct Sprite *);
+static void sub_8111914(u8 taskId);
+static void sub_811196C(u8 taskId);
+static void InitAnimShadowBall(struct Sprite *);
+static void AnimShadowBallStep(struct Sprite *);
+static void sub_8111B9C(struct Sprite *);
+static void sub_8111BB4(struct Sprite *);
extern void sub_8112264(struct Sprite *);
extern void sub_81129F0(struct Sprite *);
extern void sub_8112B78(struct Sprite *);
@@ -65,7 +77,7 @@ const struct SpriteTemplate gUnknown_08596D58 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08596D54,
- .callback = sub_81119E0,
+ .callback = InitAnimShadowBall,
};
const union AnimCmd gUnknown_08596D70[] =
@@ -184,3 +196,1107 @@ const struct SpriteTemplate gUnknown_08596E48 =
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8112F60,
};
+
+static void sub_811160C(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sub_80A6FD4(sprite);
+ sprite->callback = sub_8111674;
+ sprite->data[6] = 16;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
+ SetGpuReg(REG_OFFSET_BLDALPHA, sprite->data[6]);
+}
+
+static void sub_8111674(struct Sprite *sprite)
+{
+ s16 r0;
+ s16 r2;
+ sub_8111764(sprite);
+ if (TranslateAnimLinear(sprite))
+ {
+ sprite->callback = sub_81116E8;
+ return;
+ }
+
+ sprite->pos2.x += Sin(sprite->data[5], 10);
+ sprite->pos2.y += Cos(sprite->data[5], 15);
+ r2 = sprite->data[5];
+ sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
+ r0 = sprite->data[5];
+ if (r2 != 0 && r2 <= 196)
+ return;
+ if (r0 <= 0)
+ return;
+ PlaySE12WithPanning(SE_W109, gUnknown_02038440);
+}
+
+static void sub_81116E8(struct Sprite *sprite)
+{
+ s16 r2;
+ s16 r0;
+ sprite->data[0] = 1;
+ TranslateAnimLinear(sprite);
+ sprite->pos2.x += Sin(sprite->data[5], 10);
+ sprite->pos2.y += Cos(sprite->data[5], 15);
+
+ r2 = sprite->data[5];
+ sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
+ r0 = sprite->data[5];
+
+ if (r2 == 0 || r2 > 196)
+ {
+ if (r0 > 0)
+ PlaySE(SE_W109);
+ }
+
+ if (sprite->data[6] == 0)
+ {
+ sprite->invisible = TRUE;
+ sprite->callback = sub_80A67F4;
+ }
+ else
+ sub_8111764(sprite);
+}
+
+static void sub_8111764(struct Sprite *sprite)
+{
+
+ s16 r0;
+ if (sprite->data[6] > 0xFF)
+ {
+ if (++sprite->data[6] == 0x10d)
+ sprite->data[6] = 0;
+ return;
+ }
+
+ r0 = sprite->data[7];
+ sprite->data[7]++;
+
+ if ((r0 & 0xFF) == 0)
+ {
+ sprite->data[7] &= 0xff00;
+ if ((sprite->data[7] & 0x100) != 0)
+ sprite->data[6]++;
+ else
+ sprite->data[6]--;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], 16 - sprite->data[6]));
+ if (sprite->data[6] == 0 || sprite->data[6] == 16)
+ sprite->data[7] ^= 0x100;
+ if (sprite->data[6] == 0)
+ sprite->data[6] = 0x100;
+ }
+}
+
+static void sub_81117F4(struct Sprite *sprite)
+{
+ sub_80A6980(sprite, TRUE);
+ sprite->callback = sub_8111814;
+ sprite->callback(sprite);
+}
+
+static void sub_8111814(struct Sprite *sprite)
+{
+ u16 temp1;
+ sprite->pos2.x = Sin(sprite->data[0], 32);
+ sprite->pos2.y = Cos(sprite->data[0], 8);
+ temp1 = sprite->data[0] - 65;
+ if (temp1 <= 130)
+ sprite->oam.priority = 2;
+ else
+ sprite->oam.priority = 1;
+ sprite->data[0] = (sprite->data[0] + 19) & 0xFF;
+ sprite->data[2] += 80;
+ sprite->pos2.y += sprite->data[2] >> 8;
+ sprite->data[7] += 1;
+ if (sprite->data[7] == 61)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_811188C(u8 taskId)
+{
+ u8 spriteId;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0x1000);
+ spriteId = GetAnimBattlerSpriteId(0);
+ sub_80A7270(spriteId, 1);
+ obj_id_set_rotscale(spriteId, 128, 128, 0);
+ gSprites[spriteId].invisible = FALSE;
+ gTasks[taskId].data[0] = 128;
+ gTasks[taskId].data[1] = *gBattleAnimArgs;
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = 16;
+ gTasks[taskId].func = sub_8111914;
+}
+
+static void sub_8111914(u8 taskId)
+{
+ gTasks[taskId].data[10] += 1;
+ if (gTasks[taskId].data[10] == 3)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[2] += 1;
+ gTasks[taskId].data[3] -= 1;
+ SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[3] << 8 | gTasks[taskId].data[2]);
+ if (gTasks[taskId].data[2] != 9)
+ return;
+
+ gTasks[taskId].func = sub_811196C;
+ }
+}
+
+static void sub_811196C(u8 taskId)
+{
+ u8 spriteId;
+ if (gTasks[taskId].data[1] > 0)
+ {
+ gTasks[taskId].data[1] -= 1;
+ return;
+ }
+
+ spriteId = GetAnimBattlerSpriteId(0);
+ gTasks[taskId].data[0] += 8;
+ if (gTasks[taskId].data[0] <= 0xFF)
+ {
+ obj_id_set_rotscale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0);
+ }
+ else
+ {
+ sub_80A7344(spriteId);
+ DestroyAnimVisualTask(taskId);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ }
+}
+
+// Spins a sprite towards the target, pausing in the middle.
+// Used in Shadow Ball.
+// arg 0: duration step 1 (attacker -> center)
+// arg 1: duration step 2 (spin center)
+// arg 2: duration step 3 (center -> target)
+static void InitAnimShadowBall(struct Sprite *sprite)
+{
+ u16 r5, r6;
+ r5 = sprite->pos1.x;
+ r6 = sprite->pos1.y;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] = gBattleAnimArgs[2];
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ sprite->data[6] = (((s16)r5 - sprite->pos1.x) << 4) / (gBattleAnimArgs[0] << 1);
+ sprite->data[7] = (((s16)r6 - sprite->pos1.y) << 4) / (gBattleAnimArgs[0] << 1);
+ sprite->callback = AnimShadowBallStep;
+}
+
+static void AnimShadowBallStep(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->data[1] -= 1;
+ if (sprite->data[1] > 0)
+ break;
+ sprite->data[0] += 1;
+ break;
+ case 1:
+ sprite->data[2] -= 1;
+ if (sprite->data[2] > 0)
+ break;
+ sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ sprite->data[6] = ((sprite->data[1] - sprite->pos1.x) << 4) / sprite->data[3];
+ sprite->data[7] = ((sprite->data[2] - sprite->pos1.y) << 4) / sprite->data[3];
+ sprite->data[0] += 1;
+ break;
+ case 2:
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->data[3] -= 1;
+ if (sprite->data[3] > 0)
+ break;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[0] += 1;
+ break;
+ case 3:
+ move_anim_8074EE0(sprite);
+ break;
+ }
+}
+
+static void sub_8111B9C(struct Sprite *sprite)
+{
+ sub_80A6980(sprite, TRUE);
+ sprite->callback = sub_8111BB4;
+}
+
+static void sub_8111BB4(struct Sprite *sprite) {
+
+ s8 r5 = FALSE;
+ bool8 r6 = FALSE;
+ if(sprite->animEnded)
+ {
+ if(!(sprite->invisible))
+ sprite->invisible=TRUE;
+ switch(sprite->data[0])
+ {
+ case 0:
+ if((sprite->data[1]) != 2)
+ break;
+ goto loc_08111C06;
+ case 1:
+ if((sprite->data[1]) == 4)
+ r5 = TRUE;
+ break;
+ default:
+ r6 = TRUE;
+ }
+ if(r5)
+ {
+ loc_08111C06:
+ sprite->invisible ^= 1;
+ sprite->data[2]++;
+ sprite->data[1] = 0;
+ if(sprite->data[2] == 5)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ }
+ else if(r6)
+ DestroyAnimSprite(sprite);
+ else
+ sprite->data[1]++;
+ }
+}
+
+/*
+
+void sub_80DE1B0(u8 taskId)
+{
+ struct Task *task;
+
+ task = &gTasks[taskId];
+ task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1);
+ if (task->data[0] < 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ task->data[1] = 0;
+ task->data[2] = 15;
+ task->data[3] = 2;
+ task->data[4] = 0;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = (task->data[3] << 8) | task->data[2];
+ gSprites[task->data[0]].data[0] = 80;
+ if (GetBattlerSide(gAnimBankTarget) == 0)
+ {
+ gSprites[task->data[0]].data[1] = -144;
+ gSprites[task->data[0]].data[2] = 112;
+ }
+ else
+ {
+ gSprites[task->data[0]].data[1] = 144;
+ gSprites[task->data[0]].data[2] = -112;
+ }
+ gSprites[task->data[0]].data[3] = 0;
+ gSprites[task->data[0]].data[4] = 0;
+ StoreSpriteCallbackInData(&gSprites[task->data[0]], SpriteCallbackDummy);
+ gSprites[task->data[0]].callback = sub_8078394;
+ task->func = sub_80DE2DC;
+}
+
+static void sub_80DE2DC(u8 taskId)
+{
+ struct Task *task;
+
+ task = &gTasks[taskId];
+ switch (task->data[4])
+ {
+ case 0:
+ task->data[1] += 1;
+ task->data[5] = task->data[1] & 3;
+ if (task->data[5] == 1)
+ if (task->data[2] > 0)
+ task->data[2] -= 1;
+ if (task->data[5] == 3)
+ if (task->data[3] <= 15)
+ task->data[3] += 1;
+ REG_BLDALPHA = (task->data[3] << 8) | task->data[2];
+ if (task->data[3] != 16 || task->data[2] != 0)
+ break;
+ if (task->data[1] <= 80)
+ break;
+ obj_delete_but_dont_free_vram(&gSprites[task->data[0]]);
+ task->data[4] = 1;
+ break;
+ case 1:
+ if (++task->data[6] <= 1)
+ break;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ task->data[4] += 1;
+ break;
+ case 2:
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_80DE3AC(u8 taskId)
+{
+ struct Task *task;
+
+ task = &gTasks[taskId];
+ task->data[15] = 0;
+ task->func = sub_80DE3D4;
+ task->func(taskId);
+}
+
+static void sub_80DE3D4(u8 taskId)
+{
+ s16 startLine;
+ struct Task *task = &gTasks[taskId];
+ u8 position = GetBattlerPosition_permutated(gAnimBankTarget);
+
+ switch (task->data[15])
+ {
+ case 0:
+ task->data[14] = AllocSpritePalette(0x2771);
+ if (task->data[14] == 0xFF)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1);
+ if (task->data[0] < 0)
+ {
+ FreeSpritePaletteByTag(0x2771);
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gSprites[task->data[0]].oam.paletteNum = task->data[14];
+ gSprites[task->data[0]].oam.objMode = ST_OAM_OBJ_NORMAL;
+ gSprites[task->data[0]].oam.priority = 3;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 16;
+ task->data[13] = GetAnimBattlerSpriteId(1);
+ task->data[4] = (gSprites[task->data[13]].oam.paletteNum + 16) * 16;
+ if (position == 1)
+ REG_DISPCNT &= 0xFDFF;
+ else
+ REG_DISPCNT &= 0xFBFF;
+
+ task->data[15]++;
+ }
+ }
+ break;
+ case 1:
+ task->data[14] = (task->data[14] + 16) * 16;
+ CpuSet(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 0x4000008);
+ BlendPalette(task->data[4], 16, 10, RGB(13, 0, 15));
+ task->data[15]++;
+ break;
+ case 2:
+ startLine = gSprites[task->data[13]].pos1.y + gSprites[task->data[13]].pos2.y - 32;
+ if (startLine < 0)
+ startLine = 0;
+
+ if (position == 1)
+ task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 4, 1);
+ else
+ task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 8, 1);
+
+ task->data[15]++;
+ break;
+ case 3:
+ if (position == 1)
+ REG_BLDCNT = 0x3F42;
+ else
+ REG_BLDCNT = 0x3F44;
+
+ REG_BLDALPHA = 0x1000;
+ task->data[15]++;
+ break;
+ case 4:
+ if (position == 1)
+ REG_DISPCNT |= DISPCNT_BG1_ON;
+ else
+ REG_DISPCNT |= DISPCNT_BG2_ON;
+
+ task->func = sub_80DE61C;
+ task->data[15]++;
+ break;
+ default:
+ task->data[15]++;
+ break;
+ }
+}
+
+static void sub_80DE61C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ task->data[1]++;
+ task->data[5] = task->data[1] & 1;
+ if (task->data[5] == 0)
+ task->data[2] = gSineTable[task->data[1]] / 18;
+
+ if (task->data[5] == 1)
+ task->data[3] = 16 - (gSineTable[task->data[1]] / 18);
+
+ REG_BLDALPHA = (task->data[3] << 8) | task->data[2];
+ if (task->data[1] == 128)
+ {
+ task->data[15] = 0;
+ task->func = sub_80DE6B0;
+ task->func(taskId);
+ }
+}
+
+static void sub_80DE6B0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 position = GetBattlerPosition_permutated(gAnimBankTarget);
+
+ switch (task->data[15])
+ {
+ case 0:
+ gScanlineEffect.state = 3;
+ task->data[14] = GetAnimBattlerSpriteId(1);
+ if (position == 1)
+ REG_DISPCNT &= 0xFDFF;
+ else
+ REG_DISPCNT &= 0xFBFF;
+ break;
+ case 1:
+ BlendPalette(task->data[4], 16, 0, RGB(13, 0, 15));
+ break;
+ case 2:
+ gSprites[task->data[14]].invisible = 1;
+ obj_delete_but_dont_free_vram(&gSprites[task->data[0]]);
+ FreeSpritePaletteByTag(0x2771);
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ if (position == 1)
+ REG_DISPCNT |= DISPCNT_BG1_ON;
+ else
+ REG_DISPCNT |= DISPCNT_BG2_ON;
+
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+
+ task->data[15]++;
+}
+
+static void sub_80DE7B8(struct Sprite *sprite)
+{
+ s16 battler1X, battler1Y;
+ s16 battler2X, battler2Y;
+ s16 yDiff;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ battler1X = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ battler1Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28;
+ battler2X = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ battler2Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28;
+ }
+ else
+ {
+ battler1X = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ battler1Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28;
+ battler2X = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ battler2Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28;
+ }
+
+ yDiff = battler2Y - battler1Y;
+ sprite->data[0] = battler1X * 16;
+ sprite->data[1] = battler1Y * 16;
+ sprite->data[2] = ((battler2X - battler1X) * 16) / gBattleAnimArgs[1];
+ sprite->data[3] = (yDiff * 16) / gBattleAnimArgs[1];
+ sprite->data[4] = gBattleAnimArgs[1];
+ sprite->data[5] = battler2X;
+ sprite->data[6] = battler2Y;
+ sprite->data[7] = sprite->data[4] / 2;
+ sprite->oam.priority = 2;
+ sprite->pos1.x = battler1X;
+ sprite->pos1.y = battler1Y;
+ sprite->callback = sub_80DE8D8;
+ sprite->invisible = 1;
+}
+
+static void sub_80DE8D8(struct Sprite *sprite)
+{
+ if (sprite->data[4])
+ {
+ sprite->data[0] += sprite->data[2];
+ sprite->data[1] += sprite->data[3];
+ sprite->pos1.x = sprite->data[0] >> 4;
+ sprite->pos1.y = sprite->data[1] >> 4;
+ if (--sprite->data[4] == 0)
+ sprite->data[0] = 0;
+ }
+}
+
+void sub_80DE918(u8 taskId)
+{
+ struct Task *task;
+ s16 battler;
+ u8 spriteId;
+ s16 baseX, baseY;
+ s16 x, y;
+
+ task = &gTasks[taskId];
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = 0x1000;
+ task->data[5] = 0;
+ task->data[6] = 0;
+ task->data[7] = 0;
+ task->data[8] = 0;
+ task->data[9] = 16;
+ task->data[10] = gBattleAnimArgs[0];
+
+ baseX = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ baseY = sub_807A100(gAnimBankAttacker, 3);
+ if (!IsContest())
+ {
+ for (battler = 0; battler < 4; battler++)
+ {
+ if (battler != gAnimBankAttacker
+ && battler != (gAnimBankAttacker ^ 2)
+ && IsAnimBankSpriteVisible(battler))
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_83DAF08, baseX, baseY, 55);
+ if (spriteId != MAX_SPRITES)
+ {
+ x = GetBattlerSpriteCoord(battler, 2);
+ y = sub_807A100(battler, 3);
+ gSprites[spriteId].data[0] = baseX << 4;
+ gSprites[spriteId].data[1] = baseY << 4;
+ gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1];
+ gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1];
+ gSprites[spriteId].data[4] = gBattleAnimArgs[1];
+ gSprites[spriteId].data[5] = x;
+ gSprites[spriteId].data[6] = y;
+ gSprites[spriteId].callback = sub_80DE8D8;
+
+ task->data[task->data[12] + 13] = spriteId;
+ task->data[12]++;
+ }
+ }
+ }
+ }
+ else
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_83DAF08, baseX, baseY, 55);
+ if (spriteId != MAX_SPRITES)
+ {
+ x = 48;
+ y = 40;
+ gSprites[spriteId].data[0] = baseX << 4;
+ gSprites[spriteId].data[1] = baseY << 4;
+ gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1];
+ gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1];
+ gSprites[spriteId].data[4] = gBattleAnimArgs[1];
+ gSprites[spriteId].data[5] = x;
+ gSprites[spriteId].data[6] = y;
+ gSprites[spriteId].callback = sub_80DE8D8;
+
+ task->data[13] = spriteId;
+ task->data[12] = 1;
+ }
+ }
+
+ task->func = sub_80DEB38;
+}
+
+static void sub_80DEB38(u8 taskId)
+{
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (task->data[6] == 0)
+ {
+ if (++task->data[5] > 1)
+ {
+ task->data[5] = 0;
+ task->data[7]++;
+ if (task->data[7] & 1)
+ {
+ if (task->data[8] < 16)
+ task->data[8]++;
+ }
+ else
+ {
+ if (task->data[9])
+ task->data[9]--;
+ }
+
+ REG_BLDALPHA = (task->data[9] << 8) | task->data[8];
+ if (task->data[7] >= 24)
+ {
+ task->data[7] = 0;
+ task->data[6] = 1;
+ }
+ }
+ }
+
+ if (task->data[10])
+ task->data[10]--;
+ else if (task->data[6])
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[5] > 1)
+ {
+ task->data[5] = 0;
+ task->data[7]++;
+ if (task->data[7] & 1)
+ {
+ if (task->data[8])
+ task->data[8]--;
+ }
+ else
+ {
+ if (task->data[9] < 16)
+ task->data[9]++;
+ }
+
+ REG_BLDALPHA = (task->data[9] << 8) | task->data[8];
+ if (task->data[8] == 0 && task->data[9] == 16)
+ {
+ for (i = 0; i < task->data[12]; i++)
+ DestroySprite(&gSprites[task->data[i + 13]]);
+
+ task->data[0]++;
+ }
+ }
+ break;
+ case 2:
+ if (++task->data[5] > 0)
+ task->data[0]++;
+ break;
+ case 3:
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80DECB0(u8 taskId)
+{
+ s16 startX, startY;
+ s16 leftDistance, topDistance, bottomDistance, rightDistance;
+
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F1F;
+ REG_BLDCNT = 0xC8;
+ REG_BLDY = 0x10;
+
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER || IsContest())
+ startX = 40;
+ else
+ startX = 200;
+
+ gBattle_WIN0H = (startX << 8) | startX;
+ startY = 40;
+ gBattle_WIN0V = (startY << 8) | startY;
+
+ leftDistance = startX;
+ rightDistance = 240 - startX;
+ topDistance = startY;
+ bottomDistance = 72;
+ gTasks[taskId].data[1] = leftDistance;
+ gTasks[taskId].data[2] = rightDistance;
+ gTasks[taskId].data[3] = topDistance;
+ gTasks[taskId].data[4] = bottomDistance;
+ gTasks[taskId].data[5] = startX;
+ gTasks[taskId].data[6] = startY;
+ gTasks[taskId].func = sub_80DED60;
+}
+
+static void sub_80DED60(u8 taskId)
+{
+ s16 step;
+ s16 leftDistance, rightDistance, topDistance, bottomDistance;
+ s16 startX, startY;
+ u16 left, right, top, bottom;
+ u16 selectedPalettes;
+
+ step = gTasks[taskId].data[0];
+ gTasks[taskId].data[0]++;
+ leftDistance = gTasks[taskId].data[1];
+ rightDistance = gTasks[taskId].data[2];
+ topDistance = gTasks[taskId].data[3];
+ bottomDistance = gTasks[taskId].data[4];
+ startX = gTasks[taskId].data[5];
+ startY = gTasks[taskId].data[6];
+
+ if (step < 16)
+ {
+ left = startX - (leftDistance * 0.0625) * step;
+ right = startX + (rightDistance * 0.0625) * step;
+ top = startY - (topDistance * 0.0625) * step;
+ bottom = startY + (bottomDistance * 0.0625) * step;
+ }
+ else
+ {
+ left = 0;
+ right = 240;
+ top = 0;
+ bottom = 112;
+ selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0);
+ BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0));
+ gTasks[taskId].func = sub_80DEEE8;
+ }
+
+ gBattle_WIN0H = (left << 8) | right;
+ gBattle_WIN0V = (top << 8) | bottom;
+}
+
+static void sub_80DEEE8(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3F;
+ REG_BLDCNT = 0;
+ REG_BLDY = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_80DEF3C(struct Sprite *sprite)
+{
+ s16 xDelta;
+ s16 xDelta2;
+
+ InitAnimSpritePos(sprite, 1);
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ {
+ xDelta = 24;
+ xDelta2 = -2;
+ sprite->oam.matrixNum = 8;
+ }
+ else
+ {
+ xDelta = -24;
+ xDelta2 = 2;
+ }
+
+ sprite->pos1.x += xDelta;
+ sprite->data[1] = xDelta2;
+ sprite->data[0] = 60;
+ sprite->callback = sub_80DEF98;
+}
+
+static void sub_80DEF98(struct Sprite *sprite)
+{
+ u16 var0;
+
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ }
+ else
+ {
+ sprite->pos2.x += sprite->data[1];
+ var0 = sprite->pos2.x + 7;
+ if (var0 > 14)
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos2.x = 0;
+ sprite->oam.tileNum += 8;
+ if (++sprite->data[2] == 3)
+ {
+ sprite->data[0] = 30;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData(sprite, sub_80DF018);
+ }
+ else
+ {
+ sprite->data[0] = 40;
+ }
+ }
+ }
+}
+
+static void sub_80DF018(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = 0x0010;
+ sprite->data[0]++;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ }
+ else if (sprite->data[1] < 2)
+ {
+ sprite->data[1]++;
+ }
+ else
+ {
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ REG_BLDALPHA = (16 - sprite->data[2]) | (sprite->data[2] << 8);
+ if (sprite->data[2] == 16)
+ {
+ sprite->invisible = 1;
+ sprite->callback = sub_80DF090;
+ }
+ }
+}
+
+static void sub_80DF090(struct Sprite *sprite)
+{
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80DF0B8(struct Sprite *sprite)
+{
+ u16 coeffB;
+ u16 coeffA;
+
+ sprite->pos2.x = Sin(sprite->data[0], 12);
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ sprite->pos2.x = -sprite->pos2.x;
+
+ sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
+ sprite->data[1] += 0x100;
+ sprite->pos2.y = -(sprite->data[1] >> 8);
+
+ sprite->data[7]++;
+ if (sprite->data[7] == 1)
+ {
+ sprite->data[6] = 0x050B;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = sprite->data[6];
+ }
+ else if (sprite->data[7] > 30)
+ {
+ sprite->data[2]++;
+ coeffB = sprite->data[6] >> 8;
+ coeffA = sprite->data[6] & 0xFF;
+
+ if (++coeffB > 16)
+ coeffB = 16;
+ if (--(s16)coeffA < 0)
+ coeffA = 0;
+
+ REG_BLDALPHA = (coeffB << 8) | coeffA;
+ sprite->data[6] = (coeffB << 8) | coeffA;
+ if (coeffB == 16 && coeffA == 0)
+ {
+ sprite->invisible = 1;
+ sprite->callback = sub_80DF18C;
+ }
+ }
+}
+
+static void sub_80DF18C(struct Sprite *sprite)
+{
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80DF1A4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = 0;
+ task->data[1] = 16;
+ task->data[9] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ task->data[10] = sub_8077FC0(gAnimBankAttacker);
+ task->data[11] = (sub_807A100(gAnimBankAttacker, 1) / 2) + 8;
+ task->data[7] = 0;
+ task->data[5] = sub_8079ED4(gAnimBankAttacker);
+ task->data[6] = GetBattlerSubpriority(gAnimBankAttacker) - 2;
+ task->data[3] = 0;
+ task->data[4] = 16;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = 0x1000;
+ task->data[8] = 0;
+ task->func = sub_80DF24C;
+}
+
+static void sub_80DF24C(u8 taskId)
+{
+ u16 i;
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ for (i = 0; i < 6; i++)
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_83DAF80, task->data[9], task->data[10], task->data[6]);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = taskId;
+ gSprites[spriteId].data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER;
+
+ gSprites[spriteId].data[2] = (i * 42) & 0xFF;
+ gSprites[spriteId].data[3] = task->data[11];
+ gSprites[spriteId].data[5] = i * 6;
+ task->data[7]++;
+ }
+ }
+
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] & 1)
+ {
+ if (task->data[3] < 14)
+ task->data[3]++;
+ }
+ else
+ {
+ if (task->data[4] > 4)
+ task->data[4]--;
+ }
+
+ if (task->data[3] == 14 && task->data[4] == 4)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+
+ REG_BLDALPHA = (task->data[4] << 8) | task->data[3];
+ break;
+ case 2:
+ if (++task->data[1] > 30)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (++task->data[1] & 1)
+ {
+ if (task->data[3] > 0)
+ task->data[3]--;
+ }
+ else
+ {
+ if (task->data[4] < 16)
+ task->data[4]++;
+ }
+
+ if (task->data[3] == 0 && task->data[4] == 16)
+ {
+ task->data[8] = 1;
+ task->data[0]++;
+ }
+
+ REG_BLDALPHA = (task->data[4] << 8) | task->data[3];
+ break;
+ case 4:
+ if (task->data[7] == 0)
+ task->data[0]++;
+ break;
+ case 5:
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80DF3D8(struct Sprite *sprite)
+{
+ u16 index;
+
+ if (sprite->data[1] == 0)
+ sprite->data[2] += 2;
+ else
+ sprite->data[2] -= 2;
+
+ sprite->data[2] &= 0xFF;
+ sprite->pos2.x = Sin(sprite->data[2], sprite->data[3]);
+
+ index = sprite->data[2] - 65;
+ if (index < 127)
+ sprite->oam.priority = gTasks[sprite->data[0]].data[5] + 1;
+ else
+ sprite->oam.priority = gTasks[sprite->data[0]].data[5];
+
+ sprite->data[5]++;
+ sprite->data[6] = (sprite->data[5] * 8) & 0xFF;
+ sprite->pos2.y = Sin(sprite->data[6], 7);
+ if (gTasks[sprite->data[0]].data[8])
+ {
+ gTasks[sprite->data[0]].data[7]--;
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_80DF49C(struct Sprite *sprite)
+{
+ sprite->invisible = 1;
+ sprite->data[5] = gBankSpriteIds[gAnimBankAttacker];
+ sprite->data[0] = 128;
+ sprite->data[1] = 10;
+ sprite->data[2] = gBattleAnimArgs[0];
+ sprite->data[3] = gBattleAnimArgs[1];
+ sprite->callback = sub_80DF4F4;
+
+ gSprites[sprite->data[5]].pos1.y += 8;
+}
+
+static void sub_80DF4F4(struct Sprite *sprite)
+{
+ if (sprite->data[3])
+ {
+ sprite->data[3]--;
+ gSprites[sprite->data[5]].pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ gSprites[sprite->data[5]].pos2.y = Cos(sprite->data[0], sprite->data[1]);
+ sprite->data[0] += sprite->data[2];
+ if (sprite->data[0] > 255)
+ sprite->data[0] -= 256;
+ }
+ else
+ {
+ gSprites[sprite->data[5]].pos2.x = 0;
+ gSprites[sprite->data[5]].pos2.y = 0;
+ gSprites[sprite->data[5]].pos1.y -= 8;
+ sprite->callback = move_anim_8074EE0;
+ }
+}*/
+