diff options
Diffstat (limited to 'src/graphics.c')
-rw-r--r-- | src/graphics.c | 1974 |
1 files changed, 1974 insertions, 0 deletions
diff --git a/src/graphics.c b/src/graphics.c new file mode 100644 index 000000000..8a4c98bb3 --- /dev/null +++ b/src/graphics.c @@ -0,0 +1,1974 @@ +#include "global.h" + +const u8 gBattleTextboxTiles[] = INCBIN_U8("graphics/interface/menu.4bpp.lz"); // menu window and arrows +const u8 gBattleTextboxPalette[] = INCBIN_U8("graphics/interface/menu.gbapal.lz"); +const u16 gBattleTextboxTilemap[] = INCBIN_U16("graphics/interface/menu_map.bin.lz"); + +const u8 gMonStillFrontPic_CircledQuestionMark[] = INCBIN_U8("graphics/pokemon/front_pics/circled_question_mark_still_front_pic.4bpp.lz"); +const u8 gMonBackPic_CircledQuestionMark[] = INCBIN_U8("graphics/pokemon/back_pics/circled_question_mark_back_pic.4bpp.lz"); +const u8 gMonPalette_CircledQuestionMark[] = INCBIN_U8("graphics/pokemon/palettes/circled_question_mark_palette.gbapal.lz"); +const u8 gMonShinyPalette_CircledQuestionMark[] = INCBIN_U8("graphics/pokemon/palettes/circled_question_mark_shiny_palette.gbapal.lz"); + +const u8 gUnusedGfx_OldCharmap[] = INCBIN_U8("graphics/unused/old_charmap.4bpp.lz"); // japanese table and bunch of stuff +const u16 gUnusedTimemap_OldCharmap[] = INCBIN_U16("graphics/unused/old_charmap.bin.lz"); +const u8 gUnusedPal_OldCharmap[] = INCBIN_U8("graphics/unused/old_charmap.gbapal.lz"); + +const u8 gSmokescreenImpactTiles[] = INCBIN_U8("graphics/battle_anims/sprites/smokescreen_impact.4bpp.lz"); +const u8 gSmokescreenImpactPalette[] = INCBIN_U8("graphics/battle_anims/sprites/smokescreen_impact.gbapal.lz"); + +const u8 gInterfaceGfx_PokeBall[] = INCBIN_U8("graphics/interface/ball/poke.4bpp.lz"); // 0xBC +const u8 gInterfacePal_PokeBall[] = INCBIN_U8("graphics/interface/ball/poke.gbapal.lz"); + +const u8 gInterfaceGfx_GreatBall[] = INCBIN_U8("graphics/interface/ball/great.4bpp.lz"); // 0xBC +const u8 gInterfacePal_GreatBall[] = INCBIN_U8("graphics/interface/ball/great.gbapal.lz"); + +const u8 gInterfaceGfx_SafariBall[] = INCBIN_U8("graphics/interface/ball/safari.4bpp.lz"); // 0xBC +const u8 gInterfacePal_SafariBall[] = INCBIN_U8("graphics/interface/ball/safari.gbapal.lz"); + +const u8 gInterfaceGfx_UltraBall[] = INCBIN_U8("graphics/interface/ball/ultra.4bpp.lz"); // 0xBC +const u8 gInterfacePal_UltraBall[] = INCBIN_U8("graphics/interface/ball/ultra.gbapal.lz"); + +const u8 gInterfaceGfx_MasterBall[] = INCBIN_U8("graphics/interface/ball/master.4bpp.lz"); // 0xBC +const u8 gInterfacePal_MasterBall[] = INCBIN_U8("graphics/interface/ball/master.gbapal.lz"); + +const u8 gInterfaceGfx_NetBall[] = INCBIN_U8("graphics/interface/ball/net.4bpp.lz"); // 0xBC +const u8 gInterfacePal_NetBall[] = INCBIN_U8("graphics/interface/ball/net.gbapal.lz"); + +const u8 gInterfaceGfx_DiveBall[] = INCBIN_U8("graphics/interface/ball/dive.4bpp.lz"); // 0xBC +const u8 gInterfacePal_DiveBall[] = INCBIN_U8("graphics/interface/ball/dive.gbapal.lz"); + +const u8 gInterfaceGfx_NestBall[] = INCBIN_U8("graphics/interface/ball/nest.4bpp.lz"); // 0xBC +const u8 gInterfacePal_NestBall[] = INCBIN_U8("graphics/interface/ball/nest.gbapal.lz"); + +const u8 gInterfaceGfx_RepeatBall[] = INCBIN_U8("graphics/interface/ball/repeat.4bpp.lz"); // 0xBC +const u8 gInterfacePal_RepeatBall[] = INCBIN_U8("graphics/interface/ball/repeat.gbapal.lz"); + +const u8 gInterfaceGfx_TimerBall[] = INCBIN_U8("graphics/interface/ball/timer.4bpp.lz"); // 0xBC +const u8 gInterfacePal_TimerBall[] = INCBIN_U8("graphics/interface/ball/timer.gbapal.lz"); + +const u8 gInterfaceGfx_LuxuryBall[] = INCBIN_U8("graphics/interface/ball/luxury.4bpp.lz"); // 0xBC +const u8 gInterfacePal_LuxuryBall[] = INCBIN_U8("graphics/interface/ball/luxury.gbapal.lz"); + +const u8 gInterfaceGfx_PremierBall[] = INCBIN_U8("graphics/interface/ball/premier.4bpp.lz"); // 0xBC +const u8 gInterfacePal_PremierBall[] = INCBIN_U8("graphics/interface/ball/premier.gbapal.lz"); + +const u8 gOpenPokeballGfx[] = INCBIN_U8("graphics/interface/ball_open.4bpp.lz"); + +const u8 gBlankGfxCompressed[] = INCBIN_U8("graphics/interface/blank.4bpp.lz"); + +// Battle anims +const u8 gBattleAnimSpriteSheet_146[] = INCBIN_U8("graphics/battle_anims/sprites/146.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_000[] = INCBIN_U8("graphics/battle_anims/sprites/000.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_003[] = INCBIN_U8("graphics/battle_anims/sprites/003.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_004[] = INCBIN_U8("graphics/battle_anims/sprites/004.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_005[] = INCBIN_U8("graphics/battle_anims/sprites/005.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_006[] = INCBIN_U8("graphics/battle_anims/sprites/006.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_115[] = INCBIN_U8("graphics/battle_anims/sprites/115.gbapal.lz"); +const u8 gBattleAnimSpritePalette_000[] = INCBIN_U8("graphics/battle_anims/sprites/000.gbapal.lz"); +const u8 gBattleAnimSpritePalette_003[] = INCBIN_U8("graphics/battle_anims/sprites/003.gbapal.lz"); +const u8 gBattleAnimSpritePalette_004[] = INCBIN_U8("graphics/battle_anims/sprites/004.gbapal.lz"); +const u8 gBattleAnimSpritePalette_005[] = INCBIN_U8("graphics/battle_anims/sprites/005.gbapal.lz"); +const u8 gBattleAnimSpritePalette_006[] = INCBIN_U8("graphics/battle_anims/sprites/006.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_161[] = INCBIN_U8("graphics/battle_anims/sprites/161.4bpp.lz"); +const u8 gBattleAnimSpritePalette_161[] = INCBIN_U8("graphics/battle_anims/sprites/161.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_007[] = INCBIN_U8("graphics/battle_anims/sprites/007.4bpp.lz"); +const u8 gBattleAnimSpritePalette_007[] = INCBIN_U8("graphics/battle_anims/sprites/007.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_008[] = INCBIN_U8("graphics/battle_anims/sprites/008.4bpp.lz"); +const u8 gBattleAnimSpritePalette_008[] = INCBIN_U8("graphics/battle_anims/sprites/008.gbapal.lz"); + +const u8 gBattleAnimSpritePalette_010[] = INCBIN_U8("graphics/battle_anims/sprites/010.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_010[] = INCBIN_U8("graphics/battle_anims/sprites/010.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_009[] = INCBIN_U8("graphics/battle_anims/sprites/009.4bpp.lz"); +const u8 gBattleAnimSpritePalette_009[] = INCBIN_U8("graphics/battle_anims/sprites/009.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_011[] = INCBIN_U8("graphics/battle_anims/sprites/011.4bpp.lz"); +const u8 gBattleAnimSpritePalette_011[] = INCBIN_U8("graphics/battle_anims/sprites/011.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_012[] = INCBIN_U8("graphics/battle_anims/sprites/012.4bpp.lz"); +const u8 gBattleAnimSpritePalette_012[] = INCBIN_U8("graphics/battle_anims/sprites/012.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_152[] = INCBIN_U8("graphics/battle_anims/sprites/152.4bpp.lz"); +const u8 gBattleAnimSpritePalette_152[] = INCBIN_U8("graphics/battle_anims/sprites/152.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_013[] = INCBIN_U8("graphics/battle_anims/sprites/013.4bpp.lz"); +const u8 gBattleAnimSpritePalette_013[] = INCBIN_U8("graphics/battle_anims/sprites/013.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_015[] = INCBIN_U8("graphics/battle_anims/sprites/015.4bpp.lz"); +const u8 gBattleAnimSpritePalette_015[] = INCBIN_U8("graphics/battle_anims/sprites/015.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_016[] = INCBIN_U8("graphics/battle_anims/sprites/016.4bpp.lz"); +const u8 gBattleAnimSpritePalette_016[] = INCBIN_U8("graphics/battle_anims/sprites/016.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_017[] = INCBIN_U8("graphics/battle_anims/sprites/017.4bpp.lz"); + +const u8 gUnknownGfx_C035B8[] = INCBIN_U8("graphics/unknown/unknown_C035B8.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_019[] = INCBIN_U8("graphics/battle_anims/sprites/019.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_019[] = INCBIN_U8("graphics/battle_anims/sprites/019.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_020[] = INCBIN_U8("graphics/battle_anims/sprites/020.4bpp.lz"); +const u8 gBattleAnimSpritePalette_020[] = INCBIN_U8("graphics/battle_anims/sprites/020.gbapal.lz"); + +const u8 gBattleAnimSpritePalette_023[] = INCBIN_U8("graphics/battle_anims/sprites/023.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_023[] = INCBIN_U8("graphics/battle_anims/sprites/023.4bpp.lz"); + +const u8 gUnused_BattleSpritePalette_023[] = INCBIN_U8("graphics/unused/battle_anim_023.gbapal.lz"); + +const u8 gUnusedGfx_MusicNotes[] = INCBIN_U8("graphics/unused/music_notes.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_021[] = INCBIN_U8("graphics/battle_anims/sprites/021.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_021[] = INCBIN_U8("graphics/battle_anims/sprites/021.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_022[] = INCBIN_U8("graphics/battle_anims/sprites/022.gbapal.lz"); + +const u8 gBattleAnimSpritePalette_025[] = INCBIN_U8("graphics/battle_anims/sprites/025.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_025[] = INCBIN_U8("graphics/battle_anims/sprites/025.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_024[] = INCBIN_U8("graphics/battle_anims/sprites/024.4bpp.lz"); +const u8 gBattleAnimSpritePalette_024[] = INCBIN_U8("graphics/battle_anims/sprites/024.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_031[] = INCBIN_U8("graphics/battle_anims/sprites/031.4bpp.lz"); +const u8 gBattleAnimSpritePalette_031[] = INCBIN_U8("graphics/battle_anims/sprites/031.gbapal.lz"); + +const u8 gBattleAnimSpritePalette_032[] = INCBIN_U8("graphics/battle_anims/sprites/032.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_032[] = INCBIN_U8("graphics/battle_anims/sprites/032.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_026[] = INCBIN_U8("graphics/battle_anims/sprites/026.4bpp.lz"); +const u8 gBattleAnimSpritePalette_026[] = INCBIN_U8("graphics/battle_anims/sprites/026.gbapal.lz"); + +const u8 gBattleAnimSpritePalette_027[] = INCBIN_U8("graphics/battle_anims/sprites/027.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_027[] = INCBIN_U8("graphics/battle_anims/sprites/027.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_028[] = INCBIN_U8("graphics/battle_anims/sprites/028.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_028[] = INCBIN_U8("graphics/battle_anims/sprites/028.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_029[] = INCBIN_U8("graphics/battle_anims/sprites/029.4bpp.lz"); +const u8 gBattleAnimSpritePalette_029[] = INCBIN_U8("graphics/battle_anims/sprites/029.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_030[] = INCBIN_U8("graphics/battle_anims/sprites/030.4bpp.lz"); +const u8 gBattleAnimSpritePalette_030[] = INCBIN_U8("graphics/battle_anims/sprites/030.gbapal.lz"); + +const u8 gBattleAnimSpritePalette_033[] = INCBIN_U8("graphics/battle_anims/sprites/033.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_033[] = INCBIN_U8("graphics/battle_anims/sprites/033.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_034[] = INCBIN_U8("graphics/battle_anims/sprites/034.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_035[] = INCBIN_U8("graphics/battle_anims/sprites/035.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_036[] = INCBIN_U8("graphics/battle_anims/sprites/036.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_036[] = INCBIN_U8("graphics/battle_anims/sprites/036.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_037[] = INCBIN_U8("graphics/battle_anims/sprites/037.4bpp.lz"); + +const u8 gUnknownGfx_C06D98[] = INCBIN_U8("graphics/unknown/unknown_C06D98.4bpp.lz"); +const u8 gUnknownPal_C06D98[] = INCBIN_U8("graphics/unknown/unknown_C06D98.gbapal.lz"); +const u8 gUnknownPal_C06D98_2[] = INCBIN_U8("graphics/unknown/unknown_C06D98_2.gbapal.lz"); + +// old battle interface data, unused + +const u8 gOldBattleInterfaceGfx[] = INCBIN_U8("graphics/unused/obi1.4bpp.lz"); +const u8 gOldBattleInterfacePal_1_2_3[] = INCBIN_U8("graphics/unused/obi_palpak1.gbapal.lz"); // palettes 1-3 +const u8 gOldBattleInterfacePal4[] = INCBIN_U8("graphics/unused/old_pal4.gbapal.lz"); // 4 is by itself +const u8 gOldBattleInterfacePal_5_6_7[] = INCBIN_U8("graphics/unused/obi_palpak3.gbapal.lz"); // palettes 5-7 +const u8 gOldBattleInterfaceGfx2[] = INCBIN_U8("graphics/unused/obi2.4bpp.lz"); +const u16 gOldBattleInterfaceTilemap[] = INCBIN_U16("graphics/unused/old_battle_interface_tilemap.bin.lz"); + +const u8 gBattleAnimSpritePalette_038[] = INCBIN_U8("graphics/battle_anims/sprites/038.gbapal.lz"); +const u8 gBattleAnimSpritePalette_039[] = INCBIN_U8("graphics/battle_anims/sprites/039.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_038[] = INCBIN_U8("graphics/battle_anims/sprites/038.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_039[] = INCBIN_U8("graphics/battle_anims/sprites/039.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_040[] = INCBIN_U8("graphics/battle_anims/sprites/040.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_041[] = INCBIN_U8("graphics/battle_anims/sprites/041.4bpp.lz"); + +const u8 gPartyMenuHpBar_Gfx[] = INCBIN_U8("graphics/interface/party_menu_hpbar.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_042[] = INCBIN_U8("graphics/battle_anims/sprites/042.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_042[] = INCBIN_U8("graphics/battle_anims/sprites/042.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_043[] = INCBIN_U8("graphics/battle_anims/sprites/043.4bpp.lz"); +const u8 gBattleAnimSpritePalette_043[] = INCBIN_U8("graphics/battle_anims/sprites/043.gbapal.lz"); + +const u8 gBattleAnimSpritePalette_044[] = INCBIN_U8("graphics/battle_anims/sprites/044.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_044[] = INCBIN_U8("graphics/battle_anims/sprites/044.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_045[] = INCBIN_U8("graphics/battle_anims/sprites/045.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_045[] = INCBIN_U8("graphics/battle_anims/sprites/045.4bpp.lz"); + +// two unused window frames. + +const u8 gUnknown_08C08F0C[] = INCBIN_U8("graphics/battle_interface/unused_window.4bpp.lz"); +const u8 gUnknown_08C093C8[] = INCBIN_U8("graphics/battle_interface/unused_window.gbapal.lz"); + +const u8 gUnknown_08C093F0[] = INCBIN_U8("graphics/interface/hp_numbers.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_046[] = INCBIN_U8("graphics/battle_anims/sprites/046.4bpp.lz"); +const u8 gBattleAnimSpritePalette_046[] = INCBIN_U8("graphics/battle_anims/sprites/046.gbapal.lz"); + +const u8 gBattleAnimSpritePalette_047[] = INCBIN_U8("graphics/battle_anims/sprites/047.gbapal.lz"); + +const u8 gUnusedGfx_Window2[] = INCBIN_U8("graphics/battle_interface/unused_window2.4bpp.lz"); +const u8 gUnusedGfx_Window2Bar[] = INCBIN_U8("graphics/battle_interface/unused_window2bar.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_048[] = INCBIN_U8("graphics/battle_anims/sprites/048.4bpp.lz"); +const u8 gBattleAnimSpritePalette_048[] = INCBIN_U8("graphics/battle_anims/sprites/048.gbapal.lz"); + +const u8 gBattleAnimSpritePalette_049[] = INCBIN_U8("graphics/battle_anims/sprites/049.gbapal.lz"); +const u8 gBattleAnimSpritePalette_050[] = INCBIN_U8("graphics/battle_anims/sprites/050.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_050[] = INCBIN_U8("graphics/battle_anims/sprites/050.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_051[] = INCBIN_U8("graphics/battle_anims/sprites/051.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_052[] = INCBIN_U8("graphics/battle_anims/sprites/052.4bpp.lz"); + +const u8 gUnusedGfx_LineSketch[] = INCBIN_U8("graphics/unused/line_sketch.4bpp.lz"); +const u8 gUnusedPal_LineSketch[] = INCBIN_U8("graphics/unused/line_sketch.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_054[] = INCBIN_U8("graphics/battle_anims/sprites/054.4bpp.lz"); +const u8 gBattleAnimSpritePalette_054[] = INCBIN_U8("graphics/battle_anims/sprites/054.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_056[] = INCBIN_U8("graphics/battle_anims/sprites/056.4bpp.lz"); +const u8 gBattleAnimSpritePalette_056[] = INCBIN_U8("graphics/battle_anims/sprites/056.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_055[] = INCBIN_U8("graphics/battle_anims/sprites/055.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_057[] = INCBIN_U8("graphics/battle_anims/sprites/057.4bpp.lz"); +const u8 gBattleAnimSpritePalette_057[] = INCBIN_U8("graphics/battle_anims/sprites/057.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_058[] = INCBIN_U8("graphics/battle_anims/sprites/058.4bpp.lz"); +const u8 gBattleAnimSpritePalette_058[] = INCBIN_U8("graphics/battle_anims/sprites/058.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_059[] = INCBIN_U8("graphics/battle_anims/sprites/059.4bpp.lz"); +const u8 gBattleAnimSpritePalette_059[] = INCBIN_U8("graphics/battle_anims/sprites/059.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_060[] = INCBIN_U8("graphics/battle_anims/sprites/060.4bpp.lz"); +const u8 gBattleAnimSpritePalette_060[] = INCBIN_U8("graphics/battle_anims/sprites/060.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_061[] = INCBIN_U8("graphics/battle_anims/sprites/061.4bpp.lz"); +const u8 gBattleAnimSpritePalette_061[] = INCBIN_U8("graphics/battle_anims/sprites/061.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_062[] = INCBIN_U8("graphics/battle_anims/sprites/062.4bpp.lz"); +const u8 gBattleAnimSpritePalette_062[] = INCBIN_U8("graphics/battle_anims/sprites/062.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_063[] = INCBIN_U8("graphics/battle_anims/sprites/063.4bpp.lz"); +const u8 gBattleAnimSpritePalette_063[] = INCBIN_U8("graphics/battle_anims/sprites/063.gbapal.lz"); + +const u8 gUnusedGfx_Metronome[] = INCBIN_U8("graphics/unused/metronome_hand_small.4bpp.lz"); // unused, was for metronome at one point + +const u8 gBattleAnimSpritePalette_091[] = INCBIN_U8("graphics/battle_anims/sprites/091.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_065[] = INCBIN_U8("graphics/battle_anims/sprites/065.4bpp.lz"); +const u8 gBattleAnimSpritePalette_065[] = INCBIN_U8("graphics/battle_anims/sprites/065.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_066[] = INCBIN_U8("graphics/battle_anims/sprites/066.4bpp.lz"); +const u8 gBattleAnimSpritePalette_066[] = INCBIN_U8("graphics/battle_anims/sprites/066.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_070[] = INCBIN_U8("graphics/battle_anims/sprites/070.4bpp.lz"); +const u8 gBattleAnimSpritePalette_070[] = INCBIN_U8("graphics/battle_anims/sprites/070.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_071[] = INCBIN_U8("graphics/battle_anims/sprites/071.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_072[] = INCBIN_U8("graphics/battle_anims/sprites/072.4bpp.lz"); +const u8 gBattleAnimSpritePalette_072[] = INCBIN_U8("graphics/battle_anims/sprites/072.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_073[] = INCBIN_U8("graphics/battle_anims/sprites/073.4bpp.lz"); +const u8 gBattleAnimSpritePalette_073[] = INCBIN_U8("graphics/battle_anims/sprites/073.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_075[] = INCBIN_U8("graphics/battle_anims/sprites/075.4bpp.lz"); +const u8 gBattleAnimSpritePalette_075[] = INCBIN_U8("graphics/battle_anims/sprites/075.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_078[] = INCBIN_U8("graphics/battle_anims/sprites/078.4bpp.lz"); +const u8 gBattleAnimSpritePalette_078[] = INCBIN_U8("graphics/battle_anims/sprites/078.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_079[] = INCBIN_U8("graphics/battle_anims/sprites/079.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_080[] = INCBIN_U8("graphics/battle_anims/sprites/080.4bpp.lz"); +const u8 gBattleAnimSpritePalette_080[] = INCBIN_U8("graphics/battle_anims/sprites/080.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_081[] = INCBIN_U8("graphics/battle_anims/sprites/081.4bpp.lz"); +const u8 gBattleAnimSpritePalette_081[] = INCBIN_U8("graphics/battle_anims/sprites/081.gbapal.lz"); + +const u16 gUnknown_C0CA1C[] = INCBIN_U16("graphics/unknown/unknown_C0CA1C.bin"); +const u16 gUnknown_C0CA40[] = INCBIN_U16("graphics/unknown/unknown_C0CA40.bin"); +const u16 gUnknown_C0CA64[] = INCBIN_U16("graphics/unknown/unknown_C0CA64.bin"); +const u16 gUnusedGfx8bpp_LineSketch2[] = INCBIN_U16("graphics/unused/line_sketch_2.8bpp.lz"); +const u16 gUnknown_C0CAE0[] = INCBIN_U16("graphics/unknown/unknown_C0CAE0.bin"); +const u16 gUnusedTilemap_LineSketch2[] = INCBIN_U16("graphics/unused/line_sketch_2.bin.lz"); + +const u8 gBattleAnimSpriteSheet_082[] = INCBIN_U8("graphics/battle_anims/sprites/082.4bpp.lz"); +const u8 gBattleAnimSpritePalette_082[] = INCBIN_U8("graphics/battle_anims/sprites/082.gbapal.lz"); + +const u8 gBattleAnimSpritePalette_083[] = INCBIN_U8("graphics/battle_anims/sprites/083.gbapal.lz"); +const u8 gBattleAnimSpritePalette_084[] = INCBIN_U8("graphics/battle_anims/sprites/084.gbapal.lz"); +const u8 gBattleAnimSpritePalette_085[] = INCBIN_U8("graphics/battle_anims/sprites/085.gbapal.lz"); +const u8 gBattleAnimSpritePalette_086[] = INCBIN_U8("graphics/battle_anims/sprites/086.gbapal.lz"); +const u8 gBattleAnimSpritePalette_088[] = INCBIN_U8("graphics/battle_anims/sprites/088.gbapal.lz"); +const u8 gBattleAnimSpritePalette_089[] = INCBIN_U8("graphics/battle_anims/sprites/089.gbapal.lz"); +const u8 gBattleAnimSpritePalette_090[] = INCBIN_U8("graphics/battle_anims/sprites/090.gbapal.lz"); +const u8 gBattleAnimSpritePalette_092[] = INCBIN_U8("graphics/battle_anims/sprites/092.gbapal.lz"); +const u8 gBattleAnimSpritePalette_093[] = INCBIN_U8("graphics/battle_anims/sprites/093.gbapal.lz"); +const u8 gBattleAnimSpritePalette_094[] = INCBIN_U8("graphics/battle_anims/sprites/094.gbapal.lz"); + +const u16 gUnknown_D0D2B4[] = INCBIN_U16("graphics/unknown/unknown_D0D2B4.bin.lz"); + +const u8 gBattleAnimSpritePalette_095[] = INCBIN_U8("graphics/battle_anims/sprites/095.gbapal.lz"); +const u8 gBattleAnimSpritePalette_096[] = INCBIN_U8("graphics/battle_anims/sprites/096.gbapal.lz"); +const u8 gBattleAnimSpritePalette_097[] = INCBIN_U8("graphics/battle_anims/sprites/097.gbapal.lz"); +const u8 gBattleAnimSpritePalette_100[] = INCBIN_U8("graphics/battle_anims/sprites/100.gbapal.lz"); +const u8 gBattleAnimSpritePalette_101[] = INCBIN_U8("graphics/battle_anims/sprites/101.gbapal.lz"); +const u8 gBattleAnimSpritePalette_103[] = INCBIN_U8("graphics/battle_anims/sprites/103.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_083[] = INCBIN_U8("graphics/battle_anims/sprites/083.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_084[] = INCBIN_U8("graphics/battle_anims/sprites/084.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_085[] = INCBIN_U8("graphics/battle_anims/sprites/085.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_086[] = INCBIN_U8("graphics/battle_anims/sprites/086.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_088[] = INCBIN_U8("graphics/battle_anims/sprites/088.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_089[] = INCBIN_U8("graphics/battle_anims/sprites/089.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_090[] = INCBIN_U8("graphics/battle_anims/sprites/090.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_091[] = INCBIN_U8("graphics/battle_anims/sprites/091.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_092[] = INCBIN_U8("graphics/battle_anims/sprites/092.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_093[] = INCBIN_U8("graphics/battle_anims/sprites/093.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_094[] = INCBIN_U8("graphics/battle_anims/sprites/094.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_095[] = INCBIN_U8("graphics/battle_anims/sprites/095.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_096[] = INCBIN_U8("graphics/battle_anims/sprites/096.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_097[] = INCBIN_U8("graphics/battle_anims/sprites/097.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_098[] = INCBIN_U8("graphics/battle_anims/sprites/098.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_100[] = INCBIN_U8("graphics/battle_anims/sprites/100.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_101[] = INCBIN_U8("graphics/battle_anims/sprites/101.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_102[] = INCBIN_U8("graphics/battle_anims/sprites/102.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_103[] = INCBIN_U8("graphics/battle_anims/sprites/103.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_104[] = INCBIN_U8("graphics/battle_anims/sprites/104.4bpp.lz"); +const u8 gBattleAnimSpritePalette_104[] = INCBIN_U8("graphics/battle_anims/sprites/104.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_105[] = INCBIN_U8("graphics/battle_anims/sprites/105.4bpp.lz"); +const u8 gBattleAnimSpritePalette_105[] = INCBIN_U8("graphics/battle_anims/sprites/105.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_106[] = INCBIN_U8("graphics/battle_anims/sprites/106.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_107[] = INCBIN_U8("graphics/battle_anims/sprites/107.4bpp.lz"); +const u8 gBattleAnimSpritePalette_107[] = INCBIN_U8("graphics/battle_anims/sprites/107.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_108[] = INCBIN_U8("graphics/battle_anims/sprites/108.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_109[] = INCBIN_U8("graphics/battle_anims/sprites/109.4bpp.lz"); +const u8 gBattleAnimSpritePalette_109[] = INCBIN_U8("graphics/battle_anims/sprites/109.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_110[] = INCBIN_U8("graphics/battle_anims/sprites/110.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_111[] = INCBIN_U8("graphics/battle_anims/sprites/111.4bpp.lz"); +const u8 gBattleAnimSpritePalette_111[] = INCBIN_U8("graphics/battle_anims/sprites/111.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_112[] = INCBIN_U8("graphics/battle_anims/sprites/112.4bpp.lz"); +const u8 gBattleAnimSpritePalette_112[] = INCBIN_U8("graphics/battle_anims/sprites/112.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_113[] = INCBIN_U8("graphics/battle_anims/sprites/113.4bpp.lz"); +const u8 gBattleAnimSpritePalette_113[] = INCBIN_U8("graphics/battle_anims/sprites/113.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_114[] = INCBIN_U8("graphics/battle_anims/sprites/114.4bpp.lz"); +const u8 gBattleAnimSpritePalette_114[] = INCBIN_U8("graphics/battle_anims/sprites/114.gbapal.lz"); + +const u16 gUnusedTilemap_BlueFrame[] = INCBIN_U16("graphics/unused/blue_frame.bin.lz"); // P1, P2, P3 and P4 tilemaps? +const u16 gUnusedTilemap_RedYellowGreenFrame[] = INCBIN_U16("graphics/unused/redyellowgreen_frame.bin.lz"); +const u8 gUnusedGfx_ColorFrames[] = INCBIN_U8("graphics/unused/color_frames.4bpp.lz"); +const u16 gUnusedPal_ColorFrames[] = INCBIN_U16("graphics/unused/color_frames.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_115[] = INCBIN_U8("graphics/battle_anims/sprites/115.4bpp.lz"); + +const u16 gUnusedGfx8bpp_WaterSplash [] = INCBIN_U16("graphics/unused/water_splash.8bpp.lz"); +const u16 gUnusedTilemap_WaterSplash[] = INCBIN_U16("graphics/unused/water_splash.bin.lz"); +const u8 gUnusedPalette_WaterSplash[] = INCBIN_U8("graphics/unused/water_splash.gbapal.lz"); + +const u8 gUnusedGfx_BasicFrame[] = INCBIN_U8("graphics/unused/basic_frame.4bpp.lz"); +const u8 gUnusedPal_BasicFrame[] = INCBIN_U8("graphics/unused/basic_frame.gbapal.lz"); +const u16 gUnusedTilemap_BasicFrame[] = INCBIN_U16("graphics/unused/basic_frame.bin.lz"); + +// Battle Interface + +const u16 gBattleInterface_BallStatusBarPal[] = INCBIN_U16("graphics/battle_interface/ball_status_bar.gbapal"); + +const u16 gBattleInterface_BallDisplayPal[] = INCBIN_U16("graphics/battle_interface/ball_display.gbapal"); + +//Originally an array? +const u8 gHealthboxElementsGfxTable[] = INCBIN_U8("graphics/battle_interface/hpbar.4bpp"); +const u8 gHealthboxElementsGfxTable_ExpBar[] = INCBIN_U8("graphics/battle_interface/expbar.4bpp"); +const u8 gHealthboxElementsGfxTable_StatusPsn[] = INCBIN_U8("graphics/battle_interface/status_psn.4bpp"); +const u8 gHealthboxElementsGfxTable_StatusPar[] = INCBIN_U8("graphics/battle_interface/status_par.4bpp"); +const u8 gHealthboxElementsGfxTable_StatusSlp[] = INCBIN_U8("graphics/battle_interface/status_slp.4bpp"); +const u8 gHealthboxElementsGfxTable_StatusFrz[] = INCBIN_U8("graphics/battle_interface/status_frz.4bpp"); +const u8 gHealthboxElementsGfxTable_StatusBrn[] = INCBIN_U8("graphics/battle_interface/status_brn.4bpp"); +const u8 gHealthboxElementsGfxTable_Misc[] = INCBIN_U8("graphics/battle_interface/misc.4bpp"); +const u8 gHealthboxElementsGfxTable_HpBarAnim[] = INCBIN_U8("graphics/battle_interface/hpbar_anim.4bpp"); +const u8 gHealthboxElementsGfxTable_MiscFrameEnd[] = INCBIN_U8("graphics/battle_interface/misc_frameend.4bpp"); + +const u8 gBattleInterface_BallDisplayGfx[] = INCBIN_U8("graphics/battle_interface/ball_display.4bpp"); + +//Originally an array? +const u8 gUnknown_08C1249C[] = INCBIN_U8("graphics/battle_interface/ball_display_unused_extra.4bpp"); +const u8 gBattleInterfaceGfx_Status2[] = INCBIN_U8("graphics/battle_interface/status2.4bpp"); // these three duplicate sets of graphics are for the opponent pokemon +const u8 gBattleInterfaceGfx_Status3[] = INCBIN_U8("graphics/battle_interface/status3.4bpp"); // and are also for use in double battles. they use dynamic palettes so +const u8 gBattleInterfaceGfx_Status4[] = INCBIN_U8("graphics/battle_interface/status4.4bpp"); // coloring them is an extreme headache and wont be done for now +const u8 gUnknown_D12FEC[] = INCBIN_U8("graphics/unknown/unknown_D12FEC.4bpp"); +const u8 gUnknown_D1300C[] = INCBIN_U8("graphics/unknown/unknown_D1300C.4bpp"); +const u8 gBattleInterfaceGfx_UnusedWindow3[] = INCBIN_U8("graphics/battle_interface/unused_window3.4bpp.lz"); +const u8 gBattleInterfaceGfx_UnusedWindow4[] = INCBIN_U8("graphics/battle_interface/unused_window4.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_116[] = INCBIN_U8("graphics/battle_anims/sprites/116.4bpp.lz"); +const u8 gBattleAnimSpritePalette_116[] = INCBIN_U8("graphics/battle_anims/sprites/116.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_117[] = INCBIN_U8("graphics/battle_anims/sprites/117.4bpp.lz"); +const u8 gBattleAnimSpritePalette_117[] = INCBIN_U8("graphics/battle_anims/sprites/117.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_118[] = INCBIN_U8("graphics/battle_anims/sprites/118.4bpp.lz"); +const u8 gBattleAnimSpritePalette_118[] = INCBIN_U8("graphics/battle_anims/sprites/118.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_119[] = INCBIN_U8("graphics/battle_anims/sprites/119.4bpp.lz"); +const u8 gBattleAnimSpritePalette_119[] = INCBIN_U8("graphics/battle_anims/sprites/119.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_120[] = INCBIN_U8("graphics/battle_anims/sprites/120.4bpp.lz"); +const u8 gBattleAnimSpritePalette_120[] = INCBIN_U8("graphics/battle_anims/sprites/120.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_121[] = INCBIN_U8("graphics/battle_anims/sprites/121.4bpp.lz"); +const u8 gBattleAnimSpritePalette_121[] = INCBIN_U8("graphics/battle_anims/sprites/121.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_122[] = INCBIN_U8("graphics/battle_anims/sprites/122.4bpp.lz"); +const u8 gBattleAnimSpritePalette_122[] = INCBIN_U8("graphics/battle_anims/sprites/122.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_123[] = INCBIN_U8("graphics/battle_anims/sprites/123.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_124[] = INCBIN_U8("graphics/battle_anims/sprites/124.4bpp.lz"); +const u8 gBattleAnimSpritePalette_124[] = INCBIN_U8("graphics/battle_anims/sprites/124.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_125[] = INCBIN_U8("graphics/battle_anims/sprites/125.4bpp.lz"); +const u8 gBattleAnimSpritePalette_125[] = INCBIN_U8("graphics/battle_anims/sprites/125.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_126[] = INCBIN_U8("graphics/battle_anims/sprites/126.4bpp.lz"); +const u8 gBattleAnimSpritePalette_126[] = INCBIN_U8("graphics/battle_anims/sprites/126.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_127[] = INCBIN_U8("graphics/battle_anims/sprites/127.4bpp.lz"); +const u8 gBattleAnimSpritePalette_127[] = INCBIN_U8("graphics/battle_anims/sprites/127.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_128[] = INCBIN_U8("graphics/battle_anims/sprites/128.4bpp.lz"); +const u8 gBattleAnimSpritePalette_128[] = INCBIN_U8("graphics/battle_anims/sprites/128.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_129[] = INCBIN_U8("graphics/battle_anims/sprites/129.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_130[] = INCBIN_U8("graphics/battle_anims/sprites/130.4bpp.lz"); +const u8 gBattleAnimSpritePalette_130[] = INCBIN_U8("graphics/battle_anims/sprites/130.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_131[] = INCBIN_U8("graphics/battle_anims/sprites/131.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_132[] = INCBIN_U8("graphics/battle_anims/sprites/132.4bpp.lz"); +const u8 gBattleAnimSpritePalette_132[] = INCBIN_U8("graphics/battle_anims/sprites/132.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_133[] = INCBIN_U8("graphics/battle_anims/sprites/133.4bpp.lz"); +const u8 gBattleAnimSpritePalette_133[] = INCBIN_U8("graphics/battle_anims/sprites/133.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_134[] = INCBIN_U8("graphics/battle_anims/sprites/134.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_076[] = INCBIN_U8("graphics/battle_anims/sprites/076.4bpp.lz"); +const u8 gBattleAnimSpritePalette_076[] = INCBIN_U8("graphics/battle_anims/sprites/076.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_077[] = INCBIN_U8("graphics/battle_anims/sprites/077.4bpp.lz"); + +// Contest + +const u8 gUnusedGfx_OldContest[] = INCBIN_U8("graphics/unused/old_contest.4bpp.lz"); +const u8 gUnusedPal_OldContest[] = INCBIN_U8("graphics/unused/old_contest.gbapal.lz"); +const u16 gUnusedTilemap_OldContest[] = INCBIN_U16("graphics/unused/old_contest.bin.lz"); + +const u16 gUnknownTilemap_C15BC0[] = INCBIN_U16("graphics/unknown/unknown_C15BC0.bin.lz"); + +const u8 gUnusedGfx_OldContest2[] = INCBIN_U8("graphics/unused/old_contest_2.4bpp.lz"); +const u8 gUnknown_08C16E90[] = INCBIN_U8("graphics/unused/old_contest_2.gbapal.lz"); +const u16 gUnknown_08C16FA8[] = INCBIN_U16("graphics/unused/old_contest_2.bin.lz"); + +const u16 gUnknown_08C17170[] = INCBIN_U16("graphics/unknown/unknown_C17170.bin.lz"); + +const u16 gUnknown_08C17410[] = INCBIN_U16("graphics/unknown/unknown_C17410.bin.lz"); + +const u16 gUnknown_08C1751C[] = INCBIN_U16("graphics/unknown/unknown_C1751C.bin.lz"); + +const u16 gUnknown_08C17980[] = INCBIN_U16("graphics/unknown/unknown_C17980.bin.lz"); + +const u8 gContestMiscGfx[] = INCBIN_U8("graphics/contest/misc.4bpp.lz"); + +const u8 gContestAudienceGfx[] = INCBIN_U8("graphics/contest/audience.4bpp.lz"); + +const u8 gUnknown_08C19168[] = INCBIN_U8("graphics/contest/faces.4bpp.lz"); + +const u8 gContestJudgeSymbolsGfx[] = INCBIN_U8("graphics/contest/judge_symbols.4bpp.lz"); +const u8 gContest3Pal[] = INCBIN_U8("graphics/contest/judge_symbols.gbapal.lz"); + +const u8 gTiles_8C19450[] = INCBIN_U8("graphics/contest/heart.4bpp"); + +const u8 gUnknownGfx_C19470[] = INCBIN_U8("graphics/unknown/unknown_C19470.4bpp.lz"); +const u8 gUnknownPal_C19470[] = INCBIN_U8("graphics/unknown/unknown_C19470.gbapal.lz"); + +const u8 gUnknown_08C19588[] = INCBIN_U8("graphics/contest/misc_2.4bpp.lz"); + +const u16 gUnknown_08C19EEC[] = INCBIN_U16("graphics/contest/misc_2_tilemap_1.bin.lz"); +const u16 gUnknown_08C1A000[] = INCBIN_U16("graphics/contest/misc_2_tilemap_2.bin.lz"); +const u16 gUnknown_08C1A12C[] = INCBIN_U16("graphics/contest/misc_2_tilemap_3.bin.lz"); + +const u8 gUnknown_08C1A2B4[] = INCBIN_U8("graphics/contest/misc_2.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_135[] = INCBIN_U8("graphics/battle_anims/sprites/135.4bpp.lz"); +const u8 gBattleAnimSpritePalette_135[] = INCBIN_U8("graphics/battle_anims/sprites/135.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_Particles[] = INCBIN_U8("graphics/battle_anims/sprites/particles.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_136[] = INCBIN_U8("graphics/battle_anims/sprites/136.4bpp.lz"); +const u8 gBattleAnimSpritePalette_136[] = INCBIN_U8("graphics/battle_anims/sprites/136.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_137[] = INCBIN_U8("graphics/battle_anims/sprites/137.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_139[] = INCBIN_U8("graphics/battle_anims/sprites/139.4bpp.lz"); +const u8 gBattleAnimSpritePalette_139[] = INCBIN_U8("graphics/battle_anims/sprites/139.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_145[] = INCBIN_U8("graphics/battle_anims/sprites/145.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_138[] = INCBIN_U8("graphics/battle_anims/sprites/138.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_140[] = INCBIN_U8("graphics/battle_anims/sprites/140.4bpp.lz"); +const u8 gBattleAnimSpritePalette_140[] = INCBIN_U8("graphics/battle_anims/sprites/140.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_141[] = INCBIN_U8("graphics/battle_anims/sprites/141.4bpp.lz"); +const u8 gBattleAnimSpritePalette_141[] = INCBIN_U8("graphics/battle_anims/sprites/141.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_142[] = INCBIN_U8("graphics/battle_anims/sprites/142.4bpp.lz"); + +const u8 gUnusedGfx_OldBeatUp[] = INCBIN_U8("graphics/unused/old_beatup.4bpp.lz"); +const u8 gUnusedPal_OldBeatUp[] = INCBIN_U8("graphics/unused/old_beatup.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_147[] = INCBIN_U8("graphics/battle_anims/sprites/147.4bpp.lz"); +const u8 gBattleAnimSpritePalette_147[] = INCBIN_U8("graphics/battle_anims/sprites/147.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_149[] = INCBIN_U8("graphics/battle_anims/sprites/149.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_148[] = INCBIN_U8("graphics/battle_anims/sprites/148.4bpp.lz"); +const u8 gBattleAnimSpritePalette_148[] = INCBIN_U8("graphics/battle_anims/sprites/148.gbapal.lz"); + +const u8 gBattleAnimSpritePalette_259[] = INCBIN_U8("graphics/battle_anims/sprites/259.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_074[] = INCBIN_U8("graphics/battle_anims/sprites/074.4bpp.lz"); +const u8 gBattleAnimSpritePalette_074[] = INCBIN_U8("graphics/battle_anims/sprites/074.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_150[] = INCBIN_U8("graphics/battle_anims/sprites/150.4bpp.lz"); +const u8 gBattleAnimSpritePalette_150[] = INCBIN_U8("graphics/battle_anims/sprites/150.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_151[] = INCBIN_U8("graphics/battle_anims/sprites/151.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_153[] = INCBIN_U8("graphics/battle_anims/sprites/153.4bpp.lz"); +const u8 gBattleAnimSpritePalette_153[] = INCBIN_U8("graphics/battle_anims/sprites/153.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_154[] = INCBIN_U8("graphics/battle_anims/sprites/154.4bpp.lz"); +const u8 gBattleAnimSpritePalette_154[] = INCBIN_U8("graphics/battle_anims/sprites/154.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_155[] = INCBIN_U8("graphics/battle_anims/sprites/155.4bpp.lz"); +const u8 gBattleAnimSpritePalette_155[] = INCBIN_U8("graphics/battle_anims/sprites/155.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_156[] = INCBIN_U8("graphics/battle_anims/sprites/156.4bpp.lz"); +const u8 gBattleAnimSpritePalette_156[] = INCBIN_U8("graphics/battle_anims/sprites/156.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_157[] = INCBIN_U8("graphics/battle_anims/sprites/157.4bpp.lz"); +const u8 gBattleAnimSpritePalette_157[] = INCBIN_U8("graphics/battle_anims/sprites/157.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_158[] = INCBIN_U8("graphics/battle_anims/sprites/158.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_158[] = INCBIN_U8("graphics/battle_anims/sprites/158.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_159[] = INCBIN_U8("graphics/battle_anims/sprites/159.4bpp.lz"); +const u8 gBattleAnimSpritePalette_159[] = INCBIN_U8("graphics/battle_anims/sprites/159.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_160[] = INCBIN_U8("graphics/battle_anims/sprites/160.4bpp.lz"); +const u8 gBattleAnimSpritePalette_160[] = INCBIN_U8("graphics/battle_anims/sprites/160.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_144[] = INCBIN_U8("graphics/battle_anims/sprites/144.4bpp.lz"); +const u8 gBattleAnimSpritePalette_144[] = INCBIN_U8("graphics/battle_anims/sprites/144.gbapal.lz"); + +const u8 gUnknownGfx_D1C060[] = INCBIN_U8("graphics/unknown/unknown_D1C060.4bpp.lz"); +const u8 gUnknownPal_D1C060[] = INCBIN_U8("graphics/unknown/unknown_D1C060.gbapal.lz"); +const u16 gUnknownTilemap_D1C060[] = INCBIN_U16("graphics/unknown/unknown_D1C060.bin.lz"); + +const u8 gBattleAnimSpriteSheet_162[] = INCBIN_U8("graphics/battle_anims/sprites/162.4bpp.lz"); +const u8 gBattleAnimSpritePalette_162[] = INCBIN_U8("graphics/battle_anims/sprites/162.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_163[] = INCBIN_U8("graphics/battle_anims/sprites/163.4bpp.lz"); +const u8 gBattleAnimSpritePalette_163[] = INCBIN_U8("graphics/battle_anims/sprites/163.gbapal.lz"); + +const u8 gBattleAnimSpritePalette_288[] = INCBIN_U8("graphics/battle_anims/sprites/288.gbapal.lz"); +const u8 gBattleAnimSpritePalette_164[] = INCBIN_U8("graphics/battle_anims/sprites/164.gbapal.lz"); +const u8 gBattleAnimSpritePalette_165[] = INCBIN_U8("graphics/battle_anims/sprites/165.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_166[] = INCBIN_U8("graphics/battle_anims/sprites/166.4bpp.lz"); +const u8 gBattleAnimSpritePalette_166[] = INCBIN_U8("graphics/battle_anims/sprites/166.gbapal.lz"); + +const u8 gBattleAnimSpritePalette_167[] = INCBIN_U8("graphics/battle_anims/sprites/167.gbapal.lz"); +const u8 gBattleAnimSpritePalette_168[] = INCBIN_U8("graphics/battle_anims/sprites/168.gbapal.lz"); +const u8 gBattleAnimSpritePalette_169[] = INCBIN_U8("graphics/battle_anims/sprites/169.gbapal.lz"); +const u8 gBattleAnimSpritePalette_170[] = INCBIN_U8("graphics/battle_anims/sprites/170.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_171[] = INCBIN_U8("graphics/battle_anims/sprites/171.4bpp.lz"); +const u8 gBattleAnimSpritePalette_171[] = INCBIN_U8("graphics/battle_anims/sprites/171.gbapal.lz"); + +const u8 gBattleAnimSpritePalette_172[] = INCBIN_U8("graphics/battle_anims/sprites/172.gbapal.lz"); + +const u8 gContestJudgeGfx[] = INCBIN_U8("graphics/contest/judge.4bpp.lz"); +const u8 gContest2Pal[] = INCBIN_U8("graphics/contest/judge.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_001[] = INCBIN_U8("graphics/battle_anims/sprites/001.4bpp.lz"); +const u8 gBattleAnimSpritePalette_001[] = INCBIN_U8("graphics/battle_anims/sprites/001.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_173[] = INCBIN_U8("graphics/battle_anims/sprites/173.4bpp.lz"); + +const u8 gBattleAnimBackgroundImage_00[] = INCBIN_U8("graphics/battle_anims/backgrounds/00.4bpp.lz"); +const u8 gBattleAnimBackgroundPalette_00[] = INCBIN_U8("graphics/battle_anims/backgrounds/00.gbapal.lz"); +const u16 gBattleAnimBackgroundTilemap_00[] = INCBIN_U16("graphics/battle_anims/backgrounds/00.bin.lz"); + +const u8 gUnknown_08C1D0AC[] = INCBIN_U8("graphics/battle_anims/masks/metal_shine.4bpp.lz"); +const u8 gUnknown_08C1D1E8[] = INCBIN_U8("graphics/battle_anims/masks/metal_shine.gbapal.lz"); +const u16 gUnknown_08C1D210[] = INCBIN_U16("graphics/battle_anims/masks/metal_shine.bin.lz"); + +const u8 gUnusedGfx_Goosuto[] = INCBIN_U8("graphics/unused/goosuto.4bpp.lz"); // ghost +const u8 gUnusedPal_Goosuto[] = INCBIN_U8("graphics/unused/goosuto.gbapal.lz"); +const u16 gUnusedTilemap_Goosuto[] = INCBIN_U16("graphics/unused/goosuto.bin.lz"); + +const u8 gBattleAnimSpriteSheet_174[] = INCBIN_U8("graphics/battle_anims/sprites/174.4bpp.lz"); +const u8 gBattleAnimSpritePalette_174[] = INCBIN_U8("graphics/battle_anims/sprites/174.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_175[] = INCBIN_U8("graphics/battle_anims/sprites/175.4bpp.lz"); +const u8 gBattleAnimSpritePalette_175[] = INCBIN_U8("graphics/battle_anims/sprites/175.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_176[] = INCBIN_U8("graphics/battle_anims/sprites/176.4bpp.lz"); +const u8 gBattleAnimSpritePalette_176[] = INCBIN_U8("graphics/battle_anims/sprites/176.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_177[] = INCBIN_U8("graphics/battle_anims/sprites/177.4bpp.lz"); +const u8 gBattleAnimSpritePalette_177[] = INCBIN_U8("graphics/battle_anims/sprites/177.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_178[] = INCBIN_U8("graphics/battle_anims/sprites/178.4bpp.lz"); +const u8 gBattleAnimSpritePalette_178[] = INCBIN_U8("graphics/battle_anims/sprites/178.gbapal.lz"); + +const u8 gBattleAnimSpritePalette_179[] = INCBIN_U8("graphics/battle_anims/sprites/179.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_179[] = INCBIN_U8("graphics/battle_anims/sprites/179.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_180[] = INCBIN_U8("graphics/battle_anims/sprites/180.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_181[] = INCBIN_U8("graphics/battle_anims/sprites/181.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_182[] = INCBIN_U8("graphics/battle_anims/sprites/182.4bpp.lz"); +const u8 gBattleAnimSpritePalette_182[] = INCBIN_U8("graphics/battle_anims/sprites/182.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_183[] = INCBIN_U8("graphics/battle_anims/sprites/183.4bpp.lz"); +const u8 gBattleAnimSpritePalette_183[] = INCBIN_U8("graphics/battle_anims/sprites/183.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_184[] = INCBIN_U8("graphics/battle_anims/sprites/184.4bpp.lz"); +const u8 gBattleAnimSpritePalette_184[] = INCBIN_U8("graphics/battle_anims/sprites/184.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_185[] = INCBIN_U8("graphics/battle_anims/sprites/185.4bpp.lz"); +const u8 gBattleAnimSpritePalette_185[] = INCBIN_U8("graphics/battle_anims/sprites/185.gbapal.lz"); + +const u8 gBattleAnimBackgroundImage_03[] = INCBIN_U8("graphics/battle_anims/backgrounds/03.4bpp.lz"); +const u8 gBattleAnimBackgroundPalette_03[] = INCBIN_U8("graphics/battle_anims/backgrounds/03.gbapal.lz"); +const u16 gBattleAnimBackgroundTilemap_03[] = INCBIN_U16("graphics/battle_anims/backgrounds/03.bin.lz"); + +const u8 gBattleAnimSpriteSheet_187[] = INCBIN_U8("graphics/battle_anims/sprites/187.4bpp.lz"); +const u8 gBattleAnimSpritePalette_187[] = INCBIN_U8("graphics/battle_anims/sprites/187.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_186[] = INCBIN_U8("graphics/battle_anims/sprites/186.4bpp.lz"); +const u8 gBattleAnimSpritePalette_186[] = INCBIN_U8("graphics/battle_anims/sprites/186.gbapal.lz"); + +const u8 gUnknown_08C1F1C8[] = INCBIN_U8("graphics/battle_interface/window.4bpp.lz"); +const u8 gUnknown_08C1F46C[] = INCBIN_U8("graphics/battle_interface/window2.4bpp.lz"); +const u8 gUnknown_08C1F5E8[] = INCBIN_U8( "graphics/battle_interface/window3.4bpp.lz"); +const u8 gUnknown_08C1F76C[] = INCBIN_U8("graphics/battle_interface/window4.4bpp.lz"); +const u8 gUnknown_08C1F8E8[] = INCBIN_U8("graphics/battle_interface/window5.4bpp.lz"); + +const u8 gUnusedGfx_Shadow[] = INCBIN_U8("graphics/unused/shadow.4bpp.lz"); +const u8 gUnusedPal_Shadow[] = INCBIN_U8("graphics/unused/shadow.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_014[] = INCBIN_U8("graphics/battle_anims/sprites/014.4bpp.lz"); +const u8 gBattleAnimSpritePalette_014[] = INCBIN_U8("graphics/battle_anims/sprites/014.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_190[] = INCBIN_U8("graphics/battle_anims/sprites/190.4bpp.lz"); +const u8 gBattleAnimSpritePalette_190[] = INCBIN_U8("graphics/battle_anims/sprites/190.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_191[] = INCBIN_U8("graphics/battle_anims/sprites/191.4bpp.lz"); +const u8 gBattleAnimSpritePalette_191[] = INCBIN_U8("graphics/battle_anims/sprites/191.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_189[] = INCBIN_U8("graphics/battle_anims/sprites/189.4bpp.lz"); +const u8 gBattleAnimSpritePalette_189[] = INCBIN_U8("graphics/battle_anims/sprites/189.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_192[] = INCBIN_U8("graphics/battle_anims/sprites/192.4bpp.lz"); +const u8 gBattleAnimSpritePalette_192[] = INCBIN_U8("graphics/battle_anims/sprites/192.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_193[] = INCBIN_U8("graphics/battle_anims/sprites/193.4bpp.lz"); +const u8 gBattleAnimSpritePalette_193[] = INCBIN_U8("graphics/battle_anims/sprites/193.gbapal.lz"); + +const u8 gUnknown_08C20668[] = INCBIN_U8("graphics/battle_anims/masks/curse.4bpp.lz"); +const u16 gUnknown_08C20684[] = INCBIN_U16("graphics/battle_anims/masks/curse.bin.lz"); + +const u8 gBattleAnimSpriteSheet_002[] = INCBIN_U8("graphics/battle_anims/sprites/002.4bpp.lz"); +const u8 gBattleAnimSpritePalette_002[] = INCBIN_U8("graphics/battle_anims/sprites/002.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_196[] = INCBIN_U8("graphics/battle_anims/sprites/196.4bpp.lz"); +const u8 gBattleAnimSpritePalette_196[] = INCBIN_U8("graphics/battle_anims/sprites/196.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_194[] = INCBIN_U8("graphics/battle_anims/sprites/194.4bpp.lz"); +const u8 gBattleAnimSpritePalette_194[] = INCBIN_U8("graphics/battle_anims/sprites/194.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_195[] = INCBIN_U8("graphics/battle_anims/sprites/195.4bpp.lz"); +const u8 gBattleAnimSpritePalette_195[] = INCBIN_U8("graphics/battle_anims/sprites/195.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_197[] = INCBIN_U8("graphics/battle_anims/sprites/197.4bpp.lz"); +const u8 gBattleAnimSpritePalette_197[] = INCBIN_U8("graphics/battle_anims/sprites/197.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_198[] = INCBIN_U8("graphics/battle_anims/sprites/198.4bpp.lz"); +const u8 gBattleAnimSpritePalette_198[] = INCBIN_U8("graphics/battle_anims/sprites/198.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_199[] = INCBIN_U8("graphics/battle_anims/sprites/199.4bpp.lz"); +const u8 gBattleAnimSpritePalette_199[] = INCBIN_U8("graphics/battle_anims/sprites/199.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_200[] = INCBIN_U8("graphics/battle_anims/sprites/200.4bpp.lz"); +const u8 gBattleAnimSpritePalette_200[] = INCBIN_U8("graphics/battle_anims/sprites/200.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_201[] = INCBIN_U8("graphics/battle_anims/sprites/201.4bpp.lz"); +const u8 gBattleAnimSpritePalette_201[] = INCBIN_U8("graphics/battle_anims/sprites/201.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_204[] = INCBIN_U8("graphics/battle_anims/sprites/204.4bpp.lz"); +const u8 gBattleAnimSpritePalette_204[] = INCBIN_U8("graphics/battle_anims/sprites/204.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_202[] = INCBIN_U8("graphics/battle_anims/sprites/202.4bpp.lz"); +const u8 gBattleAnimSpritePalette_202[] = INCBIN_U8("graphics/battle_anims/sprites/202.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_203[] = INCBIN_U8("graphics/battle_anims/sprites/203.4bpp.lz"); +const u8 gBattleAnimSpritePalette_203[] = INCBIN_U8("graphics/battle_anims/sprites/203.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_206[] = INCBIN_U8("graphics/battle_anims/sprites/206.4bpp.lz"); +const u8 gBattleAnimSpritePalette_206[] = INCBIN_U8("graphics/battle_anims/sprites/206.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_205[] = INCBIN_U8("graphics/battle_anims/sprites/205.4bpp.lz"); +const u8 gBattleAnimSpritePalette_205[] = INCBIN_U8("graphics/battle_anims/sprites/205.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_207[] = INCBIN_U8("graphics/battle_anims/sprites/207.4bpp.lz"); +const u8 gBattleAnimSpritePalette_207[] = INCBIN_U8("graphics/battle_anims/sprites/207.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_208[] = INCBIN_U8("graphics/battle_anims/sprites/208.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_209[] = INCBIN_U8("graphics/battle_anims/sprites/209.4bpp.lz"); +const u8 gBattleAnimSpritePalette_209[] = INCBIN_U8("graphics/battle_anims/sprites/209.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_064[] = INCBIN_U8("graphics/battle_anims/sprites/064.4bpp.lz"); +const u8 gBattleAnimSpritePalette_064[] = INCBIN_U8("graphics/battle_anims/sprites/064.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_210[] = INCBIN_U8("graphics/battle_anims/sprites/210.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_219[] = INCBIN_U8("graphics/battle_anims/sprites/219.gbapal.lz"); +const u8 gBattleAnimSpritePalette_210[] = INCBIN_U8("graphics/battle_anims/sprites/210.gbapal.lz"); +const u8 gBattleAnimSpritePalette_216[] = INCBIN_U8("graphics/battle_anims/sprites/216.gbapal.lz"); + +const u8 gUnknown_08C232E0[] = INCBIN_U8("graphics/battle_anims/backgrounds/attract.4bpp.lz"); +const u8 gUnknown_08C23D50[] = INCBIN_U8("graphics/battle_anims/backgrounds/attract.gbapal.lz"); +const u16 gUnknown_08C23D78[] = INCBIN_U16("graphics/battle_anims/backgrounds/attract.bin.lz"); + +const u8 gBattleAnimSpriteSheet_217[] = INCBIN_U8("graphics/battle_anims/sprites/217.4bpp.lz"); +const u8 gBattleAnimSpritePalette_217[] = INCBIN_U8("graphics/battle_anims/sprites/217.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_212[] = INCBIN_U8("graphics/battle_anims/sprites/212.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_211[] = INCBIN_U8("graphics/battle_anims/sprites/211.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_213[] = INCBIN_U8("graphics/battle_anims/sprites/213.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_211[] = INCBIN_U8("graphics/battle_anims/sprites/211.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_214[] = INCBIN_U8("graphics/battle_anims/sprites/214.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_215[] = INCBIN_U8("graphics/battle_anims/sprites/215.4bpp.lz"); +const u8 gBattleAnimSpritePalette_215[] = INCBIN_U8("graphics/battle_anims/sprites/215.gbapal.lz"); + +const u8 gUnknown_08C249D0[] = INCBIN_U8("graphics/battle_anims/backgrounds/scary_face.gbapal.lz"); +const u8 gUnknown_08C249F8[] = INCBIN_U8("graphics/battle_anims/backgrounds/scary_face.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_218[] = INCBIN_U8("graphics/battle_anims/sprites/218.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_218[] = INCBIN_U8("graphics/battle_anims/sprites/218.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_087[] = INCBIN_U8("graphics/battle_anims/sprites/087.4bpp.lz"); +const u8 gBattleAnimSpritePalette_087[] = INCBIN_U8("graphics/battle_anims/sprites/087.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_018[] = INCBIN_U8("graphics/battle_anims/sprites/018.4bpp.lz"); +const u8 gBattleAnimSpritePalette_018[] = INCBIN_U8("graphics/battle_anims/sprites/018.gbapal.lz"); + +const u8 gBattleAnimSpritePalette_220[] = INCBIN_U8("graphics/battle_anims/sprites/220.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_220[] = INCBIN_U8("graphics/battle_anims/sprites/220.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_221[] = INCBIN_U8("graphics/battle_anims/sprites/221.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_221[] = INCBIN_U8("graphics/battle_anims/sprites/221.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_222[] = INCBIN_U8("graphics/battle_anims/sprites/222.4bpp.lz"); +const u8 gBattleAnimSpritePalette_222[] = INCBIN_U8("graphics/battle_anims/sprites/222.gbapal.lz"); + +const u8 gBattleAnimSpritePalette_223[] = INCBIN_U8("graphics/battle_anims/sprites/223.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_223[] = INCBIN_U8("graphics/battle_anims/sprites/223.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_224[] = INCBIN_U8("graphics/battle_anims/sprites/224.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_224[] = INCBIN_U8("graphics/battle_anims/sprites/224.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_230[] = INCBIN_U8("graphics/battle_anims/sprites/230.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_230[] = INCBIN_U8("graphics/battle_anims/sprites/230.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_228[] = INCBIN_U8("graphics/battle_anims/sprites/228.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_228[] = INCBIN_U8("graphics/battle_anims/sprites/228.4bpp.lz"); + +const u8 gBattleAnimBackgroundPalette_04[] = INCBIN_U8("graphics/battle_anims/backgrounds/04.gbapal.lz"); +const u8 gBattleAnimBackgroundImage_04[] = INCBIN_U8("graphics/battle_anims/backgrounds/04.4bpp.lz"); +const u16 gBattleAnimBackgroundTilemap_04[] = INCBIN_U16("graphics/battle_anims/backgrounds/04.bin.lz"); + +const u16 gBattleAnimBackgroundTilemap_05[] = INCBIN_U16("graphics/battle_anims/backgrounds/05.bin.lz"); +const u16 gBattleAnimBackgroundTilemap_06[] = INCBIN_U16("graphics/battle_anims/backgrounds/06.bin.lz"); + +const u8 gBattleAnimSpriteSheet_225[] = INCBIN_U8("graphics/battle_anims/sprites/225.4bpp.lz"); +const u8 gBattleAnimSpritePalette_225[] = INCBIN_U8("graphics/battle_anims/sprites/225.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_227[] = INCBIN_U8("graphics/battle_anims/sprites/227.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_226[] = INCBIN_U8("graphics/battle_anims/sprites/226.4bpp.lz"); +const u8 gBattleAnimSpritePalette_226[] = INCBIN_U8("graphics/battle_anims/sprites/226.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_229[] = INCBIN_U8("graphics/battle_anims/sprites/229.4bpp.lz"); +const u8 gBattleAnimSpritePalette_229[] = INCBIN_U8("graphics/battle_anims/sprites/229.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_099[] = INCBIN_U8("graphics/battle_anims/sprites/099.4bpp.lz"); +const u8 gBattleAnimSpritePalette_099[] = INCBIN_U8("graphics/battle_anims/sprites/099.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_232[] = INCBIN_U8("graphics/battle_anims/sprites/232.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_231[] = INCBIN_U8("graphics/battle_anims/sprites/231.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_231[] = INCBIN_U8("graphics/battle_anims/sprites/231.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_233[] = INCBIN_U8("graphics/battle_anims/sprites/233.4bpp.lz"); +const u8 gBattleAnimSpritePalette_233[] = INCBIN_U8("graphics/battle_anims/sprites/233.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_234[] = INCBIN_U8("graphics/battle_anims/sprites/234.4bpp.lz"); +const u8 gBattleAnimSpritePalette_234[] = INCBIN_U8("graphics/battle_anims/sprites/234.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_238[] = INCBIN_U8("graphics/battle_anims/sprites/238.4bpp.lz"); +const u8 gBattleAnimSpritePalette_238[] = INCBIN_U8("graphics/battle_anims/sprites/238.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_235[] = INCBIN_U8("graphics/battle_anims/sprites/235.4bpp.lz"); +const u8 gBattleAnimSpritePalette_235[] = INCBIN_U8("graphics/battle_anims/sprites/235.gbapal.lz"); + +const u8 gBattleAnimSpritePalette_236[] = INCBIN_U8("graphics/battle_anims/sprites/236.gbapal.lz"); +const u8 gBattleAnimSpritePalette_237[] = INCBIN_U8("graphics/battle_anims/sprites/237.gbapal.lz"); + +const u8 gBattleAnimBackgroundImage_07[] = INCBIN_U8("graphics/battle_anims/backgrounds/07.4bpp.lz"); +const u8 gBattleAnimBackgroundPalette_07[] = INCBIN_U8("graphics/battle_anims/backgrounds/07.gbapal.lz"); + +const u8 gBattleAnimBackgroundPalette_18[] = INCBIN_U8("graphics/battle_anims/backgrounds/18.gbapal.lz"); + +const u16 gBattleAnimBackgroundTilemap_07[] = INCBIN_U16("graphics/battle_anims/backgrounds/07.bin.lz"); +const u16 gBattleAnimBackgroundTilemap_08[] = INCBIN_U16("graphics/battle_anims/backgrounds/08.bin.lz"); + +const u8 gBattleAnimBackgroundImage_20[] = INCBIN_U8("graphics/battle_anims/backgrounds/20.4bpp.lz"); +const u8 gBattleAnimBackgroundPalette_20[] = INCBIN_U8("graphics/battle_anims/backgrounds/20.gbapal.lz"); +const u16 gBattleAnimBackgroundTilemap_20[] = INCBIN_U16("graphics/battle_anims/backgrounds/20.bin.lz"); + +const u16 gBattleAnimBackgroundTilemap_09[] = INCBIN_U16("graphics/battle_anims/backgrounds/09.bin.lz"); +const u8 gBattleAnimBackgroundPalette_09[] = INCBIN_U8("graphics/battle_anims/backgrounds/09.gbapal.lz"); + +const u8 gBattleAnimBackgroundPalette_22[] = INCBIN_U8("graphics/battle_anims/backgrounds/22.gbapal.lz"); + +const u8 gBattleAnimBackgroundImage_09[] = INCBIN_U8("graphics/battle_anims/backgrounds/09.4bpp.lz"); +const u16 gBattleAnimBackgroundTilemap_10[] = INCBIN_U16("graphics/battle_anims/backgrounds/10.bin.lz"); + +const u8 gUnknown_08C2A634[] = INCBIN_U8("graphics/battle_anims/masks/morning_sun.4bpp.lz"); +const u8 gUnknown_08C2A6D4[] = INCBIN_U8("graphics/battle_anims/masks/morning_sun.gbapal.lz"); +const u16 gUnknown_08C2A6EC[] = INCBIN_U16("graphics/battle_anims/masks/morning_sun.bin.lz"); + +const u16 gBattleAnimBackgroundTilemap_12[] = INCBIN_U16("graphics/battle_anims/backgrounds/12.bin.lz"); +const u16 gBattleAnimBackgroundTilemap_13[] = INCBIN_U16("graphics/battle_anims/backgrounds/13.bin.lz"); +const u16 gBattleAnimBackgroundTilemap_14[] = INCBIN_U16("graphics/battle_anims/backgrounds/14.bin.lz"); + +const u8 gBattleAnimBackgroundImage_12[] = INCBIN_U8("graphics/battle_anims/backgrounds/12.4bpp.lz"); +const u8 gBattleAnimBackgroundPalette_12[] = INCBIN_U8("graphics/battle_anims/backgrounds/12.gbapal.lz"); + +const u8 gBattleAnimBackgroundImage_11[] = INCBIN_U8("graphics/battle_anims/backgrounds/11.4bpp.lz"); +const u8 gBattleAnimBackgroundPalette_11[] = INCBIN_U8("graphics/battle_anims/backgrounds/11.gbapal.lz"); +const u16 gBattleAnimBackgroundTilemap_11[] = INCBIN_U16("graphics/battle_anims/backgrounds/11.bin.lz"); + +const u8 gBattleAnimSpriteSheet_239[] = INCBIN_U8("graphics/battle_anims/sprites/239.4bpp.lz"); +const u8 gBattleAnimSpritePalette_239[] = INCBIN_U8("graphics/battle_anims/sprites/239.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_143[] = INCBIN_U8("graphics/battle_anims/sprites/143.4bpp.lz"); +const u8 gBattleAnimSpritePalette_143[] = INCBIN_U8("graphics/battle_anims/sprites/143.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_240[] = INCBIN_U8("graphics/battle_anims/sprites/240.4bpp.lz"); +const u8 gBattleAnimSpritePalette_240[] = INCBIN_U8("graphics/battle_anims/sprites/240.gbapal.lz"); + +const u8 gSubstituteDollPal[] = INCBIN_U8("graphics/battle_anims/sprites/substitute.gbapal.lz"); +const u8 gSubstituteDollGfx[] = INCBIN_U8("graphics/battle_anims/sprites/substitute.4bpp.lz"); +const u16 gSubstituteDollTilemap[] = INCBIN_U16("graphics/battle_anims/sprites/substitute.bin.lz"); + +const u8 gBattleAnimSpriteSheet_241[] = INCBIN_U8("graphics/battle_anims/sprites/241.4bpp.lz"); +const u8 gBattleAnimSpritePalette_241[] = INCBIN_U8("graphics/battle_anims/sprites/241.gbapal.lz"); + +const u8 gContestConfetti_Gfx[] = INCBIN_U8("graphics/misc/confetti.4bpp.lz"); +const u8 gContestConfetti_Pal[] = INCBIN_U8("graphics/misc/confetti.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_242[] = INCBIN_U8("graphics/battle_anims/sprites/242.4bpp.lz"); +const u8 gBattleAnimSpritePalette_242[] = INCBIN_U8("graphics/battle_anims/sprites/242.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_243[] = INCBIN_U8("graphics/battle_anims/sprites/243.4bpp.lz"); +const u8 gBattleAnimSpritePalette_243[] = INCBIN_U8("graphics/battle_anims/sprites/243.gbapal.lz"); + +const u8 gUnknown_08C2D720[] = INCBIN_U8("graphics/battle_anims/masks/stat.4bpp.lz"); +const u16 gUnknown_08C2D930[] = INCBIN_U16("graphics/battle_anims/masks/stat_tilemap_1.bin.lz"); +const u16 gUnknown_08C2DA4C[] = INCBIN_U16("graphics/battle_anims/masks/stat_tilemap_2.bin.lz"); + +const u8 gUnknown_08C2DB68[] = INCBIN_U8("graphics/battle_anims/masks/stat1.gbapal.lz"); +const u8 gUnknown_08C2DB88[] = INCBIN_U8("graphics/battle_anims/masks/stat2.gbapal.lz"); +const u8 gUnknown_08C2DBA8[] = INCBIN_U8("graphics/battle_anims/masks/stat3.gbapal.lz"); +const u8 gUnknown_08C2DBC8[] = INCBIN_U8("graphics/battle_anims/masks/stat4.gbapal.lz"); +const u8 gUnknown_08C2DBE8[] = INCBIN_U8("graphics/battle_anims/masks/stat5.gbapal.lz"); +const u8 gUnknown_08C2DC08[] = INCBIN_U8("graphics/battle_anims/masks/stat6.gbapal.lz"); +const u8 gUnknown_08C2DC28[] = INCBIN_U8("graphics/battle_anims/masks/stat7.gbapal.lz"); +const u8 gUnknown_08C2DC48[] = INCBIN_U8("graphics/battle_anims/masks/stat8.gbapal.lz"); + +const u8 gUnknown_08C2DC68[] = INCBIN_U8("graphics/battle_anims/masks/cure_bubbles.4bpp.lz"); +const u8 gUnknown_08C2DDA4[] = INCBIN_U8("graphics/battle_anims/masks/cure_bubbles.gbapal.lz"); +const u16 gUnknown_08C2DDC4[] = INCBIN_U16("graphics/battle_anims/masks/cure_bubbles.bin.lz"); + +const u8 gBattleAnimSpritePalette_245[] = INCBIN_U8("graphics/battle_anims/sprites/245.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_245[] = INCBIN_U8("graphics/battle_anims/sprites/245.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_246[] = INCBIN_U8("graphics/battle_anims/sprites/246.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_244[] = INCBIN_U8("graphics/battle_anims/sprites/244.4bpp.lz"); +const u8 gBattleAnimSpritePalette_244[] = INCBIN_U8("graphics/battle_anims/sprites/244.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_247[] = INCBIN_U8("graphics/battle_anims/sprites/247.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_053[] = INCBIN_U8("graphics/battle_anims/sprites/053.4bpp.lz"); + +const u8 gUnknown_08C2EA50[] = INCBIN_U8("graphics/battle_anims/masks/unknown_C2EA50.4bpp.lz"); +const u16 gUnknown_08C2EA9C[] = INCBIN_U16("graphics/battle_anims/masks/unknown_C2EA50.bin.lz"); + +const u8 gBattleAnimSpriteSheet_248[] = INCBIN_U8("graphics/battle_anims/sprites/248.4bpp.lz"); +const u8 gBattleAnimSpritePalette_248[] = INCBIN_U8("graphics/battle_anims/sprites/248.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_249[] = INCBIN_U8("graphics/battle_anims/sprites/249.4bpp.lz"); +const u8 gBattleAnimSpritePalette_249[] = INCBIN_U8("graphics/battle_anims/sprites/249.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_250[] = INCBIN_U8("graphics/battle_anims/sprites/250.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_251[] = INCBIN_U8("graphics/battle_anims/sprites/251.4bpp.lz"); +const u8 gBattleAnimSpritePalette_251[] = INCBIN_U8("graphics/battle_anims/sprites/251.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_252[] = INCBIN_U8("graphics/battle_anims/sprites/252.4bpp.lz"); +const u8 gBattleAnimSpritePalette_252[] = INCBIN_U8("graphics/battle_anims/sprites/252.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_253[] = INCBIN_U8("graphics/battle_anims/sprites/253.4bpp.lz"); +const u8 gBattleAnimSpritePalette_253[] = INCBIN_U8("graphics/battle_anims/sprites/253.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_254[] = INCBIN_U8("graphics/battle_anims/sprites/254.4bpp.lz"); +const u8 gBattleAnimSpritePalette_254[] = INCBIN_U8("graphics/battle_anims/sprites/254.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_255[] = INCBIN_U8("graphics/battle_anims/sprites/255.4bpp.lz"); +const u8 gBattleAnimSpritePalette_255[] = INCBIN_U8("graphics/battle_anims/sprites/255.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_258[] = INCBIN_U8("graphics/battle_anims/sprites/258.4bpp.lz"); +const u8 gBattleAnimSpritePalette_258[] = INCBIN_U8("graphics/battle_anims/sprites/258.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_256[] = INCBIN_U8("graphics/battle_anims/sprites/256.4bpp.lz"); +const u8 gBattleAnimSpritePalette_256[] = INCBIN_U8("graphics/battle_anims/sprites/256.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_257[] = INCBIN_U8("graphics/battle_anims/sprites/257.4bpp.lz"); +const u8 gBattleAnimSpritePalette_257[] = INCBIN_U8("graphics/battle_anims/sprites/257.gbapal.lz"); + +const u8 gUnknownPal_C2F9E0[] = INCBIN_U8("graphics/unknown/unknown_C2F9E0.gbapal.lz"); + +#include "graphics/pokemon.h" +#include "graphics/trainers.h" + +const u8 gMonIcon_QuestionMark[] = INCBIN_U8("graphics/pokemon/icons/question_mark_icon.4bpp"); +const u8 gMonFootprint_QuestionMark[] = INCBIN_U8("graphics/pokemon/footprints/question_mark_footprint.1bpp"); + +const u8 gUnknown_08D778F0[] = INCBIN_U8("graphics/battle_transitions/vs_frame.4bpp.lz"); +const u16 gUnknown_08D779D8[] = INCBIN_U16("graphics/battle_transitions/vs_frame.bin.lz"); +const u8 gUnknown_08D77AE4[] = INCBIN_U8("graphics/battle_transitions/vs_frame.gbapal.lz"); + +const u8 gUnknown_08D77B0C[] = INCBIN_U8("graphics/battle_transitions/vs.4bpp.lz"); + +const u8 gBattleTerrainTiles_TallGrass[] = INCBIN_U8("graphics/battle_terrain/tall_grass/tiles.4bpp.lz"); +const u8 gBattleTerrainPalette_TallGrass[] = INCBIN_U8("graphics/battle_terrain/tall_grass/palette.gbapal.lz"); +const u16 gBattleTerrainTilemap_TallGrass[] = INCBIN_U16("graphics/battle_terrain/tall_grass/map.bin.lz"); + +const u8 gBattleTerrainTiles_LongGrass[] = INCBIN_U8("graphics/battle_terrain/long_grass/tiles.4bpp.lz"); +const u8 gBattleTerrainPalette_LongGrass[] = INCBIN_U8("graphics/battle_terrain/long_grass/palette.gbapal.lz"); +const u16 gBattleTerrainTilemap_LongGrass[] = INCBIN_U16("graphics/battle_terrain/long_grass/map.bin.lz"); + +const u8 gBattleTerrainTiles_Sand[] = INCBIN_U8("graphics/battle_terrain/sand/tiles.4bpp.lz"); +const u8 gBattleTerrainPalette_Sand[] = INCBIN_U8("graphics/battle_terrain/sand/palette.gbapal.lz"); +const u16 gBattleTerrainTilemap_Sand[] = INCBIN_U16("graphics/battle_terrain/sand/map.bin.lz"); + +const u8 gBattleTerrainTiles_Underwater[] = INCBIN_U8("graphics/battle_terrain/underwater/tiles.4bpp.lz"); +const u8 gBattleTerrainPalette_Underwater[] = INCBIN_U8("graphics/battle_terrain/underwater/palette.gbapal.lz"); +const u16 gBattleTerrainTilemap_Underwater[] = INCBIN_U16("graphics/battle_terrain/underwater/map.bin.lz"); + +const u8 gBattleTerrainTiles_Water[] = INCBIN_U8("graphics/battle_terrain/water/tiles.4bpp.lz"); +const u8 gBattleTerrainPalette_Water[] = INCBIN_U8("graphics/battle_terrain/water/palette.gbapal.lz"); +const u16 gBattleTerrainTilemap_Water[] = INCBIN_U16("graphics/battle_terrain/water/map.bin.lz"); + +const u8 gBattleTerrainTiles_PondWater[] = INCBIN_U8("graphics/battle_terrain/pond_water/tiles.4bpp.lz"); +const u8 gBattleTerrainPalette_PondWater[] = INCBIN_U8("graphics/battle_terrain/pond_water/palette.gbapal.lz"); +const u16 gBattleTerrainTilemap_PondWater[] = INCBIN_U16("graphics/battle_terrain/pond_water/map.bin.lz"); + +const u8 gBattleTerrainTiles_Rock[] = INCBIN_U8("graphics/battle_terrain/rock/tiles.4bpp.lz"); +const u8 gBattleTerrainPalette_Rock[] = INCBIN_U8("graphics/battle_terrain/rock/palette.gbapal.lz"); +const u16 gBattleTerrainTilemap_Rock[] = INCBIN_U16("graphics/battle_terrain/rock/map.bin.lz"); + +const u8 gBattleTerrainTiles_Cave[] = INCBIN_U8("graphics/battle_terrain/cave/tiles.4bpp.lz"); +const u8 gBattleTerrainPalette_Cave[] = INCBIN_U8("graphics/battle_terrain/cave/palette.gbapal.lz"); +const u16 gBattleTerrainTilemap_Cave[] = INCBIN_U16("graphics/battle_terrain/cave/map.bin.lz"); + +const u8 gBattleTerrainPalette_Plain[] = INCBIN_U8("graphics/battle_terrain/plain/palette.gbapal.lz"); + +const u8 gBattleTerrainTiles_Building[] = INCBIN_U8("graphics/battle_terrain/building/tiles.4bpp.lz"); +const u8 gBattleTerrainPalette_Frontier[] = INCBIN_U8("graphics/battle_terrain/stadium/battle_frontier.gbapal.lz"); // this is also used for link battles +const u16 gBattleTerrainTilemap_Building[] = INCBIN_U16("graphics/battle_terrain/building/map.bin.lz"); + +const u8 gBattleTerrainTiles_Stadium[] = INCBIN_U8("graphics/battle_terrain/stadium/tiles.4bpp.lz"); +const u16 gBattleTerrainTilemap_Stadium[] = INCBIN_U16("graphics/battle_terrain/stadium/map.bin.lz"); + +const u8 gBattleTerrainTiles_Rayquaza[] = INCBIN_U8("graphics/battle_terrain/sky/tiles.4bpp.lz"); +const u16 gBattleTerrainTilemap_Rayquaza[] = INCBIN_U16("graphics/battle_terrain/sky/map.bin.lz"); + +const u8 gBattleTerrainPalette_Building[] = INCBIN_U8("graphics/battle_terrain/building/palette.gbapal.lz"); + +const u8 gBattleTerrainPalette_Kyogre[] = INCBIN_U8("graphics/battle_terrain/water/kyogre.gbapal.lz"); +const u8 gBattleTerrainPalette_Groudon[] = INCBIN_U8("graphics/battle_terrain/cave/groudon.gbapal.lz"); +const u8 gBattleTerrainPalette_BuildingGym[] = INCBIN_U8("graphics/battle_terrain/building/palette2.gbapal.lz"); +const u8 gBattleTerrainPalette_BuildingLeader[] = INCBIN_U8("graphics/battle_terrain/building/palette3.gbapal.lz"); +const u8 gBattleTerrainPalette_StadiumAqua[] = INCBIN_U8("graphics/battle_terrain/stadium/palette1.gbapal.lz"); +const u8 gBattleTerrainPalette_StadiumMagma[] = INCBIN_U8("graphics/battle_terrain/stadium/palette2.gbapal.lz"); +const u8 gBattleTerrainPalette_StadiumSidney[] = INCBIN_U8("graphics/battle_terrain/stadium/palette3.gbapal.lz"); +const u8 gBattleTerrainPalette_StadiumPhoebe[] = INCBIN_U8("graphics/battle_terrain/stadium/palette4.gbapal.lz"); +const u8 gBattleTerrainPalette_StadiumGlacia[] = INCBIN_U8("graphics/battle_terrain/stadium/palette5.gbapal.lz"); +const u8 gBattleTerrainPalette_StadiumDrake[] = INCBIN_U8("graphics/battle_terrain/stadium/palette6.gbapal.lz"); +const u8 gBattleTerrainPalette_StadiumWallace[] = INCBIN_U8("graphics/battle_terrain/stadium/palette7.gbapal.lz"); +const u8 gBattleTerrainPalette_Rayquaza[] = INCBIN_U8("graphics/battle_terrain/sky/palette.gbapal.lz"); + +const u8 gBattleTerrainAnimTiles_TallGrass[] = INCBIN_U8("graphics/battle_terrain/tall_grass/anim_tiles.4bpp.lz"); +const u16 gBattleTerrainAnimTilemap_TallGrass[] = INCBIN_U16("graphics/battle_terrain/tall_grass/anim_map.bin.lz"); + +const u8 gBattleTerrainAnimTiles_LongGrass[] = INCBIN_U8("graphics/battle_terrain/long_grass/anim_tiles.4bpp.lz"); +const u16 gBattleTerrainAnimTilemap_LongGrass[] = INCBIN_U16("graphics/battle_terrain/long_grass/anim_map.bin.lz"); + +const u8 gBattleTerrainAnimTiles_Sand[] = INCBIN_U8("graphics/battle_terrain/sand/anim_tiles.4bpp.lz"); +const u16 gBattleTerrainAnimTilemap_Sand[] = INCBIN_U16("graphics/battle_terrain/sand/anim_map.bin.lz"); + +const u8 gBattleTerrainAnimTiles_Underwater[] = INCBIN_U8("graphics/battle_terrain/underwater/anim_tiles.4bpp.lz"); +const u16 gBattleTerrainAnimTilemap_Underwater[] = INCBIN_U16("graphics/battle_terrain/underwater/anim_map.bin.lz"); + +const u8 gBattleTerrainAnimTiles_Water[] = INCBIN_U8("graphics/battle_terrain/water/anim_tiles.4bpp.lz"); +const u16 gBattleTerrainAnimTilemap_Water[] = INCBIN_U16("graphics/battle_terrain/water/anim_map.bin.lz"); + +const u8 gBattleTerrainAnimTiles_PondWater[] = INCBIN_U8("graphics/battle_terrain/pond_water/anim_tiles.4bpp.lz"); +const u16 gBattleTerrainAnimTilemap_PondWater[] = INCBIN_U16("graphics/battle_terrain/pond_water/anim_map.bin.lz"); + +const u8 gBattleTerrainAnimTiles_Rock[] = INCBIN_U8("graphics/battle_terrain/rock/anim_tiles.4bpp.lz"); +const u16 gBattleTerrainAnimTilemap_Rock[] = INCBIN_U16("graphics/battle_terrain/rock/anim_map.bin.lz"); + +const u8 gBattleTerrainAnimTiles_Cave[] = INCBIN_U8("graphics/battle_terrain/cave/anim_tiles.4bpp.lz"); +const u16 gBattleTerrainAnimTilemap_Cave[] = INCBIN_U16("graphics/battle_terrain/cave/anim_map.bin.lz"); + +const u8 gBattleTerrainAnimTiles_Building[] = INCBIN_U8("graphics/battle_terrain/building/anim_tiles.4bpp.lz"); +const u16 gBattleTerrainAnimTilemap_Building[] = INCBIN_U16("graphics/battle_terrain/building/anim_map.bin.lz"); + +const u8 gBattleTerrainAnimTiles_Rayquaza[] = INCBIN_U8("graphics/battle_terrain/sky/anim_tiles.4bpp.lz"); +const u16 gBattleTerrainAnimTilemap_Rayquaza[] = INCBIN_U16("graphics/battle_terrain/sky/anim_map.bin.lz"); + +const u8 gUnknown_08D82F10[] = INCBIN_U8("graphics/battle_frontier/tourney_bg.4bpp.lz"); +const u8 gUnknown_08D834FC[] = INCBIN_U8("graphics/battle_frontier/tourney_line.4bpp.lz"); // the red glow mask for the tourney advancement lines + +const u16 gUnknown_08D83900[] = INCBIN_U16("graphics/unknown/unknown_D83900.bin.lz"); // tilemaps likely + +const u16 gUnknown_08D83B2C[] = INCBIN_U16("graphics/unknown/unknown_D83B2C.bin.lz"); + +const u16 gUnknown_08D83C3C[] = INCBIN_U16("graphics/unknown/unknown_D83C3C.bin.lz"); + +const u8 gUnknown_08D83D50[] = INCBIN_U8("graphics/battle_frontier/misc1.4bpp.lz"); + +const u16 gUnknown_08D84970[] = INCBIN_U16("graphics/unknown/unknown_D84970.bin.lz"); + +const u16 gUnknown_08D84F00[] = INCBIN_U16("graphics/unknown/unknown_D84F00.bin.lz"); + +const u8 gBattleFrontierGfx_DomeOptions[] = INCBIN_U8("graphics/battle_frontier/options.4bpp.lz"); +const u8 gUnknown_08D85358[] = INCBIN_U8("graphics/battle_frontier/options_pal1.gbapal.lz"); +const u8 gUnknown_08D85444[] = INCBIN_U8("graphics/battle_frontier/options_pal2.gbapal.lz"); // pokeball pal +const u8 gUnknown_08D854C8[] = INCBIN_U8("graphics/battle_frontier/options_pal3.gbapal.lz"); // arrow pal + +const u8 gUnknown_08D854E8[] = INCBIN_U8("graphics/battle_frontier/symbols.4bpp.lz"); +const u8 gUnknown_08D855E8[] = INCBIN_U8("graphics/battle_frontier/symbols.gbapal.lz"); + +const u8 gUnknown_08D85600[] = INCBIN_U8("graphics/battle_frontier/text.gbapal.lz"); +const u16 gUnknown_08D85620[] = INCBIN_U16("graphics/battle_frontier/text_pp.gbapal"); + +const u16 gTilesetAnims_BattleDomePals0_0[] = INCBIN_U16("graphics/battle_frontier/dome_anim1.gbapal"); +const u16 gTilesetAnims_BattleDomePals0_1[] = INCBIN_U16("graphics/battle_frontier/dome_anim2.gbapal"); +const u16 gTilesetAnims_BattleDomePals0_2[] = INCBIN_U16("graphics/battle_frontier/dome_anim3.gbapal"); +const u16 gTilesetAnims_BattleDomePals0_3[] = INCBIN_U16("graphics/battle_frontier/dome_anim4.gbapal"); + +// 8D856C0 +asm(".2byte 0x013F, 0x0119, 0x0113, 0x010E"); // unused? + +const u16 gUnknown_08D856C8[] = INCBIN_U16("graphics/battle_frontier/pyramid_light.gbapal"); // unfaded pal for the player light in battle pyramid + +const u16 gUnknown_08D857A8[] = INCBIN_U16("graphics/battle_frontier/battle_tilemap1.bin.lz"); +const u16 gUnknown_08D85A1C[] = INCBIN_U16("graphics/battle_frontier/battle_tilemap2.bin.lz"); + +// Intro + +const u16 gIntro1GameFreakTextFadePal[] = INCBIN_U16("graphics/intro/intro1_text.gbapal"); // game freak text blue fade +const u16 gIntro2BrendanNoTurnPal[] = INCBIN_U16("graphics/intro/intro2_brendan_noturn.gbapal"); +const u16 gIntro3BgPal[] = INCBIN_U16("graphics/intro/intro3.gbapal"); +const u16 gIntro2VolbeatPal[] = INCBIN_U16("graphics/intro/intro2_volbeat.gbapal"); +const u16 gIntro2TorchicPal[] = INCBIN_U16("graphics/intro/intro2_torchic.gbapal"); +const u16 gIntro2ManectricPal[] = INCBIN_U16("graphics/intro/intro2_manectric.gbapal"); +const u16 gIntro2FlygonPal[] = INCBIN_U16("graphics/intro/intro2_flygon.gbapal"); + +const u8 gIntro2VolbeatGfx[] = INCBIN_U8("graphics/intro/intro2_volbeat.4bpp.lz"); +const u8 gIntro2TorchicGfx[] = INCBIN_U8("graphics/intro/intro2_torchic.4bpp.lz"); +const u8 gIntro2ManectricGfx[] = INCBIN_U8("graphics/intro/intro2_manectric.4bpp.lz"); +const u8 gIntro2FlygonGfx[] = INCBIN_U8("graphics/intro/intro2_flygon.4bpp.lz"); +const u8 gIntro2BrendanNoTurnGfx[] = INCBIN_U8("graphics/intro/intro2_brendan_noturn.4bpp.lz"); +const u8 gIntro2MayNoTurnGfx[] = INCBIN_U8("graphics/intro/intro2_may_noturn.4bpp.lz"); + +const u16 gIntro3GroudonGfx[] = INCBIN_U16("graphics/intro/intro3_groudon.8bpp.lz"); +const u16 gIntro3GroudonTilemap[] = INCBIN_U16("graphics/intro/intro3_groudon.bin.lz"); + +const u16 gIntro3KyogreGfx[] = INCBIN_U16("graphics/intro/intro3_kyogre.8bpp.lz"); +const u16 gIntro3KyogreTilemap[] = INCBIN_U16("graphics/intro/intro3_kyogre.bin.lz"); + +const u8 gIntro3LegendBgGfx[] = INCBIN_U8("graphics/intro/legend_bg.4bpp.lz"); // groudon/kyogre/bg + +const u16 gIntro3GroudonBgTilemap[] = INCBIN_U16("graphics/intro/legend_bg1.bin.lz"); +const u16 gIntro3KyogreBgTilemap[] = INCBIN_U16("graphics/intro/legend_bg2.bin.lz"); + +const u8 gIntro3CloudsGfx[] = INCBIN_U8("graphics/intro/intro3_clouds.4bpp.lz"); +const u16 gIntro3Clouds1Tilemap[] = INCBIN_U16("graphics/intro/intro3_clouds1.bin.lz"); +const u16 gIntro3Clouds2Tilemap[] = INCBIN_U16("graphics/intro/intro3_clouds2.bin.lz"); +const u16 gIntro3Clouds3Tilemap[] = INCBIN_U16("graphics/intro/intro3_clouds3.bin.lz"); + +const u8 gIntro3LightningGfx[] = INCBIN_U8("graphics/intro/intro3_lightning.4bpp.lz"); +const u16 gIntro3LightningPal[] = INCBIN_U16("graphics/intro/intro3_lightning.gbapal"); + +const u8 gIntro3RayquazaGfx[] = INCBIN_U8("graphics/intro/intro3_rayquaza.4bpp.lz"); +const u16 gIntro3RayquazaTilemap[] = INCBIN_U16("graphics/intro/intro3_rayquaza.bin.lz"); + +const u16 gUnknown_D8C374[] = INCBIN_U16("graphics/unknown/unknown_D8C374.bin.lz"); +const u16 gUnknown_D8C5C4[] = INCBIN_U16("graphics/unknown/unknown_D8C5C4.bin.lz"); + +const u8 gIntro3Clouds2Gfx[] = INCBIN_U8("graphics/intro/intro3_clouds2.4bpp.lz"); //clouds 2, during the rayquaza flash +const u16 gIntro3Clouds4Tilemap[] = INCBIN_U16("graphics/intro/intro3_clouds4.bin.lz"); + +const u8 gIntro2BubblesGfx[] = INCBIN_U8("graphics/intro/intro2_bubbles.4bpp.lz"); +const u16 gIntro2BubblesPal[] = INCBIN_U16("graphics/intro/intro2_bubbles.gbapal"); + +const u8 gIntro1FlygonGfx[] = INCBIN_U8("graphics/intro/intro1_flygon.4bpp.lz"); +const u8 gIntro1SparkleGfx[] = INCBIN_U8("graphics/intro/intro1_sparkle.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_261[] = INCBIN_U8("graphics/battle_anims/sprites/261.4bpp.lz"); + +const u16 gUnknown_08D8D410[] = INCBIN_U16("graphics/battle_anims/backgrounds/sandstorm_brew.bin.lz"); +const u8 gUnknown_08D8D58C[] = INCBIN_U8("graphics/battle_anims/backgrounds/sandstorm_brew.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_261[] = INCBIN_U8("graphics/battle_anims/sprites/261.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_260[] = INCBIN_U8("graphics/battle_anims/sprites/260.4bpp.lz"); +const u8 gBattleAnimSpritePalette_260[] = INCBIN_U8("graphics/battle_anims/sprites/260.gbapal.lz"); + +const u8 gBattleAnimBackgroundImage_15[] = INCBIN_U8("graphics/battle_anims/backgrounds/15.4bpp.lz"); +const u8 gBattleAnimBackgroundPalette_15[] = INCBIN_U8("graphics/battle_anims/backgrounds/15.gbapal.lz"); +const u16 gBattleAnimBackgroundTilemap_15[] = INCBIN_U16("graphics/battle_anims/backgrounds/15.bin.lz"); + +const u8 gBattleAnimSpriteSheet_262[] = INCBIN_U8("graphics/battle_anims/sprites/262.4bpp.lz"); +const u8 gBattleAnimSpritePalette_262[] = INCBIN_U8("graphics/battle_anims/sprites/262.gbapal.lz"); + +const u8 gContestNextTurnGfx[] = INCBIN_U8("graphics/contest/nextturn.4bpp.lz"); +const u8 gUnknown_08D8E9B4[] = INCBIN_U8("graphics/contest/nextturn_numbers.4bpp"); +const u8 gUnknown_08D8EA34[] = INCBIN_U8("graphics/contest/nextturn_random.4bpp"); + +const u8 gBattleAnimSpriteSheet_264[] = INCBIN_U8("graphics/battle_anims/sprites/264.4bpp.lz"); +const u8 gBattleAnimSpritePalette_264[] = INCBIN_U8("graphics/battle_anims/sprites/264.gbapal.lz"); +const u8 gBattleAnimSpritePalette_265[] = INCBIN_U8("graphics/battle_anims/sprites/265.gbapal.lz"); +const u8 gBattleAnimSpritePalette_067[] = INCBIN_U8("graphics/battle_anims/sprites/067.gbapal.lz"); +const u8 gBattleAnimSpritePalette_068[] = INCBIN_U8("graphics/battle_anims/sprites/068.gbapal.lz"); + +const u8 gContestApplauseGfx[] = INCBIN_U8("graphics/contest/applause.4bpp.lz"); +const u8 gContestApplauseMeterGfx[] = INCBIN_U8("graphics/contest/applause_meter.4bpp"); + +const u16 gContestPal[] = INCBIN_U16("graphics/contest/nextturn.gbapal"); + +const u8 gBattleAnimSpriteSheet_272[] = INCBIN_U8("graphics/battle_anims/sprites/272.4bpp.lz"); +const u8 gBattleAnimSpritePalette_272[] = INCBIN_U8("graphics/battle_anims/sprites/272.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_273[] = INCBIN_U8("graphics/battle_anims/sprites/273.4bpp.lz"); + +const u8 gBattleAnimSpriteSheet_269[] = INCBIN_U8("graphics/battle_anims/sprites/269.4bpp.lz"); +const u8 gBattleAnimSpritePalette_269[] = INCBIN_U8("graphics/battle_anims/sprites/269.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_274[] = INCBIN_U8("graphics/battle_anims/sprites/274.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_275[] = INCBIN_U8("graphics/battle_anims/sprites/275.4bpp.lz"); +const u8 gBattleAnimSpriteSheet_276[] = INCBIN_U8("graphics/battle_anims/sprites/276.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_274[] = INCBIN_U8("graphics/battle_anims/sprites/274.gbapal.lz"); + +const u8 gBattleAnimBackgroundImage_17[] = INCBIN_U8("graphics/battle_anims/backgrounds/17.4bpp.lz"); +const u8 gBattleAnimBackgroundPalette_17[] = INCBIN_U8("graphics/battle_anims/backgrounds/17.gbapal.lz"); +const u16 gBattleAnimBackgroundTilemap_17[] = INCBIN_U16("graphics/battle_anims/backgrounds/17.bin.lz"); + +const u8 gBattleAnimSpriteSheet_280[] = INCBIN_U8("graphics/battle_anims/sprites/280.4bpp.lz"); +const u8 gBattleAnimSpritePalette_280[] = INCBIN_U8("graphics/battle_anims/sprites/280.gbapal.lz"); + +const u8 gBattleAnimBackgroundImageMuddyWater_Pal[] = INCBIN_U8("graphics/battle_anims/backgrounds/water_muddy.gbapal.lz"); + +const u8 gEnemyMonShadow_Gfx[] = INCBIN_U8("graphics/battle_interface/enemy_mon_shadow.4bpp.lz"); + +const u8 gBattleInterface_BallStatusBarGfx[] = INCBIN_U8("graphics/battle_interface/ball_status_bar.4bpp.lz"); + +const u8 gMonIcon_Egg[] = INCBIN_U8("graphics/pokemon/icons/egg_icon.4bpp"); + +const u8 gBattleAnimBackgroundImage_02[] = INCBIN_U8("graphics/battle_anims/backgrounds/02.4bpp.lz"); +const u8 gBattleAnimBackgroundPalette_02[] = INCBIN_U8("graphics/battle_anims/backgrounds/02.gbapal.lz"); +const u16 gBattleAnimBackgroundTilemap_02[] = INCBIN_U16("graphics/battle_anims/backgrounds/02.bin.lz"); + +const u8 gBattleAnimSpritePalette_287[] = INCBIN_U8("graphics/battle_anims/sprites/287.gbapal.lz"); + +const u8 gBattleAnimBackgroundPalette_24[] = INCBIN_U8("graphics/battle_anims/backgrounds/24.gbapal.lz"); + +const u16 gUnknown_E6BC04[] = INCBIN_U16("graphics/unknown/unknown_E6BC04.bin.lz"); + +const u16 sBlenderCenterGfx[] = INCBIN_U16("graphics/berry_blender/center.8bpp.lz"); + +const u8 gUnknown_08D91DB8[] = INCBIN_U8("graphics/berry_blender/outer.4bpp.lz"); +const u16 gUnknown_08D927EC[] = INCBIN_U16("graphics/berry_blender/outer_map.bin.lz"); + +const u8 gBattleAnimBackgroundPalette_16[] = INCBIN_U8("graphics/battle_anims/backgrounds/16.gbapal.lz"); +const u8 gBattleAnimBackgroundImage_16[] = INCBIN_U8("graphics/battle_anims/backgrounds/16.4bpp.lz"); +const u16 gBattleAnimBackgroundTilemap_16[] = INCBIN_U16("graphics/battle_anims/backgrounds/16.bin.lz"); + +const u8 gBattleAnimSpritePalette_277[] = INCBIN_U8("graphics/battle_anims/sprites/277.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_277[] = INCBIN_U8("graphics/battle_anims/sprites/277.4bpp.lz"); + +const u16 gBattleAnimFogTilemap[] = INCBIN_U16("graphics/battle_anims/backgrounds/fog.bin.lz"); + +const u8 gBattleAnimSpritePalette_283[] = INCBIN_U8("graphics/battle_anims/sprites/283.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_283[] = INCBIN_U8("graphics/battle_anims/sprites/283.4bpp.lz"); + +const u16 gBattleAnimBackgroundTilemap_ScaryFacePlayer[] = INCBIN_U16("graphics/battle_anims/backgrounds/scary_face_player.bin.lz"); +const u16 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[] = INCBIN_U16("graphics/battle_anims/backgrounds/scary_face_opponent.bin.lz"); +const u16 gBattleAnimBackgroundTilemap_ScaryFaceContest[] = INCBIN_U16("graphics/battle_anims/backgrounds/scary_face_contest.bin.lz"); + +const u8 gBattleAnimSpriteSheet_263[] = INCBIN_U8("graphics/battle_anims/sprites/263.4bpp.lz"); +const u8 gBattleAnimSpritePalette_263[] = INCBIN_U8("graphics/battle_anims/sprites/263.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_266[] = INCBIN_U8("graphics/battle_anims/sprites/266.4bpp.lz"); +const u8 gBattleAnimSpritePalette_266[] = INCBIN_U8("graphics/battle_anims/sprites/266.gbapal.lz"); +const u8 gBattleAnimSpritePalette_267[] = INCBIN_U8("graphics/battle_anims/sprites/267.gbapal.lz"); +const u8 gBattleAnimSpritePalette_268[] = INCBIN_U8("graphics/battle_anims/sprites/268.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_278[] = INCBIN_U8("graphics/battle_anims/sprites/278.4bpp.lz"); +const u8 gBattleAnimSpritePalette_278[] = INCBIN_U8("graphics/battle_anims/sprites/278.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_279[] = INCBIN_U8("graphics/battle_anims/sprites/279.4bpp.lz"); +const u8 gBattleAnimSpritePalette_279[] = INCBIN_U8("graphics/battle_anims/sprites/279.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_281[] = INCBIN_U8("graphics/battle_anims/sprites/281.4bpp.lz"); +const u8 gBattleAnimSpritePalette_281[] = INCBIN_U8("graphics/battle_anims/sprites/281.gbapal.lz"); + +const u8 gBattleAnimBackgroundImage_21[] = INCBIN_U8("graphics/battle_anims/backgrounds/21.4bpp.lz"); +const u8 gBattleAnimBackgroundPalette_21[] = INCBIN_U8("graphics/battle_anims/backgrounds/21.gbapal.lz"); +const u16 gBattleAnimBackgroundTilemap_21[] = INCBIN_U16("graphics/battle_anims/backgrounds/21.bin.lz"); + +const u8 gBattleAnimSpriteSheet_284[] = INCBIN_U8("graphics/battle_anims/sprites/284.4bpp.lz"); +const u8 gBattleAnimSpritePalette_284[] = INCBIN_U8("graphics/battle_anims/sprites/284.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_285[] = INCBIN_U8("graphics/battle_anims/sprites/285.4bpp.lz"); +const u8 gBattleAnimSpritePalette_285[] = INCBIN_U8("graphics/battle_anims/sprites/285.gbapal.lz"); + +const u8 gBattleAnimBackgroundImage_Surf[] = INCBIN_U8("graphics/battle_anims/backgrounds/water.4bpp.lz"); +const u8 gBattleAnimBackgroundPalette_Surf[] = INCBIN_U8("graphics/battle_anims/backgrounds/water.gbapal.lz"); + +const u16 gUnknown_08D95E00[] = INCBIN_U16("graphics/unknown/unknown_D95E00.bin.lz"); + +const u16 gUnknown_08D960D0[] = INCBIN_U16("graphics/unknown/unknown_D960D0.bin.lz"); + +const u16 gUnknown_08D963A4[] = INCBIN_U16("graphics/unknown/unknown_D963A4.bin.lz"); + +const u8 gBattleAnimSpritePalette_286[] = INCBIN_U8("graphics/battle_anims/sprites/286.gbapal.lz"); + +const u8 gBattleAnimSpriteSheet_188[] = INCBIN_U8("graphics/battle_anims/sprites/188.4bpp.lz"); +const u8 gBattleAnimSpritePalette_188[] = INCBIN_U8("graphics/battle_anims/sprites/188.gbapal.lz"); + +const u8 gPartyMenuMisc_Gfx[] = INCBIN_U8("graphics/interface/party_menu_misc.4bpp.lz"); +const u8 gPartyMenuMisc_Pal[] = INCBIN_U8("graphics/interface/party_menu_misc.gbapal.lz"); +const u16 gPartyMenuMisc_Tilemap[] = INCBIN_U16("graphics/interface/party_menu_misc.bin.lz"); + +const u8 gPartyMenuPokeball_Gfx[] = INCBIN_U8("graphics/interface/party_menu_pokeball.4bpp.lz"); +const u8 gPartyMenuPokeballSmall_Gfx[] = INCBIN_U8("graphics/interface/party_menu_pokeball_small.4bpp.lz"); //unused +const u8 gPartyMenuPokeball_Pal[] = INCBIN_U8("graphics/interface/party_menu_pokeball.gbapal.lz"); + +const u8 gStatusGfx_Icons[] = INCBIN_U8("graphics/interface/status_icons.4bpp.lz"); +const u8 gStatusPal_Icons[] = INCBIN_U8("graphics/interface/status_icons.gbapal.lz"); + +const u8 gMoveTypes_Gfx[] = INCBIN_U8("graphics/types/move_types.4bpp.lz"); +const u8 gMoveTypes_Pal[] = INCBIN_U8("graphics/types/move_types.gbapal.lz"); + +const u8 gUnknown_08D97BEC[] = INCBIN_U8("graphics/interface/summary_frames.4bpp.lz"); +const u8 gUnknown_08D97CF4[] = INCBIN_U8("graphics/interface/summary_frames.gbapal.lz"); + +const u8 gUnknown_08D97D0C[] = INCBIN_U8("graphics/interface/status_screen.4bpp.lz"); +const u8 gUnknown_08D9853C[] = INCBIN_U8("graphics/interface/status_screen.gbapal.lz"); +const u16 gUnknown_08D9862C[] = INCBIN_U16("graphics/interface/status_screen.bin.lz"); + +const u16 gUnknown_08D987FC[] = INCBIN_U16("graphics/interface/status_tilemap1.bin.lz"); +const u16 gUnknown_08D9898C[] = INCBIN_U16("graphics/interface/status_tilemap2.bin.lz"); +const u16 gUnknown_08D98B28[] = INCBIN_U16("graphics/interface/status_tilemap3.bin.lz"); +const u16 gUnknown_08D98CC8[] = INCBIN_U16("graphics/interface/status_tilemap0.bin.lz"); + +const u8 gBagMaleTiles[] = INCBIN_U8("graphics/misc/bag_male.4bpp.lz"); +const u8 gBagFemaleTiles[] = INCBIN_U8("graphics/misc/bag_female.4bpp.lz"); +const u8 gBagPalette[] = INCBIN_U8("graphics/misc/bag.gbapal.lz"); + +const u8 gBagScreenMale_Pal[] = INCBIN_U8("graphics/interface/bag_screen_male.gbapal.lz"); +const u8 gBagScreenFemale_Pal[] = INCBIN_U8("graphics/interface/bag_screen_female.gbapal.lz"); + +const u8 gBagScreen_Gfx[] = INCBIN_U8("graphics/interface/bag_screen.4bpp.lz"); + +const u16 gUnknown_08D9A88C[] = INCBIN_U16("graphics/unknown/unknown_D9A88C.bin.lz"); + +const u8 gBattleFrontierGfx_PyramidBag[] = INCBIN_U8("graphics/interface/bag_pyramid.4bpp.lz"); +const u16 gUnknown_08D9ADD0[] = INCBIN_U16("graphics/interface/bag_pyramid.gbapal.lz"); // female palette is first and male is second. + +const u16 gUnknown_08D9AE04[] = INCBIN_U16("graphics/unknown/unknown_D9AE04.bin.lz"); + +const u8 gUnknown_08D9AF44[] = INCBIN_U8("graphics/unknown/unknown_D9AF44.gbapal.lz"); + +const u8 gBagSwapLineGfx[] = INCBIN_U8("graphics/interface/bag_swap.4bpp.lz"); +const u8 gBagSwapLinePal[] = INCBIN_U8("graphics/interface/bag_swap.gbapal.lz"); + +const u8 gBuyMenuFrame_Gfx[] = INCBIN_U8("graphics/interface/mart_frame.4bpp.lz"); +const u8 gMenuMoneyPal[] = INCBIN_U8("graphics/interface/mart_frame.gbapal.lz"); +const u16 gBuyMenuFrame_Tilemap[] = INCBIN_U16("graphics/interface/mart_frame.bin.lz"); + +const u8 gMenuMoneyGfx[] = INCBIN_U8("graphics/interface/money.4bpp.lz"); + +// Pokeblock + +const u8 gMenuPokeblock_Gfx[] = INCBIN_U8("graphics/interface/pokeblock_case_frame.4bpp.lz"); +const u8 gMenuPokeblock_Pal[] = INCBIN_U8("graphics/interface/pokeblock_case_frame.gbapal.lz"); + +const u8 gMenuPokeblockDevice_Gfx[] = INCBIN_U8("graphics/interface/pokeblock_device.4bpp.lz"); +const u8 gMenuPokeblockDevice_Pal[] = INCBIN_U8("graphics/interface/pokeblock_device.gbapal.lz"); + +const u16 gMenuPokeblock_Tilemap[] = INCBIN_U16("graphics/interface/pokeblock.bin.lz"); +const u8 gPokeblock_Gfx[] = INCBIN_U8("graphics/pokeblock/pokeblock.4bpp.lz"); +const u8 gPokeblockRed_Pal[] = INCBIN_U8("graphics/pokeblock/red.gbapal.lz"); +const u8 gPokeblockBlue_Pal[] = INCBIN_U8("graphics/pokeblock/blue.gbapal.lz"); +const u8 gPokeblockPink_Pal[] = INCBIN_U8("graphics/pokeblock/pink.gbapal.lz"); +const u8 gPokeblockGreen_Pal[] = INCBIN_U8("graphics/pokeblock/green.gbapal.lz"); +const u8 gPokeblockYellow_Pal[] = INCBIN_U8("graphics/pokeblock/yellow.gbapal.lz"); +const u8 gPokeblockPurple_Pal[] = INCBIN_U8("graphics/pokeblock/purple.gbapal.lz"); +const u8 gPokeblockIndigo_Pal[] = INCBIN_U8("graphics/pokeblock/indigo.gbapal.lz"); +const u8 gPokeblockBrown_Pal[] = INCBIN_U8("graphics/pokeblock/brown.gbapal.lz"); +const u8 gPokeblockLiteBlue_Pal[] = INCBIN_U8("graphics/pokeblock/liteblue.gbapal.lz"); +const u8 gPokeblockOlive_Pal[] = INCBIN_U8("graphics/pokeblock/olive.gbapal.lz"); +const u8 gPokeblockGray_Pal[] = INCBIN_U8("graphics/pokeblock/gray.gbapal.lz"); +const u8 gPokeblockBlack_Pal[] = INCBIN_U8("graphics/pokeblock/black.gbapal.lz"); +const u8 gPokeblockWhite_Pal[] = INCBIN_U8("graphics/pokeblock/white.gbapal.lz"); +const u8 gPokeblockGold_Pal[] = INCBIN_U8("graphics/pokeblock/gold.gbapal.lz"); + +const u16 gUnknown_08D9BA44[] = INCBIN_U16("graphics/interface/pokeblock_feeding_bg_map.bin.lz"); + +#include "graphics/berries.h" + +const u8 gRaySceneGroudon_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/groudon.4bpp.lz"); +const u8 gRaySceneGroudon2_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/groudon_shoulder.4bpp.lz"); +const u8 gRaySceneGroudon3_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/groudon_claw.4bpp.lz"); + +const u8 gRaySceneKyogre_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/kyogre.4bpp.lz"); +const u8 gRaySceneKyogre2_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/kyogre_shoulder.4bpp.lz"); +const u8 gRaySceneKyogre3_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/kyogre_fin.4bpp.lz"); + +const u8 gRaySceneGroudon_Pal[] = INCBIN_U8("graphics/rayquaza_scene/groudon.gbapal.lz"); +const u8 gRaySceneKyogre_Pal[] = INCBIN_U8("graphics/rayquaza_scene/kyogre.gbapal.lz"); + +const u8 gRaySceneClouds_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/clouds.4bpp.lz"); +const u8 gRaySceneClouds_Pal[] = INCBIN_U8("graphics/rayquaza_scene/clouds.gbapal.lz"); // pal 1 clouds, pal 2 rain +const u16 gRaySceneClouds1_Tilemap[] = INCBIN_U16("graphics/rayquaza_scene/clouds1.bin.lz"); +const u16 gRaySceneClouds2_Tilemap[] = INCBIN_U16("graphics/rayquaza_scene/clouds2.bin.lz"); +const u16 gRaySceneClouds3_Tilemap[] = INCBIN_U16("graphics/rayquaza_scene/clouds3.bin.lz"); + +const u8 gRaySceneSmoke_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/smoke.4bpp.lz"); +const u8 gRaySceneSmoke_Pal[] = INCBIN_U8("graphics/rayquaza_scene/smoke.gbapal.lz"); + +const u16 gRaySceneRayquaza_Gfx[] = INCBIN_U16("graphics/rayquaza_scene/rayquaza.8bpp.lz"); +const u8 gRaySceneRayquaza_Pal[] = INCBIN_U8("graphics/rayquaza_scene/rayquaza.gbapal.lz"); +const u16 gRaySceneRayquaza_Tilemap[] = INCBIN_U16("graphics/rayquaza_scene/rayquaza.bin.lz"); + +const u8 gRaySceneOvercast_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/overcast.4bpp.lz"); // uses pal 2 of gRaySceneRayquaza_Pal +const u16 gRaySceneOvercast_Tilemap[] = INCBIN_U16("graphics/rayquaza_scene/overcast.bin.lz"); + +const u8 gRaySceneRayquazaFly1_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/rayquaza_fly1.4bpp.lz"); +const u8 gRaySceneRayquazaTail_Gfx[] = INCBIN_U8( "graphics/rayquaza_scene/rayquaza_tail_fix.4bpp.lz"); // for some reason there are an extra 0xC bytes at the end of the original 4bpp, so in order to produce the correct lz, we have to cat the bytes at the end with a make rule. not sure why those bytes are there, it may have been a bug in Game Freak's software. + +const u8 gRaySceneOvercast2_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/overcast2.4bpp.lz"); + +const u8 gRaySceneRayquazaLight_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/rayquaza_light.4bpp.lz"); // uses pal 2 of gRaySceneOvercast2_Pal + +const u8 gRaySceneOvercast2_Pal[] = INCBIN_U8("graphics/rayquaza_scene/overcast2.gbapal.lz"); +const u16 gRaySceneOvercast2_Tilemap[] = INCBIN_U16("graphics/rayquaza_scene/overcast2.bin.lz"); + +const u8 gRaySceneRayquazaLight_Tilemap[] = INCBIN_U8("graphics/rayquaza_scene/rayquaza_light.bin.lz"); + +const u8 gRaySceneChaseBg_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/chase_bg.4bpp.lz"); +const u16 gRaySceneChaseBg_Tilemap[] = INCBIN_U16("graphics/rayquaza_scene/chase_bg.bin.lz"); + +const u8 gRaySceneChaseStreaks_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/chase_streaks.4bpp.lz"); +const u16 gRaySceneChaseStreaks_Tilemap[] = INCBIN_U16("graphics/rayquaza_scene/chase_streaks.bin.lz"); + +const u8 gRaySceneRayquazaChase_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/rayquaza_chase.4bpp.lz"); +const u16 gRayChaseRayquazaChase_Tilemap[] = INCBIN_U16("graphics/rayquaza_scene/rayquaza_chase.bin.lz"); +const u16 gRayChaseRayquazaChase2_Tilemap[] = INCBIN_U16("graphics/rayquaza_scene/rayquaza_chase2.bin.lz"); + +const u8 gRaySceneChase_Pal[] = INCBIN_U8("graphics/rayquaza_scene/chase.gbapal.lz"); + +const u8 gRaySceneGroudonLeft_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/groudon_left.4bpp.lz"); +const u8 gRaySceneGroudonTail_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/groudon_tail.4bpp.lz"); + +const u8 gRaySceneKyogreRight_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/kyogre_right.4bpp.lz"); + +const u8 gRaySceneRayquazaHover_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/rayquaza_hover.4bpp.lz"); +const u8 gRaySceneRayquazaFlyIn_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/rayquaza_flyin.4bpp.lz"); + +const u8 gRaySceneSplash_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/splash.4bpp.lz"); + +const u8 gRaySceneGroudonLeft_Pal[] = INCBIN_U8("graphics/rayquaza_scene/groudon_left.gbapal.lz"); +const u8 gRaySceneKyogreRight_Pal[] = INCBIN_U8("graphics/rayquaza_scene/kyogre_right.gbapal.lz"); +const u8 gRaySceneRayquazaHover_Pal[] = INCBIN_U8("graphics/rayquaza_scene/rayquaza_hover.gbapal.lz"); + +const u8 gRaySceneSplash_Pal[] = INCBIN_U8("graphics/rayquaza_scene/splash.gbapal.lz"); + +const u8 gRaySceneHushBg_Gfx[] = INCBIN_U8("graphics/rayquaza_scene/hush_bg.4bpp.lz"); +const u16 gRaySceneHushRing_Gfx[] = INCBIN_U16("graphics/rayquaza_scene/hush_ring.8bpp.lz"); +const u16 gRaySceneHushBg_Tilemap[] = INCBIN_U16("graphics/rayquaza_scene/hush_bg.bin.lz"); +const u16 gRaySceneHushRing_Tilemap[] = INCBIN_U16("graphics/rayquaza_scene/hush_ring.bin.lz"); +const u16 gRaySceneHushRing_Map[] = INCBIN_U16("graphics/rayquaza_scene/hush_ring_map.bin.lz"); +const u8 gRaySceneHushBg_Pal[] = INCBIN_U8("graphics/rayquaza_scene/hush_bg.gbapal.lz"); + +#include "graphics/items.h" +#include "graphics/decorations.h" + +const u8 gBattleAnimSpritePalette_282[] = INCBIN_U8("graphics/battle_anims/sprites/282.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_282[] = INCBIN_U8("graphics/battle_anims/sprites/282.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_270[] = INCBIN_U8("graphics/battle_anims/sprites/270.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_270[] = INCBIN_U8("graphics/battle_anims/sprites/270.4bpp.lz"); + +const u8 gBattleAnimSpritePalette_271[] = INCBIN_U8("graphics/battle_anims/sprites/271.gbapal.lz"); +const u8 gBattleAnimSpriteSheet_271[] = INCBIN_U8("graphics/battle_anims/sprites/271.4bpp.lz"); + +const u16 gUnknown_08DBA518[] = INCBIN_U16("graphics/misc/cable_car_bg.gbapal"); +const u16 gCableCar_Pal[] = INCBIN_U16("graphics/misc/cable_car.gbapal"); + +const u8 gUnknown_08DBA5B8[] = INCBIN_U8("graphics/misc/cable_car_bg.4bpp.lz"); +const u8 gCableCar_Gfx[] = INCBIN_U8("graphics/misc/cable_car.4bpp.lz"); +const u8 gCableCarDoor_Gfx[] = INCBIN_U8("graphics/misc/cable_car_door.4bpp.lz"); +const u8 gCableCarCord_Gfx[] = INCBIN_U8("graphics/misc/cable_car_cord.4bpp.lz"); + +const u8 gRouletteMenuTiles[] = INCBIN_U8("graphics/roulette/window.4bpp.lz"); +const u16 gRouletteWheelTiles[] = INCBIN_U16("graphics/roulette/wheel.8bpp.lz"); +const u8 gRouletteCenter_Gfx[] = INCBIN_U8("graphics/roulette/center.4bpp.lz"); +const u8 gRouletteHeadersTiles[] = INCBIN_U8("graphics/roulette/headers.4bpp.lz"); +const u8 gRouletteCreditTiles[] = INCBIN_U8("graphics/roulette/credit.4bpp.lz"); +const u8 gRouletteNumbersTiles[] = INCBIN_U8("graphics/roulette/numbers.4bpp.lz"); +const u8 gRouletteMultiplierTiles[] = INCBIN_U8("graphics/roulette/multiplier.4bpp.lz"); + +const u16 gMailPalette_Orange[] = INCBIN_U16("graphics/mail/orange/palette.gbapal"); +const u16 gMailPalette_Harbor[] = INCBIN_U16("graphics/mail/harbor/palette.gbapal"); +const u16 gMailPalette_Glitter[] = INCBIN_U16("graphics/mail/glitter/palette.gbapal"); +const u16 gMailPalette_Mech[] = INCBIN_U16("graphics/mail/mech/palette.gbapal"); +const u16 gMailPalette_Wood[] = INCBIN_U16("graphics/mail/wood/palette.gbapal"); +const u16 gMailPalette_Wave[] = INCBIN_U16("graphics/mail/wave/palette.gbapal"); +const u16 gMailPalette_Bead[] = INCBIN_U16("graphics/mail/bead/palette.gbapal"); +const u16 gMailPalette_Shadow[] = INCBIN_U16("graphics/mail/shadow/palette.gbapal"); +const u16 gMailPalette_Tropic[] = INCBIN_U16("graphics/mail/tropic/palette.gbapal"); +const u16 gMailPalette_Dream[] = INCBIN_U16("graphics/mail/dream/palette.gbapal"); +const u16 gMailPalette_Fab[] = INCBIN_U16("graphics/mail/fab/palette.gbapal"); +const u16 gMailPalette_Retro[] = INCBIN_U16("graphics/mail/retro/palette.gbapal"); + +const u8 gMailTiles_Orange[] = INCBIN_U8("graphics/mail/orange/tiles.4bpp.lz"); +const u8 gMailTiles_Harbor[] = INCBIN_U8("graphics/mail/harbor/tiles.4bpp.lz"); +const u8 gMailTiles_Glitter[] = INCBIN_U8("graphics/mail/glitter/tiles.4bpp.lz"); +const u8 gMailTiles_Mech[] = INCBIN_U8("graphics/mail/mech/tiles.4bpp.lz"); +const u8 gMailTiles_Wood[] = INCBIN_U8("graphics/mail/wood/tiles.4bpp.lz"); +const u8 gMailTiles_Wave[] = INCBIN_U8("graphics/mail/wave/tiles.4bpp.lz"); +const u8 gMailTiles_Bead[] = INCBIN_U8("graphics/mail/bead/tiles.4bpp.lz"); +const u8 gMailTiles_Shadow[] = INCBIN_U8("graphics/mail/shadow/tiles.4bpp.lz"); +const u8 gMailTiles_Tropic[] = INCBIN_U8("graphics/mail/tropic/tiles.4bpp.lz"); +const u8 gMailTiles_Dream[] = INCBIN_U8("graphics/mail/dream/tiles.4bpp.lz"); +const u8 gMailTiles_Fab[] = INCBIN_U8("graphics/mail/fab/tiles.4bpp.lz"); +const u8 gMailTiles_Retro[] = INCBIN_U8("graphics/mail/retro/tiles.4bpp.lz"); + +const u16 gMailTilemap_Orange[] = INCBIN_U16("graphics/mail/orange/map.bin.lz"); +const u16 gMailTilemap_Harbor[] = INCBIN_U16("graphics/mail/harbor/map.bin.lz"); +const u16 gMailTilemap_Glitter[] = INCBIN_U16("graphics/mail/glitter/map.bin.lz"); +const u16 gMailTilemap_Mech[] = INCBIN_U16("graphics/mail/mech/map.bin.lz"); +const u16 gMailTilemap_Wood[] = INCBIN_U16("graphics/mail/wood/map.bin.lz"); +const u16 gMailTilemap_Wave[] = INCBIN_U16("graphics/mail/wave/map.bin.lz"); +const u16 gMailTilemap_Bead[] = INCBIN_U16("graphics/mail/bead/map.bin.lz"); +const u16 gMailTilemap_Shadow[] = INCBIN_U16("graphics/mail/shadow/map.bin.lz"); +const u16 gMailTilemap_Tropic[] = INCBIN_U16("graphics/mail/tropic/map.bin.lz"); +const u16 gMailTilemap_Dream[] = INCBIN_U16("graphics/mail/dream/map.bin.lz"); +const u16 gMailTilemap_Fab[] = INCBIN_U16("graphics/mail/fab/map.bin.lz"); +const u16 gMailTilemap_Retro[] = INCBIN_U16("graphics/mail/retro/map.bin.lz"); + +// OK + +const u16 gFrontierFactorySelectMenu_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_menu1.gbapal"); +const u16 gFrontierFactorySelectMenu_Pal2[] = INCBIN_U16("graphics/battle_frontier/factory_menu2.gbapal"); + +const u8 gFrontierFactorySelectMenu_Gfx[] = INCBIN_U8("graphics/battle_frontier/factory_menu1.4bpp"); +const u8 gFrontierFactorySelectMenu_Gfx2[] = INCBIN_U8("graphics/battle_frontier/factory_menu2.4bpp"); + +const u16 gFrontierFactorySelectMenu_Tilemap[] = INCBIN_U16("graphics/battle_frontier/factory_menu.bin"); + +const u8 gFrontierPassMedals_Gfx[] = INCBIN_U8("graphics/frontier_pass/medals.4bpp.lz"); + +const u16 gFrontierPassCursor_Pal[] = INCBIN_U16("graphics/frontier_pass/cursor.gbapal"); + +const u16 gFrontierPassMapCursor_Pal[] = INCBIN_U16("graphics/frontier_pass/map_cursor.gbapal"); + +const u16 gFrontierPassMedalsSilver_Pal[] = INCBIN_U16("graphics/frontier_pass/silver.gbapal"); +const u16 gFrontierPassMedalsGold_Pal[] = INCBIN_U16("graphics/frontier_pass/gold.gbapal"); + +const u16 gPokedexText_Pal[] = INCBIN_U16("graphics/pokedex/text.gbapal"); + +const u16 gPokedexCaughtScreenFade_Pal[] = INCBIN_U16("graphics/pokedex/fade.gbapal"); + +const u16 gPokedexHoennBg_Pal[] = INCBIN_U16("graphics/pokedex/hoenn_bg.gbapal"); +const u16 gPokedexNationalBg_Pal[] = INCBIN_U16("graphics/pokedex/national_bg.gbapal"); + +const u8 gPokedexMenu_Gfx[] = INCBIN_U8("graphics/pokedex/menu.4bpp.lz"); +const u8 gPokedexMenu2_Gfx[] = INCBIN_U8("graphics/pokedex/menu2.4bpp.lz"); + +const u8 gUnused_PokedexNoBall[] = INCBIN_U8("graphics/pokedex/noball_unused.4bpp.lz"); + +const u16 gUnknown_08DC2A08[] = INCBIN_U16("graphics/pokedex/tilemap1.bin.lz"); +const u16 gUnknown_08DC2B1C[] = INCBIN_U16("graphics/pokedex/tilemap2.bin.lz"); +const u16 gUnknown_08DC2C5C[] = INCBIN_U16("graphics/pokedex/tilemap3.bin.lz"); +const u16 gUnknown_08DC2DAC[] = INCBIN_U16("graphics/pokedex/tilemap4.bin.lz"); +const u16 gUnknown_08DC2E6C[] = INCBIN_U16("graphics/pokedex/tilemap5.bin.lz"); +const u16 gUnknown_08DC2F5C[] = INCBIN_U16("graphics/pokedex/tilemap6.bin.lz"); +const u16 gUnknown_08DC2FEC[] = INCBIN_U16("graphics/pokedex/tilemap7.bin.lz"); +const u16 gUnknown_08DC3080[] = INCBIN_U16("graphics/pokedex/tilemap8.bin.lz"); +const u16 gUnknown_08DC3198[] = INCBIN_U16("graphics/pokedex/tilemap9.bin.lz"); + +const u16 gPokedexSearchMenu_Pal[] = INCBIN_U16("graphics/pokedex/search_menu.gbapal"); +const u8 gPokedexSearchMenu_Gfx[] = INCBIN_U8("graphics/pokedex/search_menu.4bpp.lz"); +const u16 gPokedexSearch1_Tilemap[] = INCBIN_U16("graphics/pokedex/search1.bin.lz"); +const u16 gPokedexSearch2_Tilemap[] = INCBIN_U16("graphics/pokedex/search2.bin.lz"); + +const u16 gSummaryScreenPowAcc_Tilemap[] = INCBIN_U16("graphics/interface/powacc_tilemap.bin"); + +const u16 gUnknown_08DC3C34[] = INCBIN_U16("graphics/interface/unk_tilemap.bin"); // probably trade summary screen related? + +const u16 gSummaryScreenWindow_Tilemap[] = INCBIN_U16("graphics/interface/summary.bin"); + +const u16 gIntroCopyright_Pal[] = INCBIN_U16("graphics/intro/copyright.gbapal"); +const u8 gIntroCopyright_Gfx[] = INCBIN_U8("graphics/intro/copyright.4bpp.lz"); +const u16 gIntroCopyright_Tilemap[] = INCBIN_U16("graphics/intro/copyright.bin.lz"); + +const u16 gPokedexAreaScreenAreaUnknown_Pal[] = INCBIN_U16("graphics/pokedex/area_unknown.gbapal"); +const u8 gPokedexAreaScreenAreaUnknown_Gfx[] = INCBIN_U8("graphics/pokedex/area_unknown.4bpp.lz"); + +// seems to be fire red leftovers, but the menu elements is reused in the item menu for TM descriptions. + +const u16 gFireRedMenuElements1_Pal[] = INCBIN_U16("graphics/interface_fr/menu1.gbapal"); +const u16 gFireRedMenuElements2_Pal[] = INCBIN_U16("graphics/interface_fr/menu2.gbapal"); +const u16 gFireRedMenuElements3_Pal[] = INCBIN_U16("graphics/interface_fr/menu3.gbapal"); +const u8 gFireRedMenuElements_Gfx[] = INCBIN_U8("graphics/interface_fr/menu.4bpp"); //the types are reused for item menu + +const u8 gBagMenuHMIcon_Gfx[] = INCBIN_U8("graphics/interface/hm.4bpp"); + +// contest link stuff, appears to be a set of tilemaps + +const u16 gUnknown_08DC63F8[] = INCBIN_U16("graphics/contest/clink_tilemap1.bin"); +const u16 gUnknown_08DC6420[] = INCBIN_U16("graphics/contest/clink_tilemap2.bin"); +const u16 gUnknown_08DC6448[] = INCBIN_U16("graphics/contest/clink_tilemap3.bin"); +const u16 gUnknown_08DC6470[] = INCBIN_U16("graphics/contest/clink_tilemap4.bin"); +const u16 gUnknown_08DC6498[] = INCBIN_U16("graphics/contest/clink_tilemap5.bin"); +const u16 gUnknown_08DC64AC[] = INCBIN_U16("graphics/contest/clink_tilemap6.bin"); +const u16 gUnknown_08DC64C0[] = INCBIN_U16("graphics/contest/clink_tilemap7.bin"); +const u16 gUnknown_08DC64D4[] = INCBIN_U16("graphics/contest/clink_tilemap8.bin"); +const u16 gUnknown_08DC64E8[] = INCBIN_U16("graphics/contest/clink_tilemap9.bin"); +const u16 gUnknown_08DC64FC[] = INCBIN_U16("graphics/contest/clink_tilemap10.bin"); +const u16 gUnknown_08DC6510[] = INCBIN_U16("graphics/contest/clink_tilemap11.bin"); + +// pokenav + +const u16 gPokenavCondition_Pal[] = INCBIN_U16("graphics/pokenav/condition.gbapal"); + +const u8 gPokenavCondition_Gfx[] = INCBIN_U8("graphics/pokenav/condition.4bpp.lz"); +const u16 gPokenavCondition_Tilemap[] = INCBIN_U16("graphics/pokenav/condition.bin.lz"); + +const u16 gPokenavOptions_Tilemap[] = INCBIN_U16("graphics/pokenav/options/options.bin"); +const u8 gPokenavOptions_Gfx[] = INCBIN_U8("graphics/pokenav/options/options.4bpp.lz"); +const u16 gPokenavOptions_Pal[] = INCBIN_U16("graphics/pokenav/options/options.gbapal"); + +const u16 gPokenavHeader_Pal[] = INCBIN_U16("graphics/pokenav/header.gbapal"); +const u8 gPokenavHeader_Gfx[] = INCBIN_U8("graphics/pokenav/header.4bpp.lz"); // TODO: use width 9 and makefile rule for cleanliness, make wasnt behaving, didnt want to apply num_tiles to this +const u16 gPokenavHeader_Tilemap[] = INCBIN_U16("graphics/pokenav/header.bin.lz"); + +const u16 gPokenavLeftHeader_Pal[] = INCBIN_U16("graphics/pokenav/left_headers/palette.gbapal"); +const u8 gPokenavLeftHeaderBeauty_Gfx[] = INCBIN_U8("graphics/pokenav/left_headers/beauty.4bpp.lz"); +const u8 gPokenavLeftHeaderSmart_Gfx[] = INCBIN_U8("graphics/pokenav/left_headers/smart.4bpp.lz"); +const u8 gPokenavLeftHeaderCondition_Gfx[] = INCBIN_U8("graphics/pokenav/left_headers/condition.4bpp.lz"); +const u8 gPokenavLeftHeaderCute_Gfx[] = INCBIN_U8("graphics/pokenav/left_headers/cute.4bpp.lz"); +const u8 gPokenavLeftHeaderMatchCall_Gfx[] = INCBIN_U8("graphics/pokenav/left_headers/match_call.4bpp.lz"); +const u8 gPokenavLeftHeaderMainMenu_Gfx[] = INCBIN_U8("graphics/pokenav/left_headers/main_menu.4bpp.lz"); +const u8 gPokenavLeftHeaderHoennMap_Gfx[] = INCBIN_U8("graphics/pokenav/left_headers/hoenn_map.4bpp.lz"); +const u8 gPokenavLeftHeaderRibbons_Gfx[] = INCBIN_U8("graphics/pokenav/left_headers/ribbons.4bpp.lz"); +const u8 gPokenavLeftHeaderSearch_Gfx[] = INCBIN_U8("graphics/pokenav/left_headers/search.4bpp.lz"); +const u8 gPokenavLeftHeaderTough_Gfx[] = INCBIN_U8("graphics/pokenav/left_headers/tough.4bpp.lz"); +const u8 gPokenavLeftHeaderCool_Gfx[] = INCBIN_U8("graphics/pokenav/left_headers/cool.4bpp.lz"); +const u8 gPokenavLeftHeaderParty_Gfx[] = INCBIN_U8("graphics/pokenav/left_headers/party.4bpp.lz"); + +const u16 gPokenavMessageBox_Pal[] = INCBIN_U16("graphics/pokenav/message.gbapal"); +const u8 gPokenavMessageBox_Gfx[] = INCBIN_U8("graphics/pokenav/message.4bpp.lz"); +const u16 gPokenavMessageBox_Tilemap[] = INCBIN_U16("graphics/pokenav/message.bin.lz"); + +const u16 gHoennMapZoomIcons_Pal[] = INCBIN_U16("graphics/pokenav/zoom.gbapal"); +const u8 gHoennMapZoomIcons_Gfx[] = INCBIN_U8("graphics/pokenav/zoom.4bpp.lz"); + +const u16 gPokenavConditionCancel_Pal[] = INCBIN_U16("graphics/pokenav/cancel.gbapal"); +const u8 gPokenavConditionCancel_Gfx[] = INCBIN_U8("graphics/pokenav/cancel.4bpp"); + +const u16 gPokenavConditionMarker_Pal[] = INCBIN_U16("graphics/pokenav/marker.gbapal"); +const u8 gPokenavConditionMarker_Gfx[] = INCBIN_U8("graphics/pokenav/marker.4bpp"); + +const u16 gBerryBlenderMiscPalette[] = INCBIN_U16("graphics/berry_blender/misc.gbapal"); + +const u16 gBerryBlenderArrowPalette[] = INCBIN_U16("graphics/berry_blender/arrow.gbapal"); + +const u8 gBerryBlenderBetaArrow_Gfx[] = INCBIN_U8("graphics/berry_blender/arrow_old.4bpp"); //unused + +const u8 gBerryBlenderMarubatsuTiles[] = INCBIN_U8("graphics/berry_blender/marubatsu.4bpp"); + +const u8 gBerryBlenderParticlesTiles[] = INCBIN_U8("graphics/berry_blender/particles.4bpp"); + +asm(".space 0x120"); + +const u8 gBerryBlenderCountdownNumbersTiles[] = INCBIN_U8("graphics/berry_blender/countdown_numbers.4bpp"); + +const u8 gBerryBlenderStartTiles[] = INCBIN_U8("graphics/berry_blender/start.4bpp"); + +asm(".space 0x200"); + +const u8 gBerryBlenderArrowTiles[] = INCBIN_U8("graphics/berry_blender/arrow.4bpp"); + +asm(".space 0x2C0"); + +const u16 gEasyChatCursor_Pal[] = INCBIN_U16("graphics/easy_chat/cursor.gbapal"); +const u8 gEasyChatCursor_Gfx[] = INCBIN_U8("graphics/easy_chat/cursor.4bpp.lz"); + +const u16 gEasyChatRightWindow_Pal[] = INCBIN_U16("graphics/easy_chat/rwindow.gbapal"); +const u8 gEasyChatRightWindow_Gfx[] = INCBIN_U8("graphics/easy_chat/rwindow.4bpp.lz"); + +const u8 gEasyChatMode_Gfx[] = INCBIN_U8("graphics/easy_chat/mode.4bpp.lz"); +const u16 gEasyChatMode_Pal[] = INCBIN_U16("graphics/easy_chat/mode.gbapal"); + +const u8 gEasyChatWindow_Gfx[] = INCBIN_U8("graphics/easy_chat/window.4bpp.lz"); // uses mode pal +const u16 gEasyChatWindow_Tilemap[] = INCBIN_U16("graphics/easy_chat/window.bin.lz"); + +const u16 gWallclockMale_Pal[] = INCBIN_U16("graphics/interface/wallclock_male.gbapal"); +const u16 gWallclockFemale_Pal[] = INCBIN_U16("graphics/interface/wallclock_female.gbapal"); +const u8 gWallclock_Gfx[] = INCBIN_U8("graphics/interface/wallclock.4bpp.lz"); +const u16 gUnknown_08DCC648[] = INCBIN_U16("graphics/interface/wallclock1.bin.lz"); +const u16 gUnknown_08DCC908[] = INCBIN_U16("graphics/interface/wallclock2.bin.lz"); + +const u16 gUsePokeblockCondition_Pal[] = INCBIN_U16("graphics/pokeblock/use_screen/condition.gbapal"); +const u8 gUsePokeblockCondition_Gfx[] = INCBIN_U8("graphics/pokeblock/use_screen/condition.4bpp.lz"); + +const u16 gUsePokeblockUpDown_Pal[] = INCBIN_U16("graphics/pokeblock/use_screen/updown.gbapal"); +const u8 gUsePokeblockUpDown_Gfx[] = INCBIN_U8("graphics/pokeblock/use_screen/updown.4bpp"); + +const u16 gUsePokeblockGraph_Pal[] = INCBIN_U16("graphics/pokeblock/use_screen/graph.gbapal"); +const u8 gUsePokeblockGraph_Gfx[] = INCBIN_U8("graphics/pokeblock/use_screen/graph.4bpp.lz"); + +const u16 gUsePokeblockGraph_Tilemap[] = INCBIN_U16("graphics/pokeblock/use_screen/graph.bin.lz"); +const u16 gUsePokeblockNatureWin_Pal[] = INCBIN_U16("graphics/pokeblock/use_screen/nature.gbapal"); + +// slot machine + +const u16 gSlotMachineMenu_Pal[] = INCBIN_U16("graphics/slot_machine/menu.gbapal"); +const u8 gSlotMachineMenu_Gfx[] = INCBIN_U8("graphics/slot_machine/menu.4bpp.lz"); +const u16 gSlotMachineMenu_Tilemap[] = INCBIN_U16("graphics/slot_machine/menu.bin"); + +const u16 gUnknown_08DCEC70[] = INCBIN_U16("graphics/slot_machine/slots_layout.bin"); + +const u16 gUnknown_08DCF170[] = INCBIN_U16("graphics/slot_machine/reel_symbols/1.gbapal"); + +const u16 gUnknown_08DCF190[] = INCBIN_U16("graphics/slot_machine/reel_pikachu.gbapal"); + +const u16 gUnknown_08DCF1B0[] = INCBIN_U16("graphics/slot_machine/shadow.gbapal"); + +const u16 gSlotMachineReelTime_Pal[] = INCBIN_U16("graphics/slot_machine/reel_time.gbapal"); + +const u16 gUnknown_08DCF1F0[] = INCBIN_U16("graphics/slot_machine/smoke.gbapal"); // also duck and pika aura + +const u16 gUnknown_08DCF210[] = INCBIN_U16("graphics/slot_machine/reel_time_explosion/0.gbapal"); + +const u16 gUnknown_08DCF230[] = INCBIN_U16("graphics/slot_machine/spr6.gbapal"); + +const u8 gSlotMachineReelSymbol1Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/1.4bpp"); +const u8 gSlotMachineReelSymbol2Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/2.4bpp"); +const u8 gSlotMachineReelSymbol3Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/3.4bpp"); +const u8 gSlotMachineReelSymbol4Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/4.4bpp"); +const u8 gSlotMachineReelSymbol5Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/5.4bpp"); +const u8 gSlotMachineReelSymbol6Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/6.4bpp"); +const u8 gSlotMachineReelSymbol7Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/7.4bpp"); + +const u8 gSlotMachineReelTime_Gfx[] = INCBIN_U8("graphics/slot_machine/reel_time.4bpp.lz"); + +const u8 gSlotMachineNumber0Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/0.4bpp"); +const u8 gSlotMachineNumber1Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/1.4bpp"); +const u8 gSlotMachineNumber2Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/2.4bpp"); +const u8 gSlotMachineNumber3Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/3.4bpp"); +const u8 gSlotMachineNumber4Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/4.4bpp"); +const u8 gSlotMachineNumber5Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/5.4bpp"); +const u8 gSlotMachineNumber6Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/6.4bpp"); +const u8 gSlotMachineNumber7Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/7.4bpp"); +const u8 gSlotMachineNumber8Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/8.4bpp"); +const u8 gSlotMachineNumber9Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/9.4bpp"); + +const u8 gSlotMachineReelTimeBolt[] = INCBIN_U8("graphics/slot_machine/bolt.4bpp"); +const u8 gSlotMachineReelTimeDuck[] = INCBIN_U8("graphics/slot_machine/duck.4bpp"); +const u8 gSlotMachineReelTimeSmoke[] = INCBIN_U8("graphics/slot_machine/smoke.4bpp"); + +const u8 gSlotMachineReelTimeNumber0[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/0.4bpp"); +const u8 gSlotMachineReelTimeNumber1[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/1.4bpp"); +const u8 gSlotMachineReelTimeNumber2[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/2.4bpp"); +const u8 gSlotMachineReelTimeNumber3[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/3.4bpp"); +const u8 gSlotMachineReelTimeNumber4[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/4.4bpp"); +const u8 gSlotMachineReelTimeNumber5[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/5.4bpp"); + +const u8 gSlotMachineReelTimeLargeBolt0[] = INCBIN_U8("graphics/slot_machine/large_bolt/0.4bpp"); +const u8 gSlotMachineReelTimeLargeBolt1[] = INCBIN_U8("graphics/slot_machine/large_bolt/1.4bpp"); + +const u8 gSlotMachineReelTimeExplosion0[] = INCBIN_U8("graphics/slot_machine/reel_time_explosion/0.4bpp"); +const u8 gSlotMachineReelTimeExplosion1[] = INCBIN_U8("graphics/slot_machine/reel_time_explosion/1.4bpp"); + +const u8 gSlotMachineReelTimeShadow[] = INCBIN_U8("graphics/slot_machine/shadow.4bpp"); +const u8 gSlotMachineReelTimePikaAura[] = INCBIN_U8("graphics/slot_machine/pika_aura.4bpp"); + +const u16 gUnknown_08DD19F8[] = INCBIN_U16("graphics/unknown/unknown_DD19F8.bin"); + +const u8 gUnknown_08DD1A18[] = INCBIN_U8("graphics/unknown/unknown_DD1A18.4bpp"); + +// trainer card + +const u16 gEmeraldTrainerCard0Star_Pal[] = INCBIN_U16("graphics/trainer_card/0star.gbapal"); +const u8 gEmeraldTrainerCard_Gfx[] = INCBIN_U8("graphics/trainer_card/card.4bpp.lz"); + +const u16 gUnknown_08DD1F78[] = INCBIN_U16("graphics/unknown/unknown_DD1F78.bin.lz"); +const u16 gUnknown_08DD2010[] = INCBIN_U16("graphics/unknown/unknown_DD2010.bin.lz"); +const u16 gUnknown_08DD21B0[] = INCBIN_U16("graphics/unknown/unknown_DD21B0.bin.lz"); +const u16 gUnknown_08DD228C[] = INCBIN_U16("graphics/unknown/unknown_DD228C.bin.lz"); + +const u16 gFireRedTrainerCard0Star_Pal[] = INCBIN_U16("graphics/trainer_card/0star_fr.gbapal"); +const u8 gFireRedTrainerCard_Gfx[] = INCBIN_U8("graphics/trainer_card/card_fr.4bpp.lz"); + +const u16 gUnknown_08DD2AE0[] = INCBIN_U16("graphics/unknown/unknown_DD2AE0.bin.lz"); +const u16 gUnknown_08DD2B78[] = INCBIN_U16("graphics/unknown/unknown_DD2B78.bin.lz"); +const u16 gUnknown_08DD2D30[] = INCBIN_U16("graphics/unknown/unknown_DD2D30.bin.lz"); +const u16 gUnknown_08DD2E5C[] = INCBIN_U16("graphics/unknown/unknown_DD2E5C.bin.lz"); + +// pokemon storage system + +const u8 gPSSMenu_Gfx[] = INCBIN_U8("graphics/pokemon_storage/menu.4bpp.lz"); +const u16 gPSSMenu_Pal[] = INCBIN_U16("graphics/pokemon_storage/menu.gbapal"); +const u16 gUnknown_08DD36C8[] = INCBIN_U16("graphics/unknown/unknown_DD36C8.bin.lz"); + +// naming screen + +const u16 gNamingScreenMenu_Pal[] = INCBIN_U16("graphics/naming_screen/menu.gbapal"); +const u8 gNamingScreenMenu_Gfx[] = INCBIN_U8("graphics/naming_screen/menu.4bpp.lz"); +const u8 gNamingScreenRWindow_Gfx[] = INCBIN_U8("graphics/naming_screen/rwindow.4bpp"); +const u8 gNamingScreenROptions_Gfx[] = INCBIN_U8("graphics/naming_screen/roptions.4bpp"); +const u8 gNamingScreenCursor_Gfx[] = INCBIN_U8("graphics/naming_screen/cursor.4bpp"); +const u8 gNamingScreenKeyboardButton_Gfx[] = INCBIN_U8("graphics/naming_screen/keyboard_button.4bpp"); + +const u8 gNamingScreenRightPointingTriangleTiles[] = INCBIN_U8("graphics/naming_screen/right_pointing_triangle.4bpp"); +const u8 gNamingScreenUnderscoreTiles[] = INCBIN_U8("graphics/naming_screen/underscore.4bpp"); + +const u16 gUnknown_08DD4544[] = INCBIN_U16("graphics/unknown/unknown_DD4544.bin.lz"); +const u16 gUnknown_08DD4620[] = INCBIN_U16("graphics/unknown/unknown_DD4620.bin.lz"); +const u16 gUnknown_08DD46E0[] = INCBIN_U16("graphics/unknown/unknown_DD46E0.bin.lz"); +const u16 gUnknown_08DD47A0[] = INCBIN_U16("graphics/unknown/unknown_DD47A0.bin.lz"); + +// link + +const u16 gLinkMiscMenu_Pal[] = INCBIN_U16("graphics/link/misc.gbapal"); +const u8 gLinkMiscMenu_Gfx[] = INCBIN_U8("graphics/link/misc.4bpp.lz"); +const u16 gLinkMiscMenu_Tilemap[] = INCBIN_U16("graphics/link/misc.bin.lz"); + +const u16 gUnknown_08DD4BB0[] = INCBIN_U16("graphics/link/link1.gbapal"); +const u16 gUnknown_08DD4BD0[] = INCBIN_U16("graphics/link/link2.gbapal"); + +const u8 gUnknown_08DD4BF0[] = INCBIN_U8("graphics/link/link_winedge.4bpp.lz"); +const u16 gUnknown_08DD4C4C[] = INCBIN_U16("graphics/link/link_winedge.bin.lz"); + +const u8 gUnknown_08DD4CF8[] = INCBIN_U8("graphics/interface/unk_change_case.4bpp.lz"); + +const u16 gTilesetPalettes_General[] = INCBIN_U16("data/tilesets/primary/general/palettes/00.gbapal"); +const u16 gTilesetPalettes_General1[] = INCBIN_U16("data/tilesets/primary/general/palettes/01.gbapal"); +const u16 gTilesetPalettes_General2[] = INCBIN_U16("data/tilesets/primary/general/palettes/02.gbapal"); +const u16 gTilesetPalettes_General3[] = INCBIN_U16("data/tilesets/primary/general/palettes/03.gbapal"); +const u16 gTilesetPalettes_General4[] = INCBIN_U16("data/tilesets/primary/general/palettes/04.gbapal"); +const u16 gTilesetPalettes_General5[] = INCBIN_U16("data/tilesets/primary/general/palettes/05.gbapal"); +const u16 gTilesetPalettes_General6[] = INCBIN_U16("data/tilesets/primary/general/palettes/06.gbapal"); +const u16 gTilesetPalettes_General7[] = INCBIN_U16("data/tilesets/primary/general/palettes/07.gbapal"); +const u16 gTilesetPalettes_General8[] = INCBIN_U16("data/tilesets/primary/general/palettes/08.gbapal"); +const u16 gTilesetPalettes_General9[] = INCBIN_U16("data/tilesets/primary/general/palettes/09.gbapal"); +const u16 gTilesetPalettes_General10[] = INCBIN_U16("data/tilesets/primary/general/palettes/10.gbapal"); +const u16 gTilesetPalettes_General11[] = INCBIN_U16("data/tilesets/primary/general/palettes/11.gbapal"); +const u16 gTilesetPalettes_General12[] = INCBIN_U16("data/tilesets/primary/general/palettes/12.gbapal"); +const u16 gTilesetPalettes_General13[] = INCBIN_U16("data/tilesets/primary/general/palettes/13.gbapal"); +const u16 gTilesetPalettes_General14[] = INCBIN_U16("data/tilesets/primary/general/palettes/14.gbapal"); +const u16 gTilesetPalettes_General15[] = INCBIN_U16("data/tilesets/primary/general/palettes/15.gbapal"); + +const u8 gTilesetTiles_General[] = INCBIN_U8("data/tilesets/primary/general/tiles.4bpp.lz"); + +// trade/egg hatch + +const u16 gTradeGba_Pal[] = INCBIN_U16("graphics/link/gba.gbapal"); +const u16 gTradeGba2_Pal[] = INCBIN_U16("graphics/link/gba_pal2.gbapal"); +const u8 gTradeGba_Gfx[] = INCBIN_U8("graphics/link/gba.4bpp"); + +// 8DD8760 +asm(".space 0x20"); //blank palette?? + +// berry fix program + +const u16 gBerryFixGameboy_Pal[] = INCBIN_U16("graphics/berry_fix/gba_small.gbapal"); +const u8 gBerryFixGameboy_Gfx[] = INCBIN_U8("graphics/berry_fix/gba_small.4bpp.lz"); +const u16 gBerryFixGameboy_Tilemap[] = INCBIN_U16("graphics/berry_fix/gba_small.bin.lz"); + +const u16 gBerryFixGameboyLogo_Pal[] = INCBIN_U16("graphics/berry_fix/logo.gbapal"); +const u8 gBerryFixGameboyLogo_Gfx[] = INCBIN_U8("graphics/berry_fix/logo.4bpp.lz"); +const u16 gBerryFixGameboyLogo_Tilemap[] = INCBIN_U16("graphics/berry_fix/logo.bin.lz"); + +const u16 gBerryFixGbaTransfer_Pal[] = INCBIN_U16("graphics/berry_fix/gba_transfer.gbapal"); +const u8 gBerryFixGbaTransfer_Gfx[] = INCBIN_U8("graphics/berry_fix/gba_transfer.4bpp.lz"); +const u16 gBerryFixGbaTransfer_Tilemap[] = INCBIN_U16("graphics/berry_fix/gba_transfer.bin.lz"); + +const u16 gBerryFixGbaTransferHighlight_Pal[] = INCBIN_U16("graphics/berry_fix/gba_transfer_highlight.gbapal"); +const u8 gBerryFixGbaTransferHighlight_Gfx[] = INCBIN_U8("graphics/berry_fix/gba_transfer_highlight.4bpp.lz"); +const u16 gBerryFixGbaTransferHighlight_Tilemap[] = INCBIN_U16("graphics/berry_fix/gba_transfer_highlight.bin.lz"); + +const u16 gBerryFixGbaTransferError_Pal[] = INCBIN_U16("graphics/berry_fix/gba_transfer_error.gbapal"); +const u8 gBerryFixGbaTransferError_Gfx[] = INCBIN_U8("graphics/berry_fix/gba_transfer_error.4bpp.lz"); +const u16 gBerryFixGbaTransferError_Tilemap[] = INCBIN_U16("graphics/berry_fix/gba_transfer_error.bin.lz"); + +const u16 gBerryFixWindow_Pal[] = INCBIN_U16("graphics/berry_fix/window.gbapal"); +const u8 gBerryFixWindow_Gfx[] = INCBIN_U8("graphics/berry_fix/window.4bpp.lz"); +const u16 gBerryFixWindow_Tilemap[] = INCBIN_U16("graphics/berry_fix/window.bin.lz"); + +// more trade stuff? + +const u16 gUnknown_08DDB3E4[] = INCBIN_U16("graphics/trade/menu.gbapal"); + +const u16 gUnknown_08DDB444[] = INCBIN_U16("graphics/unknown/unknown_DDB444.gbapal"); + +const u8 gUnknown_08DDB464[] = INCBIN_U8("graphics/trade/menu.4bpp"); + +const u8 gUnknown_08DDC6E4[] = INCBIN_U8("graphics/trade/buttons.4bpp"); + +const u16 gUnused_DDCEE4[] = INCBIN_U16("graphics/unused/unused_DDCEE4.bin"); + +const u16 gUnknown_08DDCF04[] = INCBIN_U16("graphics/unknown/unknown_DDCF04.bin"); + +const u16 gUnknown_08DDD704[] = INCBIN_U16("graphics/unknown/unknown_DDD704.bin"); // textbox tilemap?? + +const u16 gMessageBox_Pal[] = INCBIN_U16("graphics/text_window/message_box.gbapal"); +const u8 gMessageBox_Gfx[] = INCBIN_U8("graphics/text_window/message_box.4bpp"); + +const u8 gWallpaperIcon_Cross[] = INCBIN_U8("graphics/pokemon_storage/cross_icon.4bpp.lz"); +const u8 gWallpaperIcon_Bolt[] = INCBIN_U8("graphics/pokemon_storage/bolt_icon.4bpp.lz"); +const u8 gWallpaperIcon_Plusle[] = INCBIN_U8("graphics/pokemon_storage/plusle_icon.4bpp.lz"); + +const u16 gWallpaperPalettes_Horizontal[] = INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"); +const u16 gWallpaperPalettes_Horizontal2[] = INCBIN_U16("graphics/pokemon_storage/horizontal_bg.gbapal"); + +const u8 gWallpaperTiles_Horizontal[] = INCBIN_U8("graphics/pokemon_storage/horizontal.4bpp.lz"); +const u16 gWallpaperTilemap_Horizontal[] = INCBIN_U16("graphics/pokemon_storage/horizontal.bin.lz"); + +const u16 gWallpaperPalettes_Ribbon[] = INCBIN_U16("graphics/pokemon_storage/ribbon_frame.gbapal"); +const u16 gWallpaperPalettes_Ribbon2[] = INCBIN_U16("graphics/pokemon_storage/ribbon_bg.gbapal"); + +const u8 gWallpaperTiles_Ribbon[] = INCBIN_U8("graphics/pokemon_storage/ribbon.4bpp.lz"); +const u16 gWallpaperTilemap_Ribbon[] = INCBIN_U16("graphics/pokemon_storage/ribbon.bin.lz"); + +// pokenav + +const u16 gUnknown_08DDE010[] = INCBIN_U16("graphics/pokenav/ribbons.gbapal"); +const u8 gUnknown_08DDE030[] = INCBIN_U8("graphics/pokenav/ribbons.4bpp.lz"); +const u16 gUnknown_08DDE12C[] = INCBIN_U16("graphics/pokenav/ribbons.bin.lz"); + +const u16 gMonIconPalettes[] = INCBIN_U16("graphics/pokemon/icon_palettes/icon_palette_0.gbapal"); +const u16 gMonIconPalettes1[] = INCBIN_U16("graphics/pokemon/icon_palettes/icon_palette_1.gbapal"); +const u16 gMonIconPalettes2[] = INCBIN_U16("graphics/pokemon/icon_palettes/icon_palette_2.gbapal"); + +const u16 gTitleScreenBgPalettes[] = INCBIN_U16("graphics/title_screen/pokemon_logo.gbapal"); +const u16 gTitleScreenBgPalettes2[] = INCBIN_U16("graphics/title_screen/rayquaza_and_clouds.gbapal"); + +const u16 gTitleScreenEmeraldVersionPal[] = INCBIN_U16("graphics/title_screen/emerald_version.gbapal"); + +const u16 gUnknown_08DDE458[] = INCBIN_U16("graphics/title_screen/title_screen1.bin.lz"); + +const u16 gTitleScreenPokemonLogoGfx[] = INCBIN_U16("graphics/title_screen/pokemon_logo.8bpp.lz"); + +const u16 gTitleScreenEmeraldVersionGfx[] = INCBIN_U16("graphics/title_screen/emerald_version.8bpp.lz"); + +const u16 gTitleScreenPressStartPal[] = INCBIN_U16("graphics/title_screen/press_start.gbapal"); +const u8 gTitleScreenPressStartGfx[] = INCBIN_U8("graphics/title_screen/press_start.4bpp.lz"); + +const u16 gUnknown_08DE0644[] = INCBIN_U16("graphics/title_screen/title_screen2.bin.lz"); + +// more trainer card stuff + +const u16 gUnknown_08DE07C8[] = INCBIN_U16("graphics/frontier_pass/tiles.gbapal");// size in LoadPalette calls is reported as 0xD0 << 1, which is 0x1A0, but palette is only 0x100 bytes long so it loads garbage as well +const u8 gUnknown_08DE08C8[] = INCBIN_U8("graphics/frontier_pass/tiles.4bpp.lz"); +const u16 gUnknown_08DE2084[] = INCBIN_U16("graphics/frontier_pass/tiles2.8bpp.lz"); +const u16 gUnknown_08DE3060[] = INCBIN_U16("graphics/frontier_pass/tiles.bin.lz"); +const u16 gUnknown_08DE3350[] = INCBIN_U16("graphics/frontier_pass/tilemap1.bin"); +const u16 gUnknown_08DE3374[] = INCBIN_U16("graphics/frontier_pass/tilemap2.bin"); + +// berry crusher + +const u16 gUnknown_08DE3398[] = INCBIN_U16("graphics/berry_crusher/tiles.gbapal"); +const u8 gUnknown_08DE34B8[] = INCBIN_U8("graphics/berry_crusher/tiles.4bpp.lz"); +const u16 gUnknown_08DE3FD4[] = INCBIN_U16("graphics/berry_crusher/tiles.bin.lz"); + +/* random garbage at the end. +asm(".space 0x54BAC\ + .byte 0x0D, 0x00, 0x58, 0x02\ + .space 0x1145\ + .byte 0x02\ + .space 0x3242\ + .byte 0x40\ + .space 0x13"); +*/
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