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-rw-r--r--src/graphics.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/graphics.c b/src/graphics.c
index 73825aebf..26eae14e2 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -1505,12 +1505,12 @@ const u16 gMonIconPalettes[][16] =
const u16 gTitleScreenBgPalettes[] = INCBIN_U16("graphics/title_screen/pokemon_logo.gbapal",
"graphics/title_screen/rayquaza_and_clouds.gbapal");
const u16 gTitleScreenEmeraldVersionPal[] = INCBIN_U16("graphics/title_screen/emerald_version.gbapal");
-const u32 gTitleScreenCloudsTilemap[] = INCBIN_U32("graphics/title_screen/title_screen1.bin.lz");
+const u32 gTitleScreenCloudsTilemap[] = INCBIN_U32("graphics/title_screen/clouds.bin.lz");
const u32 gTitleScreenPokemonLogoGfx[] = INCBIN_U32("graphics/title_screen/pokemon_logo.8bpp.lz");
const u32 gTitleScreenEmeraldVersionGfx[] = INCBIN_U32("graphics/title_screen/emerald_version.8bpp.lz");
const u16 gTitleScreenPressStartPal[] = INCBIN_U16("graphics/title_screen/press_start.gbapal");
const u32 gTitleScreenPressStartGfx[] = INCBIN_U32("graphics/title_screen/press_start.4bpp.lz");
-const u32 gTitleScreenPokemonLogoTilemap[] = INCBIN_U32("graphics/title_screen/title_screen2.bin.lz");
+const u32 gTitleScreenPokemonLogoTilemap[] = INCBIN_U32("graphics/title_screen/pokemon_logo.bin.lz");
// size in LoadPalette calls is reported as 0xD0 << 1, which is 0x1A0, but palette is only 0x100 bytes long so it loads garbage as well
const u16 gFrontierPassBg_Pal[][16] = INCBIN_U16("graphics/frontier_pass/bg.gbapal");