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-rw-r--r--src/ground.c655
1 files changed, 641 insertions, 14 deletions
diff --git a/src/ground.c b/src/ground.c
index 33eb3660a..6cb7b8557 100644
--- a/src/ground.c
+++ b/src/ground.c
@@ -1,14 +1,31 @@
#include "global.h"
#include "battle_anim.h"
+#include "random.h"
+#include "scanline_effect.h"
+#include "task.h"
+#include "trig.h"
#include "constants/rgb.h"
-extern void sub_8114994(struct Sprite *);
-extern void sub_8114A7C(struct Sprite *);
-extern void sub_8114AF0(struct Sprite *);
-extern void sub_8114AF0(struct Sprite *);
-extern void sub_8114B80(struct Sprite *);
-extern void sub_81151A0(struct Sprite *);
-extern void sub_8115244(struct Sprite *);
+void AnimBonemerangProjectile(struct Sprite *);
+void AnimBoneHitProjectile(struct Sprite *);
+void AnimDirtScatter(struct Sprite *);
+void AnimMudSportDirt(struct Sprite *);
+void AnimFissureDirtPlumeParticle(struct Sprite *);
+void AnimDigDirtMound(struct Sprite *);
+static void AnimBonemerangProjectileStep(struct Sprite *);
+static void AnimBonemerangProjectileEnd(struct Sprite *);
+static void AnimMudSportDirtRising(struct Sprite *);
+static void AnimMudSportDirtFalling(struct Sprite *);
+static void sub_8114CFC(u8);
+static void sub_8114EB4(u8);
+static void sub_8114F54(u8);
+static void sub_8114FD8(u8);
+static void sub_81150E0(u8, s16, s16);
+static void AnimFissureDirtPlumeParticleStep(struct Sprite *);
+static void sub_81153AC(u8);
+static void sub_81154A4(u8);
+static void sub_8115588(struct Task *);
+static void sub_81156D0(u8);
const union AffineAnimCmd gUnknown_08597150[] =
{
@@ -40,7 +57,7 @@ const struct SpriteTemplate gUnknown_08597178 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08597170,
- .callback = sub_8114994,
+ .callback = AnimBonemerangProjectile,
};
const struct SpriteTemplate gUnknown_08597190 =
@@ -51,7 +68,7 @@ const struct SpriteTemplate gUnknown_08597190 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08597174,
- .callback = sub_8114A7C,
+ .callback = AnimBoneHitProjectile,
};
const struct SpriteTemplate gUnknown_085971A8 =
@@ -62,7 +79,7 @@ const struct SpriteTemplate gUnknown_085971A8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8114AF0,
+ .callback = AnimDirtScatter,
};
const union AnimCmd gUnknown_085971C0[] =
@@ -84,7 +101,7 @@ const struct SpriteTemplate gUnknown_085971CC =
.anims = gUnknown_085971C8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8114AF0,
+ .callback = AnimDirtScatter,
};
const struct SpriteTemplate gUnknown_085971E4 =
@@ -95,7 +112,7 @@ const struct SpriteTemplate gUnknown_085971E4 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8114B80,
+ .callback = AnimMudSportDirt,
};
const struct SpriteTemplate gUnknown_085971FC =
@@ -106,7 +123,7 @@ const struct SpriteTemplate gUnknown_085971FC =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_81151A0,
+ .callback = AnimFissureDirtPlumeParticle,
};
const struct SpriteTemplate gUnknown_08597214 =
@@ -117,5 +134,615 @@ const struct SpriteTemplate gUnknown_08597214 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8115244,
+ .callback = AnimDigDirtMound,
};
+
+// Moves a bone projectile towards the target mon, which moves like
+// a boomerang. After hitting the target mon, it comes back to the user.
+void AnimBonemerangProjectile(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[0] = 20;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[5] = -40;
+ InitAnimArcTranslation(sprite);
+ sprite->callback = AnimBonemerangProjectileStep;
+}
+
+static void AnimBonemerangProjectileStep(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 20;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[5] = 40;
+ InitAnimArcTranslation(sprite);
+ sprite->callback = AnimBonemerangProjectileEnd;
+ }
+}
+
+static void AnimBonemerangProjectileEnd(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+// Moves a bone projectile towards the target mon, starting right next to
+// the target mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+void AnimBoneHitProjectile(struct Sprite *sprite)
+{
+ sub_80A6980(sprite, TRUE);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Moves a small dirt projectile towards the target mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+// arg 3: target x pixel offset
+// arg 4: target y pixel offset
+void AnimDirtScatter(struct Sprite *sprite)
+{
+ u8 targetXPos, targetYPos;
+ s16 xOffset, yOffset;
+
+ InitAnimSpritePos(sprite, 1);
+
+ targetXPos = GetBattlerSpriteCoord2(gBattleAnimTarget, 2);
+ targetYPos = GetBattlerSpriteCoord2(gBattleAnimTarget, 3);
+
+ xOffset = Random2() & 0x1F;
+ yOffset = Random2() & 0x1F;
+ if (xOffset > 16)
+ xOffset = 16 - xOffset;
+ if (yOffset > 16)
+ yOffset = 16 - yOffset;
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = targetXPos + xOffset;
+ sprite->data[4] = targetYPos + yOffset;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+}
+
+// Moves a particle of dirt in the Mud Sport animation.
+// The dirt can either be rising upward, or falling down.
+// arg 0: 0 = dirt is rising into the air, 1 = dirt is falling down
+// arg 1: initial x pixel offset
+// arg 2: initial y pixel offset
+void AnimMudSportDirt(struct Sprite *sprite)
+{
+ sprite->oam.tileNum++;
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[1] > 0 ? 1 : -1;
+ sprite->callback = AnimMudSportDirtRising;
+ }
+ else
+ {
+ sprite->pos1.x = gBattleAnimArgs[1];
+ sprite->pos1.y = gBattleAnimArgs[2];
+ sprite->pos2.y = -gBattleAnimArgs[2];
+ sprite->callback = AnimMudSportDirtFalling;
+ }
+}
+
+static void AnimMudSportDirtRising(struct Sprite *sprite)
+{
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->pos1.x += sprite->data[0];
+ }
+
+ sprite->pos1.y -= 4;
+ if (sprite->pos1.y < -4)
+ DestroyAnimSprite(sprite);
+}
+
+static void AnimMudSportDirtFalling(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos2.y += 4;
+ if (sprite->pos2.y >= 0)
+ {
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] > 0)
+ {
+ sprite->data[1] = 0;
+ sprite->invisible ^= 1;
+ if (++sprite->data[2] == 10)
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+void sub_8114CBC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[0] == 0)
+ task->func = sub_8114CFC;
+ else
+ task->func = sub_8114EB4;
+
+ task->func(taskId);
+}
+
+static void sub_8114CFC(u8 taskId)
+{
+ u8 var0;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[10] = GetAnimBattlerSpriteId(0);
+ task->data[11] = sub_80A8364(gBattleAnimAttacker);
+ if (task->data[11] == 1)
+ {
+ task->data[12] = gBattle_BG1_X;
+ task->data[13] = gBattle_BG1_Y;
+ }
+ else
+ {
+ task->data[12] = gBattle_BG2_X;
+ task->data[13] = gBattle_BG2_Y;
+ }
+
+ var0 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
+ task->data[14] = var0 - 32;
+ task->data[15] = var0 + 32;
+ if (task->data[14] < 0)
+ task->data[14] = 0;
+
+ gSprites[task->data[10]].invisible = 1;
+ task->data[0]++;
+ break;
+ case 1:
+ sub_81150E0(task->data[11], task->data[14], task->data[15]);
+ task->data[0]++;
+ break;
+ case 2:
+ task->data[2] = (task->data[2] + 6) & 0x7F;
+ if (++task->data[4] > 2)
+ {
+ task->data[4] = 0;
+ task->data[3]++;
+ }
+
+ task->data[5] = task->data[3] + (gSineTable[task->data[2]] >> 4);
+ if (task->data[11] == 1)
+ gBattle_BG1_Y = task->data[13] - task->data[5];
+ else
+ gBattle_BG2_Y = task->data[13] - task->data[5];
+
+ if (task->data[5] > 63)
+ {
+ task->data[5] = 120 - task->data[14];
+ if (task->data[11] == 1)
+ gBattle_BG1_Y = task->data[13] - task->data[5];
+ else
+ gBattle_BG2_Y = task->data[13] - task->data[5];
+
+ gSprites[task->data[10]].pos2.x = 272 - gSprites[task->data[10]].pos1.x;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ break;
+ case 4:
+ DestroyAnimVisualTask(taskId);
+ gSprites[task->data[10]].invisible = 1;
+ break;
+ }
+}
+
+static void sub_8114EB4(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+ gSprites[spriteId].invisible = 1;
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+
+ if (sub_80A8364(gBattleAnimAttacker) == 1)
+ gBattle_BG1_Y = 0;
+ else
+ gBattle_BG2_Y = 0;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8114F14(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[0] == 0)
+ task->func = sub_8114F54;
+ else
+ task->func = sub_8114FD8;
+
+ task->func(taskId);
+}
+
+static void sub_8114F54(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[10] = GetAnimBattlerSpriteId(0);
+ gSprites[task->data[10]].invisible = 0;
+ gSprites[task->data[10]].pos2.x = 0;
+ gSprites[task->data[10]].pos2.y = 160 - gSprites[task->data[10]].pos1.y;
+ task->data[0]++;
+ break;
+ case 1:
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_8114FD8(u8 taskId)
+{
+ u8 var0;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[10] = GetAnimBattlerSpriteId(0);
+ task->data[11] = sub_80A8364(gBattleAnimAttacker);
+ if (task->data[11] == 1)
+ task->data[12] = gBattle_BG1_X;
+ else
+ task->data[12] = gBattle_BG2_X;
+
+ var0 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
+ task->data[14] = var0 - 32;
+ task->data[15] = var0 + 32;
+ task->data[0]++;
+ break;
+ case 1:
+ sub_81150E0(task->data[11], 0, task->data[15]);
+ task->data[0]++;
+ break;
+ case 2:
+ gSprites[task->data[10]].pos2.y = 96;
+ task->data[0]++;
+ break;
+ case 3:
+ gSprites[task->data[10]].pos2.y -= 8;
+ if (gSprites[task->data[10]].pos2.y == 0)
+ {
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ }
+ break;
+ case 4:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_81150E0(u8 useBG1, s16 y, s16 endY)
+{
+ s16 bgX;
+ struct ScanlineEffectParams scanlineParams;
+
+ if (useBG1 == 1)
+ {
+ bgX = gBattle_BG1_X;
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ }
+ else
+ {
+ bgX = gBattle_BG2_X;
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+ }
+
+ if (y < 0)
+ y = 0;
+
+ while (y < endY)
+ {
+ gScanlineEffectRegBuffers[0][y] = bgX;
+ gScanlineEffectRegBuffers[1][y] = bgX;
+ y++;
+ }
+
+ while (y < 160)
+ {
+ gScanlineEffectRegBuffers[0][y] = bgX + 240;
+ gScanlineEffectRegBuffers[1][y] = bgX + 240;
+ y++;
+ }
+
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+}
+
+// Moves a particle of dirt in a plume of dirt. Used in Fissure and Dig.
+// arg 0: which mon (0 = attacker, 1 = target)
+// arg 1: which side of mon (0 = left, 1 = right)
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: wave amplitude
+// arg 5: duration
+void AnimFissureDirtPlumeParticle(struct Sprite *sprite)
+{
+ s8 battler;
+ s16 xOffset;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ xOffset = 24;
+ if (gBattleAnimArgs[1] == 1)
+ {
+ xOffset *= -1;
+ gBattleAnimArgs[2] *= -1;
+ }
+
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, 2) + xOffset;
+ sprite->pos1.y = GetBattlerYCoordWithElevation(battler) + 30;
+ sprite->data[0] = gBattleAnimArgs[5];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[4];
+ InitAnimArcTranslation(sprite);
+ sprite->callback = AnimFissureDirtPlumeParticleStep;
+}
+
+static void AnimFissureDirtPlumeParticleStep(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+// Displays the dirt mound seen in the move Dig for set duration.
+// The dirt mound image is too large for a single sprite, so two
+// sprites are lined up next to each other.
+// arg 0: which mon (0 = attacker, 1 = target)
+// arg 1: oam tile num (0 = left half of image, 1 = right half of image)
+// arg 2: duration
+void AnimDigDirtMound(struct Sprite *sprite)
+{
+ s8 battler;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, 0) - 16 + (gBattleAnimArgs[1] * 32);
+ sprite->pos1.y = GetBattlerYCoordWithElevation(battler) + 32;
+ sprite->oam.tileNum += gBattleAnimArgs[1] * 8;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->callback = WaitAnimForDuration;
+}
+
+void sub_81152DC(u8 taskId)
+{
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[1])
+ task->data[14] = task->data[15] = gBattleAnimArgs[1] + 3;
+ else
+ task->data[14] = task->data[15] = (gAnimMovePower / 10) + 3;
+
+ task->data[3] = gBattleAnimArgs[2];
+ switch (gBattleAnimArgs[0])
+ {
+ case 5:
+ task->data[13] = gBattle_BG3_X;
+ task->func = sub_81153AC;
+ break;
+ case 4:
+ task->data[13] = 0;
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
+ {
+ if (IsBattlerSpriteVisible(i))
+ {
+ task->data[task->data[13] + 9] = gBattlerSpriteIds[i];
+ task->data[13]++;
+ }
+ }
+ task->func = sub_81154A4;
+ break;
+ default:
+ task->data[9] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ if (task->data[9] == 0xFF)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ task->data[13] = 1;
+ task->func = sub_81154A4;
+ }
+
+ break;
+ }
+}
+
+static void sub_81153AC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if ((task->data[2] & 1) == 0)
+ gBattle_BG3_X = task->data[13] + task->data[15];
+ else
+ gBattle_BG3_X = task->data[13] - task->data[15];
+
+ if (++task->data[2] == task->data[3])
+ {
+ task->data[2] = 0;
+ task->data[14]--;
+ task->data[0]++;
+ }
+ }
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if ((task->data[2] & 1) == 0)
+ gBattle_BG3_X = task->data[13] + task->data[14];
+ else
+ gBattle_BG3_X = task->data[13] - task->data[14];
+
+ if (++task->data[2] == 4)
+ {
+ task->data[2] = 0;
+ if (--task->data[14] == 0)
+ task->data[0]++;
+ }
+ }
+ break;
+ case 2:
+ gBattle_BG3_X = task->data[13];
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_81154A4(u8 taskId)
+{
+ u16 i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ sub_8115588(task);
+ if (++task->data[2] == task->data[3])
+ {
+ task->data[2] = 0;
+ task->data[14]--;
+ task->data[0]++;
+ }
+ }
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ sub_8115588(task);
+ if (++task->data[2] == 4)
+ {
+ task->data[2] = 0;
+ if (--task->data[14] == 0)
+ task->data[0]++;
+ }
+ }
+ break;
+ case 2:
+ for (i = 0; i < task->data[13]; i++)
+ gSprites[task->data[9 + i]].pos2.x = 0;
+
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_8115588(struct Task *task)
+{
+ u16 i;
+ u16 xOffset;
+
+ if ((task->data[2] & 1) == 0)
+ xOffset = (task->data[14] / 2) + (task->data[14] & 1);
+ else
+ xOffset = -(task->data[14] / 2);
+
+ for (i = 0; i < task->data[13]; i++)
+ {
+ gSprites[task->data[9 + i]].pos2.x = xOffset;
+ }
+}
+
+void AnimTask_IsPowerOver99(u8 taskId)
+{
+ gBattleAnimArgs[15] = gAnimMovePower > 99;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8115628(u8 taskId)
+{
+ struct Task *newTask;
+ u8 battler = (gBattleAnimArgs[0] & 1) ? gBattleAnimTarget : gBattleAnimAttacker;
+
+ if (gBattleAnimArgs[0] > 1)
+ battler ^= 2;
+
+ newTask = &gTasks[CreateTask(sub_81156D0, gBattleAnimArgs[1])];
+ newTask->data[1] = (32 - GetBattlerSpriteCoord(battler, 2)) & 0x1FF;
+ newTask->data[2] = (64 - GetBattlerSpriteCoord(battler, 3)) & 0xFF;
+ gBattle_BG3_X = newTask->data[1];
+ gBattle_BG3_Y = newTask->data[2];
+ newTask->data[3] = gBattleAnimArgs[2];
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_81156D0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[7] == task->data[3])
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ DestroyTask(taskId);
+ }
+ else
+ {
+ gBattle_BG3_X = task->data[1];
+ gBattle_BG3_Y = task->data[2];
+ }
+}