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-rw-r--r--src/ground.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/ground.c b/src/ground.c
index 6cb7b8557..807205ad8 100644
--- a/src/ground.c
+++ b/src/ground.c
@@ -183,7 +183,7 @@ static void AnimBonemerangProjectileEnd(struct Sprite *sprite)
// arg 4: duration
void AnimBoneHitProjectile(struct Sprite *sprite)
{
- sub_80A6980(sprite, TRUE);
+ InitSpritePosToAnimTarget(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -205,7 +205,7 @@ void AnimDirtScatter(struct Sprite *sprite)
u8 targetXPos, targetYPos;
s16 xOffset, yOffset;
- InitAnimSpritePos(sprite, 1);
+ InitSpritePosToAnimAttacker(sprite, 1);
targetXPos = GetBattlerSpriteCoord2(gBattleAnimTarget, 2);
targetYPos = GetBattlerSpriteCoord2(gBattleAnimTarget, 3);
@@ -221,7 +221,7 @@ void AnimDirtScatter(struct Sprite *sprite)
sprite->data[2] = targetXPos + xOffset;
sprite->data[4] = targetYPos + yOffset;
sprite->callback = StartAnimLinearTranslation;
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
// Moves a particle of dirt in the Mud Sport animation.
@@ -306,7 +306,7 @@ static void sub_8114CFC(u8 taskId)
{
case 0:
task->data[10] = GetAnimBattlerSpriteId(0);
- task->data[11] = sub_80A8364(gBattleAnimAttacker);
+ task->data[11] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
if (task->data[11] == 1)
{
task->data[12] = gBattle_BG1_X;
@@ -375,7 +375,7 @@ static void sub_8114EB4(u8 taskId)
gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0;
- if (sub_80A8364(gBattleAnimAttacker) == 1)
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
gBattle_BG1_Y = 0;
else
gBattle_BG2_Y = 0;
@@ -422,7 +422,7 @@ static void sub_8114FD8(u8 taskId)
{
case 0:
task->data[10] = GetAnimBattlerSpriteId(0);
- task->data[11] = sub_80A8364(gBattleAnimAttacker);
+ task->data[11] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
if (task->data[11] == 1)
task->data[12] = gBattle_BG1_X;
else