diff options
Diffstat (limited to 'src/ground.c')
-rw-r--r-- | src/ground.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/ground.c b/src/ground.c index 4e4ca1785..07baa6fb7 100644 --- a/src/ground.c +++ b/src/ground.c @@ -11,9 +11,10 @@ static void AnimBoneHitProjectile(struct Sprite *); static void AnimDirtScatter(struct Sprite *); static void AnimMudSportDirt(struct Sprite *); static void AnimDirtPlumeParticle(struct Sprite *); +static void AnimDirtPlumeParticle_Step(struct Sprite *); static void AnimDigDirtMound(struct Sprite *); -static void AnimBonemerangProjectileStep(struct Sprite *); -static void AnimBonemerangProjectileEnd(struct Sprite *); +static void AnimBonemerangProjectile_Step(struct Sprite *); +static void AnimBonemerangProjectile_End(struct Sprite *); static void AnimMudSportDirtRising(struct Sprite *); static void AnimMudSportDirtFalling(struct Sprite *); static void AnimTask_DigBounceMovement(u8); @@ -21,7 +22,6 @@ static void AnimTask_DigEndBounceMovementSetInvisible(u8); static void AnimTask_DigSetVisibleUnderground(u8); static void AnimTask_DigRiseUpFromHole(u8); static void sub_81150E0(u8, s16, s16); -static void AnimDirtPlumeParticleStep(struct Sprite *); static void AnimTask_ShakeTerrain(u8); static void AnimTask_ShakeBattlers(u8); static void SetBattlersXOffsetForShake(struct Task *); @@ -148,10 +148,10 @@ static void AnimBonemerangProjectile(struct Sprite *sprite) sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[5] = -40; InitAnimArcTranslation(sprite); - sprite->callback = AnimBonemerangProjectileStep; + sprite->callback = AnimBonemerangProjectile_Step; } -static void AnimBonemerangProjectileStep(struct Sprite *sprite) +static void AnimBonemerangProjectile_Step(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) { @@ -164,11 +164,11 @@ static void AnimBonemerangProjectileStep(struct Sprite *sprite) sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->data[5] = 40; InitAnimArcTranslation(sprite); - sprite->callback = AnimBonemerangProjectileEnd; + sprite->callback = AnimBonemerangProjectile_End; } } -static void AnimBonemerangProjectileEnd(struct Sprite *sprite) +static void AnimBonemerangProjectile_End(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) DestroyAnimSprite(sprite); @@ -324,7 +324,7 @@ static void AnimTask_DigBounceMovement(u8 taskId) if (task->data[14] < 0) task->data[14] = 0; - gSprites[task->data[10]].invisible = 1; + gSprites[task->data[10]].invisible = TRUE; task->data[0]++; break; case 1: @@ -363,7 +363,7 @@ static void AnimTask_DigBounceMovement(u8 taskId) break; case 4: DestroyAnimVisualTask(taskId); - gSprites[task->data[10]].invisible = 1; + gSprites[task->data[10]].invisible = TRUE; break; } } @@ -525,10 +525,10 @@ void AnimDirtPlumeParticle(struct Sprite *sprite) sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[4]; InitAnimArcTranslation(sprite); - sprite->callback = AnimDirtPlumeParticleStep; + sprite->callback = AnimDirtPlumeParticle_Step; } -static void AnimDirtPlumeParticleStep(struct Sprite *sprite) +static void AnimDirtPlumeParticle_Step(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) DestroyAnimSprite(sprite); |