diff options
Diffstat (limited to 'src/ice.c')
-rw-r--r-- | src/ice.c | 1531 |
1 files changed, 1490 insertions, 41 deletions
@@ -1,21 +1,54 @@ #include "global.h" #include "battle_anim.h" +#include "bg.h" +#include "field_weather.h" +#include "gpu_regs.h" +#include "graphics.h" +#include "main.h" +#include "palette.h" +#include "random.h" +#include "sprite.h" +#include "task.h" +#include "trig.h" +#include "constants/battle_anim.h" #include "constants/rgb.h" -extern void sub_810B6C4(struct Sprite *); -extern void sub_810B8AC(struct Sprite *); -extern void sub_810B8EC(struct Sprite *); -extern void sub_810B974(struct Sprite *); -extern void sub_810BA24(struct Sprite *); -extern void sub_810BC94(struct Sprite *); -extern void sub_810BE48(struct Sprite *); -extern void sub_810BED0(struct Sprite *); -extern void sub_810C2F0(struct Sprite *); -extern void sub_810C560(struct Sprite *); -extern void sub_810CB58(struct Sprite *); +struct HailStruct { + s32 unk0:10; + s32 unk1:10; + s32 unk2:8; + s32 unk3:4; +}; + +static void sub_810B6C4(struct Sprite *); +extern void sub_810B848(struct Sprite *); +extern void AnimIcePunchSwirlingParticle(struct Sprite *); +extern void AnimIceBeamParticle(struct Sprite *); +extern void AnimIceEffectParticle(struct Sprite *); +extern void AnimFlickerIceEffectParticle(struct Sprite *); +extern void AnimSwirlingSnowball_Step1(struct Sprite *); +extern void AnimSwirlingSnowball_Step2(struct Sprite *); +extern void AnimSwirlingSnowball_Step3(struct Sprite *); +extern void AnimSwirlingSnowball_End(struct Sprite *); +extern void AnimMoveParticleBeyondTarget(struct Sprite *); +extern void AnimWiggleParticleTowardsTarget(struct Sprite *); +extern void AnimWaveFromCenterOfTarget(struct Sprite *); +extern void InitSwirlingFogAnim(struct Sprite *); +extern void AnimSwirlingFogAnim(struct Sprite *); +extern void AnimThrowMistBall(struct Sprite *); +extern void InitPoisonGasCloudAnim(struct Sprite *); +extern void MovePoisonGasCloud(struct Sprite *); +extern void AnimHailBegin(struct Sprite *); +extern void AnimHailContinue(struct Sprite *); extern void sub_80A8EE4(struct Sprite *); -extern void unc_080B06FC(struct Sprite *); -extern void sub_810CD4C(struct Sprite *); +extern void InitIceBallAnim(struct Sprite *); +extern void AnimThrowIceBall(struct Sprite *); +extern void InitIceBallParticle(struct Sprite *); +extern void AnimIceBallParticle(struct Sprite *); +void AnimTask_Haze2(u8); +void AnimTask_OverlayFogTiles(u8); +void AnimTask_Hail2(u8); +bool8 GenerateHailParticle(u8, u8, u8, u8); const union AnimCmd gUnknown_08595A48[] = { @@ -127,7 +160,7 @@ const struct SpriteTemplate gUnknown_08595AD0 = .anims = gUnknown_08595AA8, .images = NULL, .affineAnims = gUnknown_08595ACC, - .callback = sub_810B8AC, + .callback = AnimIcePunchSwirlingParticle, }; const struct SpriteTemplate gUnknown_08595AE8 = @@ -138,7 +171,7 @@ const struct SpriteTemplate gUnknown_08595AE8 = .anims = gUnknown_08595AAC, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810B8AC, + .callback = AnimIcePunchSwirlingParticle, }; const union AffineAnimCmd gUnknown_08595B00[] = @@ -160,7 +193,7 @@ const struct SpriteTemplate gUnknown_08595B14 = .anims = gUnknown_08595AA8, .images = NULL, .affineAnims = gUnknown_08595B10, - .callback = sub_810B8EC, + .callback = AnimIceBeamParticle, }; const struct SpriteTemplate gUnknown_08595B2C = @@ -171,7 +204,7 @@ const struct SpriteTemplate gUnknown_08595B2C = .anims = gUnknown_08595AAC, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810B8EC, + .callback = AnimIceBeamParticle, }; const union AffineAnimCmd gUnknown_08595B44[] = @@ -195,7 +228,7 @@ const struct SpriteTemplate gUnknown_08595B68 = .anims = gUnknown_08595AA8, .images = NULL, .affineAnims = gUnknown_08595B64, - .callback = sub_810B974, + .callback = AnimIceEffectParticle, }; const struct SpriteTemplate gUnknown_08595B80 = @@ -206,7 +239,7 @@ const struct SpriteTemplate gUnknown_08595B80 = .anims = gUnknown_08595AAC, .images = NULL, .affineAnims = gUnknown_08595B64, - .callback = sub_810B974, + .callback = AnimIceEffectParticle, }; const struct SpriteTemplate gUnknown_08595B98 = @@ -217,7 +250,7 @@ const struct SpriteTemplate gUnknown_08595B98 = .anims = gUnknown_08595AB0, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810BA24, + .callback = AnimSwirlingSnowball_Step1, }; const struct SpriteTemplate gUnknown_08595BB0 = @@ -228,7 +261,7 @@ const struct SpriteTemplate gUnknown_08595BB0 = .anims = gUnknown_08595AB4, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810BC94, + .callback = AnimMoveParticleBeyondTarget, }; const struct SpriteTemplate gUnknown_08595BC8 = @@ -239,7 +272,7 @@ const struct SpriteTemplate gUnknown_08595BC8 = .anims = gUnknown_08595AB0, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810BC94, + .callback = AnimMoveParticleBeyondTarget, }; const union AnimCmd gUnknown_08595BE0[] = @@ -267,7 +300,7 @@ const struct SpriteTemplate gUnknown_08595C04 = .anims = gUnknown_08595C00, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810BE48, + .callback = AnimWaveFromCenterOfTarget, }; const union AnimCmd gUnknown_08595C1C[] = @@ -290,7 +323,7 @@ const struct SpriteTemplate gUnknown_08595C2C = .anims = gUnknown_08595C28, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810BED0, + .callback = InitSwirlingFogAnim, }; const struct SpriteTemplate gUnknown_08595C44 = @@ -301,7 +334,7 @@ const struct SpriteTemplate gUnknown_08595C44 = .anims = gUnknown_08595C28, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810BED0, + .callback = InitSwirlingFogAnim, }; const u8 gUnknown_08595C5C[] = @@ -317,7 +350,7 @@ const struct SpriteTemplate gUnknown_08595C70 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810C2F0, + .callback = AnimThrowMistBall, }; const u8 gUnknown_08595C88[] = @@ -333,21 +366,21 @@ const struct SpriteTemplate gUnknown_08595C9C = .anims = gUnknown_08595C28, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810C560, + .callback = InitPoisonGasCloudAnim, }; -const u8 gUnknown_08595CB4[][4] = +const struct HailStruct gUnknown_08595CB4[] = { - {0x64, 0xE0, 0x01, 0x20}, - {0x55, 0xE0, 0x01, 0x00}, - {0xF2, 0xE0, 0x11, 0x10}, - {0x42, 0xE0, 0x21, 0x10}, - {0xB6, 0xE0, 0x31, 0x00}, - {0x3C, 0xE0, 0x01, 0x20}, - {0xD6, 0xE0, 0x11, 0x00}, - {0x71, 0xE0, 0x01, 0x10}, - {0xD2, 0xE0, 0x31, 0x10}, - {0x26, 0xE0, 0x21, 0x00}, + {100, 120, 0, 2}, + {85, 120, 0, 0}, + {242, 120, 1, 1}, + {66, 120, 2, 1}, + {182, 120, 3, 0}, + {60, 120, 0, 2}, + {214, 120, 1, 0}, + {113, 120, 0, 1}, + {210, 120, 3, 1}, + {38, 120, 2, 0}, }; const union AffineAnimCmd gUnknown_08595CDC[] = @@ -394,7 +427,7 @@ const struct SpriteTemplate gUnknown_08595D2C = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gUnknown_08595D1C, - .callback = sub_810CB58, + .callback = AnimHailBegin, }; const struct SpriteTemplate gUnknown_08595D44 = @@ -476,7 +509,7 @@ const struct SpriteTemplate gUnknown_08595DE4 = .anims = gUnknown_08595D78, .images = NULL, .affineAnims = gUnknown_08595DD0, - .callback = unc_080B06FC, + .callback = InitIceBallAnim, }; const struct SpriteTemplate gUnknown_08595DFC = @@ -487,5 +520,1421 @@ const struct SpriteTemplate gUnknown_08595DFC = .anims = gUnknown_08595AAC, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810CD4C, + .callback = InitIceBallParticle, }; + + +// probably unused +#ifdef NONMATCHING +static void sub_810B6C4(struct Sprite *sprite) +{ + s16 targetX, targetY, attackerX, attackerY; + s16 i; + + sprite->oam.tileNum += 7; + targetX = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + targetY = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + attackerY = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = gBattleAnimArgs[0] + attackerX; + sprite->data[2] = gBattleAnimArgs[2] + targetX; + sprite->data[3] = gBattleAnimArgs[1] + attackerY; + sprite->data[4] = gBattleAnimArgs[3] + targetY; + sub_80A64EC(sprite); + while ((targetX >= -32 && targetX <= 272) && (targetY >= -32 && targetY <= 192)) + { + targetX += sprite->data[1]; + targetY += sprite->data[2]; + } + sprite->data[1] = -sprite->data[1]; + sprite->data[2] = -sprite->data[2]; + while ((attackerX >= -32 && attackerX <= 272) && (attackerY >= -32 && attackerY <= 192)) + { + attackerX += sprite->data[1]; + attackerY += sprite->data[2]; + } + sprite->pos1.x = attackerX; + sprite->pos1.y = attackerY; + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = attackerX; + sprite->data[2] = targetX; + sprite->data[3] = attackerY; + sprite->data[4] = targetY; + sub_80A64EC(sprite); + sprite->data[3] = gBattleAnimArgs[5]; + sprite->data[4] = gBattleAnimArgs[6]; + sprite->callback = sub_810B848; +} +#else +NAKED +static void sub_810B6C4(struct Sprite *sprite) +{ + asm_unified("push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x4\n\ + adds r5, r0, 0\n\ + ldrh r2, [r5, 0x4]\n\ + lsls r1, r2, 22\n\ + lsrs r1, 22\n\ + adds r1, 0x7\n\ + ldr r3, =0x000003ff\n\ + adds r0, r3, 0\n\ + ands r1, r0\n\ + ldr r0, =0xfffffc00\n\ + ands r0, r2\n\ + orrs r0, r1\n\ + strh r0, [r5, 0x4]\n\ + ldr r4, =gBattleAnimTarget\n\ + ldrb r0, [r4]\n\ + movs r1, 0x2\n\ + bl GetBattlerSpriteCoord\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ + ldrb r0, [r4]\n\ + movs r1, 0x3\n\ + bl GetBattlerSpriteCoord\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r8, r0\n\ + ldr r4, =gBattleAnimAttacker\n\ + ldrb r0, [r4]\n\ + movs r1, 0x2\n\ + bl GetBattlerSpriteCoord\n\ + lsls r0, 24\n\ + lsrs r3, r0, 24\n\ + ldrb r0, [r4]\n\ + movs r1, 0x3\n\ + str r3, [sp]\n\ + bl GetBattlerSpriteCoord\n\ + lsls r0, 24\n\ + lsrs r6, r0, 24\n\ + ldr r1, =gBattleAnimArgs\n\ + ldrh r0, [r1, 0x8]\n\ + strh r0, [r5, 0x2E]\n\ + ldrh r0, [r1]\n\ + ldr r3, [sp]\n\ + adds r0, r3\n\ + strh r0, [r5, 0x30]\n\ + ldrh r0, [r1, 0x4]\n\ + mov r4, r9\n\ + adds r0, r4, r0\n\ + strh r0, [r5, 0x32]\n\ + ldrh r0, [r1, 0x2]\n\ + adds r0, r6\n\ + strh r0, [r5, 0x34]\n\ + ldrh r0, [r1, 0x6]\n\ + mov r7, r8\n\ + adds r0, r7, r0\n\ + strh r0, [r5, 0x36]\n\ + adds r0, r5, 0\n\ + bl sub_80A64EC\n\ + adds r4, 0x20\n\ + movs r0, 0x98\n\ + lsls r0, 1\n\ + mov r12, r0\n\ + ldr r3, [sp]\n\ + cmp r4, r12\n\ + bhi _0810B79E\n\ + adds r0, r7, 0\n\ + adds r0, 0x20\n\ + ldrh r1, [r5, 0x30]\n\ + ldrh r2, [r5, 0x32]\n\ + cmp r0, 0xE0\n\ + bhi _0810B79E\n\ + adds r4, r1, 0\n\ + mov r10, r12\n\ +_0810B76A:\n\ + mov r7, r9\n\ + lsls r1, r7, 16\n\ + asrs r1, 16\n\ + adds r1, r4\n\ + lsls r1, 16\n\ + mov r7, r8\n\ + lsls r0, r7, 16\n\ + asrs r0, 16\n\ + adds r0, r2\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ + lsrs r0, r1, 16\n\ + mov r9, r0\n\ + movs r7, 0x80\n\ + lsls r7, 14\n\ + adds r1, r7\n\ + lsrs r1, 16\n\ + cmp r1, r10\n\ + bhi _0810B79E\n\ + mov r1, r8\n\ + lsls r0, r1, 16\n\ + adds r0, r7\n\ + lsrs r0, 16\n\ + cmp r0, 0xE0\n\ + bls _0810B76A\n\ +_0810B79E:\n\ + ldrh r0, [r5, 0x30]\n\ + negs r7, r0\n\ + strh r7, [r5, 0x30]\n\ + ldrh r0, [r5, 0x32]\n\ + negs r4, r0\n\ + strh r4, [r5, 0x32]\n\ + lsls r0, r3, 16\n\ + movs r1, 0x80\n\ + lsls r1, 14\n\ + adds r0, r1\n\ + lsrs r0, 16\n\ + movs r2, 0x98\n\ + lsls r2, 1\n\ + mov r12, r2\n\ + ldr r1, =gBattleAnimArgs\n\ + mov r10, r1\n\ + cmp r0, r12\n\ + bhi _0810B80A\n\ + lsls r1, r6, 16\n\ + movs r2, 0x80\n\ + lsls r2, 14\n\ + adds r0, r1, r2\n\ + b _0810B802\n\ + .pool\n\ +_0810B7E0:\n\ + lsls r1, r3, 16\n\ + asrs r1, 16\n\ + adds r1, r7\n\ + lsls r1, 16\n\ + asrs r0, r2, 16\n\ + adds r0, r4\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + lsrs r3, r1, 16\n\ + movs r0, 0x80\n\ + lsls r0, 14\n\ + adds r1, r0\n\ + lsrs r1, 16\n\ + cmp r1, r12\n\ + bhi _0810B80A\n\ + lsls r1, r6, 16\n\ + adds r0, r1, r0\n\ +_0810B802:\n\ + lsrs r0, 16\n\ + adds r2, r1, 0\n\ + cmp r0, 0xE0\n\ + bls _0810B7E0\n\ +_0810B80A:\n\ + strh r3, [r5, 0x20]\n\ + strh r6, [r5, 0x22]\n\ + mov r1, r10\n\ + ldrh r0, [r1, 0x8]\n\ + strh r0, [r5, 0x2E]\n\ + strh r3, [r5, 0x30]\n\ + mov r2, r9\n\ + strh r2, [r5, 0x32]\n\ + strh r6, [r5, 0x34]\n\ + mov r3, r8\n\ + strh r3, [r5, 0x36]\n\ + adds r0, r5, 0\n\ + bl sub_80A64EC\n\ + mov r7, r10\n\ + ldrh r0, [r7, 0xA]\n\ + strh r0, [r5, 0x34]\n\ + ldrh r0, [r7, 0xC]\n\ + strh r0, [r5, 0x36]\n\ + ldr r0, =sub_810B848\n\ + str r0, [r5, 0x1C]\n\ + add sp, 0x4\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n"); +} +#endif + +void sub_810B848(struct Sprite *sprite) +{ + if (sprite->data[0] != 0) + { + sprite->data[5] += sprite->data[1]; + sprite->data[6] += sprite->data[2]; + sprite->pos2.x = sprite->data[5]; + sprite->pos2.y = sprite->data[6]; + sprite->pos2.x += Sin(sprite->data[7], sprite->data[3]); + sprite->pos2.y += Sin(sprite->data[7], sprite->data[3]); + sprite->data[7] = (sprite->data[7] + sprite->data[4]) & 0xFF; + sprite->data[0]--; + } + else + { + DestroyAnimSprite(sprite); + } +} + +// Animates the swirling ice crystals in Ice Punch. +// arg 0: initial position angle around circle (0-256) +void AnimIcePunchSwirlingParticle(struct Sprite *sprite) +{ + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[1] = 60; + sprite->data[2] = 9; + sprite->data[3] = 30; + sprite->data[4] = -512; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->callback = TranslateSpriteInGrowingCircleOverDuration; + sprite->callback(sprite); +} + +// Animates the ice particles in Ice Beam. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: target x offset +// arg 3: target y offset +// arg 4: duration +void AnimIceBeamParticle(struct Sprite *sprite) +{ + InitSpritePosToAnimAttacker(sprite, TRUE); + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->data[2] -= gBattleAnimArgs[2]; + else + sprite->data[2] += gBattleAnimArgs[2]; + + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; + sprite->data[0] = gBattleAnimArgs[4]; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->callback = StartAnimLinearTranslation; +} + +// Animates the ice crystals at the end of Ice Punch, Ice Beam, Tri Attack, +// Weather Ball (Hail), Blizzard, and Powder Snow. +// arg 0: target x offset +// arg 1: target y offset +// arg 2: ??? unknown boolean +void AnimIceEffectParticle(struct Sprite *sprite) +{ + if (gBattleAnimArgs[2] == 0) + { + InitSpritePosToAnimTarget(sprite, TRUE); + } + else + { + SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + + StoreSpriteCallbackInData6(sprite, AnimFlickerIceEffectParticle); + sprite->callback = RunStoredCallbackWhenAffineAnimEnds; +} + +void AnimFlickerIceEffectParticle(struct Sprite *sprite) +{ + sprite->invisible ^= 1; + sprite->data[0] += 1; + if (sprite->data[0] == 20) + DestroySpriteAndMatrix(sprite); +} + +// Animates the small snowballs that swirl around the target in Blizzard and Icy Wind. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: target x offset +// arg 3: target y offset +// arg 4: particle speed +// arg 5: multiple targets? (boolean) +void AnimSwirlingSnowball_Step1(struct Sprite *sprite) +{ + int i; + s16 tempDataHolder[8]; + + InitSpritePosToAnimAttacker(sprite, TRUE); + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + + if (!gBattleAnimArgs[5]) + { + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; + } + else + { + SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]); + } + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->data[2] -= gBattleAnimArgs[2]; + else + sprite->data[2] += gBattleAnimArgs[2]; + + for (i = 0; i < 8; i++) + tempDataHolder[i] = sprite->data[i]; + + InitAnimFastLinearTranslationWithSpeed(sprite); + sprite->data[1] ^= 1; + sprite->data[2] ^= 1; + + while (1) + { + sprite->data[0] = 1; + AnimFastTranslateLinear(sprite); + + if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272 + || sprite->pos1.y + sprite->pos2.y > 160 + || sprite->pos1.y + sprite->pos2.y < -16) + break; + } + + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + + for (i = 0; i < 8; i++) + sprite->data[i] = tempDataHolder[i]; + + sprite->callback = sub_80A718C; + StoreSpriteCallbackInData6(sprite, AnimSwirlingSnowball_Step2); +} + +void AnimSwirlingSnowball_Step2(struct Sprite *sprite) +{ + s16 tempVar; + + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + sprite->data[0] = 128; + + tempVar = GetBattlerSide(gBattleAnimAttacker) != 0 ? 20 : -20; + + sprite->data[3] = Sin(sprite->data[0], tempVar); + sprite->data[4] = Cos(sprite->data[0], 0xF); + sprite->data[5] = 0; + sprite->callback = AnimSwirlingSnowball_Step3; + sprite->callback(sprite); +} + +void AnimSwirlingSnowball_Step3(struct Sprite *sprite) +{ + s16 tempVar; + tempVar = GetBattlerSide(gBattleAnimAttacker) != 0 ? 20 : -20; + + if (sprite->data[5] <= 31) + { + sprite->pos2.x = Sin(sprite->data[0], tempVar) - sprite->data[3]; + sprite->pos2.y = Cos(sprite->data[0], 15) - sprite->data[4]; + sprite->data[0] = (sprite->data[0] + 16) & 0xFF; + sprite->data[5] += 1; + } + else + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + sprite->data[4] = 0; + sprite->data[3] = 0; + sprite->callback = AnimSwirlingSnowball_End; + } +} + +void AnimSwirlingSnowball_End(struct Sprite *sprite) +{ + sprite->data[0] = 1; + AnimFastTranslateLinear(sprite); + + if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272 + || sprite->pos1.y + sprite->pos2.y > 256 + || sprite->pos1.y + sprite->pos2.y < -16) + DestroyAnimSprite(sprite); +} + +// Moves particles towards the target mon and off the screen. Used to animate +// the large snowballs in Blizzard and the small snowballs in Powder Snow. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: target x offset +// arg 3: target y offset +// arg 4: speed +// arg 5: wave amplitude +// arg 6: wave frequency +// arg 7: multiple targets? (boolean) +void AnimMoveParticleBeyondTarget(struct Sprite *sprite) +{ + int i; + s16 tempDataHolder[8]; + + InitSpritePosToAnimAttacker(sprite, TRUE); + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + + if (!gBattleAnimArgs[7]) + { + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + } + else + { + SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]); + } + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->data[2] -= gBattleAnimArgs[2]; + else + sprite->data[2] += gBattleAnimArgs[2]; + + sprite->data[4] += gBattleAnimArgs[3]; + InitAnimFastLinearTranslationWithSpeed(sprite); + for (i = 0; i < 8; i++) + tempDataHolder[i] = sprite->data[i]; + + sprite->data[1] ^= 1; + sprite->data[2] ^= 1; + + while (1) + { + sprite->data[0] = 1; + AnimFastTranslateLinear(sprite); + if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272 + || sprite->pos1.y + sprite->pos2.y > 160 + || sprite->pos1.y + sprite->pos2.y < -16) + break; + } + + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + + for (i = 0; i < 8; i++) + sprite->data[i] = tempDataHolder[i]; + + sprite->data[5] = gBattleAnimArgs[5]; + sprite->data[6] = gBattleAnimArgs[6]; + sprite->callback = AnimWiggleParticleTowardsTarget; +} + +// Moves particles in a sine wave towards the target. +void AnimWiggleParticleTowardsTarget(struct Sprite *sprite) +{ + AnimFastTranslateLinear(sprite); + if (sprite->data[0] == 0) + sprite->data[0] = 1; + + sprite->pos2.y += Sin(sprite->data[7], sprite->data[5]); + sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; + if (sprite->data[0] == 1) + { + if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272 + || sprite->pos1.y + sprite->pos2.y > 160 + || sprite->pos1.y + sprite->pos2.y < -16) + DestroyAnimSprite(sprite); + } +} + +// Animates the ice pilar wave used by Icy Wind. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: ??? unknown boolean +void AnimWaveFromCenterOfTarget(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + if (gBattleAnimArgs[2] == 0) + { + InitSpritePosToAnimTarget(sprite, FALSE); + } + else + { + SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y); + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + + sprite->data[0]++; + } + else + { + if (sprite->animEnded) + DestroyAnimSprite(sprite); + } +} + +// Animates the fog that swirls around the mon in Mist and Smog. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: change in y pixels per rotation +// arg 3: duration +// arg 4: animate on opponent? (boolean) +// arg 5: ??? unknown boolean +void InitSwirlingFogAnim(struct Sprite *sprite) +{ + s16 tempVar; + u8 battler; + + if (gBattleAnimArgs[4] == 0) + { + if (gBattleAnimArgs[5] == 0) + { + InitSpritePosToAnimAttacker(sprite, FALSE); + } + else + { + SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->pos1.x, &sprite->pos1.y); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos1.x -= gBattleAnimArgs[0]; + else + sprite->pos1.x += gBattleAnimArgs[0]; + + sprite->pos1.y += gBattleAnimArgs[1]; + } + + battler = gBattleAnimAttacker; + } + else + { + if (gBattleAnimArgs[5] == 0) + { + InitSpritePosToAnimTarget(sprite, FALSE); + } + else + { + SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y); + if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER) + sprite->pos1.x -= gBattleAnimArgs[0]; + else + sprite->pos1.x += gBattleAnimArgs[0]; + + sprite->pos1.y += gBattleAnimArgs[1]; + } + + battler = gBattleAnimTarget; + } + + sprite->data[7] = battler; + if (gBattleAnimArgs[5] == 0 || !IsDoubleBattle()) + tempVar = 0x20; + else + tempVar = 0x40; + + sprite->data[6] = tempVar; + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + sprite->pos1.y += 8; + + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2]; + + InitAnimLinearTranslation(sprite); + + sprite->data[5] = 64; + sprite->callback = AnimSwirlingFogAnim; + sprite->callback(sprite); +} + +// Animates swirling fog initialized by InitSwirlingFogAnim. +void AnimSwirlingFogAnim(struct Sprite *sprite) +{ + if (!AnimTranslateLinear(sprite)) + { + sprite->pos2.x += Sin(sprite->data[5], sprite->data[6]); + sprite->pos2.y += Cos(sprite->data[5], -6); + + if ((u16)(sprite->data[5] - 64) <= 0x7F) + sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]); + else + sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]) + 1; + + sprite->data[5] = (sprite->data[5] + 3) & 0xFF; + } + else + { + DestroyAnimSprite(sprite); + } +} + +// Fades mons to black and places foggy overlay in Haze. +void AnimTask_Haze1(u8 taskId) +{ + struct UnknownAnimStruct2 subStruct; + + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0); + + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); + + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); + SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); + + sub_80A6B30(&subStruct); + LoadBgTiles(subStruct.bgId, gWeatherFog1Tiles, 0x800, subStruct.tilesOffset); + sub_80A6D60(&subStruct, gBattleAnimFogTilemap, 0); + LoadPalette(&gUnknown_083970E8, subStruct.unk8 * 16, 32); + + gTasks[taskId].func = AnimTask_Haze2; +} + +void AnimTask_Haze2(u8 taskId) +{ + struct UnknownAnimStruct2 subStruct; + + gBattle_BG1_X += -1; + gBattle_BG1_Y += 0; + + switch (gTasks[taskId].data[12]) + { + case 0: + if (++gTasks[taskId].data[10] == 4) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[9]++; + gTasks[taskId].data[11] = gUnknown_08595C5C[gTasks[taskId].data[9]]; + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11])); + if (gTasks[taskId].data[11] == 9) + { + gTasks[taskId].data[12]++; + gTasks[taskId].data[11] = 0; + } + } + break; + case 1: + if (++gTasks[taskId].data[11] == 0x51) + { + gTasks[taskId].data[11] = 9; + gTasks[taskId].data[12]++; + } + break; + case 2: + if (++gTasks[taskId].data[10] == 4) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[11]--; + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11])); + if (gTasks[taskId].data[11] == 0) + { + gTasks[taskId].data[12]++; + gTasks[taskId].data[11] = 0; + } + } + break; + case 3: + sub_80A6B30(&subStruct); + sub_80A6C68(1); + sub_80A6C68(2); + + gTasks[taskId].data[12]++; + + // fall through + case 4: + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); + + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0)); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + DestroyAnimVisualTask(taskId); + } +} + +// Throws the ball in Mist Ball. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: targey x offset +// arg 3: target y offset +// arg 4: duration +// arg 5: ??? unknown (seems to vibrate target mon somehow) +void AnimThrowMistBall(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->callback = TranslateAnimSpriteToTargetMonLocation; +} + +// Displays misty background in Mist Ball. +void AnimTask_LoadMistTiles(u8 taskId) +{ + struct UnknownAnimStruct2 subStruct; + + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0); + + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); + + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); + SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); + + sub_80A6B30(&subStruct); + LoadBgTiles(subStruct.bgId, gWeatherFog1Tiles, 0x800, subStruct.tilesOffset); + sub_80A6D60(&subStruct, gBattleAnimFogTilemap, 0); + LoadPalette(&gUnknown_083970E8, subStruct.unk8 * 16, 32); + + gTasks[taskId].data[15] = -1; + gTasks[taskId].func = AnimTask_OverlayFogTiles; +} + +void AnimTask_OverlayFogTiles(u8 taskId) +{ + struct UnknownAnimStruct2 subStruct; + + gBattle_BG1_X += gTasks[taskId].data[15]; + gBattle_BG1_Y += 0; + + switch (gTasks[taskId].data[12]) + { + case 0: + gTasks[taskId].data[9] += 1; + gTasks[taskId].data[11] = gUnknown_08595C88[gTasks[taskId].data[9]]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 17 - gTasks[taskId].data[11])); + if (gTasks[taskId].data[11] == 5) + { + gTasks[taskId].data[12]++; + gTasks[taskId].data[11] = 0; + } + break; + case 1: + if (++gTasks[taskId].data[11] == 0x51) + { + gTasks[taskId].data[11] = 5; + gTasks[taskId].data[12]++; + } + break; + case 2: + if (++gTasks[taskId].data[10] == 4) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[11] -= 1; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11])); + if (gTasks[taskId].data[11] == 0) + { + gTasks[taskId].data[12]++; + gTasks[taskId].data[11] = 0; + } + } + break; + case 3: + sub_80A6B30(&subStruct); + sub_80A6C68(1); + sub_80A6C68(2); + + gTasks[taskId].data[12]++; + + // fall through + case 4: + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); + + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0)); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + DestroyAnimVisualTask(taskId); + } +} + +// Initializes gas clouds in the Poison Gas animation. +// arg 0: duration +// arg 1: ? target x offset +// arg 2: ? target y offset +// arg 3: ? swirl start x +// arg 4: ? swirl start y +// arg 5: ??? unknown +// arg 6: ??? unknown +// arg 7: ??? unknown boolean +void InitPoisonGasCloudAnim(struct Sprite *sprite) +{ + sprite->data[0] = gBattleAnimArgs[0]; + + if (GetBattlerSpriteCoord(gBattleAnimAttacker, 2) < GetBattlerSpriteCoord(gBattleAnimTarget, 2)) + sprite->data[7] = 0x8000; + + if (!(gBattlerPositions[gBattleAnimTarget] & 1)) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + + if ((sprite->data[7] & 0x8000) && !(gBattlerPositions[gBattleAnimAttacker] & 1)) + sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1; + + sprite->data[6] = 1; + } + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + if (gBattleAnimArgs[7]) + { + sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[3]; + sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[4]; + sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8; + } + else + { + sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[3]; + sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[4]; + sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8; + } + + if (IsContest()) + { + sprite->data[6] = 1; + sprite->subpriority = 0x80; + } + + InitAnimLinearTranslation(sprite); + sprite->callback = MovePoisonGasCloud; +} + +void MovePoisonGasCloud(struct Sprite *sprite) +{ + int value; + register s16 value2 asm("r5"); + int unused; + + switch (sprite->data[7] & 0xFF) + { + case 0: + AnimTranslateLinear(sprite); + value = gSineTable[sprite->data[5]]; + sprite->pos2.x += value >> 4; + if (sprite->data[6]) + sprite->data[5] = (sprite->data[5] - 8) & 0xFF; + else + sprite->data[5] = (sprite->data[5] + 8) & 0xFF; + + if (sprite->data[0] <= 0) + { + value2 = 80; + sprite->data[0] = value2; + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sprite->pos1.x; + sprite->pos1.y += sprite->pos2.y; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sprite->pos1.y + 29; + sprite->data[7]++; + if (!IsContest() && gBattlerPositions[gBattleAnimTarget] & 1) + sprite->data[5] = 204; + else + sprite->data[5] = value2; + + sprite->pos2.y = 0; + value = gSineTable[sprite->data[5]]; + sprite->pos2.x = value >> 3; + sprite->data[5] = (sprite->data[5] + 2) & 0xFF; + InitAnimLinearTranslation(sprite); + } + break; + case 1: + AnimTranslateLinear(sprite); + value = gSineTable[sprite->data[5]]; + sprite->pos2.x += value >> 3; + sprite->pos2.y += (gSineTable[sprite->data[5] + 0x40] * -3) >> 8; + if (!IsContest()) + { + u16 var0 = sprite->data[5] - 0x40; + if (var0 <= 0x7F) + sprite->oam.priority = sprite->data[7] >> 8; + else + sprite->oam.priority = (sprite->data[7] >> 8) + 1; + + sprite->data[5] = (sprite->data[5] + 4) & 0xFF; + } + else + { + u16 var0 = sprite->data[5] - 0x40; + if (var0 <= 0x7F) + sprite->subpriority = 128; + else + sprite->subpriority = 140; + + sprite->data[5] = (sprite->data[5] - 4) & 0xFF; + } + + if (sprite->data[0] <= 0) + { + asm("mov r5, #0"); // unused local variable? + unused = 0; + sprite->data[0] = 0x300; + sprite->data[1] = sprite->pos1.x += sprite->pos2.x; + sprite->data[3] = sprite->pos1.y += sprite->pos2.y; + sprite->data[4] = sprite->pos1.y + 4; + if (!IsContest() && gBattlerPositions[gBattleAnimTarget] & 1) + sprite->data[2] = 0x100; + else + sprite->data[2] = -0x10; + + sprite->data[7]++; + sprite->pos2.x = sprite->pos2.y = 0; + sub_80A6FD4(sprite); + } + break; + case 2: + if (AnimTranslateLinear(sprite)) + { + if (sprite->oam.affineMode & 1) + { + FreeOamMatrix(sprite->oam.matrixNum); + sprite->oam.affineMode = ST_OAM_AFFINE_OFF; + } + + DestroySprite(sprite); + gAnimVisualTaskCount--; + } + break; + } +} + +// Creates Hail. +void AnimTask_Hail1(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->func = AnimTask_Hail2; +} + +void AnimTask_Hail2(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + switch (task->data[0]) + { + case 0: + if (++task->data[4] > 2) + { + task->data[4] = 0; + task->data[5] = 0; + task->data[2] = 0; + task->data[0]++; + } + break; + case 1: + if (task->data[5] == 0) + { + if (GenerateHailParticle(task->data[3], task->data[2], taskId, 1)) + task->data[1]++; + + if (++task->data[2] == 3) + { + if (++task->data[3] == 10) + task->data[0]++; + else + task->data[0]--; + } + else + { + task->data[5] = 1; + } + + } + else + { + task->data[5]--; + } + break; + case 2: + if (task->data[1] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +#ifdef NONMATCHING +bool8 GenerateHailParticle(u8 a, u8 b, u8 taskId, u8 c) +{ + bool8 possibleBool = FALSE; + // s8 unk = gUnknown_08595CB4[a].unk3; + const struct HailStruct *hailData = &gUnknown_08595CB4[a]; + s8 unk = hailData->unk3; + u8 battler; + s16 battlerX, battlerY; + u8 spriteId; + // struct Sprite *sprite; + s16 spriteX; + + if (unk != 2) + { + battler = GetBattlerAtPosition(hailData->unk2); + if (IsBattlerSpriteVisible(battler)) + { + possibleBool = TRUE; + battlerX = GetBattlerSpriteCoord(battler, 2); + battlerY = GetBattlerSpriteCoord(battler, 3); + switch (unk) + { + case 0: + battlerX -= sub_80A861C(battler, 1) / 6; + battlerY -= sub_80A861C(battler, 0) / 6; + break; + case 1: + battlerX += sub_80A861C(battler, 1) / 6; + battlerY += sub_80A861C(battler, 0) / 6; + break; + } + } + } + else + { + battlerX = (hailData->unk0); + battlerY = (hailData->unk1); + } + spriteX = battlerX - ((battlerY + 8) / 2); + spriteId = CreateSprite(&gUnknown_08595D2C, spriteX, -8, 18); + if (spriteId == MAX_SPRITES) + return FALSE; + // sprite = &gSprites[spriteId]; + StartSpriteAffineAnim(&gSprites[spriteId], b); + gSprites[spriteId].data[0] = possibleBool; + gSprites[spriteId].data[3] = battlerX; + gSprites[spriteId].data[4] = battlerY; + gSprites[spriteId].data[5] = b; + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = c; + return TRUE; +} +#else +NAKED +bool8 GenerateHailParticle(u8 a, u8 b, u8 taskId, u8 c) +{ + asm_unified("push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x8\n\ + lsls r0, 24\n\ + lsls r1, 24\n\ + lsrs r1, 24\n\ + mov r9, r1\n\ + lsls r2, 24\n\ + lsrs r2, 24\n\ + str r2, [sp]\n\ + lsls r3, 24\n\ + lsrs r3, 24\n\ + mov r10, r3\n\ + movs r1, 0\n\ + str r1, [sp, 0x4]\n\ + ldr r1, =gUnknown_08595CB4\n\ + lsrs r0, 22\n\ + adds r4, r0, r1\n\ + ldrb r0, [r4, 0x3]\n\ + lsls r0, 24\n\ + asrs r0, 28\n\ + mov r8, r0\n\ + cmp r0, 0x2\n\ + beq _0810CAD0\n\ + ldrh r0, [r4, 0x2]\n\ + lsls r0, 20\n\ + lsrs r0, 24\n\ + bl GetBattlerAtPosition\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + adds r0, r5, 0\n\ + bl IsBattlerSpriteVisible\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _0810CAD0\n\ + movs r0, 0x1\n\ + str r0, [sp, 0x4]\n\ + adds r0, r5, 0\n\ + movs r1, 0x2\n\ + bl GetBattlerSpriteCoord\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + adds r0, r5, 0\n\ + movs r1, 0x3\n\ + bl GetBattlerSpriteCoord\n\ + lsls r0, 24\n\ + lsrs r6, r0, 24\n\ + mov r1, r8\n\ + cmp r1, 0\n\ + beq _0810CA60\n\ + cmp r1, 0x1\n\ + beq _0810CA96\n\ + b _0810CAE2\n\ + .pool\n\ +_0810CA60:\n\ + adds r0, r5, 0\n\ + movs r1, 0x1\n\ + bl sub_80A861C\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + movs r1, 0x6\n\ + bl __divsi3\n\ + lsls r1, r7, 16\n\ + asrs r1, 16\n\ + subs r1, r0\n\ + lsls r1, 16\n\ + lsrs r7, r1, 16\n\ + adds r0, r5, 0\n\ + movs r1, 0\n\ + bl sub_80A861C\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + movs r1, 0x6\n\ + bl __divsi3\n\ + lsls r1, r6, 16\n\ + asrs r1, 16\n\ + subs r1, r0\n\ + b _0810CACA\n\ +_0810CA96:\n\ + adds r0, r5, 0\n\ + movs r1, 0x1\n\ + bl sub_80A861C\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + movs r1, 0x6\n\ + bl __divsi3\n\ + lsls r1, r7, 16\n\ + asrs r1, 16\n\ + adds r1, r0\n\ + lsls r1, 16\n\ + lsrs r7, r1, 16\n\ + adds r0, r5, 0\n\ + movs r1, 0\n\ + bl sub_80A861C\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + movs r1, 0x6\n\ + bl __divsi3\n\ + lsls r1, r6, 16\n\ + asrs r1, 16\n\ + adds r1, r0\n\ +_0810CACA:\n\ + lsls r1, 16\n\ + lsrs r6, r1, 16\n\ + b _0810CAE2\n\ +_0810CAD0:\n\ + ldrh r0, [r4]\n\ + lsls r0, 22\n\ + asrs r0, 6\n\ + lsrs r7, r0, 16\n\ + ldr r0, [r4]\n\ + lsls r0, 12\n\ + asrs r0, 22\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ +_0810CAE2:\n\ + lsls r0, r6, 16\n\ + asrs r0, 16\n\ + adds r0, 0x8\n\ + lsrs r1, r0, 31\n\ + adds r0, r1\n\ + asrs r0, 1\n\ + lsls r1, r7, 16\n\ + asrs r1, 16\n\ + subs r1, r0\n\ + ldr r0, =gUnknown_08595D2C\n\ + lsls r1, 16\n\ + asrs r1, 16\n\ + movs r2, 0x8\n\ + negs r2, r2\n\ + movs r3, 0x12\n\ + bl CreateSprite\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + cmp r5, 0x40\n\ + beq _0810CB44\n\ + lsls r4, r5, 4\n\ + adds r4, r5\n\ + lsls r4, 2\n\ + ldr r0, =gSprites\n\ + adds r4, r0\n\ + adds r0, r4, 0\n\ + mov r1, r9\n\ + bl StartSpriteAffineAnim\n\ + mov r0, sp\n\ + ldrh r0, [r0, 0x4]\n\ + strh r0, [r4, 0x2E]\n\ + strh r7, [r4, 0x34]\n\ + strh r6, [r4, 0x36]\n\ + mov r1, r9\n\ + strh r1, [r4, 0x38]\n\ + mov r0, sp\n\ + ldrh r0, [r0]\n\ + strh r0, [r4, 0x3A]\n\ + mov r1, r10\n\ + strh r1, [r4, 0x3C]\n\ + movs r0, 0x1\n\ + b _0810CB46\n\ + .pool\n\ +_0810CB44:\n\ + movs r0, 0\n\ +_0810CB46:\n\ + add sp, 0x8\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r1}\n\ + bx r1\n"); +} +#endif + +void AnimHailBegin(struct Sprite *sprite) +{ + u8 spriteId; + + sprite->pos1.x += 4; + sprite->pos1.y += 8; + + if (sprite->pos1.x < sprite->data[3] && sprite->pos1.y < sprite->data[4]) + return; + + if (sprite->data[0] == 1 && sprite->data[5] == 0) + { + spriteId = CreateSprite(&gUnknown_08595B68, + sprite->data[3], sprite->data[4], sprite->subpriority); + + sprite->data[0] = spriteId; + if (spriteId != 64) + { + gSprites[sprite->data[0]].callback = AnimHailContinue; + gSprites[sprite->data[0]].data[6] = sprite->data[6]; + gSprites[sprite->data[0]].data[7] = sprite->data[7]; + } + + FreeOamMatrix(sprite->oam.matrixNum); + DestroySprite(sprite); + } + else + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + FreeOamMatrix(sprite->oam.matrixNum); + DestroySprite(sprite); + } +} + +void AnimHailContinue(struct Sprite *sprite) +{ + if (++sprite->data[0] == 20) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + FreeOamMatrix(sprite->oam.matrixNum); + DestroySprite(sprite); + } +} + +// Initializes the animation for Ice Ball. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: target x offset +// arg 3: target y offset +// arg 4: duration +// arg 5: arc height (negative) +void InitIceBallAnim(struct Sprite *sprite) +{ + u8 animNum = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer - 1; + + if (animNum > 4) + animNum = 4; + + StartSpriteAffineAnim(sprite, animNum); + InitSpritePosToAnimAttacker(sprite, 1); + + sprite->data[0] = gBattleAnimArgs[4]; + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; + sprite->data[5] = gBattleAnimArgs[5]; + + InitAnimArcTranslation(sprite); + + sprite->callback = AnimThrowIceBall; +} + +// Throws the ball of ice in Ice Ball. +void AnimThrowIceBall(struct Sprite *sprite) +{ + if (!TranslateAnimArc(sprite)) + return; + + StartSpriteAnim(sprite, 1); + sprite->callback = RunStoredCallbackWhenAnimEnds; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +// Initializes the particles that scatter at the end of the Ice Ball animation. +void InitIceBallParticle(struct Sprite *sprite) +{ + s16 randA, randB; + + sprite->oam.tileNum += 8; + InitSpritePosToAnimTarget(sprite, TRUE); + + randA = (Random2() & 0xFF) + 256; + randB = Random2() & 0x1FF; + + if (randB > 0xFF) + randB = 256 - randB; + + sprite->data[1] = randA; + sprite->data[2] = randB; + sprite->callback = AnimIceBallParticle; +} + +// Animates the particles created by InitIceBallParticle. +void AnimIceBallParticle(struct Sprite *sprite) +{ + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + + if (sprite->data[1] & 1) + sprite->pos2.x = -(sprite->data[3] >> 8); + else + sprite->pos2.x = sprite->data[3] >> 8; + + sprite->pos2.y = sprite->data[4] >> 8; + + if (++sprite->data[0] == 21) + DestroyAnimSprite(sprite); +} + +// Counter for Ice Ball. +void AnimTask_GetRolloutCounter(u8 taskId) +{ + u8 arg = gBattleAnimArgs[0]; + + gBattleAnimArgs[arg] = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer - 1; + DestroyAnimVisualTask(taskId); +} |