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-rw-r--r--src/image_processing_effects.c1226
1 files changed, 1226 insertions, 0 deletions
diff --git a/src/image_processing_effects.c b/src/image_processing_effects.c
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--- /dev/null
+++ b/src/image_processing_effects.c
@@ -0,0 +1,1226 @@
+#include "global.h"
+#include "image_processing_effects.h"
+#include "contest_painting.h"
+#include "constants/rgb.h"
+
+// IWRAM common
+u8 gCanvasColumnStart;
+u16 (*gCanvasPixels)[][32];
+u8 gCanvasRowEnd;
+u8 gCanvasHeight;
+u8 gCanvasColumnEnd;
+u8 gCanvasRowStart;
+u8 gCanvasMonPersonality;
+u8 gCanvasWidth;
+u16 *gCanvasPalette;
+u16 gCanvasPaletteStart;
+
+static void ApplyImageEffect_Pointillism(void);
+static void ApplyImageEffect_Blur(void);
+static void ApplyImageEffect_BlackOutline(void);
+static void ApplyImageEffect_Invert(void);
+static void ApplyImageEffect_BlackAndWhite(void);
+static void ApplyImageEffect_BlurRight(void);
+static void ApplyImageEffect_BlurDown(void);
+static void ApplyImageEffect_Shimmer(void);
+static void ApplyImageEffect_Grayscale(void);
+static void ApplyImageEffect_PersonalityColor(u8);
+static void ApplyImageEffect_RedChannelGrayscale(u8);
+static void ApplyImageEffect_RedChannelGrayscaleHighlight(u8);
+static void AddPointillismPoints(u16);
+static u16 ConvertColorToGrayscale(u16*);
+static u16 QuantizePixel_Blur(u16*, u16*, u16*);
+static u16 QuantizePixel_PersonalityColor(u16*, u8);
+static u16 QuantizePixel_BlackAndWhite(u16*);
+static u16 QuantizePixel_BlackOutline(u16*, u16*);
+static u16 QuantizePixel_Invert(u16*);
+static u16 QuantizePixel_BlurHard(u16*, u16*, u16*);
+static u16 QuantizePixel_MotionBlur(u16*, u16*);
+static u16 GetColorFromPersonality(u8);
+static void QuantizePalette_Standard(bool8);
+static void SetPresetPalette_PrimaryColors(void);
+static void QuantizePalette_PrimaryColors(void);
+static void SetPresetPalette_Grayscale(void);
+static void QuantizePalette_Grayscale(void);
+static void SetPresetPalette_GrayscaleSmall(void);
+static void QuantizePalette_GrayscaleSmall(void);
+static void SetPresetPalette_BlackAndWhite(void);
+static void QuantizePalette_BlackAndWhite(void);
+static u16 QuantizePixel_Standard(u16*);
+static u16 QuantizePixel_GrayscaleSmall(u16*);
+static u16 QuantizePixel_Grayscale(u16*);
+static u16 QuantizePixel_PrimaryColors(u16*);
+
+extern const u8 gPointillismPoints[][3];
+
+void ApplyImageProcessingEffects(struct ImageProcessingContext *context)
+{
+ gCanvasPixels = context->canvasPixels;
+ gCanvasMonPersonality = context->personality;
+ gCanvasColumnStart = context->columnStart;
+ gCanvasRowStart = context->rowStart;
+ gCanvasColumnEnd = context->columnEnd;
+ gCanvasRowEnd = context->rowEnd;
+ gCanvasWidth = context->canvasWidth;
+ gCanvasHeight = context->canvasHeight;
+
+ switch (context->effect)
+ {
+ case IMAGE_EFFECT_POINTILLISM:
+ ApplyImageEffect_Pointillism();
+ break;
+ case IMAGE_EFFECT_BLUR:
+ ApplyImageEffect_Blur();
+ break;
+ case IMAGE_EFFECT_OUTLINE_COLORED:
+ ApplyImageEffect_BlackOutline();
+ ApplyImageEffect_PersonalityColor(gCanvasMonPersonality);
+ break;
+ case IMAGE_EFFECT_INVERT_BLACK_WHITE:
+ ApplyImageEffect_BlackOutline();
+ ApplyImageEffect_Invert();
+ ApplyImageEffect_BlackAndWhite();
+ case IMAGE_EFFECT_INVERT:
+ ApplyImageEffect_Invert();
+ break;
+ case IMAGE_EFFECT_THICK_BLACK_WHITE:
+ ApplyImageEffect_BlackOutline();
+ ApplyImageEffect_BlurRight();
+ ApplyImageEffect_BlurRight();
+ ApplyImageEffect_BlurDown();
+ ApplyImageEffect_BlackAndWhite();
+ break;
+ case IMAGE_EFFECT_SHIMMER:
+ ApplyImageEffect_Shimmer();
+ break;
+ case IMAGE_EFFECT_OUTLINE:
+ ApplyImageEffect_BlackOutline();
+ break;
+ case IMAGE_EFFECT_BLUR_RIGHT:
+ ApplyImageEffect_BlurRight();
+ break;
+ case IMAGE_EFFECT_BLUR_DOWN:
+ ApplyImageEffect_BlurDown();
+ break;
+ case IMAGE_EFFECT_GRAYSCALE_LIGHT:
+ ApplyImageEffect_Grayscale();
+ ApplyImageEffect_RedChannelGrayscale(3);
+ break;
+ case IMAGE_EFFECT_CHARCOAL:
+ ApplyImageEffect_BlackOutline();
+ ApplyImageEffect_BlurRight();
+ ApplyImageEffect_BlurDown();
+ ApplyImageEffect_BlackAndWhite();
+ ApplyImageEffect_Blur();
+ ApplyImageEffect_Blur();
+ ApplyImageEffect_RedChannelGrayscale(2);
+ ApplyImageEffect_RedChannelGrayscaleHighlight(4);
+ break;
+ }
+}
+
+static void ApplyImageEffect_RedChannelGrayscale(u8 delta)
+{
+ u8 i, j;
+
+ for (j = 0; j < gCanvasRowEnd; j++)
+ {
+ u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixel = &pixelRow[gCanvasColumnStart];
+ for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
+ {
+ if (!(0x8000 & *pixel))
+ {
+ // Gets the grayscale value, based on the pixel's red channel.
+ // Also adds a delta to skew lighter or darker.
+ u8 grayValue = (31 & *pixel);
+ grayValue += delta;
+ if (grayValue > 31)
+ grayValue = 31;
+
+ *pixel = RGB2(grayValue, grayValue, grayValue);
+ }
+ }
+ }
+}
+
+static void ApplyImageEffect_RedChannelGrayscaleHighlight(u8 highlight)
+{
+ u8 i, j;
+
+ for (j = 0; j < gCanvasRowEnd; j++)
+ {
+ u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixel = &pixelRow[gCanvasColumnStart];
+ for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
+ {
+ if (!(0x8000 & *pixel))
+ {
+ u8 grayValue = (31 & *pixel);
+ if (grayValue > 31 - highlight)
+ grayValue = 31 - (highlight >> 1);
+
+ *pixel = RGB2(grayValue, grayValue, grayValue);
+ }
+ }
+ }
+}
+
+static void ApplyImageEffect_Pointillism(void)
+{
+ u32 i;
+ for (i = 0; i < 3200; i++)
+ AddPointillismPoints(i);
+}
+
+static void ApplyImageEffect_Grayscale(void)
+{
+ u8 i, j;
+
+ for (j = 0; j < gCanvasRowEnd; j++)
+ {
+ u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixel = &pixelRow[gCanvasColumnStart];
+ for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
+ {
+ if (!(0x8000 & *pixel))
+ *pixel = ConvertColorToGrayscale(pixel);
+ }
+ }
+}
+
+static void ApplyImageEffect_Blur(void)
+{
+ u8 i, j;
+
+ for (i = 0; i < gCanvasColumnEnd; i++)
+ {
+ u16 *pixelRow = &(*gCanvasPixels)[0][gCanvasRowStart * gCanvasWidth];
+ u16 *pixel = &pixelRow[gCanvasColumnStart + i];
+ u16 prevPixel = *pixel;
+
+ j = 1;
+ pixel += gCanvasWidth;
+ while (j < gCanvasRowEnd - 1)
+ {
+ if (!(0x8000 & *pixel))
+ {
+ *pixel = QuantizePixel_Blur(&prevPixel, pixel, pixel + gCanvasWidth);
+ prevPixel = *pixel;
+ }
+
+ j++;
+ pixel += gCanvasWidth;
+ }
+ }
+}
+
+static void ApplyImageEffect_PersonalityColor(u8 personality)
+{
+ u8 i, j;
+
+ for (j = 0; j < gCanvasRowEnd; j++)
+ {
+ u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixel = &pixelRow[gCanvasColumnStart];
+ for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
+ {
+ if (!(0x8000 & *pixel))
+ *pixel = QuantizePixel_PersonalityColor(pixel, personality);
+ }
+ }
+}
+
+static void ApplyImageEffect_BlackAndWhite(void)
+{
+ u8 i, j;
+
+ for (j = 0; j < gCanvasRowEnd; j++)
+ {
+ u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixel = &pixelRow[gCanvasColumnStart];
+ for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
+ {
+ if (!(0x8000 & *pixel))
+ *pixel = QuantizePixel_BlackAndWhite(pixel);
+ }
+ }
+}
+
+static void ApplyImageEffect_BlackOutline(void)
+{
+ u8 i, j;
+ u16 *pixel;
+
+ // Handle top row of pixels first.
+ for (j = 0; j < gCanvasRowEnd; j++)
+ {
+ u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ pixel = &pixelRow[gCanvasColumnStart];
+ *pixel = QuantizePixel_BlackOutline(pixel, pixel + 1);
+ for (i = 1, pixel++; i < gCanvasColumnEnd - 1; i++, pixel++)
+ {
+ *pixel = QuantizePixel_BlackOutline(pixel, pixel + 1);
+ *pixel = QuantizePixel_BlackOutline(pixel, pixel - 1);
+ }
+
+ *pixel = QuantizePixel_BlackOutline(pixel, pixel - 1);
+ }
+
+ // Handle each column from left to right.
+ for (i = 0; i < gCanvasColumnEnd; i++)
+ {
+ u16 *pixelRow = &(*gCanvasPixels)[0][gCanvasRowStart * gCanvasWidth];
+ pixel = &pixelRow[gCanvasColumnStart + i];
+ *pixel = QuantizePixel_BlackOutline(pixel, pixel + gCanvasWidth);
+ for (j = 1, pixel += gCanvasWidth; j < gCanvasRowEnd - 1; j++, pixel += gCanvasWidth)
+ {
+ *pixel = QuantizePixel_BlackOutline(pixel, pixel + gCanvasWidth);
+ *pixel = QuantizePixel_BlackOutline(pixel, pixel - gCanvasWidth);
+ }
+
+ *pixel = QuantizePixel_BlackOutline(pixel, pixel - gCanvasWidth);
+ }
+}
+
+static void ApplyImageEffect_Invert(void)
+{
+ u8 i, j;
+
+ for (j = 0; j < gCanvasRowEnd; j++)
+ {
+ u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixel = &pixelRow[gCanvasColumnStart];
+ for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
+ {
+ if (!(0x8000 & *pixel))
+ *pixel = QuantizePixel_Invert(pixel);
+ }
+ }
+}
+
+static void ApplyImageEffect_Shimmer(void)
+{
+ u8 i, j;
+ u16 *pixel;
+ u16 prevPixel;
+
+ // First, invert all of the colors.
+ pixel = (*gCanvasPixels)[0];
+ for (i = 0; i < 64; i++)
+ {
+ for (j = 0; j < 64; j++, pixel++)
+ {
+ if (!(0x8000 & *pixel))
+ *pixel = QuantizePixel_Invert(pixel);
+ }
+ }
+
+ // Blur the pixels twice.
+ for (j = 0; j < 64; j++)
+ {
+ pixel = &(*gCanvasPixels)[0][j];
+ prevPixel = *pixel;
+ *pixel = 0x8000;
+ for (i = 1, pixel += 64; i < 63; i++, pixel += 64)
+ {
+ if (!(0x8000 & *pixel))
+ {
+ *pixel = QuantizePixel_BlurHard(&prevPixel, pixel, pixel + 64);
+ prevPixel = *pixel;
+ }
+ }
+
+ *pixel = 0x8000;
+ pixel = &(*gCanvasPixels)[0][j];
+ prevPixel = *pixel;
+ *pixel = 0x8000;
+ for (i = 1, pixel += 64; i < 63; i++, pixel += 64)
+ {
+ if (!(0x8000 & *pixel))
+ {
+ *pixel = QuantizePixel_BlurHard(&prevPixel, pixel, pixel + 64);
+ prevPixel = *pixel;
+ }
+ }
+
+ *pixel = 0x8000;
+ }
+
+ // Finally, invert colors back to the original color space.
+ // The above blur causes the outline areas to darken, which makes
+ // this inversion give the effect of light outlines.
+ pixel = (*gCanvasPixels)[0];
+ for (i = 0; i < 64; i++)
+ {
+ for (j = 0; j < 64; j++, pixel++)
+ {
+ if (!(0x8000 & *pixel))
+ *pixel = QuantizePixel_Invert(pixel);
+ }
+ }
+}
+
+static void ApplyImageEffect_BlurRight(void)
+{
+ u8 i, j;
+
+ for (j = 0; j < gCanvasRowEnd; j++)
+ {
+ u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixel = &pixelRow[gCanvasColumnStart];
+ u16 prevPixel = *pixel;
+ for (i = 1, pixel++; i < gCanvasColumnEnd - 1; i++, pixel++)
+ {
+ if (!(0x8000 & *pixel))
+ {
+ *pixel = QuantizePixel_MotionBlur(&prevPixel, pixel);
+ prevPixel = *pixel;
+ }
+ }
+ }
+}
+
+static void ApplyImageEffect_BlurDown(void)
+{
+ u8 i, j;
+
+ for (i = 0; i < gCanvasColumnEnd; i++)
+ {
+ u16 *pixelRow = &(*gCanvasPixels)[0][gCanvasRowStart * gCanvasWidth];
+ u16 *pixel = &pixelRow[gCanvasColumnStart + i];
+ u16 prevPixel = *pixel;
+ for (j = 1, pixel += gCanvasWidth; j < gCanvasRowEnd - 1; j++, pixel += gCanvasWidth)
+ {
+ if (!(0x8000 & *pixel))
+ {
+ *pixel = QuantizePixel_MotionBlur(&prevPixel, pixel);
+ prevPixel = *pixel;
+ }
+ }
+ }
+}
+
+struct PointillismPoint
+{
+ u8 column;
+ u8 row;
+ u16 delta;
+};
+
+static void AddPointillismPoints(u16 arg0)
+{
+ u8 i;
+ bool8 offsetDownLeft;
+ u8 colorType;
+ struct PointillismPoint points[6];
+
+ points[0].column = gPointillismPoints[arg0][0];
+ points[0].row = gPointillismPoints[arg0][1];
+ points[0].delta = (gPointillismPoints[arg0][2] >> 3) & 7;
+
+ colorType = (gPointillismPoints[arg0][2] >> 1) & 3;
+ offsetDownLeft = gPointillismPoints[arg0][2] & 1;
+ for (i = 1; i < points[0].delta; i++)
+ {
+ if (!offsetDownLeft)
+ {
+ points[i].column = points[0].column - i;
+ points[i].row = points[0].row + i;
+ }
+ else
+ {
+ points[i].column = points[0].column + 1;
+ points[i].row = points[0].row - 1;
+ }
+
+ if (points[i].column > 63 || points[i].row > 63)
+ {
+ points[0].delta = i - 1;
+ break;
+ }
+
+ points[i].delta = points[0].delta - i;
+ }
+
+ for (i = 0; i < points[0].delta; i++)
+ {
+ u16 *pixel = &(*gCanvasPixels)[points[i].row * 2][points[i].column];
+
+ if (!(0x8000 & *pixel))
+ {
+ u16 red = (*pixel) & 0x1F;
+ u16 green = (*pixel >> 5) & 0x1F;
+ u16 blue = (*pixel >> 10) & 0x1F;
+
+ switch (colorType)
+ {
+ case 0:
+ case 1:
+ switch (((gPointillismPoints[arg0][2] >> 3) & 7) % 3)
+ {
+ case 0:
+ if (red >= points[i].delta)
+ red -= points[i].delta;
+ else
+ red = 0;
+ break;
+ case 1:
+ if (green >= points[i].delta)
+ green -= points[i].delta;
+ else
+ green = 0;
+ break;
+ case 2:
+ if (blue >= points[i].delta)
+ blue -= points[i].delta;
+ else
+ blue = 0;
+ break;
+ }
+ break;
+ case 2:
+ case 3:
+ red += points[i].delta;
+ green += points[i].delta;
+ blue += points[i].delta;
+ if (red > 31)
+ red = 31;
+ if (green > 31)
+ green = 31;
+ if (blue > 31)
+ blue = 31;
+ break;
+ }
+
+ *pixel = RGB2(red, green, blue);
+ }
+ }
+}
+
+static u16 ConvertColorToGrayscale(u16 *color)
+{
+ s32 clr = *color;
+ s32 r = clr & 0x1F;
+ s32 g = (clr >> 5) & 0x1F;
+ s32 b = (clr >> 10) & 0x1F;
+ s32 gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8;
+ return RGB2(gray, gray, gray);
+}
+
+// The dark colors are the colored edges of the Cool painting effect.
+// Everything else is white.
+static u16 QuantizePixel_PersonalityColor(u16 *color, u8 personality)
+{
+ u16 red = *color & 0x1F;
+ u16 green = (*color >> 5) & 0x1F;
+ u16 blue = (*color >> 10) & 0x1F;
+
+ if (red < 17 && green < 17 && blue < 17)
+ return GetColorFromPersonality(personality);
+ else
+ return RGB_WHITE;
+}
+
+// Based on the given value, which comes from the first 8 bits of
+// the mon's personality value, return a color.
+static u16 GetColorFromPersonality(u8 personality)
+{
+ u16 red = 0;
+ u16 green = 0;
+ u16 blue = 0;
+ u8 strength = (personality / 6) % 3;
+ u8 colorType = personality % 6;
+
+ switch (colorType)
+ {
+ case 0:
+ // Teal color
+ green = 21 - strength;
+ blue = green;
+ red = 0;
+ break;
+ case 1:
+ // Yellow color
+ blue = 0;
+ red = 21 - strength;
+ green = red;
+ break;
+ case 2:
+ // Purple color
+ blue = 21 - strength;
+ green = 0;
+ red = blue;
+ break;
+ case 3:
+ // Red color
+ blue = 0;
+ green = 0;
+ red = 23 - strength;
+ break;
+ case 4:
+ // Blue color
+ blue = 23 - strength;
+ green = 0;
+ red = 0;
+ break;
+ case 5:
+ // Green color
+ blue = 0;
+ green = 23 - strength;
+ red = 0;
+ break;
+ }
+
+ return RGB2(red, green, blue);
+}
+
+static u16 QuantizePixel_BlackAndWhite(u16 *color)
+{
+ u16 red = *color & 0x1F;
+ u16 green = (*color >> 5) & 0x1F;
+ u16 blue = (*color >> 10) & 0x1F;
+
+ if (red < 17 && green < 17 && blue < 17)
+ return RGB_BLACK;
+ else
+ return RGB_WHITE;
+}
+
+static u16 QuantizePixel_BlackOutline(u16 *pixelA, u16 *pixelB)
+{
+ if (*pixelA != RGB_BLACK)
+ {
+ if (*pixelA & 0x8000)
+ return 0x8000;
+ if (*pixelB & 0x8000)
+ return RGB_BLACK;
+
+ return *pixelA;
+ }
+
+ return RGB_BLACK;
+}
+
+static u16 QuantizePixel_Invert(u16 *color)
+{
+ u16 red = *color & 0x1F;
+ u16 green = (*color >> 5) & 0x1F;
+ u16 blue = (*color >> 10) & 0x1F;
+
+ red = 31 - red;
+ green = 31 - green;
+ blue = 31 - blue;
+
+ return RGB2(red, green, blue);
+}
+
+static u16 QuantizePixel_MotionBlur(u16 *prevPixel, u16 *curPixel)
+{
+ u16 pixelChannels[2][3];
+ u16 diffs[3];
+ u8 i;
+ u16 largestDiff;
+ u16 red, green, blue;
+
+ if (*prevPixel == *curPixel)
+ return *curPixel;
+
+ pixelChannels[0][0] = (*prevPixel >> 0) & 0x1F;
+ pixelChannels[0][1] = (*prevPixel >> 5) & 0x1F;
+ pixelChannels[0][2] = (*prevPixel >> 10) & 0x1F;
+ pixelChannels[1][0] = (*curPixel >> 0) & 0x1F;
+ pixelChannels[1][1] = (*curPixel >> 5) & 0x1F;
+ pixelChannels[1][2] = (*curPixel >> 10) & 0x1F;
+
+ // Don't blur light colors.
+ if (pixelChannels[0][0] > 25 && pixelChannels[0][1] > 25 && pixelChannels[0][2] > 25)
+ return *curPixel;
+ if (pixelChannels[1][0] > 25 && pixelChannels[1][1] > 25 && pixelChannels[1][2] > 25)
+ return *curPixel;
+
+ for (i = 0; i < 3; i++)
+ {
+ if (pixelChannels[0][i] > pixelChannels[1][i])
+ diffs[i] = pixelChannels[0][i] - pixelChannels[1][i];
+ else
+ diffs[i] = pixelChannels[1][i] - pixelChannels[0][i];
+ }
+
+ // Find the largest diff of any of the color channels.
+ if (diffs[0] >= diffs[1])
+ {
+ if (diffs[0] >= diffs[2])
+ largestDiff = diffs[0];
+ else if (diffs[1] >= diffs[2])
+ largestDiff = diffs[1];
+ else
+ largestDiff = diffs[2];
+ }
+ else
+ {
+ if (diffs[1] >= diffs[2])
+ largestDiff = diffs[1];
+ else if (diffs[2] >= diffs[0])
+ largestDiff = diffs[2];
+ else
+ largestDiff = diffs[0];
+ }
+
+ red = (pixelChannels[1][0] * (31 - largestDiff / 2)) / 31;
+ green = (pixelChannels[1][1] * (31 - largestDiff / 2)) / 31;
+ blue = (pixelChannels[1][2] * (31 - largestDiff / 2)) / 31;
+ return RGB2(red, green, blue);
+}
+
+static u16 QuantizePixel_Blur(u16 *prevPixel, u16 *curPixel, u16 *nextPixel)
+{
+ u16 red, green, blue;
+ u16 prevAvg, curAvg, nextAvg;
+ u16 prevDiff, nextDiff;
+ u32 diff;
+ u16 factor;
+
+ if (*prevPixel == *curPixel && *nextPixel == *curPixel)
+ return *curPixel;
+
+ red = (*curPixel >> 0) & 0x1F;
+ green = (*curPixel >> 5) & 0x1F;
+ blue = (*curPixel >> 10) & 0x1F;
+
+ prevAvg = (((*prevPixel >> 0) & 0x1F) + ((*prevPixel >> 5) & 0x1F) + ((*prevPixel >> 10) & 0x1F)) / 3;
+ curAvg = (((*curPixel >> 0) & 0x1F) + ((*curPixel >> 5) & 0x1F) + ((*curPixel >> 10) & 0x1F)) / 3;
+ nextAvg = (((*nextPixel >> 0) & 0x1F) + ((*nextPixel >> 5) & 0x1F) + ((*nextPixel >> 10) & 0x1F)) / 3;
+
+ if (prevAvg == curAvg && nextAvg == curAvg)
+ return *curPixel;
+
+ if (prevAvg > curAvg)
+ prevDiff = prevAvg - curAvg;
+ else
+ prevDiff = curAvg - prevAvg;
+
+ if (nextAvg > curAvg)
+ nextDiff = nextAvg - curAvg;
+ else
+ nextDiff = curAvg - nextAvg;
+
+ if (prevDiff >= nextDiff)
+ diff = prevDiff;
+ else
+ diff = nextDiff;
+
+ factor = 31 - diff / 2;
+ red = (red * factor) / 31;
+ green = (green * factor) / 31;
+ blue = (blue * factor) / 31;
+ return RGB2(red, green, blue);
+}
+
+static u16 QuantizePixel_BlurHard(u16 *prevPixel, u16 *curPixel, u16 *nextPixel)
+{
+ u16 red, green, blue;
+ u16 prevAvg, curAvg, nextAvg;
+ u16 prevDiff, nextDiff;
+ u32 diff;
+ u16 factor;
+
+ if (*prevPixel == *curPixel && *nextPixel == *curPixel)
+ return *curPixel;
+
+ red = (*curPixel >> 0) & 0x1F;
+ green = (*curPixel >> 5) & 0x1F;
+ blue = (*curPixel >> 10) & 0x1F;
+
+ prevAvg = (((*prevPixel >> 0) & 0x1F) + ((*prevPixel >> 5) & 0x1F) + ((*prevPixel >> 10) & 0x1F)) / 3;
+ curAvg = (((*curPixel >> 0) & 0x1F) + ((*curPixel >> 5) & 0x1F) + ((*curPixel >> 10) & 0x1F)) / 3;
+ nextAvg = (((*nextPixel >> 0) & 0x1F) + ((*nextPixel >> 5) & 0x1F) + ((*nextPixel >> 10) & 0x1F)) / 3;
+
+ if (prevAvg == curAvg && nextAvg == curAvg)
+ return *curPixel;
+
+ if (prevAvg > curAvg)
+ prevDiff = prevAvg - curAvg;
+ else
+ prevDiff = curAvg - prevAvg;
+
+ if (nextAvg > curAvg)
+ nextDiff = nextAvg - curAvg;
+ else
+ nextDiff = curAvg - nextAvg;
+
+ if (prevDiff >= nextDiff)
+ diff = prevDiff;
+ else
+ diff = nextDiff;
+
+ factor = 31 - diff;
+ red = (red * factor) / 31;
+ green = (green * factor) / 31;
+ blue = (blue * factor) / 31;
+ return RGB2(red, green, blue);
+}
+
+void ConvertImageProcessingToGBA(struct ImageProcessingContext *context)
+{
+ u16 i, j, k;
+ u16 *src, *dest, *src_, *dest_;
+ u16 width, height;
+
+ width = context->canvasWidth >> 3;
+ height = context->canvasHeight >> 3;
+ src_ = context->canvasPixels;
+ dest_ = context->dest;
+
+ if (context->var_16 == 2)
+ {
+ for (i = 0; i < height; i++)
+ {
+ for (j = 0; j < width; j++)
+ {
+ for (k = 0; k < 8; k++)
+ {
+ dest = dest_ + ((i * width + j) << 5) + (k << 2);
+ src = src_ + ((((i << 3) + k) << 3) * width) + (j << 3);
+
+ dest[0] = src[0] | (src[1] << 8);
+ dest[1] = src[2] | (src[3] << 8);
+ dest[2] = src[4] | (src[5] << 8);
+ dest[3] = src[6] | (src[7] << 8);
+ }
+ }
+ }
+ }
+ else
+ {
+ for (i = 0; i < height; i++)
+ {
+ for (j = 0; j < width; j++)
+ {
+ for (k = 0; k < 8; k++)
+ {
+ dest = dest_ + ((i * width + j) << 4) + (k << 1);
+ src = src_ + ((((i << 3) + k) << 3) * width) + (j << 3);
+
+ dest[0] = src[0] | (src[1] << 4) | (src[2] << 8) | (src[3] << 0xC);
+ dest[1] = src[4] | (src[5] << 4) | (src[6] << 8) | (src[7] << 0xC);
+ }
+ }
+ }
+ }
+}
+
+void ApplyImageProcessingQuantization(struct ImageProcessingContext *context)
+{
+ gCanvasPaletteStart = context->paletteStart * 16;
+ gCanvasPalette = &context->canvasPalette[gCanvasPaletteStart];
+ gCanvasPixels = context->canvasPixels;
+ gCanvasColumnStart = context->columnStart;
+ gCanvasRowStart = context->rowStart;
+ gCanvasColumnEnd = context->columnEnd;
+ gCanvasRowEnd = context->rowEnd;
+ gCanvasWidth = context->canvasWidth;
+ gCanvasHeight = context->canvasHeight;
+
+ switch (context->quantizeEffect)
+ {
+ case QUANTIZE_EFFECT_STANDARD:
+ QuantizePalette_Standard(FALSE);
+ break;
+ case QUANTIZE_EFFECT_STANDARD_LIMITED_COLORS:
+ QuantizePalette_Standard(TRUE);
+ break;
+ case QUANTIZE_EFFECT_PRIMARY_COLORS:
+ SetPresetPalette_PrimaryColors();
+ QuantizePalette_PrimaryColors();
+ break;
+ case QUANTIZE_EFFECT_GRAYSCALE:
+ SetPresetPalette_Grayscale();
+ QuantizePalette_Grayscale();
+ break;
+ case QUANTIZE_EFFECT_GRAYSCALE_SMALL:
+ SetPresetPalette_GrayscaleSmall();
+ QuantizePalette_GrayscaleSmall();
+ break;
+ case QUANTIZE_EFFECT_BLACK_WHITE:
+ SetPresetPalette_BlackAndWhite();
+ QuantizePalette_BlackAndWhite();
+ break;
+ }
+}
+
+static void SetPresetPalette_PrimaryColors(void)
+{
+ gCanvasPalette[0] = RGB2(0, 0, 0);
+ gCanvasPalette[1] = RGB2(6, 6, 6);
+ gCanvasPalette[2] = RGB2(29, 29, 29);
+ gCanvasPalette[3] = RGB2(11, 11, 11);
+ gCanvasPalette[4] = RGB2(29, 6, 6);
+ gCanvasPalette[5] = RGB2(6, 29, 6);
+ gCanvasPalette[6] = RGB2(6, 6, 29);
+ gCanvasPalette[7] = RGB2(29, 29, 6);
+ gCanvasPalette[8] = RGB2(29, 6, 29);
+ gCanvasPalette[9] = RGB2(6, 29, 29);
+ gCanvasPalette[10] = RGB2(29, 11, 6);
+ gCanvasPalette[11] = RGB2(11, 29, 6);
+ gCanvasPalette[12] = RGB2(6, 11, 29);
+ gCanvasPalette[13] = RGB2(29, 6, 11);
+ gCanvasPalette[14] = RGB2(6, 29, 11);
+ gCanvasPalette[15] = RGB2(11, 6, 29);
+}
+
+static void SetPresetPalette_BlackAndWhite(void)
+{
+ gCanvasPalette[0] = RGB2(0, 0, 0);
+ gCanvasPalette[1] = RGB2(0, 0, 0);
+ gCanvasPalette[2] = RGB2(31, 31, 31);
+}
+
+static void SetPresetPalette_GrayscaleSmall(void)
+{
+ u8 i;
+
+ gCanvasPalette[0] = RGB2(0, 0, 0);
+ gCanvasPalette[1] = RGB2(0, 0, 0);
+ for (i = 0; i < 14; i++)
+ gCanvasPalette[i + 2] = RGB2(2 * (i + 2), 2 * (i + 2), 2 * (i + 2));
+}
+
+static void SetPresetPalette_Grayscale(void)
+{
+ u8 i;
+
+ gCanvasPalette[0] = RGB2(0, 0, 0);
+ for (i = 0; i < 32; i++)
+ gCanvasPalette[i + 1] = RGB2(i, i, i);
+}
+
+static void QuantizePalette_Standard(bool8 useLimitedPalette)
+{
+ u8 i, j;
+ u16 maxIndex;
+
+ maxIndex = 0xDF;
+ if (!useLimitedPalette)
+ maxIndex = 0xFF;
+
+ for (i = 0; i < maxIndex; i++)
+ gCanvasPalette[i] = RGB_BLACK;
+
+ gCanvasPalette[maxIndex] = RGB2(15, 15, 15);
+ for (j = 0; j < gCanvasRowEnd; j++)
+ {
+ u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixel = &pixelRow[gCanvasColumnStart];
+ for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
+ {
+ if (*pixel & 0x8000)
+ {
+ *pixel = gCanvasPaletteStart;
+ }
+ else
+ {
+ u16 quantizedColor = QuantizePixel_Standard(pixel);
+ u8 curIndex = 1;
+ if (curIndex < maxIndex)
+ {
+ if (gCanvasPalette[curIndex] == RGB_BLACK)
+ {
+ // The quantized color does not match any existing color in the
+ // palette, so we add it to the palette.
+ // This if block seems pointless because the below while loop handles
+ // this same logic.
+ gCanvasPalette[curIndex] = quantizedColor;
+ *pixel = gCanvasPaletteStart + curIndex;
+ }
+ else
+ {
+ while (curIndex < maxIndex)
+ {
+ if (gCanvasPalette[curIndex] == RGB_BLACK)
+ {
+ // The quantized color does not match any existing color in the
+ // palette, so we add it to the palette.
+ gCanvasPalette[curIndex] = quantizedColor;
+ *pixel = gCanvasPaletteStart + curIndex;
+ break;
+ }
+
+ if (gCanvasPalette[curIndex] == quantizedColor)
+ {
+ // The quantized color matches this existing color in the
+ // palette, so we use this existing color for the pixel.
+ *pixel = gCanvasPaletteStart + curIndex;
+ break;
+ }
+
+ curIndex++;
+ }
+ }
+ }
+
+ if (curIndex == maxIndex)
+ {
+ // The entire palette's colors are already in use, which means
+ // the base image has too many colors to handle. This error is handled
+ // by marking such pixels as gray color.
+ curIndex = maxIndex;
+ *pixel = curIndex;
+ }
+ }
+ }
+ }
+}
+
+static void QuantizePalette_BlackAndWhite(void)
+{
+ u8 i, j;
+
+ for (j = 0; j < gCanvasRowEnd; j++)
+ {
+ u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixel = &pixelRow[gCanvasColumnStart];
+ for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
+ {
+ if (*pixel & 0x8000)
+ {
+ *pixel = gCanvasPaletteStart;
+ }
+ else
+ {
+ if (QuantizePixel_BlackAndWhite(pixel) == RGB_BLACK)
+ {
+ // Black is the first color in the quantized palette.
+ *pixel = gCanvasPaletteStart + 1;
+ }
+ else
+ {
+ // White is the second color in the quantized palette.
+ *pixel = gCanvasPaletteStart + 2;
+ }
+ }
+ }
+ }
+}
+
+static void QuantizePalette_GrayscaleSmall(void)
+{
+ u8 i, j;
+
+ for (j = 0; j < gCanvasRowEnd; j++)
+ {
+ u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixel = &pixelRow[gCanvasColumnStart];
+ for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
+ {
+ if (*pixel & 0x8000)
+ *pixel = gCanvasPaletteStart;
+ else
+ *pixel = QuantizePixel_GrayscaleSmall(pixel) + gCanvasPaletteStart;
+ }
+ }
+}
+
+static void QuantizePalette_Grayscale(void)
+{
+ u8 i, j;
+
+ for (j = 0; j < gCanvasRowEnd; j++)
+ {
+ u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixel = &pixelRow[gCanvasColumnStart];
+ for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
+ {
+ if (*pixel & 0x8000)
+ *pixel = gCanvasPaletteStart;
+ else
+ *pixel = QuantizePixel_Grayscale(pixel) + gCanvasPaletteStart;
+ }
+ }
+}
+
+static void QuantizePalette_PrimaryColors(void)
+{
+ u8 i, j;
+
+ for (j = 0; j < gCanvasRowEnd; j++)
+ {
+ u16 *pixelRow = &(*gCanvasPixels)[0][(gCanvasRowStart + j) * gCanvasWidth];
+ u16 *pixel = &pixelRow[gCanvasColumnStart];
+ for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
+ {
+ if (*pixel & 0x8000)
+ *pixel = gCanvasPaletteStart;
+ else
+ *pixel = QuantizePixel_PrimaryColors(pixel) + gCanvasPaletteStart;
+ }
+ }
+}
+
+// Quantizes the pixel's color channels to nearest multiple of 4, and clamps to [6, 30].
+static u16 QuantizePixel_Standard(u16 *pixel)
+{
+ u16 red = *pixel & 0x1F;
+ u16 green = (*pixel >> 5) & 0x1F;
+ u16 blue = (*pixel >> 10) & 0x1F;
+
+ // Quantize color channels to muliples of 4, rounding up.
+ if (red & 3)
+ red = (red & 0x1C) + 4;
+ if (green & 3)
+ green = (green & 0x1C) + 4;
+ if (blue & 3)
+ blue = (blue & 0x1C) + 4;
+
+ // Clamp channels to [6, 30].
+ if (red < 6)
+ red = 6;
+ if (red > 30)
+ red = 30;
+ if (green < 6)
+ green = 6;
+ if (green > 30)
+ green = 30;
+ if (blue < 6)
+ blue = 6;
+ if (blue > 30)
+ blue = 30;
+
+ return RGB2(red, green, blue);
+}
+
+static u16 QuantizePixel_PrimaryColors(u16* color)
+{
+ u16 red = *color & 0x1F;
+ u16 green = (*color >> 5) & 0x1F;
+ u16 blue = (*color >> 10) & 0x1F;
+
+ if (red < 12 && green < 11 && blue < 11)
+ return 1;
+
+ if (red > 19 && green > 19 && blue > 19)
+ return 2;
+
+ if (red > 19)
+ {
+ if (green > 19)
+ {
+ if (blue > 14)
+ return 2;
+ else
+ return 7;
+ }
+ else if (blue > 19)
+ {
+ if (green > 14)
+ return 2;
+ else
+ return 8;
+ }
+ }
+
+ if (green > 19 && blue > 19)
+ {
+ if (red > 14)
+ return 2;
+ else
+ return 9;
+ }
+
+ if (red > 19)
+ {
+ if (green > 11)
+ {
+ if (blue > 11)
+ {
+ if (green < blue)
+ return 8;
+ else
+ return 7;
+ }
+ else
+ {
+ return 10;
+ }
+ }
+ else if (blue > 11)
+ {
+ return 13;
+ }
+ else
+ {
+ return 4;
+ }
+ }
+
+ if (green > 19)
+ {
+ if (red > 11)
+ {
+ if (blue > 11)
+ {
+ if (red < blue)
+ return 9;
+ else
+ return 7;
+ }
+ else
+ {
+ return 11;
+ }
+ }
+ else
+ {
+ if (blue > 11)
+ return 14;
+ else
+ return 5;
+ }
+ }
+
+ if (blue > 19)
+ {
+ if (red > 11)
+ {
+ if (green > 11)
+ {
+ if (red < green)
+ return 9;
+ else
+ return 8;
+ }
+ }
+ else if (green > 11)
+ {
+ return 12;
+ }
+
+ if (blue > 11)
+ return 15;
+ else
+ return 6;
+ }
+
+ return 3;
+}
+
+static u16 QuantizePixel_GrayscaleSmall(u16 *color)
+{
+ u16 red = *color & 0x1F;
+ u16 green = (*color >> 5) & 0x1F;
+ u16 blue = (*color >> 10) & 0x1F;
+ u16 average = ((red + green + blue) / 3) & 0x1E;
+ if (average == 0)
+ return 1;
+ else
+ return average / 2;
+}
+
+static u16 QuantizePixel_Grayscale(u16 *color)
+{
+ u16 red = *color & 0x1F;
+ u16 green = (*color >> 5) & 0x1F;
+ u16 blue = (*color >> 10) & 0x1F;
+ u16 average = (red + green + blue) / 3;
+ return average + 1;
+}