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Diffstat (limited to 'src/intro_credits_graphics.c')
-rw-r--r--src/intro_credits_graphics.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/intro_credits_graphics.c b/src/intro_credits_graphics.c
index 4cb26a9bf..401d077ef 100644
--- a/src/intro_credits_graphics.c
+++ b/src/intro_credits_graphics.c
@@ -442,7 +442,7 @@ static const struct IntroCreditsSpriteMetadata sSpriteMetadata_HouseSilhouette[]
static const struct OamData sOamData_Player =
{
- .y = 160,
+ .y = DISPLAY_HEIGHT,
.shape = SPRITE_SHAPE(64x64),
.size = SPRITE_SIZE(64x64),
.priority = 1
@@ -486,7 +486,7 @@ static const struct SpriteTemplate sSpriteTemplate_May =
static const struct OamData sOamData_Bicycle =
{
- .y = 160,
+ .y = DISPLAY_HEIGHT,
.shape = SPRITE_SHAPE(64x32),
.size = SPRITE_SIZE(64x32),
.priority = 1
@@ -530,7 +530,7 @@ static const struct SpriteTemplate sSpriteTemplate_MayBicycle =
static const struct OamData sOamData_Flygon =
{
- .y = 160,
+ .y = DISPLAY_HEIGHT,
.shape = SPRITE_SHAPE(64x64),
.size = SPRITE_SIZE(64x64),
.priority = 1
@@ -538,13 +538,13 @@ static const struct OamData sOamData_Flygon =
static const union AnimCmd sAnim_FlygonLeft[] =
{
- ANIMCMD_FRAME( 0, 16),
+ ANIMCMD_FRAME(0, 16),
ANIMCMD_END
};
static const union AnimCmd sAnim_FlygonRight[] =
{
- ANIMCMD_FRAME( 64, 16),
+ ANIMCMD_FRAME(64, 16),
ANIMCMD_END
};
@@ -753,7 +753,7 @@ void LoadIntroPart2Graphics(u8 scene)
CreateTreeSprites();
break;
}
- gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_MOVING;
+ gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_NORMAL;
gReservedSpritePaletteCount = 8;
}
@@ -884,7 +884,7 @@ void LoadCreditsSceneGraphics(u8 scene)
break;
}
gReservedSpritePaletteCount = 8;
- gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_MOVING;
+ gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_NORMAL;
}
void SetCreditsSceneBgCnt(u8 scene)
@@ -1043,7 +1043,7 @@ static void SpriteCB_MovingScenery(struct Sprite *sprite)
default: // INTROCRED_SCENERY_DESTROY
DestroySprite(sprite);
break;
- case INTROCRED_SCENERY_MOVING:
+ case INTROCRED_SCENERY_NORMAL:
x = ((sprite->pos1.x << 16) | (u16)sprite->data[2]) + (u16)sprite->data[1];
sprite->pos1.x = x >> 16;
sprite->data[2] = x;