diff options
Diffstat (limited to 'src/intro_credits_graphics.c')
-rw-r--r-- | src/intro_credits_graphics.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/intro_credits_graphics.c b/src/intro_credits_graphics.c index 4cb26a9bf..401d077ef 100644 --- a/src/intro_credits_graphics.c +++ b/src/intro_credits_graphics.c @@ -442,7 +442,7 @@ static const struct IntroCreditsSpriteMetadata sSpriteMetadata_HouseSilhouette[] static const struct OamData sOamData_Player = { - .y = 160, + .y = DISPLAY_HEIGHT, .shape = SPRITE_SHAPE(64x64), .size = SPRITE_SIZE(64x64), .priority = 1 @@ -486,7 +486,7 @@ static const struct SpriteTemplate sSpriteTemplate_May = static const struct OamData sOamData_Bicycle = { - .y = 160, + .y = DISPLAY_HEIGHT, .shape = SPRITE_SHAPE(64x32), .size = SPRITE_SIZE(64x32), .priority = 1 @@ -530,7 +530,7 @@ static const struct SpriteTemplate sSpriteTemplate_MayBicycle = static const struct OamData sOamData_Flygon = { - .y = 160, + .y = DISPLAY_HEIGHT, .shape = SPRITE_SHAPE(64x64), .size = SPRITE_SIZE(64x64), .priority = 1 @@ -538,13 +538,13 @@ static const struct OamData sOamData_Flygon = static const union AnimCmd sAnim_FlygonLeft[] = { - ANIMCMD_FRAME( 0, 16), + ANIMCMD_FRAME(0, 16), ANIMCMD_END }; static const union AnimCmd sAnim_FlygonRight[] = { - ANIMCMD_FRAME( 64, 16), + ANIMCMD_FRAME(64, 16), ANIMCMD_END }; @@ -753,7 +753,7 @@ void LoadIntroPart2Graphics(u8 scene) CreateTreeSprites(); break; } - gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_MOVING; + gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_NORMAL; gReservedSpritePaletteCount = 8; } @@ -884,7 +884,7 @@ void LoadCreditsSceneGraphics(u8 scene) break; } gReservedSpritePaletteCount = 8; - gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_MOVING; + gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_NORMAL; } void SetCreditsSceneBgCnt(u8 scene) @@ -1043,7 +1043,7 @@ static void SpriteCB_MovingScenery(struct Sprite *sprite) default: // INTROCRED_SCENERY_DESTROY DestroySprite(sprite); break; - case INTROCRED_SCENERY_MOVING: + case INTROCRED_SCENERY_NORMAL: x = ((sprite->pos1.x << 16) | (u16)sprite->data[2]) + (u16)sprite->data[1]; sprite->pos1.x = x >> 16; sprite->data[2] = x; |