diff options
Diffstat (limited to 'src/load_save.c')
-rw-r--r-- | src/load_save.c | 339 |
1 files changed, 322 insertions, 17 deletions
diff --git a/src/load_save.c b/src/load_save.c index 68d978e3d..1d78bda50 100644 --- a/src/load_save.c +++ b/src/load_save.c @@ -1,21 +1,36 @@ -#include "global.h" +#include "global.h" #include "gba/flash_internal.h" #include "load_save.h" #include "main.h" #include "pokemon.h" #include "rng.h" -#include "malloc.h" extern void* gUnknown_0203CF5C; extern bool16 IdentifyFlash(void); extern void SetBagItemsPointers(void); extern void SetDecorationInventoriesPointers(void); +extern void ApplyNewEncryptionKeyToGameStats(u32 key); +extern void ApplyNewEncryptionKeyToBagItems(u32 newKey); +extern void ApplyNewEncryptionKeyToBagItems_(u32 key); +extern void ApplyNewEncryptionKeyToBerryPowder(u32 key); +extern void sub_8084FAC(int unused); -void ApplyNewEncyprtionKeyToAllEncryptedData(u32 encryptionKey); +// this is probably wrong or misleading due to it being used in ResetHeap... +extern void InitHeap(void *pointer, u32 size); #define SAVEBLOCK_MOVE_RANGE 128 +struct LoadedSaveData +{ + /*0x0000*/ struct ItemSlot items[30]; + /*0x0078*/ struct ItemSlot keyItems[30]; + /*0x00F0*/ struct ItemSlot pokeBalls[16]; + /*0x0130*/ struct ItemSlot TMsHMs[64]; + /*0x0230*/ struct ItemSlot berries[46]; + /*0x02E8*/ struct MailStruct mail[16]; +}; + EWRAM_DATA struct SaveBlock2 gSaveblock2 = {0}; EWRAM_DATA u8 gSaveblock2_DMA[SAVEBLOCK_MOVE_RANGE] = {0}; @@ -25,6 +40,11 @@ EWRAM_DATA u8 gSaveblock1_DMA[SAVEBLOCK_MOVE_RANGE] = {0}; EWRAM_DATA struct PokemonStorage gPokemonStorage = {0}; EWRAM_DATA u8 gSaveblock3_DMA[SAVEBLOCK_MOVE_RANGE] = {0}; +EWRAM_DATA struct LoadedSaveData gLoadedSaveData = {0}; +EWRAM_DATA u32 gLastEncryptionKey = {0}; + +void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey); + void CheckForFlashMemory(void) { if (!IdentifyFlash()) @@ -60,18 +80,45 @@ void SetSaveBlocksPointers(u16 offset) SetDecorationInventoriesPointers(); } +// stuff i used to try and match MoveSaveBlocks_ResetHeap struct SaveBlocksInOne { struct SaveBlock2 sav2; struct SaveBlock1 sav1; struct PokemonStorage sav3; }; + +extern struct SaveBlocksInOne gHeap; + +#define ewram_addr 0x02000000 // oh no... +#define ewram_addr2 0x02000f2c +#define ewram_addr3 0x02004cb4 + +#define eSaveBlockCopy (*(struct SaveBlocksInOne *)(ewram_addr + 0x0)) +#define eSaveBlock2Copy (*(struct SaveBlock2 *)((void*)(ewram_addr + 0x0))) +#define eSaveBlock1Copy (*(struct SaveBlock1 *)((void*)(ewram_addr + sizeof(struct SaveBlock2)))) +#define eSaveBlock3Copy (*(struct PokemonStorage *)((void*)(ewram_addr + sizeof(struct SaveBlock2) + sizeof(struct SaveBlock1)))) + +#ifdef NONMATCHING // this is one devil of a motherfucker /* + The reason MoveSaveBlocks_ResetHeap mismatches is due to incorrect memcpys. Various + things have been tried, such as: direct struct copys, ewram casts, use of defining + the addresses manually, using memcpy anyway, delayed allocation of pointers at + the start of function, as seen above and below. Scope declaration has been used to try and + reproduce the correct macro thought to be used, but nothing has worked. It is worth + noting that at this point that the compiler will delay the allocation of the save block + pointers at the beginningto be allocated later: which might matter for matching this. + Due to loading shared ewram heap areas directly, it is very likely emerald used ewram + defines for this function, but there is no known example of a matching define. + In addition, dead code might be present in the form of a runtime variable used + to fix the address of the save blocks. This has been tested and is shown to affect + the registers as well. +*/ void MoveSaveBlocks_ResetHeap(void) { void *vblankCB, *hblankCB; u32 encryptionKey; - struct SaveBlocksInOne* copiedSavs; + struct SaveBlock1 **sav1Copy = &gSaveBlock1Ptr; // r10; // save interrupt functions and turn them off vblankCB = gMain.vblankCallback; @@ -80,24 +127,22 @@ void MoveSaveBlocks_ResetHeap(void) gMain.hblankCallback = NULL; gUnknown_0203CF5C = NULL; - copiedSavs = (void*)(gHeap); - - // copy saveblocks' content - copiedSavs->sav2 = *gSaveBlock2Ptr; - copiedSavs->sav1 = *gSaveBlock1Ptr; - copiedSavs->sav3 = *gPokemonStoragePtr; + // backup the saves. + eSaveBlock1Copy = **sav1Copy; + eSaveBlock2Copy = *gSaveBlock2Ptr; + eSaveBlock3Copy = *gPokemonStoragePtr; // change saveblocks' pointers // argument is a sum of the individual trainerId bytes - SetSaveBlocksPointers(copiedSavs->sav2.playerTrainerId[0] + copiedSavs->sav2.playerTrainerId[1] + copiedSavs->sav2.playerTrainerId[2] + copiedSavs->sav2.playerTrainerId[3]); + SetSaveBlocksPointers(eSaveBlock2Copy.playerTrainerId[0] + eSaveBlock2Copy.playerTrainerId[1] + eSaveBlock2Copy.playerTrainerId[2] + eSaveBlock2Copy.playerTrainerId[3]); // restore saveblock data since the pointers changed - *gSaveBlock2Ptr = copiedSavs->sav2; - *gSaveBlock1Ptr = copiedSavs->sav1; - *gPokemonStoragePtr = copiedSavs->sav3; + **sav1Copy = eSaveBlock1Copy; + *gSaveBlock2Ptr = eSaveBlock2Copy; + *gPokemonStoragePtr = eSaveBlock3Copy; // heap was destroyed in the copying process, so reset it - InitHeap(gHeap, sizeof(gHeap)); + InitHeap((void*)(0x02000000), 0x1C000); // restore interrupt functions gMain.hblankCallback = hblankCB; @@ -105,6 +150,266 @@ void MoveSaveBlocks_ResetHeap(void) // create a new encryption key encryptionKey = (Random() << 0x10) + (Random()); - ApplyNewEncyprtionKeyToAllEncryptedData(encryptionKey); + ApplyNewEncryptionKeyToAllEncryptedData(encryptionKey); gSaveBlock2Ptr->encryptionKey = encryptionKey; -}*/ +} +#else +__attribute__((naked)) +void MoveSaveBlocks_ResetHeap(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x8\n\ + ldr r5, =gMain\n\ + ldr r0, [r5, 0xC]\n\ + str r0, [sp]\n\ + ldr r1, [r5, 0x10]\n\ + str r1, [sp, 0x4]\n\ + movs r0, 0\n\ + str r0, [r5, 0xC]\n\ + str r0, [r5, 0x10]\n\ + ldr r1, =gUnknown_0203CF5C\n\ + str r0, [r1]\n\ + ldr r4, =0x02000000\n\ + ldr r0, =gSaveBlock2Ptr\n\ + ldr r1, [r0]\n\ + ldr r6, =0x00000f2c\n\ + adds r0, r4, 0\n\ + adds r2, r6, 0\n\ + bl memcpy\n\ + ldr r1, =gSaveBlock1Ptr\n\ + mov r10, r1\n\ + ldr r1, [r1]\n\ + ldr r7, =0x00003d88\n\ + ldr r0, =0x02000f2c\n\ + adds r2, r7, 0\n\ + bl memcpy\n\ + ldr r0, =gPokemonStoragePtr\n\ + mov r8, r0\n\ + ldr r1, [r0]\n\ + ldr r0, =0x000083d0\n\ + mov r9, r0\n\ + ldr r0, =0x02004cb4\n\ + mov r2, r9\n\ + bl memcpy\n\ + ldrb r1, [r4, 0xA]\n\ + ldrb r0, [r4, 0xB]\n\ + adds r1, r0\n\ + ldrb r0, [r4, 0xC]\n\ + adds r1, r0\n\ + ldrb r0, [r4, 0xD]\n\ + adds r0, r1\n\ + bl SetSaveBlocksPointers\n\ + ldr r1, =gSaveBlock2Ptr\n\ + ldr r0, [r1]\n\ + adds r1, r4, 0\n\ + adds r2, r6, 0\n\ + bl memcpy\n\ + mov r1, r10\n\ + ldr r0, [r1]\n\ + ldr r1, =0x02000f2c\n\ + adds r2, r7, 0\n\ + bl memcpy\n\ + mov r1, r8\n\ + ldr r0, [r1]\n\ + ldr r1, =0x02004cb4\n\ + mov r2, r9\n\ + bl memcpy\n\ + movs r1, 0xE0\n\ + lsls r1, 9\n\ + adds r0, r4, 0\n\ + bl InitHeap\n\ + ldr r0, [sp, 0x4]\n\ + str r0, [r5, 0x10]\n\ + ldr r1, [sp]\n\ + str r1, [r5, 0xC]\n\ + bl Random\n\ + adds r4, r0, 0\n\ + bl Random\n\ + lsls r4, 16\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + adds r4, r0\n\ + adds r0, r4, 0\n\ + bl ApplyNewEncryptionKeyToAllEncryptedData\n\ + ldr r1, =gSaveBlock2Ptr\n\ + ldr r0, [r1]\n\ + adds r0, 0xAC\n\ + str r4, [r0]\n\ + add sp, 0x8\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided\n"); +} +#endif + +u8 sav2_x1_query_bit1(void) +{ + return gSaveBlock2Ptr->specialSaveWarp & 1; +} + +void sav2_x9_clear_bit1(void) +{ + gSaveBlock2Ptr->specialSaveWarp &= ~1; +} + +void sub_8076D48(void) +{ + gSaveBlock2Ptr->specialSaveWarp |= 1; +} + +void sub_8076D5C(void) +{ + sub_8084FAC(0); + gSaveBlock2Ptr->specialSaveWarp |= 1; +} + +void sav2_gender2_inplace_and_xFE(void) +{ + gSaveBlock2Ptr->specialSaveWarp &= ~1; +} + +void copy_player_party_to_sav1(void) // SavePlayerParty +{ + int i; + + gSaveBlock1Ptr->playerPartyCount = gPlayerPartyCount; + + for (i = 0; i < 6; i++) + gSaveBlock1Ptr->playerParty[i] = gPlayerParty[i]; +} + +void copy_player_party_from_sav1(void) // LoadPlayerParty +{ + int i; + + gPlayerPartyCount = gSaveBlock1Ptr->playerPartyCount; + + for (i = 0; i < 6; i++) + gPlayerParty[i] = gSaveBlock1Ptr->playerParty[i]; +} + +void save_serialize_npcs(void) // SaveMapObjects +{ + int i; + + for (i = 0; i < 16; i++) + gSaveBlock1Ptr->mapObjects[i] = gMapObjects[i]; +} + +void save_deserialize_npcs(void) // LoadMapObjects +{ + int i; + + for (i = 0; i < 16; i++) + gMapObjects[i] = gSaveBlock1Ptr->mapObjects[i]; +} + +void SaveSerializedGame(void) +{ + copy_player_party_to_sav1(); + save_serialize_npcs(); +} + +void LoadSerializedGame(void) +{ + copy_player_party_from_sav1(); + save_deserialize_npcs(); +} + +void copy_bags_and_unk_data_from_save_blocks(void) +{ + int i; + + // load player items. + for (i = 0; i < 30; i++) + gLoadedSaveData.items[i] = gSaveBlock1Ptr->bagPocket_Items[i]; + + // load player key items. + for (i = 0; i < 30; i++) + gLoadedSaveData.keyItems[i] = gSaveBlock1Ptr->bagPocket_KeyItems[i]; + + // load player pokeballs. + for (i = 0; i < 16; i++) + gLoadedSaveData.pokeBalls[i] = gSaveBlock1Ptr->bagPocket_PokeBalls[i]; + + // load player TMs and HMs. + for (i = 0; i < 64; i++) + gLoadedSaveData.TMsHMs[i] = gSaveBlock1Ptr->bagPocket_TMHM[i]; + + // load player berries. + for (i = 0; i < 46; i++) + gLoadedSaveData.berries[i] = gSaveBlock1Ptr->bagPocket_Berries[i]; + + // load mail. + for (i = 0; i < 16; i++) + gLoadedSaveData.mail[i] = gSaveBlock1Ptr->mail[i]; + + gLastEncryptionKey = gSaveBlock2Ptr->encryptionKey; +} + +void copy_bags_and_unk_data_to_save_blocks(void) +{ + int i; + u32 encryptionKeyBackup; + + // save player items. + for (i = 0; i < 30; i++) + gSaveBlock1Ptr->bagPocket_Items[i] = gLoadedSaveData.items[i]; + + // save player key items. + for (i = 0; i < 30; i++) + gSaveBlock1Ptr->bagPocket_KeyItems[i] = gLoadedSaveData.keyItems[i]; + + // save player pokeballs. + for (i = 0; i < 16; i++) + gSaveBlock1Ptr->bagPocket_PokeBalls[i] = gLoadedSaveData.pokeBalls[i]; + + // save player TMs and HMs. + for (i = 0; i < 64; i++) + gSaveBlock1Ptr->bagPocket_TMHM[i] = gLoadedSaveData.TMsHMs[i]; + + // save player berries. + for (i = 0; i < 46; i++) + gSaveBlock1Ptr->bagPocket_Berries[i] = gLoadedSaveData.berries[i]; + + // save mail. + for (i = 0; i < 16; i++) + gSaveBlock1Ptr->mail[i] = gLoadedSaveData.mail[i]; + + encryptionKeyBackup = gSaveBlock2Ptr->encryptionKey; + gSaveBlock2Ptr->encryptionKey = gLastEncryptionKey; + ApplyNewEncryptionKeyToBagItems(encryptionKeyBackup); + gSaveBlock2Ptr->encryptionKey = encryptionKeyBackup; // updated twice? +} + +void ApplyNewEncryptionKeyToHword(u16 *hWord, u32 newKey) +{ + *hWord ^= gSaveBlock2Ptr->encryptionKey; + *hWord ^= newKey; +} + +void ApplyNewEncryptionKeyToWord(u32 *word, u32 newKey) +{ + *word ^= gSaveBlock2Ptr->encryptionKey; + *word ^= newKey; +} + +void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey) +{ + ApplyNewEncryptionKeyToGameStats(encryptionKey); + ApplyNewEncryptionKeyToBagItems_(encryptionKey); + ApplyNewEncryptionKeyToBerryPowder(encryptionKey); + ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->money, encryptionKey); + ApplyNewEncryptionKeyToHword(&gSaveBlock1Ptr->coins, encryptionKey); +} |