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Diffstat (limited to 'src/main_menu.c')
-rw-r--r--src/main_menu.c44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/main_menu.c b/src/main_menu.c
index 38e7648d0..ec5a3785f 100644
--- a/src/main_menu.c
+++ b/src/main_menu.c
@@ -1306,8 +1306,8 @@ static void Task_NewGameBirchSpeech_WaitToShowBirch(u8 taskId)
else
{
spriteId = gTasks[taskId].tBirchSpriteId;
- gSprites[spriteId].pos1.x = 136;
- gSprites[spriteId].pos1.y = 60;
+ gSprites[spriteId].x = 136;
+ gSprites[spriteId].y = 60;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
NewGameBirchSpeech_StartFadeInTarget1OutTarget2(taskId, 10);
@@ -1369,8 +1369,8 @@ static void Task_NewGameBirchSpeechSub_InitPokeBall(u8 taskId)
{
u8 spriteId = gTasks[sBirchSpeechMainTaskId].tLotadSpriteId;
- gSprites[spriteId].pos1.x = 100;
- gSprites[spriteId].pos1.y = 75;
+ gSprites[spriteId].x = 100;
+ gSprites[spriteId].y = 75;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].data[0] = 0;
@@ -1459,8 +1459,8 @@ static void Task_NewGameBirchSpeech_StartPlayerFadeIn(u8 taskId)
{
u8 spriteId = gTasks[taskId].tBrendanSpriteId;
- gSprites[spriteId].pos1.x = 180;
- gSprites[spriteId].pos1.y = 60;
+ gSprites[spriteId].x = 180;
+ gSprites[spriteId].y = 60;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
gTasks[taskId].tPlayerSpriteId = spriteId;
@@ -1533,7 +1533,7 @@ static void Task_NewGameBirchSpeech_SlideOutOldGenderSprite(u8 taskId)
u8 spriteId = gTasks[taskId].tPlayerSpriteId;
if (gTasks[taskId].tIsDoneFadingSprites == 0)
{
- gSprites[spriteId].pos1.x += 4;
+ gSprites[spriteId].x += 4;
}
else
{
@@ -1542,8 +1542,8 @@ static void Task_NewGameBirchSpeech_SlideOutOldGenderSprite(u8 taskId)
spriteId = gTasks[taskId].tMaySpriteId;
else
spriteId = gTasks[taskId].tBrendanSpriteId;
- gSprites[spriteId].pos1.x = DISPLAY_WIDTH;
- gSprites[spriteId].pos1.y = 60;
+ gSprites[spriteId].x = DISPLAY_WIDTH;
+ gSprites[spriteId].y = 60;
gSprites[spriteId].invisible = FALSE;
gTasks[taskId].tPlayerSpriteId = spriteId;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
@@ -1556,13 +1556,13 @@ static void Task_NewGameBirchSpeech_SlideInNewGenderSprite(u8 taskId)
{
u8 spriteId = gTasks[taskId].tPlayerSpriteId;
- if (gSprites[spriteId].pos1.x > 180)
+ if (gSprites[spriteId].x > 180)
{
- gSprites[spriteId].pos1.x -= 4;
+ gSprites[spriteId].x -= 4;
}
else
{
- gSprites[spriteId].pos1.x = 180;
+ gSprites[spriteId].x = 180;
if (gTasks[taskId].tIsDoneFadingSprites)
{
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_NORMAL;
@@ -1663,13 +1663,13 @@ static void Task_NewGameBirchSpeech_ReshowBirchLotad(u8 taskId)
gSprites[gTasks[taskId].tBrendanSpriteId].invisible = TRUE;
gSprites[gTasks[taskId].tMaySpriteId].invisible = TRUE;
spriteId = gTasks[taskId].tBirchSpriteId;
- gSprites[spriteId].pos1.x = 136;
- gSprites[spriteId].pos1.y = 60;
+ gSprites[spriteId].x = 136;
+ gSprites[spriteId].y = 60;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
spriteId = gTasks[taskId].tLotadSpriteId;
- gSprites[spriteId].pos1.x = 100;
- gSprites[spriteId].pos1.y = 75;
+ gSprites[spriteId].x = 100;
+ gSprites[spriteId].y = 75;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
NewGameBirchSpeech_StartFadeInTarget1OutTarget2(taskId, 2);
@@ -1716,8 +1716,8 @@ static void Task_NewGameBirchSpeech_AreYouReady(u8 taskId)
spriteId = gTasks[taskId].tMaySpriteId;
else
spriteId = gTasks[taskId].tBrendanSpriteId;
- gSprites[spriteId].pos1.x = 120;
- gSprites[spriteId].pos1.y = 60;
+ gSprites[spriteId].x = 120;
+ gSprites[spriteId].y = 60;
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
gTasks[taskId].tPlayerSpriteId = spriteId;
@@ -1833,8 +1833,8 @@ static void CB2_NewGameBirchSpeech_ReturnFromNamingScreen(void)
gTasks[taskId].tPlayerGender = MALE;
spriteId = gTasks[taskId].tBrendanSpriteId;
}
- gSprites[spriteId].pos1.x = 180;
- gSprites[spriteId].pos1.y = 60;
+ gSprites[spriteId].x = 180;
+ gSprites[spriteId].y = 60;
gSprites[spriteId].invisible = FALSE;
gTasks[taskId].tPlayerSpriteId = spriteId;
SetGpuReg(REG_OFFSET_BG1HOFS, -60);
@@ -1869,8 +1869,8 @@ static void SpriteCB_MovePlayerDownWhileShrinking(struct Sprite *sprite)
{
u32 y;
- y = (sprite->pos1.y << 16) + sprite->data[0] + 0xC000;
- sprite->pos1.y = y >> 16;
+ y = (sprite->y << 16) + sprite->data[0] + 0xC000;
+ sprite->y = y >> 16;
sprite->data[0] = y;
}