diff options
Diffstat (limited to 'src/main_menu.c')
-rw-r--r-- | src/main_menu.c | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/main_menu.c b/src/main_menu.c index 38e7648d0..ec5a3785f 100644 --- a/src/main_menu.c +++ b/src/main_menu.c @@ -1306,8 +1306,8 @@ static void Task_NewGameBirchSpeech_WaitToShowBirch(u8 taskId) else { spriteId = gTasks[taskId].tBirchSpriteId; - gSprites[spriteId].pos1.x = 136; - gSprites[spriteId].pos1.y = 60; + gSprites[spriteId].x = 136; + gSprites[spriteId].y = 60; gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; NewGameBirchSpeech_StartFadeInTarget1OutTarget2(taskId, 10); @@ -1369,8 +1369,8 @@ static void Task_NewGameBirchSpeechSub_InitPokeBall(u8 taskId) { u8 spriteId = gTasks[sBirchSpeechMainTaskId].tLotadSpriteId; - gSprites[spriteId].pos1.x = 100; - gSprites[spriteId].pos1.y = 75; + gSprites[spriteId].x = 100; + gSprites[spriteId].y = 75; gSprites[spriteId].invisible = FALSE; gSprites[spriteId].data[0] = 0; @@ -1459,8 +1459,8 @@ static void Task_NewGameBirchSpeech_StartPlayerFadeIn(u8 taskId) { u8 spriteId = gTasks[taskId].tBrendanSpriteId; - gSprites[spriteId].pos1.x = 180; - gSprites[spriteId].pos1.y = 60; + gSprites[spriteId].x = 180; + gSprites[spriteId].y = 60; gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; gTasks[taskId].tPlayerSpriteId = spriteId; @@ -1533,7 +1533,7 @@ static void Task_NewGameBirchSpeech_SlideOutOldGenderSprite(u8 taskId) u8 spriteId = gTasks[taskId].tPlayerSpriteId; if (gTasks[taskId].tIsDoneFadingSprites == 0) { - gSprites[spriteId].pos1.x += 4; + gSprites[spriteId].x += 4; } else { @@ -1542,8 +1542,8 @@ static void Task_NewGameBirchSpeech_SlideOutOldGenderSprite(u8 taskId) spriteId = gTasks[taskId].tMaySpriteId; else spriteId = gTasks[taskId].tBrendanSpriteId; - gSprites[spriteId].pos1.x = DISPLAY_WIDTH; - gSprites[spriteId].pos1.y = 60; + gSprites[spriteId].x = DISPLAY_WIDTH; + gSprites[spriteId].y = 60; gSprites[spriteId].invisible = FALSE; gTasks[taskId].tPlayerSpriteId = spriteId; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; @@ -1556,13 +1556,13 @@ static void Task_NewGameBirchSpeech_SlideInNewGenderSprite(u8 taskId) { u8 spriteId = gTasks[taskId].tPlayerSpriteId; - if (gSprites[spriteId].pos1.x > 180) + if (gSprites[spriteId].x > 180) { - gSprites[spriteId].pos1.x -= 4; + gSprites[spriteId].x -= 4; } else { - gSprites[spriteId].pos1.x = 180; + gSprites[spriteId].x = 180; if (gTasks[taskId].tIsDoneFadingSprites) { gSprites[spriteId].oam.objMode = ST_OAM_OBJ_NORMAL; @@ -1663,13 +1663,13 @@ static void Task_NewGameBirchSpeech_ReshowBirchLotad(u8 taskId) gSprites[gTasks[taskId].tBrendanSpriteId].invisible = TRUE; gSprites[gTasks[taskId].tMaySpriteId].invisible = TRUE; spriteId = gTasks[taskId].tBirchSpriteId; - gSprites[spriteId].pos1.x = 136; - gSprites[spriteId].pos1.y = 60; + gSprites[spriteId].x = 136; + gSprites[spriteId].y = 60; gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; spriteId = gTasks[taskId].tLotadSpriteId; - gSprites[spriteId].pos1.x = 100; - gSprites[spriteId].pos1.y = 75; + gSprites[spriteId].x = 100; + gSprites[spriteId].y = 75; gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; NewGameBirchSpeech_StartFadeInTarget1OutTarget2(taskId, 2); @@ -1716,8 +1716,8 @@ static void Task_NewGameBirchSpeech_AreYouReady(u8 taskId) spriteId = gTasks[taskId].tMaySpriteId; else spriteId = gTasks[taskId].tBrendanSpriteId; - gSprites[spriteId].pos1.x = 120; - gSprites[spriteId].pos1.y = 60; + gSprites[spriteId].x = 120; + gSprites[spriteId].y = 60; gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; gTasks[taskId].tPlayerSpriteId = spriteId; @@ -1833,8 +1833,8 @@ static void CB2_NewGameBirchSpeech_ReturnFromNamingScreen(void) gTasks[taskId].tPlayerGender = MALE; spriteId = gTasks[taskId].tBrendanSpriteId; } - gSprites[spriteId].pos1.x = 180; - gSprites[spriteId].pos1.y = 60; + gSprites[spriteId].x = 180; + gSprites[spriteId].y = 60; gSprites[spriteId].invisible = FALSE; gTasks[taskId].tPlayerSpriteId = spriteId; SetGpuReg(REG_OFFSET_BG1HOFS, -60); @@ -1869,8 +1869,8 @@ static void SpriteCB_MovePlayerDownWhileShrinking(struct Sprite *sprite) { u32 y; - y = (sprite->pos1.y << 16) + sprite->data[0] + 0xC000; - sprite->pos1.y = y >> 16; + y = (sprite->y << 16) + sprite->data[0] + 0xC000; + sprite->y = y >> 16; sprite->data[0] = y; } |