diff options
Diffstat (limited to 'src/mauville_old_man.c')
-rw-r--r-- | src/mauville_old_man.c | 1247 |
1 files changed, 1247 insertions, 0 deletions
diff --git a/src/mauville_old_man.c b/src/mauville_old_man.c new file mode 100644 index 000000000..ea466b2ec --- /dev/null +++ b/src/mauville_old_man.c @@ -0,0 +1,1247 @@ +#include "global.h" +#include "main.h" +#include "constants/songs.h" +#include "constants/easy_chat.h" +#include "constants/map_objects.h" +#include "constants/vars.h" +#include "mauville_old_man.h" +#include "event_data.h" +#include "string_util.h" +#include "text.h" +#include "easy_chat.h" +#include "script.h" +#include "random.h" +#include "event_scripts.h" +#include "task.h" +#include "menu.h" +#include "m4a.h" +#include "bard_music.h" +#include "sound.h" +#include "strings.h" +#include "overworld.h" +#include "field_message_box.h" +#include "script_menu.h" +#include "trader.h" + +#define CHAR_SONG_WORD_SEPARATOR 0x37 + +extern struct MusicPlayerInfo gMPlayInfo_SE2; + +static void InitGiddyTaleList(void); +static void StartBardSong(bool8 useTemporaryLyrics); +static void Task_BardSong(u8 taskId); +static void StorytellerSetup(void); +static void Storyteller_ResetFlag(void); + +IWRAM_DATA u8 sSelectedStory; + +struct BardSong gBardSong; + +static EWRAM_DATA u16 sUnknownBardRelated = 0; +static EWRAM_DATA struct MauvilleManStoryteller * sStorytellerPtr = NULL; +static EWRAM_DATA u8 sStorytellerWindowId = 0; + +static const u16 sDefaultBardSongLyrics[6] = { + EC_WORD_SHAKE, + EC_WORD_IT, + EC_WORD_DO, + EC_WORD_THE, + EC_WORD_DIET, + EC_WORD_DANCE +}; + +static const u8 * const sGiddyAdjectives[] = { + gText_SoPretty, + gText_SoDarling, + gText_SoRelaxed, + gText_SoSunny, + gText_SoDesirable, + gText_SoExciting, + gText_SoAmusing, + gText_SoMagical +}; + +static const u8 * const sGiddyQuestions[] = { + gUnknown_08294313, + gUnknown_08294359, + gUnknown_08294398, + gUnknown_082943DA, + gUnknown_0829441C, + gUnknown_08294460, + gUnknown_082944A0, + gUnknown_082944D5 +}; + +static void SetupBard(void) +{ + u16 i; + struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard; + + bard->id = MAUVILLE_MAN_BARD; + bard->hasChangedSong = FALSE; + bard->language = gGameLanguage; + for (i = 0; i < 6; i++) + bard->songLyrics[i] = sDefaultBardSongLyrics[i]; +} + +static void SetupHipster(void) +{ + struct MauvilleManHipster *hipster = &gSaveBlock1Ptr->oldMan.hipster; + + hipster->id = MAUVILLE_MAN_HIPSTER; + hipster->alreadySpoken = FALSE; + hipster->language = gGameLanguage; +} + +static void SetupStoryteller(void) +{ + StorytellerSetup(); +} + +static void SetupGiddy(void) +{ + struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy; + + giddy->id = MAUVILLE_MAN_GIDDY; + giddy->taleCounter = 0; + giddy->language = gGameLanguage; +} + +static void SetupTrader(void) +{ + TraderSetup(); +} + +void SetMauvilleOldMan(void) +{ + u16 trainerId = (gSaveBlock2Ptr->playerTrainerId[1] << 8) | gSaveBlock2Ptr->playerTrainerId[0]; + + + // Determine man based on the last digit of the player's trainer ID. + switch ((trainerId % 10) / 2) + { + case MAUVILLE_MAN_BARD: + SetupBard(); + break; + case MAUVILLE_MAN_HIPSTER: + SetupHipster(); + break; + case MAUVILLE_MAN_TRADER: + SetupTrader(); + break; + case MAUVILLE_MAN_STORYTELLER: + SetupStoryteller(); + break; + case MAUVILLE_MAN_GIDDY: + SetupGiddy(); + break; + } + ScrSpecial_SetMauvilleOldManMapObjGfx(); +} + +u8 GetCurrentMauvilleOldMan(void) +{ + struct MauvilleManCommon *common = &gSaveBlock1Ptr->oldMan.common; + + return common->id; +} + +void ScrSpecial_GetCurrentMauvilleMan(void) +{ + gSpecialVar_Result = GetCurrentMauvilleOldMan(); +} + +void ScrSpecial_HasBardSongBeenChanged(void) +{ + u16 *scriptResult = &gSpecialVar_Result; // why?? + struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard; + + *scriptResult = bard->hasChangedSong; +} + +void ScrSpecial_SaveBardSongLyrics(void) +{ + u16 i; + struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard; + + StringCopy(bard->playerName, gSaveBlock2Ptr->playerName); + + for (i = 0; i < 4; i++) + bard->playerTrainerId[i] = gSaveBlock2Ptr->playerTrainerId[i]; + + for (i = 0; i < 6; i++) + bard->songLyrics[i] = bard->temporaryLyrics[i]; + + bard->hasChangedSong = TRUE; +} + +// Copies lyrics into gStringVar4 +static void PrepareSongText(void) +{ + struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard; + u16 * lyrics = gSpecialVar_0x8004 == 0 ? bard->songLyrics : bard->temporaryLyrics; + u8 * wordEnd = gStringVar4; + u8 * str = wordEnd; + u16 lineNum; + + // Put three words on each line + for (lineNum = 0; lineNum < 2; lineNum++) + { + wordEnd = CopyEasyChatWord(wordEnd, *(lyrics++)); + while (wordEnd != str) + { + if (*str == CHAR_SPACE) + *str = CHAR_SONG_WORD_SEPARATOR; + str++; + } + + str++; + *(wordEnd++) = CHAR_SPACE; + + wordEnd = CopyEasyChatWord(wordEnd, *(lyrics++)); + while (wordEnd != str) + { + if (*str == CHAR_SPACE) + *str = CHAR_SONG_WORD_SEPARATOR; + str++; + } + + str++; + *(wordEnd++) = CHAR_NEWLINE; + + wordEnd = CopyEasyChatWord(wordEnd, *(lyrics++)); + while (wordEnd != str) + { + if (*str == CHAR_SPACE) + *str = CHAR_SONG_WORD_SEPARATOR; + str++; + } + + if (lineNum == 0) + { + *(wordEnd++) = EXT_CTRL_CODE_BEGIN; + *(wordEnd++) = 15; + } + } +} + +void ScrSpecial_PlayBardSong(void) +{ + StartBardSong(gSpecialVar_0x8004); + ScriptContext1_Stop(); +} + +void ScrSpecial_GetHipsterSpokenFlag(void) +{ + u16 *scriptResult = &gSpecialVar_Result; // again?? + struct MauvilleManHipster *hipster = &gSaveBlock1Ptr->oldMan.hipster; + + *scriptResult = hipster->alreadySpoken; +} + +void ScrSpecial_SetHipsterSpokenFlag(void) +{ + struct MauvilleManHipster *hipster = &gSaveBlock1Ptr->oldMan.hipster; + + hipster->alreadySpoken = TRUE; +} + +void ScrSpecial_HipsterTeachWord(void) +{ + u16 var = sub_811F01C(); + + if (var == 0xFFFF) + { + gSpecialVar_Result = FALSE; + } + else + { + CopyEasyChatWord(gStringVar1, var); + gSpecialVar_Result = TRUE; + } +} + +void ScrSpecial_GiddyShouldTellAnotherTale(void) +{ + struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy; + + if (giddy->taleCounter == 10) + { + gSpecialVar_Result = FALSE; + giddy->taleCounter = 0; + } + else + { + gSpecialVar_Result = TRUE; + } +} + +void ScrSpecial_GenerateGiddyLine(void) +{ + struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy; + + if (giddy->taleCounter == 0) + InitGiddyTaleList(); + + if (giddy->randomWords[giddy->taleCounter] != 0xFFFF) // is not the last element of the array? + { + u8 *stringPtr; + u32 adjective = Random(); + + adjective %= 8; + stringPtr = CopyEasyChatWord(gStringVar4, giddy->randomWords[giddy->taleCounter]); + stringPtr = StringCopy(stringPtr, gOtherText_Is); + stringPtr = StringCopy(stringPtr, sGiddyAdjectives[adjective]); + StringCopy(stringPtr, gOtherText_DontYouAgree); + } + else + { + StringCopy(gStringVar4, sGiddyQuestions[giddy->questionList[giddy->questionNum++]]); + } + + if (!(Random() % 10)) + giddy->taleCounter = 10; + else + giddy->taleCounter++; + + gSpecialVar_Result = TRUE; +} + +static void InitGiddyTaleList(void) +{ + struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy; + u16 arr[][2] = { + {EC_GROUP_POKEMON, 0}, + {EC_GROUP_LIFESTYLE, 0}, + {EC_GROUP_HOBBIES, 0}, + {EC_GROUP_MOVE_1, 0}, + {EC_GROUP_MOVE_2, 0}, + {EC_GROUP_POKEMON_2, 0} + }; + u16 i; + u16 r10; + u16 r7; + u16 r1; + + for (i = 0; i < 8; i++) + giddy->questionList[i] = i; + + for (i = 0; i < 8; i++) + { + r1 = Random() % (i + 1); + r7 = giddy->questionList[i]; + giddy->questionList[i] = giddy->questionList[r1]; + giddy->questionList[r1] = r7; + } + + r10 = 0; + for (i = 0; i < 6; i++) + { + arr[i][1] = EasyChat_GetNumWordsInGroup(arr[i][0]); + r10 += arr[i][1]; + } + + giddy->questionNum = 0; + r7 = 0; + for (i = 0; i < 10; i++) + { + r1 = Random() % 10; + if (r1 < 3 && r7 < 8) + { + giddy->randomWords[i] = 0xFFFF; + r7++; + } + else + { + s16 r2 = Random() % r10; + for (r1 = 0; i < 6; r1++) + if ((r2 -= arr[r1][1]) <= 0) + break; + if (r1 == 6) + r1 = 0; + giddy->randomWords[i] = sub_811EE90(arr[r1][0]); + } + } +} +static void ResetBardFlag(void) +{ + struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard; + + bard->hasChangedSong = FALSE; +} + +static void ResetHipsterFlag(void) +{ + struct MauvilleManHipster *hipster = &gSaveBlock1Ptr->oldMan.hipster; + + hipster->alreadySpoken = FALSE; +} + +static void ResetTraderFlag(void) +{ + Trader_ResetFlag(); +} + +static void ResetStorytellerFlag(void) +{ + Storyteller_ResetFlag(); +} + +void ResetMauvilleOldManFlag(void) // ResetMauvilleOldManFlag +{ + switch (GetCurrentMauvilleOldMan()) + { + case MAUVILLE_MAN_BARD: + ResetBardFlag(); + break; + case MAUVILLE_MAN_HIPSTER: + ResetHipsterFlag(); + break; + case MAUVILLE_MAN_STORYTELLER: + ResetStorytellerFlag(); + break; + case MAUVILLE_MAN_TRADER: + ResetTraderFlag(); + break; + case MAUVILLE_MAN_GIDDY: + break; + } + ScrSpecial_SetMauvilleOldManMapObjGfx(); +} + + +#define tState data[0] +#define tCharIndex data[3] +#define tCurrWord data[4] +#define tUseTemporaryLyrics data[5] + +#define MACRO1(a) (((a) & 3) + (((a) / 8) & 1)) +#define MACRO2(a) (((a) % 4) + (((a) / 8) & 1)) + +static void StartBardSong(bool8 useTemporaryLyrics) +{ + u8 taskId = CreateTask(Task_BardSong, 80); + + gTasks[taskId].tUseTemporaryLyrics = useTemporaryLyrics; +} + +static void sub_81206F0(void) +{ + gUnknown_03002F84 = FALSE; +} + +static void BardSong_TextSubPrinter(struct TextSubPrinter * printer, u16 a1) +{ + gUnknown_03002F84 = TRUE; +} + +static void sub_8120708(const u8 * src) +{ + NewMenuHelpers_DrawDialogueFrame(0, 0); + PrintTextOnWindow(0, 1, src, 0, 1, 1, BardSong_TextSubPrinter); + gUnknown_03002F84 = TRUE; + CopyWindowToVram(0, 3); +} + +static void BardSing(struct Task *task, struct BardSong *song) +{ + switch (task->tState) + { + case 0: // Initialize song + { + struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard; + u16 *lyrics; + s32 i; + + // Copy lyrics + if (gSpecialVar_0x8004 == 0) + lyrics = bard->songLyrics; + else + lyrics = bard->temporaryLyrics; + for (i = 0; i < 6; i++) + song->lyrics[i] = lyrics[i]; + song->currWord = 0; + } + break; + case 1: // Wait for BGM to end + break; + case 2: // Initialize word + { + u16 word = song->lyrics[song->currWord]; + song->sound = GetWordSounds(word); + GetWordPhonemes(song, MACRO1(word)); + song->currWord++; + if (song->sound->var00 != 0xFF) + song->state = 0; + else + { + song->state = 3; + song->phonemeTimer = 2; + } + break; + } + case 3: + case 4: + { + const struct BardSound *sound = &song->sound[song->currPhoneme]; + + switch (song->state) + { + case 0: + song->phonemeTimer = song->phonemes[song->currPhoneme].length; + if (sound->var00 <= 50) + { + u8 num = sound->var00 / 3; + m4aSongNumStart(PH_TRAP_HELD + 3 * num); + } + song->state = 2; + song->phonemeTimer--; + break; + case 2: + song->state = 1; + if (sound->var00 <= 50) + { + song->volume = 0x100 + sound->volume * 16; + m4aMPlayVolumeControl(&gMPlayInfo_SE2, 0xFFFF, song->volume); + song->pitch = 0x200 + song->phonemes[song->currPhoneme].pitch; + m4aMPlayPitchControl(&gMPlayInfo_SE2, 0xFFFF, song->pitch); + } + break; + case 1: + if (song->voiceInflection > 10) + song->volume -= 2; + if (song->voiceInflection & 1) + song->pitch += 64; + else + song->pitch -= 64; + m4aMPlayVolumeControl(&gMPlayInfo_SE2, 0xFFFF, song->volume); + m4aMPlayPitchControl(&gMPlayInfo_SE2, 0xFFFF, song->pitch); + song->voiceInflection++; + song->phonemeTimer--; + if (song->phonemeTimer == 0) + { + song->currPhoneme++; + if (song->currPhoneme != 6 && song->sound[song->currPhoneme].var00 != 0xFF) + song->state = 0; + else + { + song->state = 3; + song->phonemeTimer = 2; + } + } + break; + case 3: + song->phonemeTimer--; + if (song->phonemeTimer == 0) + { + m4aMPlayStop(&gMPlayInfo_SE2); + song->state = 4; + } + break; + } + } + break; + case 5: + break; + } +} + +static void Task_BardSong(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; // r5 + + BardSing(task, &gBardSong); + switch (task->tState) + { + case 0: // Initialize song + PrepareSongText(); + sub_8120708(gStringVar4); + task->data[1] = 0; + task->data[2] = 0; + task->tCharIndex = 0; + task->tCurrWord = 0; + FadeOutBGMTemporarily(4); + task->tState = 1; + break; + case 1: // Wait for BGM to end + if (IsBGMPausedOrStopped()) + task->tState = 2; + break; + case 2: // Initialize word + { + struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard; + u8 *str = gStringVar4 + task->tCharIndex; + u16 wordLen = 0; + // Can't get it to match without hacking + u32 temp; + register s16 zero asm("r1"); + + while (*str != CHAR_SPACE + && *str != CHAR_NEWLINE + && *str != EXT_CTRL_CODE_BEGIN + && *str != EOS) + { + str++; + wordLen++; + } + if (!task->tUseTemporaryLyrics) + sUnknownBardRelated = MACRO2(bard->songLyrics[task->tCurrWord]); + else + sUnknownBardRelated = MACRO2(bard->temporaryLyrics[task->tCurrWord]); + temp = gBardSong.length / wordLen; + zero = 0; + gBardSong.length = temp; + if (gBardSong.length <= 0) + gBardSong.length = 1; + task->tCurrWord++; + if (task->data[2] == 0) + task->tState = 3; + else + task->tState = 5; + task->data[1] = zero; + } + break; + case 5: + if (task->data[2] == 0) + task->tState = 3; + else + task->data[2]--; + break; + case 3: + if (gStringVar4[task->tCharIndex] == EOS) + { + FadeInBGM(6); + m4aMPlayFadeOutTemporarily(&gMPlayInfo_SE2, 2); + EnableBothScriptContexts(); + DestroyTask(taskId); + } + else if (gStringVar4[task->tCharIndex] == CHAR_SPACE) + { + + sub_81206F0(); + task->tCharIndex++; + task->tState = 2; + task->data[2] = 0; + } + else if (gStringVar4[task->tCharIndex] == CHAR_NEWLINE) + { + task->tCharIndex++; + task->tState = 2; + task->data[2] = 0; + } + else if (gStringVar4[task->tCharIndex] == EXT_CTRL_CODE_BEGIN) + { + task->tCharIndex += 2; // skip over control codes + task->tState = 2; + task->data[2] = 8; + } + else if (gStringVar4[task->tCharIndex] == CHAR_SONG_WORD_SEPARATOR) + { + gStringVar4[task->tCharIndex] = CHAR_SPACE; // restore it back to a space + sub_81206F0(); + task->tCharIndex++; + task->data[2] = 0; + } + else + { + switch (task->data[1]) + { + case 0: + sub_81206F0(); + task->data[1]++; + break; + case 1: + task->data[1]++; + break; + case 2: + task->tCharIndex++; + task->data[1] = 0; + task->data[2] = gBardSong.length; + task->tState = 4; + break; + } + } + break; + case 4: + task->data[2]--; + if (task->data[2] == 0) + task->tState = 3; + break; + } + sub_8197224(); +} + +void ScrSpecial_SetMauvilleOldManMapObjGfx(void) +{ + VarSet(VAR_0x4010, MAP_OBJ_GFX_BARD); +} + +// Language fixers? + +void sub_8120B70(union OldMan * oldMan) +{ + s32 i; + u8 sp00[8]; + + switch (oldMan->common.id) + { + case MAUVILLE_MAN_TRADER: + { + struct MauvilleOldManTrader * trader = &oldMan->trader; + for (i = 0; i < 4; i++) + { + if (trader->language[i] == LANGUAGE_JAPANESE) + { + ConvertInternationalString(trader->playerNames[i], LANGUAGE_JAPANESE); + } + } + } + break; + case MAUVILLE_MAN_STORYTELLER: + { + struct MauvilleManStoryteller * storyteller = &oldMan->storyteller; + for (i = 0; i < 4; i++) + { + if (storyteller->gameStatIDs[i] != 0) + { + memcpy(sp00, storyteller->trainerNames[i], 7); + sp00[7] = EOS; + if (IsStringJapanese(sp00)) + { + memset(sp00, CHAR_SPACE, 8); + StringCopy(sp00, gText_Friend); + memcpy(storyteller->trainerNames[i], sp00, 7); + storyteller->language[i] = GAME_LANGUAGE; + } + } + } + } + break; + } +} + +void sub_8120C0C(union OldMan * oldMan, u32 r8, u32 r7, u32 r3) +{ + s32 i; + + switch (oldMan->common.id) + { + case MAUVILLE_MAN_TRADER: + { + struct MauvilleOldManTrader * trader = &oldMan->trader; + + for (i = 0; i < 4; i++) + { + if (IsStringJapanese(trader->playerNames[i])) + { + trader->language[i] = r8; + } + else + { + trader->language[i] = r7; + } + } + } + break; + case MAUVILLE_MAN_STORYTELLER: + { + struct MauvilleManStoryteller * storyteller = &oldMan->storyteller; + + for (i = 0; i < 4; i++) + { + if (IsStringJapanese(storyteller->trainerNames[i])) + { + storyteller->language[i] = r8; + } + else + { + storyteller->language[i] = r7; + } + } + } + break; + case MAUVILLE_MAN_BARD: + { + struct MauvilleManBard * bard = &oldMan->bard; + + if (r3 == LANGUAGE_JAPANESE) + bard->language = r8; + else + bard->language = r7; + } + break; + case MAUVILLE_MAN_HIPSTER: + { + struct MauvilleManHipster * hipster = &oldMan->hipster; + + if (r3 == LANGUAGE_JAPANESE) + hipster->language = r8; + else + hipster->language = r7; + } + break; + case MAUVILLE_MAN_GIDDY: + { + struct MauvilleManGiddy * giddy = &oldMan->giddy; + + if (r3 == LANGUAGE_JAPANESE) + giddy->language = r8; + else + giddy->language = r7; + } + break; + } +} + +void sub_8120CD0(union OldMan * oldMan, u32 unused, u32 a2) +{ + u8 sp00[8]; + s32 i; + if (oldMan->common.id == MAUVILLE_MAN_STORYTELLER && a2 == LANGUAGE_JAPANESE) + { + struct MauvilleManStoryteller * storyteller = &oldMan->storyteller; + + for (i = 0; i < 4; i++) + { + if (storyteller->gameStatIDs[i] != 0) + { + memcpy(sp00, storyteller->trainerNames[i], 7); + sp00[7] = EOS; + if (IsStringJapanese(sp00)) + storyteller->language[i] = LANGUAGE_JAPANESE; + else + storyteller->language[i] = GAME_LANGUAGE; + } + } + } +} + +void sub_8120D34(union OldMan * oldMan, u32 r1, u32 r6) +{ + u32 r2 = (r1 == LANGUAGE_JAPANESE || r1 == LANGUAGE_ENGLISH) ? 1 : 0; + switch (oldMan->common.id) + { + case MAUVILLE_MAN_TRADER: + { + struct MauvilleOldManTrader * trader = &oldMan->trader; + s32 i; + + if (r2) + { + for (i = 0; i < 4; i++) + { + u8 * str = trader->playerNames[i]; + if (str[0] == EXT_CTRL_CODE_BEGIN && str[1] == EXT_CTRL_CODE_JPN) + { + StripExtCtrlCodes(str); + trader->language[i] = LANGUAGE_JAPANESE; + } + else + trader->language[i] = r6; + } + } + else + { + for (i = 0; i < 4; i++) + { + if (trader->language[i] == LANGUAGE_JAPANESE) + { + StripExtCtrlCodes(trader->playerNames[i]); + } + } + } + } + break; + case MAUVILLE_MAN_STORYTELLER: + { + + struct MauvilleManStoryteller * storyteller = &oldMan->storyteller; + s32 i; + + if (r2) + { + for (i = 0; i < 4; i++) + { + if (storyteller->gameStatIDs[i] != 0) + storyteller->language[i] = r6; + } + } + } + break; + case MAUVILLE_MAN_BARD: + { + struct MauvilleManBard * bard = &oldMan->bard; + + if (r2) + { + bard->language = r6; + } + } + break; + case MAUVILLE_MAN_HIPSTER: + { + struct MauvilleManHipster * hipster = &oldMan->hipster; + + if (r2) + { + hipster->language = r6; + } + } + break; + case MAUVILLE_MAN_GIDDY: + { + struct MauvilleManGiddy * giddy = &oldMan->giddy; + + if (r2) + { + giddy->language = r6; + } + } + break; + } +} + +struct Story +{ + u8 stat; + u8 minVal; + const u8 *title; + const u8 *action; + const u8 *fullText; +}; + +static const struct Story sStorytellerStories[] = { + {GAME_STAT_50, 1, MauvilleCity_PokemonCenter_1F_Text_28E930, MauvilleCity_PokemonCenter_1F_Text_28E947, MauvilleCity_PokemonCenter_1F_Text_28E956}, + {GAME_STAT_STARTED_TRENDS, 1, MauvilleCity_PokemonCenter_1F_Text_28E9D7, MauvilleCity_PokemonCenter_1F_Text_28E9EF, MauvilleCity_PokemonCenter_1F_Text_28E9FE}, + {GAME_STAT_PLANTED_BERRIES, 1, MauvilleCity_PokemonCenter_1F_Text_28EA7D, MauvilleCity_PokemonCenter_1F_Text_28EA98, MauvilleCity_PokemonCenter_1F_Text_28EAA8}, + {GAME_STAT_TRADED_BIKES, 1, MauvilleCity_PokemonCenter_1F_Text_28EB19, MauvilleCity_PokemonCenter_1F_Text_28EB31, MauvilleCity_PokemonCenter_1F_Text_28EB3E}, + {GAME_STAT_GOT_INTERVIEWED, 1, MauvilleCity_PokemonCenter_1F_Text_28EBB5, MauvilleCity_PokemonCenter_1F_Text_28EBCD, MauvilleCity_PokemonCenter_1F_Text_28EBDD}, + {GAME_STAT_TRAINER_BATTLES, 1, MauvilleCity_PokemonCenter_1F_Text_28EC60, MauvilleCity_PokemonCenter_1F_Text_28EC79, MauvilleCity_PokemonCenter_1F_Text_28EC81}, + {GAME_STAT_POKEMON_CAPTURES, 1, MauvilleCity_PokemonCenter_1F_Text_28ED04, MauvilleCity_PokemonCenter_1F_Text_28ED21, MauvilleCity_PokemonCenter_1F_Text_28ED30}, + {GAME_STAT_FISHING_CAPTURES, 1, MauvilleCity_PokemonCenter_1F_Text_28EDA1, MauvilleCity_PokemonCenter_1F_Text_28EDB5, MauvilleCity_PokemonCenter_1F_Text_28EDCF}, + {GAME_STAT_HATCHED_EGGS, 1, MauvilleCity_PokemonCenter_1F_Text_28EE45, MauvilleCity_PokemonCenter_1F_Text_28EE5D, MauvilleCity_PokemonCenter_1F_Text_28EE6A}, + {GAME_STAT_EVOLVED_POKEMON, 1, MauvilleCity_PokemonCenter_1F_Text_28EEDD, MauvilleCity_PokemonCenter_1F_Text_28EEF1, MauvilleCity_PokemonCenter_1F_Text_28EF01}, + {GAME_STAT_USED_POKECENTER, 1, MauvilleCity_PokemonCenter_1F_Text_28EF73, MauvilleCity_PokemonCenter_1F_Text_28EF95, MauvilleCity_PokemonCenter_1F_Text_28EFAA}, + {GAME_STAT_RESTED_AT_HOME, 1, MauvilleCity_PokemonCenter_1F_Text_28F045, MauvilleCity_PokemonCenter_1F_Text_28F05A, MauvilleCity_PokemonCenter_1F_Text_28F071}, + {GAME_STAT_ENTERED_SAFARI_ZONE, 1, MauvilleCity_PokemonCenter_1F_Text_28F0F3, MauvilleCity_PokemonCenter_1F_Text_28F10D, MauvilleCity_PokemonCenter_1F_Text_28F125}, + {GAME_STAT_USED_CUT, 1, MauvilleCity_PokemonCenter_1F_Text_28F1BE, MauvilleCity_PokemonCenter_1F_Text_28F1D5, MauvilleCity_PokemonCenter_1F_Text_28F1DE}, + {GAME_STAT_USED_ROCK_SMASH, 1, MauvilleCity_PokemonCenter_1F_Text_28F24F, MauvilleCity_PokemonCenter_1F_Text_28F269, MauvilleCity_PokemonCenter_1F_Text_28F277}, + {GAME_STAT_MOVED_SECRET_BASE, 1, MauvilleCity_PokemonCenter_1F_Text_28F2FC, MauvilleCity_PokemonCenter_1F_Text_28F314, MauvilleCity_PokemonCenter_1F_Text_28F32A}, + {GAME_STAT_USED_SPLASH, 1, MauvilleCity_PokemonCenter_1F_Text_28F3AD, MauvilleCity_PokemonCenter_1F_Text_28F3C6, MauvilleCity_PokemonCenter_1F_Text_28F3D2}, + {GAME_STAT_USED_STRUGGLE, 1, MauvilleCity_PokemonCenter_1F_Text_28F44B, MauvilleCity_PokemonCenter_1F_Text_28F461, MauvilleCity_PokemonCenter_1F_Text_28F47C}, + {GAME_STAT_SLOT_JACKPOTS, 1, MauvilleCity_PokemonCenter_1F_Text_28F50C, MauvilleCity_PokemonCenter_1F_Text_28F51B, MauvilleCity_PokemonCenter_1F_Text_28F538}, + {GAME_STAT_CONSECUTIVE_ROULETTE_WINS, 2, MauvilleCity_PokemonCenter_1F_Text_28F5BE, MauvilleCity_PokemonCenter_1F_Text_28F5D1, MauvilleCity_PokemonCenter_1F_Text_28F5F2}, + {GAME_STAT_ENTERED_BATTLE_TOWER, 1, MauvilleCity_PokemonCenter_1F_Text_28F678, MauvilleCity_PokemonCenter_1F_Text_28F694, MauvilleCity_PokemonCenter_1F_Text_28F6B4}, + {GAME_STAT_POKEBLOCKS, 1, MauvilleCity_PokemonCenter_1F_Text_28F751, MauvilleCity_PokemonCenter_1F_Text_28F76A, MauvilleCity_PokemonCenter_1F_Text_28F776}, + {GAME_STAT_ENTERED_CONTEST, 1, MauvilleCity_PokemonCenter_1F_Text_28F7F6, MauvilleCity_PokemonCenter_1F_Text_28F811, MauvilleCity_PokemonCenter_1F_Text_28F822}, + {GAME_STAT_WON_CONTEST, 1, MauvilleCity_PokemonCenter_1F_Text_28F89C, MauvilleCity_PokemonCenter_1F_Text_28F8AF, MauvilleCity_PokemonCenter_1F_Text_28F8BC}, + {GAME_STAT_SHOPPED, 1, MauvilleCity_PokemonCenter_1F_Text_28F92F, MauvilleCity_PokemonCenter_1F_Text_28F941, MauvilleCity_PokemonCenter_1F_Text_28F949}, + {GAME_STAT_USED_ITEMFINDER, 1, MauvilleCity_PokemonCenter_1F_Text_28F9D1, MauvilleCity_PokemonCenter_1F_Text_28F9EA, MauvilleCity_PokemonCenter_1F_Text_28F9FD}, + {GAME_STAT_GOT_RAINED_ON, 1, MauvilleCity_PokemonCenter_1F_Text_28FA81, MauvilleCity_PokemonCenter_1F_Text_28FA99, MauvilleCity_PokemonCenter_1F_Text_28FAA7}, + {GAME_STAT_CHECKED_POKEDEX, 1, MauvilleCity_PokemonCenter_1F_Text_28FB1D, MauvilleCity_PokemonCenter_1F_Text_28FB35, MauvilleCity_PokemonCenter_1F_Text_28FB47}, + {GAME_STAT_RECEIVED_RIBBONS, 1, MauvilleCity_PokemonCenter_1F_Text_28FBC4, MauvilleCity_PokemonCenter_1F_Text_28FBD9, MauvilleCity_PokemonCenter_1F_Text_28FBEA}, + {GAME_STAT_JUMPED_DOWN_LEDGES, 1, MauvilleCity_PokemonCenter_1F_Text_28FC6B, MauvilleCity_PokemonCenter_1F_Text_28FC85, MauvilleCity_PokemonCenter_1F_Text_28FC98}, + {GAME_STAT_WATCHED_TV, 1, MauvilleCity_PokemonCenter_1F_Text_28FD1D, MauvilleCity_PokemonCenter_1F_Text_28FD35, MauvilleCity_PokemonCenter_1F_Text_28FD40}, + {GAME_STAT_CHECKED_CLOCK, 1, MauvilleCity_PokemonCenter_1F_Text_28FDA2, MauvilleCity_PokemonCenter_1F_Text_28FDBD, MauvilleCity_PokemonCenter_1F_Text_28FDCE}, + {GAME_STAT_WON_POKEMON_LOTTERY, 1, MauvilleCity_PokemonCenter_1F_Text_28FE57, MauvilleCity_PokemonCenter_1F_Text_28FE72, MauvilleCity_PokemonCenter_1F_Text_28FE88}, + {GAME_STAT_USED_DAYCARE, 1, MauvilleCity_PokemonCenter_1F_Text_28FF0C, MauvilleCity_PokemonCenter_1F_Text_28FF27, MauvilleCity_PokemonCenter_1F_Text_28FF44}, + {GAME_STAT_RODE_CABLE_CAR, 1, MauvilleCity_PokemonCenter_1F_Text_28FFDD, MauvilleCity_PokemonCenter_1F_Text_28FFFA, MauvilleCity_PokemonCenter_1F_Text_29000D}, + {GAME_STAT_ENTERED_HOT_SPRINGS, 1, MauvilleCity_PokemonCenter_1F_Text_290097, MauvilleCity_PokemonCenter_1F_Text_2900B5, MauvilleCity_PokemonCenter_1F_Text_2900CB} +}; + +static void StorytellerSetup(void) +{ + s32 i; + sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller; + + sStorytellerPtr->id = MAUVILLE_MAN_STORYTELLER; + sStorytellerPtr->alreadyRecorded = FALSE; + for (i = 0; i < 4; i++) + { + sStorytellerPtr->gameStatIDs[i] = 0; + sStorytellerPtr->trainerNames[0][i] = EOS; // Maybe they meant storyteller->trainerNames[i][0] instead? + } +} + +static void Storyteller_ResetFlag(void) +{ + sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller; + + sStorytellerPtr->id = MAUVILLE_MAN_STORYTELLER; + sStorytellerPtr->alreadyRecorded = FALSE; +} + +static u32 StorytellerGetGameStat(u8 stat) +{ + if (stat == 50) + stat = 0; + return GetGameStat(stat); +} + +static const struct Story *GetStoryByStat(u32 stat) +{ + s32 i; + + for (i = 0; i < 36; i++) + { + if (sStorytellerStories[i].stat == stat) + return &sStorytellerStories[i]; + } + return &sStorytellerStories[35]; +} + +static const u8 *GetStoryTitleByStat(u32 stat) +{ + return GetStoryByStat(stat)->title; +} + +static const u8 *GetStoryTextByStat(u32 stat) +{ + return GetStoryByStat(stat)->fullText; +} + +static const u8 *GetStoryActionByStat(u32 stat) +{ + return GetStoryByStat(stat)->action; +} + +static u8 GetFreeStorySlot(void) +{ + u8 i; + + for (i = 0; i < 4; i++) + { + if (sStorytellerPtr->gameStatIDs[i] == 0) + break; + } + return i; +} + +static u32 StorytellerGetRecordedTrainerStat(u32 trainer) +{ + u8 *ptr = sStorytellerPtr->statValues[trainer]; + + return ptr[0] | (ptr[1] << 8) | (ptr[2] << 16) | (ptr[3] << 24); +} + +static void StorytellerSetRecordedTrainerStat(u32 trainer, u32 val) +{ + u8 *ptr = sStorytellerPtr->statValues[trainer]; + + ptr[0] = val; + ptr[1] = val >> 8; + ptr[2] = val >> 16; + ptr[3] = val >> 24; +} + +static bool32 HasTrainerStatIncreased(u32 trainer) +{ + if (StorytellerGetGameStat(sStorytellerPtr->gameStatIDs[trainer]) > StorytellerGetRecordedTrainerStat(trainer)) + return TRUE; + else + return FALSE; +} + +static void GetStoryByStattellerPlayerName(u32 player, void *dst) +{ + u8 *name = sStorytellerPtr->trainerNames[player]; + + memset(dst, EOS, 8); + memcpy(dst, name, 7); +} + +static void StorytellerSetPlayerName(u32 player, const u8 * src) +{ + u8 * name = sStorytellerPtr->trainerNames[player]; + memset(name, EOS, 7); + memcpy(name, src, 7); +} + + +static void StorytellerRecordNewStat(u32 player, u32 stat) +{ + sStorytellerPtr->gameStatIDs[player] = stat; + StorytellerSetPlayerName(player, gSaveBlock2Ptr->playerName); + StorytellerSetRecordedTrainerStat(player, StorytellerGetGameStat(stat)); + ConvertIntToDecimalStringN(gStringVar1, StorytellerGetGameStat(stat), STR_CONV_MODE_LEFT_ALIGN, 10); + StringCopy(gStringVar2, GetStoryActionByStat(stat)); + sStorytellerPtr->language[player] = gGameLanguage; +} + +static void ScrambleStatList(u8 * arr, s32 count) +{ + s32 i; + + for (i = 0; i < count; i++) + arr[i] = i; + for (i = 0; i < count; i++) + { + u32 a = Random() % count; + u32 b = Random() % count; + u8 temp = arr[a]; + arr[a] = arr[b]; + arr[b] = temp; + } +} + +struct UnknownStruct_0859F288 +{ + s32 length; + u32 unused2; +}; + +static const struct UnknownStruct_0859F288 sStorytellerStuff = { + ARRAY_COUNT(sStorytellerStories), + sizeof(sStorytellerStuff) +}; + +static bool8 StorytellerInitializeRandomStat(void) +{ + u8 arr[sStorytellerStuff.length]; + s32 i; + s32 j; + + ScrambleStatList(arr, ARRAY_COUNT(sStorytellerStories)); + for (i = 0; i < (s32)ARRAY_COUNT(sStorytellerStories); i++) + { + u8 stat = sStorytellerStories[arr[i]].stat; + u8 minVal = sStorytellerStories[arr[i]].minVal; + + for (j = 0; j < 4; j++) + { + if (sStorytellerPtr->gameStatIDs[j] == stat) + break; + } + if (j == 4 && StorytellerGetGameStat(stat) >= minVal) + { + sStorytellerPtr->alreadyRecorded = TRUE; + if (GetFreeStorySlot() == 4) + StorytellerRecordNewStat(sSelectedStory, stat); + else + StorytellerRecordNewStat(GetFreeStorySlot(), stat); + return TRUE; + } + } + return FALSE; +} + +static void StorytellerDisplayStory(u32 player) +{ + u8 stat = sStorytellerPtr->gameStatIDs[player]; + + ConvertIntToDecimalStringN(gStringVar1, StorytellerGetRecordedTrainerStat(player), 0, 10); + StringCopy(gStringVar2, GetStoryActionByStat(stat)); + GetStoryByStattellerPlayerName(player, gStringVar3); + ConvertInternationalString(gStringVar3, sStorytellerPtr->language[player]); + ShowFieldMessage(GetStoryTextByStat(stat)); +} + +static void PrintStoryList(void) +{ + s32 i; + s32 width = GetStringWidth(1, gText_Exit, 0); + u8 tileWidth; + for (i = 0; i < 4; i++) + { + s32 curWidth; + u16 gameStatID = sStorytellerPtr->gameStatIDs[i]; + + if (gameStatID == 0) + break; + curWidth = GetStringWidth(1, GetStoryTitleByStat(gameStatID), 0); + if (curWidth > width) + width = curWidth; + } + sStorytellerWindowId = CreateWindowFromRect(0, 0, convert_pixel_width_to_tile_width(width), GetFreeStorySlot() * 2 + 2); + SetStandardWindowBorderStyle(sStorytellerWindowId, 0); + for (i = 0; i < 4; i++) + { + u16 gameStatID = sStorytellerPtr->gameStatIDs[i]; + if (gameStatID == 0) + break; + PrintTextOnWindow(sStorytellerWindowId, 1, GetStoryTitleByStat(gameStatID), 8, 16 * i + 1, 0xFF, NULL); + } + PrintTextOnWindow(sStorytellerWindowId, 1, gText_Exit, 8, 16 * i + 1, 0xFF, NULL); + InitMenuInUpperLeftCornerPlaySoundWhenAPressed(sStorytellerWindowId, GetFreeStorySlot() + 1, 0); + CopyWindowToVram(sStorytellerWindowId, 3); +} + +static void Task_StoryListMenu(u8 taskId) // Task_StoryListMenu +{ + struct Task *task = &gTasks[taskId]; + s32 selection; + + switch (task->data[0]) + { + case 0: + PrintStoryList(); + task->data[0]++; + break; + case 1: + selection = ProcessMenuInput(); + if (selection == -2) + break; + if (selection == -1 || selection == GetFreeStorySlot()) + { + gSpecialVar_Result = 0; + } + else + { + gSpecialVar_Result = 1; + sSelectedStory = selection; + } + sub_80E2A78(sStorytellerWindowId); + DestroyTask(taskId); + EnableBothScriptContexts(); + break; + } +} + +// Sets gSpecialVar_Result to TRUE if player selected a story +void ScrSpecial_StorytellerStoryListMenu(void) +{ + CreateTask(Task_StoryListMenu, 80); +} + +void ScrSpecial_StorytellerDisplayStory(void) +{ + StorytellerDisplayStory(sSelectedStory); +} + +u8 ScrSpecial_StorytellerGetFreeStorySlot(void) +{ + sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller; + return GetFreeStorySlot(); +} + +// Returns TRUE if stat has increased +bool8 ScrSpecial_StorytellerUpdateStat(void) +{ + u8 r4; + sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller; + r4 = sStorytellerPtr->gameStatIDs[sSelectedStory]; + + if (HasTrainerStatIncreased(sSelectedStory) == TRUE) + { + StorytellerRecordNewStat(sSelectedStory, r4); + return TRUE; + } + return FALSE; +} + +bool8 ScrSpecial_HasStorytellerAlreadyRecorded(void) +{ + sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller; + + if (sStorytellerPtr->alreadyRecorded == FALSE) + return FALSE; + else + return TRUE; +} + +bool8 ScrSpecial_StorytellerInitializeRandomStat(void) +{ + sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller; + return StorytellerInitializeRandomStat(); +} + |