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-rw-r--r--src/mauville_old_man.c1247
1 files changed, 1247 insertions, 0 deletions
diff --git a/src/mauville_old_man.c b/src/mauville_old_man.c
new file mode 100644
index 000000000..ea466b2ec
--- /dev/null
+++ b/src/mauville_old_man.c
@@ -0,0 +1,1247 @@
+#include "global.h"
+#include "main.h"
+#include "constants/songs.h"
+#include "constants/easy_chat.h"
+#include "constants/map_objects.h"
+#include "constants/vars.h"
+#include "mauville_old_man.h"
+#include "event_data.h"
+#include "string_util.h"
+#include "text.h"
+#include "easy_chat.h"
+#include "script.h"
+#include "random.h"
+#include "event_scripts.h"
+#include "task.h"
+#include "menu.h"
+#include "m4a.h"
+#include "bard_music.h"
+#include "sound.h"
+#include "strings.h"
+#include "overworld.h"
+#include "field_message_box.h"
+#include "script_menu.h"
+#include "trader.h"
+
+#define CHAR_SONG_WORD_SEPARATOR 0x37
+
+extern struct MusicPlayerInfo gMPlayInfo_SE2;
+
+static void InitGiddyTaleList(void);
+static void StartBardSong(bool8 useTemporaryLyrics);
+static void Task_BardSong(u8 taskId);
+static void StorytellerSetup(void);
+static void Storyteller_ResetFlag(void);
+
+IWRAM_DATA u8 sSelectedStory;
+
+struct BardSong gBardSong;
+
+static EWRAM_DATA u16 sUnknownBardRelated = 0;
+static EWRAM_DATA struct MauvilleManStoryteller * sStorytellerPtr = NULL;
+static EWRAM_DATA u8 sStorytellerWindowId = 0;
+
+static const u16 sDefaultBardSongLyrics[6] = {
+ EC_WORD_SHAKE,
+ EC_WORD_IT,
+ EC_WORD_DO,
+ EC_WORD_THE,
+ EC_WORD_DIET,
+ EC_WORD_DANCE
+};
+
+static const u8 * const sGiddyAdjectives[] = {
+ gText_SoPretty,
+ gText_SoDarling,
+ gText_SoRelaxed,
+ gText_SoSunny,
+ gText_SoDesirable,
+ gText_SoExciting,
+ gText_SoAmusing,
+ gText_SoMagical
+};
+
+static const u8 * const sGiddyQuestions[] = {
+ gUnknown_08294313,
+ gUnknown_08294359,
+ gUnknown_08294398,
+ gUnknown_082943DA,
+ gUnknown_0829441C,
+ gUnknown_08294460,
+ gUnknown_082944A0,
+ gUnknown_082944D5
+};
+
+static void SetupBard(void)
+{
+ u16 i;
+ struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
+
+ bard->id = MAUVILLE_MAN_BARD;
+ bard->hasChangedSong = FALSE;
+ bard->language = gGameLanguage;
+ for (i = 0; i < 6; i++)
+ bard->songLyrics[i] = sDefaultBardSongLyrics[i];
+}
+
+static void SetupHipster(void)
+{
+ struct MauvilleManHipster *hipster = &gSaveBlock1Ptr->oldMan.hipster;
+
+ hipster->id = MAUVILLE_MAN_HIPSTER;
+ hipster->alreadySpoken = FALSE;
+ hipster->language = gGameLanguage;
+}
+
+static void SetupStoryteller(void)
+{
+ StorytellerSetup();
+}
+
+static void SetupGiddy(void)
+{
+ struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy;
+
+ giddy->id = MAUVILLE_MAN_GIDDY;
+ giddy->taleCounter = 0;
+ giddy->language = gGameLanguage;
+}
+
+static void SetupTrader(void)
+{
+ TraderSetup();
+}
+
+void SetMauvilleOldMan(void)
+{
+ u16 trainerId = (gSaveBlock2Ptr->playerTrainerId[1] << 8) | gSaveBlock2Ptr->playerTrainerId[0];
+
+
+ // Determine man based on the last digit of the player's trainer ID.
+ switch ((trainerId % 10) / 2)
+ {
+ case MAUVILLE_MAN_BARD:
+ SetupBard();
+ break;
+ case MAUVILLE_MAN_HIPSTER:
+ SetupHipster();
+ break;
+ case MAUVILLE_MAN_TRADER:
+ SetupTrader();
+ break;
+ case MAUVILLE_MAN_STORYTELLER:
+ SetupStoryteller();
+ break;
+ case MAUVILLE_MAN_GIDDY:
+ SetupGiddy();
+ break;
+ }
+ ScrSpecial_SetMauvilleOldManMapObjGfx();
+}
+
+u8 GetCurrentMauvilleOldMan(void)
+{
+ struct MauvilleManCommon *common = &gSaveBlock1Ptr->oldMan.common;
+
+ return common->id;
+}
+
+void ScrSpecial_GetCurrentMauvilleMan(void)
+{
+ gSpecialVar_Result = GetCurrentMauvilleOldMan();
+}
+
+void ScrSpecial_HasBardSongBeenChanged(void)
+{
+ u16 *scriptResult = &gSpecialVar_Result; // why??
+ struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
+
+ *scriptResult = bard->hasChangedSong;
+}
+
+void ScrSpecial_SaveBardSongLyrics(void)
+{
+ u16 i;
+ struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
+
+ StringCopy(bard->playerName, gSaveBlock2Ptr->playerName);
+
+ for (i = 0; i < 4; i++)
+ bard->playerTrainerId[i] = gSaveBlock2Ptr->playerTrainerId[i];
+
+ for (i = 0; i < 6; i++)
+ bard->songLyrics[i] = bard->temporaryLyrics[i];
+
+ bard->hasChangedSong = TRUE;
+}
+
+// Copies lyrics into gStringVar4
+static void PrepareSongText(void)
+{
+ struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
+ u16 * lyrics = gSpecialVar_0x8004 == 0 ? bard->songLyrics : bard->temporaryLyrics;
+ u8 * wordEnd = gStringVar4;
+ u8 * str = wordEnd;
+ u16 lineNum;
+
+ // Put three words on each line
+ for (lineNum = 0; lineNum < 2; lineNum++)
+ {
+ wordEnd = CopyEasyChatWord(wordEnd, *(lyrics++));
+ while (wordEnd != str)
+ {
+ if (*str == CHAR_SPACE)
+ *str = CHAR_SONG_WORD_SEPARATOR;
+ str++;
+ }
+
+ str++;
+ *(wordEnd++) = CHAR_SPACE;
+
+ wordEnd = CopyEasyChatWord(wordEnd, *(lyrics++));
+ while (wordEnd != str)
+ {
+ if (*str == CHAR_SPACE)
+ *str = CHAR_SONG_WORD_SEPARATOR;
+ str++;
+ }
+
+ str++;
+ *(wordEnd++) = CHAR_NEWLINE;
+
+ wordEnd = CopyEasyChatWord(wordEnd, *(lyrics++));
+ while (wordEnd != str)
+ {
+ if (*str == CHAR_SPACE)
+ *str = CHAR_SONG_WORD_SEPARATOR;
+ str++;
+ }
+
+ if (lineNum == 0)
+ {
+ *(wordEnd++) = EXT_CTRL_CODE_BEGIN;
+ *(wordEnd++) = 15;
+ }
+ }
+}
+
+void ScrSpecial_PlayBardSong(void)
+{
+ StartBardSong(gSpecialVar_0x8004);
+ ScriptContext1_Stop();
+}
+
+void ScrSpecial_GetHipsterSpokenFlag(void)
+{
+ u16 *scriptResult = &gSpecialVar_Result; // again??
+ struct MauvilleManHipster *hipster = &gSaveBlock1Ptr->oldMan.hipster;
+
+ *scriptResult = hipster->alreadySpoken;
+}
+
+void ScrSpecial_SetHipsterSpokenFlag(void)
+{
+ struct MauvilleManHipster *hipster = &gSaveBlock1Ptr->oldMan.hipster;
+
+ hipster->alreadySpoken = TRUE;
+}
+
+void ScrSpecial_HipsterTeachWord(void)
+{
+ u16 var = sub_811F01C();
+
+ if (var == 0xFFFF)
+ {
+ gSpecialVar_Result = FALSE;
+ }
+ else
+ {
+ CopyEasyChatWord(gStringVar1, var);
+ gSpecialVar_Result = TRUE;
+ }
+}
+
+void ScrSpecial_GiddyShouldTellAnotherTale(void)
+{
+ struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy;
+
+ if (giddy->taleCounter == 10)
+ {
+ gSpecialVar_Result = FALSE;
+ giddy->taleCounter = 0;
+ }
+ else
+ {
+ gSpecialVar_Result = TRUE;
+ }
+}
+
+void ScrSpecial_GenerateGiddyLine(void)
+{
+ struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy;
+
+ if (giddy->taleCounter == 0)
+ InitGiddyTaleList();
+
+ if (giddy->randomWords[giddy->taleCounter] != 0xFFFF) // is not the last element of the array?
+ {
+ u8 *stringPtr;
+ u32 adjective = Random();
+
+ adjective %= 8;
+ stringPtr = CopyEasyChatWord(gStringVar4, giddy->randomWords[giddy->taleCounter]);
+ stringPtr = StringCopy(stringPtr, gOtherText_Is);
+ stringPtr = StringCopy(stringPtr, sGiddyAdjectives[adjective]);
+ StringCopy(stringPtr, gOtherText_DontYouAgree);
+ }
+ else
+ {
+ StringCopy(gStringVar4, sGiddyQuestions[giddy->questionList[giddy->questionNum++]]);
+ }
+
+ if (!(Random() % 10))
+ giddy->taleCounter = 10;
+ else
+ giddy->taleCounter++;
+
+ gSpecialVar_Result = TRUE;
+}
+
+static void InitGiddyTaleList(void)
+{
+ struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy;
+ u16 arr[][2] = {
+ {EC_GROUP_POKEMON, 0},
+ {EC_GROUP_LIFESTYLE, 0},
+ {EC_GROUP_HOBBIES, 0},
+ {EC_GROUP_MOVE_1, 0},
+ {EC_GROUP_MOVE_2, 0},
+ {EC_GROUP_POKEMON_2, 0}
+ };
+ u16 i;
+ u16 r10;
+ u16 r7;
+ u16 r1;
+
+ for (i = 0; i < 8; i++)
+ giddy->questionList[i] = i;
+
+ for (i = 0; i < 8; i++)
+ {
+ r1 = Random() % (i + 1);
+ r7 = giddy->questionList[i];
+ giddy->questionList[i] = giddy->questionList[r1];
+ giddy->questionList[r1] = r7;
+ }
+
+ r10 = 0;
+ for (i = 0; i < 6; i++)
+ {
+ arr[i][1] = EasyChat_GetNumWordsInGroup(arr[i][0]);
+ r10 += arr[i][1];
+ }
+
+ giddy->questionNum = 0;
+ r7 = 0;
+ for (i = 0; i < 10; i++)
+ {
+ r1 = Random() % 10;
+ if (r1 < 3 && r7 < 8)
+ {
+ giddy->randomWords[i] = 0xFFFF;
+ r7++;
+ }
+ else
+ {
+ s16 r2 = Random() % r10;
+ for (r1 = 0; i < 6; r1++)
+ if ((r2 -= arr[r1][1]) <= 0)
+ break;
+ if (r1 == 6)
+ r1 = 0;
+ giddy->randomWords[i] = sub_811EE90(arr[r1][0]);
+ }
+ }
+}
+static void ResetBardFlag(void)
+{
+ struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
+
+ bard->hasChangedSong = FALSE;
+}
+
+static void ResetHipsterFlag(void)
+{
+ struct MauvilleManHipster *hipster = &gSaveBlock1Ptr->oldMan.hipster;
+
+ hipster->alreadySpoken = FALSE;
+}
+
+static void ResetTraderFlag(void)
+{
+ Trader_ResetFlag();
+}
+
+static void ResetStorytellerFlag(void)
+{
+ Storyteller_ResetFlag();
+}
+
+void ResetMauvilleOldManFlag(void) // ResetMauvilleOldManFlag
+{
+ switch (GetCurrentMauvilleOldMan())
+ {
+ case MAUVILLE_MAN_BARD:
+ ResetBardFlag();
+ break;
+ case MAUVILLE_MAN_HIPSTER:
+ ResetHipsterFlag();
+ break;
+ case MAUVILLE_MAN_STORYTELLER:
+ ResetStorytellerFlag();
+ break;
+ case MAUVILLE_MAN_TRADER:
+ ResetTraderFlag();
+ break;
+ case MAUVILLE_MAN_GIDDY:
+ break;
+ }
+ ScrSpecial_SetMauvilleOldManMapObjGfx();
+}
+
+
+#define tState data[0]
+#define tCharIndex data[3]
+#define tCurrWord data[4]
+#define tUseTemporaryLyrics data[5]
+
+#define MACRO1(a) (((a) & 3) + (((a) / 8) & 1))
+#define MACRO2(a) (((a) % 4) + (((a) / 8) & 1))
+
+static void StartBardSong(bool8 useTemporaryLyrics)
+{
+ u8 taskId = CreateTask(Task_BardSong, 80);
+
+ gTasks[taskId].tUseTemporaryLyrics = useTemporaryLyrics;
+}
+
+static void sub_81206F0(void)
+{
+ gUnknown_03002F84 = FALSE;
+}
+
+static void BardSong_TextSubPrinter(struct TextSubPrinter * printer, u16 a1)
+{
+ gUnknown_03002F84 = TRUE;
+}
+
+static void sub_8120708(const u8 * src)
+{
+ NewMenuHelpers_DrawDialogueFrame(0, 0);
+ PrintTextOnWindow(0, 1, src, 0, 1, 1, BardSong_TextSubPrinter);
+ gUnknown_03002F84 = TRUE;
+ CopyWindowToVram(0, 3);
+}
+
+static void BardSing(struct Task *task, struct BardSong *song)
+{
+ switch (task->tState)
+ {
+ case 0: // Initialize song
+ {
+ struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
+ u16 *lyrics;
+ s32 i;
+
+ // Copy lyrics
+ if (gSpecialVar_0x8004 == 0)
+ lyrics = bard->songLyrics;
+ else
+ lyrics = bard->temporaryLyrics;
+ for (i = 0; i < 6; i++)
+ song->lyrics[i] = lyrics[i];
+ song->currWord = 0;
+ }
+ break;
+ case 1: // Wait for BGM to end
+ break;
+ case 2: // Initialize word
+ {
+ u16 word = song->lyrics[song->currWord];
+ song->sound = GetWordSounds(word);
+ GetWordPhonemes(song, MACRO1(word));
+ song->currWord++;
+ if (song->sound->var00 != 0xFF)
+ song->state = 0;
+ else
+ {
+ song->state = 3;
+ song->phonemeTimer = 2;
+ }
+ break;
+ }
+ case 3:
+ case 4:
+ {
+ const struct BardSound *sound = &song->sound[song->currPhoneme];
+
+ switch (song->state)
+ {
+ case 0:
+ song->phonemeTimer = song->phonemes[song->currPhoneme].length;
+ if (sound->var00 <= 50)
+ {
+ u8 num = sound->var00 / 3;
+ m4aSongNumStart(PH_TRAP_HELD + 3 * num);
+ }
+ song->state = 2;
+ song->phonemeTimer--;
+ break;
+ case 2:
+ song->state = 1;
+ if (sound->var00 <= 50)
+ {
+ song->volume = 0x100 + sound->volume * 16;
+ m4aMPlayVolumeControl(&gMPlayInfo_SE2, 0xFFFF, song->volume);
+ song->pitch = 0x200 + song->phonemes[song->currPhoneme].pitch;
+ m4aMPlayPitchControl(&gMPlayInfo_SE2, 0xFFFF, song->pitch);
+ }
+ break;
+ case 1:
+ if (song->voiceInflection > 10)
+ song->volume -= 2;
+ if (song->voiceInflection & 1)
+ song->pitch += 64;
+ else
+ song->pitch -= 64;
+ m4aMPlayVolumeControl(&gMPlayInfo_SE2, 0xFFFF, song->volume);
+ m4aMPlayPitchControl(&gMPlayInfo_SE2, 0xFFFF, song->pitch);
+ song->voiceInflection++;
+ song->phonemeTimer--;
+ if (song->phonemeTimer == 0)
+ {
+ song->currPhoneme++;
+ if (song->currPhoneme != 6 && song->sound[song->currPhoneme].var00 != 0xFF)
+ song->state = 0;
+ else
+ {
+ song->state = 3;
+ song->phonemeTimer = 2;
+ }
+ }
+ break;
+ case 3:
+ song->phonemeTimer--;
+ if (song->phonemeTimer == 0)
+ {
+ m4aMPlayStop(&gMPlayInfo_SE2);
+ song->state = 4;
+ }
+ break;
+ }
+ }
+ break;
+ case 5:
+ break;
+ }
+}
+
+static void Task_BardSong(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId]; // r5
+
+ BardSing(task, &gBardSong);
+ switch (task->tState)
+ {
+ case 0: // Initialize song
+ PrepareSongText();
+ sub_8120708(gStringVar4);
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->tCharIndex = 0;
+ task->tCurrWord = 0;
+ FadeOutBGMTemporarily(4);
+ task->tState = 1;
+ break;
+ case 1: // Wait for BGM to end
+ if (IsBGMPausedOrStopped())
+ task->tState = 2;
+ break;
+ case 2: // Initialize word
+ {
+ struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
+ u8 *str = gStringVar4 + task->tCharIndex;
+ u16 wordLen = 0;
+ // Can't get it to match without hacking
+ u32 temp;
+ register s16 zero asm("r1");
+
+ while (*str != CHAR_SPACE
+ && *str != CHAR_NEWLINE
+ && *str != EXT_CTRL_CODE_BEGIN
+ && *str != EOS)
+ {
+ str++;
+ wordLen++;
+ }
+ if (!task->tUseTemporaryLyrics)
+ sUnknownBardRelated = MACRO2(bard->songLyrics[task->tCurrWord]);
+ else
+ sUnknownBardRelated = MACRO2(bard->temporaryLyrics[task->tCurrWord]);
+ temp = gBardSong.length / wordLen;
+ zero = 0;
+ gBardSong.length = temp;
+ if (gBardSong.length <= 0)
+ gBardSong.length = 1;
+ task->tCurrWord++;
+ if (task->data[2] == 0)
+ task->tState = 3;
+ else
+ task->tState = 5;
+ task->data[1] = zero;
+ }
+ break;
+ case 5:
+ if (task->data[2] == 0)
+ task->tState = 3;
+ else
+ task->data[2]--;
+ break;
+ case 3:
+ if (gStringVar4[task->tCharIndex] == EOS)
+ {
+ FadeInBGM(6);
+ m4aMPlayFadeOutTemporarily(&gMPlayInfo_SE2, 2);
+ EnableBothScriptContexts();
+ DestroyTask(taskId);
+ }
+ else if (gStringVar4[task->tCharIndex] == CHAR_SPACE)
+ {
+
+ sub_81206F0();
+ task->tCharIndex++;
+ task->tState = 2;
+ task->data[2] = 0;
+ }
+ else if (gStringVar4[task->tCharIndex] == CHAR_NEWLINE)
+ {
+ task->tCharIndex++;
+ task->tState = 2;
+ task->data[2] = 0;
+ }
+ else if (gStringVar4[task->tCharIndex] == EXT_CTRL_CODE_BEGIN)
+ {
+ task->tCharIndex += 2; // skip over control codes
+ task->tState = 2;
+ task->data[2] = 8;
+ }
+ else if (gStringVar4[task->tCharIndex] == CHAR_SONG_WORD_SEPARATOR)
+ {
+ gStringVar4[task->tCharIndex] = CHAR_SPACE; // restore it back to a space
+ sub_81206F0();
+ task->tCharIndex++;
+ task->data[2] = 0;
+ }
+ else
+ {
+ switch (task->data[1])
+ {
+ case 0:
+ sub_81206F0();
+ task->data[1]++;
+ break;
+ case 1:
+ task->data[1]++;
+ break;
+ case 2:
+ task->tCharIndex++;
+ task->data[1] = 0;
+ task->data[2] = gBardSong.length;
+ task->tState = 4;
+ break;
+ }
+ }
+ break;
+ case 4:
+ task->data[2]--;
+ if (task->data[2] == 0)
+ task->tState = 3;
+ break;
+ }
+ sub_8197224();
+}
+
+void ScrSpecial_SetMauvilleOldManMapObjGfx(void)
+{
+ VarSet(VAR_0x4010, MAP_OBJ_GFX_BARD);
+}
+
+// Language fixers?
+
+void sub_8120B70(union OldMan * oldMan)
+{
+ s32 i;
+ u8 sp00[8];
+
+ switch (oldMan->common.id)
+ {
+ case MAUVILLE_MAN_TRADER:
+ {
+ struct MauvilleOldManTrader * trader = &oldMan->trader;
+ for (i = 0; i < 4; i++)
+ {
+ if (trader->language[i] == LANGUAGE_JAPANESE)
+ {
+ ConvertInternationalString(trader->playerNames[i], LANGUAGE_JAPANESE);
+ }
+ }
+ }
+ break;
+ case MAUVILLE_MAN_STORYTELLER:
+ {
+ struct MauvilleManStoryteller * storyteller = &oldMan->storyteller;
+ for (i = 0; i < 4; i++)
+ {
+ if (storyteller->gameStatIDs[i] != 0)
+ {
+ memcpy(sp00, storyteller->trainerNames[i], 7);
+ sp00[7] = EOS;
+ if (IsStringJapanese(sp00))
+ {
+ memset(sp00, CHAR_SPACE, 8);
+ StringCopy(sp00, gText_Friend);
+ memcpy(storyteller->trainerNames[i], sp00, 7);
+ storyteller->language[i] = GAME_LANGUAGE;
+ }
+ }
+ }
+ }
+ break;
+ }
+}
+
+void sub_8120C0C(union OldMan * oldMan, u32 r8, u32 r7, u32 r3)
+{
+ s32 i;
+
+ switch (oldMan->common.id)
+ {
+ case MAUVILLE_MAN_TRADER:
+ {
+ struct MauvilleOldManTrader * trader = &oldMan->trader;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (IsStringJapanese(trader->playerNames[i]))
+ {
+ trader->language[i] = r8;
+ }
+ else
+ {
+ trader->language[i] = r7;
+ }
+ }
+ }
+ break;
+ case MAUVILLE_MAN_STORYTELLER:
+ {
+ struct MauvilleManStoryteller * storyteller = &oldMan->storyteller;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (IsStringJapanese(storyteller->trainerNames[i]))
+ {
+ storyteller->language[i] = r8;
+ }
+ else
+ {
+ storyteller->language[i] = r7;
+ }
+ }
+ }
+ break;
+ case MAUVILLE_MAN_BARD:
+ {
+ struct MauvilleManBard * bard = &oldMan->bard;
+
+ if (r3 == LANGUAGE_JAPANESE)
+ bard->language = r8;
+ else
+ bard->language = r7;
+ }
+ break;
+ case MAUVILLE_MAN_HIPSTER:
+ {
+ struct MauvilleManHipster * hipster = &oldMan->hipster;
+
+ if (r3 == LANGUAGE_JAPANESE)
+ hipster->language = r8;
+ else
+ hipster->language = r7;
+ }
+ break;
+ case MAUVILLE_MAN_GIDDY:
+ {
+ struct MauvilleManGiddy * giddy = &oldMan->giddy;
+
+ if (r3 == LANGUAGE_JAPANESE)
+ giddy->language = r8;
+ else
+ giddy->language = r7;
+ }
+ break;
+ }
+}
+
+void sub_8120CD0(union OldMan * oldMan, u32 unused, u32 a2)
+{
+ u8 sp00[8];
+ s32 i;
+ if (oldMan->common.id == MAUVILLE_MAN_STORYTELLER && a2 == LANGUAGE_JAPANESE)
+ {
+ struct MauvilleManStoryteller * storyteller = &oldMan->storyteller;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (storyteller->gameStatIDs[i] != 0)
+ {
+ memcpy(sp00, storyteller->trainerNames[i], 7);
+ sp00[7] = EOS;
+ if (IsStringJapanese(sp00))
+ storyteller->language[i] = LANGUAGE_JAPANESE;
+ else
+ storyteller->language[i] = GAME_LANGUAGE;
+ }
+ }
+ }
+}
+
+void sub_8120D34(union OldMan * oldMan, u32 r1, u32 r6)
+{
+ u32 r2 = (r1 == LANGUAGE_JAPANESE || r1 == LANGUAGE_ENGLISH) ? 1 : 0;
+ switch (oldMan->common.id)
+ {
+ case MAUVILLE_MAN_TRADER:
+ {
+ struct MauvilleOldManTrader * trader = &oldMan->trader;
+ s32 i;
+
+ if (r2)
+ {
+ for (i = 0; i < 4; i++)
+ {
+ u8 * str = trader->playerNames[i];
+ if (str[0] == EXT_CTRL_CODE_BEGIN && str[1] == EXT_CTRL_CODE_JPN)
+ {
+ StripExtCtrlCodes(str);
+ trader->language[i] = LANGUAGE_JAPANESE;
+ }
+ else
+ trader->language[i] = r6;
+ }
+ }
+ else
+ {
+ for (i = 0; i < 4; i++)
+ {
+ if (trader->language[i] == LANGUAGE_JAPANESE)
+ {
+ StripExtCtrlCodes(trader->playerNames[i]);
+ }
+ }
+ }
+ }
+ break;
+ case MAUVILLE_MAN_STORYTELLER:
+ {
+
+ struct MauvilleManStoryteller * storyteller = &oldMan->storyteller;
+ s32 i;
+
+ if (r2)
+ {
+ for (i = 0; i < 4; i++)
+ {
+ if (storyteller->gameStatIDs[i] != 0)
+ storyteller->language[i] = r6;
+ }
+ }
+ }
+ break;
+ case MAUVILLE_MAN_BARD:
+ {
+ struct MauvilleManBard * bard = &oldMan->bard;
+
+ if (r2)
+ {
+ bard->language = r6;
+ }
+ }
+ break;
+ case MAUVILLE_MAN_HIPSTER:
+ {
+ struct MauvilleManHipster * hipster = &oldMan->hipster;
+
+ if (r2)
+ {
+ hipster->language = r6;
+ }
+ }
+ break;
+ case MAUVILLE_MAN_GIDDY:
+ {
+ struct MauvilleManGiddy * giddy = &oldMan->giddy;
+
+ if (r2)
+ {
+ giddy->language = r6;
+ }
+ }
+ break;
+ }
+}
+
+struct Story
+{
+ u8 stat;
+ u8 minVal;
+ const u8 *title;
+ const u8 *action;
+ const u8 *fullText;
+};
+
+static const struct Story sStorytellerStories[] = {
+ {GAME_STAT_50, 1, MauvilleCity_PokemonCenter_1F_Text_28E930, MauvilleCity_PokemonCenter_1F_Text_28E947, MauvilleCity_PokemonCenter_1F_Text_28E956},
+ {GAME_STAT_STARTED_TRENDS, 1, MauvilleCity_PokemonCenter_1F_Text_28E9D7, MauvilleCity_PokemonCenter_1F_Text_28E9EF, MauvilleCity_PokemonCenter_1F_Text_28E9FE},
+ {GAME_STAT_PLANTED_BERRIES, 1, MauvilleCity_PokemonCenter_1F_Text_28EA7D, MauvilleCity_PokemonCenter_1F_Text_28EA98, MauvilleCity_PokemonCenter_1F_Text_28EAA8},
+ {GAME_STAT_TRADED_BIKES, 1, MauvilleCity_PokemonCenter_1F_Text_28EB19, MauvilleCity_PokemonCenter_1F_Text_28EB31, MauvilleCity_PokemonCenter_1F_Text_28EB3E},
+ {GAME_STAT_GOT_INTERVIEWED, 1, MauvilleCity_PokemonCenter_1F_Text_28EBB5, MauvilleCity_PokemonCenter_1F_Text_28EBCD, MauvilleCity_PokemonCenter_1F_Text_28EBDD},
+ {GAME_STAT_TRAINER_BATTLES, 1, MauvilleCity_PokemonCenter_1F_Text_28EC60, MauvilleCity_PokemonCenter_1F_Text_28EC79, MauvilleCity_PokemonCenter_1F_Text_28EC81},
+ {GAME_STAT_POKEMON_CAPTURES, 1, MauvilleCity_PokemonCenter_1F_Text_28ED04, MauvilleCity_PokemonCenter_1F_Text_28ED21, MauvilleCity_PokemonCenter_1F_Text_28ED30},
+ {GAME_STAT_FISHING_CAPTURES, 1, MauvilleCity_PokemonCenter_1F_Text_28EDA1, MauvilleCity_PokemonCenter_1F_Text_28EDB5, MauvilleCity_PokemonCenter_1F_Text_28EDCF},
+ {GAME_STAT_HATCHED_EGGS, 1, MauvilleCity_PokemonCenter_1F_Text_28EE45, MauvilleCity_PokemonCenter_1F_Text_28EE5D, MauvilleCity_PokemonCenter_1F_Text_28EE6A},
+ {GAME_STAT_EVOLVED_POKEMON, 1, MauvilleCity_PokemonCenter_1F_Text_28EEDD, MauvilleCity_PokemonCenter_1F_Text_28EEF1, MauvilleCity_PokemonCenter_1F_Text_28EF01},
+ {GAME_STAT_USED_POKECENTER, 1, MauvilleCity_PokemonCenter_1F_Text_28EF73, MauvilleCity_PokemonCenter_1F_Text_28EF95, MauvilleCity_PokemonCenter_1F_Text_28EFAA},
+ {GAME_STAT_RESTED_AT_HOME, 1, MauvilleCity_PokemonCenter_1F_Text_28F045, MauvilleCity_PokemonCenter_1F_Text_28F05A, MauvilleCity_PokemonCenter_1F_Text_28F071},
+ {GAME_STAT_ENTERED_SAFARI_ZONE, 1, MauvilleCity_PokemonCenter_1F_Text_28F0F3, MauvilleCity_PokemonCenter_1F_Text_28F10D, MauvilleCity_PokemonCenter_1F_Text_28F125},
+ {GAME_STAT_USED_CUT, 1, MauvilleCity_PokemonCenter_1F_Text_28F1BE, MauvilleCity_PokemonCenter_1F_Text_28F1D5, MauvilleCity_PokemonCenter_1F_Text_28F1DE},
+ {GAME_STAT_USED_ROCK_SMASH, 1, MauvilleCity_PokemonCenter_1F_Text_28F24F, MauvilleCity_PokemonCenter_1F_Text_28F269, MauvilleCity_PokemonCenter_1F_Text_28F277},
+ {GAME_STAT_MOVED_SECRET_BASE, 1, MauvilleCity_PokemonCenter_1F_Text_28F2FC, MauvilleCity_PokemonCenter_1F_Text_28F314, MauvilleCity_PokemonCenter_1F_Text_28F32A},
+ {GAME_STAT_USED_SPLASH, 1, MauvilleCity_PokemonCenter_1F_Text_28F3AD, MauvilleCity_PokemonCenter_1F_Text_28F3C6, MauvilleCity_PokemonCenter_1F_Text_28F3D2},
+ {GAME_STAT_USED_STRUGGLE, 1, MauvilleCity_PokemonCenter_1F_Text_28F44B, MauvilleCity_PokemonCenter_1F_Text_28F461, MauvilleCity_PokemonCenter_1F_Text_28F47C},
+ {GAME_STAT_SLOT_JACKPOTS, 1, MauvilleCity_PokemonCenter_1F_Text_28F50C, MauvilleCity_PokemonCenter_1F_Text_28F51B, MauvilleCity_PokemonCenter_1F_Text_28F538},
+ {GAME_STAT_CONSECUTIVE_ROULETTE_WINS, 2, MauvilleCity_PokemonCenter_1F_Text_28F5BE, MauvilleCity_PokemonCenter_1F_Text_28F5D1, MauvilleCity_PokemonCenter_1F_Text_28F5F2},
+ {GAME_STAT_ENTERED_BATTLE_TOWER, 1, MauvilleCity_PokemonCenter_1F_Text_28F678, MauvilleCity_PokemonCenter_1F_Text_28F694, MauvilleCity_PokemonCenter_1F_Text_28F6B4},
+ {GAME_STAT_POKEBLOCKS, 1, MauvilleCity_PokemonCenter_1F_Text_28F751, MauvilleCity_PokemonCenter_1F_Text_28F76A, MauvilleCity_PokemonCenter_1F_Text_28F776},
+ {GAME_STAT_ENTERED_CONTEST, 1, MauvilleCity_PokemonCenter_1F_Text_28F7F6, MauvilleCity_PokemonCenter_1F_Text_28F811, MauvilleCity_PokemonCenter_1F_Text_28F822},
+ {GAME_STAT_WON_CONTEST, 1, MauvilleCity_PokemonCenter_1F_Text_28F89C, MauvilleCity_PokemonCenter_1F_Text_28F8AF, MauvilleCity_PokemonCenter_1F_Text_28F8BC},
+ {GAME_STAT_SHOPPED, 1, MauvilleCity_PokemonCenter_1F_Text_28F92F, MauvilleCity_PokemonCenter_1F_Text_28F941, MauvilleCity_PokemonCenter_1F_Text_28F949},
+ {GAME_STAT_USED_ITEMFINDER, 1, MauvilleCity_PokemonCenter_1F_Text_28F9D1, MauvilleCity_PokemonCenter_1F_Text_28F9EA, MauvilleCity_PokemonCenter_1F_Text_28F9FD},
+ {GAME_STAT_GOT_RAINED_ON, 1, MauvilleCity_PokemonCenter_1F_Text_28FA81, MauvilleCity_PokemonCenter_1F_Text_28FA99, MauvilleCity_PokemonCenter_1F_Text_28FAA7},
+ {GAME_STAT_CHECKED_POKEDEX, 1, MauvilleCity_PokemonCenter_1F_Text_28FB1D, MauvilleCity_PokemonCenter_1F_Text_28FB35, MauvilleCity_PokemonCenter_1F_Text_28FB47},
+ {GAME_STAT_RECEIVED_RIBBONS, 1, MauvilleCity_PokemonCenter_1F_Text_28FBC4, MauvilleCity_PokemonCenter_1F_Text_28FBD9, MauvilleCity_PokemonCenter_1F_Text_28FBEA},
+ {GAME_STAT_JUMPED_DOWN_LEDGES, 1, MauvilleCity_PokemonCenter_1F_Text_28FC6B, MauvilleCity_PokemonCenter_1F_Text_28FC85, MauvilleCity_PokemonCenter_1F_Text_28FC98},
+ {GAME_STAT_WATCHED_TV, 1, MauvilleCity_PokemonCenter_1F_Text_28FD1D, MauvilleCity_PokemonCenter_1F_Text_28FD35, MauvilleCity_PokemonCenter_1F_Text_28FD40},
+ {GAME_STAT_CHECKED_CLOCK, 1, MauvilleCity_PokemonCenter_1F_Text_28FDA2, MauvilleCity_PokemonCenter_1F_Text_28FDBD, MauvilleCity_PokemonCenter_1F_Text_28FDCE},
+ {GAME_STAT_WON_POKEMON_LOTTERY, 1, MauvilleCity_PokemonCenter_1F_Text_28FE57, MauvilleCity_PokemonCenter_1F_Text_28FE72, MauvilleCity_PokemonCenter_1F_Text_28FE88},
+ {GAME_STAT_USED_DAYCARE, 1, MauvilleCity_PokemonCenter_1F_Text_28FF0C, MauvilleCity_PokemonCenter_1F_Text_28FF27, MauvilleCity_PokemonCenter_1F_Text_28FF44},
+ {GAME_STAT_RODE_CABLE_CAR, 1, MauvilleCity_PokemonCenter_1F_Text_28FFDD, MauvilleCity_PokemonCenter_1F_Text_28FFFA, MauvilleCity_PokemonCenter_1F_Text_29000D},
+ {GAME_STAT_ENTERED_HOT_SPRINGS, 1, MauvilleCity_PokemonCenter_1F_Text_290097, MauvilleCity_PokemonCenter_1F_Text_2900B5, MauvilleCity_PokemonCenter_1F_Text_2900CB}
+};
+
+static void StorytellerSetup(void)
+{
+ s32 i;
+ sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller;
+
+ sStorytellerPtr->id = MAUVILLE_MAN_STORYTELLER;
+ sStorytellerPtr->alreadyRecorded = FALSE;
+ for (i = 0; i < 4; i++)
+ {
+ sStorytellerPtr->gameStatIDs[i] = 0;
+ sStorytellerPtr->trainerNames[0][i] = EOS; // Maybe they meant storyteller->trainerNames[i][0] instead?
+ }
+}
+
+static void Storyteller_ResetFlag(void)
+{
+ sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller;
+
+ sStorytellerPtr->id = MAUVILLE_MAN_STORYTELLER;
+ sStorytellerPtr->alreadyRecorded = FALSE;
+}
+
+static u32 StorytellerGetGameStat(u8 stat)
+{
+ if (stat == 50)
+ stat = 0;
+ return GetGameStat(stat);
+}
+
+static const struct Story *GetStoryByStat(u32 stat)
+{
+ s32 i;
+
+ for (i = 0; i < 36; i++)
+ {
+ if (sStorytellerStories[i].stat == stat)
+ return &sStorytellerStories[i];
+ }
+ return &sStorytellerStories[35];
+}
+
+static const u8 *GetStoryTitleByStat(u32 stat)
+{
+ return GetStoryByStat(stat)->title;
+}
+
+static const u8 *GetStoryTextByStat(u32 stat)
+{
+ return GetStoryByStat(stat)->fullText;
+}
+
+static const u8 *GetStoryActionByStat(u32 stat)
+{
+ return GetStoryByStat(stat)->action;
+}
+
+static u8 GetFreeStorySlot(void)
+{
+ u8 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (sStorytellerPtr->gameStatIDs[i] == 0)
+ break;
+ }
+ return i;
+}
+
+static u32 StorytellerGetRecordedTrainerStat(u32 trainer)
+{
+ u8 *ptr = sStorytellerPtr->statValues[trainer];
+
+ return ptr[0] | (ptr[1] << 8) | (ptr[2] << 16) | (ptr[3] << 24);
+}
+
+static void StorytellerSetRecordedTrainerStat(u32 trainer, u32 val)
+{
+ u8 *ptr = sStorytellerPtr->statValues[trainer];
+
+ ptr[0] = val;
+ ptr[1] = val >> 8;
+ ptr[2] = val >> 16;
+ ptr[3] = val >> 24;
+}
+
+static bool32 HasTrainerStatIncreased(u32 trainer)
+{
+ if (StorytellerGetGameStat(sStorytellerPtr->gameStatIDs[trainer]) > StorytellerGetRecordedTrainerStat(trainer))
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static void GetStoryByStattellerPlayerName(u32 player, void *dst)
+{
+ u8 *name = sStorytellerPtr->trainerNames[player];
+
+ memset(dst, EOS, 8);
+ memcpy(dst, name, 7);
+}
+
+static void StorytellerSetPlayerName(u32 player, const u8 * src)
+{
+ u8 * name = sStorytellerPtr->trainerNames[player];
+ memset(name, EOS, 7);
+ memcpy(name, src, 7);
+}
+
+
+static void StorytellerRecordNewStat(u32 player, u32 stat)
+{
+ sStorytellerPtr->gameStatIDs[player] = stat;
+ StorytellerSetPlayerName(player, gSaveBlock2Ptr->playerName);
+ StorytellerSetRecordedTrainerStat(player, StorytellerGetGameStat(stat));
+ ConvertIntToDecimalStringN(gStringVar1, StorytellerGetGameStat(stat), STR_CONV_MODE_LEFT_ALIGN, 10);
+ StringCopy(gStringVar2, GetStoryActionByStat(stat));
+ sStorytellerPtr->language[player] = gGameLanguage;
+}
+
+static void ScrambleStatList(u8 * arr, s32 count)
+{
+ s32 i;
+
+ for (i = 0; i < count; i++)
+ arr[i] = i;
+ for (i = 0; i < count; i++)
+ {
+ u32 a = Random() % count;
+ u32 b = Random() % count;
+ u8 temp = arr[a];
+ arr[a] = arr[b];
+ arr[b] = temp;
+ }
+}
+
+struct UnknownStruct_0859F288
+{
+ s32 length;
+ u32 unused2;
+};
+
+static const struct UnknownStruct_0859F288 sStorytellerStuff = {
+ ARRAY_COUNT(sStorytellerStories),
+ sizeof(sStorytellerStuff)
+};
+
+static bool8 StorytellerInitializeRandomStat(void)
+{
+ u8 arr[sStorytellerStuff.length];
+ s32 i;
+ s32 j;
+
+ ScrambleStatList(arr, ARRAY_COUNT(sStorytellerStories));
+ for (i = 0; i < (s32)ARRAY_COUNT(sStorytellerStories); i++)
+ {
+ u8 stat = sStorytellerStories[arr[i]].stat;
+ u8 minVal = sStorytellerStories[arr[i]].minVal;
+
+ for (j = 0; j < 4; j++)
+ {
+ if (sStorytellerPtr->gameStatIDs[j] == stat)
+ break;
+ }
+ if (j == 4 && StorytellerGetGameStat(stat) >= minVal)
+ {
+ sStorytellerPtr->alreadyRecorded = TRUE;
+ if (GetFreeStorySlot() == 4)
+ StorytellerRecordNewStat(sSelectedStory, stat);
+ else
+ StorytellerRecordNewStat(GetFreeStorySlot(), stat);
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+static void StorytellerDisplayStory(u32 player)
+{
+ u8 stat = sStorytellerPtr->gameStatIDs[player];
+
+ ConvertIntToDecimalStringN(gStringVar1, StorytellerGetRecordedTrainerStat(player), 0, 10);
+ StringCopy(gStringVar2, GetStoryActionByStat(stat));
+ GetStoryByStattellerPlayerName(player, gStringVar3);
+ ConvertInternationalString(gStringVar3, sStorytellerPtr->language[player]);
+ ShowFieldMessage(GetStoryTextByStat(stat));
+}
+
+static void PrintStoryList(void)
+{
+ s32 i;
+ s32 width = GetStringWidth(1, gText_Exit, 0);
+ u8 tileWidth;
+ for (i = 0; i < 4; i++)
+ {
+ s32 curWidth;
+ u16 gameStatID = sStorytellerPtr->gameStatIDs[i];
+
+ if (gameStatID == 0)
+ break;
+ curWidth = GetStringWidth(1, GetStoryTitleByStat(gameStatID), 0);
+ if (curWidth > width)
+ width = curWidth;
+ }
+ sStorytellerWindowId = CreateWindowFromRect(0, 0, convert_pixel_width_to_tile_width(width), GetFreeStorySlot() * 2 + 2);
+ SetStandardWindowBorderStyle(sStorytellerWindowId, 0);
+ for (i = 0; i < 4; i++)
+ {
+ u16 gameStatID = sStorytellerPtr->gameStatIDs[i];
+ if (gameStatID == 0)
+ break;
+ PrintTextOnWindow(sStorytellerWindowId, 1, GetStoryTitleByStat(gameStatID), 8, 16 * i + 1, 0xFF, NULL);
+ }
+ PrintTextOnWindow(sStorytellerWindowId, 1, gText_Exit, 8, 16 * i + 1, 0xFF, NULL);
+ InitMenuInUpperLeftCornerPlaySoundWhenAPressed(sStorytellerWindowId, GetFreeStorySlot() + 1, 0);
+ CopyWindowToVram(sStorytellerWindowId, 3);
+}
+
+static void Task_StoryListMenu(u8 taskId) // Task_StoryListMenu
+{
+ struct Task *task = &gTasks[taskId];
+ s32 selection;
+
+ switch (task->data[0])
+ {
+ case 0:
+ PrintStoryList();
+ task->data[0]++;
+ break;
+ case 1:
+ selection = ProcessMenuInput();
+ if (selection == -2)
+ break;
+ if (selection == -1 || selection == GetFreeStorySlot())
+ {
+ gSpecialVar_Result = 0;
+ }
+ else
+ {
+ gSpecialVar_Result = 1;
+ sSelectedStory = selection;
+ }
+ sub_80E2A78(sStorytellerWindowId);
+ DestroyTask(taskId);
+ EnableBothScriptContexts();
+ break;
+ }
+}
+
+// Sets gSpecialVar_Result to TRUE if player selected a story
+void ScrSpecial_StorytellerStoryListMenu(void)
+{
+ CreateTask(Task_StoryListMenu, 80);
+}
+
+void ScrSpecial_StorytellerDisplayStory(void)
+{
+ StorytellerDisplayStory(sSelectedStory);
+}
+
+u8 ScrSpecial_StorytellerGetFreeStorySlot(void)
+{
+ sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller;
+ return GetFreeStorySlot();
+}
+
+// Returns TRUE if stat has increased
+bool8 ScrSpecial_StorytellerUpdateStat(void)
+{
+ u8 r4;
+ sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller;
+ r4 = sStorytellerPtr->gameStatIDs[sSelectedStory];
+
+ if (HasTrainerStatIncreased(sSelectedStory) == TRUE)
+ {
+ StorytellerRecordNewStat(sSelectedStory, r4);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 ScrSpecial_HasStorytellerAlreadyRecorded(void)
+{
+ sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller;
+
+ if (sStorytellerPtr->alreadyRecorded == FALSE)
+ return FALSE;
+ else
+ return TRUE;
+}
+
+bool8 ScrSpecial_StorytellerInitializeRandomStat(void)
+{
+ sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller;
+ return StorytellerInitializeRandomStat();
+}
+