summaryrefslogtreecommitdiff
path: root/src/menu_specialized.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/menu_specialized.c')
-rw-r--r--src/menu_specialized.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/menu_specialized.c b/src/menu_specialized.c
index 8eda1621e..eb8cae72f 100644
--- a/src/menu_specialized.c
+++ b/src/menu_specialized.c
@@ -73,7 +73,7 @@ static const struct WindowTemplate sUnknown_086253E8[] =
static const u8 sPlayerNameTextColors[] =
{
- TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY
+ TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY
};
static const u8 sEmptyItemName[] = _("");
@@ -253,7 +253,7 @@ static u8 sub_81D1D34(u8 a0)
return sUnknown_0203CF48[a0];
}
-static void sub_81D1D44(u8 windowId, s32 itemId, u8 y)
+static void sub_81D1D44(u8 windowId, u32 itemId, u8 y)
{
u8 buffer[30];
u16 length;
@@ -840,7 +840,7 @@ void MoveRelearnerPrintText(u8 *str)
FillWindowPixelBuffer(3, PIXEL_FILL(1));
gTextFlags.canABSpeedUpPrint = TRUE;
speed = GetPlayerTextSpeedDelay();
- AddTextPrinterParameterized2(3, 1, str, speed, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, 3);
+ AddTextPrinterParameterized2(3, 1, str, speed, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, 3);
}
bool16 MoveRelearnerRunTextPrinters(void)
@@ -1150,7 +1150,7 @@ static const union AnimCmd *const sAnims_ConditionSelectionIcon[] =
// Just loads the generic data, up to the caller to load the actual sheet/pal for the specific mon
void LoadConditionMonPicTemplate(struct SpriteSheet *sheet, struct SpriteTemplate *template, struct SpritePalette *pal)
{
- struct SpriteSheet dataSheet = {NULL, 0x800, TAG_CONDITION_MON};
+ struct SpriteSheet dataSheet = {NULL, MON_PIC_SIZE, TAG_CONDITION_MON};
struct SpriteTemplate dataTemplate =
{
@@ -1310,13 +1310,13 @@ static void SetConditionSparklePosition(struct Sprite *sprite)
if (mon != NULL)
{
- sprite->pos1.x = mon->pos1.x + mon->pos2.x + sConditionSparkleCoords[sprite->sSparkleId][0];
- sprite->pos1.y = mon->pos1.y + mon->pos2.y + sConditionSparkleCoords[sprite->sSparkleId][1];
+ sprite->x = mon->x + mon->x2 + sConditionSparkleCoords[sprite->sSparkleId][0];
+ sprite->y = mon->y + mon->y2 + sConditionSparkleCoords[sprite->sSparkleId][1];
}
else
{
- sprite->pos1.x = sConditionSparkleCoords[sprite->sSparkleId][0] + 40;
- sprite->pos1.y = sConditionSparkleCoords[sprite->sSparkleId][1] + 104;
+ sprite->x = sConditionSparkleCoords[sprite->sSparkleId][0] + 40;
+ sprite->y = sConditionSparkleCoords[sprite->sSparkleId][1] + 104;
}
}