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Diffstat (limited to 'src/minigame_countdown.c')
-rw-r--r--src/minigame_countdown.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/minigame_countdown.c b/src/minigame_countdown.c
index 2d4d98138..8e546afc9 100644
--- a/src/minigame_countdown.c
+++ b/src/minigame_countdown.c
@@ -242,10 +242,10 @@ static void Task_StaticCountdown_Init(u8 taskId)
StaticCountdown_CreateSprites(taskId, data);
StartSpriteAnim(&gSprites[tSpriteIds(1)], ANIM_START_MID);
- gSprites[tSpriteIds(1)].pos2.x = -32;
+ gSprites[tSpriteIds(1)].x2 = -32;
StartSpriteAnim(&gSprites[tSpriteIds(2)], ANIM_START_RIGHT);
- gSprites[tSpriteIds(2)].pos2.x = 32;
+ gSprites[tSpriteIds(2)].x2 = 32;
}
static void Task_StaticCountdown_Free(u8 taskId)
@@ -477,7 +477,7 @@ static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
break;
case 4:
// Moving up from jump
- sprite->pos1.y -= 4;
+ sprite->y -= 4;
if (++sprite->sTimer >= 8)
{
if (sprite->sAnimNum < 2)
@@ -497,7 +497,7 @@ static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
break;
case 5:
// Falling after jump
- sprite->pos1.y += 4;
+ sprite->y += 4;
if (++sprite->sTimer >= 8)
{
// Land from jump
@@ -528,8 +528,8 @@ static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
// First argument is unused.
static void InitStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3)
{
- gSprites[spriteId2].pos2.y = -40;
- gSprites[spriteId3].pos2.y = -40;
+ gSprites[spriteId2].y2 = -40;
+ gSprites[spriteId3].y2 = -40;
gSprites[spriteId2].invisible = FALSE;
gSprites[spriteId3].invisible = FALSE;
gSprites[spriteId2].callback = SpriteCB_Start;
@@ -555,16 +555,16 @@ static void SpriteCB_Start(struct Sprite *sprite)
{
case 0:
sYSpeed = 64;
- sY = sprite->pos2.y << 4;
+ sY = sprite->y2 << 4;
sState++;
case 1:
sY += sYSpeed;
sYSpeed++;
- sprite->pos2.y = sY >> 4;
- if (sprite->pos2.y >= 0)
+ sprite->y2 = sY >> 4;
+ if (sprite->y2 >= 0)
{
PlaySE(SE_BALL_BOUNCE_2);
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
sState++;
}
break;
@@ -577,7 +577,7 @@ static void SpriteCB_Start(struct Sprite *sprite)
sState++;
}
y = gSineTable[sTimer];
- sprite->pos2.y = -(y >> 4);
+ sprite->y2 = -(y >> 4);
break;
case 3:
sTimer += 16;
@@ -587,7 +587,7 @@ static void SpriteCB_Start(struct Sprite *sprite)
sTimer = 0;
sState++;
}
- sprite->pos2.y = -(gSineTable[sTimer] >> 5);
+ sprite->y2 = -(gSineTable[sTimer] >> 5);
break;
case 4:
if (++sTimer > 40)