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-rw-r--r--src/minigame_countdown.c636
1 files changed, 636 insertions, 0 deletions
diff --git a/src/minigame_countdown.c b/src/minigame_countdown.c
new file mode 100644
index 000000000..be1c42e29
--- /dev/null
+++ b/src/minigame_countdown.c
@@ -0,0 +1,636 @@
+#include "global.h"
+#include "decompress.h"
+#include "link.h"
+#include "link_rfu.h"
+#include "sound.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/songs.h"
+
+extern const struct OamData gOamData_AffineOff_ObjNormal_32x32;
+
+static void sub_802E6D0(u8 taskId);
+static void sub_802E83C(u8 taskId);
+static void sub_802E8C8(u8 taskId);
+static void sub_802EA50(u8 taskId);
+static void sub_802EAB0(u8 taskId);
+static void sub_802EB98(u8 taskId);
+static void Task_MinigameCountdown(u8 taskId);
+static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId);
+static bool32 IsStartGraphicAnimRunning(u8 spriteId);
+static void Load321StartGfx(u16 tileTag, u16 palTag);
+static u8 CreateNumberSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority);
+static void CreateStartSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority, s16 *spriteId1, s16 *spriteId2);
+static void InitStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3);
+static void SpriteCB_Start(struct Sprite *sprite);
+
+static const u16 sSpritePal_321Start_2[] = INCBIN_U16("graphics/link_games/321start_2.gbapal");
+static const u32 sSpriteSheet_321Start_2[] = INCBIN_U32("graphics/link_games/321start_2.4bpp.lz");
+
+static const struct CompressedSpriteSheet gUnknown_082FE6C8[] =
+{
+ {sSpriteSheet_321Start_2, 0xC00, 0x2000},
+ {},
+};
+
+static const struct SpritePalette gUnknown_082FE6D8[] =
+{
+ {sSpritePal_321Start_2, 0x2000},
+ {},
+};
+
+static const union AnimCmd sSpriteAnim_82FE6E8[] =
+{
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_82FE6F0[] =
+{
+ ANIMCMD_FRAME(16, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_82FE6F8[] =
+{
+ ANIMCMD_FRAME(32, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_82FE700[] =
+{
+ ANIMCMD_FRAME(64, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_82FE708[] =
+{
+ ANIMCMD_FRAME(48, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_82FE710[] =
+{
+ ANIMCMD_FRAME(80, 0),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_82FE718[] =
+{
+ sSpriteAnim_82FE6E8,
+ sSpriteAnim_82FE6F0,
+ sSpriteAnim_82FE6F8,
+ sSpriteAnim_82FE700,
+ sSpriteAnim_82FE708,
+ sSpriteAnim_82FE710
+};
+
+static const struct SpriteTemplate gUnknown_082FE730[] =
+{
+ {
+ .tileTag = 0x2000,
+ .paletteTag = 0x2000,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sSpriteAnimTable_82FE718,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+};
+
+static const TaskFunc gUnknown_082FE748[][4] =
+{
+ {
+ sub_802E83C,
+ sub_802E8C8,
+ sub_802EA50,
+ sub_802EAB0
+ },
+};
+
+static const u16 sSpritePal_321Start[] = INCBIN_U16("graphics/link_games/321start.gbapal");
+static const u32 sSpriteSheet_321Start[] = INCBIN_U32("graphics/link_games/321start.4bpp.lz");
+
+// Unused
+static u32 sub_802E63C(u8 funcSetId, u8 taskPriority)
+{
+ u8 taskId = CreateTask(sub_802E6D0, taskPriority);
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = 1;
+ task->data[1] = funcSetId;
+ gUnknown_082FE748[funcSetId][0](taskId);
+ return taskId;
+}
+
+static bool32 sub_802E688(void)
+{
+ u8 taskId = FindTaskIdByFunc(sub_802E6D0);
+ if (taskId == 0xFF)
+ return FALSE;
+
+ gTasks[taskId].data[0] = 2;
+ return TRUE;
+}
+
+static bool32 sub_802E6BC(void)
+{
+ return FuncIsActiveTask(sub_802E6D0);
+}
+
+static void sub_802E6D0(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ switch (data[0])
+ {
+ case 2:
+ gUnknown_082FE748[data[1]][2](taskId);
+ data[0] = 3;
+ break;
+ case 3:
+ gUnknown_082FE748[data[1]][3](taskId);
+ break;
+ case 4:
+ gUnknown_082FE748[data[1]][1](taskId);
+ DestroyTask(taskId);
+ break;
+ }
+}
+
+static void sub_802E75C(u8 taskId, s16 *data)
+{
+ u8 i;
+ struct Sprite *sprite;
+
+ LoadCompressedSpriteSheet(&gUnknown_082FE6C8[data[3]]);
+ LoadSpritePalette(&gUnknown_082FE6D8[data[4]]);
+ for (i = 0; i < data[8]; i++)
+ data[13 + i] = CreateSprite(&gUnknown_082FE730[data[2]], data[9], data[10], data[7]);
+ for (i = 0; i < data[8]; i++)
+ {
+ sprite = &gSprites[data[13 + i]];
+ sprite->oam.priority = data[6];
+ sprite->invisible = TRUE;
+ sprite->data[1] = data[5];
+ sprite->data[3] = taskId;
+ sprite->data[4] = i;
+ sprite->data[5] = data[13];
+ }
+}
+
+static void sub_802E83C(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ data[2] = 0;
+ data[3] = 0;
+ data[4] = 0;
+ data[5] = 60;
+ data[6] = 0;
+ data[7] = 0;
+ data[8] = 3;
+ data[9] = 120;
+ data[10] = 88;
+ sub_802E75C(taskId, data);
+
+ StartSpriteAnim(&gSprites[data[14]], 4);
+ gSprites[data[14]].pos2.x = -32;
+
+ StartSpriteAnim(&gSprites[data[15]], 5);
+ gSprites[data[15]].pos2.x = 32;
+}
+
+static void sub_802E8C8(u8 taskId)
+{
+ u8 i = 0;
+ s16 *data = gTasks[taskId].data;
+
+ for (i = 0; i < data[8]; i++)
+ DestroySprite(&gSprites[data[13 + i]]);
+ FreeSpriteTilesByTag(gUnknown_082FE6C8[data[3]].tag);
+ FreeSpritePaletteByTag(gUnknown_082FE6D8[data[4]].tag);
+}
+
+static void sub_802E938(struct Sprite *sprite)
+{
+ s16 *data = gTasks[sprite->data[3]].data;
+
+ if (data[11] % data[5] != 0)
+ return;
+ if (data[11] == data[10])
+ return;
+
+ data[10] = data[11];
+ switch (sprite->data[2])
+ {
+ case 0:
+ sprite->invisible = FALSE;
+ case 1:
+ case 2:
+ PlaySE(SE_KON);
+ StartSpriteAnim(sprite, sprite->data[2]);
+ break;
+ case 3:
+ PlaySE(SE_PIN);
+ StartSpriteAnim(sprite, sprite->data[2]);
+ gSprites[data[14]].invisible = FALSE;
+ gSprites[data[15]].invisible = FALSE;
+ break;
+ case 4:
+ sprite->invisible = TRUE;
+ gSprites[data[14]].invisible = TRUE;
+ gSprites[data[15]].invisible = TRUE;
+ data[0] = 4;
+ return;
+ }
+ sprite->data[2]++;
+}
+
+static void sub_802EA50(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+ PlaySE(SE_KON);
+ gSprites[data[13]].callback = sub_802E938;
+ gSprites[data[13]].invisible = FALSE;
+ gTasks[taskId].data[0] = 3;
+}
+
+static void sub_802EAB0(u8 taskId)
+{
+ u16 packet[6];
+ s16 *data = gTasks[taskId].data;
+
+ if (gReceivedRemoteLinkPlayers != 0)
+ {
+ if (gRecvCmds[0][1] == 0x7FFF)
+ data[11] = gRecvCmds[0][2];
+ if (GetMultiplayerId() == 0)
+ {
+ data[12]++;
+ memset(packet, 0, sizeof(packet));
+ packet[0] = 0x7FFF;
+ packet[1] = data[12];
+ sub_800FE50(packet);
+ }
+ }
+ else
+ {
+ data[11]++;
+ }
+}
+
+#define tState data[0]
+#define tTilesTag data[2]
+#define tPalTag data[3]
+#define tX data[4]
+#define tY data[5]
+#define tSubpriority data[6]
+#define tSpriteId1 data[7]
+#define tSpriteId2 data[8]
+#define tSpriteId3 data[9]
+
+void StartMinigameCountdown(s16 tilesTag, s16 palTag, s16 x, s16 y, u8 subpriority)
+{
+ u8 taskId = CreateTask(Task_MinigameCountdown, 80);
+ gTasks[taskId].tTilesTag = tilesTag;
+ gTasks[taskId].tPalTag = palTag;
+ gTasks[taskId].tX = x;
+ gTasks[taskId].tY = y;
+ gTasks[taskId].tSubpriority = subpriority;
+}
+
+bool32 IsMinigameCountdownRunning(void)
+{
+ return FuncIsActiveTask(Task_MinigameCountdown);
+}
+
+static void Task_MinigameCountdown(u8 taskId)
+{
+ s16 *data = gTasks[taskId].data;
+
+ switch (tState)
+ {
+ case 0:
+ Load321StartGfx(tTilesTag, tPalTag);
+ tSpriteId1 = CreateNumberSprite(tTilesTag, tPalTag, tX, tY, tSubpriority);
+ CreateStartSprite(tTilesTag, tPalTag, tX, tY, tSubpriority, &tSpriteId2, &tSpriteId3);
+ tState++;
+ break;
+ case 1:
+ if (!RunMinigameCountdownDigitsAnim(tSpriteId1))
+ {
+ InitStartGraphic(tSpriteId1, tSpriteId2, tSpriteId3);
+ FreeSpriteOamMatrix(&gSprites[tSpriteId1]);
+ DestroySprite(&gSprites[tSpriteId1]);
+ tState++;
+ }
+ break;
+ case 2:
+ if (!IsStartGraphicAnimRunning(tSpriteId2))
+ {
+ DestroySprite(&gSprites[tSpriteId2]);
+ DestroySprite(&gSprites[tSpriteId3]);
+ FreeSpriteTilesByTag(tTilesTag);
+ FreeSpritePaletteByTag(tPalTag);
+ DestroyTask(taskId);
+ }
+ break;
+ }
+}
+
+static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
+{
+ struct Sprite *sprite = &gSprites[spriteId];
+
+ switch (sprite->data[0])
+ {
+ case 0:
+ sub_8007E18(sprite, 0x800, 0x1A);
+ sprite->data[0]++;
+ // fallthrough
+ case 1:
+ if (sprite->data[2] == 0)
+ PlaySE(SE_KON2);
+ if (++sprite->data[2] >= 20)
+ {
+ sprite->data[2] = 0;
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ if (sprite->affineAnimEnded)
+ sprite->data[0]++;
+ break;
+ case 3:
+ if (++sprite->data[2] >= 4)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ StartSpriteAffineAnim(sprite, 2);
+ }
+ break;
+ case 4:
+ sprite->pos1.y -= 4;
+ if (++sprite->data[2] >= 8)
+ {
+ if (sprite->data[4] <= 1)
+ {
+ StartSpriteAnim(sprite, sprite->data[4] + 1);
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[0] = 7;
+ return FALSE;
+ }
+ }
+ break;
+ case 5:
+ sprite->pos1.y += 4;
+ if (++sprite->data[2] >= 8)
+ {
+ sprite->data[2] = 0;
+ StartSpriteAffineAnim(sprite, 3);
+ sprite->data[0]++;
+ }
+ break;
+ case 6:
+ if (sprite->affineAnimEnded)
+ {
+ sprite->data[4]++;
+ sprite->data[0] = 1;
+ }
+ break;
+ case 7:
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+// First argument is unused.
+static void InitStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3)
+{
+ gSprites[spriteId2].pos2.y = -40;
+ gSprites[spriteId3].pos2.y = -40;
+ gSprites[spriteId2].invisible = FALSE;
+ gSprites[spriteId3].invisible = FALSE;
+ gSprites[spriteId2].callback = SpriteCB_Start;
+ gSprites[spriteId3].callback = SpriteCB_Start;
+}
+
+static bool32 IsStartGraphicAnimRunning(u8 spriteId)
+{
+ return gSprites[spriteId].callback == SpriteCB_Start;
+}
+
+static void SpriteCB_Start(struct Sprite *sprite)
+{
+ int y;
+ s16 *data = sprite->data;
+
+ switch (data[0])
+ {
+ case 0:
+ data[4] = 64;
+ data[5] = sprite->pos2.y << 4;
+ data[0]++;
+ case 1:
+ data[5] += data[4];
+ data[4]++;
+ sprite->pos2.y = data[5] >> 4;
+ if (sprite->pos2.y >= 0)
+ {
+ PlaySE(SE_KON2);
+ sprite->pos2.y = 0;
+ data[0]++;
+ }
+ break;
+ case 2:
+ data[1] += 12;
+ if (data[1] >= 128)
+ {
+ PlaySE(SE_KON2);
+ data[1] = 0;
+ data[0]++;
+ }
+ y = gSineTable[data[1]];
+ sprite->pos2.y = -(y >> 4);
+ break;
+ case 3:
+ data[1] += 16;
+ if (data[1] >= 128)
+ {
+ PlaySE(SE_KON2);
+ data[1] = 0;
+ data[0]++;
+ }
+ sprite->pos2.y = -(gSineTable[data[1]] >> 5);
+ break;
+ case 4:
+ if (++data[1] > 40)
+ sprite->callback = SpriteCallbackDummy;
+ break;
+ }
+}
+
+static void Load321StartGfx(u16 tileTag, u16 palTag)
+{
+ struct CompressedSpriteSheet spriteSheet = {sSpriteSheet_321Start, 0xE00, 0};
+ struct SpritePalette spritePalette = {sSpritePal_321Start, 0};
+
+ spriteSheet.tag = tileTag;
+ spritePalette.tag = palTag;
+
+ LoadCompressedSpriteSheet(&spriteSheet);
+ LoadSpritePalette(&spritePalette);
+}
+
+static const struct OamData sOamData_Numbers =
+{
+ .y = 0,
+ .affineMode = ST_OAM_AFFINE_DOUBLE,
+ .objMode = ST_OAM_OBJ_NORMAL,
+ .mosaic = 0,
+ .bpp = ST_OAM_4BPP,
+ .shape = SPRITE_SHAPE(32x32),
+ .x = 0,
+ .matrixNum = 0,
+ .size = SPRITE_SIZE(32x32),
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const struct OamData sOamData_Start =
+{
+ .y = 0,
+ .affineMode = ST_OAM_AFFINE_OFF,
+ .objMode = ST_OAM_OBJ_NORMAL,
+ .mosaic = 0,
+ .bpp = ST_OAM_4BPP,
+ .shape = SPRITE_SHAPE(64x32),
+ .x = 0,
+ .matrixNum = 0,
+ .size = SPRITE_SIZE(64x32),
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0
+};
+
+static const union AnimCmd sAnim_Numbers_Three[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sAnim_Numbers_Two[] =
+{
+ ANIMCMD_FRAME(16, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sAnim_Numbers_One[] =
+{
+ ANIMCMD_FRAME(32, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sAnimTable_Numbers[] =
+{
+ sAnim_Numbers_Three,
+ sAnim_Numbers_Two,
+ sAnim_Numbers_One
+};
+
+static const union AnimCmd sAnim_StartLeft[] =
+{
+ ANIMCMD_FRAME(48, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sAnim_StartRight[] =
+{
+ ANIMCMD_FRAME(80, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sAnimTable_Start[] =
+{
+ sAnim_StartLeft,
+ sAnim_StartRight
+};
+
+static const union AffineAnimCmd sAffineAnim_Numbers_0[] =
+{
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sAffineAnim_Numbers_1[] =
+{
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_FRAME(16, -16, 0, 8),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sAffineAnim_Numbers_2[] =
+{
+ AFFINEANIMCMD_FRAME(-18, 18, 0, 8),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd sAffineAnim_Numbers_3[] =
+{
+ AFFINEANIMCMD_FRAME( 6, -6, 0, 8),
+ AFFINEANIMCMD_FRAME( -4, 4, 0, 8),
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_END
+};
+
+static const union AffineAnimCmd *const sAffineAnimTable_Numbers[] =
+{
+ sAffineAnim_Numbers_0,
+ sAffineAnim_Numbers_1,
+ sAffineAnim_Numbers_2,
+ sAffineAnim_Numbers_3
+};
+
+static u8 CreateNumberSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority)
+{
+ struct SpriteTemplate spriteTemplate =
+ {
+ .oam = &sOamData_Numbers,
+ .anims = sAnimTable_Numbers,
+ .affineAnims = sAffineAnimTable_Numbers,
+ .callback = SpriteCallbackDummy,
+ };
+
+ spriteTemplate.tileTag = tileTag;
+ spriteTemplate.paletteTag = palTag;
+ return CreateSprite(&spriteTemplate, x, y, subpriority);
+}
+
+static void CreateStartSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority, s16 *spriteId1, s16 *spriteId2)
+{
+ struct SpriteTemplate spriteTemplate =
+ {
+ .oam = &sOamData_Start,
+ .anims = sAnimTable_Start,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ };
+
+ spriteTemplate.tileTag = tileTag;
+ spriteTemplate.paletteTag = palTag;
+ *spriteId1 = CreateSprite(&spriteTemplate, x - 32, y, subpriority);
+ *spriteId2 = CreateSprite(&spriteTemplate, x + 32, y, subpriority);
+
+ gSprites[*spriteId1].invisible = TRUE;
+ gSprites[*spriteId2].invisible = TRUE;
+ StartSpriteAnim(&gSprites[*spriteId2], 1);
+}