diff options
Diffstat (limited to 'src/minigame_countdown.c')
-rw-r--r-- | src/minigame_countdown.c | 636 |
1 files changed, 636 insertions, 0 deletions
diff --git a/src/minigame_countdown.c b/src/minigame_countdown.c new file mode 100644 index 000000000..be1c42e29 --- /dev/null +++ b/src/minigame_countdown.c @@ -0,0 +1,636 @@ +#include "global.h" +#include "decompress.h" +#include "link.h" +#include "link_rfu.h" +#include "sound.h" +#include "task.h" +#include "trig.h" +#include "constants/songs.h" + +extern const struct OamData gOamData_AffineOff_ObjNormal_32x32; + +static void sub_802E6D0(u8 taskId); +static void sub_802E83C(u8 taskId); +static void sub_802E8C8(u8 taskId); +static void sub_802EA50(u8 taskId); +static void sub_802EAB0(u8 taskId); +static void sub_802EB98(u8 taskId); +static void Task_MinigameCountdown(u8 taskId); +static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId); +static bool32 IsStartGraphicAnimRunning(u8 spriteId); +static void Load321StartGfx(u16 tileTag, u16 palTag); +static u8 CreateNumberSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority); +static void CreateStartSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority, s16 *spriteId1, s16 *spriteId2); +static void InitStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3); +static void SpriteCB_Start(struct Sprite *sprite); + +static const u16 sSpritePal_321Start_2[] = INCBIN_U16("graphics/link_games/321start_2.gbapal"); +static const u32 sSpriteSheet_321Start_2[] = INCBIN_U32("graphics/link_games/321start_2.4bpp.lz"); + +static const struct CompressedSpriteSheet gUnknown_082FE6C8[] = +{ + {sSpriteSheet_321Start_2, 0xC00, 0x2000}, + {}, +}; + +static const struct SpritePalette gUnknown_082FE6D8[] = +{ + {sSpritePal_321Start_2, 0x2000}, + {}, +}; + +static const union AnimCmd sSpriteAnim_82FE6E8[] = +{ + ANIMCMD_FRAME(0, 0), + ANIMCMD_END +}; + +static const union AnimCmd sSpriteAnim_82FE6F0[] = +{ + ANIMCMD_FRAME(16, 0), + ANIMCMD_END +}; + +static const union AnimCmd sSpriteAnim_82FE6F8[] = +{ + ANIMCMD_FRAME(32, 0), + ANIMCMD_END +}; + +static const union AnimCmd sSpriteAnim_82FE700[] = +{ + ANIMCMD_FRAME(64, 0), + ANIMCMD_END +}; + +static const union AnimCmd sSpriteAnim_82FE708[] = +{ + ANIMCMD_FRAME(48, 0), + ANIMCMD_END +}; + +static const union AnimCmd sSpriteAnim_82FE710[] = +{ + ANIMCMD_FRAME(80, 0), + ANIMCMD_END +}; + +static const union AnimCmd *const sSpriteAnimTable_82FE718[] = +{ + sSpriteAnim_82FE6E8, + sSpriteAnim_82FE6F0, + sSpriteAnim_82FE6F8, + sSpriteAnim_82FE700, + sSpriteAnim_82FE708, + sSpriteAnim_82FE710 +}; + +static const struct SpriteTemplate gUnknown_082FE730[] = +{ + { + .tileTag = 0x2000, + .paletteTag = 0x2000, + .oam = &gOamData_AffineOff_ObjNormal_32x32, + .anims = sSpriteAnimTable_82FE718, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, +}; + +static const TaskFunc gUnknown_082FE748[][4] = +{ + { + sub_802E83C, + sub_802E8C8, + sub_802EA50, + sub_802EAB0 + }, +}; + +static const u16 sSpritePal_321Start[] = INCBIN_U16("graphics/link_games/321start.gbapal"); +static const u32 sSpriteSheet_321Start[] = INCBIN_U32("graphics/link_games/321start.4bpp.lz"); + +// Unused +static u32 sub_802E63C(u8 funcSetId, u8 taskPriority) +{ + u8 taskId = CreateTask(sub_802E6D0, taskPriority); + struct Task *task = &gTasks[taskId]; + + task->data[0] = 1; + task->data[1] = funcSetId; + gUnknown_082FE748[funcSetId][0](taskId); + return taskId; +} + +static bool32 sub_802E688(void) +{ + u8 taskId = FindTaskIdByFunc(sub_802E6D0); + if (taskId == 0xFF) + return FALSE; + + gTasks[taskId].data[0] = 2; + return TRUE; +} + +static bool32 sub_802E6BC(void) +{ + return FuncIsActiveTask(sub_802E6D0); +} + +static void sub_802E6D0(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + + switch (data[0]) + { + case 2: + gUnknown_082FE748[data[1]][2](taskId); + data[0] = 3; + break; + case 3: + gUnknown_082FE748[data[1]][3](taskId); + break; + case 4: + gUnknown_082FE748[data[1]][1](taskId); + DestroyTask(taskId); + break; + } +} + +static void sub_802E75C(u8 taskId, s16 *data) +{ + u8 i; + struct Sprite *sprite; + + LoadCompressedSpriteSheet(&gUnknown_082FE6C8[data[3]]); + LoadSpritePalette(&gUnknown_082FE6D8[data[4]]); + for (i = 0; i < data[8]; i++) + data[13 + i] = CreateSprite(&gUnknown_082FE730[data[2]], data[9], data[10], data[7]); + for (i = 0; i < data[8]; i++) + { + sprite = &gSprites[data[13 + i]]; + sprite->oam.priority = data[6]; + sprite->invisible = TRUE; + sprite->data[1] = data[5]; + sprite->data[3] = taskId; + sprite->data[4] = i; + sprite->data[5] = data[13]; + } +} + +static void sub_802E83C(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + data[2] = 0; + data[3] = 0; + data[4] = 0; + data[5] = 60; + data[6] = 0; + data[7] = 0; + data[8] = 3; + data[9] = 120; + data[10] = 88; + sub_802E75C(taskId, data); + + StartSpriteAnim(&gSprites[data[14]], 4); + gSprites[data[14]].pos2.x = -32; + + StartSpriteAnim(&gSprites[data[15]], 5); + gSprites[data[15]].pos2.x = 32; +} + +static void sub_802E8C8(u8 taskId) +{ + u8 i = 0; + s16 *data = gTasks[taskId].data; + + for (i = 0; i < data[8]; i++) + DestroySprite(&gSprites[data[13 + i]]); + FreeSpriteTilesByTag(gUnknown_082FE6C8[data[3]].tag); + FreeSpritePaletteByTag(gUnknown_082FE6D8[data[4]].tag); +} + +static void sub_802E938(struct Sprite *sprite) +{ + s16 *data = gTasks[sprite->data[3]].data; + + if (data[11] % data[5] != 0) + return; + if (data[11] == data[10]) + return; + + data[10] = data[11]; + switch (sprite->data[2]) + { + case 0: + sprite->invisible = FALSE; + case 1: + case 2: + PlaySE(SE_KON); + StartSpriteAnim(sprite, sprite->data[2]); + break; + case 3: + PlaySE(SE_PIN); + StartSpriteAnim(sprite, sprite->data[2]); + gSprites[data[14]].invisible = FALSE; + gSprites[data[15]].invisible = FALSE; + break; + case 4: + sprite->invisible = TRUE; + gSprites[data[14]].invisible = TRUE; + gSprites[data[15]].invisible = TRUE; + data[0] = 4; + return; + } + sprite->data[2]++; +} + +static void sub_802EA50(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + PlaySE(SE_KON); + gSprites[data[13]].callback = sub_802E938; + gSprites[data[13]].invisible = FALSE; + gTasks[taskId].data[0] = 3; +} + +static void sub_802EAB0(u8 taskId) +{ + u16 packet[6]; + s16 *data = gTasks[taskId].data; + + if (gReceivedRemoteLinkPlayers != 0) + { + if (gRecvCmds[0][1] == 0x7FFF) + data[11] = gRecvCmds[0][2]; + if (GetMultiplayerId() == 0) + { + data[12]++; + memset(packet, 0, sizeof(packet)); + packet[0] = 0x7FFF; + packet[1] = data[12]; + sub_800FE50(packet); + } + } + else + { + data[11]++; + } +} + +#define tState data[0] +#define tTilesTag data[2] +#define tPalTag data[3] +#define tX data[4] +#define tY data[5] +#define tSubpriority data[6] +#define tSpriteId1 data[7] +#define tSpriteId2 data[8] +#define tSpriteId3 data[9] + +void StartMinigameCountdown(s16 tilesTag, s16 palTag, s16 x, s16 y, u8 subpriority) +{ + u8 taskId = CreateTask(Task_MinigameCountdown, 80); + gTasks[taskId].tTilesTag = tilesTag; + gTasks[taskId].tPalTag = palTag; + gTasks[taskId].tX = x; + gTasks[taskId].tY = y; + gTasks[taskId].tSubpriority = subpriority; +} + +bool32 IsMinigameCountdownRunning(void) +{ + return FuncIsActiveTask(Task_MinigameCountdown); +} + +static void Task_MinigameCountdown(u8 taskId) +{ + s16 *data = gTasks[taskId].data; + + switch (tState) + { + case 0: + Load321StartGfx(tTilesTag, tPalTag); + tSpriteId1 = CreateNumberSprite(tTilesTag, tPalTag, tX, tY, tSubpriority); + CreateStartSprite(tTilesTag, tPalTag, tX, tY, tSubpriority, &tSpriteId2, &tSpriteId3); + tState++; + break; + case 1: + if (!RunMinigameCountdownDigitsAnim(tSpriteId1)) + { + InitStartGraphic(tSpriteId1, tSpriteId2, tSpriteId3); + FreeSpriteOamMatrix(&gSprites[tSpriteId1]); + DestroySprite(&gSprites[tSpriteId1]); + tState++; + } + break; + case 2: + if (!IsStartGraphicAnimRunning(tSpriteId2)) + { + DestroySprite(&gSprites[tSpriteId2]); + DestroySprite(&gSprites[tSpriteId3]); + FreeSpriteTilesByTag(tTilesTag); + FreeSpritePaletteByTag(tPalTag); + DestroyTask(taskId); + } + break; + } +} + +static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId) +{ + struct Sprite *sprite = &gSprites[spriteId]; + + switch (sprite->data[0]) + { + case 0: + sub_8007E18(sprite, 0x800, 0x1A); + sprite->data[0]++; + // fallthrough + case 1: + if (sprite->data[2] == 0) + PlaySE(SE_KON2); + if (++sprite->data[2] >= 20) + { + sprite->data[2] = 0; + StartSpriteAffineAnim(sprite, 1); + sprite->data[0]++; + } + break; + case 2: + if (sprite->affineAnimEnded) + sprite->data[0]++; + break; + case 3: + if (++sprite->data[2] >= 4) + { + sprite->data[2] = 0; + sprite->data[0]++; + StartSpriteAffineAnim(sprite, 2); + } + break; + case 4: + sprite->pos1.y -= 4; + if (++sprite->data[2] >= 8) + { + if (sprite->data[4] <= 1) + { + StartSpriteAnim(sprite, sprite->data[4] + 1); + sprite->data[2] = 0; + sprite->data[0]++; + } + else + { + sprite->data[0] = 7; + return FALSE; + } + } + break; + case 5: + sprite->pos1.y += 4; + if (++sprite->data[2] >= 8) + { + sprite->data[2] = 0; + StartSpriteAffineAnim(sprite, 3); + sprite->data[0]++; + } + break; + case 6: + if (sprite->affineAnimEnded) + { + sprite->data[4]++; + sprite->data[0] = 1; + } + break; + case 7: + return FALSE; + } + + return TRUE; +} + +// First argument is unused. +static void InitStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3) +{ + gSprites[spriteId2].pos2.y = -40; + gSprites[spriteId3].pos2.y = -40; + gSprites[spriteId2].invisible = FALSE; + gSprites[spriteId3].invisible = FALSE; + gSprites[spriteId2].callback = SpriteCB_Start; + gSprites[spriteId3].callback = SpriteCB_Start; +} + +static bool32 IsStartGraphicAnimRunning(u8 spriteId) +{ + return gSprites[spriteId].callback == SpriteCB_Start; +} + +static void SpriteCB_Start(struct Sprite *sprite) +{ + int y; + s16 *data = sprite->data; + + switch (data[0]) + { + case 0: + data[4] = 64; + data[5] = sprite->pos2.y << 4; + data[0]++; + case 1: + data[5] += data[4]; + data[4]++; + sprite->pos2.y = data[5] >> 4; + if (sprite->pos2.y >= 0) + { + PlaySE(SE_KON2); + sprite->pos2.y = 0; + data[0]++; + } + break; + case 2: + data[1] += 12; + if (data[1] >= 128) + { + PlaySE(SE_KON2); + data[1] = 0; + data[0]++; + } + y = gSineTable[data[1]]; + sprite->pos2.y = -(y >> 4); + break; + case 3: + data[1] += 16; + if (data[1] >= 128) + { + PlaySE(SE_KON2); + data[1] = 0; + data[0]++; + } + sprite->pos2.y = -(gSineTable[data[1]] >> 5); + break; + case 4: + if (++data[1] > 40) + sprite->callback = SpriteCallbackDummy; + break; + } +} + +static void Load321StartGfx(u16 tileTag, u16 palTag) +{ + struct CompressedSpriteSheet spriteSheet = {sSpriteSheet_321Start, 0xE00, 0}; + struct SpritePalette spritePalette = {sSpritePal_321Start, 0}; + + spriteSheet.tag = tileTag; + spritePalette.tag = palTag; + + LoadCompressedSpriteSheet(&spriteSheet); + LoadSpritePalette(&spritePalette); +} + +static const struct OamData sOamData_Numbers = +{ + .y = 0, + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_NORMAL, + .mosaic = 0, + .bpp = ST_OAM_4BPP, + .shape = SPRITE_SHAPE(32x32), + .x = 0, + .matrixNum = 0, + .size = SPRITE_SIZE(32x32), + .tileNum = 0, + .priority = 0, + .paletteNum = 0, + .affineParam = 0 +}; + +static const struct OamData sOamData_Start = +{ + .y = 0, + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .mosaic = 0, + .bpp = ST_OAM_4BPP, + .shape = SPRITE_SHAPE(64x32), + .x = 0, + .matrixNum = 0, + .size = SPRITE_SIZE(64x32), + .tileNum = 0, + .priority = 0, + .paletteNum = 0, + .affineParam = 0 +}; + +static const union AnimCmd sAnim_Numbers_Three[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END +}; + +static const union AnimCmd sAnim_Numbers_Two[] = +{ + ANIMCMD_FRAME(16, 1), + ANIMCMD_END +}; + +static const union AnimCmd sAnim_Numbers_One[] = +{ + ANIMCMD_FRAME(32, 1), + ANIMCMD_END +}; + +static const union AnimCmd *const sAnimTable_Numbers[] = +{ + sAnim_Numbers_Three, + sAnim_Numbers_Two, + sAnim_Numbers_One +}; + +static const union AnimCmd sAnim_StartLeft[] = +{ + ANIMCMD_FRAME(48, 1), + ANIMCMD_END +}; + +static const union AnimCmd sAnim_StartRight[] = +{ + ANIMCMD_FRAME(80, 1), + ANIMCMD_END +}; + +static const union AnimCmd *const sAnimTable_Start[] = +{ + sAnim_StartLeft, + sAnim_StartRight +}; + +static const union AffineAnimCmd sAffineAnim_Numbers_0[] = +{ + AFFINEANIMCMD_FRAME(256, 256, 0, 0), + AFFINEANIMCMD_END +}; + +static const union AffineAnimCmd sAffineAnim_Numbers_1[] = +{ + AFFINEANIMCMD_FRAME(256, 256, 0, 0), + AFFINEANIMCMD_FRAME(16, -16, 0, 8), + AFFINEANIMCMD_END +}; + +static const union AffineAnimCmd sAffineAnim_Numbers_2[] = +{ + AFFINEANIMCMD_FRAME(-18, 18, 0, 8), + AFFINEANIMCMD_END +}; + +static const union AffineAnimCmd sAffineAnim_Numbers_3[] = +{ + AFFINEANIMCMD_FRAME( 6, -6, 0, 8), + AFFINEANIMCMD_FRAME( -4, 4, 0, 8), + AFFINEANIMCMD_FRAME(256, 256, 0, 0), + AFFINEANIMCMD_END +}; + +static const union AffineAnimCmd *const sAffineAnimTable_Numbers[] = +{ + sAffineAnim_Numbers_0, + sAffineAnim_Numbers_1, + sAffineAnim_Numbers_2, + sAffineAnim_Numbers_3 +}; + +static u8 CreateNumberSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority) +{ + struct SpriteTemplate spriteTemplate = + { + .oam = &sOamData_Numbers, + .anims = sAnimTable_Numbers, + .affineAnims = sAffineAnimTable_Numbers, + .callback = SpriteCallbackDummy, + }; + + spriteTemplate.tileTag = tileTag; + spriteTemplate.paletteTag = palTag; + return CreateSprite(&spriteTemplate, x, y, subpriority); +} + +static void CreateStartSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority, s16 *spriteId1, s16 *spriteId2) +{ + struct SpriteTemplate spriteTemplate = + { + .oam = &sOamData_Start, + .anims = sAnimTable_Start, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }; + + spriteTemplate.tileTag = tileTag; + spriteTemplate.paletteTag = palTag; + *spriteId1 = CreateSprite(&spriteTemplate, x - 32, y, subpriority); + *spriteId2 = CreateSprite(&spriteTemplate, x + 32, y, subpriority); + + gSprites[*spriteId1].invisible = TRUE; + gSprites[*spriteId2].invisible = TRUE; + StartSpriteAnim(&gSprites[*spriteId2], 1); +} |