diff options
Diffstat (limited to 'src/naming_screen.c')
-rw-r--r-- | src/naming_screen.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/naming_screen.c b/src/naming_screen.c index 3c8478e04..fc7fb82fe 100644 --- a/src/naming_screen.c +++ b/src/naming_screen.c @@ -1071,7 +1071,7 @@ static void SpriteCB_InputArrow(struct Sprite *sprite) sprite->sDelay = 8; sprite->sXPosId = (sprite->sXPosId + 1) & (ARRAY_COUNT(x) - 1); } - sprite->pos2.x = x[sprite->sXPosId]; + sprite->x2 = x[sprite->sXPosId]; } #undef sDelay @@ -1089,13 +1089,13 @@ static void SpriteCB_Underscore(struct Sprite *sprite) pos = GetTextEntryPosition(); if (pos != (u8)sprite->sId) { - sprite->pos2.y = 0; + sprite->y2 = 0; sprite->sYPosId = 0; sprite->sDelay = 0; } else { - sprite->pos2.y = y[sprite->sYPosId]; + sprite->y2 = y[sprite->sYPosId]; sprite->sDelay++; if (sprite->sDelay > 8) { @@ -1134,11 +1134,11 @@ static void SetCursorPos(s16 x, s16 y) struct Sprite *cursorSprite = &gSprites[sNamingScreen->cursorSpriteId]; if (x < sPageColumnCounts[CurrentPageToKeyboardId()]) - cursorSprite->pos1.x = sPageColumnXPos[x + CurrentPageToKeyboardId() * KBCOL_COUNT] + 38; + cursorSprite->x = sPageColumnXPos[x + CurrentPageToKeyboardId() * KBCOL_COUNT] + 38; else - cursorSprite->pos1.x = 0; + cursorSprite->x = 0; - cursorSprite->pos1.y = y * 16 + 88; + cursorSprite->y = y * 16 + 88; cursorSprite->sPrevX = cursorSprite->sX; cursorSprite->sPrevY = cursorSprite->sY; cursorSprite->sX = x; @@ -1284,11 +1284,11 @@ static bool8 PageSwapSprite_SlideOff(struct Sprite *sprite) struct Sprite *text = &gSprites[sprite->sTextSpriteId]; struct Sprite *button = &gSprites[sprite->sButtonSpriteId]; - text->pos2.y++; - if (text->pos2.y > 7) + text->y2++; + if (text->y2 > 7) { sprite->sState++; - text->pos2.y = -4; + text->y2 = -4; text->invisible = TRUE; SetPageSwapButtonGfx(PageToNextGfxId(((u8)sprite->sPage + 1) % KBPAGE_COUNT), text, button); } @@ -1300,10 +1300,10 @@ static bool8 PageSwapSprite_SlideOn(struct Sprite *sprite) struct Sprite *text = &gSprites[sprite->sTextSpriteId]; text->invisible = FALSE; - text->pos2.y++; - if (text->pos2.y >= 0) + text->y2++; + if (text->y2 >= 0) { - text->pos2.y = 0; + text->y2 = 0; sprite->sState = 1; // go to PageSwapSprite_Idle } return FALSE; |