diff options
Diffstat (limited to 'src/overworld.c')
-rw-r--r-- | src/overworld.c | 989 |
1 files changed, 535 insertions, 454 deletions
diff --git a/src/overworld.c b/src/overworld.c index a10d1e17a..0ff8d5b7f 100644 --- a/src/overworld.c +++ b/src/overworld.c @@ -66,32 +66,47 @@ #include "constants/species.h" #include "constants/weather.h" +#define PLAYER_TRADING_STATE_IDLE 0x80 +#define PLAYER_TRADING_STATE_BUSY 0x81 +#define PLAYER_TRADING_STATE_UNK_2 0x82 +#define PLAYER_TRADING_STATE_EXITING_ROOM 0x83 + +#define FACING_NONE 0 +#define FACING_UP 1 +#define FACING_DOWN 2 +#define FACING_LEFT 3 +#define FACING_RIGHT 4 +#define FACING_FORCED_UP 7 +#define FACING_FORCED_DOWN 8 +#define FACING_FORCED_LEFT 9 +#define FACING_FORCED_RIGHT 10 + // event scripts extern const u8 EventScript_WhiteOut[]; -extern const u8 EventScript_271862[]; -extern const u8 EventScript_277513[]; -extern const u8 EventScript_TradeRoom_TooBusyToNotice[]; -extern const u8 EventScript_TradeRoom_ReadTrainerCard1[]; -extern const u8 EventScript_TradeRoom_ReadTrainerCard2[]; -extern const u8 gUnknown_08277388[]; -extern const u8 gUnknown_082773A3[]; -extern const u8 gUnknown_082773BE[]; -extern const u8 gUnknown_082773D9[]; -extern const u8 gUnknown_0827741D[]; -extern const u8 gUnknown_08277432[]; -extern const u8 gUnknown_08277447[]; -extern const u8 gUnknown_0827745C[]; -extern const u8 gUnknown_08277374[]; -extern const u8 gUnknown_0827737E[]; -extern const u8 gUnknown_082773FF[]; -extern const u8 gUnknown_082773F5[]; -extern const u8 gUnknown_082774EF[]; -extern const u8 gUnknown_08277509[]; +extern const u8 EventScript_ResetMrBriney[]; +extern const u8 EventScript_DoLinkRoomExit[]; +extern const u8 gEventScript_TradeRoom_TooBusyToNotice[]; +extern const u8 gEventScript_TradeRoom_ReadTrainerCard_NoColor[]; +extern const u8 gEventScript_TradeRoom_ReadTrainerCard_Normal[]; +extern const u8 EventScript_DoubleBattleColosseum_PlayerSpot0[]; +extern const u8 EventScript_DoubleBattleColosseum_PlayerSpot1[]; +extern const u8 EventScript_DoubleBattleColosseum_PlayerSpot2[]; +extern const u8 EventScript_DoubleBattleColosseum_PlayerSpot3[]; +extern const u8 EventScript_RecordCenter_Spot0[]; +extern const u8 EventScript_RecordCenter_Spot1[]; +extern const u8 EventScript_RecordCenter_Spot2[]; +extern const u8 EventScript_RecordCenter_Spot3[]; +extern const u8 EventScript_SingleBattleColosseum_PlayerSpot0[]; +extern const u8 EventScript_SingleBattleColosseum_PlayerSpot1[]; +extern const u8 EventScript_TradeCenter_Chair1[]; +extern const u8 EventScript_TradeCenter_Chair0[]; +extern const u8 EventScript_ConfirmLeaveTradeRoom[]; +extern const u8 EventScript_TerminateLink[]; extern const struct MapLayout *const gMapLayouts[]; extern const struct MapHeader *const *const gMapGroups[]; extern const int gMaxFlashLevel; -extern const u16 gUnknown_82EC7C4[]; +extern const u16 gOverworldBackgroundLayerFlags[]; static void Overworld_ResetStateAfterWhiteOut(void); static void c2_80567AC(void); @@ -106,63 +121,63 @@ static bool32 load_map_stuff(u8 *state, u32); static bool32 map_loading_iteration_2_link(u8 *state); static void mli4_mapscripts_and_other(void); static void InitOverworldGraphicsRegisters(void); -static u8 sub_8087858(u8); -static u16 sub_80871C0(u32 a1); +static u8 GetSpriteForLinkedPlayer(u8); +static u16 KeyInterCB_SendNothing(u32 a1); static void sub_80867C8(void); static void sub_80867D8(void); static void sub_8086AE4(void); static void sub_80869DC(void); static void sub_8086B14(void); -static void sub_8086AAC(void); +static void SetCameraToTrackGuestPlayer(void); static void sub_8086988(bool32 arg0); static void sub_8086A80(void); static void sub_8086A68(void); static void sub_8086860(void); -static void sub_8086AC8(void); -static void sub_8086B9C(void); -static void sub_8086C40(void); -static void sub_8086C90(void); -static void sub_8086FA0(u16); -static void sub_8086F38(u16*, s32); -static u8 npc_something3(u8 a1, u8 a2); +static void SetCameraToTrackGuestPlayer_2(void); +static void CreateLinkPlayerSprites(void); +static void ClearAllPlayerKeys(void); +static void ResetAllTradingStates(void); +static void UpdateHeldKeyCode(u16); +static void UpdateAllLinkPlayers(u16*, s32); +static u8 FlipVerticalAndClearForced(u8 a1, u8 a2); static u8 LinkPlayerDetectCollision(u8 selfEventObjId, u8 a2, s16 x, s16 y); static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion); -static void sub_8087878(u8 linkPlayerId, u16 *x, u16 *y); -static u8 sub_80878A0(u8 linkPlayerId); -static u8 sub_80878C0(u8 linkPlayerId); +static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y); +static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId); +static u8 GetLinkPlayerElevation(u8 linkPlayerId); static s32 sub_80878E4(u8 linkPlayerId); static u8 GetLinkPlayerIdAt(s16 x, s16 y); -static void sub_808796C(u8 linkPlayerId, u8 a2); +static void SetPlayerFacingDirection(u8 linkPlayerId, u8 a2); static void ZeroEventObject(struct EventObject *eventObj); static void SpawnLinkPlayerEventObject(u8 linkPlayerId, s16 x, s16 y, u8 a4); static void InitLinkPlayerEventObjectPos(struct EventObject *eventObj, s16 x, s16 y); static void sub_80877DC(u8 linkPlayerId, u8 a2); static void sub_808780C(u8 linkPlayerId); -static u8 sub_8087858(u8 linkPlayerId); +static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId); static void sub_8087584(void); -static u32 sub_8087690(void); +static u32 GetLinkSendQueueLength(void); static void ZeroLinkPlayerEventObject(struct LinkPlayerEventObject *linkPlayerEventObj); -static const u8 *sub_80873B4(struct UnkStruct_8054FF8 *a1); -static u16 sub_8087480(const u8 *script); +static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *a1); +static u16 GetDirectionForEventScript(const u8 *script); static void sub_8087510(void); -static void sub_808751C(void); +static void InitLinkRoomStartMenuScript(void); static void sub_8087530(const u8 *script); -static void sub_808754C(void); -static void sub_8087568(const u8 *script); -static void sub_80872D8(s32 linkPlayerId, s32 a2, struct UnkStruct_8054FF8 *a3); -static bool32 sub_8087340(struct UnkStruct_8054FF8 *a1); -static bool32 sub_8087358(struct UnkStruct_8054FF8 *a1); -static u8 *sub_8087370(struct UnkStruct_8054FF8 *a1); -static bool32 sub_8087388(struct UnkStruct_8054FF8 *a1); -static const u8 *sub_80873B4(struct UnkStruct_8054FF8 *a1); -static u16 sub_808711C(u32); -static u16 sub_8087140(u32); -static void sub_808709C(u16 *a1); -static u16 sub_80870B0(u32 a1); -static u16 sub_80870F8(u32 a1); -static u16 sub_8087068(u16 a1); -static void c1_link_related(void); -static void c1_link_related_func_set(u16 (*func)(u32)); +static void CreateConfirmLeaveTradeRoomPrompt(void); +static void InitMenuBasedScript(const u8 *script); +static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 a2, struct TradeRoomPlayer *a3); +static bool32 sub_8087340(struct TradeRoomPlayer *a1); +static bool32 sub_8087340_2(struct TradeRoomPlayer *a1); +static u8 *TryGetTileEventScript(struct TradeRoomPlayer *a1); +static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer *a1); +static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *a1); +static u16 KeyInterCB_DeferToRecvQueue(u32); +static u16 KeyInterCB_DeferToSendQueue(u32); +static void ResetPlayerHeldKeys(u16 *a1); +static u16 KeyInterCB_SelfIdle(u32 a1); +static u16 KeyInterCB_DeferToEventScript(u32 a1); +static u16 GetDirectionForDpadKey(u16 a1); +static void CB1_UpdateLinkState(void); +static void SetKeyInterceptCallback(u16 (*func)(u32)); static void SetFieldVBlankCallback(void); static void FieldClearVBlankHBlankCallbacks(void); static void sub_8085810(void); @@ -171,21 +186,24 @@ static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStr static u16 GetCenterScreenMetatileBehavior(void); // IWRAM bss vars -IWRAM_DATA static void *sUnknown_03000E0C; -IWRAM_DATA static u8 sUnknown_03000E10[4]; -IWRAM_DATA static u16 (*sUnknown_03000E14)(u32); -IWRAM_DATA static u8 sUnknown_03000E18; -IWRAM_DATA static u8 sUnknown_03000E19; +IWRAM_DATA static void *sUnusedOverworldCallback; +IWRAM_DATA static u8 sPlayerTradingStates[4]; +// This callback is called with a player's key code. It then returns an +// adjusted key code, effectively intercepting the input before anything +// can process it. +IWRAM_DATA static u16 (*sPlayerKeyInterceptCallback)(u32); +IWRAM_DATA static bool8 sUnknown_03000E18; +IWRAM_DATA static u8 sRfuKeepAliveTimer; IWRAM_DATA static u32 sUnusedVar; // IWRAM common u16 *gBGTilemapBuffers1; u16 *gBGTilemapBuffers2; u16 *gBGTilemapBuffers3; -u16 gUnknown_03005DA8; +u16 gHeldKeyCodeToSend; void (*gFieldCallback)(void); bool8 (*gFieldCallback2)(void); -u8 gUnknown_03005DB4; +u8 gLocalLinkPlayerId; // This is our player id in a multiplayer mode. u8 gFieldLinkPlayerCount; // EWRAM vars @@ -319,43 +337,47 @@ static const struct ScanlineEffectParams sFlashEffectParams = 0, }; -static u8 sub_80879D8(struct LinkPlayerEventObject *, struct EventObject *, u8); -static u8 sub_80879F8(struct LinkPlayerEventObject *, struct EventObject *, u8); -static u8 sub_80879FC(struct LinkPlayerEventObject *, struct EventObject *, u8); +static u8 MovementEventModeCB_Normal(struct LinkPlayerEventObject *, struct EventObject *, u8); +static u8 MovementEventModeCB_Ignored(struct LinkPlayerEventObject *, struct EventObject *, u8); +static u8 MovementEventModeCB_Normal_2(struct LinkPlayerEventObject *, struct EventObject *, u8); -static u8 (*const gUnknown_08339DC8[])(struct LinkPlayerEventObject *, struct EventObject *, u8) = +static u8 (*const gLinkPlayerMovementModes[])(struct LinkPlayerEventObject *, struct EventObject *, u8) = { - sub_80879D8, - sub_80879F8, - sub_80879FC, + MovementEventModeCB_Normal, // MOVEMENT_MODE_FREE + MovementEventModeCB_Ignored, // MOVEMENT_MODE_FROZEN + MovementEventModeCB_Normal_2, // MOVEMENT_MODE_SCRIPTED }; -static u8 sub_8087A1C(struct LinkPlayerEventObject *, struct EventObject *, u8); -static u8 sub_8087A20(struct LinkPlayerEventObject *, struct EventObject *, u8); -static u8 sub_8087A88(struct LinkPlayerEventObject *, struct EventObject *, u8); - -static u8 (*const gUnknown_08339DD4[])(struct LinkPlayerEventObject *, struct EventObject *, u8) = -{ - sub_8087A1C, - sub_8087A20, - sub_8087A20, - sub_8087A20, - sub_8087A20, - sub_8087A1C, - sub_8087A1C, - sub_8087A88, - sub_8087A88, - sub_8087A88, - sub_8087A88, +static u8 FacingHandler_DoNothing(struct LinkPlayerEventObject *, struct EventObject *, u8); +static u8 FacingHandler_DpadMovement(struct LinkPlayerEventObject *, struct EventObject *, u8); +static u8 FacingHandler_ForcedFacingChange(struct LinkPlayerEventObject *, struct EventObject *, u8); + +// These handlers return TRUE if the movement was scripted and successful, and FALSE otherwise. +static bool8 (*const gLinkPlayerFacingHandlers[])(struct LinkPlayerEventObject *, struct EventObject *, u8) = +{ + FacingHandler_DoNothing, + FacingHandler_DpadMovement, + FacingHandler_DpadMovement, + FacingHandler_DpadMovement, + FacingHandler_DpadMovement, + FacingHandler_DoNothing, + FacingHandler_DoNothing, + FacingHandler_ForcedFacingChange, + FacingHandler_ForcedFacingChange, + FacingHandler_ForcedFacingChange, + FacingHandler_ForcedFacingChange, }; -static void sub_8087AA0(struct LinkPlayerEventObject *, struct EventObject *); -static void sub_8087AA8(struct LinkPlayerEventObject *, struct EventObject *); +static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerEventObject *, struct EventObject *); +static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerEventObject *, struct EventObject *); -static void (*const gUnknown_08339E00[])(struct LinkPlayerEventObject *, struct EventObject *) = +// These handlers are run after an attempted movement. +static void (*const gMovementStatusHandler[])(struct LinkPlayerEventObject *, struct EventObject *) = { - sub_8087AA0, - sub_8087AA8, + // FALSE: + MovementStatusHandler_EnterFreeMode, + // TRUE: + MovementStatusHandler_TryAdvanceScript, }; // code @@ -387,7 +409,7 @@ void Overworld_ResetStateAfterTeleport(void) FlagClear(FLAG_SYS_SAFARI_MODE); FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_USE_FLASH); - ScriptContext2_RunNewScript(EventScript_271862); + ScriptContext2_RunNewScript(EventScript_ResetMrBriney); } void Overworld_ResetStateAfterDigEscRope(void) @@ -408,10 +430,12 @@ static void Overworld_ResetStateAfterWhiteOut(void) FlagClear(FLAG_SYS_SAFARI_MODE); FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_USE_FLASH); - if (VarGet(VAR_0x4039) == 1) + // If you were defeated by Kyogre/Groudon and the step counter has + // maxed out, end the unusual weather. + if (VarGet(VAR_SHOULD_END_UNUSUAL_WEATHER) == 1) { - VarSet(VAR_0x4039, 0); - VarSet(VAR_0x4037, 0); + VarSet(VAR_SHOULD_END_UNUSUAL_WEATHER, 0); + VarSet(VAR_UNUSUAL_WEATHER_LOCATION, UNUSUAL_WEATHER_NONE); } } @@ -676,7 +700,7 @@ void UpdateEscapeWarp(s16 x, s16 y) { u8 currMapType = GetCurrentMapType(); u8 destMapType = GetMapTypeByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum); - if (is_map_type_1_2_3_5_or_6(currMapType) && is_map_type_1_2_3_5_or_6(destMapType) != TRUE) + if (IsMapTypeOutdoors(currMapType) && IsMapTypeOutdoors(destMapType) != TRUE) SetEscapeWarp(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1, x - 7, y - 6); } @@ -821,8 +845,8 @@ void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum) static void mli0_load_map(u32 a1) { - bool8 v2; - bool8 indoors; + bool8 isOutdoors; + bool8 isIndoors; LoadCurrentMapData(); if (!(sUnknown_020322D8 & 1)) @@ -835,8 +859,8 @@ static void mli0_load_map(u32 a1) LoadEventObjTemplatesFromHeader(); } - v2 = is_map_type_1_2_3_5_or_6(gMapHeader.mapType); - indoors = Overworld_MapTypeIsIndoors(gMapHeader.mapType); + isOutdoors = IsMapTypeOutdoors(gMapHeader.mapType); + isIndoors = IsMapTypeIndoors(gMapHeader.mapType); sub_80EB218(); TrySetMapSaveWarpStatus(); @@ -848,7 +872,7 @@ static void mli0_load_map(u32 a1) DoTimeBasedEvents(); SetSav1WeatherFromCurrMapHeader(); ChooseAmbientCrySpecies(); - if (v2) + if (isOutdoors) FlagClear(FLAG_SYS_USE_FLASH); SetDefaultFlashLevel(); Overworld_ClearSavedMusic(); @@ -862,7 +886,7 @@ static void mli0_load_map(u32 a1) else InitMap(); - if (a1 != 1 && indoors) + if (a1 != 1 && isIndoors) { UpdateTVScreensOnMap(gBackupMapLayout.width, gBackupMapLayout.height); sub_80E9238(1); @@ -923,7 +947,7 @@ static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *pla static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, u8 mapType) { - if (FlagGet(FLAG_SYS_CRUISE_MODE) && mapType == MAP_TYPE_6) + if (FlagGet(FLAG_SYS_CRUISE_MODE) && mapType == MAP_TYPE_OCEAN_ROUTE) return DIR_EAST; else if (MetatileBehavior_IsDeepSouthWarp(metatileBehavior) == TRUE) return DIR_NORTH; @@ -1016,7 +1040,7 @@ static bool16 ShouldLegendaryMusicPlayAtLocation(struct WarpData *warp) case MAP_NUM(ROUTE128): return TRUE; default: - if (VarGet(VAR_0x405E) < 4) + if (VarGet(VAR_RAYQUAZA_STATE) < 4) return FALSE; switch (warp->mapNum) { @@ -1032,7 +1056,7 @@ static bool16 ShouldLegendaryMusicPlayAtLocation(struct WarpData *warp) static bool16 NoMusicInSotopolisWithLegendaries(struct WarpData *warp) { - if (VarGet(VAR_0x40CA) != 1) + if (VarGet(VAR_SKY_PILLAR_STATE) != 1) return FALSE; else if (warp->mapGroup != MAP_GROUP(SOOTOPOLIS_CITY)) return FALSE; @@ -1057,9 +1081,9 @@ static bool16 IsInfiltratedWeatherInstitute(struct WarpData *warp) static bool16 IsInflitratedSpaceCenter(struct WarpData *warp) { - if (VarGet(VAR_0x405D) == 0) + if (VarGet(VAR_MOSSDEEP_STATE) == 0) return FALSE; - else if (VarGet(VAR_0x405D) > 2) + else if (VarGet(VAR_MOSSDEEP_STATE) > 2) return FALSE; else if (warp->mapGroup != MAP_GROUP(MOSSDEEP_CITY_SPACE_CENTER_1F)) return FALSE; @@ -1197,7 +1221,7 @@ void Overworld_ChangeMusicTo(u16 newMusic) u8 GetMapMusicFadeoutSpeed(void) { const struct MapHeader *mapHeader = GetDestinationWarpMapHeader(); - if (Overworld_MapTypeIsIndoors(mapHeader->mapType) == TRUE) + if (IsMapTypeIndoors(mapHeader->mapType) == TRUE) return 2; else return 4; @@ -1210,7 +1234,7 @@ void TryFadeOutOldMapMusic(void) if (FlagGet(FLAG_SPECIAL_FLAG_0x4001) != TRUE && warpMusic != GetCurrentMapMusic()) { if (currentMusic == MUS_NAMINORI - && VarGet(VAR_0x40CA) == 2 + && VarGet(VAR_SKY_PILLAR_STATE) == 2 && gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SOOTOPOLIS_CITY) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(SOOTOPOLIS_CITY) && sWarpDestination.mapGroup == MAP_GROUP(SOOTOPOLIS_CITY) @@ -1328,13 +1352,13 @@ u8 GetLastUsedWarpMapType(void) return GetMapTypeByWarpData(&gLastUsedWarp); } -bool8 is_map_type_1_2_3_5_or_6(u8 mapType) +bool8 IsMapTypeOutdoors(u8 mapType) { if (mapType == MAP_TYPE_ROUTE || mapType == MAP_TYPE_TOWN || mapType == MAP_TYPE_UNDERWATER || mapType == MAP_TYPE_CITY - || mapType == MAP_TYPE_6) + || mapType == MAP_TYPE_OCEAN_ROUTE) return TRUE; else return FALSE; @@ -1344,14 +1368,14 @@ bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType) { if (mapType == MAP_TYPE_ROUTE || mapType == MAP_TYPE_TOWN - || mapType == MAP_TYPE_6 + || mapType == MAP_TYPE_OCEAN_ROUTE || mapType == MAP_TYPE_CITY) return TRUE; else return FALSE; } -bool8 Overworld_MapTypeIsIndoors(u8 mapType) +bool8 IsMapTypeIndoors(u8 mapType) { if (mapType == MAP_TYPE_INDOOR || mapType == MAP_TYPE_SECRET_BASE) @@ -1407,9 +1431,9 @@ static void ResetSafariZoneFlag_(void) ResetSafariZoneFlag(); } -bool32 is_c1_link_related_active(void) +bool32 IsUpdateLinkStateCBActive(void) { - if (gMain.callback1 == c1_link_related) + if (gMain.callback1 == CB1_UpdateLinkState) return TRUE; else return FALSE; @@ -1476,9 +1500,10 @@ void SetMainCallback1(MainCallback cb) gMain.callback1 = cb; } -void sub_8085E94(void *a0) +// This function is never called. +void SetUnusedCallback(void *func) { - sUnknown_03000E0C = a0; + sUnusedOverworldCallback = func; } static bool8 map_post_load_hook_exec(void) @@ -1595,15 +1620,15 @@ static void c2_80567AC(void) if (map_loading_iteration_3(&gMain.state)) { SetFieldVBlankCallback(); - SetMainCallback1(c1_link_related); - sub_8086C2C(); + SetMainCallback1(CB1_UpdateLinkState); + ResetAllMultiplayerState(); SetMainCallback2(CB2_Overworld); } } void CB2_ReturnToField(void) { - if (is_c1_link_related_active() == TRUE) + if (IsUpdateLinkStateCBActive() == TRUE) { SetMainCallback2(CB2_ReturnToFieldLink); } @@ -1629,12 +1654,12 @@ void CB2_ReturnToFieldLink(void) SetMainCallback2(CB2_Overworld); } -void c2_8056854(void) +void CB2_ReturnToFieldFromMultiplayer(void) { FieldClearVBlankHBlankCallbacks(); StopMapMusic(); - SetMainCallback1(c1_link_related); - sub_8086C2C(); + SetMainCallback1(CB1_UpdateLinkState); + ResetAllMultiplayerState(); if (gWirelessCommType != 0) gFieldCallback = sub_80AF314; @@ -1810,7 +1835,7 @@ static bool32 map_loading_iteration_3(u8 *state) sub_8086AE4(); sub_80869DC(); sub_8086B14(); - sub_8086AAC(); + SetCameraToTrackGuestPlayer(); (*state)++; break; case 4: @@ -1980,9 +2005,9 @@ static bool32 map_loading_iteration_2_link(u8 *state) (*state)++; break; case 2: - sub_8086B9C(); + CreateLinkPlayerSprites(); sub_8086A68(); - sub_8086AC8(); + SetCameraToTrackGuestPlayer_2(); (*state)++; break; case 3: @@ -2083,7 +2108,7 @@ static void InitOverworldGraphicsRegisters(void) SetGpuReg(REG_OFFSET_WIN0V, 0xFF); SetGpuReg(REG_OFFSET_WIN1H, 0xFFFF); SetGpuReg(REG_OFFSET_WIN1V, 0xFFFF); - SetGpuReg(REG_OFFSET_BLDCNT, gUnknown_82EC7C4[1] | gUnknown_82EC7C4[2] | gUnknown_82EC7C4[3] + SetGpuReg(REG_OFFSET_BLDCNT, gOverworldBackgroundLayerFlags[1] | gOverworldBackgroundLayerFlags[2] | gOverworldBackgroundLayerFlags[3] | BLDCNT_TGT2_OBJ | BLDCNT_EFFECT_BLEND); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(13, 7)); InitOverworldBgs(); @@ -2169,21 +2194,25 @@ static void sub_8086A80(void) InitCameraUpdateCallback(gPlayerAvatar.spriteId); } -static void sub_8086AAC(void) +static void SetCameraToTrackGuestPlayer(void) { - InitCameraUpdateCallback(sub_8087858(gUnknown_03005DB4)); + InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLocalLinkPlayerId)); } -static void sub_8086AC8(void) +// Duplicate function. +static void SetCameraToTrackGuestPlayer_2(void) { - InitCameraUpdateCallback(sub_8087858(gUnknown_03005DB4)); + InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLocalLinkPlayerId)); } static void sub_8086AE4(void) { u16 x, y; GetCameraFocusCoords(&x, &y); - sub_8088B3C(x + gUnknown_03005DB4, y); + + // This is a hack of some kind; it's undone in sub_8086B14, which is called + // soon after this function. + sub_8088B3C(x + gLocalLinkPlayerId, y); } static void sub_8086B14(void) @@ -2192,7 +2221,7 @@ static void sub_8086B14(void) u16 x, y; GetCameraFocusCoords(&x, &y); - x -= gUnknown_03005DB4; + x -= gLocalLinkPlayerId; for (i = 0; i < gFieldLinkPlayerCount; i++) { @@ -2200,161 +2229,180 @@ static void sub_8086B14(void) CreateLinkPlayerSprite(i, gLinkPlayers[i].version); } - sub_8086C40(); + ClearAllPlayerKeys(); } -static void sub_8086B9C(void) +static void CreateLinkPlayerSprites(void) { u16 i; for (i = 0; i < gFieldLinkPlayerCount; i++) CreateLinkPlayerSprite(i, gLinkPlayers[i].version); } -static void c1_link_related(void) + +static void CB1_UpdateLinkState(void) { - if (gWirelessCommType == 0 || !sub_800F0B8() || !sub_8009F3C()) + if (gWirelessCommType == 0 || !IsRfuRecvQueueEmpty() || !IsSendingKeysToLink()) { - u8 var = gUnknown_03005DB4; - sub_8086F38(gLinkPartnersHeldKeys, var); - sub_8086FA0(sUnknown_03000E14(var)); - sub_8086C40(); + u8 selfId = gLocalLinkPlayerId; + UpdateAllLinkPlayers(gLinkPartnersHeldKeys, selfId); + + // Note: Because guestId is between 0 and 4, while the smallest key code is + // LINK_KEY_CODE_EMPTY, this is functionally equivalent to `sPlayerKeyInterceptCallback(0)`. + // It is expecting the callback to be KeyInterCB_SelfIdle, and that will + // completely ignore any input parameters. + // + // UpdateHeldKeyCode performs a sanity check on its input; if + // sPlayerKeyInterceptCallback echoes back the argument, which is selfId, then + // it'll use LINK_KEY_CODE_EMPTY instead. + // + // Note 2: There are some key intercept callbacks that treat the key as a player + // ID. It's so hacky. + UpdateHeldKeyCode(sPlayerKeyInterceptCallback(selfId)); + ClearAllPlayerKeys(); } } -void sub_8086C2C(void) +void ResetAllMultiplayerState(void) { - sub_8086C90(); - c1_link_related_func_set(sub_80870B0); + ResetAllTradingStates(); + SetKeyInterceptCallback(KeyInterCB_SelfIdle); } -static void sub_8086C40(void) +static void ClearAllPlayerKeys(void) { - sub_808709C(gLinkPartnersHeldKeys); + ResetPlayerHeldKeys(gLinkPartnersHeldKeys); } -static void c1_link_related_func_set(u16 (*func)(u32)) +static void SetKeyInterceptCallback(u16 (*func)(u32)) { - sUnknown_03000E19 = 0; - sUnknown_03000E14 = func; + sRfuKeepAliveTimer = 0; + sPlayerKeyInterceptCallback = func; } -static void sub_8086C64(void) +// Once every ~60 frames, if the link state hasn't changed (timer reset by calls +// to SetKeyInterceptCallback), it does a bunch of sanity checks on the connection. +// I'm not sure if sRfuKeepAliveTimer is reset in the process, though; rfu stuff is +// still undocumented. +static void CheckRfuKeepAliveTimer(void) { - if (gWirelessCommType != 0 && ++sUnknown_03000E19 > 60) + if (gWirelessCommType != 0 && ++sRfuKeepAliveTimer > 60) sub_8010198(); } -static void sub_8086C90(void) +static void ResetAllTradingStates(void) { s32 i; for (i = 0; i < 4; i++) - sUnknown_03000E10[i] = 0x80; + sPlayerTradingStates[i] = PLAYER_TRADING_STATE_IDLE; } -static bool32 sub_8086CA8(u16 a1) +// Returns true if all connected players are in tradingState. +static bool32 AreAllPlayersInTradingState(u16 tradingState) { s32 i; s32 count = gFieldLinkPlayerCount; for (i = 0; i < count; i++) - if (sUnknown_03000E10[i] != a1) + if (sPlayerTradingStates[i] != tradingState) return FALSE; return TRUE; } -static bool32 sub_8086CE0(u16 a1) +static bool32 IsAnyPlayerInTradingState(u16 tradingState) { s32 i; s32 count = gFieldLinkPlayerCount; for (i = 0; i < count; i++) - if (sUnknown_03000E10[i] == a1) + if (sPlayerTradingStates[i] == tradingState) return TRUE; return FALSE; } -static void sub_8086D18(u32 a1, u16 a2, struct UnkStruct_8054FF8 *a3, u16 *a4) +static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlayer *trainer, u16 *forceFacing) { const u8 *script; - if (sUnknown_03000E10[a1] == 0x80) + if (sPlayerTradingStates[playerId] == PLAYER_TRADING_STATE_IDLE) { - script = sub_8087370(a3); + script = TryGetTileEventScript(trainer); if (script) { - *a4 = sub_8087480(script); - sUnknown_03000E10[a1] = 0x81; - if (a3->b) + *forceFacing = GetDirectionForEventScript(script); + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + if (trainer->isLocalPlayer) { - c1_link_related_func_set(sub_80870F8); + SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); sub_8087530(script); } return; } - if (sub_8086CE0(0x83) == 1) + if (IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) { - sUnknown_03000E10[a1] = 0x81; - if (a3->b) + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + if (trainer->isLocalPlayer) { - c1_link_related_func_set(sub_80870F8); + SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); sub_8087584(); } return; } - switch (a2) + + switch (key) { - case 24: - if (sub_8087358(a3)) + case LINK_KEY_CODE_START_BUTTON: + if (sub_8087340_2(trainer)) { - sUnknown_03000E10[a1] = 0x81; - if (a3->b) + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + if (trainer->isLocalPlayer) { - c1_link_related_func_set(sub_80870F8); - sub_808751C(); + SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); + InitLinkRoomStartMenuScript(); } } break; - case 18: - if (sub_8087388(a3) == TRUE) + case LINK_KEY_CODE_DPAD_DOWN: + if (PlayerIsAtSouthExit(trainer) == TRUE) { - sUnknown_03000E10[a1] = 0x81; - if (a3->b) + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + if (trainer->isLocalPlayer) { - c1_link_related_func_set(sub_80870F8); - sub_808754C(); + SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); + CreateConfirmLeaveTradeRoomPrompt(); } } break; - case 25: - script = sub_80873B4(a3); + case LINK_KEY_CODE_A_BUTTON: + script = TryInteractWithPlayer(trainer); if (script) { - sUnknown_03000E10[a1] = 0x81; - if (a3->b) + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + if (trainer->isLocalPlayer) { - c1_link_related_func_set(sub_80870F8); - sub_8087568(script); + SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); + InitMenuBasedScript(script); } } break; - case 27: - if (sub_8087340(a3)) + case LINK_KEY_CODE_HANDLE_RECV_QUEUE: + if (sub_8087340(trainer)) { - sUnknown_03000E10[a1] = 0x81; - if (a3->b) + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + if (trainer->isLocalPlayer) { - c1_link_related_func_set(sub_808711C); + SetKeyInterceptCallback(KeyInterCB_DeferToRecvQueue); sub_8087510(); } } break; - case 28: - if (sub_8087340(a3)) + case LINK_KEY_CODE_HANDLE_SEND_QUEUE: + if (sub_8087340(trainer)) { - sUnknown_03000E10[a1] = 0x81; - if (a3->b) + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + if (trainer->isLocalPlayer) { - c1_link_related_func_set(sub_8087140); + SetKeyInterceptCallback(KeyInterCB_DeferToSendQueue); sub_8087510(); } } @@ -2362,388 +2410,403 @@ static void sub_8086D18(u32 a1, u16 a2, struct UnkStruct_8054FF8 *a3, u16 *a4) } } - switch (a2) + switch (key) { - case 23: - sUnknown_03000E10[a1] = 0x83; + case LINK_KEY_CODE_EXIT_ROOM: + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_EXITING_ROOM; break; - case 22: - sUnknown_03000E10[a1] = 0x82; + case LINK_KEY_CODE_UNK_2: + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_UNK_2; break; - case 26: - sUnknown_03000E10[a1] = 0x80; - if (a3->b) - c1_link_related_func_set(sub_80870B0); + case LINK_KEY_CODE_UNK_4: + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_IDLE; + if (trainer->isLocalPlayer) + SetKeyInterceptCallback(KeyInterCB_SelfIdle); break; - case 29: - if (sUnknown_03000E10[a1] == 0x82) - sUnknown_03000E10[a1] = 0x81; + case LINK_KEY_CODE_UNK_7: + if (sPlayerTradingStates[playerId] == PLAYER_TRADING_STATE_UNK_2) + sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; break; } } -static void sub_8086F38(u16 *a1, s32 a2) +static void UpdateAllLinkPlayers(u16 *keys, s32 selfId) { - struct UnkStruct_8054FF8 st; + struct TradeRoomPlayer trainer; s32 i; for (i = 0; i < 4; i++) { - u8 v5 = a1[i]; - u16 v8 = 0; - sub_80872D8(i, a2, &st); - sub_8086D18(i, v5, &st, &v8); - if (sUnknown_03000E10[i] == 0x80) - v8 = sub_8087068(v5); - sub_808796C(i, v8); + u8 key = keys[i]; + u16 setFacing = FACING_NONE; + LoadTradeRoomPlayer(i, selfId, &trainer); + HandleLinkPlayerKeyInput(i, key, &trainer, &setFacing); + if (sPlayerTradingStates[i] == PLAYER_TRADING_STATE_IDLE) + setFacing = GetDirectionForDpadKey(key); + SetPlayerFacingDirection(i, setFacing); } } -static void sub_8086FA0(u16 a1) +static void UpdateHeldKeyCode(u16 key) { - if (a1 >= 17 && a1 < 30) - gUnknown_03005DA8 = a1; + if (key >= LINK_KEY_CODE_EMPTY && key < LINK_KEY_CODE_UNK_8) + gHeldKeyCodeToSend = key; else - gUnknown_03005DA8 = 17; + gHeldKeyCodeToSend = LINK_KEY_CODE_EMPTY; if (gWirelessCommType != 0 - && sub_8087690() > 1 - && is_c1_link_related_active() == TRUE - && sub_8009F3C() == TRUE) + && GetLinkSendQueueLength() > 1 + && IsUpdateLinkStateCBActive() == TRUE + && IsSendingKeysToLink() == TRUE) { - switch (a1) + switch (key) { - case 17: - case 18: - case 19: - case 20: - case 21: - case 24: - case 25: - gUnknown_03005DA8 = 0; + case LINK_KEY_CODE_EMPTY: + case LINK_KEY_CODE_DPAD_DOWN: + case LINK_KEY_CODE_DPAD_UP: + case LINK_KEY_CODE_DPAD_LEFT: + case LINK_KEY_CODE_DPAD_RIGHT: + case LINK_KEY_CODE_START_BUTTON: + case LINK_KEY_CODE_A_BUTTON: + gHeldKeyCodeToSend = LINK_KEY_CODE_NULL; break; } } } -static u16 sub_808700C(u32 a1) +static u16 KeyInterCB_ReadButtons(u32 key) { if (gMain.heldKeys & DPAD_UP) - return 19; + return LINK_KEY_CODE_DPAD_UP; else if (gMain.heldKeys & DPAD_DOWN) - return 18; + return LINK_KEY_CODE_DPAD_DOWN; else if (gMain.heldKeys & DPAD_LEFT) - return 20; + return LINK_KEY_CODE_DPAD_LEFT; else if (gMain.heldKeys & DPAD_RIGHT) - return 21; + return LINK_KEY_CODE_DPAD_RIGHT; else if (gMain.newKeys & START_BUTTON) - return 24; + return LINK_KEY_CODE_START_BUTTON; else if (gMain.newKeys & A_BUTTON) - return 25; + return LINK_KEY_CODE_A_BUTTON; else - return 17; + return LINK_KEY_CODE_EMPTY; } -static u16 sub_8087068(u16 a1) +static u16 GetDirectionForDpadKey(u16 a1) { switch (a1) { - case 21: - return 4; - case 20: - return 3; - case 19: - return 1; - case 18: - return 2; + case LINK_KEY_CODE_DPAD_RIGHT: + return FACING_RIGHT; + case LINK_KEY_CODE_DPAD_LEFT: + return FACING_LEFT; + case LINK_KEY_CODE_DPAD_UP: + return FACING_UP; + case LINK_KEY_CODE_DPAD_DOWN: + return FACING_DOWN; default: - return 0; + return FACING_NONE; } } -static void sub_808709C(u16 *a1) +// Overwrites the keys with 0x11 +static void ResetPlayerHeldKeys(u16 *keys) { s32 i; for (i = 0; i < 4; i++) - a1[i] = 17; + keys[i] = LINK_KEY_CODE_EMPTY; } -static u16 sub_80870B0(u32 a1) + +static u16 KeyInterCB_SelfIdle(u32 key) { - if (ScriptContext2_IsEnabled() == 1) - return 17; - if (sub_800B4DC() > 4) - return 27; - if (sub_8087690() <= 4) - return sub_808700C(a1); - return 28; + if (ScriptContext2_IsEnabled() == TRUE) + return LINK_KEY_CODE_EMPTY; + if (GetLinkRecvQueueLength() > 4) + return LINK_KEY_CODE_HANDLE_RECV_QUEUE; + if (GetLinkSendQueueLength() <= 4) + return KeyInterCB_ReadButtons(key); + return LINK_KEY_CODE_HANDLE_SEND_QUEUE; } -static u16 sub_80870EC(u32 a1) +static u16 sub_80870EC(u32 key) { - sub_8086C64(); - return 17; + CheckRfuKeepAliveTimer(); + return LINK_KEY_CODE_EMPTY; } -static u16 sub_80870F8(u32 a1) +// Ignore the player's inputs as long as there is an event script +// in ScriptContext2. +static u16 KeyInterCB_DeferToEventScript(u32 key) { u16 retVal; if (ScriptContext2_IsEnabled() == TRUE) { - retVal = 17; + retVal = LINK_KEY_CODE_EMPTY; } else { - retVal = 26; - c1_link_related_func_set(sub_80870EC); + retVal = LINK_KEY_CODE_UNK_4; + SetKeyInterceptCallback(sub_80870EC); } return retVal; } -static u16 sub_808711C(u32 a1) +// Ignore the player's inputs as long as there are events being recived. +static u16 KeyInterCB_DeferToRecvQueue(u32 key) { u16 retVal; - if (sub_800B4DC() > 2) + if (GetLinkRecvQueueLength() > 2) { - retVal = 17; + retVal = LINK_KEY_CODE_EMPTY; } else { - retVal = 26; + retVal = LINK_KEY_CODE_UNK_4; ScriptContext2_Disable(); - c1_link_related_func_set(sub_80870EC); + SetKeyInterceptCallback(sub_80870EC); } return retVal; } -static u16 sub_8087140(u32 a1) +// Ignore the player's inputs as long as there are events being sent. +static u16 KeyInterCB_DeferToSendQueue(u32 key) { u16 retVal; - if (sub_8087690() > 2) + if (GetLinkSendQueueLength() > 2) { - retVal = 17; + retVal = LINK_KEY_CODE_EMPTY; } else { - retVal = 26; + retVal = LINK_KEY_CODE_UNK_4; ScriptContext2_Disable(); - c1_link_related_func_set(sub_80870EC); + SetKeyInterceptCallback(sub_80870EC); } return retVal; } -static u16 sub_8087164(u32 a1) +static u16 KeyInterCB_DoNothingAndKeepAlive(u32 key) { - sub_8086C64(); - return 17; + CheckRfuKeepAliveTimer(); + return LINK_KEY_CODE_EMPTY; } -static u16 sub_8087170(u32 linkPlayerId) +static u16 sub_8087170(u32 keyOrPlayerId) { - if (sUnknown_03000E10[linkPlayerId] == 0x82) + if (sPlayerTradingStates[keyOrPlayerId] == PLAYER_TRADING_STATE_UNK_2) { if (gMain.newKeys & B_BUTTON) { - c1_link_related_func_set(sub_8087164); - return 29; + SetKeyInterceptCallback(KeyInterCB_DoNothingAndKeepAlive); + return LINK_KEY_CODE_UNK_7; } else { - return 17; + return LINK_KEY_CODE_EMPTY; } } else { - sub_8086C64(); - return 17; + CheckRfuKeepAliveTimer(); + return LINK_KEY_CODE_EMPTY; } } static u16 sub_80871AC(u32 a1) { - c1_link_related_func_set(sub_8087170); - return 22; + SetKeyInterceptCallback(sub_8087170); + return LINK_KEY_CODE_UNK_2; } -static u16 sub_80871C0(u32 a1) +static u16 KeyInterCB_SendNothing(u32 key) { - return 17; + return LINK_KEY_CODE_EMPTY; } -static u16 sub_80871C4(u32 a1) +static u16 KeyInterCB_WaitForPlayersToExit(u32 keyOrPlayerId) { - if (sUnknown_03000E10[a1] != 0x83) - sub_8086C64(); - if (sub_8086CA8(0x83) == TRUE) + // keyOrPlayerId could be any keycode. This callback does no sanity checking + // on the size of the key. It's assuming that it is being called from + // CB1_UpdateLinkState. + if (sPlayerTradingStates[keyOrPlayerId] != PLAYER_TRADING_STATE_EXITING_ROOM) + CheckRfuKeepAliveTimer(); + if (AreAllPlayersInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) { - ScriptContext1_SetupScript(EventScript_277513); - c1_link_related_func_set(sub_80871C0); + ScriptContext1_SetupScript(EventScript_DoLinkRoomExit); + SetKeyInterceptCallback(KeyInterCB_SendNothing); } - return 17; + return LINK_KEY_CODE_EMPTY; } -static u16 sub_80871FC(u32 a1) +static u16 KeyInterCB_SendExitRoomKey(u32 key) { - c1_link_related_func_set(sub_80871C4); - return 23; + SetKeyInterceptCallback(KeyInterCB_WaitForPlayersToExit); + return LINK_KEY_CODE_EXIT_ROOM; } -static u16 sub_8087210(u32 a1) +// Duplicate function. +static u16 KeyInterCB_SendNothing_2(u32 key) { - return 17; + return LINK_KEY_CODE_EMPTY; } u32 sub_8087214(void) { - if (sub_8086CE0(0x83) == TRUE) + if (IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) return 2; - if (sUnknown_03000E14 == sub_8087170 && sUnknown_03000E10[gUnknown_03005DB4] != 0x82) + if (sPlayerKeyInterceptCallback == sub_8087170 && sPlayerTradingStates[gLocalLinkPlayerId] != PLAYER_TRADING_STATE_UNK_2) return 0; - if (sUnknown_03000E14 == sub_8087164 && sUnknown_03000E10[gUnknown_03005DB4] == 0x81) + if (sPlayerKeyInterceptCallback == KeyInterCB_DoNothingAndKeepAlive && sPlayerTradingStates[gLocalLinkPlayerId] == PLAYER_TRADING_STATE_BUSY) return 2; - if (sub_8086CA8(0x82) != 0) + if (AreAllPlayersInTradingState(PLAYER_TRADING_STATE_UNK_2) != FALSE) return 1; return 0; } bool32 sub_808727C(void) { - return sub_8086CE0(0x83); + return IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM); } u16 sub_8087288(void) { - c1_link_related_func_set(sub_80871AC); + SetKeyInterceptCallback(sub_80871AC); return 0; } u16 sub_808729C(void) { - c1_link_related_func_set(sub_80870F8); + SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); return 0; } -u16 sub_80872B0(void) +// The exit room key will be sent at the next opportunity. +// The return value is meaningless. +u16 QueueExitLinkRoomKey(void) { - c1_link_related_func_set(sub_80871FC); + SetKeyInterceptCallback(KeyInterCB_SendExitRoomKey); return 0; } u16 sub_80872C4(void) { - c1_link_related_func_set(sub_8087210); + SetKeyInterceptCallback(KeyInterCB_SendNothing_2); return 0; } -static void sub_80872D8(s32 linkPlayerId, s32 a2, struct UnkStruct_8054FF8 *a3) +static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 myPlayerId, struct TradeRoomPlayer *trainer) { s16 x, y; - a3->a = linkPlayerId; - a3->b = (linkPlayerId == a2) ? 1 : 0; - a3->c = gLinkPlayerEventObjects[linkPlayerId].mode; - a3->d = sub_80878A0(linkPlayerId); - sub_8087878(linkPlayerId, &x, &y); - a3->sub.x = x; - a3->sub.y = y; - a3->sub.height = sub_80878C0(linkPlayerId); - a3->field_C = MapGridGetMetatileBehaviorAt(x, y); + trainer->playerId = linkPlayerId; + trainer->isLocalPlayer = (linkPlayerId == myPlayerId) ? 1 : 0; + trainer->c = gLinkPlayerEventObjects[linkPlayerId].movementMode; + trainer->facing = GetLinkPlayerFacingDirection(linkPlayerId); + GetLinkPlayerCoords(linkPlayerId, &x, &y); + trainer->pos.x = x; + trainer->pos.y = y; + trainer->pos.height = GetLinkPlayerElevation(linkPlayerId); + trainer->field_C = MapGridGetMetatileBehaviorAt(x, y); } -static bool32 sub_8087340(struct UnkStruct_8054FF8 *a1) +static bool32 sub_8087340(struct TradeRoomPlayer *player) { - u8 v1 = a1->c; - if (v1 == 2 || v1 == 0) + u8 v1 = player->c; + if (v1 == MOVEMENT_MODE_SCRIPTED || v1 == MOVEMENT_MODE_FREE) return TRUE; else return FALSE; } -static bool32 sub_8087358(struct UnkStruct_8054FF8 *a1) +// Duplicate function. +static bool32 sub_8087340_2(struct TradeRoomPlayer *player) { - u8 v1 = a1->c; - if (v1 == 2 || v1 == 0) + u8 v1 = player->c; + if (v1 == MOVEMENT_MODE_SCRIPTED || v1 == MOVEMENT_MODE_FREE) return TRUE; else return FALSE; } -static u8 *sub_8087370(struct UnkStruct_8054FF8 *a1) +static u8 *TryGetTileEventScript(struct TradeRoomPlayer *player) { - if (a1->c != 2) - return 0; - return GetCoordEventScriptAtMapPosition(&a1->sub); + if (player->c != MOVEMENT_MODE_SCRIPTED) + return FACING_NONE; + return GetCoordEventScriptAtMapPosition(&player->pos); } -static bool32 sub_8087388(struct UnkStruct_8054FF8 *a1) +static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer *player) { - if (a1->c != 2 && a1->c != 0) + if (player->c != MOVEMENT_MODE_SCRIPTED && player->c != MOVEMENT_MODE_FREE) return FALSE; - else if (!MetatileBehavior_IsSouthArrowWarp(a1->field_C)) + else if (!MetatileBehavior_IsSouthArrowWarp(player->field_C)) return FALSE; - else if (a1->d != 1) + else if (player->facing != 1) return FALSE; else return TRUE; } -static const u8 *sub_80873B4(struct UnkStruct_8054FF8 *a1) +static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player) { - struct MapPosition unkStruct; + struct MapPosition otherPlayerPos; u8 linkPlayerId; - if (a1->c && a1->c != 2) - return 0; + if (player->c != MOVEMENT_MODE_FREE && player->c != MOVEMENT_MODE_SCRIPTED) + return FACING_NONE; - unkStruct = a1->sub; - unkStruct.x += gDirectionToVectors[a1->d].x; - unkStruct.y += gDirectionToVectors[a1->d].y; - unkStruct.height = 0; - linkPlayerId = GetLinkPlayerIdAt(unkStruct.x, unkStruct.y); + otherPlayerPos = player->pos; + otherPlayerPos.x += gDirectionToVectors[player->facing].x; + otherPlayerPos.y += gDirectionToVectors[player->facing].y; + otherPlayerPos.height = 0; + linkPlayerId = GetLinkPlayerIdAt(otherPlayerPos.x, otherPlayerPos.y); if (linkPlayerId != 4) { - if (!a1->b) - return EventScript_TradeRoom_TooBusyToNotice; - else if (sUnknown_03000E10[linkPlayerId] != 0x80) - return EventScript_TradeRoom_TooBusyToNotice; - else if (!sub_80B39D4(linkPlayerId)) - return EventScript_TradeRoom_ReadTrainerCard1; + if (!player->isLocalPlayer) + return gEventScript_TradeRoom_TooBusyToNotice; + else if (sPlayerTradingStates[linkPlayerId] != PLAYER_TRADING_STATE_IDLE) + return gEventScript_TradeRoom_TooBusyToNotice; + else if (!GetLinkTrainerCardColor(linkPlayerId)) + return gEventScript_TradeRoom_ReadTrainerCard_NoColor; else - return EventScript_TradeRoom_ReadTrainerCard2; - } - - return GetInteractedLinkPlayerScript(&unkStruct, a1->field_C, a1->d); -} - -static u16 sub_8087480(const u8 *script) -{ - if (script == gUnknown_08277388) - return 10; - else if (script == gUnknown_082773A3) - return 9; - else if (script == gUnknown_082773BE) - return 10; - else if (script == gUnknown_082773D9) - return 9; - else if (script == gUnknown_0827741D) - return 10; - else if (script == gUnknown_08277432) - return 9; - else if (script == gUnknown_08277447) - return 10; - else if (script == gUnknown_0827745C) - return 9; - else if (script == gUnknown_08277374) - return 10; - else if (script == gUnknown_0827737E) - return 9; - else if (script == gUnknown_082773F5) - return 10; - else if (script == gUnknown_082773FF) - return 9; + return gEventScript_TradeRoom_ReadTrainerCard_Normal; + } + + return GetInteractedLinkPlayerScript(&otherPlayerPos, player->field_C, player->facing); +} + +// This returns which direction to force the player to look when one of +// these event scripts runs. +static u16 GetDirectionForEventScript(const u8 *script) +{ + if (script == EventScript_DoubleBattleColosseum_PlayerSpot0) + return FACING_FORCED_RIGHT; + else if (script == EventScript_DoubleBattleColosseum_PlayerSpot1) + return FACING_FORCED_LEFT; + else if (script == EventScript_DoubleBattleColosseum_PlayerSpot2) + return FACING_FORCED_RIGHT; + else if (script == EventScript_DoubleBattleColosseum_PlayerSpot3) + return FACING_FORCED_LEFT; + else if (script == EventScript_RecordCenter_Spot0) + return FACING_FORCED_RIGHT; + else if (script == EventScript_RecordCenter_Spot1) + return FACING_FORCED_LEFT; + else if (script == EventScript_RecordCenter_Spot2) + return FACING_FORCED_RIGHT; + else if (script == EventScript_RecordCenter_Spot3) + return FACING_FORCED_LEFT; + else if (script == EventScript_SingleBattleColosseum_PlayerSpot0) + return FACING_FORCED_RIGHT; + else if (script == EventScript_SingleBattleColosseum_PlayerSpot1) + return FACING_FORCED_LEFT; + else if (script == EventScript_TradeCenter_Chair0) + return FACING_FORCED_RIGHT; + else if (script == EventScript_TradeCenter_Chair1) + return FACING_FORCED_LEFT; else - return 0; + return FACING_NONE; } static void sub_8087510(void) @@ -2751,7 +2814,7 @@ static void sub_8087510(void) ScriptContext2_Enable(); } -static void sub_808751C(void) +static void InitLinkRoomStartMenuScript(void) { PlaySE(SE_WIN_OPEN); ShowStartMenu(); @@ -2765,14 +2828,14 @@ static void sub_8087530(const u8 *script) ScriptContext2_Enable(); } -static void sub_808754C(void) +static void CreateConfirmLeaveTradeRoomPrompt(void) { PlaySE(SE_WIN_OPEN); - ScriptContext1_SetupScript(gUnknown_082774EF); + ScriptContext1_SetupScript(EventScript_ConfirmLeaveTradeRoom); ScriptContext2_Enable(); } -static void sub_8087568(const u8 *script) +static void InitMenuBasedScript(const u8 *script) { PlaySE(SE_SELECT); ScriptContext1_SetupScript(script); @@ -2781,18 +2844,18 @@ static void sub_8087568(const u8 *script) static void sub_8087584(void) { - ScriptContext1_SetupScript(gUnknown_08277509); + ScriptContext1_SetupScript(EventScript_TerminateLink); ScriptContext2_Enable(); } bool32 sub_8087598(void) { - if (!is_c1_link_related_active()) - return 0; - if (sub_800B4DC() >= 3) - sUnknown_03000E18 = 1; + if (!IsUpdateLinkStateCBActive()) + return FALSE; + if (GetLinkRecvQueueLength() >= 3) + sUnknown_03000E18 = TRUE; else - sUnknown_03000E18 = 0; + sUnknown_03000E18 = FALSE; return sUnknown_03000E18; } @@ -2800,19 +2863,19 @@ bool32 sub_80875C8(void) { u8 temp; - if (sub_800B4DC() < 2) + if (GetLinkRecvQueueLength() < 2) return FALSE; - else if (is_c1_link_related_active() != TRUE) + else if (IsUpdateLinkStateCBActive() != TRUE) return FALSE; - else if (sub_8009F3C() != TRUE) + else if (IsSendingKeysToLink() != TRUE) return FALSE; - else if (sUnknown_03000E14 == sub_808711C) + else if (sPlayerKeyInterceptCallback == KeyInterCB_DeferToRecvQueue) return TRUE; - else if (sUnknown_03000E14 != sub_80870F8) + else if (sPlayerKeyInterceptCallback != KeyInterCB_DeferToEventScript) return FALSE; temp = sUnknown_03000E18; - sUnknown_03000E18 = 0; + sUnknown_03000E18 = FALSE; if (temp == TRUE) return TRUE; @@ -2824,13 +2887,13 @@ bool32 sub_80875C8(void) bool32 sub_8087634(void) { - if (sub_8087690() < 2) + if (GetLinkSendQueueLength() < 2) return FALSE; - else if (is_c1_link_related_active() != TRUE) + else if (IsUpdateLinkStateCBActive() != TRUE) return FALSE; - else if (sub_8009F3C() != TRUE) + else if (IsSendingKeysToLink() != TRUE) return FALSE; - else if (sUnknown_03000E14 == sub_8087140) + else if (sPlayerKeyInterceptCallback == KeyInterCB_DeferToSendQueue) return TRUE; else return FALSE; @@ -2840,13 +2903,13 @@ bool32 sub_808766C(void) { if (gWirelessCommType != 0) return FALSE; - else if (!sub_8009F3C()) + else if (!IsSendingKeysToLink()) return FALSE; else return TRUE; } -static u32 sub_8087690(void) +static u32 GetLinkSendQueueLength(void) { if (gWirelessCommType != 0) return gUnknown_03005000.unk_9e8.unk_232; @@ -2881,7 +2944,7 @@ static void SpawnLinkPlayerEventObject(u8 linkPlayerId, s16 x, s16 y, u8 a4) linkPlayerEventObj->active = 1; linkPlayerEventObj->linkPlayerId = linkPlayerId; linkPlayerEventObj->eventObjId = eventObjId; - linkPlayerEventObj->mode = 0; + linkPlayerEventObj->movementMode = MOVEMENT_MODE_FREE; eventObj->active = 1; eventObj->singleMovementActive = a4; @@ -2923,14 +2986,15 @@ static void sub_808780C(u8 linkPlayerId) eventObj->active = 0; } -static u8 sub_8087858(u8 linkPlayerId) +// Returns the spriteId corresponding to this player. +static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId) { u8 eventObjId = gLinkPlayerEventObjects[linkPlayerId].eventObjId; struct EventObject *eventObj = &gEventObjects[eventObjId]; return eventObj->spriteId; } -static void sub_8087878(u8 linkPlayerId, u16 *x, u16 *y) +static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y) { u8 eventObjId = gLinkPlayerEventObjects[linkPlayerId].eventObjId; struct EventObject *eventObj = &gEventObjects[eventObjId]; @@ -2938,14 +3002,14 @@ static void sub_8087878(u8 linkPlayerId, u16 *x, u16 *y) *y = eventObj->currentCoords.y; } -static u8 sub_80878A0(u8 linkPlayerId) +static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId) { u8 eventObjId = gLinkPlayerEventObjects[linkPlayerId].eventObjId; struct EventObject *eventObj = &gEventObjects[eventObjId]; return eventObj->range.as_byte; } -static u8 sub_80878C0(u8 linkPlayerId) +static u8 GetLinkPlayerElevation(u8 linkPlayerId) { u8 eventObjId = gLinkPlayerEventObjects[linkPlayerId].eventObjId; struct EventObject *eventObj = &gEventObjects[eventObjId]; @@ -2965,7 +3029,7 @@ static u8 GetLinkPlayerIdAt(s16 x, s16 y) for (i = 0; i < 4; i++) { if (gLinkPlayerEventObjects[i].active - && (gLinkPlayerEventObjects[i].mode == 0 || gLinkPlayerEventObjects[i].mode == 2)) + && (gLinkPlayerEventObjects[i].movementMode == 0 || gLinkPlayerEventObjects[i].movementMode == 2)) { struct EventObject *eventObj = &gEventObjects[gLinkPlayerEventObjects[i].eventObjId]; if (eventObj->currentCoords.x == x && eventObj->currentCoords.y == y) @@ -2975,7 +3039,7 @@ static u8 GetLinkPlayerIdAt(s16 x, s16 y) return 4; } -static void sub_808796C(u8 linkPlayerId, u8 a2) +static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing) { struct LinkPlayerEventObject *linkPlayerEventObj = &gLinkPlayerEventObjects[linkPlayerId]; u8 eventObjId = linkPlayerEventObj->eventObjId; @@ -2983,94 +3047,111 @@ static void sub_808796C(u8 linkPlayerId, u8 a2) if (linkPlayerEventObj->active) { - if (a2 > 10) + if (facing > FACING_FORCED_RIGHT) + { eventObj->triggerGroundEffectsOnMove = 1; + } else - gUnknown_08339E00[gUnknown_08339DC8[linkPlayerEventObj->mode](linkPlayerEventObj, eventObj, a2)](linkPlayerEventObj, eventObj); + { + // This is a hack to split this code onto two separate lines, without declaring a local variable. + // C++ style inline variables would be nice here. + #define TEMP gLinkPlayerMovementModes[linkPlayerEventObj->movementMode](linkPlayerEventObj, eventObj, facing) + + gMovementStatusHandler[TEMP](linkPlayerEventObj, eventObj); + + // Clean up the hack. + #undef TEMP + } } } -static u8 sub_80879D8(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) + +static u8 MovementEventModeCB_Normal(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) { - return gUnknown_08339DD4[a3](linkPlayerEventObj, eventObj, a3); + return gLinkPlayerFacingHandlers[a3](linkPlayerEventObj, eventObj, a3); } -static u8 sub_80879F8(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) +static u8 MovementEventModeCB_Ignored(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) { - return 1; + return FACING_UP; } -static u8 sub_80879FC(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) +// Duplicate Function +static u8 MovementEventModeCB_Normal_2(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) { - return gUnknown_08339DD4[a3](linkPlayerEventObj, eventObj, a3); + return gLinkPlayerFacingHandlers[a3](linkPlayerEventObj, eventObj, a3); } -static u8 sub_8087A1C(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) +static bool8 FacingHandler_DoNothing(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) { - return 0; + return FALSE; } -static u8 sub_8087A20(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) +static bool8 FacingHandler_DpadMovement(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) { s16 x, y; - eventObj->range.as_byte = npc_something3(a3, eventObj->range.as_byte); + eventObj->range.as_byte = FlipVerticalAndClearForced(a3, eventObj->range.as_byte); EventObjectMoveDestCoords(eventObj, eventObj->range.as_byte, &x, &y); if (LinkPlayerDetectCollision(linkPlayerEventObj->eventObjId, eventObj->range.as_byte, x, y)) { - return 0; + return FALSE; } else { eventObj->directionSequenceIndex = 16; ShiftEventObjectCoords(eventObj, x, y); EventObjectUpdateZCoord(eventObj); - return 1; + return TRUE; } } -static u8 sub_8087A88(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) +static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) { - eventObj->range.as_byte = npc_something3(a3, eventObj->range.as_byte); - return 0; + eventObj->range.as_byte = FlipVerticalAndClearForced(a3, eventObj->range.as_byte); + return FALSE; } -static void sub_8087AA0(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj) +// This is called every time a free movement happens. Most of the time it's a No-Op. +static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj) { - linkPlayerEventObj->mode = 0; + linkPlayerEventObj->movementMode = MOVEMENT_MODE_FREE; } -static void sub_8087AA8(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj) +static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj) { eventObj->directionSequenceIndex--; - linkPlayerEventObj->mode = 1; + linkPlayerEventObj->movementMode = MOVEMENT_MODE_FROZEN; MoveCoords(eventObj->range.as_byte, &eventObj->initialCoords.x, &eventObj->initialCoords.y); if (!eventObj->directionSequenceIndex) { ShiftStillEventObjectCoords(eventObj); - linkPlayerEventObj->mode = 2; + linkPlayerEventObj->movementMode = MOVEMENT_MODE_SCRIPTED; } } -static u8 npc_something3(u8 a1, u8 a2) +// Flip Up/Down facing codes. If newFacing doesn't specify a direction, default +// to oldFacing. Note that this clears also the "FORCED" part of the facing code, +// even for Left/Right codes. +static u8 FlipVerticalAndClearForced(u8 newFacing, u8 oldFacing) { - switch (a1 - 1) + switch (newFacing) { - case 0: - case 6: - return 2; - case 1: - case 7: - return 1; - case 2: - case 8: - return 3; - case 3: - case 9: - return 4; + case FACING_UP: + case FACING_FORCED_UP: + return DIR_NORTH; + case FACING_DOWN: + case FACING_FORCED_DOWN: + return DIR_SOUTH; + case FACING_LEFT: + case FACING_FORCED_LEFT: + return DIR_WEST; + case FACING_RIGHT: + case FACING_FORCED_RIGHT: + return DIR_EAST; } - return a2; + return oldFacing; } static u8 LinkPlayerDetectCollision(u8 selfEventObjId, u8 a2, s16 x, s16 y) @@ -3130,7 +3211,7 @@ static void SpriteCB_LinkPlayer(struct Sprite *sprite) SetObjectSubpriorityByZCoord(eventObj->previousElevation, sprite, 1); sprite->oam.priority = ZCoordToPriority(eventObj->previousElevation); - if (!linkPlayerEventObj->mode) + if (!linkPlayerEventObj->movementMode != MOVEMENT_MODE_FREE) StartSpriteAnim(sprite, GetFaceDirectionAnimNum(eventObj->range.as_byte)); else StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(eventObj->range.as_byte)); |