summaryrefslogtreecommitdiff
path: root/src/overworld.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/overworld.c')
-rw-r--r--src/overworld.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/overworld.c b/src/overworld.c
index 94c3f8328..8d73a6680 100644
--- a/src/overworld.c
+++ b/src/overworld.c
@@ -166,8 +166,8 @@ extern u32 sub_800B4DC(void);
extern bool32 sub_80B39D4(u8);
extern const u8* GetInteractedLinkPlayerScript(struct MapPosition *a1, u8, u8);
extern u8 *GetCoordEventScriptAtMapPosition(void*);
-extern u8 sub_808BD6C(u8);
-extern u8 sub_808BD7C(u8);
+extern u8 GetFRLGAvatarGraphicsIdByGender(u8);
+extern u8 GetRSAvatarGraphicsIdByGender(u8);
extern void UpdateEventObjectSpriteVisibility(struct Sprite*, u8);
// this file's functions
@@ -919,7 +919,7 @@ void StoreInitialPlayerAvatarState(void)
gInitialPlayerAvatarState.transitionFlags = 4;
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
gInitialPlayerAvatarState.transitionFlags = 8;
- else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_4))
+ else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_UNDERWATER))
gInitialPlayerAvatarState.transitionFlags = 16;
else
gInitialPlayerAvatarState.transitionFlags = 1;
@@ -3137,11 +3137,11 @@ static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
{
case VERSION_FIRE_RED:
case VERSION_LEAF_GREEN:
- eventObj->spriteId = AddPseudoEventObject(sub_808BD6C(eventObj->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0);
+ eventObj->spriteId = AddPseudoEventObject(GetFRLGAvatarGraphicsIdByGender(eventObj->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0);
break;
case VERSION_RUBY:
case VERSION_SAPPHIRE:
- eventObj->spriteId = AddPseudoEventObject(sub_808BD7C(eventObj->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0);
+ eventObj->spriteId = AddPseudoEventObject(GetRSAvatarGraphicsIdByGender(eventObj->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0);
break;
case VERSION_EMERALD:
eventObj->spriteId = AddPseudoEventObject(GetRivalAvatarGraphicsIdByStateIdAndGender(0, eventObj->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0);