diff options
Diffstat (limited to 'src/overworld.c')
-rw-r--r-- | src/overworld.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/overworld.c b/src/overworld.c index 154ece042..8347c67a6 100644 --- a/src/overworld.c +++ b/src/overworld.c @@ -823,7 +823,7 @@ void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum) ResetFieldTasksArgs(); RunOnResumeMapScript(); - if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER + if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER || gMapHeader.regionMapSectionId != sLastMapSectionId) ShowMapNamePopup(); } @@ -1082,7 +1082,7 @@ static bool16 IsInflitratedSpaceCenter(struct WarpData *warp) u16 GetLocationMusic(struct WarpData *warp) { if (NoMusicInSotopolisWithLegendaries(warp) == TRUE) - return 0xFFFF; + return MUS_NONE; else if (ShouldLegendaryMusicPlayAtLocation(warp) == TRUE) return MUS_ABNORMAL_WEATHER; else if (IsInflitratedSpaceCenter(warp) == TRUE) @@ -2235,10 +2235,10 @@ static void CB1_UpdateLinkState(void) // Note: Because guestId is between 0 and 4, while the smallest key code is // LINK_KEY_CODE_EMPTY, this is functionally equivalent to `sPlayerKeyInterceptCallback(0)`. - // It is expecting the callback to be KeyInterCB_SelfIdle, and that will + // It is expecting the callback to be KeyInterCB_SelfIdle, and that will // completely ignore any input parameters. // - // UpdateHeldKeyCode performs a sanity check on its input; if + // UpdateHeldKeyCode performs a sanity check on its input; if // sPlayerKeyInterceptCallback echoes back the argument, which is selfId, then // it'll use LINK_KEY_CODE_EMPTY instead. // @@ -3051,7 +3051,7 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing) #define TEMP gLinkPlayerMovementModes[linkPlayerObjEvent->movementMode](linkPlayerObjEvent, objEvent, facing) gMovementStatusHandler[TEMP](linkPlayerObjEvent, objEvent); - + // Clean up the hack. #undef TEMP } @@ -3199,8 +3199,8 @@ static void SpriteCB_LinkPlayer(struct Sprite *sprite) { struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[sprite->data[0]]; struct ObjectEvent *objEvent = &gObjectEvents[linkPlayerObjEvent->objEventId]; - sprite->pos1.x = objEvent->initialCoords.x; - sprite->pos1.y = objEvent->initialCoords.y; + sprite->x = objEvent->initialCoords.x; + sprite->y = objEvent->initialCoords.y; SetObjectSubpriorityByZCoord(objEvent->previousElevation, sprite, 1); sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation); |