summaryrefslogtreecommitdiff
path: root/src/pokeball.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/pokeball.c')
-rw-r--r--src/pokeball.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/pokeball.c b/src/pokeball.c
index 87802d6ba..ada0258db 100644
--- a/src/pokeball.c
+++ b/src/pokeball.c
@@ -17,7 +17,7 @@
extern bool8 gDoingBattleAnim;
extern u8 gActiveBattler;
-extern u8 gBattleMoveTarget;
+extern u8 gBattlerTarget;
extern u16 gBattlerPartyIndexes[];
extern u8 gBattlerSpriteIds[];
extern u8 gHealthboxSpriteIds[];
@@ -378,7 +378,7 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
switch (throwCaseId)
{
case POKEBALL_PLAYER_SENDOUT:
- gBattleMoveTarget = bank;
+ gBattlerTarget = bank;
gSprites[ballSpriteId].pos1.x = 24;
gSprites[ballSpriteId].pos1.y = 68;
gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
@@ -386,17 +386,17 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
case POKEBALL_OPPONENT_SENDOUT:
gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(bank, BANK_X_POS);
gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(bank, BANK_Y_POS) + 24;
- gBattleMoveTarget = bank;
+ gBattlerTarget = bank;
gSprites[ballSpriteId].data[0] = 0;
gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut;
break;
default:
- gBattleMoveTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
notSendOut = TRUE;
break;
}
- gSprites[ballSpriteId].sBank = gBattleMoveTarget;
+ gSprites[ballSpriteId].sBank = gBattlerTarget;
if (!notSendOut)
{
DestroyTask(taskId);
@@ -405,12 +405,12 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
// this will perform an unused ball throw animation
gSprites[ballSpriteId].data[0] = 0x22;
- gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattleMoveTarget, BANK_X_POS);
- gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattleMoveTarget, BANK_Y_POS) - 16;
+ gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BANK_X_POS);
+ gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BANK_Y_POS) - 16;
gSprites[ballSpriteId].data[5] = -40;
sub_80A68D4(&gSprites[ballSpriteId]);
gSprites[ballSpriteId].oam.affineParam = taskId;
- gTasks[taskId].tOpponentBank = gBattleMoveTarget;
+ gTasks[taskId].tOpponentBank = gBattlerTarget;
gTasks[taskId].func = TaskDummy;
PlaySE(SE_NAGERU);
}