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-rw-r--r--src/pokemon.c19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/pokemon.c b/src/pokemon.c
index a38ad12de..3621284d6 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -44,7 +44,6 @@
#include "constants/layouts.h"
#include "constants/moves.h"
#include "constants/songs.h"
-#include "constants/species.h"
#include "constants/trainers.h"
struct SpeciesItem
@@ -2837,9 +2836,9 @@ void CalculateMonStats(struct Pokemon *mon)
newMaxHP = (((n + hpEV / 4) * level) / 100) + level + 10;
}
- gBattleScripting.field_23 = newMaxHP - oldMaxHP;
- if (gBattleScripting.field_23 == 0)
- gBattleScripting.field_23 = 1;
+ gBattleScripting.levelUpHP = newMaxHP - oldMaxHP;
+ if (gBattleScripting.levelUpHP == 0)
+ gBattleScripting.levelUpHP = 1;
SetMonData(mon, MON_DATA_MAX_HP, &newMaxHP);
@@ -2861,6 +2860,8 @@ void CalculateMonStats(struct Pokemon *mon)
if (currentHP == 0 && oldMaxHP == 0)
currentHP = newMaxHP;
else if (currentHP != 0)
+ // BUG: currentHP is unintentionally able to become <= 0 after the instruction below. This causes the pomeg berry glitch.
+ // To fix that set currentHP = 1 if currentHP <= 0.
currentHP += newMaxHP - oldMaxHP;
else
return;
@@ -4911,19 +4912,21 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
break;
}
}
+
+ // Get amount of HP to restore
dataUnsigned = itemEffect[var_3C++];
switch (dataUnsigned)
{
- case 0xFF:
+ case ITEM6_HEAL_FULL:
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) - GetMonData(mon, MON_DATA_HP, NULL);
break;
- case 0xFE:
+ case ITEM6_HEAL_HALF:
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) / 2;
if (dataUnsigned == 0)
dataUnsigned = 1;
break;
- case 0xFD:
- dataUnsigned = gBattleScripting.field_23;
+ case ITEM6_HEAL_LVL_UP:
+ dataUnsigned = gBattleScripting.levelUpHP;
break;
}
if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL))