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-rw-r--r--src/pokemon.c59
1 files changed, 29 insertions, 30 deletions
diff --git a/src/pokemon.c b/src/pokemon.c
index 02541aa2c..47c4f9217 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -1,43 +1,42 @@
#include "global.h"
-#include "pokemon.h"
+#include "apprentice.h"
#include "battle.h"
-#include "battle_setup.h"
-#include "battle_message.h"
-#include "random.h"
-#include "main.h"
-#include "constants/species.h"
-#include "constants/abilities.h"
-#include "constants/items.h"
-#include "constants/trainers.h"
-#include "constants/moves.h"
-#include "constants/hold_effects.h"
-#include "constants/battle_move_effects.h"
-#include "constants/songs.h"
-#include "constants/battle_frontier.h"
-#include "string_util.h"
-#include "text.h"
-#include "link.h"
-#include "event_data.h"
-#include "item.h"
#include "battle_controllers.h"
#include "battle_message.h"
+#include "battle_pike.h"
+#include "battle_setup.h"
+#include "battle_tower.h"
+#include "event_data.h"
#include "evolution_scene.h"
-#include "pokemon_animation.h"
+#include "item.h"
+#include "link.h"
+#include "main.h"
+#include "malloc.h"
+#include "m4a.h"
#include "pokedex.h"
#include "pokeblock.h"
+#include "pokemon.h"
+#include "pokemon_animation.h"
+#include "pokemon_storage_system.h"
+#include "pokenav.h"
+#include "random.h"
+#include "recorded_battle.h"
+#include "rtc.h"
#include "sound.h"
+#include "string_util.h"
+#include "strings.h"
#include "task.h"
-#include "rtc.h"
-#include "m4a.h"
-#include "malloc.h"
+#include "text.h"
#include "util.h"
-#include "strings.h"
-#include "pokenav.h"
-#include "pokemon_storage_system.h"
-#include "recorded_battle.h"
-#include "apprentice.h"
-#include "battle_pike.h"
-#include "battle_tower.h"
+#include "constants/abilities.h"
+#include "constants/battle_frontier.h"
+#include "constants/battle_move_effects.h"
+#include "constants/hold_effects.h"
+#include "constants/items.h"
+#include "constants/moves.h"
+#include "constants/songs.h"
+#include "constants/species.h"
+#include "constants/trainers.h"
struct SpeciesItem
{