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-rw-r--r--src/pokemon.c5044
1 files changed, 5044 insertions, 0 deletions
diff --git a/src/pokemon.c b/src/pokemon.c
new file mode 100644
index 000000000..dfc2f2830
--- /dev/null
+++ b/src/pokemon.c
@@ -0,0 +1,5044 @@
+#include "global.h"
+#include "pokemon.h"
+#include "battle.h"
+#include "battle_setup.h"
+#include "battle_message.h"
+#include "random.h"
+#include "main.h"
+#include "constants/species.h"
+#include "constants/abilities.h"
+#include "constants/items.h"
+#include "constants/trainers.h"
+#include "constants/moves.h"
+#include "constants/hold_effects.h"
+#include "constants/battle_move_effects.h"
+#include "constants/songs.h"
+#include "string_util.h"
+#include "text.h"
+#include "link.h"
+#include "event_data.h"
+#include "item.h"
+#include "battle_controllers.h"
+#include "battle_message.h"
+#include "evolution_scene.h"
+#include "pokemon_animation.h"
+#include "pokedex.h"
+#include "pokeblock.h"
+#include "sound.h"
+#include "task.h"
+#include "rtc.h"
+#include "m4a.h"
+#include "malloc.h"
+#include "util.h"
+#include "strings.h"
+#include "pokenav.h"
+#include "pokemon_storage_system.h"
+
+// Extracts the upper 16 bits of a 32-bit number
+#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
+
+// Extracts the lower 16 bits of a 32-bit number
+#define LOHALF(n) ((n) & 0xFFFF)
+
+
+struct PokeItem
+{
+ u16 species;
+ u16 item;
+};
+extern const struct PokeItem gAlteringCaveWildMonHeldItems[9];
+
+extern u8 gAbsentBattlerFlags;
+extern u8 gActiveBattler;
+extern u8 gBattlersCount;
+extern u8 gBattlerAttacker;
+extern u16 gBattlerPartyIndexes[];
+extern u8 gBattlerTarget;
+extern u8 gBankInMenu;
+extern u8 gLastUsedAbility;
+extern u32 gBattleTypeFlags;
+extern struct BattlePokemon gBattleMons[4];
+extern u32 gBattleTypeFlags;
+extern struct BattlePokemon gBattleMons[4];
+extern u16 gCurrentMove;
+extern u8 gCritMultiplier;
+extern u16 gBattleWeather;
+extern struct BattleEnigmaBerry gEnigmaBerries[];
+extern u16 gBattleMovePower;
+extern u32 gBattleTypeFlags;
+extern s32 gBattleMoveDamage;
+extern u8 gUnknown_0203C7B4;
+extern u16 gMoveToLearn;
+extern u8 gStringBattler;
+extern struct BattlePokemon gBattleMons[4];
+extern struct BattleEnigmaBerry gEnigmaBerries[4];
+extern u8 gActiveBattler;
+extern u8 gBankInMenu;
+extern u8 gBattlerTarget;
+extern u8 gBattlerAttacker;
+extern u8 gStringBattler;
+extern u32 gBattleTypeFlags;
+extern u8 gBattleMonForms[4];
+extern u16 gBattlerPartyIndexes[4];
+extern u8 gLastUsedAbility;
+extern u32 gHitMarker;
+
+extern const struct SpriteTemplate gUnknown_08329D98[];
+extern const struct SpriteTemplate gUnknown_08329DF8[];
+extern const union AnimCmd *gUnknown_082FF70C[];
+extern const union AnimCmd *const *const gMonAnimationsSpriteAnimsPtrTable[];
+extern const union AnimCmd *const *const gUnknown_08305D0C[];
+extern const union AnimCmd *const *const gUnknown_0830536C[];
+extern const u8 gSecretBaseFacilityClasses[][5];
+extern const struct BattleMove gBattleMoves[];
+extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
+extern const u8 gUnknown_08329D22[];
+extern const u8 gUnknown_08329D26[];
+extern const u8 gHoldEffectToType[][2];
+extern const u8 gStatStageRatios[][2];
+extern const struct UnknownPokemonStruct3 gUnknown_08610970[];
+extern const u16 gUnknown_08329D48[];
+extern const u16 gUnknown_08329D54[];
+extern const u8 gUnknown_08329D22[];
+extern const u8 gUnknown_08329D26[];
+extern const u8 gUnknown_08329D2A[];
+extern const u8 gUnknown_08329EC2[];
+extern const u8 gUnknown_08329EC8[];
+extern const s8 gUnknown_08329ECE[][3];
+extern const struct CompressedSpritePalette gMonPaletteTable[];
+extern const struct CompressedSpritePalette gMonShinyPaletteTable[];
+extern const u16 gHMMoves[];
+extern const u8 gMonAnimationDelayTable[];
+extern const u8 gMonFrontAnimIdsTable[];
+extern const u8 gTrainerClassNames[][13];
+extern const struct SpriteTemplate gUnknown_08329F28;
+
+extern u8 pokemon_order_func(u8);
+extern u16 get_unknown_box_id(void);
+extern u8 StorageGetCurrentBox(void);
+extern void set_unknown_box_id(u8);
+extern void sub_803FA70(u8 battlerId);
+extern u8 sav1_map_get_name(void);
+extern const u8 *sub_81A1650(u8, u8 language);
+extern u8 BattleFrontierGetOpponentLvl(u8);
+extern u16 FacilityClassToPicIndex(u16);
+extern bool8 InBattlePyramid(void);
+extern bool8 InBattlePike(void);
+extern bool8 sub_806F104(void);
+extern u8 GetTrainerEncounterMusicIdInBattlePyramind(u16 trainerOpponentId);
+extern u8 sub_81D63C8(u16 trainerOpponentId);
+extern u8 GetFrontierOpponentClass(u16 trainerId);
+extern void GetFrontierTrainerName(u8* dest, u16 trainerId);
+extern void sub_81C488C(u8);
+
+// this file's functions
+static u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon);
+static union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType);
+static void EncryptBoxMon(struct BoxPokemon *boxMon);
+static void DecryptBoxMon(struct BoxPokemon *boxMon);
+static void sub_806E6CC(u8 taskId);
+static bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 battlerId);
+
+// EWRAM vars
+EWRAM_DATA u8 sLearningMoveTableID = 0;
+EWRAM_DATA u8 gPlayerPartyCount = 0;
+EWRAM_DATA u8 gEnemyPartyCount = 0;
+EWRAM_DATA struct Pokemon gPlayerParty[PARTY_SIZE] = {0};
+EWRAM_DATA struct Pokemon gEnemyParty[PARTY_SIZE] = {0};
+EWRAM_DATA struct SpriteTemplate gUnknown_0202499C = {0};
+EWRAM_DATA struct Unknown_806F160_Struct *gUnknown_020249B4[2] = {NULL};
+
+// const rom data
+const u16 gSpeciesToHoennPokedexNum[] = {203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 156, 157, 112, 113, 227, 228, 229, 230, 231, 232, 233, 234, 153, 154, 138, 139, 63, 64, 88, 89, 90, 235, 236, 237, 238, 239, 240, 241, 242, 158, 159, 243, 244, 245, 246, 247, 248, 249, 39, 40, 41, 73, 74, 75, 250, 251, 252, 66, 67, 57, 58, 59, 253, 254, 255, 256, 82, 83, 257, 92, 93, 258, 259, 106, 107, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 84, 85, 270, 271, 272, 273, 274, 275, 276, 108, 109, 169, 170, 277, 278, 279, 184, 185, 50, 51, 143, 144, 280, 281, 282, 283, 284, 167, 285, 52, 53, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 65, 181, 182, 155, 324, 137, 325, 326, 162, 163, 327, 328, 329, 91, 55, 56, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 161, 164, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 168, 357, 358, 359, 103, 104, 360, 361, 180, 362, 363, 364, 365, 115, 366, 367, 186, 165, 166, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 42, 43, 44, 25, 26, 34, 35, 114, 27, 28, 32, 33, 99, 100, 61, 62, 145, 131, 132, 60, 105, 68, 127, 128, 183, 129, 130, 140, 141, 97, 98, 116, 117, 118, 48, 49, 78, 79, 101, 102, 173, 174, 175, 119, 120, 171, 172, 125, 126, 54, 110, 111, 80, 81, 69, 76, 77, 121, 122, 160, 148, 149, 94, 36, 37, 38, 95, 96, 150, 45, 46, 47, 176, 177, 178, 152, 146, 147, 124, 123, 179, 70, 71, 72, 142, 86, 87, 133, 134, 135, 136, 29, 30, 31, 187, 188, 189, 190, 191, 192, 193, 194, 195, 198, 199, 200, 196, 197, 201, 202, 151};
+const u16 gSpeciesToNationalPokedexNum[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 290, 291, 292, 276, 277, 285, 286, 327, 278, 279, 283, 284, 320, 321, 300, 301, 352, 343, 344, 299, 324, 302, 339, 340, 370, 341, 342, 349, 350, 318, 319, 328, 329, 330, 296, 297, 309, 310, 322, 323, 363, 364, 365, 331, 332, 361, 362, 337, 338, 298, 325, 326, 311, 312, 303, 307, 308, 333, 334, 360, 355, 356, 315, 287, 288, 289, 316, 317, 357, 293, 294, 295, 366, 367, 368, 359, 353, 354, 336, 335, 369, 304, 305, 306, 351, 313, 314, 345, 346, 347, 348, 280, 281, 282, 371, 372, 373, 374, 375, 376, 377, 378, 379, 382, 383, 384, 380, 381, 385, 386, 358};
+const u16 gHoennToNationalOrder[] = {252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 63, 64, 65, 290, 291, 292, 293, 294, 295, 296, 297, 118, 119, 129, 130, 298, 183, 184, 74, 75, 76, 299, 300, 301, 41, 42, 169, 72, 73, 302, 303, 304, 305, 306, 66, 67, 68, 307, 308, 309, 310, 311, 312, 81, 82, 100, 101, 313, 314, 43, 44, 45, 182, 84, 85, 315, 316, 317, 318, 319, 320, 321, 322, 323, 218, 219, 324, 88, 89, 109, 110, 325, 326, 27, 28, 327, 227, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 174, 39, 40, 349, 350, 351, 120, 121, 352, 353, 354, 355, 356, 357, 358, 359, 37, 38, 172, 25, 26, 54, 55, 360, 202, 177, 178, 203, 231, 232, 127, 214, 111, 112, 361, 362, 363, 364, 365, 366, 367, 368, 369, 222, 170, 171, 370, 116, 117, 230, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 29, 30, 31, 32, 33, 34, 35, 36, 46, 47, 48, 49, 50, 51, 52, 53, 56, 57, 58, 59, 60, 61, 62, 69, 70, 71, 77, 78, 79, 80, 83, 86, 87, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 102, 103, 104, 105, 106, 107, 108, 113, 114, 115, 122, 123, 124, 125, 126, 128, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 173, 175, 176, 179, 180, 181, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 215, 216, 217, 220, 221, 223, 224, 225, 226, 228, 229, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411};
+
+const struct SpindaSpot gSpindaSpotGraphics[] =
+{
+ {16, 7, INCBIN_U16("graphics/spinda_spots/spot_0.bin")},
+ {40, 8, INCBIN_U16("graphics/spinda_spots/spot_1.bin")},
+ {22, 25, INCBIN_U16("graphics/spinda_spots/spot_2.bin")},
+ {34, 26, INCBIN_U16("graphics/spinda_spots/spot_3.bin")}
+};
+
+#include "data/pokemon/item_effects.h"
+
+const s8 gNatureStatTable[][5] =
+{
+ // Atk Def Spd Sp.Atk Sp.Def
+ { 0, 0, 0, 0, 0}, // Hardy
+ { +1, -1, 0, 0, 0}, // Lonely
+ { +1, 0, -1, 0, 0}, // Brave
+ { +1, 0, 0, -1, 0}, // Adamant
+ { +1, 0, 0, 0, -1}, // Naughty
+ { -1, +1, 0, 0, 0}, // Bold
+ { 0, 0, 0, 0, 0}, // Docile
+ { 0, +1, -1, 0, 0}, // Relaxed
+ { 0, +1, 0, -1, 0}, // Impish
+ { 0, +1, 0, 0, -1}, // Lax
+ { -1, 0, +1, 0, 0}, // Timid
+ { 0, -1, +1, 0, 0}, // Hasty
+ { 0, 0, 0, 0, 0}, // Serious
+ { 0, 0, +1, -1, 0}, // Jolly
+ { 0, 0, +1, 0, -1}, // Naive
+ { -1, 0, 0, +1, 0}, // Modest
+ { 0, -1, 0, +1, 0}, // Mild
+ { 0, 0, -1, +1, 0}, // Quiet
+ { 0, 0, 0, 0, 0}, // Bashful
+ { 0, 0, 0, +1, -1}, // Rash
+ { -1, 0, 0, 0, +1}, // Calm
+ { 0, -1, 0, 0, +1}, // Gentle
+ { 0, 0, -1, 0, +1}, // Sassy
+ { 0, 0, 0, -1, +1}, // Careful
+ { 0, 0, 0, 0, 0}, // Quirky
+};
+
+#include "data/pokemon/tmhm_learnsets.h"
+#include "data/pokemon/trainer_class_lookups.h"
+#include "data/pokemon/cry_ids.h"
+#include "data/pokemon/experience_tables.h"
+#include "data/pokemon/base_stats.h"
+#include "data/pokemon/level_up_learnsets.h"
+#include "data/pokemon/evolution.h"
+#include "data/pokemon/level_up_learnset_pointers.h"
+
+// code
+void ZeroBoxMonData(struct BoxPokemon *boxMon)
+{
+ u8 *raw = (u8 *)boxMon;
+ u32 i;
+ for (i = 0; i < sizeof(struct BoxPokemon); i++)
+ raw[i] = 0;
+}
+
+void ZeroMonData(struct Pokemon *mon)
+{
+ u32 arg;
+ ZeroBoxMonData(&mon->box);
+ arg = 0;
+ SetMonData(mon, MON_DATA_STATUS, &arg);
+ SetMonData(mon, MON_DATA_LEVEL, &arg);
+ SetMonData(mon, MON_DATA_HP, &arg);
+ SetMonData(mon, MON_DATA_MAX_HP, &arg);
+ SetMonData(mon, MON_DATA_ATK, &arg);
+ SetMonData(mon, MON_DATA_DEF, &arg);
+ SetMonData(mon, MON_DATA_SPEED, &arg);
+ SetMonData(mon, MON_DATA_SPATK, &arg);
+ SetMonData(mon, MON_DATA_SPDEF, &arg);
+ arg = 255;
+ SetMonData(mon, MON_DATA_MAIL, &arg);
+}
+
+void ZeroPlayerPartyMons(void)
+{
+ s32 i;
+ for (i = 0; i < PARTY_SIZE; i++)
+ ZeroMonData(&gPlayerParty[i]);
+}
+
+void ZeroEnemyPartyMons(void)
+{
+ s32 i;
+ for (i = 0; i < PARTY_SIZE; i++)
+ ZeroMonData(&gEnemyParty[i]);
+}
+
+void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
+{
+ u32 arg;
+ ZeroMonData(mon);
+ CreateBoxMon(&mon->box, species, level, fixedIV, hasFixedPersonality, fixedPersonality, otIdType, fixedOtId);
+ SetMonData(mon, MON_DATA_LEVEL, &level);
+ arg = 255;
+ SetMonData(mon, MON_DATA_MAIL, &arg);
+ CalculateMonStats(mon);
+}
+
+void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
+{
+ u8 speciesName[POKEMON_NAME_LENGTH + 1];
+ u32 personality;
+ u32 value;
+ u16 checksum;
+
+ ZeroBoxMonData(boxMon);
+
+ if (hasFixedPersonality)
+ personality = fixedPersonality;
+ else
+ personality = Random32();
+
+ SetBoxMonData(boxMon, MON_DATA_PERSONALITY, &personality);
+
+ //Determine original trainer ID
+ if (otIdType == OT_ID_RANDOM_NO_SHINY) //Pokemon cannot be shiny
+ {
+ u32 shinyValue;
+ do
+ {
+ value = Random32();
+ shinyValue = HIHALF(value) ^ LOHALF(value) ^ HIHALF(personality) ^ LOHALF(personality);
+ } while (shinyValue < 8);
+ }
+ else if (otIdType == OT_ID_PRESET) //Pokemon has a preset OT ID
+ {
+ value = fixedOtId;
+ }
+ else //Player is the OT
+ {
+ value = gSaveBlock2Ptr->playerTrainerId[0]
+ | (gSaveBlock2Ptr->playerTrainerId[1] << 8)
+ | (gSaveBlock2Ptr->playerTrainerId[2] << 16)
+ | (gSaveBlock2Ptr->playerTrainerId[3] << 24);
+ }
+
+ SetBoxMonData(boxMon, MON_DATA_OT_ID, &value);
+
+ checksum = CalculateBoxMonChecksum(boxMon);
+ SetBoxMonData(boxMon, MON_DATA_CHECKSUM, &checksum);
+ EncryptBoxMon(boxMon);
+ GetSpeciesName(speciesName, species);
+ SetBoxMonData(boxMon, MON_DATA_NICKNAME, speciesName);
+ SetBoxMonData(boxMon, MON_DATA_LANGUAGE, &gGameLanguage);
+ SetBoxMonData(boxMon, MON_DATA_OT_NAME, gSaveBlock2Ptr->playerName);
+ SetBoxMonData(boxMon, MON_DATA_SPECIES, &species);
+ SetBoxMonData(boxMon, MON_DATA_EXP, &gExperienceTables[gBaseStats[species].growthRate][level]);
+ SetBoxMonData(boxMon, MON_DATA_FRIENDSHIP, &gBaseStats[species].friendship);
+ value = sav1_map_get_name();
+ SetBoxMonData(boxMon, MON_DATA_MET_LOCATION, &value);
+ SetBoxMonData(boxMon, MON_DATA_MET_LEVEL, &level);
+ SetBoxMonData(boxMon, MON_DATA_MET_GAME, &gGameVersion);
+ value = ITEM_POKE_BALL;
+ SetBoxMonData(boxMon, MON_DATA_POKEBALL, &value);
+ SetBoxMonData(boxMon, MON_DATA_OT_GENDER, &gSaveBlock2Ptr->playerGender);
+
+ if (fixedIV < 32)
+ {
+ SetBoxMonData(boxMon, MON_DATA_HP_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_ATK_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_DEF_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &fixedIV);
+ }
+ else
+ {
+ u32 iv;
+ value = Random();
+
+ iv = value & 0x1F;
+ SetBoxMonData(boxMon, MON_DATA_HP_IV, &iv);
+ iv = (value & 0x3E0) >> 5;
+ SetBoxMonData(boxMon, MON_DATA_ATK_IV, &iv);
+ iv = (value & 0x7C00) >> 10;
+ SetBoxMonData(boxMon, MON_DATA_DEF_IV, &iv);
+
+ value = Random();
+
+ iv = value & 0x1F;
+ SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &iv);
+ iv = (value & 0x3E0) >> 5;
+ SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &iv);
+ iv = (value & 0x7C00) >> 10;
+ SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv);
+ }
+
+ if (gBaseStats[species].ability2)
+ {
+ value = personality & 1;
+ SetBoxMonData(boxMon, MON_DATA_ALT_ABILITY, &value);
+ }
+
+ GiveBoxMonInitialMoveset(boxMon);
+}
+
+void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature)
+{
+ u32 personality;
+
+ do
+ {
+ personality = Random32();
+ }
+ while (nature != GetNatureFromPersonality(personality));
+
+ CreateMon(mon, species, level, fixedIV, 1, personality, OT_ID_PLAYER_ID, 0);
+}
+
+void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter)
+{
+ u32 personality;
+
+ if ((u8)(unownLetter - 1) < 28)
+ {
+ u16 actualLetter;
+
+ do
+ {
+ personality = Random32();
+ actualLetter = ((((personality & 0x3000000) >> 18) | ((personality & 0x30000) >> 12) | ((personality & 0x300) >> 6) | (personality & 0x3)) % 28);
+ }
+ while (nature != GetNatureFromPersonality(personality)
+ || gender != GetGenderFromSpeciesAndPersonality(species, personality)
+ || actualLetter != unownLetter - 1);
+ }
+ else
+ {
+ do
+ {
+ personality = Random32();
+ }
+ while (nature != GetNatureFromPersonality(personality)
+ || gender != GetGenderFromSpeciesAndPersonality(species, personality));
+ }
+
+ CreateMon(mon, species, level, fixedIV, 1, personality, OT_ID_PLAYER_ID, 0);
+}
+
+// This is only used to create Wally's Ralts.
+void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level)
+{
+ u32 personality;
+ u32 otId;
+
+ do
+ {
+ otId = Random32();
+ personality = Random32();
+ }
+ while (GetGenderFromSpeciesAndPersonality(species, personality) != MON_MALE);
+ CreateMon(mon, species, level, 32, 1, personality, OT_ID_PRESET, otId);
+}
+
+void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality)
+{
+ CreateMon(mon, species, level, 0, 1, personality, OT_ID_PLAYER_ID, 0);
+ SetMonData(mon, MON_DATA_IVS, &ivs);
+ CalculateMonStats(mon);
+}
+
+void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId)
+{
+ CreateMon(mon, species, level, 0, 0, 0, OT_ID_PRESET, otId);
+ SetMonData(mon, MON_DATA_HP_IV, &ivs[0]);
+ SetMonData(mon, MON_DATA_ATK_IV, &ivs[1]);
+ SetMonData(mon, MON_DATA_DEF_IV, &ivs[2]);
+ SetMonData(mon, MON_DATA_SPEED_IV, &ivs[3]);
+ SetMonData(mon, MON_DATA_SPATK_IV, &ivs[4]);
+ SetMonData(mon, MON_DATA_SPDEF_IV, &ivs[5]);
+ CalculateMonStats(mon);
+}
+
+void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread)
+{
+ s32 i;
+ s32 statCount = 0;
+ u16 evAmount;
+ u8 evsBits;
+
+ CreateMon(mon, species, level, fixedIV, 0, 0, 0, 0);
+
+ evsBits = evSpread;
+
+ for (i = 0; i < NUM_STATS; i++)
+ {
+ if (evsBits & 1)
+ statCount++;
+ evsBits >>= 1;
+ }
+
+ evAmount = MAX_TOTAL_EVS / statCount;
+
+ evsBits = 1;
+
+ for (i = 0; i < NUM_STATS; i++)
+ {
+ if (evSpread & evsBits)
+ SetMonData(mon, MON_DATA_HP_EV + i, &evAmount);
+ evsBits <<= 1;
+ }
+
+ CalculateMonStats(mon);
+}
+
+void sub_806819C(struct Pokemon *mon, struct UnknownPokemonStruct *src)
+{
+ s32 i;
+ u8 nickname[30];
+ u8 language;
+ u8 value;
+
+ CreateMon(mon, src->species, src->level, 0, 1, src->personality, 1, src->otId);
+
+ for (i = 0; i < 4; i++)
+ SetMonMoveSlot(mon, src->moves[i], i);
+
+ SetMonData(mon, MON_DATA_PP_BONUSES, &src->ppBonuses);
+ SetMonData(mon, MON_DATA_HELD_ITEM, &src->heldItem);
+ SetMonData(mon, MON_DATA_FRIENDSHIP, &src->friendship);
+
+ StringCopy(nickname, src->nickname);
+
+ if (nickname[0] == EXT_CTRL_CODE_BEGIN && nickname[1] == EXT_CTRL_CODE_JPN)
+ {
+ language = LANGUAGE_JAPANESE;
+ StripExtCtrlCodes(nickname);
+ }
+ else
+ {
+ language = GAME_LANGUAGE;
+ }
+
+ SetMonData(mon, MON_DATA_LANGUAGE, &language);
+ SetMonData(mon, MON_DATA_NICKNAME, nickname);
+ SetMonData(mon, MON_DATA_HP_EV, &src->hpEV);
+ SetMonData(mon, MON_DATA_ATK_EV, &src->attackEV);
+ SetMonData(mon, MON_DATA_DEF_EV, &src->defenseEV);
+ SetMonData(mon, MON_DATA_SPEED_EV, &src->speedEV);
+ SetMonData(mon, MON_DATA_SPATK_EV, &src->spAttackEV);
+ SetMonData(mon, MON_DATA_SPDEF_EV, &src->spDefenseEV);
+ value = src->altAbility;
+ SetMonData(mon, MON_DATA_ALT_ABILITY, &value);
+ value = src->hpIV;
+ SetMonData(mon, MON_DATA_HP_IV, &value);
+ value = src->attackIV;
+ SetMonData(mon, MON_DATA_ATK_IV, &value);
+ value = src->defenseIV;
+ SetMonData(mon, MON_DATA_DEF_IV, &value);
+ value = src->speedIV;
+ SetMonData(mon, MON_DATA_SPEED_IV, &value);
+ value = src->spAttackIV;
+ SetMonData(mon, MON_DATA_SPATK_IV, &value);
+ value = src->spDefenseIV;
+ SetMonData(mon, MON_DATA_SPDEF_IV, &value);
+ MonRestorePP(mon);
+ CalculateMonStats(mon);
+}
+
+void sub_8068338(struct Pokemon *mon, struct UnknownPokemonStruct *src, bool8 lvl50)
+{
+ s32 i;
+ u8 nickname[30];
+ u8 level;
+ u8 language;
+ u8 value;
+
+ if (gSaveBlock2Ptr->frontierChosenLvl != 0)
+ level = BattleFrontierGetOpponentLvl(gSaveBlock2Ptr->frontierChosenLvl);
+ else if (lvl50)
+ level = 50;
+ else
+ level = src->level;
+
+ CreateMon(mon, src->species, level, 0, 1, src->personality, 1, src->otId);
+
+ for (i = 0; i < 4; i++)
+ SetMonMoveSlot(mon, src->moves[i], i);
+
+ SetMonData(mon, MON_DATA_PP_BONUSES, &src->ppBonuses);
+ SetMonData(mon, MON_DATA_HELD_ITEM, &src->heldItem);
+ SetMonData(mon, MON_DATA_FRIENDSHIP, &src->friendship);
+
+ StringCopy(nickname, src->nickname);
+
+ if (nickname[0] == EXT_CTRL_CODE_BEGIN && nickname[1] == EXT_CTRL_CODE_JPN)
+ {
+ language = LANGUAGE_JAPANESE;
+ StripExtCtrlCodes(nickname);
+ }
+ else
+ {
+ language = GAME_LANGUAGE;
+ }
+
+ SetMonData(mon, MON_DATA_LANGUAGE, &language);
+ SetMonData(mon, MON_DATA_NICKNAME, nickname);
+ SetMonData(mon, MON_DATA_HP_EV, &src->hpEV);
+ SetMonData(mon, MON_DATA_ATK_EV, &src->attackEV);
+ SetMonData(mon, MON_DATA_DEF_EV, &src->defenseEV);
+ SetMonData(mon, MON_DATA_SPEED_EV, &src->speedEV);
+ SetMonData(mon, MON_DATA_SPATK_EV, &src->spAttackEV);
+ SetMonData(mon, MON_DATA_SPDEF_EV, &src->spDefenseEV);
+ value = src->altAbility;
+ SetMonData(mon, MON_DATA_ALT_ABILITY, &value);
+ value = src->hpIV;
+ SetMonData(mon, MON_DATA_HP_IV, &value);
+ value = src->attackIV;
+ SetMonData(mon, MON_DATA_ATK_IV, &value);
+ value = src->defenseIV;
+ SetMonData(mon, MON_DATA_DEF_IV, &value);
+ value = src->speedIV;
+ SetMonData(mon, MON_DATA_SPEED_IV, &value);
+ value = src->spAttackIV;
+ SetMonData(mon, MON_DATA_SPATK_IV, &value);
+ value = src->spDefenseIV;
+ SetMonData(mon, MON_DATA_SPDEF_IV, &value);
+ MonRestorePP(mon);
+ CalculateMonStats(mon);
+}
+
+void sub_8068528(struct Pokemon *mon, const struct UnknownPokemonStruct2 *src, u8 monId)
+{
+ s32 i;
+ u16 evAmount;
+ u8 language;
+ u32 otId = gUnknown_08610970[src->field_0_0].field_30;
+ u32 personality = ((gUnknown_08610970[src->field_0_0].field_30 >> 8) | ((gUnknown_08610970[src->field_0_0].field_30 & 0xFF) << 8))
+ + src->mons[monId].species + src->field_2;
+
+ CreateMon(mon,
+ src->mons[monId].species,
+ BattleFrontierGetOpponentLvl(src->field_0_1 - 1),
+ 0x1F,
+ TRUE,
+ personality,
+ TRUE,
+ otId);
+
+ SetMonData(mon, MON_DATA_HELD_ITEM, &src->mons[monId].item);
+ for (i = 0; i < 4; i++)
+ SetMonMoveSlot(mon, src->mons[monId].moves[i], i);
+
+ evAmount = MAX_TOTAL_EVS / NUM_STATS;
+ for (i = 0; i < NUM_STATS; i++)
+ SetMonData(mon, MON_DATA_HP_EV + i, &evAmount);
+
+ language = src->language;
+ SetMonData(mon, MON_DATA_LANGUAGE, &language);
+ SetMonData(mon, MON_DATA_OT_NAME, sub_81A1650(src->field_0_0, language));
+ CalculateMonStats(mon);
+}
+
+void CreateMonWithEVSpreadPersonalityOTID(struct Pokemon *mon, u16 species, u8 level, u8 nature, u8 fixedIV, u8 evSpread, u32 otId)
+{
+ s32 i;
+ s32 statCount = 0;
+ u8 evsBits;
+ u16 evAmount;
+
+ // i is reused as personality value
+ do
+ {
+ i = Random32();
+ } while (nature != GetNatureFromPersonality(i));
+
+ CreateMon(mon, species, level, fixedIV, TRUE, i, TRUE, otId);
+ evsBits = evSpread;
+ for (i = 0; i < NUM_STATS; i++)
+ {
+ if (evsBits & 1)
+ statCount++;
+ evsBits >>= 1;
+ }
+
+ evAmount = MAX_TOTAL_EVS / statCount;
+ evsBits = 1;
+ for (i = 0; i < NUM_STATS; i++)
+ {
+ if (evSpread & evsBits)
+ SetMonData(mon, MON_DATA_HP_EV + i, &evAmount);
+ evsBits <<= 1;
+ }
+
+ CalculateMonStats(mon);
+}
+
+void sub_80686FC(struct Pokemon *mon, struct UnknownPokemonStruct *dest)
+{
+ s32 i;
+ u16 heldItem;
+
+ dest->species = GetMonData(mon, MON_DATA_SPECIES, NULL);
+ heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL);
+
+ if (heldItem == ITEM_ENIGMA_BERRY)
+ heldItem = 0;
+
+ dest->heldItem = heldItem;
+
+ for (i = 0; i < 4; i++)
+ dest->moves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, NULL);
+
+ dest->level = GetMonData(mon, MON_DATA_LEVEL, NULL);
+ dest->ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
+ dest->otId = GetMonData(mon, MON_DATA_OT_ID, NULL);
+ dest->hpEV = GetMonData(mon, MON_DATA_HP_EV, NULL);
+ dest->attackEV = GetMonData(mon, MON_DATA_ATK_EV, NULL);
+ dest->defenseEV = GetMonData(mon, MON_DATA_DEF_EV, NULL);
+ dest->speedEV = GetMonData(mon, MON_DATA_SPEED_EV, NULL);
+ dest->spAttackEV = GetMonData(mon, MON_DATA_SPATK_EV, NULL);
+ dest->spDefenseEV = GetMonData(mon, MON_DATA_SPDEF_EV, NULL);
+ dest->friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
+ dest->hpIV = GetMonData(mon, MON_DATA_HP_IV, NULL);
+ dest->attackIV = GetMonData(mon, MON_DATA_ATK_IV, NULL);
+ dest->defenseIV = GetMonData(mon, MON_DATA_DEF_IV, NULL);
+ dest->speedIV = GetMonData(mon, MON_DATA_SPEED_IV, NULL);
+ dest->spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL);
+ dest->spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL);
+ dest->altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL);
+ dest->personality = GetMonData(mon, MON_DATA_PERSONALITY, NULL);
+ GetMonData(mon, MON_DATA_NICKNAME, dest->nickname);
+}
+
+void CreateObedientMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
+{
+ bool32 obedient = TRUE;
+
+ CreateMon(mon, species, level, fixedIV, hasFixedPersonality, fixedPersonality, otIdType, fixedOtId);
+ SetMonData(mon, MON_DATA_OBEDIENCE, &obedient);
+}
+
+bool8 sub_80688F8(u8 caseId, u8 battlerId)
+{
+ switch (caseId)
+ {
+ case 0:
+ default:
+ return FALSE;
+ case 1:
+ if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ return FALSE;
+ if (!gMain.inBattle)
+ return FALSE;
+ if (gLinkPlayers[GetMultiplayerId()].lp_field_18 == battlerId)
+ return FALSE;
+ break;
+ case 2:
+ break;
+ case 3:
+ if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ return FALSE;
+ if (!gMain.inBattle)
+ return FALSE;
+ if (battlerId == 1 || battlerId == 4 || battlerId == 5)
+ return TRUE;
+ return FALSE;
+ case 4:
+ break;
+ case 5:
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ if (!gMain.inBattle)
+ return FALSE;
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (gLinkPlayers[GetMultiplayerId()].lp_field_18 == battlerId)
+ return FALSE;
+ }
+ else
+ {
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!gMain.inBattle)
+ return FALSE;
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
+ return FALSE;
+ }
+ break;
+ }
+
+ return TRUE;
+}
+
+static s32 GetDeoxysStat(struct Pokemon *mon, s32 statId)
+{
+ s32 ivVal, evVal;
+ s32 statValue;
+ u8 nature, statId_;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_20)
+ return 0;
+ if (GetMonData(mon, MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS)
+ return 0;
+
+ ivVal = GetMonData(mon, MON_DATA_HP_IV + statId, NULL);
+ evVal = GetMonData(mon, MON_DATA_HP_EV + statId, NULL);
+ statValue = (u16)(((gUnknown_08329D48[statId] * 2 + ivVal + evVal / 4) * mon->level) / 100 + 5);
+
+ nature = GetNature(mon);
+ statId_ = statId; // needed to match
+ statValue = ModifyStatByNature(nature, statValue, statId_);
+
+ return statValue;
+}
+
+void SetDeoxysStats(void)
+{
+ s32 i, value;
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ struct Pokemon *mon = &gPlayerParty[i];
+
+ if (GetMonData(mon, MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS)
+ continue;
+
+ value = GetMonData(mon, MON_DATA_ATK, NULL);
+ SetMonData(mon, MON_DATA_ATK, &value);
+
+ value = GetMonData(mon, MON_DATA_DEF, NULL);
+ SetMonData(mon, MON_DATA_DEF, &value);
+
+ value = GetMonData(mon, MON_DATA_SPEED, NULL);
+ SetMonData(mon, MON_DATA_SPEED, &value);
+
+ value = GetMonData(mon, MON_DATA_SPATK, NULL);
+ SetMonData(mon, MON_DATA_SPATK, &value);
+
+ value = GetMonData(mon, MON_DATA_SPDEF, NULL);
+ SetMonData(mon, MON_DATA_SPDEF, &value);
+ }
+}
+
+u16 sub_8068B48(void)
+{
+ u8 linkId;
+ u32 arrId;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ linkId = gUnknown_0203C7B4 ^ 1;
+ else
+ linkId = GetMultiplayerId() ^ 1;
+
+ arrId = gLinkPlayers[linkId].trainerId & 7;
+ arrId |= gLinkPlayers[linkId].gender << 3;
+ return FacilityClassToPicIndex(gUnknown_08329D54[arrId]);
+}
+
+u16 sub_8068BB0(void)
+{
+ u8 linkId;
+ u32 arrId;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
+ linkId = gUnknown_0203C7B4 ^ 1;
+ else
+ linkId = GetMultiplayerId() ^ 1;
+
+ arrId = gLinkPlayers[linkId].trainerId & 7;
+ arrId |= gLinkPlayers[linkId].gender << 3;
+ return gFacilityClassToTrainerClass[gUnknown_08329D54[arrId]];
+}
+
+void CreateObedientEnemyMon(void)
+{
+ s32 species = gSpecialVar_0x8004;
+ s32 level = gSpecialVar_0x8005;
+ s32 itemId = gSpecialVar_0x8006;
+
+ ZeroEnemyPartyMons();
+ CreateObedientMon(&gEnemyParty[0], species, level, 32, 0, 0, 0, 0);
+ if (itemId)
+ {
+ u8 heldItem[2];
+ heldItem[0] = itemId;
+ heldItem[1] = itemId >> 8;
+ SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, heldItem);
+ }
+}
+
+static u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon)
+{
+ u16 checksum = 0;
+ union PokemonSubstruct *substruct0 = GetSubstruct(boxMon, boxMon->personality, 0);
+ union PokemonSubstruct *substruct1 = GetSubstruct(boxMon, boxMon->personality, 1);
+ union PokemonSubstruct *substruct2 = GetSubstruct(boxMon, boxMon->personality, 2);
+ union PokemonSubstruct *substruct3 = GetSubstruct(boxMon, boxMon->personality, 3);
+ s32 i;
+
+ for (i = 0; i < 6; i++)
+ checksum += substruct0->raw[i];
+
+ for (i = 0; i < 6; i++)
+ checksum += substruct1->raw[i];
+
+ for (i = 0; i < 6; i++)
+ checksum += substruct2->raw[i];
+
+ for (i = 0; i < 6; i++)
+ checksum += substruct3->raw[i];
+
+ return checksum;
+}
+
+#define CALC_STAT(base, iv, ev, statIndex, field) \
+{ \
+ u8 baseStat = gBaseStats[species].base; \
+ s32 n = (((2 * baseStat + iv + ev / 4) * level) / 100) + 5; \
+ u8 nature = GetNature(mon); \
+ n = ModifyStatByNature(nature, n, statIndex); \
+ SetMonData(mon, field, &n); \
+}
+
+void CalculateMonStats(struct Pokemon *mon)
+{
+ s32 oldMaxHP = GetMonData(mon, MON_DATA_MAX_HP, NULL);
+ s32 currentHP = GetMonData(mon, MON_DATA_HP, NULL);
+ s32 hpIV = GetMonData(mon, MON_DATA_HP_IV, NULL);
+ s32 hpEV = GetMonData(mon, MON_DATA_HP_EV, NULL);
+ s32 attackIV = GetMonData(mon, MON_DATA_ATK_IV, NULL);
+ s32 attackEV = GetMonData(mon, MON_DATA_ATK_EV, NULL);
+ s32 defenseIV = GetMonData(mon, MON_DATA_DEF_IV, NULL);
+ s32 defenseEV = GetMonData(mon, MON_DATA_DEF_EV, NULL);
+ s32 speedIV = GetMonData(mon, MON_DATA_SPEED_IV, NULL);
+ s32 speedEV = GetMonData(mon, MON_DATA_SPEED_EV, NULL);
+ s32 spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL);
+ s32 spAttackEV = GetMonData(mon, MON_DATA_SPATK_EV, NULL);
+ s32 spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL);
+ s32 spDefenseEV = GetMonData(mon, MON_DATA_SPDEF_EV, NULL);
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
+ s32 level = GetLevelFromMonExp(mon);
+ s32 newMaxHP;
+
+ SetMonData(mon, MON_DATA_LEVEL, &level);
+
+ if (species == SPECIES_SHEDINJA)
+ {
+ newMaxHP = 1;
+ }
+ else
+ {
+ s32 n = 2 * gBaseStats[species].baseHP + hpIV;
+ newMaxHP = (((n + hpEV / 4) * level) / 100) + level + 10;
+ }
+
+ gBattleScripting.field_23 = newMaxHP - oldMaxHP;
+ if (gBattleScripting.field_23 == 0)
+ gBattleScripting.field_23 = 1;
+
+ SetMonData(mon, MON_DATA_MAX_HP, &newMaxHP);
+
+ CALC_STAT(baseAttack, attackIV, attackEV, 1, MON_DATA_ATK)
+ CALC_STAT(baseDefense, defenseIV, defenseEV, 2, MON_DATA_DEF)
+ CALC_STAT(baseSpeed, speedIV, speedEV, 3, MON_DATA_SPEED)
+ CALC_STAT(baseSpAttack, spAttackIV, spAttackEV, 4, MON_DATA_SPATK)
+ CALC_STAT(baseSpDefense, spDefenseIV, spDefenseEV, 5, MON_DATA_SPDEF)
+
+ if (species == SPECIES_SHEDINJA)
+ {
+ if (currentHP != 0 || oldMaxHP == 0)
+ currentHP = 1;
+ else
+ return;
+ }
+ else
+ {
+ if (currentHP == 0 && oldMaxHP == 0)
+ currentHP = newMaxHP;
+ else if (currentHP != 0)
+ currentHP += newMaxHP - oldMaxHP;
+ else
+ return;
+ }
+
+ SetMonData(mon, MON_DATA_HP, &currentHP);
+}
+
+void BoxMonToMon(const struct BoxPokemon *src, struct Pokemon *dest)
+{
+ u32 value = 0;
+ dest->box = *src;
+ SetMonData(dest, MON_DATA_STATUS, &value);
+ SetMonData(dest, MON_DATA_HP, &value);
+ SetMonData(dest, MON_DATA_MAX_HP, &value);
+ value = 255;
+ SetMonData(dest, MON_DATA_MAIL, &value);
+ CalculateMonStats(dest);
+}
+
+u8 GetLevelFromMonExp(struct Pokemon *mon)
+{
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
+ u32 exp = GetMonData(mon, MON_DATA_EXP, NULL);
+ s32 level = 1;
+
+ while (level <= MAX_MON_LEVEL && gExperienceTables[gBaseStats[species].growthRate][level] <= exp)
+ level++;
+
+ return level - 1;
+}
+
+u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon)
+{
+ u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL);
+ u32 exp = GetBoxMonData(boxMon, MON_DATA_EXP, NULL);
+ s32 level = 1;
+
+ while (level <= MAX_MON_LEVEL && gExperienceTables[gBaseStats[species].growthRate][level] <= exp)
+ level++;
+
+ return level - 1;
+}
+
+u16 GiveMoveToMon(struct Pokemon *mon, u16 move)
+{
+ return GiveMoveToBoxMon(&mon->box, move);
+}
+
+u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move)
+{
+ s32 i;
+ for (i = 0; i < 4; i++)
+ {
+ u16 existingMove = GetBoxMonData(boxMon, MON_DATA_MOVE1 + i, NULL);
+ if (!existingMove)
+ {
+ SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, &move);
+ SetBoxMonData(boxMon, MON_DATA_PP1 + i, &gBattleMoves[move].pp);
+ return move;
+ }
+ if (existingMove == move)
+ return -2;
+ }
+ return -1;
+}
+
+u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move)
+{
+ s32 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (!mon->moves[i])
+ {
+ mon->moves[i] = move;
+ mon->pp[i] = gBattleMoves[move].pp;
+ return move;
+ }
+ }
+
+ return -1;
+}
+
+void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot)
+{
+ SetMonData(mon, MON_DATA_MOVE1 + slot, &move);
+ SetMonData(mon, MON_DATA_PP1 + slot, &gBattleMoves[move].pp);
+}
+
+void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot)
+{
+ mon->moves[slot] = move;
+ mon->pp[slot] = gBattleMoves[move].pp;
+}
+
+void GiveMonInitialMoveset(struct Pokemon *mon)
+{
+ GiveBoxMonInitialMoveset(&mon->box);
+}
+
+void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon)
+{
+ u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL);
+ s32 level = GetLevelFromBoxMonExp(boxMon);
+ s32 i;
+
+ for (i = 0; gLevelUpLearnsets[species][i] != (u16)-1; i++)
+ {
+ u16 moveLevel;
+ u16 move;
+
+ moveLevel = (gLevelUpLearnsets[species][i] & 0xFE00);
+
+ if (moveLevel > (level << 9))
+ break;
+
+ move = (gLevelUpLearnsets[species][i] & 0x1FF);
+
+ if (GiveMoveToBoxMon(boxMon, move) == (u16)-1)
+ DeleteFirstMoveAndGiveMoveToBoxMon(boxMon, move);
+ }
+}
+
+u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove)
+{
+ u32 retVal = 0;
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
+ u8 level = GetMonData(mon, MON_DATA_LEVEL, NULL);
+
+ // since you can learn more than one move per level
+ // the game needs to know whether you decided to
+ // learn it or keep the old set to avoid asking
+ // you to learn the same move over and over again
+ if (firstMove)
+ {
+ sLearningMoveTableID = 0;
+
+ while ((gLevelUpLearnsets[species][sLearningMoveTableID] & 0xFE00) != (level << 9))
+ {
+ sLearningMoveTableID++;
+ if (gLevelUpLearnsets[species][sLearningMoveTableID] == 0xFFFF)
+ return 0;
+ }
+ }
+
+ if ((gLevelUpLearnsets[species][sLearningMoveTableID] & 0xFE00) == (level << 9))
+ {
+ gMoveToLearn = (gLevelUpLearnsets[species][sLearningMoveTableID] & 0x1FF);
+ sLearningMoveTableID++;
+ retVal = GiveMoveToMon(mon, gMoveToLearn);
+ }
+
+ return retVal;
+}
+
+void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move)
+{
+ s32 i;
+ u16 moves[4];
+ u8 pp[4];
+ u8 ppBonuses;
+
+ for (i = 0; i < 3; i++)
+ {
+ moves[i] = GetMonData(mon, MON_DATA_MOVE2 + i, NULL);
+ pp[i] = GetMonData(mon, MON_DATA_PP2 + i, NULL);
+ }
+
+ ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
+ ppBonuses >>= 2;
+ moves[3] = move;
+ pp[3] = gBattleMoves[move].pp;
+
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(mon, MON_DATA_MOVE1 + i, &moves[i]);
+ SetMonData(mon, MON_DATA_PP1 + i, &pp[i]);
+ }
+
+ SetMonData(mon, MON_DATA_PP_BONUSES, &ppBonuses);
+}
+
+void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move)
+{
+ s32 i;
+ u16 moves[4];
+ u8 pp[4];
+ u8 ppBonuses;
+
+ for (i = 0; i < 3; i++)
+ {
+ moves[i] = GetBoxMonData(boxMon, MON_DATA_MOVE2 + i, NULL);
+ pp[i] = GetBoxMonData(boxMon, MON_DATA_PP2 + i, NULL);
+ }
+
+ ppBonuses = GetBoxMonData(boxMon, MON_DATA_PP_BONUSES, NULL);
+ ppBonuses >>= 2;
+ moves[3] = move;
+ pp[3] = gBattleMoves[move].pp;
+
+ for (i = 0; i < 4; i++)
+ {
+ SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, &moves[i]);
+ SetBoxMonData(boxMon, MON_DATA_PP1 + i, &pp[i]);
+ }
+
+ SetBoxMonData(boxMon, MON_DATA_PP_BONUSES, &ppBonuses);
+}
+
+#define APPLY_STAT_MOD(var, mon, stat, statIndex) \
+{ \
+ (var) = (stat) * (gStatStageRatios)[(mon)->statStages[(statIndex)]][0]; \
+ (var) /= (gStatStageRatios)[(mon)->statStages[(statIndex)]][1]; \
+}
+
+s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef)
+{
+ u32 i;
+ s32 damage = 0;
+ s32 damageHelper;
+ u8 type;
+ u16 attack, defense;
+ u16 spAttack, spDefense;
+ u8 defenderHoldEffect;
+ u8 defenderHoldEffectParam;
+ u8 attackerHoldEffect;
+ u8 attackerHoldEffectParam;
+
+ if (!powerOverride)
+ gBattleMovePower = gBattleMoves[move].power;
+ else
+ gBattleMovePower = powerOverride;
+
+ if (!typeOverride)
+ type = gBattleMoves[move].type;
+ else
+ type = typeOverride & 0x3F;
+
+ attack = attacker->attack;
+ defense = defender->defense;
+ spAttack = attacker->spAttack;
+ spDefense = defender->spDefense;
+
+ if (attacker->item == ITEM_ENIGMA_BERRY)
+ {
+ attackerHoldEffect = gEnigmaBerries[bankAtk].holdEffect;
+ attackerHoldEffectParam = gEnigmaBerries[bankAtk].holdEffectParam;
+ }
+ else
+ {
+ attackerHoldEffect = ItemId_GetHoldEffect(attacker->item);
+ attackerHoldEffectParam = ItemId_GetHoldEffectParam(attacker->item);
+ }
+
+ if (defender->item == ITEM_ENIGMA_BERRY)
+ {
+ defenderHoldEffect = gEnigmaBerries[bankDef].holdEffect;
+ defenderHoldEffectParam = gEnigmaBerries[bankDef].holdEffectParam;
+ }
+ else
+ {
+ defenderHoldEffect = ItemId_GetHoldEffect(defender->item);
+ defenderHoldEffectParam = ItemId_GetHoldEffectParam(defender->item);
+ }
+
+ if (attacker->ability == ABILITY_HUGE_POWER || attacker->ability == ABILITY_PURE_POWER)
+ attack *= 2;
+
+ if (ShouldGetStatBadgeBoost(FLAG_BADGE01_GET, bankAtk))
+ attack = (110 * attack) / 100;
+ if (ShouldGetStatBadgeBoost(FLAG_BADGE05_GET, bankDef))
+ defense = (110 * defense) / 100;
+ if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, bankAtk))
+ spAttack = (110 * spAttack) / 100;
+ if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, bankDef))
+ spDefense = (110 * spDefense) / 100;
+
+ for (i = 0; i < 17; i++)
+ {
+ if (attackerHoldEffect == gHoldEffectToType[i][0]
+ && type == gHoldEffectToType[i][1])
+ {
+ if (type <= 8)
+ attack = (attack * (attackerHoldEffectParam + 100)) / 100;
+ else
+ spAttack = (spAttack * (attackerHoldEffectParam + 100)) / 100;
+ break;
+ }
+ }
+
+ if (attackerHoldEffect == HOLD_EFFECT_CHOICE_BAND)
+ attack = (150 * attack) / 100;
+ if (attackerHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER)) && (attacker->species == SPECIES_LATIAS || attacker->species == SPECIES_LATIOS))
+ spAttack = (150 * spAttack) / 100;
+ if (defenderHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER)) && (defender->species == SPECIES_LATIAS || defender->species == SPECIES_LATIOS))
+ spDefense = (150 * spDefense) / 100;
+ if (attackerHoldEffect == HOLD_EFFECT_DEEP_SEA_TOOTH && attacker->species == SPECIES_CLAMPERL)
+ spAttack *= 2;
+ if (defenderHoldEffect == HOLD_EFFECT_DEEP_SEA_SCALE && defender->species == SPECIES_CLAMPERL)
+ spDefense *= 2;
+ if (attackerHoldEffect == HOLD_EFFECT_LIGHT_BALL && attacker->species == SPECIES_PIKACHU)
+ spAttack *= 2;
+ if (defenderHoldEffect == HOLD_EFFECT_METAL_POWDER && defender->species == SPECIES_DITTO)
+ defense *= 2;
+ if (attackerHoldEffect == HOLD_EFFECT_THICK_CLUB && (attacker->species == SPECIES_CUBONE || attacker->species == SPECIES_MAROWAK))
+ attack *= 2;
+ if (defender->ability == ABILITY_THICK_FAT && (type == TYPE_FIRE || type == TYPE_ICE))
+ spAttack /= 2;
+ if (attacker->ability == ABILITY_HUSTLE)
+ attack = (150 * attack) / 100;
+ if (attacker->ability == ABILITY_PLUS && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MINUS, 0, 0))
+ spAttack = (150 * spAttack) / 100;
+ if (attacker->ability == ABILITY_MINUS && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_PLUS, 0, 0))
+ spAttack = (150 * spAttack) / 100;
+ if (attacker->ability == ABILITY_GUTS && attacker->status1)
+ attack = (150 * attack) / 100;
+ if (defender->ability == ABILITY_MARVEL_SCALE && defender->status1)
+ defense = (150 * defense) / 100;
+ if (type == TYPE_ELECTRIC && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFD, 0))
+ gBattleMovePower /= 2;
+ if (type == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFE, 0))
+ gBattleMovePower /= 2;
+ if (type == TYPE_GRASS && attacker->ability == ABILITY_OVERGROW && attacker->hp <= (attacker->maxHP / 3))
+ gBattleMovePower = (150 * gBattleMovePower) / 100;
+ if (type == TYPE_FIRE && attacker->ability == ABILITY_BLAZE && attacker->hp <= (attacker->maxHP / 3))
+ gBattleMovePower = (150 * gBattleMovePower) / 100;
+ if (type == TYPE_WATER && attacker->ability == ABILITY_TORRENT && attacker->hp <= (attacker->maxHP / 3))
+ gBattleMovePower = (150 * gBattleMovePower) / 100;
+ if (type == TYPE_BUG && attacker->ability == ABILITY_SWARM && attacker->hp <= (attacker->maxHP / 3))
+ gBattleMovePower = (150 * gBattleMovePower) / 100;
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION)
+ defense /= 2;
+
+ if (type < TYPE_MYSTERY) // is physical
+ {
+ if (gCritMultiplier == 2)
+ {
+ if (attacker->statStages[STAT_STAGE_ATK] > 6)
+ APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK)
+ else
+ damage = attack;
+ }
+ else
+ APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK)
+
+ damage = damage * gBattleMovePower;
+ damage *= (2 * attacker->level / 5 + 2);
+
+ if (gCritMultiplier == 2)
+ {
+ if (defender->statStages[STAT_STAGE_DEF] < 6)
+ APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF)
+ else
+ damageHelper = defense;
+ }
+ else
+ APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF)
+
+ damage = damage / damageHelper;
+ damage /= 50;
+
+ if ((attacker->status1 & STATUS1_BURN) && attacker->ability != ABILITY_GUTS)
+ damage /= 2;
+
+ if ((sideStatus & SIDE_STATUS_REFLECT) && gCritMultiplier == 1)
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMonsInBattle(2) == 2)
+ damage = 2 * (damage / 3);
+ else
+ damage /= 2;
+ }
+
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(2) == 2)
+ damage /= 2;
+
+ // moves always do at least 1 damage.
+ if (damage == 0)
+ damage = 1;
+ }
+
+ if (type == TYPE_MYSTERY)
+ damage = 0; // is ??? type. does 0 damage.
+
+ if (type > TYPE_MYSTERY) // is special?
+ {
+ if (gCritMultiplier == 2)
+ {
+ if (attacker->statStages[STAT_STAGE_SPATK] > 6)
+ APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK)
+ else
+ damage = spAttack;
+ }
+ else
+ APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK)
+
+ damage = damage * gBattleMovePower;
+ damage *= (2 * attacker->level / 5 + 2);
+
+ if (gCritMultiplier == 2)
+ {
+ if (defender->statStages[STAT_STAGE_SPDEF] < 6)
+ APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF)
+ else
+ damageHelper = spDefense;
+ }
+ else
+ APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF)
+
+ damage = (damage / damageHelper);
+ damage /= 50;
+
+ if ((sideStatus & SIDE_STATUS_LIGHTSCREEN) && gCritMultiplier == 1)
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMonsInBattle(2) == 2)
+ damage = 2 * (damage / 3);
+ else
+ damage /= 2;
+ }
+
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(2) == 2)
+ damage /= 2;
+
+ // are effects of weather negated with cloud nine or air lock
+ if (!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0)
+ && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0))
+ {
+ if (gBattleWeather & WEATHER_RAIN_TEMPORARY)
+ {
+ switch (type)
+ {
+ case TYPE_FIRE:
+ damage /= 2;
+ break;
+ case TYPE_WATER:
+ damage = (15 * damage) / 10;
+ break;
+ }
+ }
+
+ // any weather except sun weakens solar beam
+ if ((gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_HAIL)) && gCurrentMove == MOVE_SOLAR_BEAM)
+ damage /= 2;
+
+ // sunny
+ if (gBattleWeather & WEATHER_SUN_ANY)
+ {
+ switch (type)
+ {
+ case TYPE_FIRE:
+ damage = (15 * damage) / 10;
+ break;
+ case TYPE_WATER:
+ damage /= 2;
+ break;
+ }
+ }
+ }
+
+ // flash fire triggered
+ if ((gBattleResources->flags->flags[bankAtk] & UNKNOWN_FLAG_FLASH_FIRE) && type == TYPE_FIRE)
+ damage = (15 * damage) / 10;
+ }
+
+ return damage + 2;
+}
+
+u8 CountAliveMonsInBattle(u8 caseId)
+{
+ s32 i;
+ u8 retVal = 0;
+
+ switch (caseId)
+ {
+ case BATTLE_ALIVE_EXCEPT_ACTIVE:
+ for (i = 0; i < 4; i++)
+ {
+ if (i != gActiveBattler && !(gAbsentBattlerFlags & gBitTable[i]))
+ retVal++;
+ }
+ break;
+ case BATTLE_ALIVE_ATK_SIDE:
+ for (i = 0; i < 4; i++)
+ {
+ if (GetBattlerSide(i) == GetBattlerSide(gBattlerAttacker) && !(gAbsentBattlerFlags & gBitTable[i]))
+ retVal++;
+ }
+ break;
+ case BATTLE_ALIVE_DEF_SIDE:
+ for (i = 0; i < 4; i++)
+ {
+ if (GetBattlerSide(i) == GetBattlerSide(gBattlerTarget) && !(gAbsentBattlerFlags & gBitTable[i]))
+ retVal++;
+ }
+ break;
+ }
+
+ return retVal;
+}
+
+static bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 battlerId)
+{
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
+ return FALSE;
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
+ return FALSE;
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
+ return FALSE;
+ if (FlagGet(badgeFlag))
+ return TRUE;
+ return FALSE;
+}
+
+u8 GetDefaultMoveTarget(u8 battlerId)
+{
+ u8 opposing = BATTLE_OPPOSITE(GetBattlerPosition(battlerId) & BIT_SIDE);
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ return GetBattlerAtPosition(opposing);
+ if (CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) > 1)
+ {
+ u8 position;
+
+ if ((Random() & 1) == 0)
+ position = BATTLE_PARTNER(opposing);
+ else
+ position = opposing;
+
+ return GetBattlerAtPosition(position);
+ }
+ else
+ {
+ if ((gAbsentBattlerFlags & gBitTable[opposing]))
+ return GetBattlerAtPosition(BATTLE_PARTNER(opposing));
+ else
+ return GetBattlerAtPosition(opposing);
+ }
+}
+
+u8 GetMonGender(struct Pokemon *mon)
+{
+ return GetBoxMonGender(&mon->box);
+}
+
+u8 GetBoxMonGender(struct BoxPokemon *boxMon)
+{
+ u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL);
+ u32 personality = GetBoxMonData(boxMon, MON_DATA_PERSONALITY, NULL);
+
+ switch (gBaseStats[species].genderRatio)
+ {
+ case MON_MALE:
+ case MON_FEMALE:
+ case MON_GENDERLESS:
+ return gBaseStats[species].genderRatio;
+ }
+
+ if (gBaseStats[species].genderRatio > (personality & 0xFF))
+ return MON_FEMALE;
+ else
+ return MON_MALE;
+}
+
+u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality)
+{
+ switch (gBaseStats[species].genderRatio)
+ {
+ case MON_MALE:
+ case MON_FEMALE:
+ case MON_GENDERLESS:
+ return gBaseStats[species].genderRatio;
+ }
+
+ if (gBaseStats[species].genderRatio > (personality & 0xFF))
+ return MON_FEMALE;
+ else
+ return MON_MALE;
+}
+
+void sub_806A068(u16 species, u8 battlerPosition)
+{
+ if (gMonSpritesGfxPtr != NULL)
+ gUnknown_0202499C = gMonSpritesGfxPtr->templates[battlerPosition];
+ else if (gUnknown_020249B4[0])
+ gUnknown_0202499C = gUnknown_020249B4[0]->templates[battlerPosition];
+ else if (gUnknown_020249B4[1])
+ gUnknown_0202499C = gUnknown_020249B4[1]->templates[battlerPosition];
+ else
+ gUnknown_0202499C = gUnknown_08329D98[battlerPosition];
+
+ gUnknown_0202499C.paletteTag = species;
+ if (battlerPosition == 0 || battlerPosition == 2)
+ gUnknown_0202499C.anims = gUnknown_082FF70C;
+ else if (species > 500)
+ gUnknown_0202499C.anims = gMonAnimationsSpriteAnimsPtrTable[species - 500];
+ else
+ gUnknown_0202499C.anims = gMonAnimationsSpriteAnimsPtrTable[species];
+}
+
+void sub_806A12C(u16 trainerSpriteId, u8 battlerPosition)
+{
+ gUnknown_0202499C.paletteTag = trainerSpriteId;
+ if (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_PLAYER_RIGHT)
+ {
+ gUnknown_0202499C = gUnknown_08329DF8[trainerSpriteId];
+ gUnknown_0202499C.anims = gUnknown_08305D0C[trainerSpriteId];
+ }
+ else
+ {
+ if (gMonSpritesGfxPtr != NULL)
+ gUnknown_0202499C = gMonSpritesGfxPtr->templates[battlerPosition];
+ else
+ gUnknown_0202499C = gUnknown_08329D98[battlerPosition];
+ gUnknown_0202499C.anims = gUnknown_0830536C[trainerSpriteId];
+ }
+}
+
+void sub_806A1C0(u16 arg0, u8 battlerPosition)
+{
+ if (gMonSpritesGfxPtr != NULL)
+ gUnknown_0202499C = gMonSpritesGfxPtr->templates[battlerPosition];
+ else
+ gUnknown_0202499C = gUnknown_08329D98[battlerPosition];
+
+ gUnknown_0202499C.paletteTag = arg0;
+ gUnknown_0202499C.anims = gUnknown_0830536C[arg0];
+}
+
+static void EncryptBoxMon(struct BoxPokemon *boxMon)
+{
+ u32 i;
+ for (i = 0; i < 12; i++)
+ {
+ boxMon->secure.raw[i] ^= boxMon->personality;
+ boxMon->secure.raw[i] ^= boxMon->otId;
+ }
+}
+
+static void DecryptBoxMon(struct BoxPokemon *boxMon)
+{
+ u32 i;
+ for (i = 0; i < 12; i++)
+ {
+ boxMon->secure.raw[i] ^= boxMon->otId;
+ boxMon->secure.raw[i] ^= boxMon->personality;
+ }
+}
+
+#define SUBSTRUCT_CASE(n, v1, v2, v3, v4) \
+case n: \
+ { \
+ union PokemonSubstruct *substructs0 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs1 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs2 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs3 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs4 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs5 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs6 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs7 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs8 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs9 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs10 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs11 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs12 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs13 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs14 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs15 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs16 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs17 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs18 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs19 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs20 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs21 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs22 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs23 = boxMon->secure.substructs; \
+ \
+ switch (substructType) \
+ { \
+ case 0: \
+ substruct = &substructs ## n [v1]; \
+ break; \
+ case 1: \
+ substruct = &substructs ## n [v2]; \
+ break; \
+ case 2: \
+ substruct = &substructs ## n [v3]; \
+ break; \
+ case 3: \
+ substruct = &substructs ## n [v4]; \
+ break; \
+ } \
+ break; \
+ } \
+
+
+static union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType)
+{
+ union PokemonSubstruct *substruct = NULL;
+
+ switch (personality % 24)
+ {
+ SUBSTRUCT_CASE( 0,0,1,2,3)
+ SUBSTRUCT_CASE( 1,0,1,3,2)
+ SUBSTRUCT_CASE( 2,0,2,1,3)
+ SUBSTRUCT_CASE( 3,0,3,1,2)
+ SUBSTRUCT_CASE( 4,0,2,3,1)
+ SUBSTRUCT_CASE( 5,0,3,2,1)
+ SUBSTRUCT_CASE( 6,1,0,2,3)
+ SUBSTRUCT_CASE( 7,1,0,3,2)
+ SUBSTRUCT_CASE( 8,2,0,1,3)
+ SUBSTRUCT_CASE( 9,3,0,1,2)
+ SUBSTRUCT_CASE(10,2,0,3,1)
+ SUBSTRUCT_CASE(11,3,0,2,1)
+ SUBSTRUCT_CASE(12,1,2,0,3)
+ SUBSTRUCT_CASE(13,1,3,0,2)
+ SUBSTRUCT_CASE(14,2,1,0,3)
+ SUBSTRUCT_CASE(15,3,1,0,2)
+ SUBSTRUCT_CASE(16,2,3,0,1)
+ SUBSTRUCT_CASE(17,3,2,0,1)
+ SUBSTRUCT_CASE(18,1,2,3,0)
+ SUBSTRUCT_CASE(19,1,3,2,0)
+ SUBSTRUCT_CASE(20,2,1,3,0)
+ SUBSTRUCT_CASE(21,3,1,2,0)
+ SUBSTRUCT_CASE(22,2,3,1,0)
+ SUBSTRUCT_CASE(23,3,2,1,0)
+ }
+
+ return substruct;
+}
+
+u32 GetMonData(struct Pokemon *mon, s32 field, u8* data)
+{
+ u32 ret;
+
+ switch (field)
+ {
+ case MON_DATA_STATUS:
+ ret = mon->status;
+ break;
+ case MON_DATA_LEVEL:
+ ret = mon->level;
+ break;
+ case MON_DATA_HP:
+ ret = mon->hp;
+ break;
+ case MON_DATA_MAX_HP:
+ ret = mon->maxHP;
+ break;
+ case MON_DATA_ATK:
+ ret = (u16)GetDeoxysStat(mon, STAT_ATK);
+ if (!ret)
+ ret = mon->attack;
+ break;
+ case MON_DATA_DEF:
+ ret = (u16)GetDeoxysStat(mon, STAT_DEF);
+ if (!ret)
+ ret = mon->defense;
+ break;
+ case MON_DATA_SPEED:
+ ret = (u16)GetDeoxysStat(mon, STAT_SPD);
+ if (!ret)
+ ret = mon->speed;
+ break;
+ case MON_DATA_SPATK:
+ ret = (u16)GetDeoxysStat(mon, STAT_SPATK);
+ if (!ret)
+ ret = mon->spAttack;
+ break;
+ case MON_DATA_SPDEF:
+ ret = (u16)GetDeoxysStat(mon, STAT_SPDEF);
+ if (!ret)
+ ret = mon->spDefense;
+ break;
+ case MON_DATA_ATK2:
+ ret = mon->attack;
+ break;
+ case MON_DATA_DEF2:
+ ret = mon->defense;
+ break;
+ case MON_DATA_SPEED2:
+ ret = mon->speed;
+ break;
+ case MON_DATA_SPATK2:
+ ret = mon->spAttack;
+ break;
+ case MON_DATA_SPDEF2:
+ ret = mon->spDefense;
+ break;
+ case MON_DATA_MAIL:
+ ret = mon->mail;
+ break;
+ default:
+ ret = GetBoxMonData(&mon->box, field, data);
+ break;
+ }
+ return ret;
+}
+
+u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data)
+{
+ s32 i;
+ u32 retVal = 0;
+ struct PokemonSubstruct0 *substruct0 = NULL;
+ struct PokemonSubstruct1 *substruct1 = NULL;
+ struct PokemonSubstruct2 *substruct2 = NULL;
+ struct PokemonSubstruct3 *substruct3 = NULL;
+
+ if (field > MON_DATA_10)
+ {
+ substruct0 = &(GetSubstruct(boxMon, boxMon->personality, 0)->type0);
+ substruct1 = &(GetSubstruct(boxMon, boxMon->personality, 1)->type1);
+ substruct2 = &(GetSubstruct(boxMon, boxMon->personality, 2)->type2);
+ substruct3 = &(GetSubstruct(boxMon, boxMon->personality, 3)->type3);
+
+ DecryptBoxMon(boxMon);
+
+ if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum)
+ {
+ boxMon->isBadEgg = 1;
+ boxMon->isEgg = 1;
+ substruct3->isEgg = 1;
+ }
+ }
+
+ switch (field)
+ {
+ case MON_DATA_PERSONALITY:
+ retVal = boxMon->personality;
+ break;
+ case MON_DATA_OT_ID:
+ retVal = boxMon->otId;
+ break;
+ case MON_DATA_NICKNAME:
+ {
+ if (boxMon->isBadEgg)
+ {
+ for (retVal = 0;
+ retVal < POKEMON_NAME_LENGTH && gText_BadEgg[retVal] != EOS;
+ data[retVal] = gText_BadEgg[retVal], retVal++) {}
+
+ data[retVal] = EOS;
+ }
+ else if (boxMon->isEgg)
+ {
+ StringCopy(data, gText_EggNickname);
+ retVal = StringLength(data);
+ }
+ else if (boxMon->language == LANGUAGE_JAPANESE)
+ {
+ data[0] = EXT_CTRL_CODE_BEGIN;
+ data[1] = EXT_CTRL_CODE_JPN;
+
+ for (retVal = 2, i = 0;
+ i < 5 && boxMon->nickname[i] != EOS;
+ data[retVal] = boxMon->nickname[i], retVal++, i++) {}
+
+ data[retVal++] = EXT_CTRL_CODE_BEGIN;
+ data[retVal++] = EXT_CTRL_CODE_ENG;
+ data[retVal] = EOS;
+ }
+ else
+ {
+ for (retVal = 0;
+ retVal < POKEMON_NAME_LENGTH;
+ data[retVal] = boxMon->nickname[retVal], retVal++){}
+
+ data[retVal] = EOS;
+ }
+ break;
+ }
+ case MON_DATA_LANGUAGE:
+ retVal = boxMon->language;
+ break;
+ case MON_DATA_SANITY_BIT1:
+ retVal = boxMon->isBadEgg;
+ break;
+ case MON_DATA_SANITY_BIT2:
+ retVal = boxMon->hasSpecies;
+ break;
+ case MON_DATA_SANITY_BIT3:
+ retVal = boxMon->isEgg;
+ break;
+ case MON_DATA_OT_NAME:
+ {
+ retVal = 0;
+
+ while (retVal < OT_NAME_LENGTH)
+ {
+ data[retVal] = boxMon->otName[retVal];
+ retVal++;
+ }
+
+ data[retVal] = EOS;
+ break;
+ }
+ case MON_DATA_MARKINGS:
+ retVal = boxMon->markings;
+ break;
+ case MON_DATA_CHECKSUM:
+ retVal = boxMon->checksum;
+ break;
+ case MON_DATA_10:
+ retVal = boxMon->unknown;
+ break;
+ case MON_DATA_SPECIES:
+ retVal = boxMon->isBadEgg ? SPECIES_EGG : substruct0->species;
+ break;
+ case MON_DATA_HELD_ITEM:
+ retVal = substruct0->heldItem;
+ break;
+ case MON_DATA_EXP:
+ retVal = substruct0->experience;
+ break;
+ case MON_DATA_PP_BONUSES:
+ retVal = substruct0->ppBonuses;
+ break;
+ case MON_DATA_FRIENDSHIP:
+ retVal = substruct0->friendship;
+ break;
+ case MON_DATA_MOVE1:
+ case MON_DATA_MOVE2:
+ case MON_DATA_MOVE3:
+ case MON_DATA_MOVE4:
+ retVal = substruct1->moves[field - MON_DATA_MOVE1];
+ break;
+ case MON_DATA_PP1:
+ case MON_DATA_PP2:
+ case MON_DATA_PP3:
+ case MON_DATA_PP4:
+ retVal = substruct1->pp[field - MON_DATA_PP1];
+ break;
+ case MON_DATA_HP_EV:
+ retVal = substruct2->hpEV;
+ break;
+ case MON_DATA_ATK_EV:
+ retVal = substruct2->attackEV;
+ break;
+ case MON_DATA_DEF_EV:
+ retVal = substruct2->defenseEV;
+ break;
+ case MON_DATA_SPEED_EV:
+ retVal = substruct2->speedEV;
+ break;
+ case MON_DATA_SPATK_EV:
+ retVal = substruct2->spAttackEV;
+ break;
+ case MON_DATA_SPDEF_EV:
+ retVal = substruct2->spDefenseEV;
+ break;
+ case MON_DATA_COOL:
+ retVal = substruct2->cool;
+ break;
+ case MON_DATA_BEAUTY:
+ retVal = substruct2->beauty;
+ break;
+ case MON_DATA_CUTE:
+ retVal = substruct2->cute;
+ break;
+ case MON_DATA_SMART:
+ retVal = substruct2->smart;
+ break;
+ case MON_DATA_TOUGH:
+ retVal = substruct2->tough;
+ break;
+ case MON_DATA_SHEEN:
+ retVal = substruct2->sheen;
+ break;
+ case MON_DATA_POKERUS:
+ retVal = substruct3->pokerus;
+ break;
+ case MON_DATA_MET_LOCATION:
+ retVal = substruct3->metLocation;
+ break;
+ case MON_DATA_MET_LEVEL:
+ retVal = substruct3->metLevel;
+ break;
+ case MON_DATA_MET_GAME:
+ retVal = substruct3->metGame;
+ break;
+ case MON_DATA_POKEBALL:
+ retVal = substruct3->pokeball;
+ break;
+ case MON_DATA_OT_GENDER:
+ retVal = substruct3->otGender;
+ break;
+ case MON_DATA_HP_IV:
+ retVal = substruct3->hpIV;
+ break;
+ case MON_DATA_ATK_IV:
+ retVal = substruct3->attackIV;
+ break;
+ case MON_DATA_DEF_IV:
+ retVal = substruct3->defenseIV;
+ break;
+ case MON_DATA_SPEED_IV:
+ retVal = substruct3->speedIV;
+ break;
+ case MON_DATA_SPATK_IV:
+ retVal = substruct3->spAttackIV;
+ break;
+ case MON_DATA_SPDEF_IV:
+ retVal = substruct3->spDefenseIV;
+ break;
+ case MON_DATA_IS_EGG:
+ retVal = substruct3->isEgg;
+ break;
+ case MON_DATA_ALT_ABILITY:
+ retVal = substruct3->altAbility;
+ break;
+ case MON_DATA_COOL_RIBBON:
+ retVal = substruct3->coolRibbon;
+ break;
+ case MON_DATA_BEAUTY_RIBBON:
+ retVal = substruct3->beautyRibbon;
+ break;
+ case MON_DATA_CUTE_RIBBON:
+ retVal = substruct3->cuteRibbon;
+ break;
+ case MON_DATA_SMART_RIBBON:
+ retVal = substruct3->smartRibbon;
+ break;
+ case MON_DATA_TOUGH_RIBBON:
+ retVal = substruct3->toughRibbon;
+ break;
+ case MON_DATA_CHAMPION_RIBBON:
+ retVal = substruct3->championRibbon;
+ break;
+ case MON_DATA_WINNING_RIBBON:
+ retVal = substruct3->winningRibbon;
+ break;
+ case MON_DATA_VICTORY_RIBBON:
+ retVal = substruct3->victoryRibbon;
+ break;
+ case MON_DATA_ARTIST_RIBBON:
+ retVal = substruct3->artistRibbon;
+ break;
+ case MON_DATA_EFFORT_RIBBON:
+ retVal = substruct3->effortRibbon;
+ break;
+ case MON_DATA_GIFT_RIBBON_1:
+ retVal = substruct3->giftRibbon1;
+ break;
+ case MON_DATA_GIFT_RIBBON_2:
+ retVal = substruct3->giftRibbon2;
+ break;
+ case MON_DATA_GIFT_RIBBON_3:
+ retVal = substruct3->giftRibbon3;
+ break;
+ case MON_DATA_GIFT_RIBBON_4:
+ retVal = substruct3->giftRibbon4;
+ break;
+ case MON_DATA_GIFT_RIBBON_5:
+ retVal = substruct3->giftRibbon5;
+ break;
+ case MON_DATA_GIFT_RIBBON_6:
+ retVal = substruct3->giftRibbon6;
+ break;
+ case MON_DATA_GIFT_RIBBON_7:
+ retVal = substruct3->giftRibbon7;
+ break;
+ case MON_DATA_FATEFUL_ENCOUNTER:
+ retVal = substruct3->fatefulEncounter;
+ break;
+ case MON_DATA_OBEDIENCE:
+ retVal = substruct3->obedient;
+ break;
+ case MON_DATA_SPECIES2:
+ retVal = substruct0->species;
+ if (substruct0->species && (substruct3->isEgg || boxMon->isBadEgg))
+ retVal = SPECIES_EGG;
+ break;
+ case MON_DATA_IVS:
+ retVal = substruct3->hpIV | (substruct3->attackIV << 5) | (substruct3->defenseIV << 10) | (substruct3->speedIV << 15) | (substruct3->spAttackIV << 20) | (substruct3->spDefenseIV << 25);
+ break;
+ case MON_DATA_KNOWN_MOVES:
+ if (substruct0->species && !substruct3->isEgg)
+ {
+ u16 *moves = (u16 *)data;
+ s32 i = 0;
+
+ while (moves[i] != 355)
+ {
+ u16 move = moves[i];
+ if (substruct1->moves[0] == move
+ || substruct1->moves[1] == move
+ || substruct1->moves[2] == move
+ || substruct1->moves[3] == move)
+ retVal |= gBitTable[i];
+ i++;
+ }
+ }
+ break;
+ case MON_DATA_RIBBON_COUNT:
+ retVal = 0;
+ if (substruct0->species && !substruct3->isEgg)
+ {
+ retVal += substruct3->coolRibbon;
+ retVal += substruct3->beautyRibbon;
+ retVal += substruct3->cuteRibbon;
+ retVal += substruct3->smartRibbon;
+ retVal += substruct3->toughRibbon;
+ retVal += substruct3->championRibbon;
+ retVal += substruct3->winningRibbon;
+ retVal += substruct3->victoryRibbon;
+ retVal += substruct3->artistRibbon;
+ retVal += substruct3->effortRibbon;
+ retVal += substruct3->giftRibbon1;
+ retVal += substruct3->giftRibbon2;
+ retVal += substruct3->giftRibbon3;
+ retVal += substruct3->giftRibbon4;
+ retVal += substruct3->giftRibbon5;
+ retVal += substruct3->giftRibbon6;
+ retVal += substruct3->giftRibbon7;
+ }
+ break;
+ case MON_DATA_RIBBONS:
+ retVal = 0;
+ if (substruct0->species && !substruct3->isEgg)
+ {
+ retVal = substruct3->championRibbon
+ | (substruct3->coolRibbon << 1)
+ | (substruct3->beautyRibbon << 4)
+ | (substruct3->cuteRibbon << 7)
+ | (substruct3->smartRibbon << 10)
+ | (substruct3->toughRibbon << 13)
+ | (substruct3->winningRibbon << 16)
+ | (substruct3->victoryRibbon << 17)
+ | (substruct3->artistRibbon << 18)
+ | (substruct3->effortRibbon << 19)
+ | (substruct3->giftRibbon1 << 20)
+ | (substruct3->giftRibbon2 << 21)
+ | (substruct3->giftRibbon3 << 22)
+ | (substruct3->giftRibbon4 << 23)
+ | (substruct3->giftRibbon5 << 24)
+ | (substruct3->giftRibbon6 << 25)
+ | (substruct3->giftRibbon7 << 26);
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (field > MON_DATA_10)
+ EncryptBoxMon(boxMon);
+
+ return retVal;
+}
+
+#define SET8(lhs) (lhs) = *data
+#define SET16(lhs) (lhs) = data[0] + (data[1] << 8)
+#define SET32(lhs) (lhs) = data[0] + (data[1] << 8) + (data[2] << 16) + (data[3] << 24)
+
+void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg)
+{
+ const u8* data = dataArg;
+ switch (field)
+ {
+ case MON_DATA_STATUS:
+ SET32(mon->status);
+ break;
+ case MON_DATA_LEVEL:
+ SET8(mon->level);
+ break;
+ case MON_DATA_HP:
+ SET16(mon->hp);
+ break;
+ case MON_DATA_MAX_HP:
+ SET16(mon->maxHP);
+ break;
+ case MON_DATA_ATK:
+ SET16(mon->attack);
+ break;
+ case MON_DATA_DEF:
+ SET16(mon->defense);
+ break;
+ case MON_DATA_SPEED:
+ SET16(mon->speed);
+ break;
+ case MON_DATA_SPATK:
+ SET16(mon->spAttack);
+ break;
+ case MON_DATA_SPDEF:
+ SET16(mon->spDefense);
+ break;
+ case MON_DATA_MAIL:
+ SET8(mon->mail);
+ break;
+ case MON_DATA_SPECIES2:
+ break;
+ default:
+ SetBoxMonData(&mon->box, field, data);
+ break;
+ }
+}
+
+void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg)
+{
+ const u8* data = dataArg;
+
+ struct PokemonSubstruct0 *substruct0 = NULL;
+ struct PokemonSubstruct1 *substruct1 = NULL;
+ struct PokemonSubstruct2 *substruct2 = NULL;
+ struct PokemonSubstruct3 *substruct3 = NULL;
+
+ if (field > MON_DATA_10)
+ {
+ substruct0 = &(GetSubstruct(boxMon, boxMon->personality, 0)->type0);
+ substruct1 = &(GetSubstruct(boxMon, boxMon->personality, 1)->type1);
+ substruct2 = &(GetSubstruct(boxMon, boxMon->personality, 2)->type2);
+ substruct3 = &(GetSubstruct(boxMon, boxMon->personality, 3)->type3);
+
+ DecryptBoxMon(boxMon);
+
+ if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum)
+ {
+ boxMon->isBadEgg = 1;
+ boxMon->isEgg = 1;
+ substruct3->isEgg = 1;
+ EncryptBoxMon(boxMon);
+ return;
+ }
+ }
+
+ switch (field)
+ {
+ case MON_DATA_PERSONALITY:
+ SET32(boxMon->personality);
+ break;
+ case MON_DATA_OT_ID:
+ SET32(boxMon->otId);
+ break;
+ case MON_DATA_NICKNAME:
+ {
+ s32 i;
+ for (i = 0; i < POKEMON_NAME_LENGTH; i++)
+ boxMon->nickname[i] = data[i];
+ break;
+ }
+ case MON_DATA_LANGUAGE:
+ SET8(boxMon->language);
+ break;
+ case MON_DATA_SANITY_BIT1:
+ SET8(boxMon->isBadEgg);
+ break;
+ case MON_DATA_SANITY_BIT2:
+ SET8(boxMon->hasSpecies);
+ break;
+ case MON_DATA_SANITY_BIT3:
+ SET8(boxMon->isEgg);
+ break;
+ case MON_DATA_OT_NAME:
+ {
+ s32 i;
+ for (i = 0; i < OT_NAME_LENGTH; i++)
+ boxMon->otName[i] = data[i];
+ break;
+ }
+ case MON_DATA_MARKINGS:
+ SET8(boxMon->markings);
+ break;
+ case MON_DATA_CHECKSUM:
+ SET16(boxMon->checksum);
+ break;
+ case MON_DATA_10:
+ SET16(boxMon->unknown);
+ break;
+ case MON_DATA_SPECIES:
+ {
+ SET16(substruct0->species);
+ if (substruct0->species)
+ boxMon->hasSpecies = 1;
+ else
+ boxMon->hasSpecies = 0;
+ break;
+ }
+ case MON_DATA_HELD_ITEM:
+ SET16(substruct0->heldItem);
+ break;
+ case MON_DATA_EXP:
+ SET32(substruct0->experience);
+ break;
+ case MON_DATA_PP_BONUSES:
+ SET8(substruct0->ppBonuses);
+ break;
+ case MON_DATA_FRIENDSHIP:
+ SET8(substruct0->friendship);
+ break;
+ case MON_DATA_MOVE1:
+ case MON_DATA_MOVE2:
+ case MON_DATA_MOVE3:
+ case MON_DATA_MOVE4:
+ SET16(substruct1->moves[field - MON_DATA_MOVE1]);
+ break;
+ case MON_DATA_PP1:
+ case MON_DATA_PP2:
+ case MON_DATA_PP3:
+ case MON_DATA_PP4:
+ SET8(substruct1->pp[field - MON_DATA_PP1]);
+ break;
+ case MON_DATA_HP_EV:
+ SET8(substruct2->hpEV);
+ break;
+ case MON_DATA_ATK_EV:
+ SET8(substruct2->attackEV);
+ break;
+ case MON_DATA_DEF_EV:
+ SET8(substruct2->defenseEV);
+ break;
+ case MON_DATA_SPEED_EV:
+ SET8(substruct2->speedEV);
+ break;
+ case MON_DATA_SPATK_EV:
+ SET8(substruct2->spAttackEV);
+ break;
+ case MON_DATA_SPDEF_EV:
+ SET8(substruct2->spDefenseEV);
+ break;
+ case MON_DATA_COOL:
+ SET8(substruct2->cool);
+ break;
+ case MON_DATA_BEAUTY:
+ SET8(substruct2->beauty);
+ break;
+ case MON_DATA_CUTE:
+ SET8(substruct2->cute);
+ break;
+ case MON_DATA_SMART:
+ SET8(substruct2->smart);
+ break;
+ case MON_DATA_TOUGH:
+ SET8(substruct2->tough);
+ break;
+ case MON_DATA_SHEEN:
+ SET8(substruct2->sheen);
+ break;
+ case MON_DATA_POKERUS:
+ SET8(substruct3->pokerus);
+ break;
+ case MON_DATA_MET_LOCATION:
+ SET8(substruct3->metLocation);
+ break;
+ case MON_DATA_MET_LEVEL:
+ {
+ u8 metLevel = *data;
+ substruct3->metLevel = metLevel;
+ break;
+ }
+ case MON_DATA_MET_GAME:
+ SET8(substruct3->metGame);
+ break;
+ case MON_DATA_POKEBALL:
+ {
+ u8 pokeball = *data;
+ substruct3->pokeball = pokeball;
+ break;
+ }
+ case MON_DATA_OT_GENDER:
+ SET8(substruct3->otGender);
+ break;
+ case MON_DATA_HP_IV:
+ SET8(substruct3->hpIV);
+ break;
+ case MON_DATA_ATK_IV:
+ SET8(substruct3->attackIV);
+ break;
+ case MON_DATA_DEF_IV:
+ SET8(substruct3->defenseIV);
+ break;
+ case MON_DATA_SPEED_IV:
+ SET8(substruct3->speedIV);
+ break;
+ case MON_DATA_SPATK_IV:
+ SET8(substruct3->spAttackIV);
+ break;
+ case MON_DATA_SPDEF_IV:
+ SET8(substruct3->spDefenseIV);
+ break;
+ case MON_DATA_IS_EGG:
+ SET8(substruct3->isEgg);
+ if (substruct3->isEgg)
+ boxMon->isEgg = 1;
+ else
+ boxMon->isEgg = 0;
+ break;
+ case MON_DATA_ALT_ABILITY:
+ SET8(substruct3->altAbility);
+ break;
+ case MON_DATA_COOL_RIBBON:
+ SET8(substruct3->coolRibbon);
+ break;
+ case MON_DATA_BEAUTY_RIBBON:
+ SET8(substruct3->beautyRibbon);
+ break;
+ case MON_DATA_CUTE_RIBBON:
+ SET8(substruct3->cuteRibbon);
+ break;
+ case MON_DATA_SMART_RIBBON:
+ SET8(substruct3->smartRibbon);
+ break;
+ case MON_DATA_TOUGH_RIBBON:
+ SET8(substruct3->toughRibbon);
+ break;
+ case MON_DATA_CHAMPION_RIBBON:
+ SET8(substruct3->championRibbon);
+ break;
+ case MON_DATA_WINNING_RIBBON:
+ SET8(substruct3->winningRibbon);
+ break;
+ case MON_DATA_VICTORY_RIBBON:
+ SET8(substruct3->victoryRibbon);
+ break;
+ case MON_DATA_ARTIST_RIBBON:
+ SET8(substruct3->artistRibbon);
+ break;
+ case MON_DATA_EFFORT_RIBBON:
+ SET8(substruct3->effortRibbon);
+ break;
+ case MON_DATA_GIFT_RIBBON_1:
+ SET8(substruct3->giftRibbon1);
+ break;
+ case MON_DATA_GIFT_RIBBON_2:
+ SET8(substruct3->giftRibbon2);
+ break;
+ case MON_DATA_GIFT_RIBBON_3:
+ SET8(substruct3->giftRibbon3);
+ break;
+ case MON_DATA_GIFT_RIBBON_4:
+ SET8(substruct3->giftRibbon4);
+ break;
+ case MON_DATA_GIFT_RIBBON_5:
+ SET8(substruct3->giftRibbon5);
+ break;
+ case MON_DATA_GIFT_RIBBON_6:
+ SET8(substruct3->giftRibbon6);
+ break;
+ case MON_DATA_GIFT_RIBBON_7:
+ SET8(substruct3->giftRibbon7);
+ break;
+ case MON_DATA_FATEFUL_ENCOUNTER:
+ SET8(substruct3->fatefulEncounter);
+ break;
+ case MON_DATA_OBEDIENCE:
+ SET8(substruct3->obedient);
+ break;
+ case MON_DATA_IVS:
+ {
+ u32 ivs = data[0] | (data[1] << 8) | (data[2] << 16) | (data[3] << 24);
+ substruct3->hpIV = ivs & 0x1F;
+ substruct3->attackIV = (ivs >> 5) & 0x1F;
+ substruct3->defenseIV = (ivs >> 10) & 0x1F;
+ substruct3->speedIV = (ivs >> 15) & 0x1F;
+ substruct3->spAttackIV = (ivs >> 20) & 0x1F;
+ substruct3->spDefenseIV = (ivs >> 25) & 0x1F;
+ break;
+ }
+ default:
+ break;
+ }
+
+ if (field > MON_DATA_10)
+ {
+ boxMon->checksum = CalculateBoxMonChecksum(boxMon);
+ EncryptBoxMon(boxMon);
+ }
+}
+
+void CopyMon(void *dest, void *src, size_t size)
+{
+ memcpy(dest, src, size);
+}
+
+u8 GiveMonToPlayer(struct Pokemon *mon)
+{
+ s32 i;
+
+ SetMonData(mon, MON_DATA_OT_NAME, gSaveBlock2Ptr->playerName);
+ SetMonData(mon, MON_DATA_OT_GENDER, &gSaveBlock2Ptr->playerGender);
+ SetMonData(mon, MON_DATA_OT_ID, gSaveBlock2Ptr->playerTrainerId);
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) == SPECIES_NONE)
+ break;
+ }
+
+ if (i >= PARTY_SIZE)
+ return SendMonToPC(mon);
+
+ CopyMon(&gPlayerParty[i], mon, sizeof(*mon));
+ gPlayerPartyCount = i + 1;
+ return MON_GIVEN_TO_PARTY;
+}
+
+u8 SendMonToPC(struct Pokemon* mon)
+{
+ s32 boxNo, boxPos;
+
+ set_unknown_box_id(VarGet(VAR_STORAGE_UNKNOWN));
+
+ boxNo = StorageGetCurrentBox();
+
+ do
+ {
+ for (boxPos = 0; boxPos < 30; boxPos++)
+ {
+ struct BoxPokemon* checkingMon = GetBoxedMonPtr(boxNo, boxPos);
+ if (GetBoxMonData(checkingMon, MON_DATA_SPECIES, NULL) == SPECIES_NONE)
+ {
+ MonRestorePP(mon);
+ CopyMon(checkingMon, &mon->box, sizeof(mon->box));
+ gSpecialVar_MonBoxId = boxNo;
+ gSpecialVar_MonBoxPos = boxPos;
+ if (get_unknown_box_id() != boxNo)
+ FlagClear(FLAG_SYS_STORAGE_UNKNOWN_FLAG);
+ VarSet(VAR_STORAGE_UNKNOWN, boxNo);
+ return MON_GIVEN_TO_PC;
+ }
+ }
+
+ boxNo++;
+ if (boxNo == 14)
+ boxNo = 0;
+ } while (boxNo != StorageGetCurrentBox());
+
+ return MON_CANT_GIVE;
+}
+
+u8 CalculatePlayerPartyCount(void)
+{
+ gPlayerPartyCount = 0;
+
+ while (gPlayerPartyCount < 6
+ && GetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_SPECIES, NULL) != SPECIES_NONE)
+ {
+ gPlayerPartyCount++;
+ }
+
+ return gPlayerPartyCount;
+}
+
+u8 CalculateEnemyPartyCount(void)
+{
+ gEnemyPartyCount = 0;
+
+ while (gEnemyPartyCount < 6
+ && GetMonData(&gEnemyParty[gEnemyPartyCount], MON_DATA_SPECIES, NULL) != SPECIES_NONE)
+ {
+ gEnemyPartyCount++;
+ }
+
+ return gEnemyPartyCount;
+}
+
+u8 GetMonsStateToDoubles(void)
+{
+ s32 aliveCount = 0;
+ s32 i;
+ CalculatePlayerPartyCount();
+
+ if (gPlayerPartyCount == 1)
+ return gPlayerPartyCount; // PLAYER_HAS_ONE_MON
+
+ for (i = 0; i < gPlayerPartyCount; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_EGG
+ && GetMonData(&gPlayerParty[i], MON_DATA_HP, NULL) != 0
+ && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_NONE)
+ aliveCount++;
+ }
+
+ return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON;
+}
+
+u8 GetMonsStateToDoubles_2(void)
+{
+ s32 aliveCount = 0;
+ s32 i;
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ u32 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL);
+ if (species != SPECIES_EGG && species != SPECIES_NONE
+ && GetMonData(&gPlayerParty[i], MON_DATA_HP, NULL) != 0)
+ aliveCount++;
+ }
+
+ if (aliveCount == 1)
+ return PLAYER_HAS_ONE_MON; // may have more than one, but only one is alive
+
+ return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON;
+}
+
+u8 GetAbilityBySpecies(u16 species, bool8 altAbility)
+{
+ if (altAbility)
+ gLastUsedAbility = gBaseStats[species].ability2;
+ else
+ gLastUsedAbility = gBaseStats[species].ability1;
+
+ return gLastUsedAbility;
+}
+
+u8 GetMonAbility(struct Pokemon *mon)
+{
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
+ u8 altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL);
+ return GetAbilityBySpecies(species, altAbility);
+}
+
+void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord)
+{
+ s32 i, j;
+
+ ZeroEnemyPartyMons();
+ *gBattleResources->secretBase = *secretBaseRecord;
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ if (gBattleResources->secretBase->party.species[i])
+ {
+ CreateMon(&gEnemyParty[i],
+ gBattleResources->secretBase->party.species[i],
+ gBattleResources->secretBase->party.levels[i],
+ 15,
+ 1,
+ gBattleResources->secretBase->party.personality[i],
+ 2,
+ 0);
+
+ SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleResources->secretBase->party.heldItems[i]);
+
+ for (j = 0; j < 6; j++)
+ SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &gBattleResources->secretBase->party.EVs[i]);
+
+ for (j = 0; j < 4; j++)
+ {
+ SetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j, &gBattleResources->secretBase->party.moves[i * 4 + j]);
+ SetMonData(&gEnemyParty[i], MON_DATA_PP1 + j, &gBattleMoves[gBattleResources->secretBase->party.moves[i * 4 + j]].pp);
+ }
+ }
+ }
+}
+
+u8 GetSecretBaseTrainerPicIndex(void)
+{
+ u8 facilityClass = gSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5];
+ return gFacilityClassToPicIndex[facilityClass];
+}
+
+u8 GetSecretBaseTrainerClass(void)
+{
+ u8 facilityClass = gSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5];
+ return gFacilityClassToTrainerClass[facilityClass];
+}
+
+bool8 IsPlayerPartyAndPokemonStorageFull(void)
+{
+ s32 i;
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) == SPECIES_NONE)
+ return FALSE;
+
+ return IsPokemonStorageFull();
+}
+
+bool8 IsPokemonStorageFull(void)
+{
+ s32 i, j;
+
+ for (i = 0; i < 14; i++)
+ for (j = 0; j < 30; j++)
+ if (GetBoxMonDataFromAnyBox(i, j, MON_DATA_SPECIES) == SPECIES_NONE)
+ return FALSE;
+
+ return TRUE;
+}
+
+void GetSpeciesName(u8 *name, u16 species)
+{
+ s32 i;
+
+ for (i = 0; i <= POKEMON_NAME_LENGTH; i++)
+ {
+ if (species > NUM_SPECIES)
+ name[i] = gSpeciesNames[0][i];
+ else
+ name[i] = gSpeciesNames[species][i];
+
+ if (name[i] == EOS)
+ break;
+ }
+
+ name[i] = EOS;
+}
+
+u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex)
+{
+ u8 basePP = gBattleMoves[move].pp;
+ return basePP + ((basePP * 20 * ((gUnknown_08329D22[moveIndex] & ppBonuses) >> (2 * moveIndex))) / 100);
+}
+
+void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex)
+{
+ u8 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
+ ppBonuses &= gUnknown_08329D26[moveIndex];
+ SetMonData(mon, MON_DATA_PP_BONUSES, &ppBonuses);
+}
+
+void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex)
+{
+ mon->ppBonuses &= gUnknown_08329D26[moveIndex];
+}
+
+void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex)
+{
+ u16* hpSwitchout;
+ s32 i;
+ u8 nickname[POKEMON_NAME_LENGTH * 2];
+
+ gBattleMons[battlerId].species = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPECIES, NULL);
+ gBattleMons[battlerId].item = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HELD_ITEM, NULL);
+
+ for (i = 0; i < 4; i++)
+ {
+ gBattleMons[battlerId].moves[i] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MOVE1 + i, NULL);
+ gBattleMons[battlerId].pp[i] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PP1 + i, NULL);
+ }
+
+ gBattleMons[battlerId].ppBonuses = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PP_BONUSES, NULL);
+ gBattleMons[battlerId].friendship = GetMonData(&gPlayerParty[partyIndex], MON_DATA_FRIENDSHIP, NULL);
+ gBattleMons[battlerId].experience = GetMonData(&gPlayerParty[partyIndex], MON_DATA_EXP, NULL);
+ gBattleMons[battlerId].hpIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP_IV, NULL);
+ gBattleMons[battlerId].attackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK_IV, NULL);
+ gBattleMons[battlerId].defenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF_IV, NULL);
+ gBattleMons[battlerId].speedIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPEED_IV, NULL);
+ gBattleMons[battlerId].spAttackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK_IV, NULL);
+ gBattleMons[battlerId].spDefenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF_IV, NULL);
+ gBattleMons[battlerId].personality = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PERSONALITY, NULL);
+ gBattleMons[battlerId].status1 = GetMonData(&gPlayerParty[partyIndex], MON_DATA_STATUS, NULL);
+ gBattleMons[battlerId].level = GetMonData(&gPlayerParty[partyIndex], MON_DATA_LEVEL, NULL);
+ gBattleMons[battlerId].hp = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP, NULL);
+ gBattleMons[battlerId].maxHP = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MAX_HP, NULL);
+ gBattleMons[battlerId].attack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK, NULL);
+ gBattleMons[battlerId].defense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF, NULL);
+ gBattleMons[battlerId].speed = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPEED, NULL);
+ gBattleMons[battlerId].spAttack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK, NULL);
+ gBattleMons[battlerId].spDefense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF, NULL);
+ gBattleMons[battlerId].isEgg = GetMonData(&gPlayerParty[partyIndex], MON_DATA_IS_EGG, NULL);
+ gBattleMons[battlerId].altAbility = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ALT_ABILITY, NULL);
+ gBattleMons[battlerId].otId = GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_ID, NULL);
+ gBattleMons[battlerId].type1 = gBaseStats[gBattleMons[battlerId].species].type1;
+ gBattleMons[battlerId].type2 = gBaseStats[gBattleMons[battlerId].species].type2;
+ gBattleMons[battlerId].ability = GetAbilityBySpecies(gBattleMons[battlerId].species, gBattleMons[battlerId].altAbility);
+ GetMonData(&gPlayerParty[partyIndex], MON_DATA_NICKNAME, nickname);
+ StringCopy10(gBattleMons[battlerId].nickname, nickname);
+ GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_NAME, gBattleMons[battlerId].otName);
+
+ hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(battlerId)];
+ *hpSwitchout = gBattleMons[battlerId].hp;
+
+ for (i = 0; i < 8; i++)
+ gBattleMons[battlerId].statStages[i] = 6;
+
+ gBattleMons[battlerId].status2 = 0;
+ sub_803FA70(battlerId);
+ ClearTemporarySpeciesSpriteData(battlerId, FALSE);
+}
+
+bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex)
+{
+ return PokemonUseItemEffects(mon, item, partyIndex, moveIndex, 0);
+}
+
+bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e)
+{
+ u32 dataUnsigned;
+ s32 dataSigned;
+ s32 friendship;
+ s32 cmdIndex;
+ bool8 retVal = TRUE;
+ const u8 *itemEffect;
+ u8 var_3C = 6;
+ u32 var_38;
+ s8 var_34 = 0;
+ u8 holdEffect;
+ u8 battlerId = 4;
+ u32 var_28 = 0;
+ u16 heldItem;
+ u8 r10;
+ u32 r4;
+ u32 r5;
+ s8 r2;
+ u16 evCount;
+
+ heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL);
+ if (heldItem == ITEM_ENIGMA_BERRY)
+ {
+ if (gMain.inBattle)
+ holdEffect = gEnigmaBerries[gBankInMenu].holdEffect;
+ else
+ holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(heldItem);
+ }
+
+ gStringBattler = gBankInMenu;
+ if (gMain.inBattle)
+ {
+ gActiveBattler = gBankInMenu;
+ cmdIndex = (GetBattlerSide(gActiveBattler) != B_SIDE_PLAYER);
+ while (cmdIndex < gBattlersCount)
+ {
+ if (gBattlerPartyIndexes[cmdIndex] == partyIndex)
+ {
+ battlerId = cmdIndex;
+ break;
+ }
+ cmdIndex += 2;
+ }
+ }
+ else
+ {
+ gActiveBattler = 0;
+ battlerId = MAX_BATTLERS_COUNT;
+ }
+
+ if (!IS_POKEMON_ITEM(item))
+ return TRUE;
+ if (gItemEffectTable[item - 13] == NULL && item != ITEM_ENIGMA_BERRY)
+ return TRUE;
+
+ if (item == ITEM_ENIGMA_BERRY)
+ {
+ if (gMain.inBattle)
+ itemEffect = gEnigmaBerries[gActiveBattler].itemEffect;
+ else
+ itemEffect = gSaveBlock1Ptr->enigmaBerry.itemEffect;
+ }
+ else
+ {
+ itemEffect = gItemEffectTable[item - 13];
+ }
+
+ for (cmdIndex = 0; cmdIndex < 6; cmdIndex++)
+ {
+ switch (cmdIndex)
+ {
+ // status healing effects
+ case 0:
+ if ((itemEffect[cmdIndex] & 0x80)
+ && gMain.inBattle && battlerId != 4 && (gBattleMons[battlerId].status2 & STATUS2_INFATUATION))
+ {
+ gBattleMons[battlerId].status2 &= ~STATUS2_INFATUATION;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0x30)
+ && !(gBattleMons[gActiveBattler].status2 & STATUS2_FOCUS_ENERGY))
+ {
+ gBattleMons[gActiveBattler].status2 |= STATUS2_FOCUS_ENERGY;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0xF)
+ && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] < 12)
+ {
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] += itemEffect[cmdIndex] & 0xF;
+ if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] = 12;
+ retVal = FALSE;
+ }
+ break;
+ // in-battle stat boosting effects?
+ case 1:
+ if ((itemEffect[cmdIndex] & 0xF0)
+ && gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] < 12)
+ {
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] += (itemEffect[cmdIndex] & 0xF0) >> 4;
+ if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] = 12;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0xF)
+ && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] < 12)
+ {
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] += itemEffect[cmdIndex] & 0xF;
+ if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] = 12;
+ retVal = FALSE;
+ }
+ break;
+ // more stat boosting effects?
+ case 2:
+ if ((itemEffect[cmdIndex] & 0xF0)
+ && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] < 12)
+ {
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] += (itemEffect[cmdIndex] & 0xF0) >> 4;
+ if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] = 12;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0xF)
+ && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] < 12)
+ {
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] += itemEffect[cmdIndex] & 0xF;
+ if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] = 12;
+ retVal = FALSE;
+ }
+ break;
+ case 3:
+ if ((itemEffect[cmdIndex] & 0x80)
+ && gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer == 0)
+ {
+ gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer = 5;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0x40) // raise level
+ && GetMonData(mon, MON_DATA_LEVEL, NULL) != MAX_MON_LEVEL)
+ {
+ dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL) + 1];
+ SetMonData(mon, MON_DATA_EXP, &dataUnsigned);
+ CalculateMonStats(mon);
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0x20)
+ && HealStatusConditions(mon, partyIndex, 7, battlerId) == 0)
+ {
+ if (battlerId != 4)
+ gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0x10) && HealStatusConditions(mon, partyIndex, STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER, battlerId) == 0)
+ retVal = FALSE;
+ if ((itemEffect[cmdIndex] & 8) && HealStatusConditions(mon, partyIndex, STATUS1_BURN, battlerId) == 0)
+ retVal = FALSE;
+ if ((itemEffect[cmdIndex] & 4) && HealStatusConditions(mon, partyIndex, STATUS1_FREEZE, battlerId) == 0)
+ retVal = FALSE;
+ if ((itemEffect[cmdIndex] & 2) && HealStatusConditions(mon, partyIndex, STATUS1_PARALYSIS, battlerId) == 0)
+ retVal = FALSE;
+ if ((itemEffect[cmdIndex] & 1) // heal confusion
+ && gMain.inBattle && battlerId != 4 && (gBattleMons[battlerId].status2 & STATUS2_CONFUSION))
+ {
+ gBattleMons[battlerId].status2 &= ~STATUS2_CONFUSION;
+ retVal = FALSE;
+ }
+ break;
+ // EV, HP, and PP raising effects
+ case 4:
+ r10 = itemEffect[cmdIndex];
+ if (r10 & 0x20)
+ {
+ r10 &= ~0x20;
+ dataUnsigned = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gUnknown_08329D22[moveIndex]) >> (moveIndex * 2);
+ var_38 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex);
+ if (dataUnsigned <= 2 && var_38 > 4)
+ {
+ dataUnsigned = GetMonData(mon, MON_DATA_PP_BONUSES, NULL) + gUnknown_08329D2A[moveIndex];
+ SetMonData(mon, MON_DATA_PP_BONUSES, &dataUnsigned);
+
+ dataUnsigned = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), dataUnsigned, moveIndex) - var_38;
+ dataUnsigned = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL) + dataUnsigned;
+ SetMonData(mon, MON_DATA_PP1 + moveIndex, &dataUnsigned);
+ retVal = FALSE;
+ }
+ }
+ var_38 = 0;
+ while (r10 != 0)
+ {
+ if (r10 & 1)
+ {
+ switch (var_38)
+ {
+ case 0:
+ case 1:
+ evCount = GetMonEVCount(mon);
+ r5 = itemEffect[var_3C];
+ dataSigned = GetMonData(mon, gUnknown_08329EC2[var_38], NULL);
+ r2 = r5;
+ if (r2 > 0)
+ {
+ if (evCount >= MAX_TOTAL_EVS)
+ return TRUE;
+ if (dataSigned >= 100)
+ break;
+
+ if (dataSigned + r2 > 100)
+ r5 = 100 - (dataSigned + r2) + r2;
+ else
+ r5 = r2;
+
+ if (evCount + r5 > MAX_TOTAL_EVS)
+ r5 += MAX_TOTAL_EVS - (evCount + r5);
+ dataSigned += r5;
+ }
+ else
+ {
+ if (dataSigned == 0)
+ {
+ var_28 = 1;
+ var_3C++;
+ break;
+ }
+ dataSigned += r2;
+ if (dataSigned < 0)
+ dataSigned = 0;
+ }
+ SetMonData(mon, gUnknown_08329EC2[var_38], &dataSigned);
+ CalculateMonStats(mon);
+ var_3C++;
+ retVal = FALSE;
+ break;
+ case 2:
+ // revive?
+ if (r10 & 0x10)
+ {
+ if (GetMonData(mon, MON_DATA_HP, NULL) != 0)
+ {
+ var_3C++;
+ break;
+ }
+ if (gMain.inBattle)
+ {
+ if (battlerId != 4)
+ {
+ gAbsentBattlerFlags &= ~gBitTable[battlerId];
+ CopyPlayerPartyMonToBattleData(battlerId, pokemon_order_func(gBattlerPartyIndexes[battlerId]));
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleResults.unk4 < 255)
+ gBattleResults.unk4++;
+ }
+ else
+ {
+ gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2];
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleResults.unk4 < 255)
+ gBattleResults.unk4++;
+ }
+ }
+ }
+ else
+ {
+ if (GetMonData(mon, MON_DATA_HP, NULL) == 0)
+ {
+ var_3C++;
+ break;
+ }
+ }
+ dataUnsigned = itemEffect[var_3C++];
+ switch (dataUnsigned)
+ {
+ case 0xFF:
+ dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) - GetMonData(mon, MON_DATA_HP, NULL);
+ break;
+ case 0xFE:
+ dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) / 2;
+ if (dataUnsigned == 0)
+ dataUnsigned = 1;
+ break;
+ case 0xFD:
+ dataUnsigned = gBattleScripting.field_23;
+ break;
+ }
+ if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL))
+ {
+ if (e == 0)
+ {
+ dataUnsigned = GetMonData(mon, MON_DATA_HP, NULL) + dataUnsigned;
+ if (dataUnsigned > GetMonData(mon, MON_DATA_MAX_HP, NULL))
+ dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL);
+ SetMonData(mon, MON_DATA_HP, &dataUnsigned);
+ if (gMain.inBattle && battlerId != 4)
+ {
+ gBattleMons[battlerId].hp = dataUnsigned;
+ if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
+ {
+ if (gBattleResults.unk3 < 255)
+ gBattleResults.unk3++;
+ // I have to re-use this variable to match.
+ r5 = gActiveBattler;
+ gActiveBattler = battlerId;
+ BtlController_EmitGetMonData(0, 0, 0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ gActiveBattler = r5;
+ }
+ }
+ }
+ else
+ {
+ gBattleMoveDamage = -dataUnsigned;
+ }
+ retVal = FALSE;
+ }
+ r10 &= 0xEF;
+ break;
+ case 3:
+ if (!(r10 & 2))
+ {
+ for (r5 = 0; (signed)(r5) < (signed)(4); r5++)
+ {
+ u16 moveId;
+
+ dataUnsigned = GetMonData(mon, MON_DATA_PP1 + r5, NULL);
+ moveId = GetMonData(mon, MON_DATA_MOVE1 + r5, NULL);
+ if (dataUnsigned != CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), r5))
+ {
+ dataUnsigned += itemEffect[var_3C];
+ moveId = GetMonData(mon, MON_DATA_MOVE1 + r5, NULL);
+ if (dataUnsigned > CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), r5))
+ {
+ moveId = GetMonData(mon, MON_DATA_MOVE1 + r5, NULL);
+ dataUnsigned = CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), r5);
+ }
+ SetMonData(mon, MON_DATA_PP1 + r5, &dataUnsigned);
+ if (gMain.inBattle
+ && battlerId != 4 && !(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[battlerId].unk18_b & gBitTable[r5]))
+ gBattleMons[battlerId].pp[r5] = dataUnsigned;
+ retVal = FALSE;
+ }
+ }
+ var_3C++;
+ }
+ else
+ {
+ u16 moveId;
+
+ dataUnsigned = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL);
+ moveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL);
+ if (dataUnsigned != CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex))
+ {
+ dataUnsigned += itemEffect[var_3C++];
+ moveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL);
+ if (dataUnsigned > CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex))
+ {
+ moveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL);
+ dataUnsigned = CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex);
+ }
+ SetMonData(mon, MON_DATA_PP1 + moveIndex, &dataUnsigned);
+ if (gMain.inBattle
+ && battlerId != 4 && !(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[battlerId].unk18_b & gBitTable[moveIndex]))
+ gBattleMons[battlerId].pp[moveIndex] = dataUnsigned;
+ retVal = FALSE;
+ }
+ }
+ break;
+ case 7:
+ {
+ u16 targetSpecies = GetEvolutionTargetSpecies(mon, 2, item);
+
+ if (targetSpecies != SPECIES_NONE)
+ {
+ BeginEvolutionScene(mon, targetSpecies, 0, partyIndex);
+ return FALSE;
+ }
+ }
+ break;
+ }
+ }
+ var_38++;
+ r10 >>= 1;
+ }
+ break;
+ case 5:
+ r10 = itemEffect[cmdIndex];
+ var_38 = 0;
+ while (r10 != 0)
+ {
+ if (r10 & 1)
+ {
+ switch (var_38)
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ evCount = GetMonEVCount(mon);
+ r5 = itemEffect[var_3C];
+ dataSigned = GetMonData(mon, gUnknown_08329EC2[var_38 + 2], NULL);
+ r2 = r5;
+ if (r2 > 0)
+ {
+ if (evCount >= MAX_TOTAL_EVS)
+ return TRUE;
+ if (dataSigned >= 100)
+ break;
+
+ if (dataSigned + r2 > 100)
+ r5 = 100 - (dataSigned + r2) + r2;
+ else
+ r5 = r2;
+
+ if (evCount + r5 > MAX_TOTAL_EVS)
+ r5 += MAX_TOTAL_EVS - (evCount + r5);
+ dataSigned += r5;
+ }
+ else
+ {
+ if (dataSigned == 0)
+ {
+ var_28 = 1;
+ var_3C++;
+ break;
+ }
+ dataSigned += r2;
+ if (dataSigned < 0)
+ dataSigned = 0;
+ }
+ SetMonData(mon, gUnknown_08329EC2[var_38 + 2], &dataSigned);
+ CalculateMonStats(mon);
+ retVal = FALSE;
+ var_3C++;
+ break;
+ case 4:
+ dataUnsigned = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gUnknown_08329D22[moveIndex]) >> (moveIndex * 2);
+ r5 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex);
+ if (dataUnsigned < 3 && r5 > 4)
+ {
+ dataUnsigned = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
+ dataUnsigned &= gUnknown_08329D26[moveIndex];
+ dataUnsigned += gUnknown_08329D2A[moveIndex] * 3;
+
+ SetMonData(mon, MON_DATA_PP_BONUSES, &dataUnsigned);
+ dataUnsigned = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), dataUnsigned, moveIndex) - r5;
+ dataUnsigned = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL) + dataUnsigned;
+ SetMonData(mon, MON_DATA_PP1 + moveIndex, &dataUnsigned);
+ retVal = FALSE;
+ }
+ break;
+ case 5:
+ if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 100 && (retVal == 0 || var_28 != 0) && !sub_806F104() && var_34 == 0)
+ {
+ var_34 = itemEffect[var_3C];
+ friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
+ if (var_34 > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
+ friendship += 150 * var_34 / 100;
+ else
+ friendship += var_34;
+ if (var_34 > 0)
+ {
+ if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == 11)
+ friendship++;
+ if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name())
+ friendship++;
+ }
+ if (friendship < 0)
+ friendship = 0;
+ if (friendship > 255)
+ friendship = 255;
+ SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship);
+ retVal = FALSE;
+ }
+ var_3C++;
+ break;
+ case 6:
+ if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 200
+ && (retVal == 0 || var_28 != 0) && !sub_806F104() && var_34 == 0)
+ {
+ var_34 = itemEffect[var_3C];
+ friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
+ if ((s8)(var_34) > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
+ friendship += 150 * var_34 / 100;
+ else
+ friendship += var_34;
+ if (var_34 > 0)
+ {
+ if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == 11)
+ friendship++;
+ if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name())
+ friendship++;
+ }
+ if (friendship < 0)
+ friendship = 0;
+ if (friendship > 255)
+ friendship = 255;
+ SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship);
+ retVal = FALSE;
+ }
+ var_3C++;
+ break;
+ case 7:
+ if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 200 && (retVal == 0 || var_28 != 0) && !sub_806F104() && var_34 == 0)
+ {
+ var_34 = itemEffect[var_3C];
+ friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
+ if ((s8)(var_34) > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
+ friendship += 150 * var_34 / 100;
+ else
+ friendship += var_34;
+ if (var_34 > 0)
+ {
+ if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == 11)
+ friendship++;
+ if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name())
+ friendship++;
+ }
+ if (friendship < 0)
+ friendship = 0;
+ if (friendship > 255)
+ friendship = 255;
+ SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship);
+ retVal = FALSE;
+ }
+ var_3C++;
+ break;
+ }
+ }
+ var_38++;
+ r10 >>= 1;
+ }
+ break;
+ }
+ }
+ return retVal;
+}
+
+bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battlerId)
+{
+ u32 status = GetMonData(mon, MON_DATA_STATUS, 0);
+
+ if (status & healMask)
+ {
+ status &= ~healMask;
+ SetMonData(mon, MON_DATA_STATUS, &status);
+ if (gMain.inBattle && battlerId != MAX_BATTLERS_COUNT)
+ gBattleMons[battlerId].status1 &= ~healMask;
+ return FALSE;
+ }
+ else
+ {
+ return TRUE;
+ }
+}
+
+u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
+{
+ const u8 *temp;
+ const u8 *itemEffect;
+ u8 offset;
+ int i;
+ u8 j;
+ u8 val;
+
+ offset = 6;
+
+ temp = gItemEffectTable[itemId - 13];
+
+ if (!temp && itemId != ITEM_ENIGMA_BERRY)
+ return 0;
+
+ if (itemId == ITEM_ENIGMA_BERRY)
+ {
+ temp = gEnigmaBerries[gActiveBattler].itemEffect;
+ }
+
+ itemEffect = temp;
+
+ for (i = 0; i < 6; i++)
+ {
+ switch (i)
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ if (i == effectByte)
+ return 0;
+ break;
+ case 4:
+ val = itemEffect[4];
+ if (val & 0x20)
+ val &= 0xDF;
+ j = 0;
+ while (val)
+ {
+ if (val & 1)
+ {
+ switch (j)
+ {
+ case 2:
+ if (val & 0x10)
+ val &= 0xEF;
+ case 0:
+ if (i == effectByte && (val & effectBit))
+ return offset;
+ offset++;
+ break;
+ case 1:
+ if (i == effectByte && (val & effectBit))
+ return offset;
+ offset++;
+ break;
+ case 3:
+ if (i == effectByte && (val & effectBit))
+ return offset;
+ offset++;
+ break;
+ case 7:
+ if (i == effectByte)
+ return 0;
+ break;
+ }
+ }
+ j++;
+ val >>= 1;
+ if (i == effectByte)
+ effectBit >>= 1;
+ }
+ break;
+ case 5:
+ val = itemEffect[5];
+ j = 0;
+ while (val)
+ {
+ if (val & 1)
+ {
+ switch (j)
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ if (i == effectByte && (val & effectBit))
+ return offset;
+ offset++;
+ break;
+ case 7:
+ if (i == effectByte)
+ return 0;
+ break;
+ }
+ }
+ j++;
+ val >>= 1;
+ if (i == effectByte)
+ effectBit >>= 1;
+ }
+ break;
+ }
+ }
+
+ return offset;
+}
+
+static void sub_806CF24(s32 stat)
+{
+ gBattlerTarget = gBankInMenu;
+ StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_08329EC8[stat]]);
+ StringCopy(gBattleTextBuff2, gText_StatRose);
+ BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2);
+}
+
+u8 *sub_806CF78(u16 itemId)
+{
+ int i;
+ const u8 *itemEffect;
+
+ if (itemId == ITEM_ENIGMA_BERRY)
+ {
+ if (gMain.inBattle)
+ itemEffect = gEnigmaBerries[gBankInMenu].itemEffect;
+ else
+ itemEffect = gSaveBlock1Ptr->enigmaBerry.itemEffect;
+ }
+ else
+ {
+ itemEffect = gItemEffectTable[itemId - 13];
+ }
+
+ gStringBattler = gBankInMenu;
+
+ for (i = 0; i < 3; i++)
+ {
+ if (itemEffect[i] & 0xF)
+ sub_806CF24(i * 2);
+ if (itemEffect[i] & 0xF0)
+ {
+ if (i)
+ {
+ sub_806CF24(i * 2 + 1);
+ }
+ else
+ {
+ gBattlerAttacker = gBankInMenu;
+ BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnGettingPumped);
+ }
+ }
+ }
+
+ if (itemEffect[3] & 0x80)
+ {
+ gBattlerAttacker = gBankInMenu;
+ BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist);
+ }
+
+ return gDisplayedStringBattle;
+}
+
+u8 GetNature(struct Pokemon *mon)
+{
+ return GetMonData(mon, MON_DATA_PERSONALITY, 0) % 25;
+}
+
+u8 GetNatureFromPersonality(u32 personality)
+{
+ return personality % 25;
+}
+
+u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
+{
+ int i;
+ u16 targetSpecies = 0;
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, 0);
+ u16 heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, 0);
+ u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
+ u8 level;
+ u16 friendship;
+ u8 beauty = GetMonData(mon, MON_DATA_BEAUTY, 0);
+ u16 upperPersonality = personality >> 16;
+ u8 holdEffect;
+
+ if (heldItem == ITEM_ENIGMA_BERRY)
+ holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(heldItem);
+
+ if (holdEffect == 38 && type != 3)
+ return 0;
+
+ switch (type)
+ {
+ case 0:
+ level = GetMonData(mon, MON_DATA_LEVEL, 0);
+ friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, 0);
+
+ for (i = 0; i < 5; i++)
+ {
+ switch (gEvolutionTable[species][i].method)
+ {
+ case EVO_FRIENDSHIP:
+ if (friendship >= 220)
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
+ break;
+ case EVO_FRIENDSHIP_DAY:
+ RtcCalcLocalTime();
+ if (gLocalTime.hours >= 12 && gLocalTime.hours < 24 && friendship >= 220)
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
+ break;
+ case EVO_FRIENDSHIP_NIGHT:
+ RtcCalcLocalTime();
+ if (gLocalTime.hours >= 0 && gLocalTime.hours < 12 && friendship >= 220)
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
+ break;
+ case EVO_LEVEL:
+ if (gEvolutionTable[species][i].param <= level)
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
+ break;
+ case EVO_LEVEL_ATK_GT_DEF:
+ if (gEvolutionTable[species][i].param <= level)
+ if (GetMonData(mon, MON_DATA_ATK, 0) > GetMonData(mon, MON_DATA_DEF, 0))
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
+ break;
+ case EVO_LEVEL_ATK_EQ_DEF:
+ if (gEvolutionTable[species][i].param <= level)
+ if (GetMonData(mon, MON_DATA_ATK, 0) == GetMonData(mon, MON_DATA_DEF, 0))
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
+ break;
+ case EVO_LEVEL_ATK_LT_DEF:
+ if (gEvolutionTable[species][i].param <= level)
+ if (GetMonData(mon, MON_DATA_ATK, 0) < GetMonData(mon, MON_DATA_DEF, 0))
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
+ break;
+ case EVO_LEVEL_SILCOON:
+ if (gEvolutionTable[species][i].param <= level && (upperPersonality % 10) <= 4)
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
+ break;
+ case EVO_LEVEL_CASCOON:
+ if (gEvolutionTable[species][i].param <= level && (upperPersonality % 10) > 4)
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
+ break;
+ case EVO_LEVEL_NINJASK:
+ if (gEvolutionTable[species][i].param <= level)
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
+ break;
+ case EVO_BEAUTY:
+ if (gEvolutionTable[species][i].param <= beauty)
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
+ break;
+ }
+ }
+ break;
+ case 1:
+ for (i = 0; i < 5; i++)
+ {
+ switch (gEvolutionTable[species][i].method)
+ {
+ case EVO_TRADE:
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
+ break;
+ case EVO_TRADE_ITEM:
+ if (gEvolutionTable[species][i].param == heldItem)
+ {
+ heldItem = 0;
+ SetMonData(mon, MON_DATA_HELD_ITEM, (u8 *)&heldItem);
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
+ }
+ break;
+ }
+ }
+ break;
+ case 2:
+ case 3:
+ for (i = 0; i < 5; i++)
+ {
+ if (gEvolutionTable[species][i].method == EVO_ITEM
+ && gEvolutionTable[species][i].param == evolutionItem)
+ {
+ targetSpecies = gEvolutionTable[species][i].targetSpecies;
+ break;
+ }
+ }
+ break;
+ }
+
+ return targetSpecies;
+}
+
+u16 HoennPokedexNumToSpecies(u16 hoennNum)
+{
+ u16 species;
+
+ if (!hoennNum)
+ return 0;
+
+ species = 0;
+
+ while (species < 411 && gSpeciesToHoennPokedexNum[species] != hoennNum)
+ species++;
+
+ if (species == 411)
+ return 0;
+
+ return species + 1;
+}
+
+u16 NationalPokedexNumToSpecies(u16 nationalNum)
+{
+ u16 species;
+
+ if (!nationalNum)
+ return 0;
+
+ species = 0;
+
+ while (species < 411 && gSpeciesToNationalPokedexNum[species] != nationalNum)
+ species++;
+
+ if (species == 411)
+ return 0;
+
+ return species + 1;
+}
+
+u16 NationalToHoennOrder(u16 nationalNum)
+{
+ u16 hoennNum;
+
+ if (!nationalNum)
+ return 0;
+
+ hoennNum = 0;
+
+ while (hoennNum < 411 && gHoennToNationalOrder[hoennNum] != nationalNum)
+ hoennNum++;
+
+ if (hoennNum == 411)
+ return 0;
+
+ return hoennNum + 1;
+}
+
+u16 SpeciesToNationalPokedexNum(u16 species)
+{
+ if (!species)
+ return 0;
+
+ return gSpeciesToNationalPokedexNum[species - 1];
+}
+
+u16 SpeciesToHoennPokedexNum(u16 species)
+{
+ if (!species)
+ return 0;
+
+ return gSpeciesToHoennPokedexNum[species - 1];
+}
+
+u16 HoennToNationalOrder(u16 hoennNum)
+{
+ if (!hoennNum)
+ return 0;
+
+ return gHoennToNationalOrder[hoennNum - 1];
+}
+
+u16 SpeciesToCryId(u16 species)
+{
+ if (species <= 250)
+ return species;
+
+ if (species < 276)
+ return 200;
+
+ return gSpeciesIdToCryId[species - 276];
+}
+
+void sub_806D544(u16 species, u32 personality, u8 *dest)
+{
+ if (species == SPECIES_SPINDA
+ && dest != gMonSpritesGfxPtr->sprites[0]
+ && dest != gMonSpritesGfxPtr->sprites[2])
+ {
+ int i;
+ for (i = 0; i < 4; i++)
+ {
+ int j;
+ u8 x = gSpindaSpotGraphics[i].x + ((personality & 0x0F) - 8);
+ u8 y = gSpindaSpotGraphics[i].y + (((personality & 0xF0) >> 4) - 8);
+
+ for (j = 0; j < 16; j++)
+ {
+ int k;
+ s32 row = gSpindaSpotGraphics[i].image[j];
+
+ for (k = x; k < x + 16; k++)
+ {
+ u8 *val = dest + ((k / 8) * 32) + ((k % 8) / 2) + ((y >> 3) << 8) + ((y & 7) << 2);
+
+ if (row & 1)
+ {
+ if (k & 1)
+ {
+ if ((u8)((*val & 0xF0) - 0x10) <= 0x20)
+ *val += 0x40;
+ }
+ else
+ {
+ if ((u8)((*val & 0xF) - 0x01) <= 0x02)
+ *val += 0x04;
+ }
+ }
+
+ row >>= 1;
+ }
+
+ y++;
+ }
+
+ personality >>= 8;
+ }
+ }
+}
+
+void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4)
+{
+ if (species == SPECIES_SPINDA && a4)
+ {
+ int i;
+ for (i = 0; i < 4; i++)
+ {
+ int j;
+ u8 x = gSpindaSpotGraphics[i].x + ((personality & 0x0F) - 8);
+ u8 y = gSpindaSpotGraphics[i].y + (((personality & 0xF0) >> 4) - 8);
+
+ for (j = 0; j < 16; j++)
+ {
+ int k;
+ s32 row = gSpindaSpotGraphics[i].image[j];
+
+ for (k = x; k < x + 16; k++)
+ {
+ u8 *val = dest + ((k / 8) * 32) + ((k % 8) / 2) + ((y >> 3) << 8) + ((y & 7) << 2);
+
+ if (row & 1)
+ {
+ if (k & 1)
+ {
+ if ((u8)((*val & 0xF0) - 0x10) <= 0x20)
+ *val += 0x40;
+ }
+ else
+ {
+ if ((u8)((*val & 0xF) - 0x01) <= 0x02)
+ *val += 0x04;
+ }
+ }
+
+ row >>= 1;
+ }
+
+ y++;
+ }
+
+ personality >>= 8;
+ }
+ }
+}
+
+void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies)
+{
+ u8 language;
+ GetMonData(mon, MON_DATA_NICKNAME, gStringVar1);
+ language = GetMonData(mon, MON_DATA_LANGUAGE, &language);
+ if (language == GAME_LANGUAGE && !StringCompare(gSpeciesNames[oldSpecies], gStringVar1))
+ SetMonData(mon, MON_DATA_NICKNAME, gSpeciesNames[newSpecies]);
+}
+
+bool8 sub_806D7EC(void)
+{
+ bool8 retVal = FALSE;
+ switch (gLinkPlayers[GetMultiplayerId()].lp_field_18)
+ {
+ case 0:
+ case 3:
+ retVal = FALSE;
+ break;
+ case 1:
+ case 2:
+ retVal = TRUE;
+ break;
+ }
+ return retVal;
+}
+
+bool16 sub_806D82C(u8 id)
+{
+ bool16 retVal = FALSE;
+ switch (gLinkPlayers[id].lp_field_18)
+ {
+ case 0:
+ case 3:
+ retVal = FALSE;
+ break;
+ case 1:
+ case 2:
+ retVal = TRUE;
+ break;
+ }
+ return retVal;
+}
+
+s32 GetBattlerMultiplayerId(u16 a1)
+{
+ s32 id;
+ for (id = 0; id < MAX_LINK_PLAYERS; id++)
+ if (gLinkPlayers[id].lp_field_18 == a1)
+ break;
+ return id;
+}
+
+u8 GetTrainerEncounterMusicId(u16 trainerOpponentId)
+{
+ if (InBattlePyramid())
+ return GetTrainerEncounterMusicIdInBattlePyramind(trainerOpponentId);
+ if (sub_81D5C18())
+ return sub_81D63C8(trainerOpponentId);
+ return TRAINER_ENCOUNTER_MUSIC(trainerOpponentId);
+}
+
+u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex)
+{
+ if (statIndex < 1 || statIndex > 5)
+ {
+ // should just be "return n", but it wouldn't match without this
+ u16 retVal = n;
+ retVal++;
+ retVal--;
+ return retVal;
+ }
+
+ switch (gNatureStatTable[nature][statIndex - 1])
+ {
+ case 1:
+ return (u16)(n * 110) / 100;
+ case -1:
+ return (u16)(n * 90) / 100;
+ }
+
+ return n;
+}
+
+void AdjustFriendship(struct Pokemon *mon, u8 event)
+{
+ u16 species, heldItem;
+ u8 holdEffect;
+
+ if (sub_806F104())
+ return;
+
+ species = GetMonData(mon, MON_DATA_SPECIES2, 0);
+ heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, 0);
+
+ if (heldItem == ITEM_ENIGMA_BERRY)
+ {
+ if (gMain.inBattle)
+ holdEffect = gEnigmaBerries[0].holdEffect;
+ else
+ holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(heldItem);
+ }
+
+ if (species && species != SPECIES_EGG)
+ {
+ u8 friendshipLevel = 0;
+ s16 friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, 0);
+ if (friendship > 99)
+ friendshipLevel++;
+ if (friendship > 199)
+ friendshipLevel++;
+ if ((event != 5 || !(Random() & 1))
+ && (event != 3
+ || ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ && (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR
+ || gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_LEADER
+ || gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION))))
+ {
+ s8 mod = gUnknown_08329ECE[event][friendshipLevel];
+ if (mod > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
+ mod = (150 * mod) / 100;
+ friendship += mod;
+ if (mod > 0)
+ {
+ if (GetMonData(mon, MON_DATA_POKEBALL, 0) == ITEM_LUXURY_BALL)
+ friendship++;
+ if (GetMonData(mon, MON_DATA_MET_LOCATION, 0) == sav1_map_get_name())
+ friendship++;
+ }
+ if (friendship < 0)
+ friendship = 0;
+ if (friendship > 255)
+ friendship = 255;
+ SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship);
+ }
+ }
+}
+
+void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies)
+{
+ u8 evs[NUM_STATS];
+ u16 evIncrease = 0;
+ u16 totalEVs = 0;
+ u16 heldItem;
+ u8 holdEffect;
+ int i;
+
+ for (i = 0; i < NUM_STATS; i++)
+ {
+ evs[i] = GetMonData(mon, MON_DATA_HP_EV + i, 0);
+ totalEVs += evs[i];
+ }
+
+ for (i = 0; i < NUM_STATS; i++)
+ {
+ u8 hasHadPokerus;
+ int multiplier;
+
+ if (totalEVs >= MAX_TOTAL_EVS)
+ break;
+
+ hasHadPokerus = CheckPartyHasHadPokerus(mon, 0);
+
+ if (hasHadPokerus)
+ multiplier = 2;
+ else
+ multiplier = 1;
+
+ switch (i)
+ {
+ case 0:
+ evIncrease = gBaseStats[defeatedSpecies].evYield_HP * multiplier;
+ break;
+ case 1:
+ evIncrease = gBaseStats[defeatedSpecies].evYield_Attack * multiplier;
+ break;
+ case 2:
+ evIncrease = gBaseStats[defeatedSpecies].evYield_Defense * multiplier;
+ break;
+ case 3:
+ evIncrease = gBaseStats[defeatedSpecies].evYield_Speed * multiplier;
+ break;
+ case 4:
+ evIncrease = gBaseStats[defeatedSpecies].evYield_SpAttack * multiplier;
+ break;
+ case 5:
+ evIncrease = gBaseStats[defeatedSpecies].evYield_SpDefense * multiplier;
+ break;
+ }
+
+ heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, 0);
+
+ if (heldItem == ITEM_ENIGMA_BERRY)
+ {
+ if (gMain.inBattle)
+ holdEffect = gEnigmaBerries[0].holdEffect;
+ else
+ holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(heldItem);
+ }
+
+ if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
+ evIncrease *= 2;
+
+ if (totalEVs + (s16)evIncrease > MAX_TOTAL_EVS)
+ evIncrease = ((s16)evIncrease + MAX_TOTAL_EVS) - (totalEVs + evIncrease);
+
+ if (evs[i] + (s16)evIncrease > 255)
+ {
+ int val1 = (s16)evIncrease + 255;
+ int val2 = evs[i] + evIncrease;
+ evIncrease = val1 - val2;
+ }
+
+ evs[i] += evIncrease;
+ totalEVs += evIncrease;
+ SetMonData(mon, MON_DATA_HP_EV + i, &evs[i]);
+ }
+}
+
+u16 GetMonEVCount(struct Pokemon *mon)
+{
+ int i;
+ u16 count = 0;
+
+ for (i = 0; i < NUM_STATS; i++)
+ count += GetMonData(mon, MON_DATA_HP_EV + i, 0);
+
+ return count;
+}
+
+void RandomlyGivePartyPokerus(struct Pokemon *party)
+{
+ u16 rnd = Random();
+ if (rnd == 0x4000 || rnd == 0x8000 || rnd == 0xC000)
+ {
+ struct Pokemon *mon;
+
+ do
+ {
+ do
+ {
+ rnd = Random() % PARTY_SIZE;
+ mon = &party[rnd];
+ }
+ while (!GetMonData(mon, MON_DATA_SPECIES, 0));
+ }
+ while (GetMonData(mon, MON_DATA_IS_EGG, 0));
+
+ if (!(CheckPartyHasHadPokerus(party, gBitTable[rnd])))
+ {
+ u8 rnd2;
+
+ do
+ {
+ rnd2 = Random();
+ }
+ while ((rnd2 & 0x7) == 0);
+
+ if (rnd2 & 0xF0)
+ rnd2 &= 0x7;
+
+ rnd2 |= (rnd2 << 4);
+ rnd2 &= 0xF3;
+ rnd2++;
+
+ SetMonData(&party[rnd], MON_DATA_POKERUS, &rnd2);
+ }
+ }
+}
+
+u8 CheckPartyPokerus(struct Pokemon *party, u8 selection)
+{
+ u8 retVal;
+
+ int partyIndex = 0;
+ unsigned curBit = 1;
+ retVal = 0;
+
+ if (selection)
+ {
+ do
+ {
+ if ((selection & 1) && (GetMonData(&party[partyIndex], MON_DATA_POKERUS, 0) & 0xF))
+ retVal |= curBit;
+ partyIndex++;
+ curBit <<= 1;
+ selection >>= 1;
+ }
+ while (selection);
+ }
+ else if (GetMonData(&party[0], MON_DATA_POKERUS, 0) & 0xF)
+ {
+ retVal = 1;
+ }
+
+ return retVal;
+}
+
+u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection)
+{
+ u8 retVal;
+
+ int partyIndex = 0;
+ unsigned curBit = 1;
+ retVal = 0;
+
+ if (selection)
+ {
+ do
+ {
+ if ((selection & 1) && GetMonData(&party[partyIndex], MON_DATA_POKERUS, 0))
+ retVal |= curBit;
+ partyIndex++;
+ curBit <<= 1;
+ selection >>= 1;
+ }
+ while (selection);
+ }
+ else if (GetMonData(&party[0], MON_DATA_POKERUS, 0))
+ {
+ retVal = 1;
+ }
+
+ return retVal;
+}
+
+void UpdatePartyPokerusTime(u16 days)
+{
+ int i;
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, 0))
+ {
+ u8 pokerus = GetMonData(&gPlayerParty[i], MON_DATA_POKERUS, 0);
+ if (pokerus & 0xF)
+ {
+ if ((pokerus & 0xF) < days || days > 4)
+ pokerus &= 0xF0;
+ else
+ pokerus -= days;
+
+ if (pokerus == 0)
+ pokerus = 0x10;
+
+ SetMonData(&gPlayerParty[i], MON_DATA_POKERUS, &pokerus);
+ }
+ }
+ }
+}
+
+void PartySpreadPokerus(struct Pokemon *party)
+{
+ if ((Random() % 3) == 0)
+ {
+ int i;
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_SPECIES, 0))
+ {
+ u8 pokerus = GetMonData(&party[i], MON_DATA_POKERUS, 0);
+ u8 curPokerus = pokerus;
+ if (pokerus)
+ {
+ if (pokerus & 0xF)
+ {
+ // spread to adjacent party members
+ if (i != 0 && !(GetMonData(&party[i - 1], MON_DATA_POKERUS, 0) & 0xF0))
+ SetMonData(&party[i - 1], MON_DATA_POKERUS, &curPokerus);
+ if (i != (PARTY_SIZE - 1) && !(GetMonData(&party[i + 1], MON_DATA_POKERUS, 0) & 0xF0))
+ {
+ SetMonData(&party[i + 1], MON_DATA_POKERUS, &curPokerus);
+ i++;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+bool8 TryIncrementMonLevel(struct Pokemon *mon)
+{
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, 0);
+ u8 nextLevel = GetMonData(mon, MON_DATA_LEVEL, 0) + 1;
+ u32 expPoints = GetMonData(mon, MON_DATA_EXP, 0);
+ if (expPoints > gExperienceTables[gBaseStats[species].growthRate][MAX_MON_LEVEL])
+ {
+ expPoints = gExperienceTables[gBaseStats[species].growthRate][MAX_MON_LEVEL];
+ SetMonData(mon, MON_DATA_EXP, &expPoints);
+ }
+ if (nextLevel > MAX_MON_LEVEL || expPoints < gExperienceTables[gBaseStats[species].growthRate][nextLevel])
+ {
+ return FALSE;
+ }
+ else
+ {
+ SetMonData(mon, MON_DATA_LEVEL, &nextLevel);
+ return TRUE;
+ }
+}
+
+u32 CanMonLearnTMHM(struct Pokemon *mon, u8 tm)
+{
+ u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
+ if (species == SPECIES_EGG)
+ {
+ return 0;
+ }
+ else if (tm < 32)
+ {
+ u32 mask = 1 << tm;
+ return gTMHMLearnsets[species][0] & mask;
+ }
+ else
+ {
+ u32 mask = 1 << (tm - 32);
+ return gTMHMLearnsets[species][1] & mask;
+ }
+}
+
+u32 CanSpeciesLearnTMHM(u16 species, u8 tm)
+{
+ if (species == SPECIES_EGG)
+ {
+ return 0;
+ }
+ else if (tm < 32)
+ {
+ u32 mask = 1 << tm;
+ return gTMHMLearnsets[species][0] & mask;
+ }
+ else
+ {
+ u32 mask = 1 << (tm - 32);
+ return gTMHMLearnsets[species][1] & mask;
+ }
+}
+
+u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves)
+{
+ u16 learnedMoves[4];
+ u8 numMoves = 0;
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, 0);
+ u8 level = GetMonData(mon, MON_DATA_LEVEL, 0);
+ int i, j, k;
+
+ for (i = 0; i < 4; i++)
+ learnedMoves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, 0);
+
+ for (i = 0; i < 20; i++)
+ {
+ u16 moveLevel;
+
+ if (gLevelUpLearnsets[species][i] == 0xFFFF)
+ break;
+
+ moveLevel = gLevelUpLearnsets[species][i] & 0xFE00;
+
+ if (moveLevel <= (level << 9))
+ {
+ for (j = 0; j < 4 && learnedMoves[j] != (gLevelUpLearnsets[species][i] & 0x1FF); j++)
+ ;
+
+ if (j == 4)
+ {
+ for (k = 0; k < numMoves && moves[k] != (gLevelUpLearnsets[species][i] & 0x1FF); k++)
+ ;
+
+ if (k == numMoves)
+ moves[numMoves++] = gLevelUpLearnsets[species][i] & 0x1FF;
+ }
+ }
+ }
+
+ return numMoves;
+}
+
+u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves)
+{
+ u8 numMoves = 0;
+ int i;
+
+ for (i = 0; i < 20 && gLevelUpLearnsets[species][i] != 0xFFFF; i++)
+ moves[numMoves++] = gLevelUpLearnsets[species][i] & 0x1FF;
+
+ return numMoves;
+}
+
+u8 GetNumberOfRelearnableMoves(struct Pokemon *mon)
+{
+ u16 learnedMoves[4];
+ u16 moves[20];
+ u8 numMoves = 0;
+ u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
+ u8 level = GetMonData(mon, MON_DATA_LEVEL, 0);
+ int i, j, k;
+
+ if (species == SPECIES_EGG)
+ return 0;
+
+ for (i = 0; i < 4; i++)
+ learnedMoves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, 0);
+
+ for (i = 0; i < 20; i++)
+ {
+ u16 moveLevel;
+
+ if (gLevelUpLearnsets[species][i] == 0xFFFF)
+ break;
+
+ moveLevel = gLevelUpLearnsets[species][i] & 0xFE00;
+
+ if (moveLevel <= (level << 9))
+ {
+ for (j = 0; j < 4 && learnedMoves[j] != (gLevelUpLearnsets[species][i] & 0x1FF); j++)
+ ;
+
+ if (j == 4)
+ {
+ for (k = 0; k < numMoves && moves[k] != (gLevelUpLearnsets[species][i] & 0x1FF); k++)
+ ;
+
+ if (k == numMoves)
+ moves[numMoves++] = gLevelUpLearnsets[species][i] & 0x1FF;
+ }
+ }
+ }
+
+ return numMoves;
+}
+
+u16 SpeciesToPokedexNum(u16 species)
+{
+ if (IsNationalPokedexEnabled())
+ {
+ return SpeciesToNationalPokedexNum(species);
+ }
+ else
+ {
+ species = SpeciesToHoennPokedexNum(species);
+ if (species <= 202)
+ return species;
+ return 0xFFFF;
+ }
+}
+
+bool32 sub_806E3F8(u16 species)
+{
+ if (SpeciesToHoennPokedexNum(species) > 202)
+ return FALSE;
+ else
+ return TRUE;
+}
+
+void ClearBattleMonForms(void)
+{
+ int i;
+ for (i = 0; i < MAX_BATTLERS_COUNT; i++)
+ gBattleMonForms[i] = 0;
+}
+
+u16 GetBattleBGM(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
+ return MUS_BATTLE34;
+ if (gBattleTypeFlags & BATTLE_TYPE_REGI)
+ return MUS_BATTLE36;
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
+ return MUS_BATTLE20;
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ u8 trainerClass;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
+ trainerClass = GetFrontierOpponentClass(gTrainerBattleOpponent_A);
+ else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
+ trainerClass = TRAINER_CLASS_EXPERT;
+ else
+ trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
+
+ switch (trainerClass)
+ {
+ case TRAINER_CLASS_AQUA_LEADER:
+ case TRAINER_CLASS_MAGMA_LEADER:
+ return MUS_BATTLE30;
+ case TRAINER_CLASS_TEAM_AQUA:
+ case TRAINER_CLASS_TEAM_MAGMA:
+ case TRAINER_CLASS_AQUA_ADMIN:
+ case TRAINER_CLASS_MAGMA_ADMIN:
+ return MUS_BATTLE31;
+ case TRAINER_CLASS_LEADER:
+ return MUS_BATTLE32;
+ case TRAINER_CLASS_CHAMPION:
+ return MUS_BATTLE33;
+ case TRAINER_CLASS_PKMN_TRAINER_3:
+ if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
+ return MUS_BATTLE35;
+ if (!StringCompare(gTrainers[gTrainerBattleOpponent_A].trainerName, gText_BattleWallyName))
+ return MUS_BATTLE20;
+ return MUS_BATTLE35;
+ case TRAINER_CLASS_ELITE_FOUR:
+ return MUS_BATTLE38;
+ case TRAINER_CLASS_SALON_MAIDEN:
+ case TRAINER_CLASS_DOME_ACE:
+ case TRAINER_CLASS_PALACE_MAVEN:
+ case TRAINER_CLASS_ARENA_TYCOON:
+ case TRAINER_CLASS_FACTORY_HEAD:
+ case TRAINER_CLASS_PIKE_QUEEN:
+ case TRAINER_CLASS_PYRAMID_KING:
+ return MUS_VS_FRONT;
+ default:
+ return MUS_BATTLE20;
+ }
+ }
+ return MUS_BATTLE27;
+}
+
+void PlayBattleBGM(void)
+{
+ ResetMapMusic();
+ m4aMPlayAllStop();
+ PlayBGM(GetBattleBGM());
+}
+
+void PlayMapChosenOrBattleBGM(u16 songId)
+{
+ ResetMapMusic();
+ m4aMPlayAllStop();
+ if (songId)
+ PlayNewMapMusic(songId);
+ else
+ PlayNewMapMusic(GetBattleBGM());
+}
+
+void sub_806E694(u16 songId)
+{
+ u8 taskId;
+
+ ResetMapMusic();
+ m4aMPlayAllStop();
+
+ taskId = CreateTask(sub_806E6CC, 0);
+ gTasks[taskId].data[0] = songId;
+}
+
+static void sub_806E6CC(u8 taskId)
+{
+ if (gTasks[taskId].data[0])
+ PlayNewMapMusic(gTasks[taskId].data[0]);
+ else
+ PlayNewMapMusic(GetBattleBGM());
+ DestroyTask(taskId);
+}
+
+const u8 *GetMonFrontSpritePal(struct Pokemon *mon)
+{
+ u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
+ u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0);
+ u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
+ return GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality);
+}
+
+// Extracts the upper 16 bits of a 32-bit number
+#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
+
+// Extracts the lower 16 bits of a 32-bit number
+#define LOHALF(n) ((n) & 0xFFFF)
+
+const u8 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality)
+{
+ u32 shinyValue;
+
+ if (species > SPECIES_EGG)
+ return gMonPaletteTable[0].data;
+
+ shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
+ if (shinyValue < 8)
+ return gMonShinyPaletteTable[species].data;
+ else
+ return gMonPaletteTable[species].data;
+}
+
+const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon)
+{
+ u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
+ u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0);
+ u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
+ return GetMonSpritePalStructFromOtIdPersonality(species, otId, personality);
+}
+
+const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality)
+{
+ u32 shinyValue;
+
+ shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
+ if (shinyValue < 8)
+ return &gMonShinyPaletteTable[species];
+ else
+ return &gMonPaletteTable[species];
+}
+
+bool32 IsHMMove2(u16 move)
+{
+ int i = 0;
+ while (gHMMoves[i] != 0xFFFF)
+ {
+ if (gHMMoves[i++] == move)
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 IsMonSpriteNotFlipped(u16 species)
+{
+ return gBaseStats[species].noFlip;
+}
+
+s8 GetMonFlavorRelation(struct Pokemon *mon, u8 flavor)
+{
+ u8 nature = GetNature(mon);
+ return gPokeblockFlavorCompatibilityTable[nature * 5 + flavor];
+}
+
+s8 GetFlavorRelationByPersonality(u32 personality, u8 flavor)
+{
+ u8 nature = GetNatureFromPersonality(personality);
+ return gPokeblockFlavorCompatibilityTable[nature * 5 + flavor];
+}
+
+bool8 IsTradedMon(struct Pokemon *mon)
+{
+ u8 otName[OT_NAME_LENGTH + 1];
+ u32 otId;
+ GetMonData(mon, MON_DATA_OT_NAME, otName);
+ otId = GetMonData(mon, MON_DATA_OT_ID, 0);
+ return IsOtherTrainer(otId, otName);
+}
+
+bool8 IsOtherTrainer(u32 otId, u8 *otName)
+{
+ if (otId ==
+ (gSaveBlock2Ptr->playerTrainerId[0]
+ | (gSaveBlock2Ptr->playerTrainerId[1] << 8)
+ | (gSaveBlock2Ptr->playerTrainerId[2] << 16)
+ | (gSaveBlock2Ptr->playerTrainerId[3] << 24)))
+ {
+ int i;
+
+ for (i = 0; otName[i] != EOS; i++)
+ if (otName[i] != gSaveBlock2Ptr->playerName[i])
+ return TRUE;
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+void MonRestorePP(struct Pokemon *mon)
+{
+ BoxMonRestorePP(&mon->box);
+}
+
+void BoxMonRestorePP(struct BoxPokemon *boxMon)
+{
+ int i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (GetBoxMonData(boxMon, MON_DATA_MOVE1 + i, 0))
+ {
+ u16 move = GetBoxMonData(boxMon, MON_DATA_MOVE1 + i, 0);
+ u16 bonus = GetBoxMonData(boxMon, MON_DATA_PP_BONUSES, 0);
+ u8 pp = CalculatePPWithBonus(move, bonus, i);
+ SetBoxMonData(boxMon, MON_DATA_PP1 + i, &pp);
+ }
+ }
+}
+
+void sub_806E994(void)
+{
+ gLastUsedAbility = gBattleStruct->field_B0;
+
+ gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
+ gBattleTextBuff1[1] = B_BUFF_MON_NICK_WITH_PREFIX;
+ gBattleTextBuff1[2] = gBattleStruct->field_49;
+ gBattleTextBuff1[4] = B_BUFF_EOS;
+
+ if (!GetBattlerSide(gBattleStruct->field_49))
+ gBattleTextBuff1[3] = pokemon_order_func(gBattlerPartyIndexes[gBattleStruct->field_49]);
+ else
+ gBattleTextBuff1[3] = gBattlerPartyIndexes[gBattleStruct->field_49];
+
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBankInMenu, pokemon_order_func(gBattlerPartyIndexes[gBankInMenu]))
+
+ BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4);
+}
+
+static s32 GetWildMonTableIdInAlteringCave(u16 species)
+{
+ s32 i;
+ for (i = 0; i < (s32) ARRAY_COUNT(gAlteringCaveWildMonHeldItems); i++)
+ if (gAlteringCaveWildMonHeldItems[i].species == species)
+ return i;
+ return 0;
+}
+
+void SetWildMonHeldItem(void)
+{
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_TRAINER | BATTLE_TYPE_PYRAMID | BATTLE_TYPE_PIKE)))
+ {
+ u16 rnd = Random() % 100;
+ u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, 0);
+ u16 var1 = 45;
+ u16 var2 = 95;
+ if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_BIT3, 0)
+ && GetMonAbility(&gPlayerParty[0]) == ABILITY_COMPOUND_EYES)
+ {
+ var1 = 20;
+ var2 = 80;
+ }
+ if (gMapHeader.mapDataId == 0x1A4)
+ {
+ s32 alteringCaveId = GetWildMonTableIdInAlteringCave(species);
+ if (alteringCaveId != 0)
+ {
+ if (rnd < var2)
+ return;
+ SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gAlteringCaveWildMonHeldItems[alteringCaveId].item);
+ }
+ else
+ {
+ if (rnd < var1)
+ return;
+ if (rnd < var2)
+ SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item1);
+ else
+ SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item2);
+ }
+ }
+ else
+ {
+ if (gBaseStats[species].item1 == gBaseStats[species].item2 && gBaseStats[species].item1 != 0)
+ {
+ SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item1);
+ }
+ else
+ {
+ if (rnd < var1)
+ return;
+ if (rnd < var2)
+ SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item1);
+ else
+ SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item2);
+ }
+ }
+ }
+}
+
+bool8 IsMonShiny(struct Pokemon *mon)
+{
+ u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0);
+ u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
+ return IsShinyOtIdPersonality(otId, personality);
+}
+
+bool8 IsShinyOtIdPersonality(u32 otId, u32 personality)
+{
+ bool8 retVal = FALSE;
+ u32 shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
+ if (shinyValue < 8)
+ retVal = TRUE;
+ return retVal;
+}
+
+const u8 *GetTrainerPartnerName(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
+ {
+ if (gPartnerTrainerId == STEVEN_PARTNER_ID)
+ {
+ return gTrainers[TRAINER_STEVEN].trainerName;
+ }
+ else
+ {
+ GetFrontierTrainerName(gStringVar1, gPartnerTrainerId);
+ return gStringVar1;
+ }
+ }
+ else
+ {
+ u8 id = GetMultiplayerId();
+ return gLinkPlayers[GetBattlerMultiplayerId(gLinkPlayers[id].lp_field_18 ^ 2)].name;
+ }
+}
+
+#define READ_PTR_FROM_TASK(taskId, dataId) \
+ (void*)( \
+ ((u16)(gTasks[taskId].data[dataId]) | \
+ ((u16)(gTasks[taskId].data[dataId + 1]) << 0x10)))
+
+#define STORE_PTR_IN_TASK(ptr, taskId, dataId) \
+{ \
+ gTasks[taskId].data[dataId] = (u32)(ptr); \
+ gTasks[taskId].data[dataId + 1] = (u32)(ptr) >> 0x10; \
+}
+
+static void Task_AnimateAfterDelay(u8 taskId)
+{
+ if (--gTasks[taskId].data[3] == 0)
+ {
+ LaunchAnimationTaskForFrontSprite(READ_PTR_FROM_TASK(taskId, 0), gTasks[taskId].data[2]);
+ DestroyTask(taskId);
+ }
+}
+
+static void Task_PokemonSummaryAnimateAfterDelay(u8 taskId)
+{
+ if (--gTasks[taskId].data[3] == 0)
+ {
+ StartMonSummaryAnimation(READ_PTR_FROM_TASK(taskId, 0), gTasks[taskId].data[2]);
+ sub_81C488C(0xFF);
+ DestroyTask(taskId);
+ }
+}
+
+void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3)
+{
+ if (gHitMarker & HITMARKER_NO_ANIMATIONS && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
+ DoMonFrontSpriteAnimation(sprite, species, noCry, arg3 | 0x80);
+ else
+ DoMonFrontSpriteAnimation(sprite, species, noCry, arg3);
+}
+
+void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3)
+{
+ s8 pan;
+ switch (arg3 & 0x7F)
+ {
+ case 0:
+ pan = -25;
+ break;
+ case 1:
+ pan = 25;
+ break;
+ default:
+ pan = 0;
+ break;
+ }
+ if (arg3 & 0x80)
+ {
+ if (!noCry)
+ PlayCry1(species, pan);
+ sprite->callback = SpriteCallbackDummy;
+ }
+ else
+ {
+ if (!noCry)
+ {
+ PlayCry1(species, pan);
+ if (HasTwoFramesAnimation(species))
+ StartSpriteAnim(sprite, 1);
+ }
+ if (gMonAnimationDelayTable[species - 1] != 0)
+ {
+ u8 taskId = CreateTask(Task_AnimateAfterDelay, 0);
+ STORE_PTR_IN_TASK(sprite, taskId, 0);
+ gTasks[taskId].data[2] = gMonFrontAnimIdsTable[species - 1];
+ gTasks[taskId].data[3] = gMonAnimationDelayTable[species - 1];
+ }
+ else
+ {
+ LaunchAnimationTaskForFrontSprite(sprite, gMonFrontAnimIdsTable[species - 1]);
+ }
+ sprite->callback = SpriteCallbackDummy_2;
+ }
+}
+
+void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneFrame)
+{
+ if (!oneFrame && HasTwoFramesAnimation(species))
+ StartSpriteAnim(sprite, 1);
+ if (gMonAnimationDelayTable[species - 1] != 0)
+ {
+ u8 taskId = CreateTask(Task_PokemonSummaryAnimateAfterDelay, 0);
+ STORE_PTR_IN_TASK(sprite, taskId, 0);
+ gTasks[taskId].data[2] = gMonFrontAnimIdsTable[species - 1];
+ gTasks[taskId].data[3] = gMonAnimationDelayTable[species - 1];
+ sub_81C488C(taskId);
+ SetSpriteCB_MonAnimDummy(sprite);
+ }
+ else
+ {
+ StartMonSummaryAnimation(sprite, gMonFrontAnimIdsTable[species - 1]);
+ }
+}
+
+void sub_806EE98(void)
+{
+ u8 delayTaskId = FindTaskIdByFunc(Task_PokemonSummaryAnimateAfterDelay);
+ if (delayTaskId != 0xFF)
+ DestroyTask(delayTaskId);
+}
+
+void BattleAnimateBackSprite(struct Sprite* sprite, u16 species)
+{
+ if (gHitMarker & HITMARKER_NO_ANIMATIONS && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
+ {
+ sprite->callback = SpriteCallbackDummy;
+ }
+ else
+ {
+ LaunchAnimationTaskForBackSprite(sprite, GetSpeciesBackAnimSet(species));
+ sprite->callback = SpriteCallbackDummy_2;
+ }
+}
+
+u8 sub_806EF08(u8 arg0)
+{
+ s32 i;
+ s32 var = 0;
+ u8 multiplayerId = GetMultiplayerId();
+ switch (gLinkPlayers[multiplayerId].lp_field_18)
+ {
+ case 0:
+ case 2:
+ var = (arg0 != 0) ? 1 : 3;
+ break;
+ case 1:
+ case 3:
+ var = (arg0 != 0) ? 2 : 0;
+ break;
+ }
+ for (i = 0; i < 4; i++)
+ {
+ if (gLinkPlayers[i].lp_field_18 == (s16)(var))
+ break;
+ }
+ return i;
+}
+
+u8 sub_806EF84(u8 arg0, u8 arg1)
+{
+ s32 i;
+ s32 var = 0;
+ switch (gLinkPlayers[arg1].lp_field_18)
+ {
+ case 0:
+ case 2:
+ var = (arg0 != 0) ? 1 : 3;
+ break;
+ case 1:
+ case 3:
+ var = (arg0 != 0) ? 2 : 0;
+ break;
+ }
+ for (i = 0; i < 4; i++)
+ {
+ if (gLinkPlayers[i].lp_field_18 == (s16)(var))
+ break;
+ }
+ return i;
+}
+
+u16 FacilityClassToPicIndex(u16 facilityClass)
+{
+ return gFacilityClassToPicIndex[facilityClass];
+}
+
+u16 PlayerGenderToFrontTrainerPicId(u8 playerGender)
+{
+ if (playerGender)
+ return FacilityClassToPicIndex(FACILITY_CLASS_PKMN_TRAINER_5);
+ else
+ return FacilityClassToPicIndex(FACILITY_CLASS_PKMN_TRAINER_2);
+}
+
+void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality)
+{
+ u8 getFlagCaseId = (caseId == FLAG_SET_SEEN) ? FLAG_GET_SEEN : FLAG_GET_CAUGHT;
+ if (!GetSetPokedexFlag(nationalNum, getFlagCaseId)) // don't set if it's already set
+ {
+ GetSetPokedexFlag(nationalNum, caseId);
+ if (NationalPokedexNumToSpecies(nationalNum) == SPECIES_UNOWN)
+ gSaveBlock2Ptr->pokedex.unownPersonality = personality;
+ if (NationalPokedexNumToSpecies(nationalNum) == SPECIES_SPINDA)
+ gSaveBlock2Ptr->pokedex.spindaPersonality = personality;
+ }
+}
+
+const u8 *GetTrainerClassNameFromId(u16 trainerId)
+{
+ if (trainerId > NO_OF_TRAINERS)
+ trainerId = 0;
+ return gTrainerClassNames[gTrainers[trainerId].trainerClass];
+}
+
+const u8 *GetTrainerNameFromId(u16 trainerId)
+{
+ if (trainerId > NO_OF_TRAINERS)
+ trainerId = 0;
+ return gTrainers[trainerId].trainerName;
+}
+
+bool8 HasTwoFramesAnimation(u16 species)
+{
+ return (species != SPECIES_CASTFORM
+ && species != SPECIES_DEOXYS
+ && species != SPECIES_SPINDA
+ && species != SPECIES_UNOWN);
+}
+
+bool8 sub_806F104(void)
+{
+ if (gMain.inBattle && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER))
+ return TRUE;
+ if (!gMain.inBattle && (InBattlePike() || InBattlePyramid()))
+ return TRUE;
+ return FALSE;
+}
+
+#define FORCE_SIGNED(x)(-(x * (-1)))
+
+static void sub_806F160(struct Unknown_806F160_Struct* structPtr)
+{
+ u16 i, j;
+ for (i = 0; i < FORCE_SIGNED(structPtr->field_0_0); i++)
+ {
+ structPtr->templates[i] = gUnknown_08329D98[i];
+ for (j = 0; j < structPtr->field_1; j++)
+ {
+ asm("");
+ structPtr->frameImages[i * structPtr->field_1 + j].data = &structPtr->byteArrays[i][j * 0x800];
+ }
+ structPtr->templates[i].images = &structPtr->frameImages[i * structPtr->field_1];
+ }
+}
+
+static void sub_806F1FC(struct Unknown_806F160_Struct* structPtr)
+{
+ u16 i, j;
+ for (i = 0; i < FORCE_SIGNED(structPtr->field_0_0); i++)
+ {
+ structPtr->templates[i] = gUnknown_08329F28;
+ for (j = 0; j < structPtr->field_1; j++)
+ {
+ structPtr->frameImages[i * structPtr->field_0_0 + j].data = &structPtr->byteArrays[i][j * 0x800];
+ }
+ structPtr->templates[i].images = &structPtr->frameImages[i * structPtr->field_0_0];
+ structPtr->templates[i].anims = gUnknown_082FF70C;
+ structPtr->templates[i].paletteTag = i;
+ }
+}
+
+struct Unknown_806F160_Struct *sub_806F2AC(u8 id, u8 arg1)
+{
+ u8 i;
+ u8 flags;
+ struct Unknown_806F160_Struct *structPtr;
+
+ flags = 0;
+ id %= 2;
+ structPtr = AllocZeroed(sizeof(*structPtr));
+ if (structPtr == NULL)
+ return NULL;
+
+ switch (arg1)
+ {
+ case 2:
+ structPtr->field_0_0 = 7;
+ structPtr->field_0_1 = 7;
+ structPtr->field_1 = 4;
+ structPtr->field_3_0 = 1;
+ structPtr->field_3_1 = 2;
+ break;
+ case 0:
+ default:
+ structPtr->field_0_0 = 4;
+ structPtr->field_0_1 = 4;
+ structPtr->field_1 = 4;
+ structPtr->field_3_0 = 1;
+ structPtr->field_3_1 = 0;
+ break;
+ }
+
+ structPtr->bytes = AllocZeroed(structPtr->field_3_0 * 0x800 * 4 * structPtr->field_0_0);
+ structPtr->byteArrays = AllocZeroed(structPtr->field_0_0 * 32);
+ if (structPtr->bytes == NULL || structPtr->byteArrays == NULL)
+ {
+ flags |= 1;
+ }
+ else
+ {
+ for (i = 0; i < FORCE_SIGNED(structPtr->field_0_0); i++)
+ structPtr->byteArrays[i] = structPtr->bytes + (structPtr->field_3_0 * (i << 0xD));
+ }
+
+ structPtr->templates = AllocZeroed(sizeof(struct SpriteTemplate) * structPtr->field_0_0);
+ structPtr->frameImages = AllocZeroed(sizeof(struct SpriteFrameImage) * structPtr->field_0_0 * structPtr->field_1);
+ if (structPtr->templates == NULL || structPtr->frameImages == NULL)
+ {
+ flags |= 2;
+ }
+ else
+ {
+ for (i = 0; i < structPtr->field_1 * structPtr->field_0_0; i++)
+ structPtr->frameImages[i].size = 0x800;
+
+ switch (structPtr->field_3_1)
+ {
+ case 2:
+ sub_806F1FC(structPtr);
+ break;
+ case 0:
+ case 1:
+ default:
+ sub_806F160(structPtr);
+ break;
+ }
+ }
+
+ if (flags & 2)
+ {
+ if (structPtr->frameImages != NULL)
+ FREE_AND_SET_NULL(structPtr->frameImages);
+ if (structPtr->templates != NULL)
+ FREE_AND_SET_NULL(structPtr->templates);
+ }
+ if (flags & 1)
+ {
+ if (structPtr->byteArrays != NULL)
+ FREE_AND_SET_NULL(structPtr->byteArrays);
+ if (structPtr->bytes != NULL)
+ FREE_AND_SET_NULL(structPtr->bytes);
+ }
+
+ if (flags)
+ {
+ memset(structPtr, 0, sizeof(*structPtr));
+ Free(structPtr);
+ }
+ else
+ {
+ structPtr->magic = 0xA3;
+ gUnknown_020249B4[id] = structPtr;
+ }
+
+ return gUnknown_020249B4[id];
+}
+
+void sub_806F47C(u8 id)
+{
+ struct Unknown_806F160_Struct *structPtr;
+
+ id %= 2;
+ structPtr = gUnknown_020249B4[id];
+ if (structPtr == NULL)
+ return;
+
+ if (structPtr->magic != 0xA3)
+ {
+ memset(structPtr, 0, sizeof(struct Unknown_806F160_Struct));
+ }
+ else
+ {
+
+ if (structPtr->frameImages != NULL)
+ FREE_AND_SET_NULL(structPtr->frameImages);
+ if (structPtr->templates != NULL)
+ FREE_AND_SET_NULL(structPtr->templates);
+ if (structPtr->byteArrays != NULL)
+ FREE_AND_SET_NULL(structPtr->byteArrays);
+ if (structPtr->bytes != NULL)
+ FREE_AND_SET_NULL(structPtr->bytes);
+
+ memset(structPtr, 0, sizeof(struct Unknown_806F160_Struct));
+ Free(structPtr);
+ }
+}
+
+u8 *sub_806F4F8(u8 id, u8 arg1)
+{
+ struct Unknown_806F160_Struct *structPtr = gUnknown_020249B4[id % 2];
+ if (structPtr->magic != 0xA3)
+ {
+ return NULL;
+ }
+ else
+ {
+ if (arg1 >= FORCE_SIGNED(structPtr->field_0_0))
+ arg1 = 0;
+
+ return structPtr->byteArrays[arg1];
+ }
+}