diff options
Diffstat (limited to 'src/pokemon_animation.c')
-rw-r--r-- | src/pokemon_animation.c | 35 |
1 files changed, 23 insertions, 12 deletions
diff --git a/src/pokemon_animation.c b/src/pokemon_animation.c index 52fa6db51..340327475 100644 --- a/src/pokemon_animation.c +++ b/src/pokemon_animation.c @@ -177,9 +177,9 @@ static void SpriteCB_SetDummyOnAnimEnd(struct Sprite *sprite); #define STRUCT_COUNT 4 // IWRAM bss -static IWRAM_DATA struct UnkAnimStruct sUnknown_03001240[STRUCT_COUNT]; -static IWRAM_DATA u8 sUnknown_03001270; -static IWRAM_DATA bool32 sUnknown_03001274; +static struct UnkAnimStruct sUnknown_03001240[STRUCT_COUNT]; +static u8 sUnknown_03001270; +static bool32 sUnknown_03001274; // const rom data static const u8 sSpeciesToBackAnimSet[] = @@ -861,16 +861,27 @@ u8 GetSpeciesBackAnimSet(u16 species) } #define tState data[0] -#define tPtrLO data[1] -#define tPtrHI data[2] +#define tPtrHi data[1] +#define tPtrLo data[2] #define tAnimId data[3] #define tSaved0 data[4] #define tSaved2 data[5] +// BUG: In vanilla, tPtrLo is read as an s16, so if bit 15 of the +// address were to be set it would cause the pointer to be read +// as 0xFFFFXXXX instead of the desired 0x02YYXXXX. +// By dumb luck, this is not an issue in vanilla. However, +// changing the link order revealed this bug. +#if MODERN +#define ANIM_SPRITE(taskId) ((struct Sprite *)((gTasks[taskId].tPtrHi << 16) | ((u16)gTasks[taskId].tPtrLo))) +#else +#define ANIM_SPRITE(taskId) ((struct Sprite *)((gTasks[taskId].tPtrHi << 16) | (gTasks[taskId].tPtrLo))) +#endif //MODERN + static void Task_HandleMonAnimation(u8 taskId) { u32 i; - struct Sprite *sprite = (struct Sprite*)(u32)((gTasks[taskId].tPtrLO << 0x10) | (gTasks[taskId].tPtrHI)); + struct Sprite *sprite = ANIM_SPRITE(taskId); if (gTasks[taskId].tState == 0) { @@ -900,8 +911,8 @@ static void Task_HandleMonAnimation(u8 taskId) void LaunchAnimationTaskForFrontSprite(struct Sprite *sprite, u8 frontAnimId) { u8 taskId = CreateTask(Task_HandleMonAnimation, 128); - gTasks[taskId].tPtrLO = (u32)(sprite) >> 0x10; - gTasks[taskId].tPtrHI = (u32)(sprite); + gTasks[taskId].tPtrHi = (u32)(sprite) >> 0x10; + gTasks[taskId].tPtrLo = (u32)(sprite); gTasks[taskId].tAnimId = frontAnimId; } @@ -916,8 +927,8 @@ void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet) u8 nature, taskId, animId, battlerId; taskId = CreateTask(Task_HandleMonAnimation, 128); - gTasks[taskId].tPtrLO = (u32)(sprite) >> 0x10; - gTasks[taskId].tPtrHI = (u32)(sprite); + gTasks[taskId].tPtrHi = (u32)(sprite) >> 0x10; + gTasks[taskId].tPtrLo = (u32)(sprite); battlerId = sprite->data[0]; nature = GetNature(&gPlayerParty[gBattlerPartyIndexes[battlerId]]); @@ -927,8 +938,8 @@ void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet) } #undef tState -#undef tPtrLO -#undef tPtrHI +#undef tPtrHi +#undef tPtrLo #undef tAnimId #undef tSaved0 #undef tSaved2 |