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Diffstat (limited to 'src/pokenav_menu_handler_1.c')
-rw-r--r--src/pokenav_menu_handler_1.c302
1 files changed, 151 insertions, 151 deletions
diff --git a/src/pokenav_menu_handler_1.c b/src/pokenav_menu_handler_1.c
index a500e7c18..b72247742 100644
--- a/src/pokenav_menu_handler_1.c
+++ b/src/pokenav_menu_handler_1.c
@@ -5,31 +5,31 @@
#include "sound.h"
#include "constants/songs.h"
-struct Pokenav1Struct
+struct Pokenav_Menu
{
u16 menuType;
s16 cursorPos;
u16 currMenuItem;
u16 helpBarIndex;
u32 menuId;
- u32 (*callback)(struct Pokenav1Struct*);
+ u32 (*callback)(struct Pokenav_Menu*);
};
-static bool32 UpdateMenuCursorPos(struct Pokenav1Struct *state);
-static void ReturnToConditionMenu(struct Pokenav1Struct *state);
-static void ReturnToMainMenu(struct Pokenav1Struct *state);
-static u32 GetMenuId(struct Pokenav1Struct *state);
-static void SetMenuIdAndCB(struct Pokenav1Struct *state, u32 a1);
-static u32 CB2_ReturnToConditionMenu(struct Pokenav1Struct *state);
-static u32 CB2_ReturnToMainMenu(struct Pokenav1Struct *state);
-static u32 HandleConditionSearchMenuInput(struct Pokenav1Struct *state);
-static u32 HandleConditionMenuInput(struct Pokenav1Struct *state);
-static u32 HandleCantOpenRibbonsInput(struct Pokenav1Struct *state);
-static u32 HandleMainMenuInputEndTutorial(struct Pokenav1Struct *state);
-static u32 HandleMainMenuInputTutorial(struct Pokenav1Struct *state);
-static u32 HandleMainMenuInput(struct Pokenav1Struct *state);
-static u32 (*GetMainMenuInputHandler(void))(struct Pokenav1Struct*);
-static void SetMenuInputHandler(struct Pokenav1Struct *state);
+static bool32 UpdateMenuCursorPos(struct Pokenav_Menu *);
+static void ReturnToConditionMenu(struct Pokenav_Menu *);
+static void ReturnToMainMenu(struct Pokenav_Menu *);
+static u32 GetMenuId(struct Pokenav_Menu *);
+static void SetMenuIdAndCB(struct Pokenav_Menu *, u32);
+static u32 CB2_ReturnToConditionMenu(struct Pokenav_Menu *);
+static u32 CB2_ReturnToMainMenu(struct Pokenav_Menu *);
+static u32 HandleConditionSearchMenuInput(struct Pokenav_Menu *);
+static u32 HandleConditionMenuInput(struct Pokenav_Menu *);
+static u32 HandleCantOpenRibbonsInput(struct Pokenav_Menu *);
+static u32 HandleMainMenuInputEndTutorial(struct Pokenav_Menu *);
+static u32 HandleMainMenuInputTutorial(struct Pokenav_Menu *);
+static u32 HandleMainMenuInput(struct Pokenav_Menu *);
+static u32 (*GetMainMenuInputHandler(void))(struct Pokenav_Menu*);
+static void SetMenuInputHandler(struct Pokenav_Menu *);
// Number of entries - 1 for that menu type
static const u8 sLastCursorPositions[] =
@@ -41,20 +41,20 @@ static const u8 sLastCursorPositions[] =
[POKENAV_MENU_TYPE_CONDITION_SEARCH] = 5
};
-static const u8 sMenuItems[][6] =
+static const u8 sMenuItems[][MAX_POKENAV_MENUITEMS] =
{
[POKENAV_MENU_TYPE_DEFAULT] =
{
POKENAV_MENUITEM_MAP,
POKENAV_MENUITEM_CONDITION,
- [2 ... 5] = POKENAV_MENUITEM_SWITCH_OFF
+ [2 ... MAX_POKENAV_MENUITEMS - 1] = POKENAV_MENUITEM_SWITCH_OFF
},
[POKENAV_MENU_TYPE_UNLOCK_MC] =
{
POKENAV_MENUITEM_MAP,
POKENAV_MENUITEM_CONDITION,
POKENAV_MENUITEM_MATCH_CALL,
- [3 ... 5] = POKENAV_MENUITEM_SWITCH_OFF
+ [3 ... MAX_POKENAV_MENUITEMS - 1] = POKENAV_MENUITEM_SWITCH_OFF
},
[POKENAV_MENU_TYPE_UNLOCK_MC_RIBBONS] =
{
@@ -62,14 +62,14 @@ static const u8 sMenuItems[][6] =
POKENAV_MENUITEM_CONDITION,
POKENAV_MENUITEM_MATCH_CALL,
POKENAV_MENUITEM_RIBBONS,
- [4 ... 5] = POKENAV_MENUITEM_SWITCH_OFF
+ [4 ... MAX_POKENAV_MENUITEMS - 1] = POKENAV_MENUITEM_SWITCH_OFF
},
[POKENAV_MENU_TYPE_CONDITION] =
{
POKENAV_MENUITEM_CONDITION_PARTY,
POKENAV_MENUITEM_CONDITION_SEARCH,
POKENAV_MENUITEM_CONDITION_CANCEL,
- [3 ... 5] = POKENAV_MENUITEM_SWITCH_OFF
+ [3 ... MAX_POKENAV_MENUITEMS - 1] = POKENAV_MENUITEM_SWITCH_OFF
},
[POKENAV_MENU_TYPE_CONDITION_SEARCH] =
{
@@ -99,94 +99,94 @@ static u8 GetPokenavMainMenuType(void)
bool32 PokenavCallback_Init_MainMenuCursorOnMap(void)
{
- struct Pokenav1Struct *state = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav1Struct));
- if (!state)
+ struct Pokenav_Menu *menu = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav_Menu));
+ if (!menu)
return FALSE;
- state->menuType = GetPokenavMainMenuType();
- state->cursorPos = POKENAV_MENUITEM_MAP;
- state->currMenuItem = POKENAV_MENUITEM_MAP;
- state->helpBarIndex = HELPBAR_NONE;
- SetMenuInputHandler(state);
+ menu->menuType = GetPokenavMainMenuType();
+ menu->cursorPos = POKENAV_MENUITEM_MAP;
+ menu->currMenuItem = POKENAV_MENUITEM_MAP;
+ menu->helpBarIndex = HELPBAR_NONE;
+ SetMenuInputHandler(menu);
return TRUE;
}
bool32 PokenavCallback_Init_MainMenuCursorOnMatchCall(void)
{
- struct Pokenav1Struct *state = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav1Struct));
- if (!state)
+ struct Pokenav_Menu *menu = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav_Menu));
+ if (!menu)
return FALSE;
- state->menuType = GetPokenavMainMenuType();
- state->cursorPos = POKENAV_MENUITEM_MATCH_CALL;
- state->currMenuItem = POKENAV_MENUITEM_MATCH_CALL;
- state->helpBarIndex = HELPBAR_NONE;
- SetMenuInputHandler(state);
+ menu->menuType = GetPokenavMainMenuType();
+ menu->cursorPos = POKENAV_MENUITEM_MATCH_CALL;
+ menu->currMenuItem = POKENAV_MENUITEM_MATCH_CALL;
+ menu->helpBarIndex = HELPBAR_NONE;
+ SetMenuInputHandler(menu);
return TRUE;
}
bool32 PokenavCallback_Init_MainMenuCursorOnRibbons(void)
{
- struct Pokenav1Struct *state = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav1Struct));
- if (!state)
+ struct Pokenav_Menu *menu = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav_Menu));
+ if (!menu)
return FALSE;
- state->menuType = GetPokenavMainMenuType();
- state->cursorPos = POKENAV_MENUITEM_RIBBONS;
- state->currMenuItem = POKENAV_MENUITEM_RIBBONS;
- SetMenuInputHandler(state);
+ menu->menuType = GetPokenavMainMenuType();
+ menu->cursorPos = POKENAV_MENUITEM_RIBBONS;
+ menu->currMenuItem = POKENAV_MENUITEM_RIBBONS;
+ SetMenuInputHandler(menu);
return TRUE;
}
bool32 PokenavCallback_Init_ConditionMenu(void)
{
- struct Pokenav1Struct *state = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav1Struct));
- if (!state)
+ struct Pokenav_Menu *menu = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav_Menu));
+ if (!menu)
return FALSE;
- state->menuType = POKENAV_MENU_TYPE_CONDITION;
- state->cursorPos = 0; //party
- state->currMenuItem = POKENAV_MENUITEM_CONDITION_PARTY;
- state->helpBarIndex = HELPBAR_NONE;
- SetMenuInputHandler(state);
+ menu->menuType = POKENAV_MENU_TYPE_CONDITION;
+ menu->cursorPos = 0; //party
+ menu->currMenuItem = POKENAV_MENUITEM_CONDITION_PARTY;
+ menu->helpBarIndex = HELPBAR_NONE;
+ SetMenuInputHandler(menu);
return TRUE;
}
bool32 PokenavCallback_Init_ConditionSearchMenu(void)
{
- struct Pokenav1Struct *state = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav1Struct));
- if (!state)
+ struct Pokenav_Menu *menu = AllocSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER, sizeof(struct Pokenav_Menu));
+ if (!menu)
return FALSE;
- state->menuType = POKENAV_MENU_TYPE_CONDITION_SEARCH;
- state->cursorPos = GetSelectedConditionSearch();
- state->currMenuItem = state->cursorPos + POKENAV_MENUITEM_CONDITION_SEARCH_COOL;
- state->helpBarIndex = HELPBAR_NONE;
- SetMenuInputHandler(state);
+ menu->menuType = POKENAV_MENU_TYPE_CONDITION_SEARCH;
+ menu->cursorPos = GetSelectedConditionSearch();
+ menu->currMenuItem = menu->cursorPos + POKENAV_MENUITEM_CONDITION_SEARCH_COOL;
+ menu->helpBarIndex = HELPBAR_NONE;
+ SetMenuInputHandler(menu);
return TRUE;
}
-static void SetMenuInputHandler(struct Pokenav1Struct *state)
+static void SetMenuInputHandler(struct Pokenav_Menu *menu)
{
- switch (state->menuType)
+ switch (menu->menuType)
{
case POKENAV_MENU_TYPE_DEFAULT:
SetPokenavMode(POKENAV_MODE_NORMAL);
// fallthrough
case POKENAV_MENU_TYPE_UNLOCK_MC:
case POKENAV_MENU_TYPE_UNLOCK_MC_RIBBONS:
- state->callback = GetMainMenuInputHandler();
+ menu->callback = GetMainMenuInputHandler();
break;
case POKENAV_MENU_TYPE_CONDITION:
- state->callback = HandleConditionMenuInput;
+ menu->callback = HandleConditionMenuInput;
break;
case POKENAV_MENU_TYPE_CONDITION_SEARCH:
- state->callback = HandleConditionSearchMenuInput;
+ menu->callback = HandleConditionSearchMenuInput;
break;
}
}
-static u32 (*GetMainMenuInputHandler(void))(struct Pokenav1Struct*)
+static u32 (*GetMainMenuInputHandler(void))(struct Pokenav_Menu*)
{
switch (GetPokenavMode())
{
@@ -202,8 +202,8 @@ static u32 (*GetMainMenuInputHandler(void))(struct Pokenav1Struct*)
u32 GetMenuHandlerCallback(void)
{
- struct Pokenav1Struct *state = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER);
- return state->callback(state);
+ struct Pokenav_Menu *menu = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER);
+ return menu->callback(menu);
}
void FreeMenuHandlerSubstruct1(void)
@@ -211,39 +211,39 @@ void FreeMenuHandlerSubstruct1(void)
FreePokenavSubstruct(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER);
}
-static u32 HandleMainMenuInput(struct Pokenav1Struct *state)
+static u32 HandleMainMenuInput(struct Pokenav_Menu *menu)
{
- if (UpdateMenuCursorPos(state))
+ if (UpdateMenuCursorPos(menu))
return POKENAV_MENU_FUNC_MOVE_CURSOR;
if (JOY_NEW(A_BUTTON))
{
- switch (sMenuItems[state->menuType][state->cursorPos])
+ switch (sMenuItems[menu->menuType][menu->cursorPos])
{
case POKENAV_MENUITEM_MAP:
- state->helpBarIndex = gSaveBlock2Ptr->regionMapZoom ? HELPBAR_MAP_ZOOMED_IN : HELPBAR_MAP_ZOOMED_OUT;
- SetMenuIdAndCB(state, POKENAV_REGION_MAP);
+ menu->helpBarIndex = gSaveBlock2Ptr->regionMapZoom ? HELPBAR_MAP_ZOOMED_IN : HELPBAR_MAP_ZOOMED_OUT;
+ SetMenuIdAndCB(menu, POKENAV_REGION_MAP);
return POKENAV_MENU_FUNC_OPEN_FEATURE;
case POKENAV_MENUITEM_CONDITION:
- state->menuType = POKENAV_MENU_TYPE_CONDITION;
- state->cursorPos = 0;
- state->currMenuItem = sMenuItems[POKENAV_MENU_TYPE_CONDITION][0];
- state->callback = HandleConditionMenuInput;
+ menu->menuType = POKENAV_MENU_TYPE_CONDITION;
+ menu->cursorPos = 0;
+ menu->currMenuItem = sMenuItems[POKENAV_MENU_TYPE_CONDITION][0];
+ menu->callback = HandleConditionMenuInput;
return POKENAV_MENU_FUNC_OPEN_CONDITION;
case POKENAV_MENUITEM_MATCH_CALL:
- state->helpBarIndex = HELPBAR_MC_TRAINER_LIST;
- SetMenuIdAndCB(state, POKENAV_MATCH_CALL);
+ menu->helpBarIndex = HELPBAR_MC_TRAINER_LIST;
+ SetMenuIdAndCB(menu, POKENAV_MATCH_CALL);
return POKENAV_MENU_FUNC_OPEN_FEATURE;
case POKENAV_MENUITEM_RIBBONS:
if (CanViewRibbonsMenu())
{
- state->helpBarIndex = HELPBAR_RIBBONS_MON_LIST;
- SetMenuIdAndCB(state, POKENAV_RIBBONS_MON_LIST);
+ menu->helpBarIndex = HELPBAR_RIBBONS_MON_LIST;
+ SetMenuIdAndCB(menu, POKENAV_RIBBONS_MON_LIST);
return POKENAV_MENU_FUNC_OPEN_FEATURE;
}
else
{
- state->callback = HandleCantOpenRibbonsInput;
+ menu->callback = HandleCantOpenRibbonsInput;
return POKENAV_MENU_FUNC_NO_RIBBON_WINNERS;
}
case POKENAV_MENUITEM_SWITCH_OFF:
@@ -258,17 +258,17 @@ static u32 HandleMainMenuInput(struct Pokenav1Struct *state)
}
// Force the player to select Match Call during the call Mr. Stone pokenav tutorial
-static u32 HandleMainMenuInputTutorial(struct Pokenav1Struct *state)
+static u32 HandleMainMenuInputTutorial(struct Pokenav_Menu *menu)
{
- if (UpdateMenuCursorPos(state))
+ if (UpdateMenuCursorPos(menu))
return POKENAV_MENU_FUNC_MOVE_CURSOR;
if (JOY_NEW(A_BUTTON))
{
- if (sMenuItems[state->menuType][state->cursorPos] == POKENAV_MENUITEM_MATCH_CALL)
+ if (sMenuItems[menu->menuType][menu->cursorPos] == POKENAV_MENUITEM_MATCH_CALL)
{
- state->helpBarIndex = HELPBAR_MC_TRAINER_LIST;
- SetMenuIdAndCB(state, POKENAV_MATCH_CALL);
+ menu->helpBarIndex = HELPBAR_MC_TRAINER_LIST;
+ SetMenuIdAndCB(menu, POKENAV_MATCH_CALL);
return POKENAV_MENU_FUNC_OPEN_FEATURE;
}
else
@@ -288,14 +288,14 @@ static u32 HandleMainMenuInputTutorial(struct Pokenav1Struct *state)
}
// After calling Mr. Stone during the pokenav tutorial, force player to exit or use Match Call again
-static u32 HandleMainMenuInputEndTutorial(struct Pokenav1Struct *state)
+static u32 HandleMainMenuInputEndTutorial(struct Pokenav_Menu *menu)
{
- if (UpdateMenuCursorPos(state))
+ if (UpdateMenuCursorPos(menu))
return POKENAV_MENU_FUNC_MOVE_CURSOR;
if (JOY_NEW(A_BUTTON))
{
- u32 menuItem = sMenuItems[state->menuType][state->cursorPos];
+ u32 menuItem = sMenuItems[menu->menuType][menu->cursorPos];
if (menuItem != POKENAV_MENUITEM_MATCH_CALL && menuItem != POKENAV_MENUITEM_SWITCH_OFF)
{
PlaySE(SE_FAILURE);
@@ -303,8 +303,8 @@ static u32 HandleMainMenuInputEndTutorial(struct Pokenav1Struct *state)
}
else if (menuItem == POKENAV_MENUITEM_MATCH_CALL)
{
- state->helpBarIndex = HELPBAR_MC_TRAINER_LIST;
- SetMenuIdAndCB(state, POKENAV_MATCH_CALL);
+ menu->helpBarIndex = HELPBAR_MC_TRAINER_LIST;
+ SetMenuIdAndCB(menu, POKENAV_MATCH_CALL);
return POKENAV_MENU_FUNC_OPEN_FEATURE;
}
else
@@ -321,60 +321,60 @@ static u32 HandleMainMenuInputEndTutorial(struct Pokenav1Struct *state)
// Handles input after selecting Ribbons when there are no ribbon winners left
// Selecting it again just reprints the Ribbon description to replace the "No Ribbon winners" message
-static u32 HandleCantOpenRibbonsInput(struct Pokenav1Struct *state)
+static u32 HandleCantOpenRibbonsInput(struct Pokenav_Menu *menu)
{
- if (UpdateMenuCursorPos(state))
+ if (UpdateMenuCursorPos(menu))
{
- state->callback = GetMainMenuInputHandler();
+ menu->callback = GetMainMenuInputHandler();
return POKENAV_MENU_FUNC_MOVE_CURSOR;
}
if (JOY_NEW(A_BUTTON | B_BUTTON))
{
- state->callback = GetMainMenuInputHandler();
+ menu->callback = GetMainMenuInputHandler();
return POKENAV_MENU_FUNC_RESHOW_DESCRIPTION;
}
return POKENAV_MENU_FUNC_NONE;
}
-static u32 HandleConditionMenuInput(struct Pokenav1Struct *state)
+static u32 HandleConditionMenuInput(struct Pokenav_Menu *menu)
{
- if (UpdateMenuCursorPos(state))
+ if (UpdateMenuCursorPos(menu))
return POKENAV_MENU_FUNC_MOVE_CURSOR;
if (JOY_NEW(A_BUTTON))
{
- switch (sMenuItems[state->menuType][state->cursorPos])
+ switch (sMenuItems[menu->menuType][menu->cursorPos])
{
case POKENAV_MENUITEM_CONDITION_SEARCH:
- state->menuType = POKENAV_MENU_TYPE_CONDITION_SEARCH;
- state->cursorPos = 0;
- state->currMenuItem = sMenuItems[POKENAV_MENU_TYPE_CONDITION_SEARCH][0];
- state->callback = HandleConditionSearchMenuInput;
+ menu->menuType = POKENAV_MENU_TYPE_CONDITION_SEARCH;
+ menu->cursorPos = 0;
+ menu->currMenuItem = sMenuItems[POKENAV_MENU_TYPE_CONDITION_SEARCH][0];
+ menu->callback = HandleConditionSearchMenuInput;
return POKENAV_MENU_FUNC_OPEN_CONDITION_SEARCH;
case POKENAV_MENUITEM_CONDITION_PARTY:
- state->helpBarIndex = 0;
- SetMenuIdAndCB(state, POKENAV_CONDITION_GRAPH_PARTY);
+ menu->helpBarIndex = 0;
+ SetMenuIdAndCB(menu, POKENAV_CONDITION_GRAPH_PARTY);
return POKENAV_MENU_FUNC_OPEN_FEATURE;
case POKENAV_MENUITEM_CONDITION_CANCEL:
PlaySE(SE_SELECT);
- ReturnToMainMenu(state);
+ ReturnToMainMenu(menu);
return POKENAV_MENU_FUNC_RETURN_TO_MAIN;
}
}
if (JOY_NEW(B_BUTTON))
{
- if (state->cursorPos != sLastCursorPositions[state->menuType])
+ if (menu->cursorPos != sLastCursorPositions[menu->menuType])
{
- state->cursorPos = sLastCursorPositions[state->menuType];
- state->callback = CB2_ReturnToMainMenu;
+ menu->cursorPos = sLastCursorPositions[menu->menuType];
+ menu->callback = CB2_ReturnToMainMenu;
return POKENAV_MENU_FUNC_MOVE_CURSOR;
}
else
{
PlaySE(SE_SELECT);
- ReturnToMainMenu(state);
+ ReturnToMainMenu(menu);
return POKENAV_MENU_FUNC_RETURN_TO_MAIN;
}
}
@@ -382,102 +382,102 @@ static u32 HandleConditionMenuInput(struct Pokenav1Struct *state)
return POKENAV_MENU_FUNC_NONE;
}
-static u32 HandleConditionSearchMenuInput(struct Pokenav1Struct *state)
+static u32 HandleConditionSearchMenuInput(struct Pokenav_Menu *menu)
{
- if (UpdateMenuCursorPos(state))
+ if (UpdateMenuCursorPos(menu))
return POKENAV_MENU_FUNC_MOVE_CURSOR;
if (JOY_NEW(A_BUTTON))
{
- u8 menuItem = sMenuItems[state->menuType][state->cursorPos];
+ u8 menuItem = sMenuItems[menu->menuType][menu->cursorPos];
if (menuItem != POKENAV_MENUITEM_CONDITION_SEARCH_CANCEL)
{
SetSelectedConditionSearch(menuItem - POKENAV_MENUITEM_CONDITION_SEARCH_COOL);
- SetMenuIdAndCB(state, POKENAV_CONDITION_SEARCH_RESULTS);
- state->helpBarIndex = HELPBAR_CONDITION_MON_LIST;
+ SetMenuIdAndCB(menu, POKENAV_CONDITION_SEARCH_RESULTS);
+ menu->helpBarIndex = HELPBAR_CONDITION_MON_LIST;
return POKENAV_MENU_FUNC_OPEN_FEATURE;
}
else
{
PlaySE(SE_SELECT);
- ReturnToConditionMenu(state);
+ ReturnToConditionMenu(menu);
return POKENAV_MENU_FUNC_RETURN_TO_CONDITION;
}
}
if (JOY_NEW(B_BUTTON))
{
- if (state->cursorPos != sLastCursorPositions[state->menuType])
+ if (menu->cursorPos != sLastCursorPositions[menu->menuType])
{
- state->cursorPos = sLastCursorPositions[state->menuType];
- state->callback = CB2_ReturnToConditionMenu;
+ menu->cursorPos = sLastCursorPositions[menu->menuType];
+ menu->callback = CB2_ReturnToConditionMenu;
return POKENAV_MENU_FUNC_MOVE_CURSOR;
}
else
{
PlaySE(SE_SELECT);
- ReturnToConditionMenu(state);
+ ReturnToConditionMenu(menu);
return POKENAV_MENU_FUNC_RETURN_TO_CONDITION;
}
}
return POKENAV_MENU_FUNC_NONE;
}
-static u32 CB2_ReturnToMainMenu(struct Pokenav1Struct *state)
+static u32 CB2_ReturnToMainMenu(struct Pokenav_Menu *menu)
{
- ReturnToMainMenu(state);
+ ReturnToMainMenu(menu);
return POKENAV_MENU_FUNC_RETURN_TO_MAIN;
}
-static u32 CB2_ReturnToConditionMenu(struct Pokenav1Struct *state)
+static u32 CB2_ReturnToConditionMenu(struct Pokenav_Menu *menu)
{
- ReturnToConditionMenu(state);
+ ReturnToConditionMenu(menu);
return POKENAV_MENU_FUNC_RETURN_TO_CONDITION;
}
-static void SetMenuIdAndCB(struct Pokenav1Struct *state, u32 menuId)
+static void SetMenuIdAndCB(struct Pokenav_Menu *menu, u32 menuId)
{
- state->menuId = menuId;
- state->callback = GetMenuId;
+ menu->menuId = menuId;
+ menu->callback = GetMenuId;
}
-static u32 GetMenuId(struct Pokenav1Struct *state)
+static u32 GetMenuId(struct Pokenav_Menu *menu)
{
- return state->menuId;
+ return menu->menuId;
}
-static void ReturnToMainMenu(struct Pokenav1Struct *state)
+static void ReturnToMainMenu(struct Pokenav_Menu *menu)
{
- state->menuType = GetPokenavMainMenuType();
- state->cursorPos = 1;
- state->currMenuItem = sMenuItems[state->menuType][state->cursorPos];
- state->callback = HandleMainMenuInput;
+ menu->menuType = GetPokenavMainMenuType();
+ menu->cursorPos = 1;
+ menu->currMenuItem = sMenuItems[menu->menuType][menu->cursorPos];
+ menu->callback = HandleMainMenuInput;
}
-static void ReturnToConditionMenu(struct Pokenav1Struct *state)
+static void ReturnToConditionMenu(struct Pokenav_Menu *menu)
{
- state->menuType = POKENAV_MENU_TYPE_CONDITION;
- state->cursorPos = 1;
- state->currMenuItem = sMenuItems[POKENAV_MENU_TYPE_CONDITION][1];
- state->callback = HandleConditionMenuInput;
+ menu->menuType = POKENAV_MENU_TYPE_CONDITION;
+ menu->cursorPos = 1;
+ menu->currMenuItem = sMenuItems[POKENAV_MENU_TYPE_CONDITION][1];
+ menu->callback = HandleConditionMenuInput;
}
-static bool32 UpdateMenuCursorPos(struct Pokenav1Struct *state)
+static bool32 UpdateMenuCursorPos(struct Pokenav_Menu *menu)
{
if (JOY_NEW(DPAD_UP))
{
- if (--state->cursorPos < 0)
- state->cursorPos = sLastCursorPositions[state->menuType];
+ if (--menu->cursorPos < 0)
+ menu->cursorPos = sLastCursorPositions[menu->menuType];
- state->currMenuItem = sMenuItems[state->menuType][state->cursorPos];
+ menu->currMenuItem = sMenuItems[menu->menuType][menu->cursorPos];
return TRUE;
}
else if (JOY_NEW(DPAD_DOWN))
{
- state->cursorPos++;
- if (state->cursorPos > sLastCursorPositions[state->menuType])
- state->cursorPos = 0;
+ menu->cursorPos++;
+ if (menu->cursorPos > sLastCursorPositions[menu->menuType])
+ menu->cursorPos = 0;
- state->currMenuItem = sMenuItems[state->menuType][state->cursorPos];
+ menu->currMenuItem = sMenuItems[menu->menuType][menu->cursorPos];
return TRUE;
}
else
@@ -488,26 +488,26 @@ static bool32 UpdateMenuCursorPos(struct Pokenav1Struct *state)
int GetPokenavMenuType(void)
{
- struct Pokenav1Struct *state = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER);
- return state->menuType;
+ struct Pokenav_Menu *menu = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER);
+ return menu->menuType;
}
// Position of cursor relative to number of current menu options
int GetPokenavCursorPos(void)
{
- struct Pokenav1Struct *state = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER);
- return state->cursorPos;
+ struct Pokenav_Menu *menu = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER);
+ return menu->cursorPos;
}
// ID of menu item the cursor is currently on
int GetCurrentMenuItemId(void)
{
- struct Pokenav1Struct *state = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER);
- return state->currMenuItem;
+ struct Pokenav_Menu *menu = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER);
+ return menu->currMenuItem;
}
u16 GetHelpBarTextId(void)
{
- struct Pokenav1Struct *state = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER);
- return state->helpBarIndex;
+ struct Pokenav_Menu *menu = GetSubstructPtr(POKENAV_SUBSTRUCT_MAIN_MENU_HANDLER);
+ return menu->helpBarIndex;
}