diff options
Diffstat (limited to 'src/rayquaza_scene.c')
-rw-r--r-- | src/rayquaza_scene.c | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/rayquaza_scene.c b/src/rayquaza_scene.c index bc6758cae..101916f13 100644 --- a/src/rayquaza_scene.c +++ b/src/rayquaza_scene.c @@ -1627,8 +1627,8 @@ static void Task_DuoFightAnim(u8 taskId) StopMapMusic(); } - BlendPalettes(-1, 0x10, 0); - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); + BlendPalettes(PALETTES_ALL, 0x10, 0); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK); SetVBlankCallback(VBlankCB_DuoFight); PlaySE(SE_DOWNPOUR); } @@ -1738,21 +1738,21 @@ static void Task_HandleDuoFight(u8 taskId) static void DuoFight_Lightning1(void) { PlaySE(SE_THUNDER); - BlendPalettesGradually(0x00007FFF, 0, 16, 0, RGB_WHITEALPHA, 0, 0); - BlendPalettesGradually(0xFFFF0000, 0, 16, 0, RGB_BLACK, 0, 1); + BlendPalettesGradually(PALETTES_BG & ~(0x8000), 0, 16, 0, RGB_WHITEALPHA, 0, 0); + BlendPalettesGradually(PALETTES_OBJECTS, 0, 16, 0, RGB_BLACK, 0, 1); } static void DuoFight_Lightning2(void) { PlaySE(SE_THUNDER); - BlendPalettesGradually(0x00007FFF, 0, 16, 16, RGB_WHITEALPHA, 0, 0); - BlendPalettesGradually(0xFFFF0000, 0, 16, 16, RGB_BLACK, 0, 1); + BlendPalettesGradually(PALETTES_BG & ~(0x8000), 0, 16, 16, RGB_WHITEALPHA, 0, 0); + BlendPalettesGradually(PALETTES_OBJECTS, 0, 16, 16, RGB_BLACK, 0, 1); } static void DuoFight_LightningLong(void) { - BlendPalettesGradually(0x00007FFF, 4, 16, 0, RGB_WHITEALPHA, 0, 0); - BlendPalettesGradually(0xFFFF0000, 4, 16, 0, RGB_BLACK, 0, 1); + BlendPalettesGradually(PALETTES_BG & ~(0x8000), 4, 16, 0, RGB_WHITEALPHA, 0, 0); + BlendPalettesGradually(PALETTES_OBJECTS, 4, 16, 0, RGB_BLACK, 0, 1); } static void DuoFight_AnimateRain(void) @@ -1784,7 +1784,7 @@ static void DuoFight_PanOffScene(u8 taskId) static void DuoFightEnd(u8 taskId, s8 palDelay) { PlaySE(SE_DOWNPOUR_STOP); - BeginNormalPaletteFade(0xFFFFFFFF, palDelay, 0, 0x10, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, palDelay, 0, 0x10, RGB_BLACK); gTasks[taskId].func = Task_DuoFightEnd; } @@ -2045,7 +2045,7 @@ static void Task_RayTakesFlightAnim(u8 taskId) LoadTakesFlightSceneGfx(); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_OBJ | BLDCNT_TGT2_BG1 | BLDCNT_EFFECT_BLEND); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 8)); - BlendPalettes(-1, 16, 0); + BlendPalettes(PALETTES_ALL, 16, 0); SetVBlankCallback(VBlankCB_RayquazaScene); CreateTask(Task_TakesFlight_CreateSmoke, 0); tState = 0; @@ -2064,7 +2064,7 @@ static void Task_HandleRayTakesFlight(u8 taskId) // Delay, then fade in if (tTimer == 8) { - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK); tScale = 0; tScaleSpeed = 30; tYCoord = 0; @@ -2110,7 +2110,7 @@ static void Task_HandleRayTakesFlight(u8 taskId) if (tTimer > 295) { tState++; - BeginNormalPaletteFade(0xFFFFFFFF, 6, 0, 0x10, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 6, 0, 0x10, RGB_BLACK); } } break; @@ -2284,7 +2284,7 @@ static void Task_RayDescendsAnim(u8 taskId) LoadDescendsSceneGfx(); SetGpuRegBits(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_EFFECT_BLEND); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); - BlendPalettes(-1, 0x10, 0); + BlendPalettes(PALETTES_ALL, 0x10, 0); SetVBlankCallback(VBlankCB_RayquazaScene); sRayScene->revealedLightLine = 0; sRayScene->revealedLightTimer = 0; @@ -2305,7 +2305,7 @@ static void Task_HandleRayDescends(u8 taskId) // Delay, then fade in if (tTimer == 8) { - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK); tTimer = 0; tState++; } @@ -2354,7 +2354,7 @@ static void Task_HandleRayDescends(u8 taskId) break; case 4: // Fade out - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK); gTasks[taskId].func = Task_RayDescendsEnd; break; } @@ -2501,7 +2501,7 @@ static void Task_RayChargesAnim(u8 taskId) InitChargesSceneBgs(); LoadChargesSceneGfx(); SetWindowsHideVertBorders(); - BlendPalettes(-1, 0x10, 0); + BlendPalettes(PALETTES_ALL, 0x10, 0); SetVBlankCallback(VBlankCB_RayquazaScene); tState = 0; tTimer = 0; @@ -2523,7 +2523,7 @@ static void Task_HandleRayCharges(u8 taskId) // Delay, then fade in if (tTimer == 8) { - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK); tTimer = 0; tState++; } @@ -2559,7 +2559,7 @@ static void Task_HandleRayCharges(u8 taskId) break; case 3: // Fade out - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK); gTasks[taskId].func = Task_RayChargesEnd; break; } @@ -2697,7 +2697,7 @@ static void Task_RayChasesAwayAnim(u8 taskId) ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_EFFECT_BLEND); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(9, 14)); - BlendPalettes(-1, 0x10, 0); + BlendPalettes(PALETTES_ALL, 0x10, 0); SetVBlankCallback(VBlankCB_RayquazaScene); tState = 0; tTimer = 0; @@ -2720,7 +2720,7 @@ static void Task_HandleRayChasesAway(u8 taskId) if (tTimer == 8) { ChasesAway_CreateTrioSprites(taskId); - BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK); tTimer = 0; tState++; } @@ -2760,14 +2760,14 @@ static void Task_HandleRayChasesAway(u8 taskId) tTimer++; if (tTimer % 144 == 0) { - BlendPalettesGradually(0x0000FFFE, 0, 16, 0, RGB_WHITEALPHA, 0, 0); - BlendPalettesGradually(0xFFFF0000, 0, 16, 0, RGB_BLACK, 0, 1); + BlendPalettesGradually(PALETTES_BG & ~1, 0, 16, 0, RGB_WHITEALPHA, 0, 0); + BlendPalettesGradually(PALETTES_OBJECTS, 0, 16, 0, RGB_BLACK, 0, 1); } } break; case 3: // Fade out - BeginNormalPaletteFade(0xFFFFFFFF, 4, 0, 0x10, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 4, 0, 0x10, RGB_BLACK); gTasks[taskId].func = Task_RayChasesAwayEnd; break; } |