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Diffstat (limited to 'src/region_map.c')
-rw-r--r--src/region_map.c58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/region_map.c b/src/region_map.c
index 4752d96f0..ff0c19167 100644
--- a/src/region_map.c
+++ b/src/region_map.c
@@ -25,6 +25,7 @@
#include "constants/region_map_sections.h"
#include "heal_location.h"
#include "constants/heal_locations.h"
+#include "constants/map_types.h"
#define MAP_WIDTH 28
#define MAP_HEIGHT 15
@@ -864,7 +865,7 @@ static void RegionMap_InitializeStateBasedOnPlayerLocation(void)
u16 y;
u16 dimensionScale;
u16 xOnMap;
- struct WarpData *storedWarp;
+ struct WarpData *warp;
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SS_TIDAL_CORRIDOR)
&& (gSaveBlock1Ptr->location.mapNum == MAP_NUM(SS_TIDAL_CORRIDOR)
@@ -878,11 +879,11 @@ static void RegionMap_InitializeStateBasedOnPlayerLocation(void)
switch (GetMapTypeByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum))
{
default:
- case 1:
- case 2:
- case 3:
- case 5:
- case 6:
+ case MAP_TYPE_TOWN:
+ case MAP_TYPE_CITY:
+ case MAP_TYPE_ROUTE:
+ case MAP_TYPE_UNDERWATER:
+ case MAP_TYPE_6:
gRegionMap->mapSecId = gMapHeader.regionMapSectionId;
gRegionMap->playerIsInCave = FALSE;
mapWidth = gMapHeader.mapLayout->width;
@@ -894,17 +895,17 @@ static void RegionMap_InitializeStateBasedOnPlayerLocation(void)
gRegionMap->playerIsInCave = TRUE;
}
break;
- case 4:
- case 7:
+ case MAP_TYPE_UNDERGROUND:
+ case MAP_TYPE_7:
if (gMapHeader.flags & 0x02)
{
- mapHeader = Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->warp4.mapGroup, gSaveBlock1Ptr->warp4.mapNum);
+ mapHeader = Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->escapeWarp.mapGroup, gSaveBlock1Ptr->escapeWarp.mapNum);
gRegionMap->mapSecId = mapHeader->regionMapSectionId;
gRegionMap->playerIsInCave = TRUE;
mapWidth = mapHeader->mapLayout->width;
mapHeight = mapHeader->mapLayout->height;
- x = gSaveBlock1Ptr->warp4.x;
- y = gSaveBlock1Ptr->warp4.y;
+ x = gSaveBlock1Ptr->escapeWarp.x;
+ y = gSaveBlock1Ptr->escapeWarp.y;
}
else
{
@@ -916,27 +917,26 @@ static void RegionMap_InitializeStateBasedOnPlayerLocation(void)
y = 1;
}
break;
- case 9:
- mapHeader = Overworld_GetMapHeaderByGroupAndId((u16)gSaveBlock1Ptr->warp2.mapGroup, (u16)gSaveBlock1Ptr->warp2.mapNum);
+ case MAP_TYPE_SECRET_BASE:
+ mapHeader = Overworld_GetMapHeaderByGroupAndId((u16)gSaveBlock1Ptr->dynamicWarp.mapGroup, (u16)gSaveBlock1Ptr->dynamicWarp.mapNum);
gRegionMap->mapSecId = mapHeader->regionMapSectionId;
gRegionMap->playerIsInCave = TRUE;
mapWidth = mapHeader->mapLayout->width;
mapHeight = mapHeader->mapLayout->height;
- x = gSaveBlock1Ptr->warp2.x;
- y = gSaveBlock1Ptr->warp2.y;
+ x = gSaveBlock1Ptr->dynamicWarp.x;
+ y = gSaveBlock1Ptr->dynamicWarp.y;
break;
- case 8:
-
+ case MAP_TYPE_INDOOR:
gRegionMap->mapSecId = gMapHeader.regionMapSectionId;
if (gRegionMap->mapSecId != MAPSEC_DYNAMIC)
{
- storedWarp = &gSaveBlock1Ptr->warp4;
- mapHeader = Overworld_GetMapHeaderByGroupAndId(storedWarp->mapGroup, storedWarp->mapNum);
+ warp = &gSaveBlock1Ptr->escapeWarp;
+ mapHeader = Overworld_GetMapHeaderByGroupAndId(warp->mapGroup, warp->mapNum);
}
else
{
- storedWarp = &gSaveBlock1Ptr->warp2;
- mapHeader = Overworld_GetMapHeaderByGroupAndId(storedWarp->mapGroup, storedWarp->mapNum);
+ warp = &gSaveBlock1Ptr->dynamicWarp;
+ mapHeader = Overworld_GetMapHeaderByGroupAndId(warp->mapGroup, warp->mapNum);
gRegionMap->mapSecId = mapHeader->regionMapSectionId;
}
if (RegionMap_IsPlayerInCave(gRegionMap->mapSecId))
@@ -949,8 +949,8 @@ static void RegionMap_InitializeStateBasedOnPlayerLocation(void)
}
mapWidth = mapHeader->mapLayout->width;
mapHeight = mapHeader->mapLayout->height;
- x = storedWarp->x;
- y = storedWarp->y;
+ x = warp->x;
+ y = warp->y;
break;
}
@@ -1902,25 +1902,25 @@ static void sub_8124E0C(void)
switch (sFlyMap->regionMap.mapSecId)
{
case MAPSEC_SOUTHERN_ISLAND:
- sub_8084CCC(HEAL_LOCATION_SOUTHERN_ISLAND_EXTERIOR);
+ SetWarpDestinationToHealLocation(HEAL_LOCATION_SOUTHERN_ISLAND_EXTERIOR);
break;
case MAPSEC_BATTLE_FRONTIER:
- sub_8084CCC(HEAL_LOCATION_BATTLE_FRONTIER_OUTSIDE_EAST);
+ SetWarpDestinationToHealLocation(HEAL_LOCATION_BATTLE_FRONTIER_OUTSIDE_EAST);
break;
case MAPSEC_LITTLEROOT_TOWN:
- sub_8084CCC(gSaveBlock2Ptr->playerGender == MALE ? HEAL_LOCATION_LITTLEROOT_TOWN_1 : HEAL_LOCATION_LITTLEROOT_TOWN_2);
+ SetWarpDestinationToHealLocation(gSaveBlock2Ptr->playerGender == MALE ? HEAL_LOCATION_LITTLEROOT_TOWN_1 : HEAL_LOCATION_LITTLEROOT_TOWN_2);
break;
case MAPSEC_EVER_GRANDE_CITY:
- sub_8084CCC(FlagGet(FLAG_LANDMARK_POKEMON_LEAGUE) && sFlyMap->regionMap.posWithinMapSec == 0 ? HEAL_LOCATION_EVER_GRANDE_CITY_2 : HEAL_LOCATION_EVER_GRANDE_CITY_1);
+ SetWarpDestinationToHealLocation(FlagGet(FLAG_LANDMARK_POKEMON_LEAGUE) && sFlyMap->regionMap.posWithinMapSec == 0 ? HEAL_LOCATION_EVER_GRANDE_CITY_2 : HEAL_LOCATION_EVER_GRANDE_CITY_1);
break;
default:
if (sMapHealLocations[sFlyMap->regionMap.mapSecId][2] != 0)
{
- sub_8084CCC(sMapHealLocations[sFlyMap->regionMap.mapSecId][2]);
+ SetWarpDestinationToHealLocation(sMapHealLocations[sFlyMap->regionMap.mapSecId][2]);
}
else
{
- warp1_set_2(sMapHealLocations[sFlyMap->regionMap.mapSecId][0], sMapHealLocations[sFlyMap->regionMap.mapSecId][1], -1);
+ SetWarpDestinationToMapWarp(sMapHealLocations[sFlyMap->regionMap.mapSecId][0], sMapHealLocations[sFlyMap->regionMap.mapSecId][1], -1);
}
break;
}